Ships At Sea
by Misc Games · 23 May, 2024
56 downloads
About the Game
Misc Games, the creators of the highly-popular commercial fishing franchises Fishing: North Atlantic and Fishing: Barents Sea, proudly present their brand-new title: Ships At Sea. This exciting release introduces multiplayer co-op and competitive modes, delivering the dynamic gameplay experience fans have been eagerly awaiting.
Ships At Sea, the next generation of ship simulation, introduces service and cargo vessels for the first time. Build your career in service, cargo, or commercial fishing as you venture into the untamable Norwegian Sea. Join a company with your friends to collaborate on tasks and missions, share resources, or run your own company in the same session to compete against others in a shared multiplayer world.
In partnership with Nvidia, we are proud to introduce the cutting-edge WaveWorks water shader, which delivers a cinematic-quality ocean simulation. Complementing this, we've implemented a fully overhauled, physically based buoyancy system to ensure vessels of all sizes behave realistically on the water. To deepen player immersion, the dynamic weather system is built around two core components that work in harmony to bring the world to life. From rain and fog to lightning and storms, these elements create a vivid, ever-changing environment where no two journeys feel the same, adding realism and unpredictability to every maritime journey.
Above all, Ships At Sea takes a bold step forward by allowing players to explore authentically recreated harbors in Lofoten, Norway. Immerse yourself in the vibrant port life—visit shops to purchase tools and equipment, or stop by the shipyard to upgrade, maintain, and repair your vessels.
Building on the success of our previous games, Ships At Sea offers an atmospheric and highly realistic environment featuring accurate maps, licensed ships and equipment. With stunning graphics, the game delivers striking, immersive visuals, providing the ultimate ship simulation experience. Embark on this journey and claim your place as a master of the seas!

To ensure a fully engaging maritime experience, Ships At Sea incorporates advanced technologies to enhance gameplay quality. The game supports Nvidia DLSS Frame Generation and AMD FSR 3 & 4 Upscaling, boosting performance by generating new frames and improving FPS. Additionally, Intel® XeSS is supported, and color settings can be adjusted to accommodate players with color vision deficiencies.
Features
Single-player and Multiplayer: Play solo or join up to 4 players in a co-op or competitive multiplayer experience.
Developed with Unreal Engine 5
Company Feature: Join a company with friends to share resources and complete tasks, either collectively on the same boat or individually with your ships. Alternatively, you can create separate companies within the same session to compete for success.
Diverse Career Paths: Explore a variety of careers in the maritime world:
Cargo Transporter: Master the reworked cargo system, efficiently stack and place goods onboard your ship, laying the foundation for container ships.
Service Operator: Command a service ship to conduct maintenance and critical repairs to maritime infrastructure and support other vessels.
Commercial Fishing: Start with basic equipment and progress to advanced techniques like jigging, longline, and net fishing to catch diverse species such as halibut, salmon, and spotted catfish.
Authentic Wheelhouse Experience: Operate fully functional instruments in the wheelhouse, including:
Sonar with three distinct modes (history, forward, and 360° views).
Radar, Radio, and Autopilot systems for precise navigation and communication.
Expansive Open-World Map: Discover the Lofoten region of Norway in a realistic 46 x 46 km map with a true-to-life 1:1 scale.
Boat Class Certificates: Progress through different classes to unlock and pilot advanced vessels.
Next-Level Ocean Simulation: Experience Nvidia’s WaveWorks and a fully reworked, physically-based buoyancy system for realistic vessel behavior.
Character Customization: Customize clothing and gear based on your chosen career path.
Boat Customization: Modify and personalize your vessels for enhanced performance and aesthetics.
Dynamic Weather: Encounter immersive weather conditions like storms and fog, which you can freely adjust during a session.
Licensed Ships, Equipment, and Navigation Systems: Operate authentic, licensed vessels and utilize real-world tools and systems from the maritime and fishing industry, ensuring a truly immersive and realistic simulation experience.
Marine AI-System
Screenshots
16 images
Version Information
Steam Patch Notes
Official update history
- Fixed an issue with dedicated server for Linux
- Fixed an issue preventing support crafts from docking at the lighthouse close to Helligvær
- Fixed issue where crew can get stuck after loading a savegame
Ahoy Sailors!
We've just released another update focused on stability, multiplayer, and resolving several issues reported by the community. Thank you to everyone who continues to share feedback and bug reports—they help us improve Ships At Sea with every update.
Changes:
Fixed a crash related to save games on Dedicated Servers
Fixed an issue preventing clients from adding routes on the world map
Fixed an issue causing crew members to get stuck on the open hatch in the Class 3 Fishing Ship
Fixed an issue where Private/Invite Only multiplayer sessions became stuck on the loading screen
Fixed an issue where ship color changes were not saved correctly
Fixed physics instability when placing cargo on non-cargo vessels
Thank you once again for your continued support, feedback, and patience. We wish you all a wonderful summer, fair winds, and calm seas—we'll see you again soon with Update v0.8.8! ⚓☀️
Ahoy Sailors,
Following the release of Update v0.8.7, we'd like to thank everyone for the fantastic feedback and bug reports. Your reports have been invaluable in helping us identify and resolve issues quickly. This update focuses on stability and polishing several systems based on your feedback.
