Space Engineers
by Keen Software House · 28 Feb, 2019
131 downloads
About the Game

Space Engineers is an open world sandbox game defined by creativity and exploration.
It is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, wheeled vehicles, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.
Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.
Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.
Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.
Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.
CORE FEATURES
- Planets and moons – fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
- Game modes
- Creative – unlimited resources, instant building, no death
- Survival – realistic management of resources and inventory capacity; manual building; death/respawn
- Single-player – you are the sole space engineer
- Multiplayer
- Creative and survival mode with your friends
- Cooperative and competitive
- Privacy customization: offline, private, friends only, public
- Up to 16 players
- Dedicated servers - New game options
- Scenarios - offer linear story with action-packed gameplay, while the majority of Space Engineers scenarios feature unique sandbox environments where players create their own challenges.
- Workshop worlds - offer worlds created by other players.
- Custom worlds - offer variety of customizable worlds where you can start your own scenario. - Customizable character - skins, colors, community market, male and female character
- Ships (small and large) – build and pilot them
- Space stations
- Planetary bases, outposts, cities
- First-person & Third-person
- Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
- Procedural asteroids - an infinite number of asteroids to the game world
- Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
- Drilling / harvesting
- Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
- Deformable and destructible objects – real proportions, mass, storage capacity, integrity
- Visual script editor - players can create missions and game modes which can be played by other players. Capture the flag, death-match, racing or campaign driven missions - all can be done by using the editor, with your own rules and designs! Even main campaign and game scenarios were created in this tool.
- Building blocks - over 200 blocks (gravity generators, jump drive, turrets, doors, landing gears, assembler, refinery, rotors, wheels, thrusters, pistons, wind turbine and many more)
- Programmable block - allows players to write small programs that will be executed in the game
- Electricity – all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors or various power sources
- Gravity – produced by planets and gravity generators. Spherical gravity generator also available.
- Symmetry/Mirroring – useful in creative mode when building structures that require symmetry
- Weapons – automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
- Steam Workshop – share your creations with the Community (upload and download worlds, blueprints, MODs, scripts)
- Localized interface
- Official localization: English, Russian, Chinese, French, Spanish, German, Italian, Portuguese-Brazil
- Community localization: Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, Hungarian, Estonian, Norwegian, Swedish, Slovak, Ukrainian - Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
- Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
- Hydrogen - hydrogen thrusters, hydrogen tanks and hydrogen bottles
- Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally).
- Remote control – control ships and turrets without being inside
- Modding - world files, shaders, textures, 3D models
- Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects
- Blueprints - save your ship or station on a blueprint and paste it into your game
- GPS - create, send, receive and manage GPS coordinates in the game
- Voxel hands - shape and form the asteroids and change their material (creative mode only)
- Xbox controller support
- Sounds – realistic and arcade mode
Space Engineers utilizes an in-house built VRAGE 2.0, realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed.
Performance Notes
The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.
Screenshots
139 images
Version Information
Steam Patch Notes
Official update history
Hotfix 1.209.024 has been released!
- ➡️ Changelog: https://support.keenswh.com/spaceengineers/pc/announcement/update-1-209-economy-2
- 🛠️ Support Portal: https://support.keenswh.com/spaceengineers
- 🛰️ Discord: https://discord.gg/keenswh
{STEAM_CLAN_IMAGE}/5134093/4d850a935f781acdbf842639ad5d0defe20e49af.png
Stability
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed a crash in Player created Courier contracts as it was searching for old definition "Deliver" instead of the new "Deliver_LowRisk"
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed a crash in NPC pathfinding, NPCs will now rather stop navigating instead of crashing the game
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed a crash in Device initialisation seemingly stemming from specific driver issues
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed a crash in blueprint processing when it contained modded components from a missing mod
- Fixed a crash where the Voice chat over the Antenna system was not thread-safe
Functional
- Fixed an issue where a collaboratively built grid which wasn't over the limit for each individual contributor was allowed to be stored and later prevented from being restored for a singular owner/author due to hitting the limits. Such grids cannot be stored now until their combined blocks fit.
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the QuickStart options were using the pre-209 versions of Economy stations
UI
- Fixed an issue where the Toolbar Config Screen (G-screen) was using the wrong (Core Systems Pack) mini icons for the Economy 2 Pack DLC blocks
- Fixed an issue where the banners were not downloading in the Main and Pause Menu
Art
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the LG Half Bed Open block was not interactable due to a missing highlight dummy
- Fixed an issue where the SG Angled Door A block had the old style of highlight due to misnamed dummy
Removed
- Removed player-made and Eco station dispensers as possible targets from Economy Overview > Item Search
Thank you for helping us make the game better!
Image Credits: LIM Bengal-Class | Capital Supercarrier by LadyLime
{STEAM_CLAN_IMAGE}/5134093/19096187d1e68155b46dd7cb388af513f01024ef.png
🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/
{STEAM_CLAN_IMAGE}/5134093/5622ae8bccb8c97c29c3196e474d845f4ae8c186.png
https://steamcommunity.com/games/244850/announcements/detail/499442589740565322 https://steamcommunity.com/games/244850/announcements/detail/672867776636913247 https://steamcommunity.com/games/244850/announcements/detail/531004183506059332
Hotfix 1.209.024 has been released!
- ➡️ Changelog: https://support.keenswh.com/spaceengineers/pc/announcement/update-1-209-economy-2
- 🛠️ Support Portal: https://support.keenswh.com/spaceengineers
- 🛰️ Discord: https://discord.gg/keenswh
{STEAM_CLAN_IMAGE}/5134093/4d850a935f781acdbf842639ad5d0defe20e49af.png
Stability
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed a crash in Player created Courier contracts as it was searching for old definition "Deliver" instead of the new "Deliver_LowRisk"
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed a crash in NPC pathfinding, NPCs will now rather stop navigating instead of crashing the game
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed a crash in Device initialisation seemingly stemming from specific driver issues
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed a crash in blueprint processing when it contained modded components from a missing mod
- Fixed a crash where the Voice chat over the Antenna system was not thread-safe
Functional
- Fixed an issue where a collaboratively built grid which wasn't over the limit for each individual contributor was allowed to be stored and later prevented from being restored for a singular owner/author due to hitting the limits. Such grids cannot be stored now until their combined blocks fit.
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the QuickStart options were using the pre-209 versions of Economy stations
UI
- Fixed an issue where the Toolbar Config Screen (G-screen) was using the wrong (Core Systems Pack) mini icons for the Economy 2 Pack DLC blocks
- Fixed an issue where the banners were not downloading in the Main and Pause Menu
Art
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the LG Half Bed Open block was not interactable due to a missing highlight dummy
- Fixed an issue where the SG Angled Door A block had the old style of highlight due to misnamed dummy
Removed
- Removed player-made and Eco station dispensers as possible targets from Economy Overview > Item Search
Thank you for helping us make the game better!
Image Credits: LIM Bengal-Class | Capital Supercarrier by LadyLime
{STEAM_CLAN_IMAGE}/5134093/19096187d1e68155b46dd7cb388af513f01024ef.png
🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/
{STEAM_CLAN_IMAGE}/5134093/5622ae8bccb8c97c29c3196e474d845f4ae8c186.png
https://steamcommunity.com/games/244850/announcements/detail/499442589740565322 https://steamcommunity.com/games/244850/announcements/detail/672867776636913247 https://steamcommunity.com/games/244850/announcements/detail/531004183506059332
Hotfix 1.209.022 has been released!
- ➡️ Changelog: https://support.keenswh.com/spaceengineers/pc/announcement/update-1-209-economy-2
- 🛠️ Support Portal: https://support.keenswh.com/spaceengineers
- 🛰️ Discord: https://discord.gg/keenswh
{STEAM_CLAN_IMAGE}/5134093/4d850a935f781acdbf842639ad5d0defe20e49af.png
Stability
- Fixed a crash when failing to download the DLC banners (Steam platform only fix)
- Fixed a crash when trying to display DLC badges after skipping the main menu through launch option arguments
- Fixed a crash when a (modded) contract referenced an icon which did not exist
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed a crash when the selected UI item for a grid deposit action did not exist
- Fixed a crash when an admin deleted a target grid of an active PvE Bounty contract
Functional
- Fixed an issue where a Grid Hauling contract triggering from Character proximity to an encounter did not make the encounter persistent
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the Centered (Half|Glass|Half Glass) Doors were not set up properly for pressurisation, causing leaks
- Fixed an issue where some of the Economy station prefabs had their beacon broadcast radius set to more than 10km
- Fixed an issue where a previously deleted contract Drop-off point GPS belonging to Client A was recreated for Client B when reaching the same station
- Fixed an issue where a Grid Hauling contract triggered from an encounter was not scaling its duration with distance to the delivery site
- Fixed an issue where the Economy station 14 prefab and its pirate variant did not have their Refill station connected to the conveyor system
- Fixed an issue where the Economy station 11 prefab did not have its Refill station LCD set to the proper image
- Fixed an issue where the Grid Hauling contract targets of Wrecked Corvette and Damaged Assembly Barge spawned as stations
UI
- Fixed an issue where the new NPCs appeared as a choice in the character Customize screen
Thank you for helping us make the game better!
