About the Game
THIS IS NO ARCADE SHOOTER, THIS IS 100% GUN MECHANIC REALISM
Receiver 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Learn exactly how each sidearm works, including how to load and unload them, clear malfunctions, and operate their safety features.
NOT YOUR ORDINARY FPS
You won't find any loot crates or bullet sponges here. Every enemy can be destroyed by a single well-placed shot, using ballistic simulation based on data from shooting incident reconstruction textbooks. Practice the Receiver virtues of resilience, focus, and courage to resist the Threat.
FEATURES
What is Receiver?
We created the original Receiver game for the "7-day FPS" challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. With Receiver 2, we are doubling down on the aspects that made the original stand out: the detailed firearm controls and the tense, surreal atmosphere.
Why are you so obsessed with guns?
Love them or hate them, firearms are everywhere in our culture. If you want to understand it then you must understand them as well. While many games include firearms, we felt it was time to have a game that is actually about them.
Are there people or animals to shoot in Receiver?
We don't believe so. All our information suggests that the Threat will only dream killdrones to attack you after the Mindkill, but there's no way to be sure.
How is Receiver 2 different from Receiver 1?
Receiver 2 has the same basic gameplay structure as the first, but more of everything. There are many more sidearms available in Receiver 2, and while Receiver 1 simulated several moving parts for each gun, Receiver 2 simulates *all* of the moving parts.
Does Receiver 2 have online multiplayer or VR support?
No, Receiver 2 is designed to be a single-player experience played on a monitor with a mouse and keyboard.
What is the Mindkill?
You are not yet ready for that knowledge. Only a Receiver who has truly Awakened can understand the nature of the Threat.
Receiver 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Learn exactly how each sidearm works, including how to load and unload them, clear malfunctions, and operate their safety features.
NOT YOUR ORDINARY FPS
You won't find any loot crates or bullet sponges here. Every enemy can be destroyed by a single well-placed shot, using ballistic simulation based on data from shooting incident reconstruction textbooks. Practice the Receiver virtues of resilience, focus, and courage to resist the Threat.
FEATURES
- Sidearms modeled down to every spring and pin
- Enemies with physically-based damage models
- Ballistic modeling of ricochets, penetration, and bullet drop
- Train your mind to defend against the Mindkill
- Become literate in how guns actually operate
FAQ
What is Receiver?
We created the original Receiver game for the "7-day FPS" challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. With Receiver 2, we are doubling down on the aspects that made the original stand out: the detailed firearm controls and the tense, surreal atmosphere.
Why are you so obsessed with guns?
Love them or hate them, firearms are everywhere in our culture. If you want to understand it then you must understand them as well. While many games include firearms, we felt it was time to have a game that is actually about them.
Are there people or animals to shoot in Receiver?
We don't believe so. All our information suggests that the Threat will only dream killdrones to attack you after the Mindkill, but there's no way to be sure.
How is Receiver 2 different from Receiver 1?
Receiver 2 has the same basic gameplay structure as the first, but more of everything. There are many more sidearms available in Receiver 2, and while Receiver 1 simulated several moving parts for each gun, Receiver 2 simulates *all* of the moving parts.
Does Receiver 2 have online multiplayer or VR support?
No, Receiver 2 is designed to be a single-player experience played on a monitor with a mouse and keyboard.
What is the Mindkill?
You are not yet ready for that knowledge. Only a Receiver who has truly Awakened can understand the nature of the Threat.
