About the Game
INCREMENTAL JUST GOT CO-OP!
Shake it, sell what falls at the mailbox, and the coins burst out across the yard! For you and up to 3 friends at once!
64+ WAYS TO GROW!
Heavier branches, deeper pockets, and Branchy, a helper who works the ground while you're busy!
PUSH YOUR LUCK ON THE DIAL!
A timing ring lights up at random! Hit green to climb the multiplier, miss once and the whole pile is gone :(
33 FRUITS TO UNLOCK & GROW!
Unlock and buy new fruit varieties to enrich your tree! Every new fruit you unlock starts dropping alongside the rest, multiplying your profits.
THEN THE SUN GOES DOWN...
The tree sleeps, the cat finds somewhere warm, and nothing drops until you buy your upgrades and start a new day.
Screenshots
18 imagesVersion Information
Steam Patch Notes
Official update history
Hey! Steam Cloud is here. Your gardens now follow you from one computer to the next.
Steam Cloud:
Your gardens are now saved to Steam Cloud. Play on your PC, then pick up right where you left off on your laptop or Steam Deck.
There is nothing to set up. As long as Steam Cloud is on in your Steam settings (it is by default), it just works.
Steam uploads your gardens when you close the game. Let it finish syncing before you switch computers.
A garden you delete on one computer is deleted on the others too.
Settings like resolution, volume and language are not synced. Each computer keeps its own.
Six gardens:
You now have six garden slots instead of three. The Gardens screen shows three at a time. Turn the page with Q and E, the mouse wheel, or LB and RB on a controller.
If you already play on two computers:
The first time each computer starts the game after this update, its gardens join the others in the cloud. From the next start on, both computers show all of them.
Nothing is deleted when they meet. If two gardens want the same slot, the one with more play time keeps it and the other moves to an empty slot, so have a look at the second page. A backup of anything the sync replaces also stays on your computer.
Other changes:
Mastery has been in the game all along, we just never showed it. Collect 100, 1,000 and 10,000 of a fruit and it sells for 10%, 25% and 50% more. The orchard's fruit panel now shows your progress, and a toast tells you when you reach a new tier.
After a loot chest, the tree no longer waits for the loot panels. You can keep shaking while they are on screen.
On a controller, the menus now show your pad's own buttons as pictures (Xbox, PlayStation or Switch) and are much easier to get around with the d-pad.
The main menu has a Credits screen now.
Fixes:
In co-op, some achievements could only be earned by the host. Guests now earn them too and keep their progress between visits.
On some controllers, d-pad presses in the menus could get lost. Fixed.
When a fish bites, the prompt now says Left click! The old mouse picture looked like the middle button.
Thanks to everyone who keeps sending us feedback.
If you find a bug or want to share an idea, the usual places are always open
Mail: [email protected]
Discord: https://discord.gg/uuq2Dz9SYz
See you around
Apei / zerotask.
Hey! Another small update.
Combo:
The extra lives from Thick Skin now save you from a press on red too. They used to cover only a lap you let pass, so one tap on red lost the pile with every heart still full.
The ring now tells you DON'T STOP SHAKING! while it runs. The pile is only what you shake down during the ring, so keep going.
Other changes:
Settings > Audio has a new Ambience slider for the rain, wind and thunder.
In the casino, your stake is now shown with a coin instead of a chip. You bet coins there, chips are what you win.
Fixes:
In co-op, when a guest's bag was full, the fruit they touched could turn golden and pay out on the spot. Fixed.
Note: this update changes the network protocol, so you both need the current version to play together.
Thanks to everyone who keeps sending us feedback.
If you find a bug or want to share an idea, the usual places are always open
Mail: [email protected]
Discord: https://discord.gg/uuq2Dz9SYz
See you around
Apei / zerotask.
Hey! A small update this time, mostly for those of you who play together.
Co-op:
You can now watch a friend's combo ring without holding the tree.
The shake fight has a brand new HUD. Every press that lands takes one slice of the bar, the bar burns down from both ends so you can see how much ground you have left, and a button prompt shows you how to fight back.
A fight nobody wins now says DRAW. It used to look like a win for whoever was ahead.
Fixes:
After a big combo, your coins could take ages to reach your purse. Your sales now pay out as fewer, bigger coins, so the money arrives in seconds. It is exactly the same amount, and the combo itself has not changed.
The fisherwoman and the budlings turned blue in snowy weather. Fixed.
Thanks to everyone who wrote in, the coin fix came straight out of your messages.
