About the Game
Quasimorph is a mix of classic turn-based roguelike RPG with an unique extraction twist:
If you die, you lose everything you took on the mission.
If you survive, you keep everything you looted.
No exceptions. No excuses. No mercy.
Nothing in this Endless Space belongs to you.
Far into the future, the space itself is privatized. Corporations actively seize control of the Solar System and trying to extend their reach far beyond its boundaries. It will be up to you to uncover the truth and the unforgivable things humanity has committed in the deep, dark depths of space
Level the playing field. At any cost.
Become the boss of your own Private Military Company: carry out orders from corporations, earn reputation with your blood and sweat. Explore planetary bases, secret labs, and wreckage of spaceships to find new technologies, abilities, and other items that will help you level the playing field during operations.
Overcome, adapt and become better.
Remember that you have an advantage: clone the best employees and send them to certain death to probe the weaknesses of your opponents. There is no need to risk valuable human assets and expose your PMC to unnecessary legal risks, but nobody cares about the fate of a clones.
Unravel the mystery of Quasimorphosis.
A strange disease is spreading on space stations. Crew members are getting sick with an unknown fever, and the rifts are opening the way to demons from Bramphatur to our dimension. Find out the dark secret behind this threat to all life and pile up the bodies of your clones to overcome anyone standing in your way.
Don't bury yourself under crossfire.
Corporations hire ruthless mercenaries to carry out their shadow operations. Demons distort human nature and pervert human evolution. Gather a team of professionals, count your ammo, and keep track of your equipment to be prepared for any perversions of this space slaughter.
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
We’re continuing to gather feedback for a big pre-release patch we’re targeting for late fall.
This time, the beta will include an AI update and new implants.
We’d love to hear your feedback!
Also here is a small teaser for future content
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Patch Notes 0.9.7 BETA
New content
- New: AI Update. Limit on the number of attacks per turn for NPCs. New behavior states. NPCs can now use some items and active implants.
- New: 66 new implants, including 20 active ones and 18 quasimorphic ones.
- New: Tab filters and sorting update. Starting items are now sorted between tabs. Weapons are divided into melee and ranged weapons. Tabs can be excluded from the autosorting. Arms and legs are now considered augments, not weapons, for sorting.
- New: 26 new random events.
- New: You can play with the Combat Log expanded using the Keyboard + Mouse control scheme.
- New: The NPC HP and AP HUD now has 3 settings: off, always on, and visible on mouse hover.
- New: Enemy Dodge difficulty settings have been updated to fit in with other settings. 100% is now the default value, and you can set it from 50% to 200%. If you're having troubles with enemies, open the C:\\Users\\%username%\\AppData\\LocalLow\\Magnum Scriptum LTD\\Quasimorph folder, find your save slot (slot_*_session.dat and autosave_slot_*_session.dat), open them with any text editor, find EnemyDodgeMult in the files, and set it to your desired value (1 - 100%, 0.5 - 50%, 2 - 200%).
- New: Thanks to Discord users 23n1nbb, whisperagent, and Recal1Nahsor for providing their Chinese localization! It has been added to the current beta.
Balance changes
- Balance: The "Overcharged Batteries" perk now also applies to melee weapons that use batteries.
- Balance: Perk stats - effects, experience gain. Adjusted crafting recipes for the "Scholar" and "Medicus" perks.
Fixes
- Fixed: The Emergency Case didn't give items and disappeared upon opening.
- Fixed: NPC were opening doors without animations..
- Fixed: The ammo description in the upper left corner during missions would display incorrect info when holding Alt.
- Fixed: The damage prediction indicator didn’t account for range changes from perks.
- Fixed: Regular arms and legs will no longer generate as implants.
- Fixed: Softlock when using explosive ammo.
- Fixed: Ammo localization was not displayed if the weapon overrode its stats with its own.
- Fixed: It was possible to attempt to repair Pacts.
- Fixed: The hit chance indicator didn’t account for the ability to shoot through an ally in an adjacent cell.
- Fixed: The known recipe icon for a chip would disappear after removing the recently acquired indicator (yellow border) from the chip.
- Fixed: Stabilized wounds continued to cause pain.
- Fixed: The Krav Maga perk wasn’t gaining experience.