Screenshots
5 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 8247294
Up to date
Update 2.2.3 adds support for additional languages translated by our community members:
- Portuguese
- Chinese (Traditional)
- Czech
- Turkish
As well as the previously supported languages:
- English
- Chinese (Simplified)
- Japanese
- Spanish
• Discord - https://discord.gg/Wolfire
• Reddit - http://www.reddit.com/r/Receiver
• Instagram - https://www.instagram.com/WolfireGram
• Twitter - http://www.twitter.com/Wolfire
• Facebook - https://www.facebook.com/ReceiverGameOfficial
This is a minor patch fixing some issues found in the last release. See list:
- Fix being unable to get "Cassette Tape" trophy (Thanks DecorativeHermit)
- Fix performance issue for asian languages in the Compound (Thanks Plazehorta)
- Fix performance issue when selecting long diary entries
View on Steam
- Fix being unable to get "Cassette Tape" trophy (Thanks DecorativeHermit)
- Fix performance issue for asian languages in the Compound (Thanks Plazehorta)
- Fix performance issue when selecting long diary entries
We just released a hotfix for some minor issues people were having in the Localization Update.
View on Steam
- Fixed music volume setting not applying correctly
- Fixed tutorial text not updating when changing languages
- Fixed "materializing gun" sprites sometimes being misaligned
- Updated community localizations
We just released a minor patch, fixing some things lingering since release of 2.1.0! Some of the things changed include the following.
- Fixed golden 1911 mags not being awarded properly
- Fixed Sig Sauer and Deagle trophy not being obtainable
- Fixed issues with player reflections
- Fixed infinitely spawning balloon in dreaming
- Fixed equal scores being sorted above par score
- Fixed guns being falsely unlocked in dreaming
- Fixed balloon collaterals not counting towards an unlock
- Fixed issues with reflections
- Fixed par scores on invalid distances counting towards unlocks
- Fixed magazine duplication issue
- Fixed Musician Achievement not being awarded
- Fixed various "doubled" notification issues
- Added button to reset "cheated session" in cheats debug menu
- Added dynamic music to Classic
- Added a few sounds to the shooting range
- Added Intercom unlock notification
View on Steam
- Fixed golden 1911 mags not being awarded properly
- Fixed Sig Sauer and Deagle trophy not being obtainable
- Fixed issues with player reflections
- Fixed infinitely spawning balloon in dreaming
- Fixed equal scores being sorted above par score
- Fixed guns being falsely unlocked in dreaming
- Fixed balloon collaterals not counting towards an unlock
- Fixed issues with reflections
- Fixed par scores on invalid distances counting towards unlocks
- Fixed magazine duplication issue
- Fixed Musician Achievement not being awarded
- Fixed various "doubled" notification issues
- Added button to reset "cheated session" in cheats debug menu
- Added dynamic music to Classic
- Added a few sounds to the shooting range
- Added Intercom unlock notification
This minor patch fixes some audio mixing for gunshot audio, fixes the halloween event reactivating, and adds a new tape.
View on Steam
Version 2019.4.14
Nov 17, 2020
A minor patch update was just released, the following things changed.
View on Steam
- Made it possible to unlock the Stalker Entity diary entry.
- Increase the distance needed to move Stalker Entity out of idle.
- Added a Stalker Entity spawn button in the debug menu.
- Adjust footstep audio volume to match old version.
- Use todays date when checking event ranges, was causing the Halloween update to run overdue.
- Disabled the pumpkins from the game, effectively ending the Halloween event.
- Updated the Resonance Audio dll used in FMOD to improve stability.
- Updated Unity to version 2019.4.14f1
This is a minor patch update, fixing some bugs.
View on Steam
- Fix stuck in loading if quitting game on ladder
- Fix incorrect drone shock sound
- Fix ladder sound not playing
This minor patch fixes the following:
View on Steam
- Upgrade to unity 2019.4.10f1, which fixes issues running the game on linux
- Added the possibility to disable hurt messages
- Fixed the decals amount label
Following changes occurred
View on Steam
- Made the previously unattainable achievement "The Gunslinger" possible
- Fixed a missing label in the statistics screen
Things fixed include
View on Steam
- Fixed a bug where revolvers would never have a blocked chamber.
- Lowered the fallzone trigger height.
