PEAK
by Team PEAK · Jun 16, 2025
613 downloads
About the Game
PEAK is a co-op climbing game where the slightest mistake can spell your doom. Either solo or as a group of lost nature scouts, your only hope of rescue from a mysterious island is to scale the mountain at its center. Do you have what it takes to reach the PEAK?
WORK TOGETHER
Need a Hand? You’ll need to rely on your friends to have any hope of scaling the mountain, which changes every single day. Help each other up ledges, or place ropes and climbing spikes to make the way easier for those who come after.
CLIMB
The Mountain Takes no Prisoners! Climb through 4 biomes on your way to the PEAK, each with their own life-threatening obstacles. You’ll need to scavenge for questionable food to survive, and manage your injuries carefully - every setback limits your stamina, making it harder to climb.
SURVIVE
Prepare For the Worst: Discover a variety of helpful survival items, from energy drinks to climbing spikes to the mysterious Anti-Rope. You’ve got no hope of making it to the PEAK unless you press every advantage given to you.
A NEW ISLAND EACH DAY
The game's map rotates out every 24 hours! Try out the new layout each day, or give the same island multiple attempts in a day until you conquer it.
EARN BADGES
A Well-Seasoned Scout: Show off your survival prowess with dozens of badges to earn and cosmetics to unlock.
CLIMBING IS BETTER WITH FRIENDS
Multiplayer in PEAK is friends-only - invite up to three other scouts through Steam to climb together, or face the mountain alone if you're really brave!
FEATURES
Climb with a total of 4 friends
Communicate through proximity chat
4 different biomes to ascend through
A bunch of questionable foods
Lots of different climbing items
Campfires and marshmallows
Character customization
Online co-op and offline single player
Ghosts
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Added a new batch of maps for the daily rotation! Fixed the lighting issue in the Kiln that showed up last time we tried to post this patch!
And on the main menu you'll see a shoutout to Aggro Crab's new game :)
people ask whenever we add new maps so as an fyi: we have to generate new maps every month or so and add them to the game ourselves for the daily rotation. We'll have a solution sorted whenever we finish development on peak!
also yes we are working on the final biome! no you can't know when it'll be finished.
patch 1.62.b
EDIT: Patch has been rolled back because of a lighting issue -- we'll try again next week!
IT'S A SMALL PATCH DON'T GET TOO EXCITED
Added a new batch of maps for the daily rotation!And on the main menu you'll see a shoutout to Aggro Crab's new game :)
people ask whenever we add new maps so as an fyi: we have to generate new maps every month or so and add them to the game ourselves for the daily rotation. We'll have a solution sorted whenever we finish development on peak!
also yes we are working on the final biome! no you can't know when it'll be finished.
patch 1.62.a
IT'S A SMALL PATCH DON'T GET TOO EXCITED
Added a new batch of maps for the daily rotation!
people ask whenever we add new maps so as an fyi: we have to generate new maps every month or so and add them to the game ourselves for the daily rotation. We'll have a solution sorted whenever we finish development on peak!
also yes we are working on the final biome! no you can't know when it'll be finished.
* Players that disconnect in Caldera and reconnect in the Kiln will come back dead unless the revive statue was used to revive other scouts
* Guidebook pages will no longer spawn in custom runs
* Progress towards multi-run achievements won't accumulate in Custom Runs (where all achievements are supposed to be disabled)
* Fixed a case where reconnecting players would fail to spawn their scout
* Campfires' lit status will now sync when a player joins after a campfire is lit but before it burnt out
* Fixed a major issue with ropes that was causing the game to hitch if many ropes were placed in the same biome
* Fixed some cases where items were not cooking in lava when they should
* Fixed a case where the Mycoacrobatics Badge would calculate your height wrong after multiple bounces
* Fixed a case where falling but taking 0 damage could still invalidate the Balloon Badge requirements
* Fixed the SHORE title card not showing up when starting a new run
How do I join the beta branch?
To access the PEAK public beta go to steam and find peak in your library.
Find the "gear" icon or right click the game and click "Properties" and a new window will appear.
In the new window find the beta section and enter the beta password: playpeakbeta
That will unlock the beta that you can now select in the beta participation drop down.
BETA BRANCH PATCH 1.61.b
Night will once again be cold in Ascent 5+ and on custom runs when the setting is active
Players that disconnect in Caldera and reconnect in the Kiln will come back dead unless the revive statue was used to revive other scouts
Guidebook pages will no longer spawn in custom runs
Progress towards multi-run achievements won't accumulate in Custom Runs (where all achievements are supposed to be disabled)
Fixed a case where reconnecting players would fail to spawn their scout
Campfires' lit status will now sync when a player joins after a campfire is lit but before it burnt out
Fixed a major issue with ropes that was causing the game to hitch if many ropes were placed in the same biome
Hey Scouts! Got some patches that should help with stability and commonly reported bugs.