- Fixed: The “Cyber Compatibility” perk description has been updated, it grants a dodge chance for each installed implant.
- Fixed: The “Selfhealing” and “Steel Within” perks were triggered by minor wounds.
- Fixed: The Discharge Chamber was also affecting the player.
- Fixed: NPCs weren’t receiving some augments.
- Fixed: NPCs sometimes didn’t spawn in Control missions.
- Fixed: Floor objects were obscured by stairs and the shuttle. They are now displayed above them and corpses.
- Fixed: Sometimes tiles would become impassable after a quasimorph eccollapsed or an ally died.
Good luck on your raids, mercenaries!
All the best, Magnum Scriptum Team.
Hello everyone.
This is a technical update for the stable branch due to news that Unity developers have discovered a critical vulnerability in their engine.
This has now been fixed.
- Fixed: Enemies did not attack the player on defense missions
- Fixed: Movement mode did not transfer to another floor
- Fixed: Story message about Ancom's Tutorial PCPU kept appearing where it shouldn't.
- Fixed: Weapon recycling did not take into account the ammo in the weapon.
- Now additional components will not be spawned when recycling ammo.
Fixed: Mobs not reacting to damage if the source of the damage was outside their line of sight
Fixed: If you died on the third floor of the "Community and Anarchy" mission, the elevator in other missions would become broken
Configurations and localization fixes
Hello, mercenaries!
This is the first patch after "The Dragon Reborn" update: we've fixed numerous bugs, added new key combinations, and made several balance changes.
We read all your reviews, comments in discussions, and in Discord and see what concerns you. In the upcoming patches, we will continue to work on the overall game balance and deepening mechanics.
GENERAL
- Reduced the radius of sound propagation from shots.
- Weakened the equipment for the Manager enemy.
- Now Shift-clicking on an object on the map located in an adjacent cell will result in a melee attack on that object or shooting at it (it will no longer be considered cover).
UI / UX
- Allowed movement through hazardous cells (fire and acid) with the Left Control key held down, additionally a tooltip is displayed when hovering over such a cell.
- Clarified the description of the Cannibalism perk, any human meat will trigger the perk, not just raw meat.
- Fixed interface scaling for ultrawide screens.
FIXES
- Fixed: enemies took two turns in a row after loading the game.
- Fixed: turning the view in walk mode allowed changing the movement mode in the same turn.
- Fixed: armor reduced durability by the damage value before resistance deduction, now durability will decrease by the final damage.
- Fixed: trading relationships were reset with the beneficiary faction instead of the victim faction after completing a mission if relations with the victim faction fell below 0 as a result of the mission.
- Fixed: task completion conditions were not counted when killing an enemy turned into an ally by the Xiomara pact.
- Fixed: perk progression did not work in the story mission "Visit to the Karst Oasis".
- Fixed: some killed Quasimorphs dropped rifle cartridges.
- Fixed: lack of weapons for the Quasimorph Esangilec.
- Fixed: in some cases, the inventory UI of a corpse was not updated when dragging items through Ctrl-click.
- Fixed: repairing items consumed an action point in stealth mode.
- Fixed: spamming sound when hitting a door with the keyboard while in run mode.
- Fixed: when destroying containers, items from them could fall into the abyss.
Quickfix 26/03
- Fixed disappearing Quasimorph corpses.
Quickfix 27/03
- Fixed a couple of turn freezes when a mob amputated player's limbs.
- Fixed an issue where the log folder wouldn't open.
- Adjusted trajectories.
Good luck in battle!
Best regards, Magnum Scriptum Team.
- Fixed softlock when shooting toxic barrels with a flamethrower.
- Fixed many softlocks in tutorial missions.
- Fixed a bug that caused the save option on the ESC screen to not work.
- After dying in tutorials and restarting the level, the character will be fully healed
- Fixed softlock when restarting the tutorial.
- Fixed absolute impassability through fire.
- Fixed the ability to open doors while running from the context menu.
- Fixed one-shot of enemies from heart hit
Thanks for your attention and happy gaming!
Regards, Magnum Scriptum Team.
Current Release
v6.2.56
Uploaded Apr 19, 2024
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System Requirements
How to Install
Quasimorph.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
747 MB
v6.2.56
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