- Fixed a problem where pickup prompts would be offset if the FOV had been changed from default.
https://store.steampowered.com/app/1129310/Receiver_2/
https://store.steampowered.com/app/1280510/Receiver_2_Soundtrack
The Receiver 2.0.5 update is here, and it’s our biggest patch yet!
View on Steam
https://store.steampowered.com/app/1280510/Receiver_2_Soundtrack
The Receiver 2.0.5 update is here, and it’s our biggest patch yet!
- Added tape subtitles.
- Added an option for softened gun sounds.
- Added support for rebinding two separate keys to one action.
- Added a short animation to highlight new rounds on pickup.
- Added tape stop sound to tape menu playback.
- Added a new info screen when dying on the lowest rank.
- Added a new transition animation during the rank-up loading screen.
- Added new menu interaction sounds.
- Improved on the performance of the game.
- Improved and polished menus visually.
- Disabled damage reaction when player is near bullet impacts if god mode is on.
- Removed a beeping sound from window break sound effect.
- Made shock drones smarter.
- Notes will now stop spawning if they have all been collected.
- Secret notes will no longer spawn in the same place twice.
- Force items to be picked up if it takes too long to reach the player.
- Changed the first turret in introduction to a cutout variant.
- Game session data resets when dieing on Rank 1
- Fixed a bunch of missing and incorrect colliders.
- Fixed a bug where the player could remove rounds from a magazine even if their inventory was full.
- Fixed one of the notes not unlocking correctly.
- Fixed a bunch of errors on load.
- Fixed S&W Model 10 clicking sound.
- Fixed arcade machines not regaining state when revisiting the arcade.
- Fixed a bunch of floating or intersecting ammo spawn points.
- Fixed a bunch of overlapping and floating turret spawn points.
- Fixed the deagle magazine eject button not being visible.
- Fixed turret broken ammo box falling through the floor.
- Fixed a bunch of incorrect textures.
- Fixed a bunch of floating objects.
- Fixed a bug where hacking enemies from up close would sometimes reset the hacking.
- Fixed a bug where hacking enemies through glass was possible.
- Fixed jumping through windows would sometimes make them disappear.
- Fixed a floor light in the arcade that could not be interacted with.
- Fixed a problem with breakable glass table.
We've released an update for Receiver 2 that tweaks and fixes a few things.
https://store.steampowered.com/app/1129310/Receiver_2/
https://store.steampowered.com/app/1280510/Receiver_2_Soundtrack
View on Steam
- Swapped the threat echo tapes with their corresponding threat recovery if threat echos are disabled.
- Fixed flashlight in mouth not alerting enemies
- Added text for putting flashlight in inventory when seen by enemy
- Added cooldown timer to flashlight tutorial text
- Added cooldown to hurt messages to make them less frequent
- Fixed being unable to move flashlight from mouth to pocket
- Made security cameras hackable
- Fixed security cameras moving when dead
- Fixed label not updating when holstering flashlight
- Fixed falling sound triggering incorrectly
- Added offset when spawning tapes under turrets
- Made player spawn with low-cap magazines
- Made secret notes only appear on a specific spawn point once, making them harder to find.
- Stop spawning notes if they are all collected
https://store.steampowered.com/app/1129310/Receiver_2/
https://store.steampowered.com/app/1280510/Receiver_2_Soundtrack
Current Release
8247294
Uploaded May 24, 2026
System Requirements
OS
N/A
CPU
Quad-core+ with SSE2 instruction set support
RAM
8 GB RAM
GPU
DX10 (shader model 4.0) support, VRAM 2+ GB
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run Receiver2.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
3.6 GB
Build
8247294
Password: cracked-games.org or 123
CRC32
49B969F6
SHA-256
88dc38c3d011f2166b7179c3d82cbcdf24a790e29e4a5af2652f59798a7b5ac7
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload Receiver 2 for PC with a direct link or via torrent. Get the full version of Receiver 2 for free. Receiver 2 is a Action released by Wolfire Games.