PEAK
by Team PEAK · Jun 16, 2025
826 downloads
About the Game
PEAK is a co-op climbing game where the slightest mistake can spell your doom. Either solo or as a group of lost nature scouts, your only hope of rescue from a mysterious island is to scale the mountain at its center. Do you have what it takes to reach the PEAK?
WORK TOGETHER
Need a Hand? You’ll need to rely on your friends to have any hope of scaling the mountain, which changes every single day. Help each other up ledges, or place ropes and climbing spikes to make the way easier for those who come after.
CLIMB
The Mountain Takes no Prisoners! Climb through 4 biomes on your way to the PEAK, each with their own life-threatening obstacles. You’ll need to scavenge for questionable food to survive, and manage your injuries carefully - every setback limits your stamina, making it harder to climb.
SURVIVE
Prepare For the Worst: Discover a variety of helpful survival items, from energy drinks to climbing spikes to the mysterious Anti-Rope. You’ve got no hope of making it to the PEAK unless you press every advantage given to you.
A NEW ISLAND EACH DAY
The game's map rotates out every 24 hours! Try out the new layout each day, or give the same island multiple attempts in a day until you conquer it.
EARN BADGES
A Well-Seasoned Scout: Show off your survival prowess with dozens of badges to earn and cosmetics to unlock.
CLIMBING IS BETTER WITH FRIENDS
Multiplayer in PEAK is friends-only - invite up to three other scouts through Steam to climb together, or face the mountain alone if you're really brave!
FEATURES
Climb with a total of 4 friends
Communicate through proximity chat
4 different biomes to ascend through
A bunch of questionable foods
Lots of different climbing items
Campfires and marshmallows
Character customization
Online co-op and offline single player
Ghosts
Screenshots
10 imagesVersion Information
Steam Patch Notes
Official update history
Hey Scouts! The team is still cooking on the final biome BUT we've also been working on a bunch of bug fixes, try it out.
Patch Notes 1.65.a
Major Fixes:
Fixed MOST REMAINING CASES where taking an item out while facing a wall (especially the backpack) would cause it to clip through the world and disappear. IT SHOULD NOW BE SUPER HARD TO DO
Bonking into the wall during a failed Helping Hand will no longer rapidly drain all your stamina
Significantly reduced the number of cases where Helping Hand would fail to be helpful
Minor Fixes:
Fixed issue where voice chat would break after leaving and rejoining a game
Reconnecting to a game with an item in your hand will no longer sometimes cause the player to take fall damage
Decreased patch install size slightly
Improved randomization of map gen seeds
Autosaves will now self-destruct AFTER a player successfully resumes the run, rather than when they start loading the map
Fixed Magic Beanstalks not showing up for late-joining players
Optimized a LOT of meshes (performance should be most improved in Roots)
Fixed lava rivers never showing up inside the Kiln
Mesa Oasis/Mirage will now appropriately randomize their trees and bushes
Scouts will no longer sometimes get Mentorship Badge for no reason
Modder Notes:
Updated Unity project version to 6.3.15f1
Number of maps in build changed from 21 -> 42
Raytrace shaders are now serialized into their respective fields in LightVolume
LightVolume.Bake and PropGrouper.Run have been made async methods
PropSpawner_* classes are now child classes of PropSpawner
Added LevelGeneration.Run console command (doing this during a run will probably just break your game, though)
The BiomeResults inside MapBaker.selectedBiomes now includes a list of the selected variantName for each respective biome
OK BYE
Fixed EVEN MORE CASES where taking an item out while facing a wall (especially the backpack) would cause it to clip through the world and disappear. IT SHOULD NOW BE SUPER HARD TO DO
Bonking into the wall during a failed Helping Hand will no longer rapidly drain all your stamina
Significantly reduced the number of cases where Helping Hand would fail to be helpful
Fixed an issue where most or all of the luggage would fail to spawn in the Kiln (maps have been regenerated)
Fixed plastic not rendering on Airplane Food and Trail Mix,
Fixed low-res meshes in Title screen,
Restored broken Landcrab splash screen,
Mesa campfire LODs reinstated,
Pulled hidden spore shrooms back out of the ground in Roots,
(Hopefully) Fixed all the invisible rocks in Mesa,
Mesa Oasis/Mirage will now appropriately randomize their trees and bushes,
Map count temporarily reduced to 14 to improve patch sizes until build stabilizes
BETA PATCH COME GET YA BETA PATCH NOTES!
