Shift Happens
by Klonk Games · 22 Feb, 2017
20 downloads
Multiplayer · Cracked Only
Cracked Co-op Only
Online works only between cracked copies — you can't join official servers or players who bought the game.
ProtonDB: Platinum
About the Game

The two jello jelly creatures Bismo and Plom got connected in a tragic yet funny accident and thus can exchange their size and abilities at will. Welcome to the world of Shift Happens - the only game out there which doesn't take a closer look at the body mass index and where players are actually forced to work togehter (and occasionally stab each other in the back).
Experience thrilling adventures in four totally different worlds:
- Explore a freaked out laboratory where Bismo and Plom had their accident!
- Uncover the secrets of the overgrown green forests...
- ... and survive the dry canyons where a deadly wind awaits you...
- ... just to prepare you for the bitingly cold caves!

The twist: Shift Happens is pure fun for solo players, yet its full potential can only be experienced together. Play it with your best friend while hanging around on a couch enjoying a pizza. Together you can solve puzzles and fight over precious coins. Coordination and communication are key to a successful journey. We recommend using gamepads for maximum enjoyability™.
The game also features a singleplayer mode with different level content. Although the game is primarily meant to be played by two people, you can play the completely different singleplayer levels without another person.


The game features all the good things you should expect from a co-op platformer:
- Over 40 levels of handcrafted fun
- Local and online co-op gameplay
- Extra challenges/rewards in the levels for completionists and explorers
- More than 30 different levels designed for the singleplayer mode
- 8 unlockable bonuslevels (4 single- & 4 multiplayer)
- Achievements
- And timechallenges for each level
Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 7040769
Up to date
Version 1.1
Aug 3, 2017
http://www.shifthappensgame.com/images/steam/patch_v1.1_lobby_hats/steam_capsulemain.png
Almost four months have passed now and we have been quiet for a long time since the release of Shift Happens v1.0. To celebrate our first patch the game will be on discount for 20% for a week! :)
We were working on different other projects (contract work) but collected all the feedback in the forums and tried to squeeze in as much extra time as we could to improve Shift Happens.
We also felt that the hat feature we implemented was too hidden in the game to get recognized and so we changed it. Now you can simply select any hat in the lobby. You might also recognize some of your favourite youtubers amongst them:
http://www.shifthappensgame.com/images/steam/patch_v1.1_lobby_hats/hats.gif
http://www.shifthappensgame.com/images/steam/patch_v1.1_lobby_hats/hats2.gif
We also fixed a few issues, mostly online multiplayer things:
Huge thanks to everyone that bought the game, wrote a review or simply liked us on our social media channels. We appreciate it very much.
Cheers,
Team of Klonk
PS: Want to contact us? Try our Facebook or Twitter Pages:
Shift Happens:
Facebook Shift Happens
Twitter Shift Happens
Our company Klonk:
Facebook Klonk Games
Twitter Klonk Games
View on Steam
Post Release Patch v1.1 and 20% discount!
Almost four months have passed now and we have been quiet for a long time since the release of Shift Happens v1.0. To celebrate our first patch the game will be on discount for 20% for a week! :)
We were working on different other projects (contract work) but collected all the feedback in the forums and tried to squeeze in as much extra time as we could to improve Shift Happens.
We also felt that the hat feature we implemented was too hidden in the game to get recognized and so we changed it. Now you can simply select any hat in the lobby. You might also recognize some of your favourite youtubers amongst them:
http://www.shifthappensgame.com/images/steam/patch_v1.1_lobby_hats/hats.gif
http://www.shifthappensgame.com/images/steam/patch_v1.1_lobby_hats/hats2.gif
We also fixed a few issues, mostly online multiplayer things:
- Added "FXAA" Option for Anti-Aliasing in settings
- Fixed "Don't be mad at your friend" timechallenge achievement.You will need to replay (and pass) any multiplayer timechallenge to finally unlock this achievement.
- Fixed an input menu bug with custom settings
- Fixed graphic issues in credits scene
- Network: Improved sync in general
- Network: Fixed chain coin async
- Network: Fixed size async
- Network: Fixed endless loading screen
- Network: Fixed dead players snapping
- Network: Fixed holodeck effect playing for client on restarted timetrials
- Network: Fixed cutscene async in winroom
Huge thanks to everyone that bought the game, wrote a review or simply liked us on our social media channels. We appreciate it very much.
