About the Game
Songs of Conquest is a turn-based strategy game where you lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Adventure Awaits
Explore a wide variety of maps with diverse enemies and valuable loot. Delve into contrasting biomes with unique factions, environments and battlefields.
Build an Empire
Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle – Will you enlist every archer you can to rain death from their bows, or will the eternal legions of Aurelia march to war beneath your banners?
Wage War
Dive into a deep combat system using troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. March into epic siege battles and determine which faction matches your playstyle and strategy. There are many ways to conquer!
Play Your Way
Handcrafted maps for the curious adventurer, or randomized maps for endless replayability. Conquest maps allow head-to-head battles, while Challenge maps offer strategic puzzles to hone your tactical thinking. Find a plethora of maps created by the Lavapotion team as well as our mod community.
Alone or Together
Venture into the world of Aerbor on your own, team up with a friend, or enlist AI allies and enemies - the choice is yours. The majority of maps are playable in single player, co-op, or multiplayer through local hotseat or online.
Four Factions
Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.
Four Choral Campaigns
Listen to the bards as they celebrate your path to victory. Each campaign comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.
In-game Map Editor
The in-game map editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
- Fixed Silken Robe spell damage power bonus not being applied
- Maps Good Neighbours, Bad Neighbours and The Ancient Valley may now be played using any faction
- Updated PVP Battle Only map to support all of Yulan’s variant buildings
- Removed invisible blocker in Besieged Borders map
- Added content to first Yulan campaign map if <redacted> is found before interacting with <redacted>
- Removed an unreachable resource from second Yulan campaign map
- Fixed issue in third Yulan campaign map where you could get control of <redacted> before <redacted> attacked, preventing completion of map
- Fixed other minor issues on third Yulan campaign map such as fixing ugly farmlands and preventing wielders from spawning with the same artifacts a second time
- Fixed regression in attack/hit animation timings
- Fixed Fenghuang becoming invisible after landing
- Fixed Fenghuang having a single hex of Zone of Control in the corner of the battlefield while off-screen
- Fixed Fenghuang sometimes not flying high enough and ending up looking silly at the top of the screen
- Fixed missing visual layers for Xuan, Sheng and Li units in Codex
- Fixed issue with losing research on some campaign maps with special town setups when taking the town back from an enemy that is converting it
- Fixed Roots Pulses and Hearts not benefitting from bonuses that applied to Ranged troops
- Fixed sometimes not being able to fill up a troop stack even if below maximum size when under the effect of maximum size bonuses
- Fixed wrong number of unique units in the game in player stats menu when owning Yulan
- Fixed cost of non-available troops in troop purchase menu being shown as zero gold
- Fixed Yulan “alternative upgrades” buildings not being listed among upgradeable buildings in tooltip in town list HUD
- Fixed Yulan random event that had an incorrect number of troop rewards
- Fixed AI softlock if troop recruitment building somehow is on non-walkable terrain
Greetings Wielders!
The time has finally come. After months of teasers, devlogs, balancing, testing, polishing and more cups of coffee than anyone should reasonably consume, Yulan is now available for Songs of Conquest!
Yulan is our largest faction expansion so far and one that has been long in the making. The idea has been around ever since we first started discussing factions for Songs of Conquest almost 10 years ago. Built around three ancient houses, shifting loyalties and the careful choice between Order, Arcana and Creation, Yulan brings something entirely new to the game. And we are incredibly proud of it.
[img src="{STEAM_CLAN_IMAGE}/40723472/1128177edd4995a147870f314c6024bf90d20597.gif"]
With Yulan, we wanted to create something that felt different not only visually, but mechanically as well, just like we have tried to do with all of our new factions. The Essence you favour changes your buildings, your units and how your armies play. Combined with multiple upgrade paths for many troops, Yulan offers a huge amount of variation along with more unique units than any of our previous DLCs.
[img src="{STEAM_CLAN_IMAGE}/40723472/59d9cea18d42118ec1b114fb1a27ae0fc9078ff2.png"]
Of course, a new faction also means nine new Wielders, five new Conquest maps, new music, new artifacts and, all in all, plenty of new ways to lose track of time, before realising it’s 2 a.m., and you have work the next day. One of the clearest pieces of feedback we received after Vanir and Roots was that many of you wanted more campaigns. So with Yulan, we took that to heart and created a full three-map tale, following House Sheng and the Wielder Shun as Yulan faces both old and new threats. [img src="{STEAM_CLAN_IMAGE}/40723472/b65781afd9f57066fd1780facb2f7524b8eb8947.png"]
Beyond the DLC itself, this release also comes with new additions and improvements for all players, regardless of whether you buy Yulan or not. Map makers will find new tools to work with, and everyone will get a new map to test the United Houses of Yulan for themselves.
[img src="{STEAM_CLAN_IMAGE}/40723472/4b64363e4f226f2e3c40865b2ae0308ec55c394e.gif"]
As always, thank you for helping us shape Songs of Conquest into what it is today. From everyone sharing feedback, telling us when we make mistakes, reporting bugs, making maps, discussing balance, or simply playing the game with friends, you have helped this scrappy pixel strategy game grow far beyond what we first imagined, and we will always be grateful for that.
Now enough reading, Yulan awaits!
