Sons Of The Forest
by Endnight Games Ltd · 22 Feb, 2024
1,509 downloads
About the Game
Sent to find a missing billionaire on a remote island, you find yourself in a cannibal-infested hellscape. Craft, build, and struggle to survive, alone or with friends, in this terrifying new open-world survival horror simulator.
A Survival Horror Simulator
Experience complete freedom to tackle the world how you want. You decide what you do, where to go and how best to survive. There are no NPC's barking orders at you or giving you missions you don't want to do. You give the orders, you choose what happens next.
Fight Demons
Enter a world where nowhere is safe and fight against a range of mutated creatures, some who are almost human like, and others who are like nothing you have ever seen before. Armed with pistols, axes, stun batons and more, protect yourself and those you care for.
Build and Craft
Feel every interaction; Break sticks to make fires. Use an axe to cut out windows and floors. Build a small cabin, or a sea-side compound, the choice is yours.
Changing Seasons
Pluck fresh salmon directly from streams in spring and summer. Collect and store meat for the cold winter months. You're not alone on this island, so as winter rolls in and food and resources become scarce you won't be the only one looking for a meal.
Co-op Gameplay
Survive alone, or with friends. Share items and work together to build defenses. Bring back-up to explore above and below ground.
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
Hey everyone,
Due to a Unity engine security issue outlined here: https://unity.com/security/sept-2025-01/remediation
we’ve updated the UnityPlayer.dll file for the following titles:
Sons of the Forest
Sons of the Forest Dedicated Server
The Forest VR
This update is around 1-2mb. The base version of The Forest and its dedicated server are not affected by this issue.
If you encounter any unexpected issues, please let us know so we can forward them to Unity.
the team at endnight
Here is another small hotfix for last weeks raft patch.
- Fixed issue where Structures built at centerpoint of raft could prevent raft from moving correctly
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Here is another small hotfix for last weeks raft patch.
- Fixed issue where Structures built at centerpoint of raft could prevent raft from moving correctly
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
This patch adds 3 buildable rafts along with a mooring post. Additionally there are new buildable holders for the KnightV and the hang glider. We also added a procedural defensive wall placement system so you can now just draw out where you want the walls and let Kelvin finish them. There is also added Steam Game Recording support and a secret clothing item you can find.
Ranged weapons and targeting have been improved and along with this there are a ton of bug fixes and improvements all listed below.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Features
- 3 new raft structures
- New mooring structure
- Added knightV and glider holder structures
- Added drawn defensive wall structures
- Added Steam Game Recording support
- Secret player findable outfit added.
Improvements
- Crossbow, compound bow, crafted bow, shotgun and slingshot aiming improved
- Improved arrow path to match trajectory when shooting bows
- Skip place animation option now applies when adding logs to ghost structures
- Added ability to revive players when dying while swimming in multiplayer
- Player will enter the water death state if they died out of water and then fell into water
- Kelvin now has a faster swim animation which he will use most of the time
- Kelvin and Virginia can now pull themselves up out of water at edges with collision within reach
- When swimming Kelvin will now swim towards the player he is following
- Kelvin now has blood and wetness support on all his outfits instead of just the default
- Built structures will now only register a single hit for scatter shots (eg. buckshots)
- Golf cart batteries can now be added to shelves
- Extended world bounds to allow for more area to use rafts
- Increased network audio events location accuracy
- Motion blur overall quality improved
- Improved look of ghost structures when intersecting with camera
- Optimized drying racks and fire physics rigs to be more performant
- Some collider optimization for Firewood, Bone Chair, Bone Chandelier, Stick Chair, Bone Storage, Firewood Storage, Log Storage, Rock Storage, Stick Storage, Hunting Shelter, Leg Lamp, Mannequin, Planter, Rain Catcher, Repel Shrine, Arrow Storage, Weapon Racks
- Optimized physics colliders for items when added to Log storage, stone storage and firewood storage
- Grab bag UI prompt layout improved
- Improved ranged weapon calculations to make sure impacts are detected when starting inside a collider
- Throwing a dead body into water will now create splash and ripple particles
- Shooting tree vines with bows and guns will now break the vines
Fixes
- Fixed fire effect sometimes appearing in air when lighting a dead body on fire
- Fixed bug in rebinding menu when in Portuguese language
