Onward
by Downpour Interactive · 25 Mar, 2025
23 downloads
About the Game
The most immersive tactical first person VR shooter game
Join your squad for a wide variety of competitive PvP, co-op PvE, and solo game modes, including intense multiplayer battles or 4-player co-op missions. Realistic weaponry and combat mechanics will push your survival and combat skills to their limit as you engage in gritty infantry combat across a large variety of maps and combat situations, with platform cross-play fully supported. The only way is Onward.
Onward is the hardcore multiplayer VR game you’ve been looking for. To succeed on the battlefield, you must communicate, coordinate, and strike with your squad. Defeat may be swift, but victory is sweet. Challenge yourself and your friends with the most realistic infantry combat game.
Screenshots
6 images
Version Information
Steam Patch Notes
Official update history
We released a Hotfix today to resolve a potential vulnerability we were notified of regarding our game engine. This is a proactive step we are taking to resolve this vulnerability prior to it actually being used, so there should be no actual impact on players.
We released a Hotfix today to fix three major issues happening in the game. The following changes have been made:
- Player state issues including the weird radio behavior after dying, seeing your own body after dying, and kill or death credit not counting should be resolved.
- The bug that allowed players to “fly” using the revolver has been fixed.
- Palm trees in Downfall and Bazaar now have penetrable leaves, and only block bullets on their trunks.
Please make sure to update your game to version 2.0.3 for these fixes to be applied.
We're thrilled to see so many of you enjoying the new features introduced in version 2.0. Your positive comments and feedback are greatly appreciated, and we're delighted to welcome back previous players who have returned to the game.
Although the release didn't go entirely smoothly, we've been working hard to resolve the issues that arose. The introduction of graphically advanced features and updates in the Horizon OS caused some functionality problems for Quest 2 users. We apologize for the inconvenience and appreciate your patience as we worked to try and fix these issues.
- Black Screen when launching: We worked quickly to resolve this issue. If you continue to have this issue, clear your game cache and/or free up some storage space on your hardware.
- Quest 2 issues with bringing up OS Menu: This issue required collaboration with the Meta Horizon team to try and resolve, and at this time we have done everything we can do on our end to resolve this, however, it may still be an issue for some players. We are continuing to work with that team to resolve the issue. Currently we recommend avoiding opening the OS menu during gameplay. If you want to take images or video while playing, you can use the controller shortcuts.
In response to your concerns related to an increase in accidental teamkilling, we've made adjustments to the operator models' lighting to help better distinguish between the two factions. A big thanks to those who worked with us and provided constructive feedback and references so we can improve their quality.
For a comprehensive list of changes and fixes included in this hotfix, please refer to the Change Log below.
Change Log:
Gameplay
- Huge improvements to overall memory usage
- Improved how character lighting affects friend or foe identification
- Fixed issue causing crashes in Shooting range, FOB, & Downfall Remastered
- Falling damage corrected when using ladders
- Fixed falling rate when letting go of ladder bars
Weapons
- Fixed rate of fire for APC9
Maps
- Fixed collision issues with semi truck in northern Quarantine
- Fixed ladders not working if you had proximity grip enabled
- Adjusted jets and helicopters flying out of the ground
- Fixed several exploits on Bazaar rooftops
- Fix occlusion culling on Downfall and Bazaar, improving performance
- Quarantine Portable toilets now have collision preventing players from entering them
- Fixed occlusion culling on Quarantine, improving performance
- Fixed occlusion culling issues in Abandoned looking through the pipes
Custom Content
- Fixed Audio reverb zones & ladder perch zones not working in custom content
We have just released patch 1.14.5 to address an issue where some users were seeing a gray box that would block the main menu. The patch is available now, and should download to your devices automatically.
We are also updating our Privacy Policy, and consolidating our End User License Agreement, Custom Content Agreement, and Software License Agreement into a single new EULA. We recommend you review the updated End User License Agreement and Privacy Policy that will take effect on October 10, 2024 for new users and on December 10, 2024 for existing users (who downloaded Onward prior to October 10, 2024).
We’ve just released a minor patch, version 1.14.3, for Onward, that brings compatibility with a small but important upcoming change to the backend systems.
While you may not notice any changes in-game, this patch will ensure a smooth experience as we continue to develop the game.
Stay sharp!
We have just released patch 1.14.2 to address a number of issues that have been affecting gameplay for many of you. This includes fixes for various exploits, gameplay states, and maps. Details can be found in the change log.
The hotfix is available for download now on all platforms.
Change Log
- Fixed an issue that allowed two players to assume the Corpsman role in the same fireteam, leaving another fireteam without Corpsmen.
- Fixed an exploit that allowed players to become effectively invisible after using the syringe.
- Fixed two exploits that allowed players to clip through assets and reach out-of-bounds areas.