Image Credits: HME Utility Ship by AnOx Oldhide
{STEAM_CLAN_IMAGE}/5134093/19096187d1e68155b46dd7cb388af513f01024ef.png
🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/
{STEAM_CLAN_IMAGE}/5134093/5622ae8bccb8c97c29c3196e474d845f4ae8c186.png
https://steamcommunity.com/games/244850/announcements/detail/531004183506059332 https://steamcommunity.com/games/244850/announcements/detail/499477287644697776 https://steamcommunity.com/games/244850/announcements/detail/685251502317502873
Hello, Engineers!
The Economy 2 Update is here - and it changes how you play. Store entire grids and redeploy them when you need them. Repair your ship at a trade station without replacing a single component. Hunt bounties, haul cargo through pirate space, and sell scrap for credits. Trade stations now have NPCs walking around inside them. And further ModAPI improvements open new possibilities for modders, server gamemasters, and scenario makers.
Everything in this update is free. Alongside it, we're releasing the Economy 2 Pack with new decorative blocks and variants to expand your creative options.
https://store.steampowered.com/app/4502100/Space_Engineers__Economy_2_Pack/
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We’re bringing you all the important gameplay changes for free in our Core Systems Update.
Services Terminal: Grid Storage, Repair & Salvage
The Services Terminal block is one of the core new infrastructure features of the Economy 2 Update. Its purpose is to give players new ways to quickly store, repair, and sell grids. Repair and Salvage services are exclusive to the economy system, making trade stations useful hubs of activity, and not just of an optional side system.
[table noborder=1 equalcells=1]
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Services Terminal (1 block, L grid)
Grid Storage
The Services Terminal lets you store entire grids and bring them back when you need them. Free up your PCU and unleash your creativity, store a specialized grid until an activity calls for its use, or clean up the crowded area around your busy base.
When retrieving a stored grid, you can deploy it into the general area or place it more precisely by using Precision Mode controls. These controls give you better control over where your ship appears and makes it easier to handle tighter parking spaces or more organized hangars.
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Grid Storage can also be used in more flexible ways depending on how the terminal is set up. An "Anyone Can Use" option allows other players to interact with the storage system at trade stations or allied bases, and a per-grid "Share with Faction" option lets you share specific stored grids with your faction members.
By default, retrieving a grid can take some time, but new world settings can let you dial in these times to make it behave exactly how you want.When retrieval timers are enabled, you can expedite the redeployment process by paying Space Credits. This block is loaded with optional settings, allowing admins the ability to configure to their liking - including whether or not items are allowed to remain inside stored grids, giving server owners and scenario creators fine control over how the system can be used.
Grid Repair
The Grid Repair Service lets you bring a damaged grid to an NPC Trade Station and pay Space Credits to quickly restore damaged systems. It is a fast and convenient way to get ships and vehicles back into working shape without handling every missing component and damaged block manually - making it a practical recovery option after combat, accidents, or long expeditions. To use this service, you must be the majority owner of the grid.
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Grid Salvage
Grid Salvage lets you bring a grid to an NPC Trade Station and sell it as scrap for Space Credits through the Services Terminal. It is a quick and convenient way to turn damaged, outdated, or unwanted ships and vehicles into useful credits instead of taking them apart by hand. To use this service, you must be the majority owner of the grid. If the grid still contains items, you will get a warning before completing the sale, as those items will not be recoverable after the transaction is complete.
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Revamped Economy Systems
The Economy 2 Update brings a major overhaul to the economy systems in Space Engineers, making trading, station visits, and market information much easier to understand and use. With the new Economy Overview, Item Search, Store Block improvements, and expanded modding support, economy gameplay now feels more connected, more readable, and more responsive to player activity.
Economy Overview
The old Contracts screen has been repurposed into the new Economy Overview, giving you a better view of important store and contract information in one place. It is designed to make price changes, item availability, and the overall state of the economy much easier to interact with while playing.
When interacting with NPC-owned Store Blocks and Contract Blocks, you can now also see the time remaining until the next economy update, making it easier to understand when stores will restock and when new contracts will become available. The default time between Store Block restocks and Contract Block refreshes has also been reduced, helping the economy feel more active and responsive. This timing can also be configured on Dedicated Servers.
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Item Search
A new Item Search tab has been added to Store Blocks and the Economy Overview, making it much easier to find the items you need. You can remotely search listings from NPC and player-built stores, compare prices, and browse the market without having to travel from station to station.
Searching shows all matching listings, not just the best one, and lets you compare price, amount, distance, faction, and time until restock in one place. It can also include player-built stores in search results, giving you a much better view of the wider economy and making trading with other players far more practical.
{STEAM_CLAN_IMAGE}/5134093/781f8c6dca92fa4dcb4883441747fc2a69cd8006.png
Store Block Improvements
Store Blocks have also received several important improvements. Players can now trade Hydrogen, Oxygen, and modded gases between each other through player-built Store Blocks, opening up new opportunities for player-to-player logistics, refueling services, and trade networks.
The maximum number of listings per Store Block has also been increased from 30 to 50. In addition, NPC station prices have been rebalanced so player-built stores can more easily compete in multiplayer worlds.
Economy ModAPI
Economy 2 Update also greatly expands modding support for the economy system, opening new possibilities for modders, server gamemasters, and scenario makers.
With more features exposed through the ModAPI and more SBC files open for editing, creators can build player-made contracts and contract variants, rebalance and reshape trade, and create more dynamic economies around factions, stations, and player-driven markets. It also opens up more advanced control for custom worlds and scenarios, including planet subtype blacklists for trade station and contract spawns, along with a Regenerate Station Locations admin option for scenario makers and server operators.
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Contracts
Contracts in Economy 2 Update have been significantly expanded and rebalanced to make them feel more rewarding, more varied, and more enjoyable to play. This update adds several new contract types, improves payouts and contract flow, and gives players more reasons to engage with stations as part of their regular gameplay loop instead of treating contracts as a simple credit grind.
Escort Contracts have also been removed, with their role now replaced by more interesting and engaging alternatives.
Courier Contracts
Courier Contracts focus on delivering packages between stations, but they are no longer just simple point-to-point jobs. They now come with different risk levels, with more dangerous deliveries offering better rewards and the possibility of pirate interference along the way.
Search Contracts
Search Contracts send you out to locate missing grids and return them to their owners. Once you find the target, the contract updates to guide you back to the delivery location, and your reward depends on the condition of the grid you bring home - giving you a good reason to recover it intact.
PvE Bounty Contracts
PvE Bounty Contracts add a new combat-focused mission type built around hunting down enemy NPC grids. These contracts give players a more direct way to take on hostile targets for rewards, and help fill the role of more action-oriented station jobs.
Hauling Contracts
Hauling Contracts task you with transporting heavy cargo containers between stations. These jobs place more emphasis on the kind of ship you bring, with container size, value, and risk affecting the reward. Damage, destruction, or tampering with the cargo can reduce your payout or fail the contract entirely, making hauling feel more like a true logistics job.
Salvage Contracts
Salvage Contracts send you to damaged or abandoned grids in search of valuable mission items. You are free to tear into the wreck, recover what you can, and keep the salvage - but the contract itself is completed by finding the target item and returning it to the station. This creates a nice mix of exploration, scavenging, and profit.
Item Recovery Contracts
Item Recovery Contracts come from exploring existing encounters in the world. Special items hidden in cargo ships, random encounters, and other points of interest can be delivered to an interested station for payment and increased reputation.
Grid Recovery Contracts
Grid Recovery Contracts give you the chance to recover damaged or derelict grids you discover while exploring and return them to their home station for a reward. These contracts help connect exploration, encounters, and the economy system more naturally, giving players another reason to venture out into the void.
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Factions Improvements
This release is also a major update to faction gameplay, making NPC factions easier to discover and more interesting to interact with. Trade stations now feel more alive.
Finding new stations and factions is now much more intuitive. Trade stations can display dynamic billboard advertisements that grant GPS locations when interacted with, datapads with station locations can now appear as loot, and some encounters can trigger contracts that guide you to new stations. Any reputation change now also makes that NPC faction visible to the player, helping the world feel more connected and easier to navigate.
Reputation has also been reworked to be more flexible and easier to recover from. A hostile reputation with an NPC faction no longer blocks access to their stores or contracts - instead, those factions will offer fewer contract types and worse prices until you improve your standing. Negative reputation no longer spreads to allied factions, and reputation is no longer lost or gained from interactions between player factions.
A new world option, Reputation Decay Over Time, slowly moves reputation back toward its default values during active play, giving players a reason for continued interaction with the contract system.. This helps keep faction relationships dynamic over time instead of locking them in permanently.
{STEAM_CLAN_IMAGE}/5134093/0cc04af47efffe291c5b29cbbe4c226242562c11.png
New Stations & Ship Prefabs
This release also gives Trade Stations a major refresh with 17 new prefabs for planetary, orbital, and deep space locations. These new stations are designed to feel more varied, intuitive to navigate, and more connected to the wider world, with a broader range of station types spread across different environments.
Trade Stations now also have unique names, helping each location and playthrough feel more distinct and memorable. This includes Meridius Station, added in honor of the creator of Modular Encounters Systems. Stations can now also be discovered in more natural ways through billboard advertisements that grant GPS locations, datapads found in loot, and encounter contracts that can guide you to new locations.
