About the Game
Misc Games, the creators of the highly-popular commercial fishing franchises Fishing: North Atlantic and Fishing: Barents Sea, proudly present their brand-new title: Ships At Sea. This exciting release introduces multiplayer co-op and competitive modes, delivering the dynamic gameplay experience fans have been eagerly awaiting.
Ships At Sea, the next generation of ship simulation, introduces service and cargo vessels for the first time. Build your career in service, cargo, or commercial fishing as you venture into the untamable Norwegian Sea. Join a company with your friends to collaborate on tasks and missions, share resources, or run your own company in the same session to compete against others in a shared multiplayer world.
In partnership with Nvidia, we are proud to introduce the cutting-edge WaveWorks water shader, which delivers a cinematic-quality ocean simulation. Complementing this, we've implemented a fully overhauled, physically based buoyancy system to ensure vessels of all sizes behave realistically on the water. To deepen player immersion, the dynamic weather system is built around two core components that work in harmony to bring the world to life. From rain and fog to lightning and storms, these elements create a vivid, ever-changing environment where no two journeys feel the same, adding realism and unpredictability to every maritime journey.
Above all, Ships At Sea takes a bold step forward by allowing players to explore authentically recreated harbors in Lofoten, Norway. Immerse yourself in the vibrant port life—visit shops to purchase tools and equipment, or stop by the shipyard to upgrade, maintain, and repair your vessels.
Building on the success of our previous games, Ships At Sea offers an atmospheric and highly realistic environment featuring accurate maps, licensed ships and equipment. With stunning graphics, the game delivers striking, immersive visuals, providing the ultimate ship simulation experience. Embark on this journey and claim your place as a master of the seas!

To ensure a fully engaging maritime experience, Ships At Sea incorporates advanced technologies to enhance gameplay quality. The game supports Nvidia DLSS Frame Generation and AMD FSR 3 & 4 Upscaling, boosting performance by generating new frames and improving FPS. Additionally, Intel® XeSS is supported, and color settings can be adjusted to accommodate players with color vision deficiencies.
Features
Single-player and Multiplayer: Play solo or join up to 4 players in a co-op or competitive multiplayer experience.
Developed with Unreal Engine 5
Company Feature: Join a company with friends to share resources and complete tasks, either collectively on the same boat or individually with your ships. Alternatively, you can create separate companies within the same session to compete for success.
Diverse Career Paths: Explore a variety of careers in the maritime world:
Cargo Transporter: Master the reworked cargo system, efficiently stack and place goods onboard your ship, laying the foundation for container ships.
Service Operator: Command a service ship to conduct maintenance and critical repairs to maritime infrastructure and support other vessels.
Commercial Fishing: Start with basic equipment and progress to advanced techniques like jigging, longline, and net fishing to catch diverse species such as halibut, salmon, and spotted catfish.
Authentic Wheelhouse Experience: Operate fully functional instruments in the wheelhouse, including:
Sonar with three distinct modes (history, forward, and 360° views).
Radar, Radio, and Autopilot systems for precise navigation and communication.
Expansive Open-World Map: Discover the Lofoten region of Norway in a realistic 46 x 46 km map with a true-to-life 1:1 scale.
Boat Class Certificates: Progress through different classes to unlock and pilot advanced vessels.
Next-Level Ocean Simulation: Experience Nvidia’s WaveWorks and a fully reworked, physically-based buoyancy system for realistic vessel behavior.
Character Customization: Customize clothing and gear based on your chosen career path.
Boat Customization: Modify and personalize your vessels for enhanced performance and aesthetics.
Dynamic Weather: Encounter immersive weather conditions like storms and fog, which you can freely adjust during a session.
Licensed Ships, Equipment, and Navigation Systems: Operate authentic, licensed vessels and utilize real-world tools and systems from the maritime and fishing industry, ensuring a truly immersive and realistic simulation experience.
Marine AI-System
Screenshots
16 images
Version Information
Steam Patch Notes
Official update history
Ahoy Captains,
This update focuses on stability improvements and fixes, with particular attention to dedicated servers and edge-case crashes.