- Fixed an issue on Cargo that would prevent players from extracting with the helicopter in Mercenary Mode
- Fixed an issue in Gun Game where a random player would progress in the game when another player uses the “give up” button
- Fixed an issue on Quarantine where players would suddenly die as they hit a kill box when extracting with the helicopter
- Fixed an issue in Assault where the “Return to Battle” message would remain visible after a player was killed due to being out of bounds, and then respawned
- Fixed colliders and LOD issues on Bazaar
- Fixed several instances where a player could get themselves stuck on various maps
We have just released hotfix 1.14.1 to address an issue where Mercenary Mode servers weren't being filtered properly in the server browser. The hotfix is available for download now on all platforms.
Change Log
- Fixed Mercenary Mode servers populating the server browser even when co-op modes were not selected in the filters
- Updated the description of the co-op filter in the server browser to clarify co-op includes Mercenary Mode
Overall update 1.13 has received great reactions and feedback. From how good the updated PVE feels to fun rounds of Basketball played on FOB Bassett. However, shortly after update 1.13 was launched we started to get a small number of reports related to performance, map bugs, and PCVR load times. We quickly jumped on reviewing the information coming in and resolving these issues.
This hotfix addresses a variety of things that were ultimately adding up thus resulting in performance drops and FPS stuttering. It also fixes a range of bugs for maps, including aggressive kill spots, culling/popping, and lighting issues. Additionally, while we were packaging this hotfix we opted to include some fixes that were ready to release such as some additional adjustments to Co-Op, A Caster Mode fix, and others. The details of adjustments in this hotfix are listed in the change log below.
Under the Hood
During our QA testing cycles version 1.13 was operating and testing normally and went through the typical process of testing, bug reports, and bug fixes. Testers did not run into any major moments of performance drops or moments that felt like it affected the intended gameplay. Our QA team can’t cover the plethora of devices, connections, and setups that the playerbase could have, so making sure we listen and follow-up with our community is a top priority. When we started to get reports from the community about performance and map bugs, we wanted to address it right away, however, it was difficult to narrow down what the cause might be, so we worked directly with community members affected and also started going through the code to try and identify possible causes.
Maps
We were able to find some map issues like skyboxes for all maps being loaded, instead of just the ones that were needed. That has been fixed. We also went through and reviewed maps to find locations that needed improvements to the occlusion culling (“popping”) and lighting. Those adjustments have all been made in addition to some other fixes.
Performance
We also identified that memory usage in 1.13 had become significantly higher than it had been previously, we found and addressed several causes for that. An example of this is making optimizations to the code that handles the weapons that bots use, addressing performance dips some players might have been feeling in Co-Op.
PCVR has much higher resolution and graphics quality throughout the game. Things such as multiple skyboxes being referenced, amount of shaders loading, and bot weapon handling will have a higher impact on the performance and memory usage for PCVR vs Quest. This caused some PCVR players' load times to increase or be unable to launch the game. As a result, we have made some improvements to launching parameters and cut down on some of the memory being used throughout the game. These adjustments should also additionally help Quest users who might be experiencing some performance issues or longer launching times. We will be continuing to look into this and improve this further in future updates.
For Meta Quest players
Meta Quest recently had an update to the Quest OS that was changing some players' default settings to run applications at 120hz. Onward is designed to run at 90hz. If you disable this setting in your OS, this should get you some additional improved performance while playing.
For PCVR Players
Some PCVR assets may still be using more memory than intended. We are going to continue to look into further reducing the memory used. If you continue to experience issues launching the game, please contact our support team.
Quest - Throwing Utilities
We originally made some adjustments to the Quest throwing dynamics based on information we had received about hardware updates for Quest devices. When testing the adjustments in dev sessions and in our QA process, there didn’t feel to be a difference from the intended functionality. After the update, we again listened to the community and based on the feedback we received, made sure to go back and evaluate if it was the intended experience we wanted the players to have. After review it was determined that it was not the way we wanted the feature to work and we reverted the change. Throwing will now work the same way it did in 1.12.2.
Change Log:
System
- Enabled dynamic shader memory management for PC to resolve extremely long load times or crashes some players were experiencing
- Removed some code that was slowing down update logic for most objects in the game
- Optimized logic for pickups run to help with performance
- Removed many shaders from our pre-warmed collections that are no longer in the game and may have been slowing down loading for PC users
- Lowered overall memory usage
UI/UX
- Fixed player outlines not appearing when in caster / desktop launch mode
Co-Op
- Improved performance of cover and pathing behaviors of bots to resolve stuttering and lagging on the host player
- AI now turn flashlights and lasers off on weapons when they drop the weapon
- In Hunt, the tablet will now only beep once when the initial scan begins, not repeatedly
- Fixed high difficulty bots not being affected by flashbangs as much as they should have been
Maps
- Fixed bugs and memory issues related to skyboxes on all maps
- Improved occlusion on Downfall (D/N), Snowpeak (D/N), Subway, and the Main Menu improve performance and reduce "popping"
- Improved the quality of lightmaps on FOB (D/N) Subway, Cargo (D/N) Downfall (D/N) Bazaar (D/N) Quarantine (D/N) Snowpeak (D/N) Shooting Range (D/N)
- Fixed many locations that were spontaneously killing players that walked into them on Suburbia (D/N), Bazaar (D/N), and Downfall (D/N)
- Improved terrain quality on Downfall (D/N)
Workshop & Custom Maps
- Fixed several issues reported by custom content creators with the custom content SDK
Weapons and Utilities
- Reverted a change that was reducing throwing distance for Quest users by approximately 25%
Known Issues:
- A small number of buildings on Quarantine Day appear overly bright when the player is at a particular distance from them
- On PCVR, Lighting inside the tent may appear brighter than intended
We have just released another hotfix to address additional issues when Update 1.12 was released. This will fix a variety of bugs happening throughout different game modes and fix some errors that were happening in the settings. Speculative fixes are due to the limited amount of testing we can do on various devices and setups in our QA cycle. If any of the below issues continue to happen, please use our Discord to report the bug(s) you are experiencing.