Cheers,
Team of Klonk
PS: Want to contact us? Try our Facebook or Twitter Pages:
Shift Happens:
Facebook Shift Happens
Twitter Shift Happens
Our company Klonk:
Facebook Klonk Games
Twitter Klonk Games
http://www.shifthappensgame.com/images/steam/last_patch_before_release/header_img.png
Hey gals and boys! First off, a late happy new years to you all. All Klonkers have had their hard-earned vacations over christmas and new years and we are back in 2017 with fresh energy.
We are so very happy to tell you guys, that this will be the last patch before our final release. Everybody has been busy working on the game and finishing the last stage, the grotto!
Although the release date is still not exactly set in stone, we can definitely say it will be soon and launched for Steam, XBOX and PS4 aswell!
For everybody that has had the game on the wishlist for a while now and always waited for the full release, I'd like to tell you that we will raise the price for the full launch to 14,99$. This means, you should definitely get it now since it will be a little bit more expensive when fully released. And you'll get the same version anyways.
As a reminder, the game will fully feature the following content:
We also have a few small fixes for you :)
General:
Netcode:
We also updated the whole Store Page!
Enjoy everybody!
All the best,
Team of Klonk
View on Steam
Happy new years!
Hey gals and boys! First off, a late happy new years to you all. All Klonkers have had their hard-earned vacations over christmas and new years and we are back in 2017 with fresh energy.
We are so very happy to tell you guys, that this will be the last patch before our final release. Everybody has been busy working on the game and finishing the last stage, the grotto!
Although the release date is still not exactly set in stone, we can definitely say it will be soon and launched for Steam, XBOX and PS4 aswell!
15% off, should I get the game now or wait?
For everybody that has had the game on the wishlist for a while now and always waited for the full release, I'd like to tell you that we will raise the price for the full launch to 14,99$. This means, you should definitely get it now since it will be a little bit more expensive when fully released. And you'll get the same version anyways.
As a reminder, the game will fully feature the following content:
- Local and Online Co-op
- 32 singleplayer level incl. 4 unlockable bonuslevel
- 41 multiplayer level incl. 4 unlockable bonuslevel
- Story cutscenes
- unlockable hats via a code
- 31 unlockable achievements
- 6 Trading Cards
We also have a few small fixes for you :)
Fixes
General:
- Fixed a bug where the "reset controls"-message always appeared for no reason
- Fixed a bug that was caused when you lifted a crate over an edge
- Added a new picture in the input menu for PS4 controllers
Netcode:
- Fixed a bug where Bismo & Plom stayed inactive in the main menu when leaving an online session
We also updated the whole Store Page!
Enjoy everybody!
All the best,
Team of Klonk
http://www.shifthappensgame.com/images/steam/announcement_overdue_update/header_img.png
Hey girls and boy! First off, I owe you all an apology:
It has been so very quiet around the forums and the launch of Shift Happens and I am sorry for that!
For everyone that was wondering why the game still hasn't launched yet, I will try to clarify and give an insight into what's happening @Klonk Games lately.
Although we thought the launch would be this july we had to delay it to an - even for us - unknown date.
This was back in August, pre-gamescom and now it is November already. During this time a lot has happened for us, especially when it comes to marketing the game.
That said, our initial plan was to release Shift Happens on steam this july together with the XBOX One version simultaneously.
Now, speaking from a marketing point of view as a small developer, everybody you talk to regarding this issue will tell you that timing your launch means "everything". Simply said, your release date will have a big impact on how your game will eventually sell. Obviously there's a lot more to it than just the release date but it plays an important role anyways. Most importantly, releasing an indie game in Q4 (sept to december) is always a higher risk because around this time all the bigger companies are announcing and releasing their triple A titles. So chances are very low for your game to get picked up by press and therefore won’t get much attention or any at all. Of course, there might be exceptions but exceptions prove the rule, right?
With this in mind, we had lots of discussions and came to the conclusion that, since we didn't manage to get everything perfectly done for a launch in early august, we would have to delay the release even further.
Now you might obviously ask: "Well, if you had to delay the launch, why hasn't there been an update/patch on steam?"
One reason is staying alive. As mentioned a lot of times, we are constantly doing contract works to make ends meet and still be able to develop Shift Happens.