- Fixed ocean water displacement calculation when not in waves
- Fixed collecting a rabbit from hutch or cage as multiplayer client not working when already holding a live rabbit
- Fixed a bug with tactical axe where the neutral attack poses had the spine rotated upwards too far causing jerky transitions back to idle
- Fixed look of Silver burweed when on fire
- The player will no longer be cold or freeze in hell cave
- Unified rock collider setup across rock pickup variations
- Fixed audio on flares not following transforms when thrown
- Fixed some errors on ocean when quitting to title
- Fixed a rare case of memory corruption that could lead to possible crashes
- Fixed projectile path when using laser sight equipped weapons
- Fixed fps affected accuracy on tactical bow
- Fixed enemies visibility on clients when host is in Timmy hallway cutscene
- Fixed Puffy rendering not disabling as intended in cutscenes or in MP when far away from local player
- Fixed issue where a muddy could enter bad state during jump/climb if the tree is damaged
- Fixed throwing dead female cannibal sometimes getting glitchy ragdoll leg position/movement
- Fixed the left and right hand animations getting out of sync when getting hit while reloading after putting away a left hand item beforehand
- Increased texture resolution of keycards
- Moved bunker volume translation higher to fix fog transition in utility bunkers
- Fixed dead workers eyes outside food bunker
- Fixed missing tutorial when Pufftons cutscene ends
- Made sure sleep icon updates when sleep is blocked
- Optimized fire effect on network players
- Fixed one coffin not being fully buried
- Fixed right hand item effects being stopped on network players when stashing left hand item
- Fixed eggs laid by sea turtles having duplicate mesh causing z-fighting
- Fixed angry & scared player expressions not working properly on some player variations in MP
- Fixed lit flares thrown on ground showing up when opening inventory
- When picking up held only items, the right hand item now waits for the unequip animation to play before going away
- Fixed issue with held logs showing up too early the first time a log is picked up
- Fixed issue with lighter arc loop sound getting stuck on when stashing the lighter and not playing after the first equip
- Fixed MP player hits with burning weapons not lighting other players on fire
- Fixed on fire FX on other players stopping too quickly
- Fixed some cases of demon boss getting stuck on trees and rocks outside
- Fixed chainsaw secondary attack hold sometimes interrupting when not hitting anything
- Fixed fall animation playing until the chat box is closed if the chatbox was opened while the player was falling
- Fixed being able to turn defensive wall supporting other structures into gates
- Fixed lean-to and platform pillars casting shadows while in ghost state
- Optimized structure placement line CPU cost
- Fixed bug with consuming in inventory getting player stuck in some cases
- Fixed a bug with structure culling grid to resolve some cases of structures being hidden
- Added position and rotation sync when first instancing built structures on client to remove transform popping or lerps
- Fixed area emitter sounds cutting off and fading up again when player moves from inside to outside of the area ( eg. by ocean shore )
- Fixed a bug with client hits to built structures not being registered properly on server
- Reduced the mass of driftwood
- Logs no longer make splash impact sounds early when thrown to fix cases where it would splash when just above water
- Added height restriction between defensive wall logs to prevent weird shaped gates
- Fixed missing terrain displacement on fallen log E and fallen log F
- Fixed some grunge decals that were poking through wall in food bunker
- Improved multiplayer transform syncing
- Fixed chat box not showing up sometimes
- Added sanity checks to sleep and jump time events to make sure they don’t trigger while loading in
- Fixed loading games sometimes having different camera rotation
- Fixed log sled popping on for clients
- Fixed numerous cases of built structures placed on freeform structures not saving their link
- Fixed some low res splash particles on waterfalls
- Fixed thrown firewood not sliding into place on firewood storage structure
- Fixed rare case where vail actors could burn for infinite time
- Fixed ocean having visible grid cracks under certain conditions
- Reduced Kelvin ragdoll clipping and pop when dying from injured state
- Improved book prompt GUI to be less prone to movement changes
- Added smoothing to player interaction prompts to make them less prone to movement changes
- Fixed not checking for presence of ground at each end of numerous structures when placing them
- Fixed issue where gore chair and couch ghosts were not able to be placed at the same location they were previously placed and cancelled
- Fixed being able to add more ingredients to fire as a client even though all cooking slots are already in use
- Fixed scrolling snow textures on moving objects