If you find a bug or want to share an idea, the usual places are always open
Mail: [email protected]
Discord: https://discord.gg/uuq2Dz9SYz
See you around
Apei / zerotask.
Hey! A lot happened in the garden this time: a wizard has moved in for the nights, and the tree has started growing treasure chests. We also kinda brake the economy in the last big update so in this one we rebalanced the economy so the game lasts longer.
The night wizard:
From the second day on, a wizard sets up his stall next to the mailbox every evening. Hold E to meet him. He casts a spell on you, and from then on some of the fruit you shake down carries a spirit, a small blue flame you collect by walking over it.
Spend spirits on his path, twelve steps that each unlock something new: the loot chest, a magnet that pulls spirits, better chests, the Courier's Staff (hold R to sell your bag from anywhere, once every ten seconds), Night Harvest (shake the tree at night for spirits) and Smart Bag, among others.
His Grimoire upgrades the loot your chests have found, and the Spirit Eye there makes spirits more common. His Fruit Spells strengthen the frenzy: harder shakes, more coins and a longer run.
Spirits are shared by everyone in the garden, even when you play with separate wallets.
The loot chest:
Once the wizard's first step wakes it, the tree sometimes grows a treasure chest instead of a fruit. The meter over the tree tells you one is coming.
To open it, press SPACE (RT on a controller) as the ring lands on the chest. Every press uses a key, and it lights gold, silver or red depending on your timing. Miss too many and the chest is lost with everything in it.
There are three chests: wooden with 3 keys, royal with 5 and the skull with 10. The bigger ones only start showing up once your orchard has grown.
An opened chest rains coins out of the tree and drops loot: spell books that work for ten seconds (more fruit, fewer shakes, golden fruit, a storm that pays extra...), baskets of fruit, a Mimic that brings another chest, and a scroll that starts a frenzy.
In co-op, each chest belongs to one player, and everyone else can see whose it is.
The first time you meet a chest or the combo ring, a short card shows you how it works.
The economy:
The game was running out too fast: in our own playtests the shop and the skill tree were done by day 24. Everything has been re-priced to give the game a proper middle.
Value upgrades now add whole coins instead of small percentages. Each new fruit opens above what the one before it is worth fully upgraded, and a locked fruit's card shows how much it will be worth when you've upgraded it all the way.
Ripeness is ten upgrades now, and the fruit changes its look every fifth one. Early fruit have fewer Yield and Value upgrades and later fruit have more. Fruit of the same group need the same number of shakes, and none needs more than before.
The shop cards and the deeper skills now go much further, with their last upgrades in the billions, so there is still something to buy near the end.
Branchy's and the cat's shop items now unlock together with the skills they improve: Hire Branchy brings his Sack and Boots, Errand Boy his Cut, and Adopt the Cat her Toys and Treats. Branchy's Sack now goes up to 1,000 slots, and he hands a full sack over in a few seconds.
Your gardens carry over. When you load one, it moves onto the new prices by itself. Where an upgrade got shorter, your levels are converted and anything left over is paid back in coins.
Skills that moved or left the skill tree (if you owned one, you get its coins back when you load your garden):
Smart Bag is now the last step of the wizard's path. It sells your cheapest fruit down to half the bag every 15 seconds.
Pocket Ledger is now the wizard's Courier's Staff. If you had Pocket Ledger, you keep the staff for free instead of a refund.
Rapid Throw is part of Throw itself now: a tap throws at full power and holding keeps throwing.
Harvest Rain has been removed.
Branchy's Counter and Cat Supplies have been removed, since their shop items now unlock with the helpers themselves.
Other changes:
The frenzy now lasts 10 seconds instead of 30. The wizard's Lasting Frenzy spell stretches it to 20.
The rainbow fruit no longer always shows up at dawn. Its timer only runs in daylight now, so it comes at different times of the day.
If your combo ring is running when a frenzy starts, the frenzy's fruit goes into the ring's pile. Bank the ring if you would rather have the frenzy's coins.
The clock at the top of the screen is now a bar showing the whole day, with today's weather painted over the hours it will fall, so you can see when the rain starts.
Every garden now sees its first snow on day 3. Blizzards look fiercer: finer snow, driven sideways by the wind.
Your bag now shows your six most valuable fruit. Point at it to see every kind, or click its header to keep it open. The bag bar, the coin counter and the combo ring's numbers have all been redrawn.
Fixes:
During a frenzy, coins piled up in huge numbers and the money you picked up could take a long time to reach your purse. Frenzies and big sales now make far fewer coins, and your money arrives within a second.
