Sons Of The Forest
by Endnight Games Ltd · 22 Feb, 2024
1,585 downloads
About the Game
Sent to find a missing billionaire on a remote island, you find yourself in a cannibal-infested hellscape. Craft, build, and struggle to survive, alone or with friends, in this terrifying new open-world survival horror simulator.
A Survival Horror Simulator
Experience complete freedom to tackle the world how you want. You decide what you do, where to go and how best to survive. There are no NPC's barking orders at you or giving you missions you don't want to do. You give the orders, you choose what happens next.
Fight Demons
Enter a world where nowhere is safe and fight against a range of mutated creatures, some who are almost human like, and others who are like nothing you have ever seen before. Armed with pistols, axes, stun batons and more, protect yourself and those you care for.
Build and Craft
Feel every interaction; Break sticks to make fires. Use an axe to cut out windows and floors. Build a small cabin, or a sea-side compound, the choice is yours.
Changing Seasons
Pluck fresh salmon directly from streams in spring and summer. Collect and store meat for the cold winter months. You're not alone on this island, so as winter rolls in and food and resources become scarce you won't be the only one looking for a meal.
Co-op Gameplay
Survive alone, or with friends. Share items and work together to build defenses. Bring back-up to explore above and below ground.
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
Hey everyone,
Due to a Unity engine security issue outlined here: https://unity.com/security/sept-2025-01/remediation
we’ve updated the UnityPlayer.dll file for the following titles:
Sons of the Forest
Sons of the Forest Dedicated Server
The Forest VR
This update is around 1-2mb. The base version of The Forest and its dedicated server are not affected by this issue.
If you encounter any unexpected issues, please let us know so we can forward them to Unity.
the team at endnight
Here is another small hotfix for last weeks raft patch.
- Fixed issue where Structures built at centerpoint of raft could prevent raft from moving correctly
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Here is a small hotfix for last weeks raft patch.
- Fixed issue that could occur with overlapping structures being linked incorrectly causing them to be missing on clients or impossible to dismantle.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Here are a few more fixes for some issues that have come up recently.
- Modified custom settings for health and stamina regeneration: there are now two options to control the base regeneration rate and regeneration rate when cold
- Fix for clients cutscenes not syncing NPC states correctly
- Fix for clients losing input control if host shuts down during end cutscene
- Fix for t-posed puffy on golf course
- Fix for the revolver getting into a bad state if the reload is interrupted by the player being knocked down
- Optimized ambient dust in air particle effect
- Optimized some environment effects
- Optimized some fire effects
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Here are a few more fixes for some issues that have come up recently.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Fixes
- Fixed chainsaw revved audio stuck on for other clients after ground attack
- Fixed priest outfit showing low resolution texture in inventory and grab-bag
- Fix for bushes and plants sometimes not saving their state when saving on host
- Fix for the log sleds main storage interactions turning back on for all item types when the player leaves the sleds LOD range and then moves back within range
- Fixed issue for clients with items cooking directly on the fire still making sizzling sounds after the fire had gone out
- Fixed picking up and replacing spear trap putting it into a bad state that wont fire automatically
- Fixed cut and place plank animation hanging while building some structures if next build input is timed a certain way
- Fixed prompt mode for cut actions applying IK to left hand if an item is equipped
- Fixed player equipping stick when lifting corners of tarps with ‘skip animations’ option is enabled
- Fix for black screen and errors that can be triggered when pausing in water
- Fix for underwater rendering missing or flickering in some parts of streams
- Fixed player stashing and reequipping left handed items when placing a stick post or tarp or cutting logs or planks
- Fixed held ranged weapon firing when propping tarps if ‘skip animations’ option is enabled
- Fix for stumps cleared by Kelvin not breaking for MP clients when host is far away
- Fix for case where stumps remained if broken by another player in MP when player is far away
- Fixed a transition issue with climbing down ropes right after running
- Fixed guitar animation playing for too long during one of the riffs
- Fixed placing standing stick IK and polish
- Moose will now transition smoothly to death animation when killed while sitting down
- Fix for stars looking stretched in one corner of the map
Here is another hotfix for an issue that came up in Monday’s patch release
- Fixed issue where log sled could get into a bad state when holding stones
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Here is a hotfix for some issues that came up in yesterday's patch release.