- Fixed dedicated server ocean collision not being detected on clients
- Fixed sitting player not standing up when their seat is destroyed
- Fixed cooking pot disappearing when fire is destroyed in multiplayer games
- Fixed other players not seeing the variation of held severed head or limb in multiplayer games
- Fixed the visual variation of severed head or limbs not changing in inventory
- Fixed placed rock sounding like it's hitting metal for clients in multiplayer games
- Fixed player being able to move slightly when in the pause screen in multiplayer games
- Added extra checks in cave entrance manager to prevent errors
- Chairs, benches, and couches on edges of structures now must be placed with enough room in front for the player to stand up on
- Fixed some errors caused by clients using instant build command
- Fixed issue where player could get into bad state falling off structures into water while interacting with fires
- Blocked interacting with fires while swimming
- Fixed an issue with objects not floating in big streams in some cases
- Fixed place and cancel icons not matching their position on the active physics device
- Fixed being able to place floating deer rugs
- Fixed shelter ghost having collision before logs were added to it
- Fixed gold plated floors sometimes reverting to normal when off screen
- Fixed dead bodies killed by fire not retaining burn visuals when carried
- Fixed big heads sometimes still showing or growing and shrinking randomly after turning big head mode off
- Fixed jerky movement on rope climb icon when player was moving
- Fixed rifle bullet being briefly visible next to camera after firing and stopping aim
- Fixed hidden enemies able to push the falling items on final single player death screen
- Fixed buoyancy wrong or missing on severed limbs directly cut from body
- Fixed clients sometimes not hearing the crafting complete sound when building screw structures
- Fixed terrain height query utility being invalid on the first frame of the game
- Fixed spine weight issues and animation popping when equipping and unequipping the grab bag
- Fixed broken collision on the crashed plane in the snowy mountains
- LED lighting button click sound now emits from the correct location
- Player no longer gets their solafite back when the repel shrine consumes it
- Fixed cooking pot stand sometimes being visible even when there is no pot on the fire
- Fixed snow remover sizes on leaf trap preview placement
- Fixed repel artifact getting out of sync for clients when ore is manually removed from the artifact causing it to deactivate
- Fixed dead stump B lod0 mesh being offset from lod1 and lod2
- Fixed shooting ranged weapons while moving causing trajectory issues
- Fixed leaf step particles on player sometimes showing up in snow or when jumping
- Fixed bug where players camera could be rotated incorrectly when seated
- Fixed hover item audio sometimes repeating when the player hovers over an item in inventory
- Fixed lighter icons overlapping the ignite item UI
- Fixed a case where a helicopter could continue circling a camp indefinitely
- Removed a duplicate overlapping knightV at a cannibal camp
- Fixed puffy texture continuing to animate after dying
- Fixed kill box triggering multiple times on some pickups resulting in items sometimes being removed from inventory
- Fixed fireplace, deck rail, fence and fence post structure types not linking with supported screw structures
- Fixed network players doing certain placement animations causing incorrect sound to be played by other placement actions ( eg. remote player lift beam or tarp, then break stick to place fire will play lift beam sound )
- Fixed wire snap point being hard to target at some angles around solar panels
- Fixed powered structures failing to toggle on/off in certain context
- Fixed French localization for "brain bite"
- Fixed held newspapers having strange blur artifacts in some lighting conditions
- Fixed freeform destruction not propagated by screw structures to subsequently supported structures (ie: wires between powered structures)
- Fixed player stuck in bad state if lighting fire is canceled right away when Skip Construction Animations is on
- Fixed player stuck in bad state if rifle is unequipped at same time the flashlight is being equipped
- Fixed an issue with fires not drying items on drying racks
- Fixed ropegun showing impact point on objects that do not actually impact
- Fixed cannibals jaws sometimes looking incorrect during death animation
- Lake nav cut mesh improvements to fix small islands where ai could get stuck
- Fixed a case where killer whale could appear stuck in place for clients
- Fixed Dedicated Server not saving when game is set to creative mode
- Fixed missing beeping audio on GPS near missing Team B member locations
- Fixed effigy sticks spawning in gold when breaking
- Fixed icon popping which could occur when quickly switching between storage structures
- Wall planter anchor is now centered to match placement detection so that it links up with the object supporting it properly
Here is another small hotfix for last weeks raft patch.
