About the Game

Construct and design buildings for optimal working conditions. Hire people to design and release software and hardware, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

Buy plots in a huge map to create and customize your own building. No grid necessary, just make sure there's coffee.

Craft and manufacture software and hardware products, corner your market, defeat the competition, and make them work for you.

Create and optimize teams of employees with different skills and demands to release products in a timely fashion. Why not poach a big shot lead designer from a competitor to give you the edge?

Every playthrough of Software Inc. is different, as the market is simulated and randomized. Each action you take affects how history plays out.

Build, furnish, style and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with simple copy-paste tools
Hire employees to design, develop, support, update, research and market software and hardware in teams
Build roads, paths, bike racks and parking to ease commuting for your employees
Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatibility and cohesion
Customize your own founder or split the company between a team of founders
Design and manufacture your own software and hardware products and franchises
Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals and trading stocks
Set up your own servers for products, source control and running your own online store
Hire staff to repair your furniture and computers, clean your office, make food for your employees, transport goods, secure your offices or greet visitors
Mod what kind of software you can develop, add your own furniture, upload your building blueprints, add support for your language or write your own code to modify the game
Delegate important tasks to your team leaders, such as managing development cycles and human resources
Play against up to 3 other players in the same map or cooperate with your friends by delegating work tasks, manufacturing jobs and server hosting
Screenshots
7 images
Version Information
Steam Patch Notes
Official update history
- Cooks can now use trays outside of their assigned rooms
- Sort icon on columns is now separate from header, to avoid it being cut off
- "Night owl", "super focus", "born leader" and "just the flu" above employees heads will now change color depending on whether the effect is currently negative or positive
- Changed the wording of the team compatibility filter error when looking for new employees
Fixes
- Changed room aura calculation to avoid inconsistencies based on furniture placement order
- Fixed bug when new product is released using framework with no owner, mostly occuring in multiplayer
- Fixed leader multitasking specialization not applying to accounting work and incorrectly requiring 3 stars for support work
Remember to back up your important saves and leave plenty of feedback for the new features!
Patch notes for Beta 1.8.36
Changes
- Introduced indoor air quality that propagates through rooms and shows up as a gas/dust cloud in the room. This mechanic also replaces the odour mechanic
- Employees now generate paper trash, which can be dealt with by using trash cans (can be auto-placed for old saves and blueprints)
- Employees and cooks now generate food spills to encourage office/canteen separation
- Pallets now auto-connect to conveyor belts, pickup and drop-off points will be refunded on load
- Some furniture can now be auto-placed by holding J (default binding) during placement
- Improved key binding UX because people still don't know you can rebind keys and use , and . to rotate furniture?!
- Overhauled pathfinding data structure for performance + better determination of outdoor walking speed
- You can now build in front of elevators due to pathfinding overhaul
- Added support for modding doors and windows due to pathfinding overhaul
- "Old sole" trait is out, but "Immaculate" and "Claustrophobic" is in + new "Paranoid" personality trait
- Added support for networking and html-like UI creation for code mods
- Add-ons are now filtered based on whether their parent product is archived
- Added confirmation when cancelling active support deals (they can be cancelled without repurcussion if work hasn't begun)
- Tables with stuff on it can now be eaten at, assuming the stuff on it can be free placed (e.g. not big objects like computers and servers)
- Increased how far elevators can be off center and still be connected to 8cm (Does not fix existing saves)
- Employees will now prioritize tasks based on whether they are a secondary task and/or secondary role individually instead of as a whole
- Improved flickering light from lamps that are about to break and added sound effects + option to disable
- Added notification when another company uses player's framework
- Made clocks colorable
Fixes
- Old saves will now be cleaned of duplicated doors, which could heavily impact performance
- Fixed cleaners being a lot slower while fast forwarding
- Fixed prints shipped with helicopter not being registered in the stat window
- Dirt is no longer removed when inaccessible, however cleaners have gained telekinetic abilities
- Renamed "Hypochondriac" trait to "Patient zero", to make the negative synergy with "Just the flu" clearer
- Fixed trees flickering at 8 days per month with > 200 fps
- Fixed room curve tool taking walls on other floors into account when calculating nearness
- Fixed some areas becoming unpathable in Windows builds making furniture unavailable despite not being obstructed
- Fixed bug in multiplayer when releasing new version of digital distribution platform
- Fixed task priorities not being loaded in correctly when loading a save game, making it so teams with max task limits would work on the wrong task, until task order was changed
- Fixed cooks not playing opening fridge animation correctly
Patch notes for Beta 1.8.37
Changes
- Added conveyor speed info to build menu
Fixes
- Fixed multiplayer breaking after first day
- Fixed some modded furniture breaking game during placement
Patch notes for Beta 1.8.38
Changes
- Added a 30 minute delay on dirty room warnings and disabled it if there is a cleaner on the way, to avoid getting spammed by canteen and kitchen food waste
