About the Game
The legend! The one who pulls out the staff will be the brave one who saves the world!
Magicraft is a magic action roguelike game. The game takes the world invaded by ancient gods as the core, creating an aerial magical fantasy world. The player will be a brave man who strays into this world and pulls out the legendary staff, Crusades against monsters, combines unique spells, defeats the ancient gods, and saves the world invaded by the ancient gods!
Wonderful combination of magic world and action roguelike with dark spoof style!
“Magic: An Otherworldly Life from the Toilet?
Setting foot on an otherworldly continent where powerful magical creatures dwell, you'll progress from novice mage to master, traveling through dense forests, purgatory, or gaps in time and space, and across five chapters to battle the Demon Lord.
Evil and magical creatures will put obstacles in the way of your journey, so please save the increasingly corrupt world from the hands of the ancient gods!
Weave your own magic with hundreds of powerful spells!
The battle with the Demon King requires every effort to utilize your imagination and wisdom, you can reasonably combine a total of one hundred kinds of wonderful spells, colliding with unexpected amazing effects and gorgeous magic, summoner, elemental mage, melee mage? Even the producer can not think of your way through!
Rich roguelike elements, enjoyable combat experience!
100 unique attribute staffs, 80 kinds of powerful relics that can bring various kinds of benefits and change the appearance of the character, 9 initial character sets, and even blacksmith forges and stores to strengthen, each game is a randomized and exclusive new experience!
The deeper you go into the enemy's belly, the more you grow, and the more powerful spells you can use to bring fatal blows to the demons, making the battle full of infinite possibilities!
Interesting bonus levels, challenging mini-games to get props!
In addition to intense and exciting battles, the game also sets up a variety of interesting decryption levels, wizards can rely on their own power and wisdom, solve the puzzles in the map, access to new relics and spells!
Battle monsters by solving puzzles and gain the courage to be able to face monsters head on!
Screenshots
20 images
Version Information
Steam Patch Notes
Official update history
- Halloween and Spring Festival themes optimized, collision optimization improved, and theme music added
- Fixed the issue where the Genie could grab summoned creatures across the entire map regardless of distance
- Fixed an issue where the Genie would always grab summoned creatures in a specific order instead of grabbing the nearest target
- Fixed the gold coin tier issue
- Fixed the issue of the Sneaky Monster causing anomalies and errors
- Fixed the issue of abnormal side doors
- Fixed the issue where refresh potions would spawn empty side rooms
- Fixed the issue of Dave's linked room corridor being offset
- Fixed an error issue caused by Lightning Dash
- Fixed the issue where the floating wisp could split infinitely
- Fixed an issue where Emberheart damage would sometimes be 1 point less than expected
- Fixed an issue that caused errors when using spells such as Rune Hammer and Prism Core to navigate through maps
- Fixed an issue where the invincibility duration would be abnormal when using the Melee Mage Set and the Bing Set
- Fixed an issue where the damage increase from the Falling Thunderstorm was abnormal when it only hit one target
- Fixed an issue with abnormal damage from Falling Fierce Dragon Breath
- Fixed the issue of abnormal number of charged arrows in the Bing set
- Fixed the issue where the level 1 Skull of the Cthulhu would immediately explode after being summoned
- Adjustments increased the size of Lightning Dash
- Adjusted the ability to unlock the second brain in Chapter 1
- Adjusted the Knight's Helmet's percentage-based damage reduction to a fixed value damage reduction
- Adjusted the height of interactive object prompts
Fixed an issue where dropping the staff while casting spells from a Autonomous Grimoire would cause an error
Fixed the issue where Essence of Soul and Genie were performing repetitive actions due to being too far from the summoned creature.
Fixed the issue where each node of theHigh-pressure Stream flow would trigger Chain of Lightning.
Fixed an issue where Genie attack animation wouldn't synchronous.
Fixed an issue where not holding a staff would cause an error when Lightning Dash ended.
Fixed an issue with the Restless Fey spell charge attribute.