Fixes & Improvements
Improved the Flammen waterjet nozzle trim behavior, which previously affected vessel speed in reverse.
Previously, correctly trimming the waterjet nozzle up (located at the stern of the boat) raised the bow, but incorrectly reduced the vessel's speed. Conversely, trimming the nozzle down increased the vessel's speed. The trim system has now been corrected to behave as expected. When the nozzle is down and the bow is up, it reduces the drag, and the speed increases to 2-3 knots in nice weather.
Fixed a crash that could occur when loading a save game with a specific font
Fixed an issue causing duplicate auto-save entries in the Load Game menu
Fixed an issue preventing support crafts from docking at the small fuel station in Røst
Fixed an issue preventing players from switching the autopilot mode on a dedicated server
Fixed an issue where Flammen could take damage while secured on the mothership
Fixed an issue where physical gauge speed indicators displayed the selected speed unit instead of always showing knots
Fixed an issue where players could become stuck when boarding Nordland equipped with both cranes
Fixed an issue where the Purchase button became inaccessible when a ship description was too long
Fixed steering behavior on the Skomcat
Fixed an issue where the total fuel capacity did not update after changing the volume unit
Improved shallow water around Stavøya port
Improved the seamarker platform to allow Class 2 boats to dock
Improved the speedometer
Improved the spawn locations of wind turbine blade barges to reduce the chance of blocked deployments
Important Note
Some players have reported that they are unable to place waypoints after updating the game. If you experience this issue, please verify the integrity of your game files through Steam. This has resolved the problem for affected players.
As always, thank you for your continued feedback and support. We'll keep improving Ships At Sea together with the community.
Team Misc Games
We've just released a small hotfix addressing a few issues reported by the community:
Fixed an issue where players were unable to purchase longlines for the Conquest
Fixed an issue causing NPCs to get stuck on the Windy and Turbo vessels
Fixed an issue where the dedicated server list could not be scrolled further
Thank you for your continued feedback and support! ⚓
Team Misc Games
Ahoy Captains,
This update focuses on stability improvements and fixes, with particular attention to dedicated servers and edge-case crashes.
For those new to dedicated servers, you can find a setup guide for the Ships At Sea: Dedicated Server Guide
We’ve also updated our roadmap to reflect the upcoming updates. Next, we’re sailing towards v0.8.7, which will introduce the first of the Class 4 ships. The roadmap will continue to be updated regularly throughout development to keep you informed of our progress: Roadmap
Changelog
Added steam_appid.txt to the dedicated server (manual setup is no longer required)
Fixed NPC blurring issue
Fixed a rare crash in the component class
Fixed a rare crash involving company-owned boats
Fixed memory leak on the dedicated server related to the water mask capture component tick
Fair Winds and Happy Sailing!
Team Misc Games
A small hotfix addressing a visual issue with NPC crew behaviour:
Fixed NPC crew sliding instead of walking on ships
Ahoy Sailors!
We’ve just released a new patch for v0.8.6, focusing on improving overall stability and addressing several issues reported by the community. This update includes fixes for crashes, savegame issues, and general improvements to ensure a smoother experience throughout the game.
We’d like to thank everyone for your valuable feedback and reports — they help us quickly identify and resolve issues as we continue to refine Ships At Sea.
Fishing Clarification
We’ve seen reports from players experiencing longlines returning with no fish, even after extended soak times.
With the new fishing system introduced in v0.8.6, the optimal soak time is now around 17 in-game hours. After this point, catches will no longer accumulate. Currently, as the gear decay system is not yet fully implemented, fish may disappear from the line if it is left in the water for too long. This is a temporary behaviour until the full system is in place, planned for the upcoming update v0.8.7.
Additionally, if you are using an older savegame where gear was deployed before updating to v0.8.6, it will not function with the new fish ecosystem. In these cases, hauling old buoys or lines will often result in no catch. However, once you deploy new gear, the fish ecosystem will work as expected.
If you feel that longline catch yields are currently too low compared to net fishing, please keep in mind that the new fish ecosystem has just been introduced with v0.8.6. We will continue to monitor, rebalance catch rates, and adjust the overall economy in upcoming updates.
Stability & Savegame Improvements
This patch also addresses several important issues related to savegames and overall stability. We have fixed problems with auto-save not functioning correctly on dedicated servers, as well as an issue where the DedicatedServerSettings.ini file could be repeatedly deleted. If the issue persists, we recommend reinstalling the dedicated server to resolve it.
Additionally, a bug that set the time simulation to 0 after upgrading certain savegames has also been fixed.
