Mycopunk
by Pigeons at Play · 20 Oct, 2026
2 downloads
About the Game
Embark on a series of dangerous planet-side missions to drive back the mycological menace. Could this be a simple natural disaster like they claim? And did SAXON really misfile your taxes? Or was that your own fault?

Choose from an outrageous arsenal of advanced futuristic weaponry (and some power tools), then supercharge them in a one-of-a-kind grid-based upgrade system to create the ridiculous sci-fi super-weapon of your dreams.

Slaughter hordes of enemies as they corrupt and weaponize the planet's technology against you. Pick crawlies apart piece by piece — but be wary, whatever they drop could be grabbed up by another enemy.

Every mission grants new mods to jam into your upgrade grids. Mix em, match em, and stack em. Whatever upgrades you can fit in are fair game. Piece by piece, your scrappy robots and weapons mutate into finely-tuned death machines (or horrible mistakes of engineering, up to you). Spec into being a healing support, put a deflector shield on a chainsaw, or turn yourself into a bomb (we don't really care).

Let off steam between missions in an orbital dropship packed with toys and games. Hang out with your friends, uncover more about the galaxy, and shoot the breeze with the insectoid SAXON veteran Roachard Cox.
Screenshots
16 imagesVersion Information
Steam Patch Notes
Official update history
Fixes
- Fixed the Fulfillment for activating relay towers not progressing
- Fixed the Fulfillment for collecting Saxito bags not progressing
- Fixed the Cranius achievement not unlocking
- Fixed the Bunker Buster achievement not unlocking
- Darkened a couple rooms in the HUB
- Fixed some translations
- Fixed missing translations in Oxythane Breach
Known Issues
- Equipping a Drop Pod skin can cause certain light materials to go missing until you restart. We have fixes for this and a bunch of other things coming in the next patch!
Fixed a crash that sometimes occurred when returning to the main menu
Fixed an issue with how POIs and side objectives were sorted
Autocannons won’t spawn in the tutorial mission
Fixed popup info being allowed to clip off the sides of the screen
Fixed a missing face in one of the Ouroboros rooms
Fixed an issue where certain skins would sometimes not appear when selecting a skin at Lottery Larry (most often with Skeletal Ghost skins)
Also fixed an issue where Larry would only give Skeletal Ghost skins with Entombed, which is only supposed to come from ghost skins that drop in the world. Don’t worry, I disciplined him.
The lobby filter threat level slider was a bad boy and showed threat 8, which isn’t a thing (yet). We taught him a lesson.
Fixed an issue where the popup info when hovering over skins at Lottery Larry was sometimes anchored incorrectly
Removed a level milestone that showed you unlocked something at level 20 that wasn’t part of this update. Oops
Fixed Ice Skates effects not stopping after unequipping the upgrade
Fixed an issue where picking up an upgrade from the grid or temp storage while using a controller would teleport the floating cursor to the right side of the screen
Fixed mission objects like power relays being able to spawn inside abandoned trainyards in the swamp
Reverted our change that lowered the trigger threshold for firing weapons on a controller, as it had some unintentional side effects/bugs. We’ll see about making the trigger threshold a slider in the control settings in the future.
Fixed an issue where vehicles weren’t getting despawned anymore after aborting a mission
Fixed being able to request vehicles in Incursion
Fixed Pummeler’s fire rate stat being reversed
Fixed Adaptive Stabilizer’s stats being reversed
Controller: Movement deadzones apply to cursor movement
Fixed an issue that prevented the voice chat push-to-talk binding from being changed on controller
Opening the Ouroboros upgrade popup is now bound to 4/d-pad-left by default so it doesn’t interfere with other interactions. You can switch it back to the interact key in the gameplay settings.
Fixed an issue where Constellation gun vfx was invisible when joining another player’s lobby
Fixed an issue where hovering over a mission modifier in the lobby list wouldn’t show the modifier’s description
Removed the text when rolling a barrel that says you can hold sprint to roll straight (this was changed a while back to always roll straight)
Modding - Added a ModResources class that you can access with ModResources.Instance and has references to common UI element prefabs
[img src="{STEAM_CLAN_IMAGE}/45600774/6cecc73db5837bab73d9f5da35ef7ff5eba3afeb.png"]
Fixed an issue where the Shocklance’s Storm’s Eye upgrade was displaying the wrong number for the stacking penalty on its damage stat
Fixed an issue where the blue pipe in Moldy Tundra wouldn’t think all players were present in multiplayer
Fixed an issue where firing a bunch of missiles at the same time with the Gunship Cannon made really loud explosion sounds
Improved how terrain is carved out for priority objectives so you won’t encounter things like the Prized Possession laser spawning in the ground
Fixed a bug that let upgrades of different weapons be infused together if you selected both upgrades in the pattern infuser and then changed the bottom upgrade
Fixed a bug that would make the pattern infuser show a different weapon each time you selected an upgrade to infuse into a ‘shared’ upgrade like Grenade Belt
Fixed the binding for boosting with the Blitseg clipping through the boost bar on the HUD when using a controller