The other reason for this is that we had to switch yet again to a newer version of the engine we use, which is Unity 3D. From a game dev's point of view, having to switch to a newer version of your engine sometimes can mean re-doing a whole lot of work. In our case it meant playtesting (looking for old/new bugs) and lightbaking EVERYTHING again. Lightbaking is a procedure that takes a long time and a lot effort. Very simply put, lightbaking takes real time lighting from a scene and "bakes" it onto your objects so they look illuminated. This process comes with a lot of issues/bugs itself which means setting it up with parameters that work is a walk on a tightrope itself. Now having to re-do this with an updated lightbaking process means re-setting every parameter again to ensure the game looks still like before the engine update. That alone took us 2 months. Which brings me to my last point:
We have currently finalized light baking processes and bugs that came with the update of Unity. This patch is a bigger one due to the re-done lightmaps and will include a few bugfixes as well, but mostly minor things.
With all that explained, we are aiming for a simlaunch for early 2017 Q1 where we will launch on every platform Steam, XBOX One and PS4.
The full release will still feature the current game including:
I'd also like to encourage everyone to give feedback or ask questions if there are any!
Other than that I will make sure to update you more consistently on what is happening or if anything has changed for the release of the game. Believe me when I say there's nothing more that we want than to finally release our baby "Shift Happens”
Cheers,
Team of Klonk
View on Steam
Hey girls and boy! First off, I owe you all an apology:
It has been so very quiet around the forums and the launch of Shift Happens and I am sorry for that!
For everyone that was wondering why the game still hasn't launched yet, I will try to clarify and give an insight into what's happening @Klonk Games lately.
Although we thought the launch would be this july we had to delay it to an - even for us - unknown date.
This was back in August, pre-gamescom and now it is November already. During this time a lot has happened for us, especially when it comes to marketing the game.
Timing is everything
That said, our initial plan was to release Shift Happens on steam this july together with the XBOX One version simultaneously.
Now, speaking from a marketing point of view as a small developer, everybody you talk to regarding this issue will tell you that timing your launch means "everything". Simply said, your release date will have a big impact on how your game will eventually sell. Obviously there's a lot more to it than just the release date but it plays an important role anyways. Most importantly, releasing an indie game in Q4 (sept to december) is always a higher risk because around this time all the bigger companies are announcing and releasing their triple A titles. So chances are very low for your game to get picked up by press and therefore won’t get much attention or any at all. Of course, there might be exceptions but exceptions prove the rule, right?
With this in mind, we had lots of discussions and came to the conclusion that, since we didn't manage to get everything perfectly done for a launch in early august, we would have to delay the release even further.
Why no patches/updates
Now you might obviously ask: "Well, if you had to delay the launch, why hasn't there been an update/patch on steam?"
One reason is staying alive. As mentioned a lot of times, we are constantly doing contract works to make ends meet and still be able to develop Shift Happens.
The other reason for this is that we had to switch yet again to a newer version of the engine we use, which is Unity 3D. From a game dev's point of view, having to switch to a newer version of your engine sometimes can mean re-doing a whole lot of work. In our case it meant playtesting (looking for old/new bugs) and lightbaking EVERYTHING again. Lightbaking is a procedure that takes a long time and a lot effort. Very simply put, lightbaking takes real time lighting from a scene and "bakes" it onto your objects so they look illuminated. This process comes with a lot of issues/bugs itself which means setting it up with parameters that work is a walk on a tightrope itself. Now having to re-do this with an updated lightbaking process means re-setting every parameter again to ensure the game looks still like before the engine update. That alone took us 2 months. Which brings me to my last point:
This patch/update
We have currently finalized light baking processes and bugs that came with the update of Unity. This patch is a bigger one due to the re-done lightmaps and will include a few bugfixes as well, but mostly minor things.
Full Release date and content
With all that explained, we are aiming for a simlaunch for early 2017 Q1 where we will launch on every platform Steam, XBOX One and PS4.
The full release will still feature the current game including:
- the 4th and last stage of the game, The Grotto! (10+1 Bonuslevel in multiplayer and 7+1 bonuslevel in singleplayer)
- The story cutscenes, explaining Bismo and Plom's connection
- Bug fixes.
I'd also like to encourage everyone to give feedback or ask questions if there are any!
Other than that I will make sure to update you more consistently on what is happening or if anything has changed for the release of the game. Believe me when I say there's nothing more that we want than to finally release our baby "Shift Happens”
Cheers,
Team of Klonk
Current Release
7040769
Uploaded Jul 21, 2021
System Requirements
OS
N/A
CPU
AMD Phenom II X4 N930 2GHz
RAM
2 GB RAM
GPU
Mobility Radeon HD 5650
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run Shift Happens.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
1.4 GB
Build
7040769
Password: cracked-games.org or 123
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View AllDownload Shift Happens for PC with a direct link or via torrent. Get the full version of Shift Happens for free. Shift Happens is a Action released by Klonk Games.