Romestead
by Beartwigs · 25 May, 2026
108 downloads
About the Game
Rome has fallen!
Rebuild civilization in this action-adventure survival game for 1-8 players. Fight hordes of the walking dead, build settlements, restore the Roman gods... or kick back and farm with friends.
In Romestead, the dead walk at night and the gods have gone silent. Explore, gather, build, and slowly turn a camp into a working settlement.
Progression is biome-based: explore, gather resources, craft better gear, restore the gods through offerings and sacrifices, defeat bosses to unlock the next crafting tier, and take on the next biome.
Or take your time. Decorate your settlement, experiment with automation, farm your crops, and hang out with friends.
Features
Survive Alone or With Friends
The game scales in difficulty depending on how many players are in the world. While balanced for up to eight players, we’re not stopping you from inviting more.Physical Resource Management
Romestead has a regular inventory system, but heavy resources are physical objects in the world. Pick up, carry, throw, and haul lumber and rocks, or build carts to bring resources back from the wild. An enemy closing in? Chuck a boulder in its face.Build Your Settlements
Search the world for survivors to recruit as artisans, keep your people happy, and turn your towns into hubs for crafting, farming, and production. As you discover more biomes you can build more specialized settlements and even set up trade between them.Restore the Gods
Crafting isn’t the only way to get stronger. Make offerings and sacrifices to restore the gods’ connection to the world and unlock their technologies, buffs, and upgrades.Find Your Role
Build around melee, ranged combat, magic, farming, building, or exploration. Solo players will do a bit of everything, but in co-op your group can specialize: fight, gather, craft, farm, automate production, or keep the settlement growing.Explore, Fight, and Loot
The world of Romestead is procedurally generated, but filled with handcrafted places, secrets, and dungeons. Dungeons range from short combat challenges to sprawling adventures with enemies and puzzles, and reward you with gear, trinkets, survivors, and more.
Screenshots
13 images
Version Information
Steam Patch Notes
Official update history
[img src="https://cdn.discordapp.com/emojis/1352283075555627009.webp?size=56" style="border: 0px; font-family: inherit; font-size: 24px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: bottom; height: 33px; object-fit: contain; width: 33px; text-indent: -9999px;"] Change log
General
Fixed placeable chest using the wrong icon
Updated missing Icons
Fixed a bug where the player spawn point could be set incorrectly after sleeping
Updated some translations
Buildings
Fixed a bug where logistics would not transport items from claypits or lumberyards \[May require rebuilding]
Constructions
Fixed a bug where Automatic Scorpios would not fire for some players
Items
Fixed weapons sometimes not activating their special effects
Fixed some trinkets dropped by enemies not having random modifiers
Dungeons
Updated missing droptables for some dungeons
This adds a few items that were previously unobtainable, like the Druid Scroll
Enemies
Skeletons and Ashen skeletons will no longer fight each other
...and a few other fixes and changes!
Happy adventuring!
[img src="https://cdn.discordapp.com/emojis/1352283075555627009.webp?size=44" style="border: 0px; font-family: inherit; font-size: 24px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: bottom; height: 33px; object-fit: contain; width: 33px; text-indent: -9999px;"] Change log
General
Updated some icons
Fixed not being able to place some furniture on top of other furniture properly
Fixed an issue where the game would create an incomplete save file
Items
Pilums are now cheaper and faster to make
Bosses
Fixed a crash while fighting Pyzifax
Flora
Fixed not being able to place crops next walls
Happy adventuring!
[img src="https://cdn.discordapp.com/emojis/1352283075555627009.webp?size=56" style="border: 0px; font-family: inherit; font-size: 24px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: bottom; height: 33px; object-fit: contain; width: 33px; text-indent: -9999px;"] Change log
General
New damage type icons
Added Slovak language
Fixed getting stuck in cliffs after building
Citizens
Removed Citizen death penalty from failing a raid
Fixed issue where carpenter would prioritize material storages over loose resources
Buildings
Fixed Catapults level 2 and 3 not being removable from workbench
Farmstead can now handle more beehives
Dungeons
Fixed a bug that could cause a chest to sometimes not spawn in a dungeon
If you're missing a quest item, check again.
Reduced enemy amount in plains and forest Challenge Dungeons slightly
Bosses
Pyzifax now gets stunned after spinning
Enemies & Fauna
Ceres Magi now have an attack
You can no longer put small animals on tree stumps
...and a few other fixes and changes!
Happy adventuring!
[img src="https://cdn.discordapp.com/emojis/1352283075555627009.webp?size=56" style="border: 0px; font-family: inherit; font-size: 24px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: bottom; height: 33px; object-fit: contain; width: 33px; text-indent: -9999px;"] Change log
General
Player Graves
When connecting to a game, invalid grave map markers will be removed
To prevent graves from being inaccessible, they will now sometimes be moved to the start of the dungeon
If you can't get to your grave, then reload the world or wait for the dungeon to reset
If a grave has been destroyed or lost, then when the world is loaded again, the gravestone will be recreated at the world spawn point (not beds)
Unfortunately we were not able to apply this retroactively to already lost graves
Fixed Depth of Field issue in Temple of Vulcan
Fixed piercing damage icon
Citizens
Removed negative traits from existing citizens that do not have any positive traits
Citizens will now teleport home if they get stuck
You can now move through citizens if you walk into them for 2 seconds
Carpenters are now better at getting to construction sites, and now have a max range of 90 tiles from their building
Buildings
Trade routes will now prevent you from using a starving citizen as carrier
Constructions
Gates will now close faster behind you
Fixed gates not auto opening for players carrying something
Dungeons
Fixed some players not being able to enter "Cure of Robigus"
Fixed not being able to fall into a pit in a volcano dungeon
...and a few other fixes and changes!