Reminder: the beta patch is for us to test updates before they reach the main game. If you'd like to contribute feedback, you can join the beta branch using the password playpeakbeta
A second reminder: log all bugs and feedback for the beta branch to Beta Testing Reports or Our discord adjacent channel so we don't get mixed up! Otherwise I'll hunt you down.
General Notes:
- Decreased patch install size slightly
- Improved randomization of map gen seeds
- Autosaves will now self-destruct AFTER a player successfully resumes the run, rather than when they start loading the map
- Fixed Magic Beanstalks not showing up for late-joining players
- Optimized a LOT of meshes (performance should be most improved in Roots)
- Fixed lava rivers never showing up inside the Kiln
- (Beta only for now) Re-instated TornadoHell and BombBeetle variants
Modder Notes
- Updated Unity project version to 6.3.15f1
- number of maps in build changed from 21 -> 42
- Raytrace shaders are now serialized into their respective fields in LightVolume
- Added LevelGeneration.Run console command (doing this during a run will probably just break your game, though)
- The BiomeResults inside MapBaker.selectedBiomes now includes a list of the selected variantName for each respective biome
We're also looking for feedback on this beta patch! Let us know your thoughts on:
- Is LOD pop-in too aggressive now? Do you notice the rocks changing shape as you approach them?
- Are you encountering any invisible level geometry?
- Did you find any out-of-place assets?
Floating vegetation/rocks?
Vegetation/rocks with textures from a different biome
Objects that are obviously the wrong scale or the wrong orientation
- Did you find any weird lighting/shadows, especially in Alpine or Mesa?
ok back to working on the final biome update....................................................... SEE YA
Changes for this patch:
* Removed BombBeetles and TornadoHell from the list of potential variants for Roots and Mesa
* There should be slightly less spore clouds on some of the more challenging Roots variants (this is a temporary change to make these variants slightly less brutal while we look into making more holistic changes around Roots balance)
Added a new batch of maps for the daily rotation! Fixed the lighting issue in the Kiln that showed up last time we tried to post this patch!
And on the main menu you'll see a shoutout to Aggro Crab's new game :)
people ask whenever we add new maps so as an fyi: we have to generate new maps every month or so and add them to the game ourselves for the daily rotation. We'll have a solution sorted whenever we finish development on peak!
also yes we are working on the final biome! no you can't know when it'll be finished.
patch 1.62.b
EDIT: Patch has been rolled back because of a lighting issue -- we'll try again next week!
IT'S A SMALL PATCH DON'T GET TOO EXCITED
Added a new batch of maps for the daily rotation!And on the main menu you'll see a shoutout to Aggro Crab's new game :)
people ask whenever we add new maps so as an fyi: we have to generate new maps every month or so and add them to the game ourselves for the daily rotation. We'll have a solution sorted whenever we finish development on peak!
also yes we are working on the final biome! no you can't know when it'll be finished.
patch 1.62.a
IT'S A SMALL PATCH DON'T GET TOO EXCITED
Added a new batch of maps for the daily rotation!
people ask whenever we add new maps so as an fyi: we have to generate new maps every month or so and add them to the game ourselves for the daily rotation. We'll have a solution sorted whenever we finish development on peak!
also yes we are working on the final biome! no you can't know when it'll be finished.
