About the Game
Have you ever dreamed of designing your own railway empire? Starting with just a few tracks and stations, you’ll grow your network into a thriving, complex system of trains crisscrossing real-world city maps. Rail Route brings that dream to life!
Master the art of automation
Feel the thrill of watching your network evolve! Begin with simple train routes and expand as you unlock new technologies. Automate your railway with advanced tools like sensors and automatic routers, turning your network into a seamless, efficient machine.
Plan and build with precision to keep trains on time.
Strategize upgrades to expand your operations.
Automate everything and watch your creation come to life!
Play Your Way
Whether you’re a casual player or a master strategist, Rail Route offers something for everyone:
Endless Mode: Build your network from scratch and grow it at your own pace.
Timetable Mode: Solve puzzle-like challenges with pre-set maps and schedules.
Rush Hour Mode: Face wave after wave of intense dispatching challenges.
Simple to Start, Rewarding to Master
With its intuitive design, Rail Route welcomes new players while offering depth for veterans. Every signal you place and every contract you accept adds a new layer of complexity, reflecting the challenges of real-world rail management.
Create & Explore an Expanding World
With over 2,000+ community-made maps and a built-in level editor, the possibilities are endless! Design your dream network, recreate famous junctions, or share your creations with a vibrant community of railway enthusiasts.
Explore maps inspired by real-world cities.
Challenge others to beat your high scores.
Become part of a passionate, creative community.
So, what are you waiting for? Download Rail Route today and start building your ultimate railway network!
Screenshots
20 images
Version Information
Steam Patch Notes
Official update history
FIX: Exceptions spamming when GOG library is not loaded
FIX: Score not displayed on Rush Hour wave screen
FIX: Shunting locomotive was attached to a different train & continued attaching
FIX: Typo in de: Discord-SercerUPDATE: Unity version to 2021.3.45f2 - Unity security vulnerability closure
FIX: jp localization of contract rejection dialogFIX: Delay records in Penalizations log were absent
FIX: Inability to clear Minimum Reward in Automated Contract Manager
FIX: NRE when starting a new game from Current Game page just after startUPDATE: Hide train alerts when precision key is pressed
UPDATE: Map in Curated Map Pack DLC small improvements
FIX: Grabbed object leftover clashed with newly rebuilt one at the same place - i.e. signal not active after save&load
FIX: Red flag (possible delay warning) in Active Contracts was wrongly calculated - total time over passed stations & accumulated delay overflowing to next segment was not taken into account
UPDATE: Space ValidateGameStateCommands from multiple clients in time to prevent concurrent execution & transfer via Steam Relay
FIX: Impossibility to empty hand when Perpetual / Shunting Circuit was grabbed from Manual Signal
FIX: References to grabbed & rebuilt offices/circuits & offices' contracts were lost in multiplayer
FIX: Rusty Switch achievement & Locked switch note were not triggered
NEW: Other player's cursor in multiplayer changes to wrench while player is engaged in configuration
UPDATE: Mini-tutorials enabled in multiplayer
UPDATE: Subtitles moved a bit down not to obstruct the tracks
FIX: Auto-accept & auto-reverse flags were left enabled in Rio de Janeiro and München in-game maps
FIX: Auto-accept & auto-reverse flags were left enabled when the respective upgrades were installed & uninstalled in the Editor. Train then entered the map automatically without possibility to disable until upgrades installed in-game.
FIX: Typos in Lyon map station names
FIX: Unable to switch to the Editor while Story of Jozic was in chapter when Miloš entices the player to betray JozicUPDATE: Allow observing the site after train crash
UPDATE: Endless maps overhaul. Walls added where autoblock or station was bypassable after signal removal
FIX: Ambient train sound of Reg train ceased after train reused for next leg
FIX: Contest period shown date respective to system language rather than game language
FIX: Contest tile's 'Ends in' displayed wrong value
FIX: False-positive train collisions caused unwanted game overs
FIX: Grabbed&replaced element configuration not reconstructed on client that connected after grabbing and before replacing
FIX: Init Happy Passengers in Debug Menu did not randomize basic demands
FIX: Intermission in Regional Train Tutorial too short for resolving the conflict
FIX: Sensors were not fully removed when track was bulldozed
FIX: Tunnel bulldozing was not synced to clients
FIX: Validate game state in multiplayer disconnected the client if the game state was too bigFull list of stock map changes:
# base game
Basel:
-[wall lengthened south of Müllheim]
Berlin:
-[walls west of Heerstraße extended]
-[walls east of Berlin HBF's had a slight shift]
Birmingham
-[walls east of Birmingham New Street got a new friend]
Busan:
-[many autoblocks got wall braces]
Glasglow:
-[walls added east of Whifflet]
-[a wall cell added east of Glasgow Central]
-[another wall cell tacked on east of Springburn]
Guangzhou:
-[added a wall brace west of Xiancun]
-[Ghuangzhouxi saw a wall move]
Hamburg:
-[Added a brace south of Berliner Tör]
-[Added a brace south of Hamburg Süd]
