About the Game
Take over a crumbling, haunted café and transform it into a sanctuary for monstrous guests. Restore, decorate, and expand while brewing strange coffees, stocking supplies, and keeping hostile anomalies at bay. My Little Cafe Nightmare is a dark yet cozy first-person café sim where every cup matters.
RENOVATE & CUSTOMIZE YOUR CAFE
Breathe new life into a forgotten café. Repair the rot, decorate with care, and expand your space to create a warm refuge for wandering creatures of the night.
BREW OTHERWORLDLY COFFEE
Craft hauntingly good drinks with unique flavours to satisfy the peculiar cravings of your ghostly visitors. Each guest has their own taste, and only the right brew will earn their trust.
MANAGE YOUR LOGISTICS
Manage ingredients, cups, and equipment carefully. Order supplies, keep your storage tidy, and make sure your café can withstand the endless demand of spectral customers.
Screenshots
17 imagesVersion Information
Steam Patch Notes
Official update history
It should address some major issues such as disappearing objects during load and Vampire Customers not spawning anymore.
Some other issues that have beeen reported lately such as a blackscreen when going to bed are still beeing viewed and worked on!
The pressure is quite high at the moment as it's not even two weeks until the 1.0!
Have a nice week everyone!
- Seth
0.9.21.1
REWORKED Customer Spawns - Vampire was not spawned anymore because spawn method was taking the first valid spawn and ignoring other customers
🔨 Objects position after load are partially way out of bounds of the cafe
🔨 Some Objects are not scaled to there original scale during load
🔨 Some Typos
🔨 Wrong Info time on Delivery hint
🔨 Pricingboard - Not calling / updating >Unlocked Flavour Toggles< for existing products when entering
🔨 Product Manager- Missing validation when entering Pricingboard - ensuring flavours are internally unlocked
🔨 Self Service Station - Not detecting all cups inside Self Service Station during load
🔨 Self Service Station - Cups spawned inside each other partially
🔨 Manual Service Point - Clipping into floor when not having a service counter parented
🔨 Dishwasher - Not detecing all cups inside Dishwasher during load
🔨 Reset Position - Not detecting Reset Area - Added another check plus a backup position if it fails again - to ensure it works!
🔨 Anomaly Manager - Not taking correct values for paused days duration / calculation - result in too large gaps between casual anomaly triggers
🔨 Anomaly Manager - Triggering last Level Up Anomaly Encounter on loaded day, even when no level up happened
🔨 Daylight Transition - Not beeing bound to simulated time - continued while game paused
🎃 Application - resizeable window for windowed mode - for ultra widescreen monitors to be able to somehow play it - when resolution dropdown does not show any other options
🎃 Application - not running in background when out of focus - ideal for streamers
🎃 Progression Curve - lowered steepnes for early game levels
🎃 Progression Curve - reduced maximum needed experience points from 6000 to 5500 - to better balance overall curve
🎃 Anomalies - Daily Check - Normal Mode - Paused Days - Reduced 3 to 2
🎃 Anomalies - Daily Check - Nightmare Mode - Paused Days - Reduced 2 to 1
🎃 Anomalies - Daily Check - Normal Mode - Trigger Chance - increased from 50% to 75% - Only applies when Anomaly pause finished
🎃 Anomalies - Daily Check - Nightmare Mode - Trigger Chance - increased from 80% to 100% - Only applies when Anomaly pause finished
One of todays fixes includes a major loading issue that interrupted the entire process so the other issues might be connected to with that one as well.
As always, let me know if some of the issues keeps happening or not ^^
Have a wonderful week with lot's of coffee everyone!