- Fixed issue where Structures built at centerpoint of raft could prevent raft from moving correctly
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Here is another small hotfix for last weeks raft patch.
- Fixed issue where Structures built at centerpoint of raft could prevent raft from moving correctly
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Here is another small hotfix for last weeks raft patch.
- Fixed issue where Structures built at centerpoint of raft could prevent raft from moving correctly
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Here is another small hotfix for last weeks raft patch.
- Fixed issue where Structures built at centerpoint of raft could prevent raft from moving correctly
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Here’s a small patch focused mostly on bug fixing.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Improvements
- Rabbits can now be electrocuted with the stun gun
- Captured puffies now have an electrocuted reaction that keeps them in the captured/tied up pose
- Rope bridges will now generate nav mesh links allowing A.I. to path across them
- Optimized nav mesh refresh speed
- Kelvin now has a careful jump with a new animation when moving slower
- Split Logs animation sped up after splitting log
Fixes
- Fix for stars not rendering at night
- Ai characters can now eat dropped meat pickups
- Cannibals can now navigate inside of the old fisherman’s huts
- Fixed final boss missing snow trail in winter
- Blocked opening the screw book if the glider is equipped
- Skunk texture resolution adjusted to be consistent with other small animals
- Fixed some cases of Kelvin snapping through walls to sit by fire
- Printer Laptop now properly cycles the blueprints forward and backwards
- Fixed some cases of Kelvin navigating to the level above a player in player built structures
- Fixed issue where ai avoidance could set a path point on a different level of a player built structure
- Snow mound blockers added outside of CaveB entrance
- Fixed some cases where structure nav mesh generation failed
- Fixed some cases of nav mesh on ramps not connecting on uneven slopes
- Fix for destroyed ramps and corner ramps leaving some remnants in nav graph
- Fix for player getting in to a temporary locked state when trying to equip clothing immediately after equipping a piece of armor
- Fix for blendshapes on priest outfit when wearing armor
- Fix for player not putting away their grab bag if they are knocked down at the exact time that they open the grab bag
- Fix for collision errors when throwing ingredients into a cooking pot
- Fix for not getting cooking ingredients back in the correct perishable state when removing them from the pot
- Fixed issues with the cooking recipe UI not always showing recipes correctly
- Gore chair and powered cross are now properly linked with any supporting furniture so they will be affected if the supporting structure is destroyed
- Fix for shotgun shooting off target in some cases when aiming
- Fix for flares not reactivating correctly on dying soldiers
- Fix for other players not playing audio events when holding a rabbit
- Rabbits now fully support big head mode
- Fixed rabbits dropped from hutch being the wrong color variation
- Fix for the player getting their weapon stuck in their hand while driving the golf cart through deep water
- Fix for collisions on lake docks
- Fix for Blueberry Bush LOD1 mesh being offset
- Fix for some gaps in residential bunker doorways
- Fix for tree regrowth sometimes getting desynced
- Fix for falling while on KnightV not limiting speed
- Fix for rope on rope gun not attaching to end correctly
- Fix for golf cart audio sometimes not clearing
- Fix for player not being able to un-crouch near certain colliders
- Number of players waiting to sleep is now properly displayed in dedicated servers
- Fix for not being able to dismount printed sled when not moving
- Clicking “No” when asked to confirm overwrite save will not close the menu anymore
- Fix Virginia’s equipped shotgun and pistol sometimes floating in air for multiplayer clients
- Fix for cases where ai characters could not be visible
- Fix for Raccoons sometimes stealing food through walls, and not playing eating animation
- Fixed an issue that could cause multiple seagulls or ducks to land at same point
- Fix for multiple seagulls spawning from same location by docks
- Fixed red cannibals scared animation being distorted
- Fix for held rabbits flipping upside-down during player knockdown