South-East London:
-[autoblocks east of Bromley South had a wall lengthened. Grove Park will deny it though]
Lyon:
-[autoblocks east of Collonges Fontaine had a hole plugged]
-[an autoblock group both east and one west of Lyon Part-Dieu got their holes filled]
-[The autoblock that's a tad too close to Lyon Gorge De Loup got a wall, restraining order still pending]
-[Lyon Pérrache saw its western autoblocks blocked in better]
-[Givors Canal had the autoblock to the west braced]
-[Lyon Vaise had a wall brace installed, feels like an autoblock peasant now]
Manchester:
-[Rochdale wanted to stand out, but got slapped by a new wall cell]
München:
-[Holzkirchen Bypass took its name too seriously and got slapped with wall tax]
-[Schwaigerloh got its anti-bypass wall moved to be actually functional]
New York:
-[behind Fresh Point Terminal there now lives an autoblock with a fear of moving walls]
-[west of Fresh Point Terminal the rail space was cut a little tighter to prevent squeakthrough]
-[east of Long Island City a wall was extended]
-[behind Grand Central, an autoblock got pinched propper]
-[wall extended west of Floral Park]
-[Mineola had the two eastern autoblock groups seperated propper]
Osaka:
-[Noda had its one entrance gap proof certified]
-[Many stations, who cannot be named due to privacy concerns, got their walls lengthened to prevent any more bypass scandals]
Prague:
-[Branik had a brace placed north, blames the autoblock on the other side for its inclusion]
-[autoblock east of Zbraslav was threatening to not have its length used, got some extra straps]
-[many more wall extensions, go find them all ;P]
RioDeJaneiro:
-[Maracanã's southern wall gained a cell or two in width. Don't offer them a scale, it's a sensitive topic]
Rotterdam:
-[both sides of Europoort got their autoblocks walled in]
-[south of Schiedam Centrum saw some braces added, wouldnt want the station to sink towards the freight region]
Sendai:
-[due to no reason at all, I refuse to name the many tweaks. They went fast, as if in a blurr, but at least they function]
Shanghai Southern Reform:
-[Name changes executed: (Matsue => Songjiang; Matsue South => Songjiang South; Xīn qiáo => Xinqiao) (Thanks to YuLun)]
Tokyo Railways:
-[Shibuya had both its platforms and west autoblock clamped to prevent sneaky distance avoiders]
-[Ōh-Okayama and Jiyūgaoka had their extra shadow platforms removed. Also saw some surrounding autoblocks get nerfed]
-[Musashi-Kosugi, as a sink, you shouldn't be bypassable. Feel the wrath of the wall hammer]
Utrecht:
-[Many stations and a couple autoblocks had their walls not covering propper, heathens]
Viafier retica:
-[Thusis and Samedan no longer could share and ripped their wall appart]
Vienna:
-[autoblock west of Handelskai saw walls move]
-[walls north of Meidling de- and rewaved]
Washington:
-[3/4 autoblocks had their walls pulled over their new gaps]
Wroclaw:
-[walls lengthened between autoblocks east of Zachod]
-[walls altered by autoblocks east of Grabiszyn]
-[walls between Nowy Dwor and Muchobor shifted to close gaps next to autoblocks]
-[walls south of Elektrocieplownia moved a cell to close gap]
-[walls on both east and west of Wroclaw Glowny lengthened]FIX: Multi-stage system upgrades (station count, track speed) always deducted first-stage number of experience points
FIX: Unable to configure sensors in multiplayer due to false-negative check resultFIX: Lag when opening build menu
FIX: Orphaned CoachYardEntry caused errors after loading => now logged on load, ignored & bulldozable
FIX: Saving the game failed if config of a Routing Sensor was malformed - exception handled & logging extended
FIX: Timetable map duration & Time in Advance param of Reuse Train Shunting Command were not updated
FIX: Train timelines were wrongly scaledNEW: Auto Save Enabled setting in Debug Panel not reset after start
FIX: All dynamic localized strings contained a memory leak
FIX: Attach Loco Command failed when loco was internally loaded before train it was detached from
FIX: Coach Yard did not display stabled trains in multiplayer
PERF: Controllers were stuck on memory causing memory leaks
FIX: Do not clear removed Signal from sensor configuration, may be just grabbed
FIX: Light2d caused memory leaks by not clearing its meshes
FIX: Prefer same contract trains when dispatching train from Coach Yard (applicable for Urban Transit trains)
FIX: Rebuilding of grabbed signal failed when mouse was not moved
FIX: References to grabbed & rebuilt nodes were lost in multiplayer
FIX: Text input boxes were not working on Steam Deck
FIX: Timeline elements started overlapping each other after timeline containing intermission was shown
FIX: Train cars were reset to default when train was reused (e.g. detached loco appeared from nothing)
FIX: Train did not detach loco occasionally due to wrong stopped state evaluation
FIX: Train reward icon were not destroyed properly, causing memory leaks
FIX: Trains from CY not dispatched reversed if reused manually
PERF: Memory leak in perpetual circuits
PERF: Memory leak in train reward icons
PERF: Possible memory leaks in waiting train icons
PERF: Score panel had memory leak in the animationCurrent Release
18951970
Uploaded Jul 17, 2025
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System Requirements
How to Install
Rail Route.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
340 MB
18951970
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