=================================================================
🔨 Tutorial - Checklist - Not marking "purchase 4 tiny cups" as finished after ordering - Checklist was completely disabled when using computer
🔨 Tutorial - Checklist - Not marking "purchase 4 small cups" as finished after ordering - Checklist was completely disabled when using computer
🔨 Tutorial - Checklist - Not marking "purchase coffee filters" as finished after ordering - Checklist was completely disabled when using computer
🔨 Large Coffee Pot - Wrong Shop Icon
🔨 Delivery Package - Loading into the game - Was missing a check for when loading Item into a preferred socket id-> when this id was higher then the count of sockets it interrupted the entire parenting process
🔨 Delivery Package - Loading into the game - Sockets return error which can stop the parenting process
🔨 Delivery Package - Loading into the game - Not checking if receiving Item is valid or not - returns an error during the parenting process
🔨 CafeShop - Seat Registration / Unregistration - missing cricital check for beeing valid / invalid
🔨 CafeShop - Table Registration / Unregistration - missing cricital check for beeing valid / invalid
🔨 CafeShop - Decoration Registration / Unregistration - missing cricital check for beeing valid / invalid
🔨 CafeShop - Service Counter Registration / Unregistration - missing cricital check for beeing valid / invalid
🔨 Lamps - Nullref for Fairy Lights on start - Lights did not check if it has / is a valid lightsource
🔨 ItemSockets - When loading items into sockets - sometimes they don't reactivate collisions because of a broken delay
🎃 Dirt - Is now more visible in the dark to differentiate it from shadows.
🎃 Computer - Shop - Now Items are sorted by - Unlock Level
🎃 Garbage Can - Replaced with a new self and handmade Model
The issues regarding Cafe Upgrades and Self Service Station might still occur as I have no solid hint of what causes the problems. This Patch might fix parts of them, but I can't gurantee it won't happen yet.
Here are the new changes:
🔨 "Placeable Surfaces - Objects used to be only interactable ( removable ) when looking on parts not covered by the surface collider
Now -> Look anywhere at objects and they should be interactable -> Like you would expect
Affect Objects -> All Tables and Counters"
🔨 Upkeep - Failing to initialize upkeep components due to wrong order of execution
🔨 Ambient - Not all ambient components were counted for the ambient rating
🔨 CafeShop Manager - removed overlapping event calls which can result in upredicted behaviour
🔨 Customer - SelfService State - Missing Self assignent -> One of the reasons why Customers could be stuck at the service point
🔨 Customer - SelfService State - could not reach "Go Home" state when cafe closes and customer is still waiting in queue ( forever )
🔨 DaySwitch - Final Budget count animation not triggering - instead it just showed the final result
🔨 "Smogh - When giving another ""Hot, Mild"" coffee - after loading up a previous game - Smogh's Tutorial starts again at the second stage
Now- Smogh only plays his reaction towards the given coffee"
🔨 Loading - Cafe Upgrades cleanup -> Removed a lot of overlapping calls and made a simple execution path
🔨 Loading - Cafe Upgrades - are only loaded / unlocked and assigned once all other data is loaded already
🔨 Loading - Cafe Upgrades - removed time related event when loading -> Now loads it's save data asynchronous like all other managers
🕯️ Loading - Added new loading step for ui -> "Paint Walls" < For indication when the cafe upgrades are getting loaded and assigned
🕯️ Self Service Station - Added Dismissing Bell -> Just like the normal service counter
I hope some of these bugs help you. Wish you all a great remaining sunday! ^^
🔨 Saving - New Save Game Data is not existent when trying to save a new game. -> Now creates new data if that's the case
🔨 Saving - New Save Files receives gamedata from previous save file and writes down all stats ( only when opened up a previous save before creating a new one)
🔨 Saving - New Save Games not initializing new game data - one of the causes of all save related issues in the past 24 hours
🔨 Main Menu - Not able to Delete Save Files
🔨 Main Menu - Popup Confirmation when deleting not showing up
🔨 Main Menu - Game Mode Selection overlapping when returning to TitleScreen
🔨 Main Menu - Continue Buttons stays after deleting last save file | Also stayed when not having any compatible files left
🔨 Main Menu - Game Mode Selection - Description Text overlaps and animation stopping after every mode got hovered over
🔨 UI Cursor Interactions - Fixed a nullref when switching between scenes - The Object last looked at results in an error
🔨 Items - Collision activations and deactivations triggert a lot of problems when reloading scenes -> because they still were in use when they got destroyed
More fixes will come asap!