- Improved trash can auto placement algorithm to take into account how much trash will be generated vs what can be stored
Fixes
- Fixed not being able to place trash cans in atriums
- Fixed clock background defaulting to black in old saves
- Fixed memory leak on some Linux distros by forcing memory cleanup once an in-game year
- Fixed game breaking if setting color blind mode to Custom first time from drop down instead of using button
Changes
- Translations have moved from Localizor to Translate.Coredumping.com
- Translations downloaded from Translate.Coredumping.com will optionally auto-update when new keys are translated
- Missing translations will now default to english unless disabled in language menu
- Rebalanced effect of pension, life insurance and health insurance on employee mood
- Added tooltip details about how pension, life insurance and health insurance impacts different age groups
- Added ability to customize color blindness colors
- Room groups are now always listed in alphabetical order
- Added ability for HR to hire based on assigned roles instead of what employees were hired for
- Improved y-axis scaling of review score chart, so it's clearer if there are more positive or negative reviews at a glance
- Employees can now find a place to sit and eat in lounges (formerly only canteens and no limit rooms were allowed)
- Awards were added to the global search panel
Fixes
- Fixed asymmetric wall objects like doors not being flipped correctly when mirroring room over a single axis
- Employees no longer complain before they've arrived at their desk, to avoid warning about toilets because they're looking for their desk while having to pee
- Fixed being able to see employees outside on the floor above the active floor
- Fixed products temporarily being able to get more users than are supported by their OS in the sales calcuation, which could make it look like you had more users than you actually have for subscription-based products
- Fixed duplicating lead designer using subsidiaries exploit
- Fixed discrepancy in recursion level of stocks when calculating company worth
- Fixed blueprint Steam badge rendering over buttons
Patch notes for Beta 1.8.32
Fixes
- Fixed review score filtering being bugged
- Fixed possible bug when checking review history for an add-on
- Fixed bug when there are employees not assigned to any teams
Patch notes for Beta 1.8.31
Changes
- Replaced product quality/creativity labels in UI with a dynamic customer review system, which takes more variables into account
- Added a global search panel (Default bound to ctrl+T)
- Teams can now share a room if more than 50% of their tasks involve the same project
- Changed buttons in product detail window to dropdown, to fit more actions
Fixes
- Fixed build grid on outdoor areas with grass
- Fixed inaccurate past day/month value when product stopped selling, especially for pre-simulation
- Ceiling fans can now also be repaired from some distance
- Temporary staff salaries have been adjusted up
- Loan interest has been adjusted up
- AI companies will now take tech level dating into account when picking frameworks
- AI companies will now rush to update a product on release, if it has very outdated tech levels
- Improved currency short form mode to show decimals if number is short
- Steam profanity filter has been integrated for Steam version in multiplayer games
Fixes
- Fixed not getting reputation from development deals and notification about IP purchase cancelling deal
- Fixed people getting stuck in the air in some cases after deleting a multi-story building
- Patched Unity vulnerability CVE-2025-59489
Beta 1.8.25 fixes instances of game bugging out when trying to save a multiplayer game with multiple buildings and players
Changes
- Wall mounted furniture can now be placed across wall intersections
- Ceiling mounted lamps can now be repaired from some distance, allowing it to be placed over tables
- Made employees prefer going through elevator shafts, to reduce traversal time
- Elevator shafts can now be snapped together, adding ability to place them in atriums without balconies for support
- Past day/month income is back to net income instead of gross income (takes a day for old saves to update)
- Development progress detail panel can now be grouped by specializations
- Removed the ability to collapse a lot of modal windows, to avoid confusion
- Couriers Will no longer loiter longer than 10 minutes if they are holding boxes to be delivered
- The host can now cheat money in for other players, but everyone will get a message about it
- Project management effectiveness drain is now controlled by amount of active tasks instead of being constant and is uncapped
- Added effectiveness drain bars to project mangement window and made tooltip clearer
Fixes
- Fixed windows and doors sometimes not being copied over during cloning when sitting betwen indoor and outdoor areas
- Fixed last day/month product income not resetting properly every day in some cases
- Fixed some bugs having to do with deleting project management presets
- Fixed some animations not loading properly when loading saved game, causing actively ridden bikes to be abandoned on load
- Fixed subsidiary autonomy not being synchronized in multiplayer
- Fixed retired lead designers not being synchronized in multiplayer for subsidiaries
- Fixed AI not taking updates into consideration when picking frameworks
- The tax report can now be filed with 0% tax rate if tax fraud has occured duxring the year, to avoid an audit
Patch notes for Beta 1.8.22
Changes
- Added elevator shafts
- Added speed boost info for product updates supported by frameworks
- Added computer count to room info panel
- Clarified marketing options in project mangement window
- Added ability to save and load project management setups globally
- Past month income column now changes to past day when there are more days per month and shows gross rather than profit
- Added column to show how many physical copies were sold last day/month to manufacturing window
- Shift clicking tech level up or down buttons in update window now jumps to current or latest tech level
- The free angle wall building tool will now show the current angle relative to any wall that is being split, for the first wall placement