{STEAM_CLAN_IMAGE}/5134093/327a15c4ce02a0042fbc393dd5d782d585c60780.png
Space Pirate stations have also been expanded to better reflect their faction. Different faction types can now use their own station prefabs, helping Trade Stations feel more varied depending on whether you are visiting traders, miners, builders, military factions, or pirates.
All Trade Stations now sell Hydrogen, making them more useful as reliable refueling stops during longer journeys. Together with the new station layouts, improved ship sales, and better ways to discover new locations, this update makes stations feel much more like a connected part of everyday gameplay.
{STEAM_CLAN_IMAGE}/5134093/ecf35ac402a4c81f3043aa38c18fb07f58bb724c.png
Ship Prefabs / Station Sales
The ship market has also been greatly expanded with 43 new and updated purchasable grids, including ships, rovers, drones, and missiles. This gives players a much wider range of ready-made options at Trade Stations, whether you want to jump straight into combat, pick up a useful utility vehicle, or buy a solid starting point for your next custom build.
These purchasable grids are meant to be practical foundations that players can easily adapt and make their own. Many are designed to support customization and expansion, giving you a better launching point for cargo hauling, combat, exploration, or logistics without needing to start completely from scratch. Drones, rovers and even missiles are now also part of station sales, giving players even more ready-to-use options straight from the market.
{STEAM_CLAN_IMAGE}/5134093/6172ff71ffb52e591b7a1e3cf7dcd8e19d603c24.png
Animated Characters on Trade Stations
Trade Stations now feel more alive thanks to the addition of animated NPC characters that move through Trade Stations, emote and react to player presence.
{STEAM_CLAN_IMAGE}/5134093/80aa3cd602e2a0f76e58bd1c92812955a9214f88.gif
This feature is the result of a lot of research and experimentation on character pathfinding on custom grids, and AI reactions to player presence. We were quite successful, and this is the first stage of that work that we are ready to release and share with you.
Structural Blocks
We are adding a new free set of Structural Blocks for large grids which includes several platforms, beams, and frames. These are perfect building foundations for stations, large hangars, and support structures. These blocks expand your building palette with heavier structural pieces that feel practical, versatile, and easy to build with.
[table noborder=1 equalcells=1]
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Structural Blocks (7 block, L grid) - Structural Platform, Structural Platform Connector, Structural Platform Corner, Structural Frame, Diagonal Beam 3x3, Diagonal Beam 4x4, Diagonal Beam 5x5
Safe Zone Improvements
Safe Zones have also received a set of practical quality-of-life improvements. They now automatically pull inventory like other blocks, have reduced power requirements, and no longer use a separate filter for floating objects. Floating objects can now pass through Safe Zones and come to rest much faster inside them.
{STEAM_CLAN_IMAGE}/5134093/26e08dd8a30b8c4834bc54240aa25ff7fa64b635.png
Additional Improvements
- Additional Joystick & Controller Customization and expanded controller settings
- Support for more flexible rebinding of Joystick Controls
- Inventory improvements, including better sorter cooperation.
- Added a variety of Mission Items
There are many additional improvements and fixes in the Economy 2 Update - you can explore everything included in the detailed Changelog.
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{STEAM_CLAN_IMAGE}/5134093/2375611b94e49af9d20512f9cae569f67660fb36.png
{STEAM_CLAN_IMAGE}/5134093/41b31823a952da3c6286e230ecf40281de940d07.png
A special package has arrived - apparently from a place called the “Almagest System”. Inside, you will find the Almagest Engineer Plushie, a small decorative gift for all Space Engineers 2 owners on Steam. It is a fun little crossover between our two universes, and a small thank you to everyone already supporting the future of Space Engineers.
If you own Space Engineers 2, you will receive the Almagest Engineer Plushie in Space Engineers on Steam as a free bonus small-grid block. Whether you place it in a crew quarters, station interior, or hidden somewhere aboard your favorite ship - it is a small reminder that even across distant systems, Engineers are never too far apart.
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{STEAM_CLAN_IMAGE}/5134093/5b9196d3440114784ceb53339400f467efe82d80.gif
Almagest Engineer Plushie (1 block, S grid)
https://store.steampowered.com/app/1133870/Space_Engineers_2/
{STEAM_CLAN_IMAGE}/5134093/0a6a7ed04b4ac900585dc73f383eeeff58d8422b.png
{STEAM_CLAN_IMAGE}/5134093/487cfc23913a6a1c1ae5dd737e25bee2a5caaa86.png
We are always looking for ways to improve, and that includes adding value to prior releases. During this update, we are adding new content to Decorative Pack #2.
Those who already own Apex Survival Pack will get this content for free, as part of the update.
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{STEAM_CLAN_IMAGE}/5134093/af3d2854be2b647c3412009e510ea4cb1004a51b.gif
Small Grid Freight (2 blocks, S grid)
https://store.steampowered.com/app/1167910/Space_Engineers__Decorative_Pack_2/
{STEAM_CLAN_IMAGE}/5134093/bb3a3250df29c18ec1fafbaa7c5bc39c9dfb77b9.png
{STEAM_CLAN_IMAGE}/5134093/8af9e742582e2ce7032a843b403291b71b4ecb91.png
We are always looking for ways to improve, and that includes adding value to prior releases. During this update, we are adding new content to Apex Survival Pack.
Those who already own Apex Survival Pack will get this content for free, as part of the update.
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{STEAM_CLAN_IMAGE}/5134093/0806155507ecb25e2ff120df881d4f28d759d718.gif
Small Grid Storage Bin (1 block, S grid)
https://store.steampowered.com/app/3858380/Space_Engineers__Apex_Survival_Pack/
{STEAM_CLAN_IMAGE}/5134093/0be2501dc173f26bb9db362731598a27cefeb62e.png
{STEAM_CLAN_IMAGE}/5134093/b58ad00b7fe99b214efbaa1c34a4b45cd9f58fac.png
The Economy 2 Pack adds over 40 new blocks - Vivariums, Billboard LCDs, Bulk Cargo Containers, Floorplan Signs, Angled Doors, Narrow Viewports, and a reimagined Safe Zone generator with an exposed animated core. These are cosmetic and decorative blocks that don't affect gameplay balance.
If you enjoy Space Engineers and want to support its continued development, this is a great way to do it - and you'll get a lot of new building options in return.
The price of the Economy 2 Pack is $4.99 USD or your regional equivalent.
[table noborder=1 equalcells=1]
{STEAM_CLAN_IMAGE}/5134093/aab14e2fdceff56e2cbb362e799819d98c760274.gif
Angled Door (2 blocks, L grid + 1 block, S grid) - A sleek, sloped door design with variants that allow for use in any orientation.
{STEAM_CLAN_IMAGE}/5134093/8bdd003d60192dc4768e4e65fb192a6dde5b1375.gif
Vivariums (4 blocks, L grid) - A collection of self-contained habitats filled with greenery. Perfect for bringing a touch of nature into your build.
{STEAM_CLAN_IMAGE}/5134093/8291e474c340e528e595699b3009c390b51fccbc.gif
Billboard LCD (2 blocks, L grid) - Display panels purpose-built to catch the eye. Perfect for advertisements or announcements.
{STEAM_CLAN_IMAGE}/5134093/087983fcea703b8a027dce49fd6f11171adf27ba.gif
Bulk Cargo Container (3 blocks, L grid) - A heavy-duty cargo container designed for hauling large volumes of materials.
{STEAM_CLAN_IMAGE}/5134093/6048c901d2ec13cbebdbb496e16c5bbf8e2464b5.gif
Narrow Viewport Set (10 blocks, L grid) - Reinforced windows that add visibility while providing structure and preserving the armored look of your build.
{STEAM_CLAN_IMAGE}/5134093/82f93fc36fe810906e92e950253a3c0121843764.gif
Floorplan Signs (21 blocks, L grid) - A large set of signs for marking rooms, routes, and key areas throughout your grid, making them easier for others to navigate.
{STEAM_CLAN_IMAGE}/5134093/3b8262468b4ffcfb3c0b4458fa6a8ca8aeb2a06f.gif
Safe Zone Type II (1 block, L grid) - A reimagined Safe Zone generator with an exposed animated core.
https://store.steampowered.com/app/4502100/Space_Engineers__Economy_2_Pack/
{STEAM_CLAN_IMAGE}/5134093/a6e782c08d00f2fa845ef0f54874ebed1ea08887.png
- Revamped Economy Systems for Better User Experience
- Repurposed the Active Contracts screen (colon key) into a new Economy Overview screen, which displays all important store and contract related information in one place
- Added Item Search tab to Store Blocks and Economy Overview screen, allowing players to remotely search for items listed at NPC and Player Built stores. Compare prices and browse the market all from your own base!
- Time between restocking stores or posting new contracts is now displayed when interacting with NPC owned Stores and Contract Blocks
- Increased the default time between Store Blocks restocking items and Contract Blocks posting new contracts to 10 minutes. This time is configurable on Dedicated Servers.
- Rebalanced item prices at NPC stations so that player-built stores are easily able to undercut them in multiplayer worlds. Play together, thrive together!
- Repurposed the Active Contracts screen (colon key) into a new Economy Overview screen, which displays all important store and contract related information in one place
- Added Services via the Services Terminal block
- Grid Storage
- Store and retrieve entire grid
- Deploy to the general area, or to specific parking space using “Precision Mode” controls.