- Fixed a case where player could get stuck for a few seconds when placing floor planks in a structure
- Fixed an issue where cutting windows with axe would briefly cause player to transition into idle animation
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Here’s a small patch focused mostly on bug fixing.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Improvements
- Rabbits can now be electrocuted with the stun gun
- Captured puffies now have an electrocuted reaction that keeps them in the captured/tied up pose
- Rope bridges will now generate nav mesh links allowing A.I. to path across them
- Optimized nav mesh refresh speed
- Kelvin now has a careful jump with a new animation when moving slower
- Split Logs animation sped up after splitting log
Fixes
- Fix for stars not rendering at night
- Ai characters can now eat dropped meat pickups
- Cannibals can now navigate inside of the old fisherman’s huts
- Fixed final boss missing snow trail in winter
- Blocked opening the screw book if the glider is equipped
- Skunk texture resolution adjusted to be consistent with other small animals
- Fixed some cases of Kelvin snapping through walls to sit by fire
- Printer Laptop now properly cycles the blueprints forward and backwards
- Fixed some cases of Kelvin navigating to the level above a player in player built structures
- Fixed issue where ai avoidance could set a path point on a different level of a player built structure
- Snow mound blockers added outside of CaveB entrance
- Fixed some cases where structure nav mesh generation failed
- Fixed some cases of nav mesh on ramps not connecting on uneven slopes
- Fix for destroyed ramps and corner ramps leaving some remnants in nav graph
- Fix for player getting in to a temporary locked state when trying to equip clothing immediately after equipping a piece of armor
- Fix for blendshapes on priest outfit when wearing armor
- Fix for player not putting away their grab bag if they are knocked down at the exact time that they open the grab bag
- Fix for collision errors when throwing ingredients into a cooking pot
- Fix for not getting cooking ingredients back in the correct perishable state when removing them from the pot
- Fixed issues with the cooking recipe UI not always showing recipes correctly
- Gore chair and powered cross are now properly linked with any supporting furniture so they will be affected if the supporting structure is destroyed
- Fix for shotgun shooting off target in some cases when aiming
- Fix for flares not reactivating correctly on dying soldiers
- Fix for other players not playing audio events when holding a rabbit
- Rabbits now fully support big head mode
- Fixed rabbits dropped from hutch being the wrong color variation
- Fix for the player getting their weapon stuck in their hand while driving the golf cart through deep water
- Fix for collisions on lake docks
- Fix for Blueberry Bush LOD1 mesh being offset
- Fix for some gaps in residential bunker doorways
- Fix for tree regrowth sometimes getting desynced
- Fix for falling while on KnightV not limiting speed
- Fix for rope on rope gun not attaching to end correctly
- Fix for golf cart audio sometimes not clearing
- Fix for player not being able to un-crouch near certain colliders
- Number of players waiting to sleep is now properly displayed in dedicated servers
- Fix for not being able to dismount printed sled when not moving
- Clicking “No” when asked to confirm overwrite save will not close the menu anymore
- Fix Virginia’s equipped shotgun and pistol sometimes floating in air for multiplayer clients
- Fix for cases where ai characters could not be visible
- Fix for Raccoons sometimes stealing food through walls, and not playing eating animation
- Fixed an issue that could cause multiple seagulls or ducks to land at same point
- Fix for multiple seagulls spawning from same location by docks
- Fixed red cannibals scared animation being distorted
- Fix for held rabbits flipping upside-down during player knockdown
- Fix for twisting leg during demon and boss demon idles
- Fix for twins locomotion animation which caused improper blending and out of sync animations
- Fix for sleeve intersection during player wake up animation after drowning
- First look animation for dining room table cards has been shortened
- Fixed issue with some log types falling off ziplines at the wrong location
- Kelvin's help up prompt will no longer show up in the inventory view if the player opens their inventory on top of him
- Fixed rabbit escaping the kill action if the kill action was triggered at the same time as the drop action
- Fix for the player getting into a bad state if the tutorial book is stashed and immediately re-toggled
- Fix for seeing other players with arrows in the slingshot
- Fixed explosive arrows exploding when fake dropped
- Animal heads will no longer easily fall through terrain
- Logs and stones will no longer pop into place for clients when thrown in to holder
- Fix for frozen lakes showing splashes when throwing stones and logs onto them
- Fixed log sled auto-add feature disabling when host wasn't near