🔨 Game Load Fail - When trying to continue, "Wake up" screen stays and game does not continue
🔨 Game Load stops at "Filling Shelves" - Missing Item Instance results in a fail state
🔨 Font asset Refreshed - weird spacings of characters appear from time to time
🕯️ A lot of new log catches for when the game loads / transitions - It will store crashes and logs everything into the > Player.Log< file. ( same place where the gamesaves are .../appdata/locallow/sethmaddev/mylittlecafenightmare/)
When anything happens again, this log file can provide useful information of what causes cricitcal problems
Let me know if anything still happens above. Due to the new systems it's now a lot easier to trackdown critical bugs ( and produced code stupidity of myself ^^' )
🔨 Darkroom - Softlock when rolling dices - New Anomalies had no assigned textures resulting in an infinite search of ressources
🔨 Suspicious Garbage Can - Not showing fill amount after loading saved game
🔨 Suspicious Garbage Can - Not able to unfill by interacting with outside dumpster
🔨 Cafe Style Upgrades - Buy screen after loading saved game
🔨 Cafe Style Upgrades - Not setting bought / lock / unlock state of purchased / unlocked upgrades correctly
🔨 Cafe Style Upgrades - Unassigned UI Buttons when loading the game - resulting in loading errors
🔨 Cafe Style Upgrades - Loading order incorrect
🔨 Self Service Point - Customers checking for "Coffee Type & Size" did not return valid results. Instead they checked for - desired Coffee & desired Coffee - always heading to the first and only Service Point having the desired Coffee
🔨 Cups - Showing filled up while they should be dirty when loading savegame
🔨 A lot of internal errors which don't effect the gameplay, but might effect performance
If anything on this list is still happening after this patch, do not hesitate to report them a second time!
A different Hardware configuration can always behave differently and this makes seemingly fixed bugs still occur ^^
Until the next update! (:
- Seth
Hope with this most of it should work as before again!
- 0.913.6
Counters - Not able to relocate after reloading the game
Tweener - Using wrong Instance - messing up random ui and object state transitions
Fine Picture frame 1 - Glitching inside Wall
- 0.913.7
Cups - Not getting cleared out correctly after usage / washing up
Monstrous & Large Cups - Could be placed into MK2 while dirty
Coffee Mixer - Pop up not showing saying - Remove Used Coffee Filter first
- 0.913.8
Coffee Pot - Not able to use it if MK 2 after another fix
As always, let me know if something still breaks. ^^
- Seth
Kettle - Not using correct Save Function
CoffeePot - Not loading fill amount
Loading - Loading is Stuck during Cup loads it's Product ( very specific situation )
Loading - Loading is Stuck during Cup initialization ( very specific situation )
Coffee Mixer - Not showing "Cup Too Large" message when trying to put a larger cup or coffee pot into the Coffee Mixer
MK2 Maker - Not showing "Only Coffee Pot" message when trying to put a smaller cup into the MK2
MK2 Maker - Now accepts Large & Monstrous Cups for direct fill as well
v0.9.13.4 - Hot Fix
Water Heater - overlapping Heat Action results in one Kettle not interactable anymore
Water Heater - Other objects ( coffee pot ) could be used with this but it should not. Now a Pop Up shows up for only Kettles to be used. Coffee Pots do not need a heater.
Coffee Pot - Mix was not loaded in correctly resulting in only showing "Coffee Pot" lable and Customer beeing served the wrong coffee when using it
Item Swapping - did not use instanced based swapping which results in one Item not interactable anymore after a few swaps.
Some Items (Ingredients & Dishes) - After Swapping / Placing / Taking - Collider for Interactions won't enable due to overwrite from other items. Now uses Instance ID like any other objects
[ "Might be Fixed" ] Loading Actions not getting queued - results in not fading out into the running game when the loading objects finds something corrupted
v0.9.13.5 - Hot Fix
Reload Loca Table - Some new entries have not been loaded
Im still busy with going through all the Feedback and Bug Reports until now and solving all the issues especially regarding the SaveGames.