- “Anyone Can Use” toggle allows players to interact with this system at Trade Stations or allied bases
- A per-grid “Share with Faction” option allows you to share your stored grids with faction members
- Added “Grid Storage Retrieval Time” world setting for adding or removing wait times when redeploying grids. Disable for instant retrieval on fast, casual worlds and scenarios. If wait times are enabled, retrieval time for grids can be expedited by paying Space Credits - reducing the time by up to 50%. Costs, times, and percentages can be further finetuned on Dedicated Servers
- Added “Allow Items In Stored Grids” world setting to toggle allowing items to be left inside stored grids.
- Store and retrieve entire grid
- Grid Repair - Bring a grid to an NPC Trade Station and pay them to quickly repair your grid. You must be the majority owner of the grid to use this service on it
- Grid Salvage - Earn Space Credits by selling grids as scrap at an NPC Trade Station. You must be the majority owner of the grid to use this service on it.
- Grid Storage
- Store Block Improvements
- Added the ability for players to sell gasses (Hydrogen, Oxygen, and modded) from player-built store blocks.
- Maximum item listings per Store Block increased from 30 to 50.
- Added Item Search tab to all store blocks.
- Added the ability for players to sell gasses (Hydrogen, Oxygen, and modded) from player-built store blocks.
- Contracts
- Overall rebalance of contract parameters and contract rewards.
- Added New Contracts
- Courier: Deliver packages between stations.
- Search: Locate missing grids and bring them back to their owners.
- PvE Bounty: Destroy an enemy grid.
- Hauling: Ship heavy containers between stations.
- Salvage: Locate a lost item onboard a derelict. Keep whatever else you manage to salvage.
- Item Recovery: Find special items inside of existing NPC encounters (Cargo Ships, Random Encounters, etc), and deliver them to interested parties for rewards!
- Grid Recovery: As you explore the world, there’s a chance of coming across derelicts and damaged grids. Bring them back to their home base for a reward
- Courier: Deliver packages between stations.
- Removed Escort Contracts
- Overall rebalance of contract parameters and contract rewards.
- Trade Station Improvements
- Added 17 New Trade Station Prefabs for Surface, Orbital, and Deep Space Stations.
- Added Animated NPC Characters on Trade Stations
- Trade Stations now have unique names assigned to them
- This includes Meridius Station in honor of the creator of the Modular Encounters Systems mod.
- Improved Methods for Finding Trade Stations
- Trade Stations now feature dynamic advertisements displayed on billboards, which when interacted with can grant GPS locations to the advertised station
- Datapads with Trade Station locations can now be found in loot
- Encounters can now trigger contracts guiding you to new stations.
- Trade Stations now feature dynamic advertisements displayed on billboards, which when interacted with can grant GPS locations to the advertised station
- Added 43 grids to Trade Station Sales, including Ships, Rovers, Drones, and Missiles
- All trade stations now sell Hydrogen
- Added support for Faction Type specific Trade Station prefabs
- Added 17 New Trade Station Prefabs for Surface, Orbital, and Deep Space Stations.
- Reputation Changes
- Added “Reputation Decay Over Time” world setting, which slowly resets reputation to default values over time. Only active play time counts, offline players will not have their reputation decay
- A hostile reputation with an NPC faction no longer blocks the player from accessing their store or contracts. Hostile reputation will result in limited options for contracts and offer no discounts on prices.
- Negative reputation no longer propagates to allies of the impacted faction
- Any reputation change will now make an NPC faction visible to the player
- Reputation is no longer lost or gained from interacting with Player Factions
- Added “Reputation Decay Over Time” world setting, which slowly resets reputation to default values over time. Only active play time counts, offline players will not have their reputation decay
- Safe Zone Improvements
- Safe Zones now automatically pull inventory, just as other blocks do.
- Reduced power requirements of the Safe Zone Block
- Removed Floating Objects as a filter type for Safe Zones
- Floating objects now come to rest much faster inside Safe Zones
- Safe Zones now automatically pull inventory, just as other blocks do.
- Added Support for Joystick and Controller Customization
- Use Generic Joystick Controller Scheme with any joystick controller
New Blocks/Items
- Services Terminal (1 x L)
- Structural Blocks (7 x L)
- Structural Platform
- Structural Platform Connector
- Structural Platform Corner
- Structural Frame
- Diagonal Beam 3x3
- Diagonal Beam 4x4
- Diagonal Beam 5x5
- Structural Platform
- Contract Specific Items
- Encrypted Data Storage
- Intercepted Transmissions
- Research Materials
- Smuggled Goods
- Technical Blueprints
- Encrypted Data Storage
Reward for Space Engineers 2 Owners (Steam Only)
- Almagest Engineer Plushie (1 x S)
Added Content to existing DLCs:
- Additions to Decorative Pack 2
- Added Small Grid Freight (2 x S)
- Additions to Apex Survival Pack
- Added Small Grid Storage Bin (1 x S)
Economy 2 Pack
- Safe Zone Type II (1 x L)
- Bulk Cargo Container (3 x L)
- Floorplan Signs (21 x L)
- Billboard LCD (2 x L)
- Vivariums (4 x L)
- Angled Door (2 x L, 1 x S )
- Narrow Viewport Set (10 x L)
{STEAM_CLAN_IMAGE}/5134093/b38f835aaab7fd91b8521da0a13e0024127532e0.png
- ModAPI Economy Improvements
- Many elements of economy based features that were previously not accessible are now capable of being interfaced with.
- Significant improvements related to contracts API
- Added faction station interface
- Added access to store items on NCP trading stations
- Many elements of economy based features that were previously not accessible are now capable of being interfaced with.
- SBC Based Modding Options
- Many SBC elements have been commented on or exposed
- Added the capability to have contract type variants
- Added support for specific planet subtypes to be blacklisted from having Trade Station or Contract Spawns. This should prevent unique planets, such as Gas Giants or Black Holes, from having stations on their surface
- Many SBC elements have been commented on or exposed
- Added “Regenerate Station Locations” option to Economy Admin Menu for Scenario Makers
{STEAM_CLAN_IMAGE}/5134093/4d850a935f781acdbf842639ad5d0defe20e49af.png
Stability
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed a crash when a modded farm plot was placed
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed a crash when a modded turret had no overlay texture defined
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed a crash when a sun-tracking custom turret was detached and deleted
- Fixed a crash when a block with Maintenance panels was removed
- Fixed a crash when a modded item had a localisation index with too high a number in its tooltip (index is used to add stats from item definition into the tooltip, max is now capped at 100)
Functional
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where a LG grid with SG subgrid was prevented from being pasted into voxel as static
- Fixed an issue where a prefab had a typo in the name Repair_Satalite to Repair_Satellite
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where a Repair contract would generate even when the world ran out of NPC PCU
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where Asteroids had an uneditable and predefined deposit of Ni and Ice when manually spawned (New deposit seed setting added to the Spawn screen)
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where gaining SPRT reputation through contracts hit a cooldown
- Fixed an issue where pasting a vehicle BP with non-default wheel orientation caused the grid to smash into the ground, explode or float above the wheels with an offset
- Fixed an issue where the controls for Spectator Up/Down (ascend/descend) were colliding with other Spectator functionality on a controller
- Fixed an issue where the Economy stores/contracts would update on world start instead of the proper time
- Fixed an issue where the lead indicator position was offset relative to the subgrid of a target
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the Sci-Fi Hydrogen Thrusters would not allow mounting other blocks onto parts of the conveyor ports
- Fixed an issue where the screen aspect ratio of Medical Room and (Inset) Refill Station blocks was not fitting the display shapes
- Fixed an issue where the mirroring of Hinges and Small Battery was incorrect
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where a block preview could not be rotated after using a Voxel hand
- Fixed an issue where a block preview could not be rotated upon reconnect to a server
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where a Safe Zone would force 3rd person view into 1st person
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where huge seams were running along the edges of planet heightmaps (now should be much smoother)
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where it was not possible to use a faction membership for the purpose of docking to an Economy station and trading
- Fixed an issue where it was possible to buy gases from a Store even when the tank was completely full
- Fixed an issue where Solar Panel blocks were harder to hit with turrets because their AimingOffset was missing
- Fixed an issue where smaller mechanically connected grids (through landing gear) could obstruct the 3rd person camera view of a controlled bigger grid
- Fixed an issue where the AI Offensive targeting logic saw characters as enemies even when their reputation relation was Friendly
- Fixed an issue where the bases of the Large Grid Gatling and Missile Turrets were not airtight
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the character Jetpack ON/OFF and dampener status were not respected after leaving a ladder on a vehicle
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the client side of door opened/closed state was desynced from server side opened/closed door, causing a visual gap between door leaves
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the collateral for a Contract was not respecting the defined Min and Max values
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the Industrial Cockpit received more damage from collisions than other cockpits
- Fixed an issue where the Ladder Shaft block was missing a mountpoint preventing attachment of new Floor plan and other blocks
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the power demand of a disabled/non-functional Jump drive was 1kW instead of 0
Animation
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the character was not moving smoothly over small differences in surface height while in gravity
UI
- Fixed an issue where a ghost input would cause flicker between UI for different input methods even though they were not both actually used at the same time
- Fixed an issue where the Help screen was not scrollable using a controller
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where a contract collateral was not visible in the contract card even when it was higher than 0
- Fixed an issue where it was not possible to focus the reputation bar using a controller to gain the tooltip info about current reputation status
- Fixed an issue where player-made contracts with Collateral and/or Duration did not list them in the Contract card
- Fixed an issue where the Artificial Horizon indicator was smaller on higher than 1080p resolutions