When snow stopped, the leftover flakes could turn into big raindrops. Fixed.
Coins could disappear behind the small tree to the right of the mailbox. Fixed.
Co-op messages (joining, leaving, errors) are now translated. The "version mismatch" message used to show up in broken Turkish for everyone.
Note: this update changes the network protocol, so you both need the current version to play together.
Thanks to everyone who wrote in, a lot of this list came straight out of your messages.
Here is what is coming in the next updates:
Fishing
At least 2 new mini games
Single-use potion upgrades
New character looks
If you find a bug or want to share an idea, the usual places are always open
Mail: [email protected]
Discord:
See you around
Apei and EEXimium / zerotask.
Hey! This time we added something new to the game, and we fixed the big selling bug you reported.
The tree now grows a rainbow fruit every once in a while. It shows up on the meter above the tree before it even drops, so you know it is coming. The moment you walk over it you get 30 seconds where the tree can be shaken far faster, and every fruit that falls during it turns into coins the second it touches the ground. Your bag never fills up and you never have to go and sell anything. If you are playing together, you both get it.
The day was eight minutes long, it is five minutes now.
Filling your bag right to the top and selling it could push your money into the negative. That is fixed, so no matter how big the amount gets, it pays out correctly now.
Note: this update changes the network protocol, so you both need the current version to play together.
Thanks to everyone who wrote in, this fix came straight out of your messages.
Here is what is coming in the next updates:
Fishing
At least 2 new mini games
Weather
Single-use potion upgrades
New character looks
If you find a bug or want to share an idea, the usual places are always open
Mail:
Discord:
See you around
Apei / zerotask.
Hey! This time we did a big clean-up under the hood, and we have been at it non-stop for a while now. The way fruit and coins work on the ground has been rewritten from scratch. Here is what that means for you in game:
That little freeze when a big combo goes off is gone. A lot more fruit fits on the ground now, so a huge reward does not trickle out any more, it all comes down at once.
The cap on how much fruit you can see on screen is 10 times higher. The screen can be completely covered in fruit now.
The lag at the end of a run with 4 players, when a ton of fruit spawns at the same time, is fixed. You can feel the dopamine all the way through now, with nothing holding it back.
Note: this update changes the network protocol, so you both need the current version to play together.
Now that the game is at the level of optimization we were aiming for, it is time to add new things. A few small balance tweaks are coming first, to make the game more engaging and more enjoyable, and after that we will keep developing it entirely around new features.
Here is what is waiting for you in the coming updates:
Fishing,
At least 2 new mini games,
Weather,
Single use potion buffs,
New character looks.
If you find a bug or want to share an idea, you can reach us through the usual channels
Mail: [email protected]
Discord: https://discord.gg/2fYjyBgb7
See you around
Apei / zerotask.
Hey! A small but useful update.
Added:
New players now get a silent tutorial. No window, no pause, no text, just a button glyph and an arrow. And it doesn't show up the moment you start playing, only when you get stuck: do the thing yourself and it never appears at all. Existing saves count as having learned all of it, so if you've been playing for months you won't see a thing
The small lines of text under the combo ring are gone, replaced with real button glyphs. There's also a COLLECT THE COMBO prompt over the head of whoever owns the combo, and it stays there until the run ends.
Fixed:
The shake glyph showed the left stick on a controller, but the game is bound to the right stick. On top of that, one single glyph was trying to explain all three shake modes at once, so now each mode shows its own move
The "All Hands" achievement (four players on the tree at the same time) has been removed. Every other co-op achievement can be earned with a single friend, while this one meant rounding up three people for 100%, so we decided to cut it because of how demanding it was.
If you run into a bug or want to share an idea, you can reach us through the usual channels
Mail: [email protected]
Discord: https://discord.gg/2fYjyBgb7
See you
Apei / zerotask.
Hey, we have news! There's a calendar in the game now, and a lot of fixes.
Added:
Added a calendar to the game. Press K (D-pad left on controller) and you can see the whole month ahead of you. Certain fruits get buffs on certain days:
Market Day, that fruit sells for double
Golden Day, much higher chance to turn golden
Heavy Branches, more fruit on every drop
Windy Day, takes fewer shakes to fall
Bumper Crop, that fruit falls from the tree far more often
Harvest Festival, once a month, the strongest of them all
The calendar shows fruits you haven't unlocked yet too, so now you have a reason to go and buy that pear
Added a weekly version of the calendar to the "end of day" screen, so you always know what tomorrow brings before you sleep
Added a 3 second count in to the combo ring, so it no longer starts before you even look at it
Added new sound effects to the whole combo run, the countdown, the climb, the payout and the two ways to lose it
Added trigger button icons for controllers, so the grab prompt actually shows you a button now
Brazilian Portuguese is now available 🇧🇷 Huge thanks to the Traduz Brasil team for their help in bringing this localization to life!