- Fix for twisting leg during demon and boss demon idles
- Fix for twins locomotion animation which caused improper blending and out of sync animations
- Fix for sleeve intersection during player wake up animation after drowning
- First look animation for dining room table cards has been shortened
- Fixed issue with some log types falling off ziplines at the wrong location
- Kelvin's help up prompt will no longer show up in the inventory view if the player opens their inventory on top of him
- Fixed rabbit escaping the kill action if the kill action was triggered at the same time as the drop action
- Fix for the player getting into a bad state if the tutorial book is stashed and immediately re-toggled
- Fix for seeing other players with arrows in the slingshot
- Fixed explosive arrows exploding when fake dropped
- Animal heads will no longer easily fall through terrain
- Logs and stones will no longer pop into place for clients when thrown in to holder
- Fix for frozen lakes showing splashes when throwing stones and logs onto them
- Fixed log sled auto-add feature disabling when host wasn't near
- Fix for generic dug graves lod distance issues
- Fixed locked gold-plated doors not blocking ai from trying to navigate through them
- 3/4 height structure floors will no longer be considered valid for pathing
- Corner ramp structures will cut area from nav mesh
- Some environment fixes for a few open edges on cliffs, and some floating grass
- Some stream LOD ranges adjusted so lower resolution LODs don't intersect waterfall
- Smoke for muzzle flash particles won't float above weapons anymore
- Added a missing nav bridge where there is a path across stream so cannibals can cross
- Falling snow fx will no longer be emitted when breaking tree stumps in winter
- Fixed a few cases of cannibal actions able to snap through collision
- Fixed some cases of enemies trying to attack player behind a wall
- Fixed some cases of demon boss position popping when moving into collision
- Control rebinding menu will now use ps4/ps5 gamepads icons instead of xbox
- Fixed tree structure ghosts being destructible
- Fix for held weapons firing when raising a tarps corner with a stick
- Fixed Binoculars not aligning correctly with player’s head when aiming up and down in third person
- Fixed context where dismantling some screw structures didn’t work correctly
- Fixed some cases of cut and place plank animation hanging
- Fixed destroyed lookout tower leaving the bottom rope and some beams floating
- Fixed cost of auto foundations for multiplayer clients when late joining a game
- Fixed messed up corner ramp when remote players add a corner ramp to a leaning beam while another player is completing a strut on the same beam
- Fixed lifting a leaned beam as another player is placing a ramp on it breaking ramp configuration
- Fixed some cases where lifting a beam with a strut concurrently with another player placing a corner beam wouldn't be cancelled properly
- Fixed other players not animating correctly when they lift beam with a strut
- Fixed tarp floors overlapping if placed by multiple network players at same time
- Fixed tarp wall/floor overlapping a log wall/floor if both are added at the same time
- Fixed auto foundations snapped to other structures not determining correct ingredient cost
- Fixed repairing defensive wall gate not properly returning vertical logs to their initial position
- Fixed jittering look of held screw structures made of logs
- Fixed logs lod visibility when moving furniture
- Fixed being able to duplicate logs using manual tree construction
- Fixed fires fuel amount getting reset to max after loading a save
- Fixed fires not retaining their burnt visual after loading a save or when joining a game as multiplayer client
- Fixed missing collision on incomplete auto foundations
- Fixed settle animations not playing most of the time when building
- Fixed gaps in underwater rendering near some waterfalls
- Fixed active fingers spittle objects not cleaned up on actor disable
- Fix for the fire audio never stopping when shooting a fire arrow or throwing a molotov into water
- Fix for lake water bouyancy being disabled when host enters a cave
- Fixed local construction audio events doubling up for clients when a network player is nearby
- CaveC water volumes will now be enabled when client is inside cave and host is outside
- CaveD gold environment assets will now have collision enabled for ai when client is in cave and host is outside of the cave