- If a lead designer's demands are not being met, they will now be highlighted in red in the employee detail window
Fixes
- Fixed tech level sometimes not showing up in framework detail panel
- Fixed issue where disabling an elevator exit, would make it disconnect from adjacent elevators entirely
- Fixed default window sizes growing exponentially with game resolution, making the tutorial window impossible to interact with in 4K at 100% UI scale
- Fixed cooks not using closest serving tray when they are assigned to specific rooms
- Fixed luxury meal demand tooltip not being corrected for days per month
- Fixed not being able to build in front of bus stop in custom maps
- Fixed cloning a team not properly copying over HR hiring and education settings
- Fixed some edge cases regarding the room corner curve tool and made undoing more robust
Patch notes for Beta 1.8.20
Fixes
- Fixed possible deadlocks that could freeze game when deleting or undoing furniture construction
- Force recompile code mods, to fix broken function references
Patch notes for Beta 1.8.19
Changes
- You can now manually update frameworks, each update takes longer than the last
- Frameworks now still boost development speed for features using newer tech, but at a reduced rate
- Framework speed boosts now also apply to product updates
- You can now iterate on the last peer review if it has not already been done and you can promote to beta from the peer review window
- You can now see competitor products on the market triangle in the design document window and right click to see details
- Server lists are now sorted by name
- Clarified how many boxes a courier can transport per month in hiring desciption
- Player will receive a notification about awards, if they have permanently disabled the prompt
Fixes
- Updating a product will no longer update the framework that was developed with it
- Fixed list sort not being stable with filters active, i.e. sorting by one column and then another would jumble the first sort after a second or so
- Fixed very rare race condition that could break path finding
- Fixed post marketing task using last month's income in description with more days per month
- Fixed company logo not being visible on lower floors with walls lowered
- Fixed losing reputation for a development deal when the IP is bought out, cancelling the deal
- Fixed planned burglary still being carried out after disabling burglaries
- Fixed not being able to change hardware design type because buttons were 1 pixel tall
- Fixed lists bugging out when using vertical scroll bar
- Fixed some grabbable items not being visible in first person mode
- Fixed missing SFX in first person mode
Beta 1.8.18 has a workaround for the new grass system failing on certain Linux and very few Windows systems
Patch notes for Beta 1.8.17
Changes
- The bus stop has been reworked so the starting plot reaches the sidewalk on all new maps
- Updated all employee names (Delete the names txt files in the Mods folder before launching to get the updated names)
- HR now differentiates between education and hiring when picking specializations
- Precious metals are now sold automatically when moving company
- Staff schedule changes now make staff come in on the same day if possible
- The employee window will now show an icon for each role an employee is actively away taking courses for
- Added specialization levels required for a project to the pie charts in the design document window
- Made employees more likely to pick subway going home, if they used subway to arrive
- Saving the game manually will now try to overwrite the last manual save before trying to auto save
- Player will now be warned if failure to file a tax report would result in a lawsuit, due to illegal activity during the year
Fixes
- Fixed cases where undoing construction would bring back furniture in the wrong order causing them to disappear
- Fixed some money inputfields not working with currency short form enabled
- Fixed employees being able to get stuck in the air specifically on 1st floor below a ramp
- Fixed courier shipping capacity estimate being wrong with more days per month
- Fixed company stock selling slider being stuck at max in some cases
- Fixed grass not consistently growing back, based on game speed and time skipped every day
- Employees with designer as a secondary role will now still have their lead design stats shown in the UI
- Fixed game not being able to load mods that only contained name generators
Full patch notes
Changes
- Player can now pick subsidiary product specialization and subsidiaries will no longer count towards AI company limit in the market
- Project management can now handle porting tasks
- Added ability to pick cooldown between projects for project management
- Increased Phone and Console prices
- Rebalanced AI research strategy, modified by difficulty, where the highest difficulty will have almost everything patented
- Rebalanced AI company expenses to even out bankruptcies between company types
- A lot of columns have an added totals row in the list panels, which can be switched between sum, mean, median, min, max and range, depending on its value
- You can now choose to disable pause or force max time speed when day time limit is up in multiplayer
- The game will now try to auto-resolve a bankruptcy, if possible, when the player has neglected the bankruptcy warning
- All future save files will now include a company logo in the thumbnail for easier identification
- Added warning when a printer is blocked because of other boxes on the conveyor belt
- All lights now become greyscale when activating a data overlay
- Surveillance station can now be repaired while in use by security staff
- Added a send home button to the team window, useful if you've changed a team's schedule and don't want them to finish their current shift
- You can now place company logos on walls in basements
- To increase save stability, the Tools and OSs variables of the SoftwareProduct class have been deprecated in favor of various getter and setter methods, so some code mods might break. Look for the Add, Get, Remove, Has and Count methods, if your mod breaks
Fixes
- Fixed cooks putting their arms inside their heads when zooming out...