Fixed an issue with the abnormal mana cost of Rank 3 Arcane Explosion.
Fixed an issue with the layering of gold/diamonds/emeralds on the ground.
Fixed an issue where the effects of using the Potion of Wealth would persist and continuously consume memory.
Minor adjustments were made to the visual effects of using the Potion of Wealth.
Fixed an issue where using Remote Casting combined with High Pressure Water would cause a game error.
Fixed an issue where Remote Casting would not work if the effect ignored obstacle
Fixed an issue where SL during the Genie's hook attack would cause a game error and abnormal Genie effects.
Fixed an issue where the Genie was not affected by transparency controls.
Fixed an issue where the first cannonball fired by the Genie had a directional deviation.
Increased the trigger radius of the bombs fired by the Genie.
Adjusted the maximum size limit of summoned creatures to 5 times the original size to avoid some visual and collision-related issues.
The Mask of the Hexer now deals increased damage based on the number of curses.
Fixed an issue where spells orbiting the player would jitter while moving.
Fixed an issue where monster drops might be outside the map.
Fixed an issue with Potion strip causing issues with potion counts.
New spell: High-pressure Stream
[img src="{STEAM_CLAN_IMAGE}/43153223/ea6cdfb9b7f960eec5008fe9a21e5d748d423a6d.png"]
New spell:Genie
[img src="{STEAM_CLAN_IMAGE}/43153223/e04e047d5452eb45ed69efa4916406e8b21b241d.png"]
new relic:Mind Lock Hole
[img src="{STEAM_CLAN_IMAGE}/43153223/cdd741c277bd4eabb78fd19e2f1f522b7261a5f4.png"]
new relic:Potion strip
[img src="{STEAM_CLAN_IMAGE}/43153223/98954793e51389725d6b144b1c6faeef6114a690.png"]
New appearances: Cat girl
[img src="{STEAM_CLAN_IMAGE}/43153223/ede2cb8b647ea19d94f2aa59200b0af44cd7789d.png"]
New appearances: Sigma
[img src="{STEAM_CLAN_IMAGE}/43153223/a19bad5f2a88225fdbfacde7e7c522624bc5136f.png"]
Optimize some translations
Optimize the beginner tutorial
Adapting external monitors on SteamDeck
Optimized the dash feel of the melee mage set
After using a refresh potion to refresh the boss room, the side room will not appear in the next level
Optimized The performance and appearance of the Soul Link
Slightly optimized Chain of Lightning performance
The damage frequency of Emberheart and Druid's Horn has been changed from 0.5 s/time to 1 s/time
The Bi'an flying sword won't steal the spotlight during the storyline
New directional signs have been added to the road from the camp to the training ground, and the stone-paved road has been lengthened
The damage statistics panel will now differentiate between the damage dealt by the summoned creature itself and the damage dealt by Essence of Soul
Cursed bombs will no longer spawn in workshops and shops
The highest level of the curse will be displayed in the encyclopedia
Arcane Explosion is no longer affected by Midway Teleport
Summoned creatures will no longer display health bars after becoming completely invisible
The Dave set skill points will no longer be cleared after losing the Dave DLC
When recycling relics, the UI will display the current bonuses of the relics
The bomb monster will no longer cause a chain explosion when it is intentionally killed
Fixed the issue where refreshing the shop would not unlock the encyclopedia
Fixed the issue of abnormal pathfinding for flight units
Fixed an issue where the rotation speed of the rotating flamethrower trap was inconsistent at different frame rates
Fixed an issue where the camp scarecrow displayed incorrectly after using the frog skin
Fixed the issue caused by the animation of the 66 Crossover eating sugarcane
Fixed the issue when obtaining the Reboot Key while Nocturnal Blindness, but encountering an abnormal Nocturnal Blindness
Fixed the issue where it was possible to manipulate but not use the staff and staff spirit
Fixed an issue where staves dropped by elites in Chapter 1 were unselectable under certain circumstances