For those new to dedicated servers, you can find a setup guide for the Ships At Sea: Dedicated Server Guide
We’ve also updated our roadmap to reflect the upcoming updates. Next, we’re sailing towards v0.8.7, which will introduce the first of the Class 4 ships. The roadmap will continue to be updated regularly throughout development to keep you informed of our progress: Roadmap
Changelog
Added steam_appid.txt to the dedicated server (manual setup is no longer required)
Fixed NPC blurring issue
Fixed a rare crash in the component class
Fixed a rare crash involving company-owned boats
Fixed memory leak on the dedicated server related to the water mask capture component tick
Fair Winds and Happy Sailing!
Team Misc Games
A small hotfix addressing a visual issue with NPC crew behaviour:
Fixed NPC crew sliding instead of walking on ships
Ahoy Sailors!
We’ve just released a new patch for v0.8.6, focusing on improving overall stability and addressing several issues reported by the community. This update includes fixes for crashes, savegame issues, and general improvements to ensure a smoother experience throughout the game.
We’d like to thank everyone for your valuable feedback and reports — they help us quickly identify and resolve issues as we continue to refine Ships At Sea.
Fishing Clarification
We’ve seen reports from players experiencing longlines returning with no fish, even after extended soak times.
With the new fishing system introduced in v0.8.6, the optimal soak time is now around 17 in-game hours. After this point, catches will no longer accumulate. Currently, as the gear decay system is not yet fully implemented, fish may disappear from the line if it is left in the water for too long. This is a temporary behaviour until the full system is in place, planned for the upcoming update v0.8.7.
Additionally, if you are using an older savegame where gear was deployed before updating to v0.8.6, it will not function with the new fish ecosystem. In these cases, hauling old buoys or lines will often result in no catch. However, once you deploy new gear, the fish ecosystem will work as expected.
If you feel that longline catch yields are currently too low compared to net fishing, please keep in mind that the new fish ecosystem has just been introduced with v0.8.6. We will continue to monitor, rebalance catch rates, and adjust the overall economy in upcoming updates.
Stability & Savegame Improvements
This patch also addresses several important issues related to savegames and overall stability. We have fixed problems with auto-save not functioning correctly on dedicated servers, as well as an issue where the DedicatedServerSettings.ini file could be repeatedly deleted. If the issue persists, we recommend reinstalling the dedicated server to resolve it.
Additionally, a bug that set the time simulation to 0 after upgrading certain savegames has also been fixed.
Changelog
Adjusted the door to the sorting room on Class 3 Fishing Vesel (Turbo) to prevent the crew from getting stuck
Fixed a certificate-related crash
Fixed a reference crash
Fixed crash with buoys
Fixed crash with Intel AI Booster/NPU
Fixed the floating propeller on Skomcat
Fixed binoculars overlapping the searchlight control panel on Flippy
Fixed the issue with auto-save not saving correctly on dedicated servers
Fixed the issue where DedicatedServerSettings.ini was repeatedly deleted
Fixed issue with some savegames having time simulation set to 0 after upgrading
Fixed a memory leak that could potentially cause crashes after prolonged gameplay
Improved night lighting with clouds
Updated savegames for cargo areas and cranes
Updated Japanese localization
Thanks again for your continued support — it’s clear we’re moving in the right direction, and we look forward to bringing you more improvements in the upcoming updates.
Happy Sailing - Team Misc Games
A small hotfix that fixes the crash when loading savegames.
Changelog
Fixed a crash when trying to load a savegame
Updated loca
We’ve just deployed a small hotfix with the following fix:
Fixed floating cargo when playing as a client in multiplayer
If you continue to experience issues after updating, we recommend verifying the integrity of your game files via Steam, as this can resolve many common problems.
Performance Tips
If you’re experiencing lower performance, especially after updates, here are a few settings that can help:
Lower Global Illumination quality (this has a significant performance impact)
Reduce Shadow Quality
Disable or lower Post-Processing effects if needed
Close background applications while playing
We’re also actively working on further performance improvements, and optimization will remain a focus going forward.
Thank you for your continued support and for helping us improve Ships At Sea 🚢
Happy Holidays, Fair Winds and Safe Sailing!
- Team Misc Games
Ahoy Sailors!