Happy adventuring!
Greetings Romans!
While todays update is not quite the size of yesterdays, we've got bigger updates coming down the road!
[img src="https://cdn.discordapp.com/emojis/1352283075555627009.webp?size=44"] Change log
General
Fix Depth of Field issue in Temple of Vulcan
Fix piercing damage icon
Citizens
Remove negative traits from existing citizens that do not have any positive traits
Constructions
Fix gates not auto opening for players carrying something
Dungeons
Fix for some players not being able to enter "Cure of Robigus" dungeon
...and a few other smaller fixes and changes!
Happy adventuring!
[img src="https://cdn.discordapp.com/emojis/1352283075555627009.webp?size=56" style="border: 0px; font-family: inherit; font-size: 24px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: bottom; height: 33px; object-fit: contain; width: 33px; text-indent: -9999px;"] Change log
General
Fixed Issue preventing some citizens and clay from spawning in starting area
Music plays more often
Citizens
Negative traits will now only appear on citizens that has positive traits
Fixed issue where citizens would not eat until full
Buildings
Logistics tent is now a reward from defeating the Guardian of Minerva
Dev's Note: We've seen a wide demand for automation earlier in the game and thought this would be a more suitable spot for it
Non-repeating tasks will now take priority over repeating tasks when ordered
Gates will now automatically open and close for players and carts
Increased storage capacity of the material storage. Especially noticeable on the upgraded versions
Fixed a crash with Trading Post
Items
Fixed incorrectly swapped damage numbers on "Flamines Vulcanalis Bow"
Tectonic Boots no longer make you bald
Items can now be added to the secondary gear set without having to swap to that set (using the tiny boxes)
Fixed Tectonic armour rolling the wrong modifiers when crafted
Flamines Volcanalis Armour set can now roll modifiers when crafted
...and a few other fixes and changes!
Happy adventuring!
🔧 Hotfix - Version 0.25.1_6 🔧
[img src="https://cdn.discordapp.com/emojis/1352283075555627009.webp?size=56"] Change log
Fixes
Any new walls built by Carpenter citizens will not be damageable by players. (We could not fix walls that have already been constructed.)
Fixed an issue where the rewards of a completed quest could not be claimed.
Balancing
Tweaked quests to make it easier to unlock the Watermill and Claypit buildings earlier in the game.
Increased stack sizes of metal thread items.
Happy adventuring!
🔧 Hotfix - Version 0.25.1_5 🔧
[img src="https://cdn.discordapp.com/emojis/1352283075555627009.webp?size=56" style="border: 0px; font-family: inherit; font-size: 24px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: bottom; height: 33px; object-fit: contain; width: 33px; text-indent: -9999px;"] Change log
Fixes
Citizens have been made immune to damage until we can improve their pathfinding system.
Fixed construction sites sometimes failing to build properly.
Fixed Insula upgrade not being unlocked.
Balancing
Increased stack sizes of Flour, Empty Pots and Nails.
Buffed the ”Scorpion Stinger” spear.
Added a rare Gorgon spawn in the desert.
Other
Updated stat icons.
...and a bunch of other fixes and changes!
Happy adventuring!
🔧 Hotfix - Version 0.25.1_4 🔧
[img src="https://cdn.discordapp.com/emojis/1352283075555627009.webp?size=56"]Regarding Dedicated Servers
Because of popular request there is a new config option in the next build `"SleepThresholdMs": 10` that controls if/when the server thread will sleep. Setting the value to -1 will replicate the previous server behaviour that minimises the jitter in server update timings but uses 100% CPU which is our preferred value for best gameplay experience. We have set the default value to 10ms which will sleep if the server load is low and works well in our testing. The accepted values of `SleepThresholdMs` are `1.0` to `16.5`. Outside of that range sleeping will be disabled. If you want to minimise CPU usage without introducing too much jitter I would recommend a value of `3` or `4`.
In addition to that we have also made the server thread sleep while no players are connected which should lower the idle CPU usage a lot.
[img src="https://cdn.discordapp.com/emojis/1352283075555627009.webp?size=56"] Change log
General
Fixed Pyzifax Boss Music
Fixed issues with placing items on pressure plates
Fixed issues with incorrect item data (If you run into any crashes due to inventories or items, just make sure to click "Yes" to save the world and then reload and it should be fixed)
Items
Legendary Pilum can now be crafted (For real this time! 🤞)
Dungeons & Exploration
Softlock fixes
Bosses
Fixed an issue that revealed all boss locations
Fixed Cyclops boss fight not being able to start
...and a bunch of other fixes and changes!
Happy adventuring!
Current Release
23662603
Uploaded Jun 16, 2026
System Requirements
How to Install
Romestead.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
394 MB
23662603
5D2A45CE
06f57e3b4255af9c8c15af83ffe183029bb20727eb016a2485fb8ebbf35bde58
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