Fixed the issue where excessive damage would cause the floating text to disappear
Fixed the issue of ghosting in the damage statistics panel
Fixed the issue of incorrect special effects on the Infusion Hand Seal
Fixes the issue of high-level lasers failing to stack and penetrate, causing abnormalities
Fixed an issue where spells with excessively high speed would have abnormal spell accuracy when refracted
Fixed the issue where the Dimension Walker would not fall during the Fall + Split Dimension Walker
Fixed an issue where the damage of the split Dimension Walker was incorrect
Fixed the issue where the landing effects of Fall + Shadow Serpent and Rainbow were not affected by radius
Fixed an issue where the number of shots fired by Arcane Nova was incorrect at low frame rates
Fixed the issue where Cadaver Explosion would not prematurely detonate summoned creatures
Fixed the issue where Condensed Water Bubble would disappear immediately upon hitting a wall
Fixed an issue where Blast Surge dealt abnormal damage when combined with Fierce Dragon Breath and Rune Hammer
Fixed the issue where reverse casting was not working for rainbows
Fixed an issue where the damage statistics for Cadaver Explosion + Exploding Hive ignored Cadaver Explosion damage
Fixed the issue where the appearance did not change when the Autonomous Grimoire triggered the Indomitability effect
Fixed the issue where the falling + tracking Prism Core would fly away on its own when attacking a boss
Fixed an issue where the "Tracking" and "Bi'an Flying Sword" skills failed to deal damage after the flying sword overlapped with the target
Fixed an issue where the Soul Set would not work in certain situations
Fixed the issue where Lightning Dash would get stuck in certain parts of Chapter 2
Fixed the issue where Enchanting Coin used in the training room were not returned after leaving the room
Fixed the issue where the Ray of Disintegration and Fierce Dragon Breath had incorrect hovering effects
Fixed the issue of incorrect fusion count
Fixed an issue where the Fierce Dragon Breath attack wouldn't generate special effects when its dispersion was too low
Fixed an issue where Fierce Dragon Breath dealt incorrect damage at low frame rates
Fixed the issue of incorrect critical hit rate calculation in Shining Star Arrow, and the issue of critical hits not occurring when placed in the Post Slot
Fixed an issue where channeled spells cast by resonance would also prevent other staves from casting
Fixed the issue where the Bi'an Flying Sword could not be properly retrieved at low frame rates
Fixed the issue where the appearance of the Exploding Hive with Indomitability did not change
Fixed the issue where butterflies could track invisible players
Fixed a rare issue where the screen would go black upon entering the room
Fixed an issue where the Ripple Wand ability to guarantee full mana during casting was not working when equipped with a staff spirit
Fixed the issue where Purification Potion would cause players to die instantly when removing Old Wound. Old Wound curse will no longer cause damage when using Purification Potion
Fixed the issue where the Reboot Key did not reset the potion slots
Fixed an issue where removing the staff would cause an error and freeze when casting spells from Autonomous Grimoire
Fixed the issue of pinball machines not accepting discounts
Fixed the bug that caused the Evil Slayer Sword to lag when falling
Fixed the issue where potions would get stuck when loading a save file after using a potion set
Fixed an issue that caused the app to crash unexpectedly in some cases
Fixed an issue where Prism Core could cause the game to crash under certain conditions.
Fixed an issue where Collapse Crystal could cause the game to crash under certain conditions.
Halloween Scene Skin Improvements
New material variants have been added for scene props including treasure chests, stone pillars, cauldrons, and more.