[p align="start"][p align="start"]Another small hotfix deployed: Fixed a random inventory crash[p align="start"][p align="start"]Fair Winds and Happy Sailing!Ahoy Sailors!
Hotfix deployed: Fixed an issue where clients were unable to haul fish.
Fair Winds and Happy Sailing!
Ahoy Captains!
This Patch brings significant improvements to ship physics and handling, making vessels feel more realistic and responsive on water. Thanks to all the reports and feedback during the Public Test — we hope we’ve addressed everything you raised.
Alongside these changes, the patch also includes multiple fixes, UI & performance improvements, and quality-of-life updates.
Ship Physics, Buoyancy & Handling (Major Improvements)
Improved slamming forces and engine torque calculations
Improved steering efficiency at low speeds
Added an efficiency factor for rudder wash from propellers at low speeds
Implemented an engine overload effect when abruptly changing gear direction for example in reverse
Fixed an issue where the boat continued accelerating while the clutch was in neutral/idle
Fixed a throttle control issue where the power value could get stuck at 100%, preventing clutch operation
Adjusted center of mass on Turbo
Increased top speed on Class 2 service boat and Class 3 service ship
Fixed an issue where the second engine was incorrectly configured as an engine instead of a thruster
Fixed an issue preventing the client from fully turning the steering wheel when autopilot was enabled
Rebalanced all the boats and ships, adjusted propeller and engines
Engine, Systems & Boat Components
Fixed an issue preventing activation of the engine start button when the starter was engaged
Removed the second fuel gauge
Improved cabin lights on some boats
Fixed an issue where some boat parts remained invisible to clients for up to 10 seconds after activation
Fixed searchlight illumination issue on all boats and ships. The searchlight now reflects on the watersurface which was previously not possible.
Fishing, Gear & Cargo
Added ability to unequip longline bucket
Fixed issue where fish could get stuck on the hook after hauling a longline
Fixed issue where picking fish from net did not visually show the fish being picked up
Added fish info after untangling fish from the net
Fixed issue causing longline and net buoys to be invisible on the map
Removed temporary PingMe from the tool shop. Will be enabled again as soon the functionality is in place.
Removed debug lines from cargo items
UI, HUD & UX Improvements
Added HUD aspect ratio setting for widescreen in options
Changed text to indicate events have expired rather than failed
Changed how weights display for container items
Corrected the order of scale application to input actions
Fixed issue where boat name displayed incorrectly when hovering over the map
Fixed issue where player username did not display correctly when joining another session
Fixed an issue where voting time displayed differently on host and client
Fixed map filter issue
Added Discord and Roadmap link buttons to the main menu
Added details about Sea Taxi (teleporting) to the Help section
[img src="{STEAM_CLAN_IMAGE}/44144563/ff847c9c5fc41a0dd7701658fbb92f469d1b1cd2.jpg"]
Missions & Gameplay
Fixed issue where client could not proceed with the Whale Watching mission
Save / Load & Session Stability
Improved how the timer is set during savegame loading
Improved loading profile after session quit
World Changes & Locations
You can now use Sea Taxi to jump between locations in Port Røst, for example, between main port and port Glea.
Note: Teleportation between ports is one-way. You can only travel from small ports to main ports with a dry dock— not from main ports to small ports.
Port Glea is now the primary location for large cargo operations. Large cargo missions will spawn there.
Fair Winds and Happy Sailing!
Team Misc Games
Public Test Update v0.8.4.1625 – Patch Now Live!
Fellow sailors!
This Public Test patch brings several important improvements and fixes based on the many detailed reports and feedback from our community. Highlights of this update include:
Rebalanced engines across all boats, including a fix for the sudden throttle drop reported by multiple players
Major fixes to crew and passenger behavior, including resolving the issue where NPCs could fall overboard
Level-design corrections to shallow-water areas in several parts of the map to improve navigation and prevent unintended stranding
A targeted performance fix near Værøy, addressing the heavy frame drops reported by the community
Autopilot – AUTO Mode
In AUTO mode, the autopilot maintains the set heading/course. Players can freely adjust the heading using the rotary knob to port or starboard, and the knob can be physically rotated for precise course corrections.