Fixes:
Fixed some fruit upgrades giving you literally no improvement even though you paid for them
Fixed upgrades being on sale that can't do anything yet, they're closed with a reason now
Fixed the combo countdown sound being way too quiet and completely flat, you can hear it across the garden now
Fixed guests not seeing anything when they bank a combo, the money just appeared out of nowhere
Fixed it being unclear whose combo it is in coop, there's a marker over the player's head now
Fixed the host sometimes having to walk over a coin twice, guests and solo players never had this so it looked random
Fixed the night locking up after a language change, which left you unable to sleep
Fixed the fruit cards spreading across the screen and covering the combo ring as you unlock more fruits
Fixed menu tabs overlapping each other in languages with longer words
Fixed the controls page in Settings being incomplete and showing Xbox button names to everyone, it names your own controller's buttons now
Fixed Pocket Ledger being on E, which is also the key to grab the tree, so selling from the tree just made you let go. It's on R now (D-pad right)
Revised the whole Turkish translation
Thank you for all the reviews and the feedback, we read every single one. Coop optimization is still not where we want it, but this update takes another real bite out of it and we're not done.
We still might make mistakes while translating, so if you come across something odd in your language please tell us.
If you find any bugs or want to share an opinion you can reach us via the usual channels, Discord or mail: [email protected]
One note: this update changes the network protocol, so both players need the current version to play together.
See you
Apei / zerotask.
Chinese translation improvements:
Some translation errors in Simplified and Traditional Chinese have been fixed and the overall translations have been improved.
More language support will come in the future!
Apei / zerotask.
Hey,
We're officially FULLY SUPPORT languages below:
English
Spanish - Spain
Spanish - Latin America
Russian
French
German
Simplified Chinese
Traditional Chinese
Japanese
Turkish
More language support will come in the future!
EEXimium / zerotask.
Hey, we have news about localization and further updates!
But first here are some bugfixes:
Fixes:
Fixed not seeing a selling animation while throwing a fruit to the mailbox
Fixed some controller prompts in the UI not showing correct buttons
Fixed a rare bug when the money you have goes past 2 billion gold, it resets itself negative 2 billion and you learn about the term "financial ruin"
Fixed a bug where if you shake a friend on the exit of the casino (left side of the house), they go out of bounds
Fixed a bug about combo gatherings going to your inventory one by one which takes forever
Fixed a rare bug where sometimes if you hit a certain amount of combo, you just get infinite amount of fruit, can sell infinitely and your inventory never fills up
Fixed a rare bug about coin spawn rates in coop mode
Further optimizations
Added:
Added a new screen to the "end of day" menu which shows click wars results in a day. You can see stats such as who shook who, who won more those versus battles, who stole more fruits from each other.
NEW FEATURES - CUSTOMIZATION - LOCALIZATION
We read all of the reviews, all of the feedback that you give in both steam and social media couldn't be happier about it.
We are aware about the coop playing optimization is not in a good spot right now but we're working on it and in every update we optimize it further.
There are lot's of people naturally wanting more customization options. We would love to see more options given to our little bald guy, and there will be in the future! But we have some problems to solve first such as optimization and localization.
Speaking of, we're aware of some languages not displaying properly such as Chinese. The very next update will fix our issues about localization almost completely. And it will be here soon, you won't have to wait that much.
But we still might make mistakes while translating, so if you happen to come across some issue about translation you can contact us.
As I've said before, we value the Steam reviews so don't be shy and write what you think about the game in the review section (hopefully positive ones)
As always, if you come across any bugs/issues or if you want to share an opinion with us you can contact us via the usual channels: Discord or mail: [email protected]
And with the launch of Shake it Co, we've updated our website, it looks cool you can check it out: https://www.zerotaskstudios.com/
See you
EEXimium / zerotask.
Hey
We're aware of optimization issues on the guest player side while playing coop and we're working on it.
This bugfix fixes below issues:
Fixed some localization issues between multiple languages.
Fixed achievement "Perfect Timing" not popping up.
As always you can reach out to us in our Discord.
EEXimium / zerotask.
Current Release
Build 25980984
Uploaded Oct 21, 2026
System Requirements
How to Install
Shake it Co!.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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