- Fixed bug that could make AI and project management order a huge amount of copies of an archived product
- Fixed mismatched tooltips in product detail window
- Fixed police drone permanently breaking rented buildings
- Fixed game not updating alpha phase team assignments in design phase when renaming a team
- Some optimization fixes for large saves that have a lot of lamps and many friendships per employee across teams
- Fixed overlapping text on some tasks in grouped task mode
- Fixed event timeline in product detail window not being consistent between tabs when units, income and reputation graphs end at different times
- Fixed labels not being aligned in role management window when UI size is not 100%, 150% or 200%
- Fixed project management porting tasks sticking around in project management window
- Mentors and social leaders no longer add to the noise level of their target's environment (but adds more to everyone else's)
- Fixed text in lists bleeding into neighbour columns
Patch notes for Beta 1.8.12
Changes
- Player can now pick subsidiary product specialization and subsidiaries will no longer count towards AI company limit in the market
- Increased Phone and Console prices
- Rebalanced AI company expenses to even out bankruptcies between company types
- You can now place company logos on walls in basements
Fixes
- Fixed labels not being aligned in role management window when UI size is not 100%, 150% or 200%
- Fixed project management porting tasks sticking around in project management window
- Mentors and social leaders no longer add to the noise level of their target's environment (but adds more to everyone else's)
- Fixed text in lists bleeding into neighbour columns
Click here to see how to join the Unstable branch.
Changes
- Project management can now handle porting tasks
- Added ability to pick cooldown between projects for project management
- Rebalanced AI research strategy, modified by difficulty, where the highest difficulty will have almost everything patented
- A lot of columns have an added totals row in the list panels, which can be switched between sum, mean, median, min, max and range, depending on its value
- You can now choose to disable pause or force max time speed when day time limit is up in multiplayer
- The game will now try to auto-resolve a bankruptcy, if possible, when the player has neglected the bankruptcy warning
- All future save files will now include a company logo in the thumbnail for easier identification
- Added warning when a printer is blocked because of other boxes on the conveyor belt
- All lights now become greyscale when activating a data overlay
- Surveillance station can now be repaired while in use by security staff
- Added a send home button to the team window, useful if you've changed a team's schedule and don't want them to finish their current shift
- To increase save stability, the Tools and OSs variables of the SoftwareProduct class have been deprecated in favor of various getter and setter methods, so some code mods might break. Look for the Add, Get, Remove, Has and Count methods, if your mod breaks
Fixes
- Fixed cooks putting their arms inside their heads when zooming out...
- Fixed bug that could make AI and project management order a huge amount of copies of an archived product
- Fixed mismatched tooltips in product detail window
- Fixed police drone permanently breaking rented buildings
- Fixed game not updating alpha phase team assignments in design phase when renaming a team
- Some optimization fixes for large saves that have a lot of lamps and many friendships per employee across teams
- Fixed overlapping text on some tasks in grouped task mode
- Fixed event timeline in product detail window not being consistent between tabs when units, income and reputation graphs end at different times
- Added event to product timeline when IP is traded
Fixes
- Fixed printing deals not rewarding player immediatly when done
- Fixed subsidiary takeover event in company timeline
- Fixed floating headphones in mentoring situations
- Fixed lead designer specializations hover menu sometimes showing previous selection's specializations
- Workaround for a bug in the "Ultimate Difficulty" mod that inadvertently made the game very easy
Current Release
Not available
System Requirements
How to Install
Software Inc.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
222 MB
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