Changelog
Adjusted the door to the sorting room on Class 3 Fishing Vesel (Turbo) to prevent the crew from getting stuck
Fixed a certificate-related crash
Fixed a reference crash
Fixed crash with buoys
Fixed crash with Intel AI Booster/NPU
Fixed the floating propeller on Skomcat
Fixed binoculars overlapping the searchlight control panel on Flippy
Fixed the issue with auto-save not saving correctly on dedicated servers
Fixed the issue where DedicatedServerSettings.ini was repeatedly deleted
Fixed issue with some savegames having time simulation set to 0 after upgrading
Fixed a memory leak that could potentially cause crashes after prolonged gameplay
Improved night lighting with clouds
Updated savegames for cargo areas and cranes
Updated Japanese localization
Thanks again for your continued support — it’s clear we’re moving in the right direction, and we look forward to bringing you more improvements in the upcoming updates.
Happy Sailing - Team Misc Games
A small hotfix that fixes the crash when loading savegames.
Changelog
Fixed a crash when trying to load a savegame
Updated loca
We’ve just deployed a small hotfix with the following fix:
Fixed floating cargo when playing as a client in multiplayer
If you continue to experience issues after updating, we recommend verifying the integrity of your game files via Steam, as this can resolve many common problems.
Performance Tips
If you’re experiencing lower performance, especially after updates, here are a few settings that can help:
Lower Global Illumination quality (this has a significant performance impact)
Reduce Shadow Quality
Disable or lower Post-Processing effects if needed
Close background applications while playing
We’re also actively working on further performance improvements, and optimization will remain a focus going forward.
Thank you for your continued support and for helping us improve Ships At Sea 🚢
Happy Holidays, Fair Winds and Safe Sailing!
- Team Misc Games
Ahoy Sailors!
[p align="start"][p align="start"]Another small hotfix deployed: Fixed a random inventory crash[p align="start"][p align="start"]Fair Winds and Happy Sailing!Ahoy Sailors!
Hotfix deployed: Fixed an issue where clients were unable to haul fish.
Fair Winds and Happy Sailing!
Ahoy Captains!
This Patch brings significant improvements to ship physics and handling, making vessels feel more realistic and responsive on water. Thanks to all the reports and feedback during the Public Test — we hope we’ve addressed everything you raised.
Alongside these changes, the patch also includes multiple fixes, UI & performance improvements, and quality-of-life updates.
Ship Physics, Buoyancy & Handling (Major Improvements)
Improved slamming forces and engine torque calculations
Improved steering efficiency at low speeds
Added an efficiency factor for rudder wash from propellers at low speeds
Implemented an engine overload effect when abruptly changing gear direction for example in reverse
Fixed an issue where the boat continued accelerating while the clutch was in neutral/idle
Fixed a throttle control issue where the power value could get stuck at 100%, preventing clutch operation
Adjusted center of mass on Turbo
Increased top speed on Class 2 service boat and Class 3 service ship
Fixed an issue where the second engine was incorrectly configured as an engine instead of a thruster
Fixed an issue preventing the client from fully turning the steering wheel when autopilot was enabled
Rebalanced all the boats and ships, adjusted propeller and engines
Engine, Systems & Boat Components
Fixed an issue preventing activation of the engine start button when the starter was engaged
Removed the second fuel gauge
Improved cabin lights on some boats
Fixed an issue where some boat parts remained invisible to clients for up to 10 seconds after activation
Fixed searchlight illumination issue on all boats and ships. The searchlight now reflects on the watersurface which was previously not possible.
Fishing, Gear & Cargo
Added ability to unequip longline bucket
Fixed issue where fish could get stuck on the hook after hauling a longline
Fixed issue where picking fish from net did not visually show the fish being picked up
Added fish info after untangling fish from the net
Fixed issue causing longline and net buoys to be invisible on the map
Removed temporary PingMe from the tool shop. Will be enabled again as soon the functionality is in place.
Removed debug lines from cargo items
UI, HUD & UX Improvements
Added HUD aspect ratio setting for widescreen in options
Changed text to indicate events have expired rather than failed
Changed how weights display for container items
Corrected the order of scale application to input actions
Fixed issue where boat name displayed incorrectly when hovering over the map
Fixed issue where player username did not display correctly when joining another session
Fixed an issue where voting time displayed differently on host and client
Fixed map filter issue
Added Discord and Roadmap link buttons to the main menu
Added details about Sea Taxi (teleporting) to the Help section
[img src="{STEAM_CLAN_IMAGE}/44144563/ff847c9c5fc41a0dd7701658fbb92f469d1b1cd2.jpg"]
Missions & Gameplay
Fixed issue where client could not proceed with the Whale Watching mission
Save / Load & Session Stability
Improved how the timer is set during savegame loading
Improved loading profile after session quit
World Changes & Locations
You can now use Sea Taxi to jump between locations in Port Røst, for example, between main port and port Glea.
Note: Teleportation between ports is one-way. You can only travel from small ports to main ports with a dry dock— not from main ports to small ports.
Port Glea is now the primary location for large cargo operations. Large cargo missions will spawn there.
Fair Winds and Happy Sailing!
Team Misc Games
Current Release
Build 24249644
Uploaded Jul 22, 2026
System Requirements
How to Install
Sas.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
45.5 GB
24249644
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