[img src="{STEAM_CLAN_IMAGE}/43153223/b3925c3d30061e09ba9ab21b5e261dc4e77713da.jpg"]
Art & Performance Optimizations
Optimized the performance and visual effects of several spells
Improved the art and animations of various monsters
Reduced stuttering when loading rooms
Improved controller key mapping
Optimized AI logic for Autonomous Grimoire and Wand Spirit
Reduced knockback strength of Condensed Water Bubble
Reduced memory consumption of UI textures
Bug Fixes
Fixed an issue where Rafflesia caused scene errors after dying
Fixed an issue where Vengeful Spirits could not hit the player
Fixed a bug where Resource Exchanger could cause a game error
Fixed a display error when using Halloween Costume together with Four-Leaf Clover
Fixed overexposed visual effects for the insects from Exploding Hive
Fixed an issue where relic effects did not disappear after using Reboot Key
Fixed an issue where the camp might disappear during the tutorial
Fixed a bug where Shackle Jailor turning into gold via Midas Potion could cause errors
Fixed Electrified Crown dealing excessive damage to Truck Hermit Crab
Fixed an issue where bullets fired by Pop were not affected by Time Duration Enhanced
Fixed a rare error when using Fall together with Evil Slayer Sword
Fixed visual problems with Ray of Disintegration and Laser in certain spell combinations
Fixed incorrect projectile angles for Split
Fixed a rare error caused by Collapse Crystal
Fixed incorrect visual effects when Collapse Crystal was combined with Supernova
Fixed Autonomous Grimoire failing to release charged spells in time
Fixed scene errors in some side rooms
Fixed incorrect bullet counts for certain monsters
Fixed spell particle effects not responding to transparency settings
Fixed incorrect damage tracking for Collapse Crystal
Fixed Ban Spell not working after using Reboot Key in Chapter 1
Fixed enemy bullet shadows ignoring transparency
Fixed visual issues when Core of Thunder was combined with Deceptive Mine
Fixed layering issues for Thunderstorm effects in certain rooms
Fixed audio errors for Prism Core in specific situations
Fixed an issue where destroying the Antique Timepiece curse could lead to errors
Fixed partial malfunction of the Aphasia curse
Fixed incorrect positioning and behavior of Indomitability
Fixed a bug where Essence of Soul combined with Skull of the Cthulhu could cause errors
Fixed errors caused by Fusion Summon
Fixed incorrect linking behavior for Chain of Lightning in certain combinations
Fixed abnormal behavior of Soulbone Armor
Fixed crashes related to the spell synthesis interface
Fixed incorrect hit effects for Rainbow
Fixed incorrect behavior of The Indescribable’s summons when the player was invisible
Fixed various room scene issues
Fixed an issue where Void Imp could cause errors after the player's death
Fixed Master of Mind being unable to control Black Hole and Shadow Serpent
Fixed errors caused by Petrification Potion
Fixed spell order adjustment layer issues
Fixed errors potentially caused by Area Boost
Fixed incorrect visual effects for Arcane Explosion
Fixed incorrect visuals for the Umbilical Cord effect
Fixed severe lag when swapping wand positions in certain cases
Fixed abnormal mana cost for Prism Core
Attempted to fix issues with number display in certain language regions.
Fixed an issue where Rock'n'Ball could cause the game to crash in specific situations.
Bug Fixes
Fixed an issue where Truck Hermit Crab could not be killed under certain conditions.
Fixed a crash that could occur when using Reboot Key.
Fixed missing sound effects for certain spells.
Fixed an issue where Pop, Skull of the Cthulhu, and Autonomous Grimoire had incorrect movement speeds in some situations.
Fixed various visual or effect-related issues for certain monsters.
Bug Fixes
Fixed an issue where closing the Reforge interface could cause the game to freeze.
Fixed UI abnormalities when using a game controller.
Fixed a sorting-layer issue with the Carrion Eater visual.
Fixed an issue where the player could become unable to move during the battle with the Thunderbeast.
Fixed an issue where the Melee Mage Set failed to apply its effects after being equipped.
Fixed incorrect visual effects positions for certain spells when combined with Fall.
Fixed an issue where firing Shining Star Arrow or Supernova from the rear slot could cause errors.
Fixed abnormal visual effects for Boomerang Blade.
Fixed incorrect visual effects for Exploding Hive.
Fixed an error caused by combining Essence of Soul with Skull of the Cthulhu.
Fixed incorrect final damage when combining Duet with Skull of the Cthulhu.
Fixed a crash related to Pillar of Light.
Fixed an error that occurred when swapping wand positions while wearing the Soul Set.
Fixed a camera-follow issue when using Lightning Dash.
