About the Game
Black Iron, a state-of-the-art penitentiary located on Jupiter’s icy moon Callisto, is overrun with hordes of infected inmates. As a modest prison guard your job is simple – get to the last escape pod and get out alive!
Fight through dozens of unique enemies and challenging environmental hazards as you battle your way out of the prison. But you aren’t the only survivor looking to escape. Your rivals – a deranged custodian, a violent gangster, a maniacal lunch lady, and more – can’t wait to step over your corpse and save themselves.
Only one of you can make it off the moon – make sure it’s you!
FIGHT/DIE/ADAPT
Each death is a learning experience. Starting fresh each run, build up your loadout with powerful experiments, weapon schematics, and buffs to battle through Black Iron. When you die (and you will die), use your hard-earned loot to purchase new permanent weapons, suits, and skills. Get stronger, experiment with your strategy, and get out!
ROUT YOUR RIVALS
You're not the only person to survive the initial outbreak or willing to use a bit of violence to get to the last escape pod. Some prisoners and even your correctional services colleagues are just as eager to escape and will make escaping harder by attacking you remotely or challenging you to a one-on-one duel. Race them, attack them back remotely, and fight them to the death to make it out in one piece.
FIGHT YOUR LAST CORPSE
When you die, you leave more than a coverall-clad carcass. Defeat the reanimated corpse of the last guard to succumb to the prison’s dangers to earn a powerful experiment. But beware, it’s not going to be an easy fight. The semi-alive guard has the same loadout they had when they met an untimely end and a few extra tricks up its sleeve to keep things spicy.
DO OR DIE
You’ve made the perfect build, battled through bosses, ran through rivals, killed your corpse, found all the files, and now you’re standing in front of that last escape pod. Sure, you could leave it all behind for the sweet taste of freedom… or risk it all in one last hardcore do-or-die run back through the prison. Fail and you lose all your purchased gear, skills, suits, and weapons. But IF you succeed, you’ll unlock new powerful permanent gear.
FUTURE PUNK
An irreverent attitude, unique presentation, vivid graphic novel style, and a 180bpm original arcade-punk soundtrack by Mutato Muzika enhance [REDACTED]’s sci-fi setting and fast white-knuckle action.
Screenshots
10 imagesVersion Information
Steam Patch Notes
Official update history
NEW FEATURES
- Added support for PlayStation gamepad icons on PC & Steam Deck.
BUG FIXES
GAMEPLAY:
- Fixed an issue where some combinations of items would cause healing to damage the player.
- Fixed an issue where weapon upgrades were not applying when equipping from the kiosk.
- Fixed an issue where a rival could be damaged before an intro sequence was completed.
- Resolved an issue with the last corpse failing to spawn in a specific room.
- Resolved an issue at the end of the Watcher Run where the guard wasn’t wearing the correct suit.
- Resolved an issue for unexpected game closures during the Watcher Run, allowing players to resume progress without resetting.
- Adjusted camera behavior to prevent continuing a run when a rival escapes if a door is entered at the end of the timer.
- Adjusted arrow color, size, and positioning for gas pipe indicators to improve visibility, especially on Steam Deck.
- Fixed an issue that made the ATOM fire when aiming and pressing the melee attack button on a controller while using the alternative control scheme.
- Fixed an issue with Lights Out Experiment (RoF) showing incorrect values.
- Fixed certain experiment descriptions displaying at level 0.
- Various crash fixes.
GENERAL:
- Improved camera smoothness during dashing and aiming at 30 FPS to prevent camera jumps.
- Ensured rival subtitles appear over the death screen.
- Addressed an issue where music would incorrectly play if no corpse spawned in the room.
- Fixed issue where Steam Deck users would see incorrect tooltips when hovering items in the Pause Menu.
- Fixed visual issues with ground decals rendering on top of geometry for specific attacks.
- Resolved issue where rivals could appear squished on the 2D full-body character art.
PC:
- Corrected behavior of the escape key in kiosks to prevent unintended pauses on PC.
EXPERIMENT TUNING
Adjusted multiple experiment abilities across Physical, Combustion, Cryo, Energy, Biotech, Gravity, and Science categories, enhancing damage, effect durations, area of effect, and status effect chances to improve overall gameplay balance and effectiveness.