- Fix for generic dug graves lod distance issues
- Fixed locked gold-plated doors not blocking ai from trying to navigate through them
- 3/4 height structure floors will no longer be considered valid for pathing
- Corner ramp structures will cut area from nav mesh
- Some environment fixes for a few open edges on cliffs, and some floating grass
- Some stream LOD ranges adjusted so lower resolution LODs don't intersect waterfall
- Smoke for muzzle flash particles won't float above weapons anymore
- Added a missing nav bridge where there is a path across stream so cannibals can cross
- Falling snow fx will no longer be emitted when breaking tree stumps in winter
- Fixed a few cases of cannibal actions able to snap through collision
- Fixed some cases of enemies trying to attack player behind a wall
- Fixed some cases of demon boss position popping when moving into collision
- Control rebinding menu will now use ps4/ps5 gamepads icons instead of xbox
- Fixed tree structure ghosts being destructible
- Fix for held weapons firing when raising a tarps corner with a stick
- Fixed Binoculars not aligning correctly with player’s head when aiming up and down in third person
- Fixed context where dismantling some screw structures didn’t work correctly
- Fixed some cases of cut and place plank animation hanging
- Fixed destroyed lookout tower leaving the bottom rope and some beams floating
- Fixed cost of auto foundations for multiplayer clients when late joining a game
- Fixed messed up corner ramp when remote players add a corner ramp to a leaning beam while another player is completing a strut on the same beam
- Fixed lifting a leaned beam as another player is placing a ramp on it breaking ramp configuration
- Fixed some cases where lifting a beam with a strut concurrently with another player placing a corner beam wouldn't be cancelled properly
- Fixed other players not animating correctly when they lift beam with a strut
- Fixed tarp floors overlapping if placed by multiple network players at same time
- Fixed tarp wall/floor overlapping a log wall/floor if both are added at the same time
- Fixed auto foundations snapped to other structures not determining correct ingredient cost
- Fixed repairing defensive wall gate not properly returning vertical logs to their initial position
- Fixed jittering look of held screw structures made of logs
- Fixed logs lod visibility when moving furniture
- Fixed being able to duplicate logs using manual tree construction
- Fixed fires fuel amount getting reset to max after loading a save
- Fixed fires not retaining their burnt visual after loading a save or when joining a game as multiplayer client
- Fixed missing collision on incomplete auto foundations
- Fixed settle animations not playing most of the time when building
- Fixed gaps in underwater rendering near some waterfalls
- Fixed active fingers spittle objects not cleaned up on actor disable
- Fix for the fire audio never stopping when shooting a fire arrow or throwing a molotov into water
- Fix for lake water bouyancy being disabled when host enters a cave
- Fixed local construction audio events doubling up for clients when a network player is nearby
- CaveC water volumes will now be enabled when client is inside cave and host is outside
- CaveD gold environment assets will now have collision enabled for ai when client is in cave and host is outside of the cave
- Fixed wrong renderer sometimes getting switched to built when building snapped platforms
Audio
- New sound for small plastic items physics interactions added to energy bar
Here’s a small patch that adds a new skunk animal type, the ability to catch, hold and breed rabbits and some small fixes and improvements.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Features
- Added Skunks
- Added new rabbit breeding and holding structures
- Small animal traps will now trap rabbits and keep them alive. Trapped rabbits can now be picked up.
- Scarecrow will now prevent eagles and seagulls from grabbing food or landing nearby
Improvements
- Improved some animations
- Speared fish visuals are now synced on characters in multiplayer
- Creepy attack parties will now be sent towards the plating structure instead of player
- Improved bird awareness to prevent multiple landing in same location
Fixes
- Fixed issue with crafting menu obscuring crafting mat after crafting
- Fixed rabbits not being saved on load if caught in trap
- Improved cannibal culling ranges when viewed with binoculars
- Cannibal spears will now match culling range of cannibals
- Fixed small trap not being plateable unless triggered
- Fixed some missing static world colliders
- Fixed rare instances that could cause multiplayer disconnects with traps
- Fixed issue causing player to get into bad state with grab-bag, lighter and campfire interaction
- Fixed canned food placement on shelves
- Improved deer and moose dynamic avoidance
- Fix for grave digging not rendering correctly in some locations
- Fixed issue with severed limbs not syncing their perishable states correctly when on a drying rack or being cooked on a campfire.