Fixed an issue where All-Seeing Eye could prevent the player from dying.
Fixed incorrect trigger counts when combining Orbit with Lightning Dash.
Fixed certain enemy shadows not responding to transparency.
Fixed an error when opening the Talent interface for the first time.
Fixed an issue where the Zero Friction curse caused the player to repeatedly fall into an abyss.
Fixed an issue where Magic Upgrade did not function correctly in some situations.
Fixed spell sound effect errors.
Fixed loading errors in the final stage.
Fixed scene errors in the final stage.
Fixed overlapping projectile positions generated by the Demonbone Tail relic.
Fixed an issue where Area Boost did not trigger properly under some conditions.
Fixed errors and functional issues when framerate was low.
Fixed character appearance errors.
Fixed issues where save data failed to write properly.
Fixed lost Harpoon charge stacks under certain conditions.
Art & Performance Improvements
Improved visual effects for several spells.
Improved animation for certain monsters.
Improved control logic for certain spell combinations.
Fusion Summon: Summoned units from the same batch can now fuse directly.
Improved wand outline effects when controlled by Wand Spirit.
Improved overall game performance and memory usage.
Improved UI presentation in several interfaces.
Improved audio for certain monsters.
Harpoon relics obtained by Dave now have proper rarity classifications.
Obtaining Extended Harpoon Tip now grants 2 Harpoon charge stacks.
Boss projectiles now disappear after the boss fight ends.
Relentless Snail now sleeps in the Fountain Room.
Bug Fixes
Fixed a crash that could occur when using the Harpoon.
Fixed a crash issue related to Bi'an Flying Sword.
Fixed an issue where the Truck Hermit Crab would land incorrectly after jumping while frozen.
Fixed an issue where the Truck Hermit Crab could sometimes fail to die as expected.
Fixed invisible trap assets in certain stages.
Fixed Reboot Key not activating properly in some cases.
Fixed incorrect visual effects for Cadaver Explosion.
Fixed incorrect visual effects for Lightning Dash.
Fixed abnormal damage calculation for Exploding Hive.
Fixed abnormal damage calculation for Shining Star Arrow.
Fixed incorrect animation performance for certain staff attacks.
Fixed Exploding Hive not properly triggering Frost Crystal Collapse.
Fixed abnormal recoil behavior for Fierce Dragon Breath.
Fixed incorrect mana cost behavior for Prism Core.
Fixed an issue where Hive Overlord attacks could sometimes fail to affect the player.
Fixed Scale Potion not functioning correctly.
Fixed Reboot Key causing errors in certain circumstances.
Fixed Shadow Serpent, Ray of Disintegration, and Deceptive Mine effects not following transparency settings.
Fixed Arcane Barrier not activating properly in some situations.
Fixed being unable to obtain the achievement "indiscriminate Damage".
Fixed an issue where gold would become negative after exceeding the integer limit.
Added a minimum spread angle to Fierce Dragon Breath and fixed an issue where negative spread caused no damage.
Art & Performance Improvements
Increased the spawn rate of Carrion Eater.
Optimized performance cost of ground particle effects.
Improved hit detection for Giant Squid.
Optimized overall memory usage.
Improved visual effects and shadow rendering for several spells.
Serial will now stop functioning once projectiles go beyond screen limits, preventing unintended mana consumption.
Magicraft – Update 1.2.3
Due to recent code updates, some older mods are no longer compatible with the current version. This may cause the game to fail to launch. Please remove any mod files from the game’s root directory and restart the game.
For a detailed description of the code refactor, please see:
[dynamiclink href="https://store.steampowered.com/news/app/2103140/view/547875764461112901"]
Bug Fixes
Fixed an issue where the harpoon charge rate behaved abnormally in certain situations.
Fixed an issue where the Ink Spray from the Giant Squid could permanently blind the player.
Fixed incorrect spell count when casting Arcane Nova.
Fixed improper interaction behavior when combining Essence of Soul with Skull of the Cthulhu.