PHYSICAL:
Bleed - Damage:
- Previous: 3 Damage Per Tick
- New: 7 Damage Per Tick
Hit Man - Damage:
- Previous: 40% | 80% | 100% | 110% | 120%
- New: 50% | 100% | 150% | 180% | 200%
Clobberin’ Time - Bleed Chance Increased:
- Previous: 25% | 40% | 55% | 70% | 85%
- New: 40% | 60% | 80% | 90% | 100%
Raw Power - Buff Duration (seconds):
- Previous: 3 | 4 | 5 | 6 | 7
- New: 5 | 6 | 7 | 8 | 9
Human Tornado - Crit Chance:
- Previous: 20% | 30% | 40% | 50% | 60%
- New: 30% | 50% | 70% | 85% | 100%
Course For Destruction - Buff Duration (seconds):
- Previous: 3 | 4 | 5 | 6 | 7
- New: 5 | 6 | 7 | 8 | 9
All This And More - Area of Effect Increase:
- Previous: 300 | 450 | 600 | 750 | 900
- New: 400 | 600 | 800 | 900 | 1000
Systemic Death - Critical Multi Buff:
- Previous: 5% | 10% | 15% | 20% | 25%
- New: 20% | 30% | 40% | 50% | 60%
COMBUSTION:
I’m On Fire - Damage:
- Previous: 40% | 80% | 100% | 110% | 120%
- New: 50% | 100% | 150% | 180% | 200%
Kick Out The Jams - Buff Duration (seconds):
- Previous: 3 | 4 | 5 | 6 | 7
- New: 5 | 6 | 7 | 8 | 9
Give Me Fire - Area Increase (all ranks):
- Previous: 450
- New: 600
Give Me Fire - Ignite Chance:
- Previous: 30% | 50% | 70% | 85% | 100%
- New: 50% | 70% | 80% | 90% | 100%
CRYO:
Cold Feelings - Freeze Chance:
- Previous: 5% | 10% | 15% | 20% | 25%
- New: 10% | 20% | 30% | 40% | 50%
Hell Freezes Over - Chill Chance:
- Previous: 20% | 40% | 60% | 80% | 100%
- New: 30% | 50% | 70% | 85% | 100%
Mr. Freeze - Chill Chance:
- Previous: 20% | 40% | 60% | 80% | 100%
- New: 30% | 50% | 70% | 85% | 100%
Nailed To The Floor - Damage:
- Previous: 40% | 80% | 100% | 110% | 120%
- New: 50% | 100% | 150% | 180% | 200%
Nailed To The Floor - Chill Chance:
- Previous: 20% | 40% | 60% | 80% | 100%
- New: 30% | 50% | 70% | 85% | 100%
Snowball - Damage:
- Previous: 30 | 40 | 50 | 55 | 60
- New: 50 | 60 | 70 | 75 | 80
Code Blue - Damage:
- 5 -> 10 (all ranks)
ENERGY:
Static Age - Damage:
- Previous: 40% | 80% | 100% | 110% | 120%
- New: 50% | 100% | 150% | 180% | 200%
Action Man - Buff Duration (seconds):
- Previous: 3 | 4 | 5 | 6 | 7
- New: 5 | 6 | 7 | 8 | 9
BIOTECH:
Fearless Vampire Killer - Damage:
- Previous: 40% | 80% | 100% | 110% | 120%
- New: 50% | 100% | 150% | 180% | 200%
I Don’t Care About You - Rot Chance:
- Previous: 20% | 40% | 50% | 60% | 70%
- New: 30% | 50% | 70% | 85% | 100%
I Don’t Care About You - Damage:
- 25 -> 35 (all ranks)
Wound Up - Buff Duration (seconds):
- Previous: 3 | 4 | 5 | 6 | 7
- New: 5 | 6 | 7 | 8 | 9
GRAVITY:
No Control - Damage:
- Previous: 40% | 80% | 100% | 110% | 120%
- New: 50% | 100% | 150% | 180% | 200%
The Crusher - Area of Effect:
- Previous: 300 | 400 | 500 | 550 | 600
- New: 400 | 500 | 600 | 700 | 800
Jump Back - Replenish Chance:
- Previous: 15% | 30% | 45% | 60% | 75%
- New: 20% | 40% | 60% | 80% | 100%
SCIENCE:
Overtime - Damage:
- Previous: 40% | 80% | 100% | 110% | 120%
- New: 50% | 100% | 150% | 180% | 200%
Overtime - Scan Chance:
- Previous: 20% | 40% | 60% | 80% | 100%
- New: 30% | 50% | 70% | 85% | 100%
Uncontrollable Urge - Haste Chance:
- Previous: 10% | 20% | 40% | 50% | 60%
- New: 20% | 40% | 60% | 80% | 100%
Professional Againster - Area of Effect:
- Previous: 300 | 350 | 450 | 550 | 600
- New: 300 | 400 | 500 | 600 | 650
Rise Above - Buff Duration (seconds):
- Previous: 3 | 4 | 5 | 6 | 7
- New: 5 | 6 | 7 | 8 | 9
Bug Fixes
- Fixed an issue where the player could take damage during Rival intro sequences due to lingering projectiles.
- Resolved an issue where only two projectiles fired from the final corpse when using the Murder Missile Mortar schematic.
- Fixed a bug where the death camera could go out of bounds when a Sentient dies during the tentacle wall attack.
- Fixed an issue where the sludge suit's final upgrade caused bosses to drop level-ups instead of experiments.
- Fixed an issue with aggressive start not working correctly in Rival Arenas.
- Rot explodes twice now requires at least 1 experiment that can rot.
- Fixed an issue where the pause menu doesn't open when using the keyboard in the upgrade screen.
Other
- Mouse & Keyboard Controls Improvements: GRP and melee attacks can now be aimed with the mouse. Fixed an issue where turning with the mouse was harder during a charged attack.
- The game now displays in Windowed Fullscreen on all handheld devices across all modes
Current Release
Build 17094360
Uploaded Oct 09, 2026
System Requirements
How to Install
Redacted.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
C00238DB
6d5dbde9498244892a8970ac022659655c0b07af47143dc08ec4fc746ad3f306
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