About the Game

THE RTS…
Rogue Command is a single-player RTS that plays like the classics that defined the genre.
Control your units, build your base, harvest resources, explore the map, defend positions and come up with a plan of attack. But now with every run the rules of the battlefield change and each battle is an opportunity to discover new ways to play.
And when the action gets overwhelming, you can slow down time to 10% at any moment, allowing you to give orders with bullet-time precision.
…ROGUELITE
After each battle you choose new tools for the fights ahead. Reinforcing existing strengths or pushing your build into new directions:
Blueprints add a new building to your Engineer's construction database: Unit factories, defensive turrets, healing spires or super weapons, the nuts and bolts of your army.
Upgrades modify your blueprints. Make units stronger. Or add new traits to make them part of an emerging synergy. Like adding burn damage to their attacks or letting them burst into skittering exploding spawnlings when they die.
Hacks are powerful tech-relics that modify the rules of the game. Adding a new facet to a status effect, making burning enemies flee or adding a healing effect to teleports.
Win or lose, each run you unlock new building blocks for your arsenal. Adding entries to the mysterious database of the gleefully malfunctioning Engineers across the galaxy. With hundreds of units, hacks and upgrades waiting to be built and tested in battle.
GET SMARTER & GROW STRONGER
Earn archive tokens to unlock permanent improvements in the vast skill tree of the Battle Archive. Push hard into a specific trait or spread your points wide to accumulate many smaller bonuses. Or unlock ways to control the randomness. Experiment and find what suits your playstyle best.
FIGHT THE WAY YOU WANT
Before each run you choose your:
Engineer: Your presence on the map. Can call down buildings and control armies. Lose your Engineer, lose the run.
Economy: Refinery and Harvester models determine the shape of your economy.
Specialist: The foundation of your build and formidable presence in combat. Each modifies the rules of the battlefield. With unique Specialist Hacks pushing their traits into odds-bending extremes.
Castle provides incredible defense and global artillery strikes.
Incinerator covers the battlefield in smart fire, burning enemies and aiding allies.
Recycler summons hordes of Robo Zombos from the remnants of your fallen units making death a resource.
Support Tank applies lifesaving buffs to your squads.
Swarm Walker infects your enemies with Spider Spawn Eggs.
Mantis feeds on its allies to gain unfathomable strength.
Rush Beacons quickly establish map presence and mobility.
Phase Walker teleports itself and its squad granting buffs and causing havoc.
NUMEROUS ENEMIES & ENDLESS BATTLEFIELDS
The planet-devouring PCX (Planetary Core Extraction Corporation) - has spread across the galaxy. Only the occasional Engineer with a crystalline consciousness infection standing in their way.
Dozens of enemy variants fielding armies with more than 150 units and buildings of their own will keep you sweating over every decision and force you to adapt. No battlefield will be the same. And conditions can suddenly shift:
Sunstorms disable all shields on friend or foe. Thunderstorms extinguish fires. Sandstorms diminish the range of attacks. A blessing or a curse? Depends on your build and your enemy.
"JUST ONE MORE RUN..." - AGAIN AND AGAIN
A first win is only the start: 15 Ascensions with unique bosses provide escalating challenges for dozens or even hundreds of hours. Your command of the battlefield grows. Your Battle Archive fills out. You discover new combinations to obliterate enemies that crushed you before. Until you are ready to face the final challenge.
And if that is not enough, you can fight your way through infinitely scaling Heat Levels until you break the game or the game breaks you.
Screenshots
16 images
Version Information
Steam Patch Notes
Official update history
WELCOME NEW ENGINEERS!
We are so happy with how many new players have joined us since the 1.0 launch!
The amount of feedback has been amazing and a bit overwhelming too. We are still working our way to read and document everything.
But here is a first patch addressing some of the issues that have popped up.
We also added a little additional layer of highlighting to the engis as well as a small icon on their HP bar so it should be easier to find them or notice them, when you accidentally have them in a group.
You can see the highlight below.
Eagle eyed readers might also spot a hint for the next specialist...
[img src="{STEAM_CLAN_IMAGE}/41550948/791de94176c91a1aedcf5589f6d65c14f5da44b6.gif"]
We also made some additional changes to the easiest difficulty to make it a little more meditative.
And of course we fixed some bugs that have been reported.
More coming soon, thank you so much for playing!
-- Mario & Martin
P.S: as always, if you want to be the first to get new changes you can just opt into the beta branch in the games Steam settings. It's where we always push new changes to, before we roll them out for everyone.
Version 1.0.5
BALANCE:
MEDITATIVE DIFFICULTY: added longer build times to enemy units and made enemy builder drones less effective, so it will take them longer to construct new buildings.
Made small adjustment to some enemy setups
GENERAL CHANGES:
Added some new hints for the loading screen
Added additional highlights to Engineers, to make them stand out more. Also made sure their Health bars will always be shown on top of other units bars.
BUGFIXES:
Fixed missing image on PCX Healing Spire
Hopefully fixed weirdly thick fog on Forest biome
Set incinerator active in balance file, so it should be appearing in the moddable files now.