Fixed an issue where summoned units were not recognized as valid targets by enemies and were unaffected by allied healing auras.
Fixed visual shadow issues related to certain projectile types.
Fixed collision height issues preventing Rune Hammer and Evil Slayer Sword from hitting enemies correctly.
Fixed an issue where the Pillar of Light death effect would not disappear.
Fixed an issue where dynamic optimization caused harpoon orbital movement to accelerate incorrectly.
Fixed an error sometimes triggered by Shadow Serpent.
Fixed a bug where the harpoon’s charged damage bonus would disappear.
Fixed incorrect harpoon spawn locations under certain conditions.
Fixed crash issues caused by specific room layouts.
Fixed crash issues related to certain curses.
Fixed incorrect laser behavior for Skeletal Centaur enemies.
Fixed incorrect animation and behavior for serpent-type enemies.
Fixed traps sometimes becoming invisible in certain room environments.
Fixed incorrect cooldown values for the Melee Mage set.
Fixed cases where tracking spells in certain combinations failed to activate properly.
Fixed firing logic errors for charge-based spells when placed in secondary slots.
Fixed an issue where Evil Slayer Sword could not hit certain enemy types.
Fixed cases where enemy laser attacks could incorrectly penetrate through walls.
Fixed an issue where the Endless Devourer‘s summoned creatures had incorrect visual effects.
Fixed several issues that could potentially corrupt save data.
Fixed inconsistent mana recovery behavior involving Mana Absorption in specific builds.
Fixed incompatibilities between Sprint mode and Charge mode.
Fixed a crash issue related to Arcane Barrier.
Fixed incorrect flame lighting effects in certain cases.
Fixed crashes when selecting certain spells under specific conditions.
Fixed shield damage not properly triggering related relic effects.
Fixed Mimicry Cube incorrectly being able to copy Area Boost.
Fixed abnormal stack counts for Poison effects.
Corrected various text and localization errors.
Adjustments & Improvements
Improved save file handling: the game will now automatically create a backup if a loading error occurs.
Triple Projectile
Damage: 15/23/36 → 14/21/34
Mana Cost: 12/18/27 → 10/13/17
Cooldown reduced slightly (-0.1s)
Improved dialogue lines for the Dave set.
Added visual image cues to tutorial guidance.
Refined the appearance of the Sea People Shop Refresher.
Reduced game log file size.
Improved flame tinting effects for Skull of the Cthulhu, Pillar of Light, and Exploding Hive.
Updated landing SFX for Rune Hammer.
Optimization.
Increased the minimum interval between the playback of the falling thunder sound effect It is now less jarring
The detection radius of the tentacle's split attack is now affected by the affect radius parameter as well
Fixes.
Fixed the issue where the handle might not be able to use potions after reading the file.
Fixed Thunder Tentacle's attack not triggering Thunder Crystals.
Fixed Thunder Troll's melee attack not triggering Thunder Crystallization
Fixed an issue where King's Skull's Splitting Bomb would bounce in place when it overlapped with the target, resulting in infinite splitting.
Fixed an issue where the Bone Spur Drill Bug would drill into the ground when it overlapped with the target, resulting in a stuck level.
Fixed the issue where using Lightning Rush on the floor of the carousel in Chapter 4 would not exit the carousel's area of influence, resulting in faster and faster speeds.
Fixed an issue where the laser display of the Ancient Spider was off.
Fixed an issue where map decorations were placed in the wrong theme
------------- Fixed -------------
Fixed the bug that the joystick won't open the update announcement.
Fixed a bug that the boss skill test left out control shortcuts.
Fixed the bug that the dialog will flash at the beginning of the story.
Current Release
22934122
Uploaded Apr 30, 2026
System Requirements
How to Install
Magicraft.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
595 MB
22934122
2EFAC7A3
492ff070dfbf7cee4f94afb289fd808d10562cd94a0744d333a638e22f857bc8
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View AllDownload Magicraft for PC with a direct link or via torrent. Get the full version of Magicraft for free. Magicraft is a Action released by Wave Games.