- Fixed thrown severed limb orientation changing after first impact
- Fixed issue with storage sometimes losing items when full
- Fixed duping issue when adding items to storage
- Fixed issue with ui being stuck on in some cases when dismantling
- Fixed rare case of client being kicked when consuming items
- Fixed some instances that would push the player through collision when being knocked down
- Fixed issue with shotgun ammo cycling not working as expected
- Fixed collision on some cellar entrances
- Fixed bug with demon boss cutscene becoming broken when teleporting
- Fixed multiplayer arrows losing upgrade type when dropped by Kelvin
- Fixes for Heavy Cannibal sitting interaction, and reaction when taking damage while sitting
- Fixed cannibal look out tower visuals disabling too soon
- Fixed instances where characters could sometimes spawn in view of players
- Fixed orientation issues after relocating some SCREW structures such as wall torch
- Fixed issue causing player to get into a bad state when interacting while being revived
This patch gives Kelvin the ability to get into golf carts, allows players to create a new armor type, and adds improvements to the auto foundation snapping system.
There are also some additional fixes and improvements, listed below.
Features
- Added ability for Kelvin to get into golf carts
- Added seat occupied indicators for golf carts
- Added new Armor type
- Auto foundation now allows snapping at various heights instead of only the highest
Improvements
- Arrows and spears are now easier to collect after thrown or shot
- Gps tracker will now correctly align to player direction (i.e. when using the glider)
- Players can now carry 16 bones
- Improved Timmy run animations and added Muddy cannibal sleeping animations and 180 turn on rock for male cannibals
- Raccoon’s will now trigger some trap types and eagles will now sometimes grab fish out of water
- Balanced fire torch
- Improved performance of effects when plater is active
Fixes
- Fixed case where golf cart particles could cause visual distortion
- Fix for knife equip when waking up under water
- Fixed some keyboard keys displaying name incorrectly in some languages
- Blocked mounting knight V while healing from downed state in multiplayer
- Fixed Knight V tire decal disappearing when dismounted
- Fixed a bug when trying to sled in ice caves
- Fixed canvas scaling for save game menu on dead screen
- Fix for HUD coming back when pressing esc after quitting
- Fixed a case of auto foundation placement being blocked when it shouldn't
- Fixed various beams linking and dismantling issues
- Fixed case where eagle could visually pop on landing
- Add splash sound on killer whale jump
- Increased cooldown on bat scare inside caves
- Fix decapitated carried cannibals not hiding their facial deformations
- Improved chopper rotation for clients in multiplayer games
- Improved moose path following issues and interruption issues
- Fixed issue were projectiles like spears could hit and be blocked by player hands
- Kelvin will now drop carried items when forced into sleep state when player sleeps
- Fixed shark missing some audio events
- Fixed seagull missing transition from "eat" to “fly”
- Fixed seagull sometimes falling through collision after landing
- Add raccoon ragdoll audio for thump on ground falling out of tree dead
- Fixed wooden crate position popping on break
- Fixed boat engine missing audio for impact/slide
- Wall will need 4 door cuts instead of 3 to be considered passable by ai actors
- Fix cannibals often looking away at other cannibals when taunting a bound player
- Fix case where Virginia or Kelvin could be stuck in place swimming after jumping into water
- Fix case where Kelvin could be stranded if he somehow got very far off the NavMesh
- Fix for zipline blocker at Bunker Residential and Bunker Entertainment exits
- Fix for some holes in Cave C collision meshes
- Removed a few trees in rocks above Cave B entrance
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Here is another hotfix, fixing some issues that have come up recently.
- Reduced volume of bat audio
- Fix for locked inputs after quitting to main menu in golf cart
- Re-enabled AddCharacter, AddPrefab and Goto commands
- Fixes for some contexts where defensive walls and locked structures still allowed enemies to path inside while player sleeps
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Here is a small hotfix.
- Fixed a visual issue that would cause screen artifacts near the landed helicopter.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Current Release
20228174
Uploaded Oct 03, 2025
System Requirements
How to Install
SonsOfTheForest.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
10.6 GB
20228174
D3326590
47a2ff1ea0c38d2c993b960998cc1f5b3d1b42d4c51e3f474f2381f7748ec4d6
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View AllDownload Sons Of The Forest for PC with a direct link or via torrent. Get the full version of Sons Of The Forest for free. Sons Of The Forest is a Action released by Endnight Games Ltd.