- Fixed wrong renderer sometimes getting switched to built when building snapped platforms
Audio
- New sound for small plastic items physics interactions added to energy bar
Here’s a small patch focused mostly on bug fixing.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Improvements
- Rabbits can now be electrocuted with the stun gun
- Captured puffies now have an electrocuted reaction that keeps them in the captured/tied up pose
- Rope bridges will now generate nav mesh links allowing A.I. to path across them
- Optimized nav mesh refresh speed
- Kelvin now has a careful jump with a new animation when moving slower
- Split Logs animation sped up after splitting log
Fixes
- Fix for stars not rendering at night
- Ai characters can now eat dropped meat pickups
- Cannibals can now navigate inside of the old fisherman’s huts
- Fixed final boss missing snow trail in winter
- Blocked opening the screw book if the glider is equipped
- Skunk texture resolution adjusted to be consistent with other small animals
- Fixed some cases of Kelvin snapping through walls to sit by fire
- Printer Laptop now properly cycles the blueprints forward and backwards
- Fixed some cases of Kelvin navigating to the level above a player in player built structures
- Fixed issue where ai avoidance could set a path point on a different level of a player built structure
- Snow mound blockers added outside of CaveB entrance
- Fixed some cases where structure nav mesh generation failed
- Fixed some cases of nav mesh on ramps not connecting on uneven slopes
- Fix for destroyed ramps and corner ramps leaving some remnants in nav graph
- Fix for player getting in to a temporary locked state when trying to equip clothing immediately after equipping a piece of armor
- Fix for blendshapes on priest outfit when wearing armor
- Fix for player not putting away their grab bag if they are knocked down at the exact time that they open the grab bag
- Fix for collision errors when throwing ingredients into a cooking pot
- Fix for not getting cooking ingredients back in the correct perishable state when removing them from the pot
- Fixed issues with the cooking recipe UI not always showing recipes correctly
- Gore chair and powered cross are now properly linked with any supporting furniture so they will be affected if the supporting structure is destroyed
- Fix for shotgun shooting off target in some cases when aiming
- Fix for flares not reactivating correctly on dying soldiers
- Fix for other players not playing audio events when holding a rabbit
- Rabbits now fully support big head mode
- Fixed rabbits dropped from hutch being the wrong color variation
- Fix for the player getting their weapon stuck in their hand while driving the golf cart through deep water
- Fix for collisions on lake docks
- Fix for Blueberry Bush LOD1 mesh being offset
- Fix for some gaps in residential bunker doorways
- Fix for tree regrowth sometimes getting desynced
- Fix for falling while on KnightV not limiting speed
- Fix for rope on rope gun not attaching to end correctly
- Fix for golf cart audio sometimes not clearing
- Fix for player not being able to un-crouch near certain colliders
- Number of players waiting to sleep is now properly displayed in dedicated servers
- Fix for not being able to dismount printed sled when not moving
- Clicking “No” when asked to confirm overwrite save will not close the menu anymore
- Fix Virginia’s equipped shotgun and pistol sometimes floating in air for multiplayer clients
- Fix for cases where ai characters could not be visible
- Fix for Raccoons sometimes stealing food through walls, and not playing eating animation
- Fixed an issue that could cause multiple seagulls or ducks to land at same point
- Fix for multiple seagulls spawning from same location by docks
- Fixed red cannibals scared animation being distorted
- Fix for held rabbits flipping upside-down during player knockdown
- Fix for twisting leg during demon and boss demon idles
- Fix for twins locomotion animation which caused improper blending and out of sync animations
- Fix for sleeve intersection during player wake up animation after drowning
- First look animation for dining room table cards has been shortened
- Fixed issue with some log types falling off ziplines at the wrong location
- Kelvin's help up prompt will no longer show up in the inventory view if the player opens their inventory on top of him
- Fixed rabbit escaping the kill action if the kill action was triggered at the same time as the drop action