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the list of available rotors/hinges or cameras for a custom turret controller were not alphabetically sorted
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the sorting in a Store UI was not preserved between purchases
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the UI focus in the GPS screen would change while editing another GPS as a new GPS was added in the background
- Fixed an issue where the Volume was not displayed for player-made Acquisition contracts
Art
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the Irrigation System inventory access points were connectable to the conveyor system
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the respawn dummy was not centered for the Survival Kit (Type II) (LG)
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the Warfare Gatling had the spawn position for the bullet placed too far forward
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the Willis Duct (LG) had a collision larger than armor blocks
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed a set of graphical issues with the Rounded (Corner|Slope) (collisions inconsistency with Rounded Edge blocks)
- Fixed a set of graphical issues with the (Drill|Grinder|Welder) Type II (LG/SG) (UVs)
- Fixed a set of graphical issues with the (Half) Troffer Light (Inv.) (holes in geometry)
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed a set of graphical issues with the Half Bed Open (LG) (Z-fighting, holes in geometry, shading)
- Fixed a set of graphical issues with the Industrial cockpit (LG/SG) screens
- Fixed a set of graphical issues with the Inset Terrariums (Desert|Forrest) (holes in geometry)
- Fixed a set of graphical issues with the Irrigation System (holes in geometry)
- Fixed a set of graphical issues with the Jump Drive Type II (holes in geometry, decals, UV, LoDs, collisions)
- Fixed a set of graphical issues with the Lab Experiment B (collisions, decals, holes in geometry, UVs, flipped triangles, light dummy orientation)
- Fixed a set of graphical issues with the Landing Gear Type II (LG) (holes in geometry, missing geometry)
- Fixed a set of graphical issues with the Landing Gear Type II (UVs, decals, Z-fighting)
- Fixed a set of graphical issues with the Ore Detector Type II (LG) (holes in geometry, collisions)
- Fixed a set of graphical issues with the Sci-Fi Hydrogen Engine (decals, Z-fighting, materials, UVs)
- Fixed a set of graphical issues with the Sci-Fi Hydrogen Engine (holes and issues in geometry)
- Fixed a set of graphical issues with the Sci-Fi Large Hydrogen Thruster (LG/SG) and the Sci-Fi Hydrogen Thruster (LG) (LoD and CS consistency, materials, missing LoDs, model size)
- Fixed a set of graphical issues with the Simple Bed (LG) (holes in geometry, decals, LoDs)
- Fixed a set of graphical issues with the Survival Kit (Type II) (LG) (Screen, LoDs)
- Fixed an issue where the Corridor Round Door (Inv.) had a stretched texture
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the Half Slope Corner Inv. Heavy Armor was using the Light armor texture on the sloped part
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the Lab Sink would extend too much out of it's block space and cause flickering when combined with other blocks due to Z-fighting
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the Large Hydrogen Thruster (SG) had a collision larger than the block space
- Fixed an issue where the screen in the Fighter Cockpit screen was partially stretched
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the Suspended Control Seat (SG) had a slight difference in the arm rest part when compared to the Station version of the block
- Fixed an issue where the vanilla Cockpit (LG) had a collision larger than the block space
Audio
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the Jetpack Idle sound would continue playing after character death and respawn
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the MaxDistance definition for DistantSounds was ignored and distant sound kept playing at unlimited distance
Particles
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the particles of a block would be offset if the block was unmerged and merged back in at a different angle
Modding
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where Asteroids spawned through ModAPI had the same deposit of Ni and Ice (Now possible to pass a deposit seed as an argument)
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where it was not possible to block global chat through mods when it was sent from terminal
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where it was not possible to see custom HUD textures added by a mod
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where items drag&dropped inside a modded inventory would disappear
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the lighting component of a modded block with a sub-model would not load in Survival
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the model subpart referenced by a modded block would not move with the block after it was built in Survival
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the SessionComponents_Economy.sbc was not moddable
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where custom contract icons and headers were not visible in the contract screens
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where modded AdvancedDoors used hardcoded emissive colors instead of EmissiveColorPreset definition
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where tooltips of a modded items in the Production screen would not be updated dynamically
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the icons were not visible for ships added through a mod into a Store block
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the PB Inventory.GetAcceptedItems() was claiming Seeds and other Consumables were not allowed into several block inventories
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Cleaned up several definitions containing extra characters and typos CubeBlocks_(Fieldwork|Symbols|ContactPack).sbc and ContainerTypes.sbc
Removed
- Removed the toolbar actions for adjusting the size of a Safe zone (not intended to be automatable and had missing actions for some axes)
{STEAM_CLAN_IMAGE}/5134093/2e064a1fed7d47b51b7214e564a1346cb949a07c.png
https://steamcommunity.com/sharedfiles/filedetails/?id=3708850158 https://steamcommunity.com/sharedfiles/filedetails/?id=3708841436 https://steamcommunity.com/sharedfiles/filedetails/?id=3708842135 https://steamcommunity.com/sharedfiles/filedetails/?id=3708840493 https://steamcommunity.com/sharedfiles/filedetails/?id=3708839746 https://steamcommunity.com/sharedfiles/filedetails/?id=3708838494
{STEAM_CLAN_IMAGE}/5134093/5fca60688176a8f0e18778612e6750fa70f5f2a1.png
https://steamcommunity.com/sharedfiles/filedetails/?id=3608265058 https://steamcommunity.com/sharedfiles/filedetails/?id=3021174700 https://steamcommunity.com/sharedfiles/filedetails/?id=2999534461
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{STEAM_CLAN_IMAGE}/5134093/2d771d7db2ed8878f944d81e4b20d0c37cbe9299.jpg
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https://steamcommunity.com/games/244850/announcements/detail/499477287644697776 https://steamcommunity.com/games/244850/announcements/detail/521994651777894972 https://steamcommunity.com/games/244850/announcements/detail/491591553126500925
Hello, Engineers!
The Economy 2 Update is here - and it changes how you play. Store entire grids and redeploy them when you need them. Repair your ship at a trade station without replacing a single component. Hunt bounties, haul cargo through pirate space, and sell scrap for credits. Trade stations now have NPCs walking around inside them. And further ModAPI improvements open new possibilities for modders, server gamemasters, and scenario makers.
Everything in this update is free. Alongside it, we're releasing the Economy 2 Pack with new decorative blocks and variants to expand your creative options.
https://store.steampowered.com/app/4502100/Space_Engineers__Economy_2_Pack/
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We’re bringing you all the important gameplay changes for free in our Core Systems Update.
Services Terminal: Grid Storage, Repair & Salvage
The Services Terminal block is one of the core new infrastructure features of the Economy 2 Update. Its purpose is to give players new ways to quickly store, repair, and sell grids. Repair and Salvage services are exclusive to the economy system, making trade stations useful hubs of activity, and not just of an optional side system.
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Services Terminal (1 block, L grid)
Grid Storage
The Services Terminal lets you store entire grids and bring them back when you need them. Free up your PCU and unleash your creativity, store a specialized grid until an activity calls for its use, or clean up the crowded area around your busy base.
When retrieving a stored grid, you can deploy it into the general area or place it more precisely by using Precision Mode controls. These controls give you better control over where your ship appears and makes it easier to handle tighter parking spaces or more organized hangars.
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Grid Storage can also be used in more flexible ways depending on how the terminal is set up. An "Anyone Can Use" option allows other players to interact with the storage system at trade stations or allied bases, and a per-grid "Share with Faction" option lets you share specific stored grids with your faction members.
By default, retrieving a grid can take some time, but new world settings can let you dial in these times to make it behave exactly how you want.When retrieval timers are enabled, you can expedite the redeployment process by paying Space Credits. This block is loaded with optional settings, allowing admins the ability to configure to their liking - including whether or not items are allowed to remain inside stored grids, giving server owners and scenario creators fine control over how the system can be used.
Grid Repair
The Grid Repair Service lets you bring a damaged grid to an NPC Trade Station and pay Space Credits to quickly restore damaged systems. It is a fast and convenient way to get ships and vehicles back into working shape without handling every missing component and damaged block manually - making it a practical recovery option after combat, accidents, or long expeditions. To use this service, you must be the majority owner of the grid.
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Grid Salvage
Grid Salvage lets you bring a grid to an NPC Trade Station and sell it as scrap for Space Credits through the Services Terminal. It is a quick and convenient way to turn damaged, outdated, or unwanted ships and vehicles into useful credits instead of taking them apart by hand. To use this service, you must be the majority owner of the grid. If the grid still contains items, you will get a warning before completing the sale, as those items will not be recoverable after the transaction is complete.
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Revamped Economy Systems
The Economy 2 Update brings a major overhaul to the economy systems in Space Engineers, making trading, station visits, and market information much easier to understand and use. With the new Economy Overview, Item Search, Store Block improvements, and expanded modding support, economy gameplay now feels more connected, more readable, and more responsive to player activity.