Fixed a couple spots in Incursion where number readouts or levers could spawn inside fungus
Fixed an issue where Shocklance’s Killing Field and Subway upgrades were displaying incorrect stat values for damage/speed and size
Fungus sometimes grows in Incursion rooms
Fixed an invisible error when using Phantom Limb
Plate Launcher - Reversed how Simple Inertia’s range stats are displayed since its min stat is better. This also means that boosted versions of this upgrade boost the stats in the correct direction now.
Fixed an error that could occur if you entered the Codex window before discovering any data logs
Fixed the DMLR sometimes spawning a bunch of lightning strikes at the same time when Arc Lightning and Concussive Blast were both equipped, which made it sound quite loud.
Fixed Oxythane Breach Escalation not appearing in the mission select screen after you’ve completed it. Now it shows up in the Gravity Farm region.
Fixed an error when trying to display popup text in the mission select screen in certain languages
Voice chat is disabled when you’re typing in text chat if push-to-talk is enabled
Plate Launcher
When Vector Interdiction is equipped, Painter’s Attachment can start triggering acid puddles on a plate that has already been fired if you become corroded.
Fixed an issue where the locked bunker would only carve out terrain for the host player
Fixed that same issue when spawning Scorched Transponder buildings in the Gravity Farm :p
Fixed laptop screens in the main menu sometimes missing their texture
The sound for regenerating health stops playing when you pause time by opening your inventory in singleplayer. No more BWWWRRRRR while you sit in your inventory.
In the lobby list, the button to reset your lobby name only appears if you’re hosting the lobby
The mission select screen is SUPPOSED to make sure that at least one of each mission is spawned on New Atlas, but it was bugged!! Now it’s not bugged.
The Backlog task to kill enemies in Ouroboros now correctly progresses from kills in Ouroboros Blitz
Fixed an issue where fired plates would stay in the world forever if you opened and closed your inventory
The HUD element for DMLR’s Autocycler now has correct timing when Coronal Ejection is also equipped
Fixed an issue where dying inside the Prized Possession facility could respawn you outside the playable area
Battery Barry no longer flashbangs you with a massive blue icon when someone picks him up
Plate Launcher - Vector Interdiction had some unintended interactions with upgrades that made it deal way more damage than intended while bypassing those upgrades’ downsides. We’re making a few small changes to how it combines with other upgrades. It might still be too good but that’s ok for now.
Vector Interdiction plates don’t bounce
Nice Catch deals reduced damage to you when you redirect a plate
Your accuracy of redirecting plates is affected by the Plate Launcher’s spread
Improvised Explosives doesn’t continue to reduce the plate’s damage if it triggers more than once
Previous patch notes from 1.9.3 that I forgot to post:
Ouroboros Blitz
Blitz is now available after you play normal Ouroboros once (previously you had to complete an Ouroboros run to unlock it)
Fixed an issue where the final boss would drop contraband upgrades even though the mission had ended
Fixed a bug that could allow Blitz to continue after killing the Amalgamation
Since Blitz is meant to be a streamlined version of Ouroboros, we’re trying out a change where Contraband Scrap and shops are removed from Blitz. Let us know what you think!
Fixed an bug that wouldn’t let you continue normal Ouroboros runs after killing the amalgamation
Paid Time Off correctly spawns in every region again
Fixed bosses not moving in Ouroboros
Region-specific resources correctly appear when hovering over a mission on New Atlas
Fixed enemy sniper charge-up sounds not playing in the right position
Fixed an issue where trying to change a player’s voice chat volume when they weren’t on your friends list would open their steam profile
Fixed an issue where pattern infusion would sometimes eat your Antimass Substrate and not infuse your upgrade. If you lost some Antimass from this… sorry… because all data is stored locally we don’t have a way to track what was lost, but we can give everyone who has unlocked infusion and opens the game 30 Antimass.
Increased the amount of Antimass Substrate from the first Overtime Assignment completion each week, and increased the change of getting Antimass from subsequent completions
Fixed an issue where procedural objects could spawn inside the Prized Possession facility if the facility was at a high altitude
Fixed one of Roachard’s random voicelines in the HUB that played the wrong audio
Fixed an error when attempting to play one of the photon disc toss animations
Rainbow Skins
Added a rainbow skin for each employee! Once you start the game after reaching player level 3 you'll find one of each new skin waiting for you in the lost loot terminal. They also drop randomly with modifiers!
The Debug Menu Returns
Re-enabled the debug tab in settings. As some people are still crashing during grass generation, we've added a temporary option to disable grass in procedural levels.
Latest on Steam
SteamDBBuild info restricted by publisher
Last Steam update Oct 21, 2026 — check SteamDB
Current Release
Build 26066695
Uploaded Oct 22, 2026
System Requirements
How to Install
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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