- Fix for the player getting into a bad state if the tutorial book is stashed and immediately re-toggled
- Fix for seeing other players with arrows in the slingshot
- Fixed explosive arrows exploding when fake dropped
- Animal heads will no longer easily fall through terrain
- Logs and stones will no longer pop into place for clients when thrown in to holder
- Fix for frozen lakes showing splashes when throwing stones and logs onto them
- Fixed log sled auto-add feature disabling when host wasn't near
- Fix for generic dug graves lod distance issues
- Fixed locked gold-plated doors not blocking ai from trying to navigate through them
- 3/4 height structure floors will no longer be considered valid for pathing
- Corner ramp structures will cut area from nav mesh
- Some environment fixes for a few open edges on cliffs, and some floating grass
- Some stream LOD ranges adjusted so lower resolution LODs don't intersect waterfall
- Smoke for muzzle flash particles won't float above weapons anymore
- Added a missing nav bridge where there is a path across stream so cannibals can cross
- Falling snow fx will no longer be emitted when breaking tree stumps in winter
- Fixed a few cases of cannibal actions able to snap through collision
- Fixed some cases of enemies trying to attack player behind a wall
- Fixed some cases of demon boss position popping when moving into collision
- Control rebinding menu will now use ps4/ps5 gamepads icons instead of xbox
- Fixed tree structure ghosts being destructible
- Fix for held weapons firing when raising a tarps corner with a stick
- Fixed Binoculars not aligning correctly with player’s head when aiming up and down in third person
- Fixed context where dismantling some screw structures didn’t work correctly
- Fixed some cases of cut and place plank animation hanging
- Fixed destroyed lookout tower leaving the bottom rope and some beams floating
- Fixed cost of auto foundations for multiplayer clients when late joining a game
- Fixed messed up corner ramp when remote players add a corner ramp to a leaning beam while another player is completing a strut on the same beam
- Fixed lifting a leaned beam as another player is placing a ramp on it breaking ramp configuration
- Fixed some cases where lifting a beam with a strut concurrently with another player placing a corner beam wouldn't be cancelled properly
- Fixed other players not animating correctly when they lift beam with a strut
- Fixed tarp floors overlapping if placed by multiple network players at same time
- Fixed tarp wall/floor overlapping a log wall/floor if both are added at the same time
- Fixed auto foundations snapped to other structures not determining correct ingredient cost
- Fixed repairing defensive wall gate not properly returning vertical logs to their initial position
- Fixed jittering look of held screw structures made of logs
- Fixed logs lod visibility when moving furniture
- Fixed being able to duplicate logs using manual tree construction
- Fixed fires fuel amount getting reset to max after loading a save
- Fixed fires not retaining their burnt visual after loading a save or when joining a game as multiplayer client
- Fixed missing collision on incomplete auto foundations
- Fixed settle animations not playing most of the time when building
- Fixed gaps in underwater rendering near some waterfalls
- Fixed active fingers spittle objects not cleaned up on actor disable
- Fix for the fire audio never stopping when shooting a fire arrow or throwing a molotov into water
- Fix for lake water bouyancy being disabled when host enters a cave
- Fixed local construction audio events doubling up for clients when a network player is nearby
- CaveC water volumes will now be enabled when client is inside cave and host is outside
- CaveD gold environment assets will now have collision enabled for ai when client is in cave and host is outside of the cave
- Fixed wrong renderer sometimes getting switched to built when building snapped platforms
Audio
- New sound for small plastic items physics interactions added to energy bar
Current Release
20228174
Uploaded Oct 03, 2025
System Requirements
How to Install
SonsOfTheForest.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
10.6 GB
20228174
D3326590
47a2ff1ea0c38d2c993b960998cc1f5b3d1b42d4c51e3f474f2381f7748ec4d6
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View AllDownload Sons Of The Forest for PC with a direct link or via torrent. Get the full version of Sons Of The Forest for free. Sons Of The Forest is a Action released by Endnight Games Ltd.