Economy Overview
The old Contracts screen has been repurposed into the new Economy Overview, giving you a better view of important store and contract information in one place. It is designed to make price changes, item availability, and the overall state of the economy much easier to interact with while playing.
When interacting with NPC-owned Store Blocks and Contract Blocks, you can now also see the time remaining until the next economy update, making it easier to understand when stores will restock and when new contracts will become available. The default time between Store Block restocks and Contract Block refreshes has also been reduced, helping the economy feel more active and responsive. This timing can also be configured on Dedicated Servers.
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Item Search
A new Item Search tab has been added to Store Blocks and the Economy Overview, making it much easier to find the items you need. You can remotely search listings from NPC and player-built stores, compare prices, and browse the market without having to travel from station to station.
Searching shows all matching listings, not just the best one, and lets you compare price, amount, distance, faction, and time until restock in one place. It can also include player-built stores in search results, giving you a much better view of the wider economy and making trading with other players far more practical.
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Store Block Improvements
Store Blocks have also received several important improvements. Players can now trade Hydrogen, Oxygen, and modded gases between each other through player-built Store Blocks, opening up new opportunities for player-to-player logistics, refueling services, and trade networks.
The maximum number of listings per Store Block has also been increased from 30 to 50. In addition, NPC station prices have been rebalanced so player-built stores can more easily compete in multiplayer worlds.
Economy ModAPI
Economy 2 Update also greatly expands modding support for the economy system, opening new possibilities for modders, server gamemasters, and scenario makers.
With more features exposed through the ModAPI and more SBC files open for editing, creators can build player-made contracts and contract variants, rebalance and reshape trade, and create more dynamic economies around factions, stations, and player-driven markets. It also opens up more advanced control for custom worlds and scenarios, including planet subtype blacklists for trade station and contract spawns, along with a Regenerate Station Locations admin option for scenario makers and server operators.
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Contracts
Contracts in Economy 2 Update have been significantly expanded and rebalanced to make them feel more rewarding, more varied, and more enjoyable to play. This update adds several new contract types, improves payouts and contract flow, and gives players more reasons to engage with stations as part of their regular gameplay loop instead of treating contracts as a simple credit grind.
Escort Contracts have also been removed, with their role now replaced by more interesting and engaging alternatives.
Courier Contracts
Courier Contracts focus on delivering packages between stations, but they are no longer just simple point-to-point jobs. They now come with different risk levels, with more dangerous deliveries offering better rewards and the possibility of pirate interference along the way.
Search Contracts
Search Contracts send you out to locate missing grids and return them to their owners. Once you find the target, the contract updates to guide you back to the delivery location, and your reward depends on the condition of the grid you bring home - giving you a good reason to recover it intact.
PvE Bounty Contracts
PvE Bounty Contracts add a new combat-focused mission type built around hunting down enemy NPC grids. These contracts give players a more direct way to take on hostile targets for rewards, and help fill the role of more action-oriented station jobs.
Hauling Contracts
Hauling Contracts task you with transporting heavy cargo containers between stations. These jobs place more emphasis on the kind of ship you bring, with container size, value, and risk affecting the reward. Damage, destruction, or tampering with the cargo can reduce your payout or fail the contract entirely, making hauling feel more like a true logistics job.
Salvage Contracts
Salvage Contracts send you to damaged or abandoned grids in search of valuable mission items. You are free to tear into the wreck, recover what you can, and keep the salvage - but the contract itself is completed by finding the target item and returning it to the station. This creates a nice mix of exploration, scavenging, and profit.
Item Recovery Contracts
Item Recovery Contracts come from exploring existing encounters in the world. Special items hidden in cargo ships, random encounters, and other points of interest can be delivered to an interested station for payment and increased reputation.
Grid Recovery Contracts
Grid Recovery Contracts give you the chance to recover damaged or derelict grids you discover while exploring and return them to their home station for a reward. These contracts help connect exploration, encounters, and the economy system more naturally, giving players another reason to venture out into the void.
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Factions Improvements
This release is also a major update to faction gameplay, making NPC factions easier to discover and more interesting to interact with. Trade stations now feel more alive.
Finding new stations and factions is now much more intuitive. Trade stations can display dynamic billboard advertisements that grant GPS locations when interacted with, datapads with station locations can now appear as loot, and some encounters can trigger contracts that guide you to new stations. Any reputation change now also makes that NPC faction visible to the player, helping the world feel more connected and easier to navigate.
Reputation has also been reworked to be more flexible and easier to recover from. A hostile reputation with an NPC faction no longer blocks access to their stores or contracts - instead, those factions will offer fewer contract types and worse prices until you improve your standing. Negative reputation no longer spreads to allied factions, and reputation is no longer lost or gained from interactions between player factions.
A new world option, Reputation Decay Over Time, slowly moves reputation back toward its default values during active play, giving players a reason for continued interaction with the contract system.. This helps keep faction relationships dynamic over time instead of locking them in permanently.
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New Stations & Ship Prefabs
This release also gives Trade Stations a major refresh with 17 new prefabs for planetary, orbital, and deep space locations. These new stations are designed to feel more varied, intuitive to navigate, and more connected to the wider world, with a broader range of station types spread across different environments.
Trade Stations now also have unique names, helping each location and playthrough feel more distinct and memorable. This includes Meridius Station, added in honor of the creator of Modular Encounters Systems. Stations can now also be discovered in more natural ways through billboard advertisements that grant GPS locations, datapads found in loot, and encounter contracts that can guide you to new locations.
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Space Pirate stations have also been expanded to better reflect their faction. Different faction types can now use their own station prefabs, helping Trade Stations feel more varied depending on whether you are visiting traders, miners, builders, military factions, or pirates.
All Trade Stations now sell Hydrogen, making them more useful as reliable refueling stops during longer journeys. Together with the new station layouts, improved ship sales, and better ways to discover new locations, this update makes stations feel much more like a connected part of everyday gameplay.
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Ship Prefabs / Station Sales
The ship market has also been greatly expanded with 43 new and updated purchasable grids, including ships, rovers, drones, and missiles. This gives players a much wider range of ready-made options at Trade Stations, whether you want to jump straight into combat, pick up a useful utility vehicle, or buy a solid starting point for your next custom build.
These purchasable grids are meant to be practical foundations that players can easily adapt and make their own. Many are designed to support customization and expansion, giving you a better launching point for cargo hauling, combat, exploration, or logistics without needing to start completely from scratch. Drones, rovers and even missiles are now also part of station sales, giving players even more ready-to-use options straight from the market.
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Animated Characters on Trade Stations
Trade Stations now feel more alive thanks to the addition of animated NPC characters that move through Trade Stations, emote and react to player presence.
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This feature is the result of a lot of research and experimentation on character pathfinding on custom grids, and AI reactions to player presence. We were quite successful, and this is the first stage of that work that we are ready to release and share with you.
Structural Blocks
We are adding a new free set of Structural Blocks for large grids which includes several platforms, beams, and frames. These are perfect building foundations for stations, large hangars, and support structures. These blocks expand your building palette with heavier structural pieces that feel practical, versatile, and easy to build with.
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Structural Blocks (7 block, L grid) - Structural Platform, Structural Platform Connector, Structural Platform Corner, Structural Frame, Diagonal Beam 3x3, Diagonal Beam 4x4, Diagonal Beam 5x5
Safe Zone Improvements
Safe Zones have also received a set of practical quality-of-life improvements. They now automatically pull inventory like other blocks, have reduced power requirements, and no longer use a separate filter for floating objects. Floating objects can now pass through Safe Zones and come to rest much faster inside them.
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Additional Improvements
- Additional Joystick & Controller Customization and expanded controller settings
- Support for more flexible rebinding of Joystick Controls
- Inventory improvements, including better sorter cooperation.
- Added a variety of Mission Items
There are many additional improvements and fixes in the Economy 2 Update - you can explore everything included in the detailed Changelog.
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A special package has arrived - apparently from a place called the “Almagest System”. Inside, you will find the Almagest Engineer Plushie, a small decorative gift for all Space Engineers 2 owners on Steam. It is a fun little crossover between our two universes, and a small thank you to everyone already supporting the future of Space Engineers.
If you own Space Engineers 2, you will receive the Almagest Engineer Plushie in Space Engineers on Steam as a free bonus small-grid block. Whether you place it in a crew quarters, station interior, or hidden somewhere aboard your favorite ship - it is a small reminder that even across distant systems, Engineers are never too far apart.
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Almagest Engineer Plushie (1 block, S grid)
https://store.steampowered.com/app/1133870/Space_Engineers_2/
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We are always looking for ways to improve, and that includes adding value to prior releases. During this update, we are adding new content to Decorative Pack #2.
Those who already own Apex Survival Pack will get this content for free, as part of the update.
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Small Grid Freight (2 blocks, S grid)
https://store.steampowered.com/app/1167910/Space_Engineers__Decorative_Pack_2/
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We are always looking for ways to improve, and that includes adding value to prior releases. During this update, we are adding new content to Apex Survival Pack.
Those who already own Apex Survival Pack will get this content for free, as part of the update.