Patch Notes 1.61.a:
Campfire saves will now correctly save the state of spawned items around the campfire, such as marshmallows.
NOTE: This refers to items that spawned there naturally! Restoring the state of items that have been dropped on the ground by players is NOT part of this feature! Make sure everything you need is in your pockets before disconnecting!
Fixed some cases where the scout report would draw off-screen
Scout report now plays back at constant speed regardless of how long a run took
Fixed an issue where loading a campfire save could give you certain unearned badges related to previous biomes (such as the Tread Lightly Badge
Made some performance improvements related to disabling unneeded code when items are inert on the ground
Fixed bug where Ascent 5+ players loading from save or connecting to an ongoing run would get cold in the Caldera
We had to make some structural changes to the campfire saves, so your old save is gonna get deleted when you first launch this update. Sorry about that! Ideally this will happen less in the future outside of major updates.
Enjoy!
[img src="{STEAM_CLAN_IMAGE}/45656916/5339fbdab4b000922711d5c9a0923ed76ea0ae6a.png"]
Sorry about that, everyone! I don't know what came over me. I forgot Rule 0 for a moment and thought it was acceptable to kick your friends off a cliff to their death. Let's move it to the Custom Run menu and forget this ever happened.
[img src="{STEAM_CLAN_IMAGE}/45656916/eb19c84441ba554ac13d81d826f466c2b63b15fd.gif"]
1.60.d Patch Notes:
Moved the new "Kick" feature to the "Stupid Stuff" section in Custom Runs.
Added the ability to turn off Scorpions in Custom Runs. Not sure how we missed that one.
Fixed an issue where the new "chill campfires" would not properly prevent the lava from rising in The Kiln.
Fixed an issue where the completed Ascent (as well as the player's highest completed Ascent) could display the wrong value and/or sash color.
Marshmallows will no longer spawn at the start of a Mini Run.
[img src="{STEAM_CLAN_IMAGE}/45656916/4efea21e788b096d91abec19e07b3b68b064c34f.jpg"]
None of you actually broke rule 0 right?... Right scouts????
Hey Scouts! Just a quick patch update!
1.60.c Patch Notes
Fixed several scenarios where players could end up with mismatched custom run settings (such as joining a run for the first time after the run had already started).
Fixed an issue where the Accolades menu would display the wrong Sash color and Scout Rank
Fixed an issue where the Continue Run button could not be selected on controller
Toned down the brightness of the pre-splash logo sequence.
Expanded Kick functionality...
[img src="{STEAM_CLAN_IMAGE}/45656916/783cb4d57f105b0ef8825c41c3131e802e3a05bd.gif"]
- Fixed a bug where flares that were supposed to be at the Peak weren't spawning when loading a campfire save inside the Kiln
Hey scouts!!! Just a tiny patch today but we'll likely have a bug fix patch later this week.
PATCH 1.54.c
added a new batch of maps
Hey Scouts! Got a HUGE patch to follow up from yesterday...
PATCH 1.54.b
fixed the wizard hat, it's no longer invisible.
Heya scouts! Here's the biweekly patch adding more maps into rotation (that's why the patch is so big, they're full of maps, so stop asking). We also tightened up the lobby security and fixed the invisible player issue etc! :PEAKsalute:
As we mentioned in our holiday post, it will take a while between bigger updates. The next one we're working on right now focuses on some requested features, but there won't be another biome until later this year ːPEAKbingbongː
Enjoy!
1.54.a Patch Notes
Added:
More generated maps for the map rotation
Fixes:
Fixed some broken idle animations
Tightened up lobby security so players who shouldn't be in there get kicked faster
Fixed some cases where the scout report does Weird Stuff
Fixed the issue where the lobby host would sometimes be invisible to players with slow computers
Modder Notes
PEAK has been updated to build off of Unity 6.0.62f1
[img src="{STEAM_CLAN_IMAGE}/45656916/68a1cdf48ec9cbfb5b0ea76cc13cafae58c1c2e7.gif"]
Current Release
23538565
Uploaded Jun 07, 2026
System Requirements
How to Install
PEAK.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
7.3 GB
23538565
ED7CB587
9cec73aa5d336f0c70253e444e897f5eaf26169044a3b69dfdf4f786798926f2
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