About the Game
Songs of Conquest is a turn-based strategy game where you lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Adventure Awaits
Explore a wide variety of maps with diverse enemies and valuable loot. Delve into contrasting biomes with unique factions, environments and battlefields.
Build an Empire
Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle – Will you enlist every archer you can to rain death from their bows, or will the eternal legions of Aurelia march to war beneath your banners?
Wage War
Dive into a deep combat system using troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. March into epic siege battles and determine which faction matches your playstyle and strategy. There are many ways to conquer!
Play Your Way
Handcrafted maps for the curious adventurer, or randomized maps for endless replayability. Conquest maps allow head-to-head battles, while Challenge maps offer strategic puzzles to hone your tactical thinking. Find a plethora of maps created by the Lavapotion team as well as our mod community.
Alone or Together
Venture into the world of Aerbor on your own, team up with a friend, or enlist AI allies and enemies - the choice is yours. The majority of maps are playable in single player, co-op, or multiplayer through local hotseat or online.
Four Factions
Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.
Four Choral Campaigns
Listen to the bards as they celebrate your path to victory. Each campaign comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.
In-game Map Editor
The in-game map editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
- Fixed Silken Robe spell damage power bonus not being applied
- Maps Good Neighbours, Bad Neighbours and The Ancient Valley may now be played using any faction
- Updated PVP Battle Only map to support all of Yulan’s variant buildings
- Removed invisible blocker in Besieged Borders map
- Added content to first Yulan campaign map if <redacted> is found before interacting with <redacted>
- Removed an unreachable resource from second Yulan campaign map
- Fixed issue in third Yulan campaign map where you could get control of <redacted> before <redacted> attacked, preventing completion of map
- Fixed other minor issues on third Yulan campaign map such as fixing ugly farmlands and preventing wielders from spawning with the same artifacts a second time
- Fixed regression in attack/hit animation timings
- Fixed Fenghuang becoming invisible after landing
- Fixed Fenghuang having a single hex of Zone of Control in the corner of the battlefield while off-screen
- Fixed Fenghuang sometimes not flying high enough and ending up looking silly at the top of the screen
- Fixed missing visual layers for Xuan, Sheng and Li units in Codex
- Fixed issue with losing research on some campaign maps with special town setups when taking the town back from an enemy that is converting it
- Fixed Roots Pulses and Hearts not benefitting from bonuses that applied to Ranged troops
- Fixed sometimes not being able to fill up a troop stack even if below maximum size when under the effect of maximum size bonuses
- Fixed wrong number of unique units in the game in player stats menu when owning Yulan
- Fixed cost of non-available troops in troop purchase menu being shown as zero gold
- Fixed Yulan “alternative upgrades” buildings not being listed among upgradeable buildings in tooltip in town list HUD
- Fixed Yulan random event that had an incorrect number of troop rewards
- Fixed AI softlock if troop recruitment building somehow is on non-walkable terrain
- Fixed issue where the follow Roderick quest could be skipped on the first map in Rise Eternal on Overwhelming difficulty
- Fixed issue with fourth map in Rise Eternal where progression could become impossible by AI wielders killing each other
- Should now be impossible to defeat Giandra with Kastus in first map in Rise Eternal
- Trying to invade the Faey settlements near the end of the first map in Rise Eternal should result in certain death
- Added some missing translations for Call The Faithful skill
- Added missing translations
- Added minimap markers for the restoration of Grey Tor objectives on fourth map in Rise Eternal
- The AI of the fourth map in Rise Eternal will be more aggressive if player tries to stall or doesn't follow the main objectives
- Fixed multiple issues with objectives not updating correctly on the fourth map of Rise Eternal
- Added som prettifying for triggers on third map of Rise Eternal that previously only existed for the Worthy version
- Removed wrongly placed map entity on second map of Rise Eternal
- Fixed unreachable Monastery in Shared Goals map
- Fixed bugs with and simplified process around selecting victory conditions when setting up a random map
- Tweaked when "Restoration of Grey Tor" achievement unlocks for better dramatic timing
- Fixed potential "soft lock" on first Rise Eternal maps where it was possible to miss important triggers
- Fixed issue where it was possible to have important wielder being removed from second Rise Eternal map making progression impossible
- Fixed issue where it was possible to avoid <REDACTED> on third Rise Eternal map