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Small Grid Storage Bin (1 block, S grid)
https://store.steampowered.com/app/3858380/Space_Engineers__Apex_Survival_Pack/
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The Economy 2 Pack adds over 40 new blocks - Vivariums, Billboard LCDs, Bulk Cargo Containers, Floorplan Signs, Angled Doors, Narrow Viewports, and a reimagined Safe Zone generator with an exposed animated core. These are cosmetic and decorative blocks that don't affect gameplay balance.
If you enjoy Space Engineers and want to support its continued development, this is a great way to do it - and you'll get a lot of new building options in return.
The price of the Economy 2 Pack is $4.99 USD or your regional equivalent.
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Angled Door (2 blocks, L grid + 1 block, S grid) - A sleek, sloped door design with variants that allow for use in any orientation.
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Vivariums (4 blocks, L grid) - A collection of self-contained habitats filled with greenery. Perfect for bringing a touch of nature into your build.
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Billboard LCD (2 blocks, L grid) - Display panels purpose-built to catch the eye. Perfect for advertisements or announcements.
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Bulk Cargo Container (3 blocks, L grid) - A heavy-duty cargo container designed for hauling large volumes of materials.
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Narrow Viewport Set (10 blocks, L grid) - Reinforced windows that add visibility while providing structure and preserving the armored look of your build.
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Floorplan Signs (21 blocks, L grid) - A large set of signs for marking rooms, routes, and key areas throughout your grid, making them easier for others to navigate.
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Safe Zone Type II (1 block, L grid) - A reimagined Safe Zone generator with an exposed animated core.
https://store.steampowered.com/app/4502100/Space_Engineers__Economy_2_Pack/
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- Revamped Economy Systems for Better User Experience
- Repurposed the Active Contracts screen (colon key) into a new Economy Overview screen, which displays all important store and contract related information in one place
- Added Item Search tab to Store Blocks and Economy Overview screen, allowing players to remotely search for items listed at NPC and Player Built stores. Compare prices and browse the market all from your own base!
- Time between restocking stores or posting new contracts is now displayed when interacting with NPC owned Stores and Contract Blocks
- Increased the default time between Store Blocks restocking items and Contract Blocks posting new contracts to 10 minutes. This time is configurable on Dedicated Servers.
- Rebalanced item prices at NPC stations so that player-built stores are easily able to undercut them in multiplayer worlds. Play together, thrive together!
- Repurposed the Active Contracts screen (colon key) into a new Economy Overview screen, which displays all important store and contract related information in one place
- Added Services via the Services Terminal block
- Grid Storage
- Store and retrieve entire grid
- Deploy to the general area, or to specific parking space using “Precision Mode” controls.
- “Anyone Can Use” toggle allows players to interact with this system at Trade Stations or allied bases
- A per-grid “Share with Faction” option allows you to share your stored grids with faction members
- Added “Grid Storage Retrieval Time” world setting for adding or removing wait times when redeploying grids. Disable for instant retrieval on fast, casual worlds and scenarios. If wait times are enabled, retrieval time for grids can be expedited by paying Space Credits - reducing the time by up to 50%. Costs, times, and percentages can be further finetuned on Dedicated Servers
- Added “Allow Items In Stored Grids” world setting to toggle allowing items to be left inside stored grids.
- Store and retrieve entire grid
- Grid Repair - Bring a grid to an NPC Trade Station and pay them to quickly repair your grid. You must be the majority owner of the grid to use this service on it
- Grid Salvage - Earn Space Credits by selling grids as scrap at an NPC Trade Station. You must be the majority owner of the grid to use this service on it.
- Grid Storage
- Store Block Improvements
- Added the ability for players to sell gasses (Hydrogen, Oxygen, and modded) from player-built store blocks.
- Maximum item listings per Store Block increased from 30 to 50.
- Added Item Search tab to all store blocks.
- Added the ability for players to sell gasses (Hydrogen, Oxygen, and modded) from player-built store blocks.
- Contracts
- Overall rebalance of contract parameters and contract rewards.
- Added New Contracts
- Courier: Deliver packages between stations.
- Search: Locate missing grids and bring them back to their owners.
- PvE Bounty: Destroy an enemy grid.
- Hauling: Ship heavy containers between stations.
- Salvage: Locate a lost item onboard a derelict. Keep whatever else you manage to salvage.
- Item Recovery: Find special items inside of existing NPC encounters (Cargo Ships, Random Encounters, etc), and deliver them to interested parties for rewards!
- Grid Recovery: As you explore the world, there’s a chance of coming across derelicts and damaged grids. Bring them back to their home base for a reward
- Courier: Deliver packages between stations.
- Removed Escort Contracts
- Overall rebalance of contract parameters and contract rewards.
- Trade Station Improvements
- Added 17 New Trade Station Prefabs for Surface, Orbital, and Deep Space Stations.
- Added Animated NPC Characters on Trade Stations
- Trade Stations now have unique names assigned to them
- This includes Meridius Station in honor of the creator of the Modular Encounters Systems mod.
- Improved Methods for Finding Trade Stations
- Trade Stations now feature dynamic advertisements displayed on billboards, which when interacted with can grant GPS locations to the advertised station
- Datapads with Trade Station locations can now be found in loot
- Encounters can now trigger contracts guiding you to new stations.
- Trade Stations now feature dynamic advertisements displayed on billboards, which when interacted with can grant GPS locations to the advertised station
- Added 43 grids to Trade Station Sales, including Ships, Rovers, Drones, and Missiles
- All trade stations now sell Hydrogen
- Added support for Faction Type specific Trade Station prefabs
- Added 17 New Trade Station Prefabs for Surface, Orbital, and Deep Space Stations.
- Reputation Changes
- Added “Reputation Decay Over Time” world setting, which slowly resets reputation to default values over time. Only active play time counts, offline players will not have their reputation decay
- A hostile reputation with an NPC faction no longer blocks the player from accessing their store or contracts. Hostile reputation will result in limited options for contracts and offer no discounts on prices.
- Negative reputation no longer propagates to allies of the impacted faction
- Any reputation change will now make an NPC faction visible to the player
- Reputation is no longer lost or gained from interacting with Player Factions
- Added “Reputation Decay Over Time” world setting, which slowly resets reputation to default values over time. Only active play time counts, offline players will not have their reputation decay
- Safe Zone Improvements
- Safe Zones now automatically pull inventory, just as other blocks do.
- Reduced power requirements of the Safe Zone Block
- Removed Floating Objects as a filter type for Safe Zones
- Floating objects now come to rest much faster inside Safe Zones
- Safe Zones now automatically pull inventory, just as other blocks do.
- Added Support for Joystick and Controller Customization
- Use Generic Joystick Controller Scheme with any joystick controller
New Blocks/Items
- Services Terminal (1 x L)
- Structural Blocks (7 x L)
- Structural Platform
- Structural Platform Connector
- Structural Platform Corner
- Structural Frame
- Diagonal Beam 3x3
- Diagonal Beam 4x4
- Diagonal Beam 5x5
- Structural Platform
- Contract Specific Items
- Encrypted Data Storage
- Intercepted Transmissions
- Research Materials
- Smuggled Goods
- Technical Blueprints
- Encrypted Data Storage
Reward for Space Engineers 2 Owners (Steam Only)
- Almagest Engineer Plushie (1 x S)
Added Content to existing DLCs:
- Additions to Decorative Pack 2
- Added Small Grid Freight (2 x S)
- Additions to Apex Survival Pack
- Added Small Grid Storage Bin (1 x S)
Economy 2 Pack
- Safe Zone Type II (1 x L)
- Bulk Cargo Container (3 x L)
- Floorplan Signs (21 x L)
- Billboard LCD (2 x L)
- Vivariums (4 x L)
- Angled Door (2 x L, 1 x S )
- Narrow Viewport Set (10 x L)
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- ModAPI Economy Improvements
- Many elements of economy based features that were previously not accessible are now capable of being interfaced with.
- Significant improvements related to contracts API
- Added faction station interface
- Added access to store items on NCP trading stations
- Many elements of economy based features that were previously not accessible are now capable of being interfaced with.