Changelog
- Fix for hard drive spawn locations that allowed it to spawn outside of accessible map locations
- Fix for multiple Uplinks showing up during Uplink matches
- Fix for attempting to join Competitive Fire Fight through quick join freezing the game
- Speculative fix for players floating in the sky
- Potential fix for game settings not saving
- Speculative fix for Pimax and Windows Mixed Reality users game not launching
- Fix for heartbeat audio staying on when healing yourself
- Fixed and bug that would show “Arsonide” and not the default corpsman
- Speculative fix for defibrillators not spawning
- Adjustment made to prevent more than 3 people joining a fireteam in Fire Fight
- Speculative fix for player states not behaving correctly. (Players having the wrong uniform, being invisible, ect.)
We have just released a hotfix to address some issues that came up since we released update 1.12 earlier this week. Most notably, we have added lateral translation to gunstock calibration, and fixed a number of issues related to Fire Fight, gunstock calibration, and map voting. The hotfix is available for download now.
Changelog
- Added lateral translation to gunstock calibration.
- Set up a customizable far clip plane for custom content authors.
- Fixed gunstock calibration not taking the movement of your front hand into account.
- Fixed gun "jumping" when you grabbed it when using gunstock calibration.
- Fixed scopes and drones occasionally getting stuck with a fisheye effect.
- Fixed an issue where players in Fire Fight could get revived but be stuck in the tent.
- Fixed player not getting an objective point when retrieving the intel in Fire Fight.
- Fixed watch not beeping 30 seconds before the round ends in Fire Fight.
- Fixed a spawn point where the intel could spawn outside of the map on Turbine in Fire Fight.
- Fixed weapon loadout menus getting stuck with the wrong weapon highlighted.
- Fixed map vote refreshing needlessly when players join or leave, or the host changes.
Known issues
- Freehanding your weapon with the physical gunstock option enabled may result in unstable gun rotation at extreme angles.
We are happy to hear so many of you are enjoying all the new features that have come with Update 1.11. We also understand that when Update 1.11 launched there were some unintended behaviors that happened as well. Thank you to everyone who took the time to submit reports and provided images/videos to help give us details to quickly understand some of the bugs you were experiencing. We were able to quickly look into some of these and got to work right away on some high priority fixes. Details about all bugs fixed are in the change log.
Additionally, we wanted to also go over some game settings that might help with some of the newer changes that have been added to the game.
Height Setting & Movement
Player height setting plays an important role in how your character moves. We have improved our system settings to more accurately gauge your real life height. A warning will be issued and the screen will go black if your height setting does not match your actual height. You will not be able to play with modified/inaccurate height settings.
If you feel like your character is unable to sprint please try the following troubleshooting methods:
Check your Playspace Guardian to make sure accurate floor height is set
- Make sure your height is set correctly
- Verify your correct/preferred method for sprinting is set (Single click or Outer Edge might be a better setting for some players)
- Take note of if your weapon is pointing up/down fully or if it is slightly drawn when moving
Gunstock Calibration
At the moment, Gunstock Calibration does not correctly support the "Lowered" pivot setting. We will resolve this in the future, but for now we have added an in-game warning when players try to use it. Currently, you should set your Weapon Pivot Setting to the default and this should help with being able to use this feature again.
Change Log:
- Increased maximum player height from 6"4 to 6"8
- Further improvements made to watch design, including new watch textures
- Improved height exploit checks
- Fixed issue with players being able to sprint while in stances other than standing
- Weapons now line up properly with your eyes when aiming down sights for other players
- Fixed an exploit that allowed players to become invincible to one other player
- Fixed an issue with the refresh button getting stuck on in map votes
- Fixed One in the Chamber always choosing iron sights for the random weapon setting
- The tent countdown is now canceled in the event of a host transfer
- Fixed a possible source of player models freezing in place
- Fixed issue with drawing board not dragging properly with some controllers when playing on SteamVR
- Fixes for various collision issues in Suburbia, Snowpeak, Turbine, and Subway that allowed players to exploit
- Fixed an area in Subway that allowed you to see through walls
- Added an in-game warning for using the "Lowered" pivot setting in the settings menu in combination with gunstock calibration
Known Issues:
- Gunstock Calibration "Lowered" pivot setting not working correctly
- On PC, the tent in Downfall is brighter than it should be
Current Release
v1.7
Uploaded Jun 06, 2023
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System Requirements
How to Install
Onward.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
7.5 GB
v1.7
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