But don't worry, new content is on it's way as well! Stay tuned ^^
Here is the changelog:
Broom - Collider was not centered to the Object
Broom - Object was not placed at the same spot as the preview
Computer - Cafe Upgrades - Room Extensions did not get updated properly after receiving Unlock. Only was shown after reloading the game save
Delivery Box - Glitching into Camera View after placing it into the shelf and pulling back
Tables - Cups not connected to tables after load
Cafe Upgrades - Wall Style was not saving correctly - added another style copy each time the game was saved
Feather Duster - Is now excluded from the floor placing so it does not glitch into the ground because of the size
Ambient Rating -Reduced maximum points -> 512 -> 320
Hints - All Hint Boxes got scaled up for a better readability
HUD - Rearranged panels for new Budget display
"Item Safety Checks on Load - Added a lot of checks for preventing corrupted Items stopping the Load process midway
- Potentially fixes that items did not get connected to shelfs and other objects correctly"
Hints - now automatically disabled after Loading into a previous game
New Hint - Start your day - When pressing opening sign - the clock get's now explained
Hanging Lamps - Now can be placed by looking at the Ceilling
HUD - Added Bugdet display
As always, keep me updated of what still occurs or is broken again and I will look into it asap! ^^
Here is a list of what changed ^^
Hintbox - Customer Interaction - Loca DE - oder duplicate removed
Deliveries - Package in Transport Count did not load correctly and orders overlapped in count which resulted in missing deliveries
Item duplicates after load - Seats, Tables and more spawned twice on the exact same spot resulting in Customers sitting inside each other and more
Anomaly Effect - Dirt Spawns - Positive and Negative version is not applied correctly and results in high spawn chances
Customer - Collider Radius reduced, so players can go through the queline spaces
Customer - Pathfinding - Customer should not glitch through the wall of the entrance door anymore
[ "Might be Fixed" ] Dark Room Event - Soft Lock - I changed how the daily Checks of the Dice Room works. It "might" fixed the soft lock issue as it also called an abandoned block of code previously
Deliveries - Save Game Load order changed so Ordermanager finds all references. This "might" caused an issue where the time stops 10 minutes before delivery
Delete Save Game Button
Invalid Items could be placed in shelfs - Example: Witchy Lamp, Image Frames, other Shelfs
Z-Fighting - Room Exensions neighbouring private area overlap each other - Visible after painting the Walls
Customer - Tried to take a seat on chairs inside the delivery box
Computer - Delivery State did not update after rework of the deliverysystem
Computer - Order Overview - Did not update after Order got delivered
HUD - Not hiding when on Pricingboard
HUD - Not hiding when on Computer
Tables - Fixed collider size for placement
Tables - Reduced Pathfinding Obstacle size
Chairs - Reduced Pathfinding Obstacle size
Settings Menu - Rearranged a few things to be able to add more options later
Accessibility - Show Cursor Permanently Option -> In settings
Cups now have a visual Dirt Texture when they have been used
As always, let me know if anything is broken again because of this update or if something on the list still happens! ^^
I got a new update with lot's of reported bugs and fixes!
Customer - Stuck after Cafe closes and they get served right before closing
Trash bin - Preview Object had a collider which could glitch out the Player just by moving
Shelfs - Objects could not be placed in certain slots anymore after loading.
Shelfs- Decorative Objects weren't scaled down if they are too big for the shelf - example: Pumpkins
Hanging Lamp vanished - Was placed above the ceilling when it was placed on top of dirt. Also got destroyed as it was connected to that dirt for no reasion
Computer - Delivery Overview Screen - A new overview to see what items got ordered!
Balancing - Customer chance of neeing able to spawn dirt has been reduced - 33% -> 22%
Balancing - Time starts with opening the Cafe now!
Save/Load Issues
Cups - didn't connect with placeable surfaces after load
Beans - didn't connect with placeable surfaces after load
Filter - didn't connect with placeable surfaces after load
Empty Bags - didn't connect with placeable surfaces after load
Deliveries - didn't arrive after loading into a previous game.
I'm still working on the Dark Room Soft Lock that many of you reported!
If any of the issues above continue to happen, let me know and I'll dig into it again. ^^
I hope you continue to have fun with the game. We are getting to a much more reliable and stable build with each patch. That means, new content will get into production such as the new Delivery Screen. More is coming soon so stay tuned!
Cheers!
- Seth
- Fixed Table registrations
- Fixed Chair registrations
- Fixed Customer stealing cups after sitting in cafe
- Fixed Dirt Stat escalating into the hundreds
more coming soon!
Current Release
Build 24298312
Uploaded Aug 05, 2026
System Requirements
How to Install
MyLittleCoffeeNightmare.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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