Headhunter “flashlight” now only active, when it has actived its active skill.
Empty options file now should not happen any more - but if it does:
Empty options file does not result in the game not loading any more
Version 0.9.97
Just a quick hotfix for some nasty little bugs.
BUGFIXES:
Don’t trigger ai unit stuck handling if movement is disabled (e.g. if PCXSiegeArmor is using its active skill)
Place status icons of entities at the right position again
Allow use of ESC to close tutorial windows - if you tried this before it actually led to a state where the game was basically soft locked.
If you are on beta the fixes will come over there later today. Do not switch back to main, it might mess up your saved run.
Version 0.9.86 - Pinned Tooltips, Ground Click to deselect and Bugfixes
This is a small update that addresses some bugs and adds some quality of life improvements and bugfixes.
Pinning Tooltips
When you hover over a card tooltip you can now right click to pin it. This allows you to see nested tooltips or look up what entity an upgrade or hack would spawn.
[img src="{STEAM_CLAN_IMAGE}/41550948/10806e4c5721c58a9c14cc89a31ad7d27527c8d9.png"]
Expanded Population Cap Information
We also expanded the tooltip on factories, so now it should be more clear what the state of your building and population cap is.
[img src="{STEAM_CLAN_IMAGE}/41550948/299af4587e5b9ff751fdc968b18349187194462f.png"]
Option: Clicking Ground Deselects
If you want you can now set the game to deselect everything when you click on the ground. So if this how you prefer your game to behave you can now make it so!
[img src="{STEAM_CLAN_IMAGE}/41550948/fde450aa35096afde46bd8fa70d8939ce8cb45e5.png"]
Coming next - unlocked XP cap!
If no issues pop up in the version currently on the beta branch we can hopefully roll out the next update, which will remove the Profile XP level cap very soon, which will allow you to keep earning archive points basically indefinitely.
Read the full Patch Notes below.
Version 0.9.86
FEATURES:
Up to two tooltips that are showing cards can now be pinned with right mouse click
SETTINGS:
New option toggle: Clicking ground deselects
GENERAL CHANGES:
Additional factory tooltip which shows the unit and building cap
If map generation fails too often a fallback map will be used instead of throwing an exception
BUG FIXES:
Fixed card tooltip not vanishing in intermission screen if showing a card tooltip in deck overview and pressing escape to close it
Fixed typo in meta progression reroll description
Fixed calculation of wrong target cell that could happen if (attack) move was placed on unreachable ground
XXL Bomb triggers correctly if initial target has died
BALANCE:
Adjusted Incinerator specialist hackseption in settings menu resulting in invalid resolution and frame rate options
Version 0.9.85
Hotfix update: as mentioned yesterday this is the second part of out options menu fix.
Everything should work as expected now.
Version 0.9.85
BUG FIXES:
Fixed Incinerator accidentally having the Robust tag, making hacks and upgrades associated with that show up.
Fixed exception in settings menu resulting in invalid resolution and frame rate options
Version 0.9.84
Hotfix update: we just fixed some important bugs with this one. Very likely there will be another bug fix update tomorrow, since there is another weird bug where the graphics menu dropdowns for resolution do not work. This is already fixed on the beta branch, so you can just switch to that version, if you want to make a change there. We had to make some changes to the options menu, because it would often just not initialize correctly when you opened it the first time and the fix for that broke some other things.
We think we caught all of them now, sorry if you were affected by these issues.
Version 0.9.84
OPTIONS:
New option toggle: Enable volumetric fog
BUG FIXES:
Fixed projectile on PCX Hunter Jeep and Stun Walker
Fixed Options Menu showing a blank page very often when it gets opened the first time.
Fixed Controls Menu not extending far enough down after added new controls
Fixed endless loading bug if run is lost, or won or returned into main menu from level in the first two minutes and then immediately starting a new run or continuing the old one
Version 0.8.74
Unity Security update: Unity discovered a vulnerability in their engine that is serious enough that they told everyone to update all editor versions AND the apps they built with them. This is that update.
They say windows and valve have already been informed and are doing things on their end, so that the discovered exploit should not result in any issues, but we chose to update our unity version (scary) and make a new build right away.
We tested the new build as much as we could, because an editor update can lead to some sneaky bugs, but it all seems good.
Slightly improving most economic starters and nerfing the armored harvester a little bit.
Balance will be worked on a lot in the coming weeks.
Just a small update with some cosmetic modifications and a fix for a rare error that made the game unplayable for some players.
GENERAL CHANGES
- new win/lose animations for the battles.
- new biome variant
BUG FIXES:
- Added missing localization to buckler mech skill
- Hopefully prohibit the creation of corrupted save/option files and handle them better if they occur
Current Release
23126016
Uploaded May 29, 2026
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System Requirements
How to Install
Rogue Command.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
607 MB
23126016
0D184961
c771bb2d7f21e0ef97d25af32d46ae5b009cf096a3b38b528704a27f80fd8a66
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