/Anders and everyone at Lavapotion
[dynamiclink href="https://store.steampowered.com/app/4341060/Songs_of_Conquest__Yulan/"]
- Fixed issue where the follow Roderick quest could be skipped on the first map in Rise Eternal on Overwhelming difficulty
- Fixed issue with fourth map in Rise Eternal where progression could become impossible by AI wielders killing each other
- Should now be impossible to defeat Giandra with Kastus in first map in Rise Eternal
- Trying to invade the Faey settlements near the end of the first map in Rise Eternal should result in certain death
- Added some missing translations for Call The Faithful skill
- Added missing translations
- Added minimap markers for the restoration of Grey Tor objectives on fourth map in Rise Eternal
- The AI of the fourth map in Rise Eternal will be more aggressive if player tries to stall or doesn't follow the main objectives
- Fixed multiple issues with objectives not updating correctly on the fourth map of Rise Eternal
- Added som prettifying for triggers on third map of Rise Eternal that previously only existed for the Worthy version
- Removed wrongly placed map entity on second map of Rise Eternal
- Fixed unreachable Monastery in Shared Goals map
- Fixed bugs with and simplified process around selecting victory conditions when setting up a random map
- Tweaked when "Restoration of Grey Tor" achievement unlocks for better dramatic timing
- Fixed potential "soft lock" on first Rise Eternal maps where it was possible to miss important triggers
- Fixed issue where it was possible to have important wielder being removed from second Rise Eternal map making progression impossible
- Fixed issue where it was possible to avoid <REDACTED> on third Rise Eternal map
- Fixed exceptions after final battle on fourth Rise Eternal map if winning with a different wielder than Kastus
- Fixed exceptions caused by gaining Risen from a map's final battle
- Prevent getting Kastus as random starting wielder if not owning the Rise Eternal DLC
Greetings Wielders,
Today is a good day. At least if you enjoy stories, old grudges, and more undead than is probably healthy. Rise Eternal, our latest Tale DLC, is now live.
You’ve been asking for more story-driven content for Songs of Conquest. This is exactly that.
[dynamiclink href="https://store.steampowered.com/app/2977430"]A new Wielder. New research. New buildings. New artifacts and skills. All centered around the undead side of the Barony of Loth. You step into the rotten boot of Kastus Maal, a former researcher of the Unseen Society.
You have actually met him before. He was one of the Necromancers serving under Grand Seneschal Wiesh during the battle of Grey Tor at the end of the Arleon campaign map 4. He died there; in fact, you killed him. But that apparently didn’t stop him from returning to serve.
Rise Eternal starts with Kastus digging himself out of his own grave and returning home to find Faey forces under Stoutheart banners occupying what used to be his land. The village is burned. His family… you’ll find out soon enough!
[dynamiclink href="https://youtu.be/onw17ZMUwrg"] Kastus is now one of the Risen. He is not a grand warrior like Merkoth or one of Aurelias old inner circle. Just one of many bound to Aurelia’s Oath, although a bit more eloquent than his Risen brothers and sisters.
Across four connected missions, you’ll see what became of the Barony of Loth after Cecilia’s victory. You’ll work alongside other Loth Wielders, push back against those who put your people in chains, and learn more about how the Unseen Society continues to fight for the return of the good old days.
[img src="{STEAM_CLAN_IMAGE}/40723472/e07ab5b3af1fa1bb09478789a132a9a20d513d6b.png"]
Kastus also brings a new skill, Call the Faithful. It steadily adds more Risen to your ranks. If you put your back into it, you can end up fielding a frankly unreasonable number of undead. The Risen aren’t the strongest unit in the Loth roster, but they do get the job done.
We leaned further into the necromancy this time. Into what it means to serve Aurelia after death. Into the uglier parts of the old Empire. It’s been fun for the writing team to spend time there. And Kastus fits perfectly for a darker themed Loth Tale because he really is willing to step over corpses to get to his goal.
[img src="{STEAM_CLAN_IMAGE}/40723472/ca602c854bf5f80da014da4fb57bcd699018e3a5.gif"]
The Tale runs about ten hours and is priced at 5.99 USD, with regional price adjustments. Rest assured that we’ve taken previous feedback into account and moved away from standard Steam regional pricing.
Rise Eternal isn’t tuned as a tightly balanced experience. It’s meant to tell a story. One about revenge, faith, and what happens when someone refuses to stay buried. Sometimes you’ll feel unstoppable, and sometimes you're running for your unlife.
That’s necromancy for you.
/Anders, and the rest of the Lavapotion team of Necromancers
- Small balance changes to battles in the first Tales of Wonder tale map
- Replace Archery with Chaos as starting skill in Tales of Wonder
- Make “map completion checkmarks” in Tales buttons also check for completion of tale maps from before 1.8
- Make DLC menus “map completion checkmarks” check for completion of 1.8 tales maps
- Fixed issue with not being able to level up an existing skill as a reward from map entities if you had no empty skill slots
- Fixed Poachers never showing up in randomized neutral armies
- Fixed case where research purchase buttons would not show the correct current levels if you lost a corresponding research building
- Battle: Fixed troops moving due to Charge ability, Bullrush ability or the Repel spell not triggering Overwatch or Spearwall abilities on the final hex
- Battle: Improved AI target selection when using Blind Hatred spell
- Map editor: Fixed “Random Value” trigger criteria not working correctly when playing using certain languages
- Added “Disable Find the Object victory condition” lobby map setting (note: the Tear of the Tree Mother winning artifact will not spawn on the map)
- Fixed issue on Grow map on Worthy difficulty where a gang of friendly troops were unintentionally unavailable
- Fixed issue with wrong troops being chosen for dialogue on first map of Mehry’s tale
- Made map generation respect selected faction for randomized hostile even if playing using Mixed Factions (randomized hostile set to “Random” faction will still have mixed factions)
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.6 GB
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