Manual steering will override both NAV and AUTO modes when avoiding obstacles. After manual input, NAV mode will correct the vessel back to its planned route, while AUTO mode will return to the previously set heading.
Floating Pier at the Fish Farm
A temporary floating pier has been added at the fish farms to make docking smoother and prevent the Class 3 cargo ship from undocking after loading a savegame. This is an interim improvement — a full fish farm overhaul is planned for a future update.
Fixed and adjusted price for fish sold from fish farm, which solves the money exploit
These improvements come alongside many additional bug fixes, optimizations, and small quality-of-life additions. Full changelog is listed below:
Changelog
Added
Floating pier at the fish farm to simplify docking and prevent class 3c argo ship from undocking after loading a save
Green battery charge indicator for the power drill
Graying-out of quickslot items when none are available in the inventory
Message shown after starting a vote to move an item to the warehouse
Object placed on the counter after NPC order acceptance in the kiosk
Passenger missions in Fenes and Helligvær
HUD prompts with input hints for the drill and flashlight
Refuel stations in Helligvær and Stavøya
Second docking location in Sørvågen for improved ship spawning
FSR 3.1 Frame Generation support
Adjusted / Rebalanced
Adjusted fish farm selling prices
Adjusted max zoom on the class 3 service ship and fishing ship to prevent culling of outer doors
Adjusted which cargo types certain ports allow
Engines rebalanced across all boats; fixed sudden throttle drop
Improved
Improved lighthouse code
Improved lights inside the lighthouse
Improved interaction feedback on circuit breakers in switchgear
Improved rudder control on certain ships when reversing
Improved level design across the map
Inventory now displays item weights
Blocked player interaction when the kiosk is full
Blocked players from leaving port areas
Minor performance improvements around the map
Disabled passenger disembarkation at sea
Fixed
Crash related to the warehouse system
Boat names not displaying correctly
Boats and ships not spawning correctly in specific ports
Broken cubemap on a window in Rost
Fish not visible to clients during production
Fish not appearing when hauling the longline
Crew getting stuck when unassigning from kiosk duty
Customization locker issues
Doors not rusting on Nordland and Skomcat
Gutting issues on the Turbo
Gutting knife appearing twice
Ice buildup on instruments
Keyboard movement on the map
Net fishing not functioning
“Next fish” button not working during gutting
Passenger spawning below the port in Vedøya
Quickslot issues for clients
Incorrect string in the towing mission
Whale watching mission not progressing for clients
Incorrect profile playtime (when it should have been zero)
AUTO mode rotary knob blocking autopilot heading changes
Rudder adjustment knob moving in only one direction
Player getting stuck inside the office after save/load
Rowboat spawning after exiting Dry Dock even without an active boat
Skomcat failing to dock after activation in Sørvågen
Weather sound effect volume not applying during the first two seconds after launching the game
Player unable to rotate steering wheel while autopilot was enabled
Crew members and passengers falling overboard
Fish jittering on the conveyor belt
Moving snow/puddle textures while driving
Snow flickering
Incorrect “Throttle lever” prompt during ship repair
Inconsistent Dry Dock entrance widget behavior
Performance drop near Værøy
Shallow water issues in several map areas
Wind speed unit mismatch between the HUD and the Weather Settings - Wind Speed
Thank you for sailing with us — your feedback keeps shaping Ships At Sea. Stay safe out there, Salute, Captains!
If you experience any issues after updating, please verify the integrity of your game files through Steam to ensure everything is installed correctly.
Changelog
- Fixed a crash when loading a save game
Team Misc Games
Here is a small hotfix that fixes the issue with gutting not working and crash with player profiles.
Changelog
- Fixed a crash with some player profiles
- Fixed issue with gutting not working
Team Misc Games
Here is a small update that improved the docking at fish farms with Tier 3 ships and fixes the issue with some medium cargo areas spawning cargo out of reach with the crane.
Changelog
- Fixed issue with some medium cargo areas spawning items out of reach for crane in some ports
- Improved docking area on Fish Farm, should be easier to dock with T3 ship
Team Misc Games
Current Release
24052024
Uploaded May 28, 2024
System Requirements
How to Install
Sas.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
24.2 GB
24052024
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