* Players that disconnect in Caldera and reconnect in the Kiln will come back dead unless the revive statue was used to revive other scouts
* Guidebook pages will no longer spawn in custom runs
* Progress towards multi-run achievements won't accumulate in Custom Runs (where all achievements are supposed to be disabled)
* Fixed a case where reconnecting players would fail to spawn their scout
* Campfires' lit status will now sync when a player joins after a campfire is lit but before it burnt out
* Fixed a major issue with ropes that was causing the game to hitch if many ropes were placed in the same biome
* Fixed some cases where items were not cooking in lava when they should
* Fixed a case where the Mycoacrobatics Badge would calculate your height wrong after multiple bounces
* Fixed a case where falling but taking 0 damage could still invalidate the Balloon Badge requirements
* Fixed the SHORE title card not showing up when starting a new run
How do I join the beta branch?
To access the PEAK public beta go to steam and find peak in your library.
Find the "gear" icon or right click the game and click "Properties" and a new window will appear.
In the new window find the beta section and enter the beta password: playpeakbeta
That will unlock the beta that you can now select in the beta participation drop down.
BETA BRANCH PATCH 1.61.b
Night will once again be cold in Ascent 5+ and on custom runs when the setting is active
Players that disconnect in Caldera and reconnect in the Kiln will come back dead unless the revive statue was used to revive other scouts
Guidebook pages will no longer spawn in custom runs
Progress towards multi-run achievements won't accumulate in Custom Runs (where all achievements are supposed to be disabled)
Fixed a case where reconnecting players would fail to spawn their scout
Campfires' lit status will now sync when a player joins after a campfire is lit but before it burnt out
Fixed a major issue with ropes that was causing the game to hitch if many ropes were placed in the same biome
Hey Scouts! Got some patches that should help with stability and commonly reported bugs.
Patch Notes 1.61.a:
Campfire saves will now correctly save the state of spawned items around the campfire, such as marshmallows.
NOTE: This refers to items that spawned there naturally! Restoring the state of items that have been dropped on the ground by players is NOT part of this feature! Make sure everything you need is in your pockets before disconnecting!
Fixed some cases where the scout report would draw off-screen
Scout report now plays back at constant speed regardless of how long a run took
Fixed an issue where loading a campfire save could give you certain unearned badges related to previous biomes (such as the Tread Lightly Badge
Made some performance improvements related to disabling unneeded code when items are inert on the ground
Fixed bug where Ascent 5+ players loading from save or connecting to an ongoing run would get cold in the Caldera
We had to make some structural changes to the campfire saves, so your old save is gonna get deleted when you first launch this update. Sorry about that! Ideally this will happen less in the future outside of major updates.
Enjoy!
[img src="{STEAM_CLAN_IMAGE}/45656916/5339fbdab4b000922711d5c9a0923ed76ea0ae6a.png"]
Sorry about that, everyone! I don't know what came over me. I forgot Rule 0 for a moment and thought it was acceptable to kick your friends off a cliff to their death. Let's move it to the Custom Run menu and forget this ever happened.
[img src="{STEAM_CLAN_IMAGE}/45656916/eb19c84441ba554ac13d81d826f466c2b63b15fd.gif"]
1.60.d Patch Notes:
Moved the new "Kick" feature to the "Stupid Stuff" section in Custom Runs.
Added the ability to turn off Scorpions in Custom Runs. Not sure how we missed that one.
Fixed an issue where the new "chill campfires" would not properly prevent the lava from rising in The Kiln.
Fixed an issue where the completed Ascent (as well as the player's highest completed Ascent) could display the wrong value and/or sash color.
Marshmallows will no longer spawn at the start of a Mini Run.
[img src="{STEAM_CLAN_IMAGE}/45656916/4efea21e788b096d91abec19e07b3b68b064c34f.jpg"]
None of you actually broke rule 0 right?... Right scouts????
Current Release
Build 24347206
Uploaded Jul 27, 2026
System Requirements
How to Install
PEAK.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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