- Fixed exceptions after final battle on fourth Rise Eternal map if winning with a different wielder than Kastus
- Fixed exceptions caused by gaining Risen from a map's final battle
- Prevent getting Kastus as random starting wielder if not owning the Rise Eternal DLC
- Small balance changes to battles in the first Tales of Wonder tale map
- Replace Archery with Chaos as starting skill in Tales of Wonder
- Make “map completion checkmarks” in Tales buttons also check for completion of tale maps from before 1.8
- Make DLC menus “map completion checkmarks” check for completion of 1.8 tales maps
- Fixed issue with not being able to level up an existing skill as a reward from map entities if you had no empty skill slots
- Fixed Poachers never showing up in randomized neutral armies
- Fixed case where research purchase buttons would not show the correct current levels if you lost a corresponding research building
- Battle: Fixed troops moving due to Charge ability, Bullrush ability or the Repel spell not triggering Overwatch or Spearwall abilities on the final hex
- Battle: Improved AI target selection when using Blind Hatred spell
- Map editor: Fixed “Random Value” trigger criteria not working correctly when playing using certain languages
- Added “Disable Find the Object victory condition” lobby map setting (note: the Tear of the Tree Mother winning artifact will not spawn on the map)
- Fixed issue on Grow map on Worthy difficulty where a gang of friendly troops were unintentionally unavailable
- Fixed issue with wrong troops being chosen for dialogue on first map of Mehry’s tale
- Made map generation respect selected faction for randomized hostile even if playing using Mixed Factions (randomized hostile set to “Random” faction will still have mixed factions)
- Updated to latest version of the network plugin
- Misc fixes and better handling of joining battle as spectator at odd times (such as right before turning on auto-battle or finishing the battle)
- Fixed buffs to Roots Broken Vessels "necromancy" from skills, specializations and artefacts not being nearly as impactful as they where intended to be
- Fixed issue where tooltips (especially in multiplayer setting) was bloated and showed a bunch of settings
- Fixed issue where game got an exception after a host migration when choosing to kill the disconnected player team.
- Fix issue when damaging Heart/Pulse on a position where they didn’t get any targets caused an exception (e.g.sometimes on highground)
- Replaced old towns and settlements with non faction locked ones in more of the older maps
- Fixed unwanted linebreak because of hyphen in sidepanels, replaced with correct minus glyph just before displaying text
- Fixed tooltip on DLC diamond buttons in Main menu to update when language is changed
- Misc stability fixes
- Roots tags added to some of the maps that were missing it
- Fixed inaccessible paths in maps Three Roads and Creeping Borders
- Fixed inaccessible pickups in maps Shattered Sky and Cold Roots
- Fixed issues in older maps where large settlement wouldn’t adjust their art according to their owner faction
- Fixed some missing strings when inspecting Wielder stats affected by Vanir map entities
- Updated Roots interaction menu background image
- Fixed so that DLC factions can be selected if choosing random faction while owning a DLC
- Fixed the adventure sprite of Fungi to properly reflect their current appearance
- Fix issue with missing font characters in dropdowns for Polish, Ukrainian and Korean.
- Burrow can no longer be used again by enabling it with movement buffs
- Artifacts can now be banned on maps
- Beak of the Beast and Golden Goose banned on some challenge maps
- Fixed issue where objects starting out as claimed even though they shouldn’t on some maps
- Fix issue with beam attacks causing exception when the beam does not cover any tiles
- Fix issue where spawned Oathbounds got Essence Shield buff from the enemy
- Change some challenge maps to be marked as story maps instead.
- Misc bug fixes.
- Changed color of "current troop" marker in battle for improved readability
- Fixed turn timers in battle counting down twice as fast as they should
- Fixed bug in random map generation leading to too many neutral hostiles being just stacks of Arleon Militias
- Fixed exception when entering player stats menu if one of your most played maps was a random map layout that is no longer present
- Fixed bug in random map sublayout selection in lobby, leading to a random sublayout being used for game if no choice was made manually
- Fixed attack previews for Hellroar's Bombard ability not correctly applying the 50% damage multiplier
- Fixed build menu entry for Vanir's Longhouse sometimes showing two Swines instead of one Swine and one Berserkir
- Fixed edge case in AI recruitment that caused a softlock during AI's turn
- Fixed broken/missing weather effects
- Fixed Thigh Boots artifact not giving its gold income
- Fixed tooltips lingering on screen when using gamepad
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.6 GB
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