- SBC Based Modding Options
- Many SBC elements have been commented on or exposed
- Added the capability to have contract type variants
- Added support for specific planet subtypes to be blacklisted from having Trade Station or Contract Spawns. This should prevent unique planets, such as Gas Giants or Black Holes, from having stations on their surface
- Many SBC elements have been commented on or exposed
- Added “Regenerate Station Locations” option to Economy Admin Menu for Scenario Makers
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Stability
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed a crash when a modded farm plot was placed
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed a crash when a modded turret had no overlay texture defined
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed a crash when a sun-tracking custom turret was detached and deleted
- Fixed a crash when a block with Maintenance panels was removed
- Fixed a crash when a modded item had a localisation index with too high a number in its tooltip (index is used to add stats from item definition into the tooltip, max is now capped at 100)
Functional
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where a LG grid with SG subgrid was prevented from being pasted into voxel as static
- Fixed an issue where a prefab had a typo in the name Repair_Satalite to Repair_Satellite
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where a Repair contract would generate even when the world ran out of NPC PCU
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where Asteroids had an uneditable and predefined deposit of Ni and Ice when manually spawned (New deposit seed setting added to the Spawn screen)
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where gaining SPRT reputation through contracts hit a cooldown
- Fixed an issue where pasting a vehicle BP with non-default wheel orientation caused the grid to smash into the ground, explode or float above the wheels with an offset
- Fixed an issue where the controls for Spectator Up/Down (ascend/descend) were colliding with other Spectator functionality on a controller
- Fixed an issue where the Economy stores/contracts would update on world start instead of the proper time
- Fixed an issue where the lead indicator position was offset relative to the subgrid of a target
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the Sci-Fi Hydrogen Thrusters would not allow mounting other blocks onto parts of the conveyor ports
- Fixed an issue where the screen aspect ratio of Medical Room and (Inset) Refill Station blocks was not fitting the display shapes
- Fixed an issue where the mirroring of Hinges and Small Battery was incorrect
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where a block preview could not be rotated after using a Voxel hand
- Fixed an issue where a block preview could not be rotated upon reconnect to a server
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where a Safe Zone would force 3rd person view into 1st person
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where huge seams were running along the edges of planet heightmaps (now should be much smoother)
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where it was not possible to use a faction membership for the purpose of docking to an Economy station and trading
- Fixed an issue where it was possible to buy gases from a Store even when the tank was completely full
- Fixed an issue where Solar Panel blocks were harder to hit with turrets because their AimingOffset was missing
- Fixed an issue where smaller mechanically connected grids (through landing gear) could obstruct the 3rd person camera view of a controlled bigger grid
- Fixed an issue where the AI Offensive targeting logic saw characters as enemies even when their reputation relation was Friendly
- Fixed an issue where the bases of the Large Grid Gatling and Missile Turrets were not airtight
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the character Jetpack ON/OFF and dampener status were not respected after leaving a ladder on a vehicle
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the client side of door opened/closed state was desynced from server side opened/closed door, causing a visual gap between door leaves
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the collateral for a Contract was not respecting the defined Min and Max values
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the Industrial Cockpit received more damage from collisions than other cockpits
- Fixed an issue where the Ladder Shaft block was missing a mountpoint preventing attachment of new Floor plan and other blocks
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the power demand of a disabled/non-functional Jump drive was 1kW instead of 0
Animation
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the character was not moving smoothly over small differences in surface height while in gravity
UI
- Fixed an issue where a ghost input would cause flicker between UI for different input methods even though they were not both actually used at the same time
- Fixed an issue where the Help screen was not scrollable using a controller
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where a contract collateral was not visible in the contract card even when it was higher than 0
- Fixed an issue where it was not possible to focus the reputation bar using a controller to gain the tooltip info about current reputation status
- Fixed an issue where player-made contracts with Collateral and/or Duration did not list them in the Contract card
- Fixed an issue where the Artificial Horizon indicator was smaller on higher than 1080p resolutions
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the list of available rotors/hinges or cameras for a custom turret controller were not alphabetically sorted
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the sorting in a Store UI was not preserved between purchases
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the UI focus in the GPS screen would change while editing another GPS as a new GPS was added in the background
- Fixed an issue where the Volume was not displayed for player-made Acquisition contracts
Art
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the Irrigation System inventory access points were connectable to the conveyor system
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the respawn dummy was not centered for the Survival Kit (Type II) (LG)
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the Warfare Gatling had the spawn position for the bullet placed too far forward
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the Willis Duct (LG) had a collision larger than armor blocks
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed a set of graphical issues with the Rounded (Corner|Slope) (collisions inconsistency with Rounded Edge blocks)
- Fixed a set of graphical issues with the (Drill|Grinder|Welder) Type II (LG/SG) (UVs)
- Fixed a set of graphical issues with the (Half) Troffer Light (Inv.) (holes in geometry)
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed a set of graphical issues with the Half Bed Open (LG) (Z-fighting, holes in geometry, shading)
- Fixed a set of graphical issues with the Industrial cockpit (LG/SG) screens
- Fixed a set of graphical issues with the Inset Terrariums (Desert|Forrest) (holes in geometry)
- Fixed a set of graphical issues with the Irrigation System (holes in geometry)
- Fixed a set of graphical issues with the Jump Drive Type II (holes in geometry, decals, UV, LoDs, collisions)
- Fixed a set of graphical issues with the Lab Experiment B (collisions, decals, holes in geometry, UVs, flipped triangles, light dummy orientation)
- Fixed a set of graphical issues with the Landing Gear Type II (LG) (holes in geometry, missing geometry)
- Fixed a set of graphical issues with the Landing Gear Type II (UVs, decals, Z-fighting)
- Fixed a set of graphical issues with the Ore Detector Type II (LG) (holes in geometry, collisions)
- Fixed a set of graphical issues with the Sci-Fi Hydrogen Engine (decals, Z-fighting, materials, UVs)
- Fixed a set of graphical issues with the Sci-Fi Hydrogen Engine (holes and issues in geometry)
- Fixed a set of graphical issues with the Sci-Fi Large Hydrogen Thruster (LG/SG) and the Sci-Fi Hydrogen Thruster (LG) (LoD and CS consistency, materials, missing LoDs, model size)
- Fixed a set of graphical issues with the Simple Bed (LG) (holes in geometry, decals, LoDs)
- Fixed a set of graphical issues with the Survival Kit (Type II) (LG) (Screen, LoDs)
- Fixed an issue where the Corridor Round Door (Inv.) had a stretched texture
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the Half Slope Corner Inv. Heavy Armor was using the Light armor texture on the sloped part
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the Lab Sink would extend too much out of it's block space and cause flickering when combined with other blocks due to Z-fighting
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the Large Hydrogen Thruster (SG) had a collision larger than the block space
- Fixed an issue where the screen in the Fighter Cockpit screen was partially stretched
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the Suspended Control Seat (SG) had a slight difference in the arm rest part when compared to the Station version of the block
- Fixed an issue where the vanilla Cockpit (LG) had a collision larger than the block space
Audio
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the Jetpack Idle sound would continue playing after character death and respawn
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the MaxDistance definition for DistantSounds was ignored and distant sound kept playing at unlimited distance
Particles
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the particles of a block would be offset if the block was unmerged and merged back in at a different angle
Modding
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where Asteroids spawned through ModAPI had the same deposit of Ni and Ice (Now possible to pass a deposit seed as an argument)
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where it was not possible to block global chat through mods when it was sent from terminal
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where it was not possible to see custom HUD textures added by a mod
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where items drag&dropped inside a modded inventory would disappear
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the lighting component of a modded block with a sub-model would not load in Survival
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the model subpart referenced by a modded block would not move with the block after it was built in Survival
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the SessionComponents_Economy.sbc was not moddable
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where custom contract icons and headers were not visible in the contract screens
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where modded AdvancedDoors used hardcoded emissive colors instead of EmissiveColorPreset definition
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where tooltips of a modded items in the Production screen would not be updated dynamically
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the icons were not visible for ships added through a mod into a Store block
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where the PB Inventory.GetAcceptedItems() was claiming Seeds and other Consumables were not allowed into several block inventories
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Cleaned up several definitions containing extra characters and typos CubeBlocks_(Fieldwork|Symbols|ContactPack).sbc and ContainerTypes.sbc
Removed
- Removed the toolbar actions for adjusting the size of a Safe zone (not intended to be automatable and had missing actions for some axes)
{STEAM_CLAN_IMAGE}/5134093/2e064a1fed7d47b51b7214e564a1346cb949a07c.png
https://steamcommunity.com/sharedfiles/filedetails/?id=3708850158 https://steamcommunity.com/sharedfiles/filedetails/?id=3708841436 https://steamcommunity.com/sharedfiles/filedetails/?id=3708842135 https://steamcommunity.com/sharedfiles/filedetails/?id=3708840493 https://steamcommunity.com/sharedfiles/filedetails/?id=3708839746 https://steamcommunity.com/sharedfiles/filedetails/?id=3708838494
{STEAM_CLAN_IMAGE}/5134093/5fca60688176a8f0e18778612e6750fa70f5f2a1.png
https://steamcommunity.com/sharedfiles/filedetails/?id=3608265058 https://steamcommunity.com/sharedfiles/filedetails/?id=3021174700 https://steamcommunity.com/sharedfiles/filedetails/?id=2999534461
Community Hub & Spotlights
Check out our Community Hub!
- Official Keen Workshop
- Monthly Spotlights
- Creator Spotlights
- Official Guides
- and much more!
{STEAM_CLAN_IMAGE}/5134093/2d771d7db2ed8878f944d81e4b20d0c37cbe9299.jpg
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🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/
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https://steamcommunity.com/games/244850/announcements/detail/499477287644697776 https://steamcommunity.com/games/244850/announcements/detail/521994651777894972 https://steamcommunity.com/games/244850/announcements/detail/491591553126500925
We’re making great progress on the 1.209 update, adding lots of new content and features to the economy system, while simultaneously improving and expanding older elements. Over the past few weeks, contracts have been a major focus.
Many of the existing contract types are being refined to address pain points and improve their overall experience, while several brand-new contracts are being added into the mix. Our goal is to deliver an updated experience that features modernized NPC grids, dynamic situations, and objectives that encourage the use of specialized craft to get the job done.
Recovery Contracts: You never know what you might find in the void of space. The existing NPC and encounter systems now have a chance of becoming the starting point of your next big payday. Explore, discover, profit.
PvE Bounty Contracts: Jump right into the action - facing off against pirates, mercenaries, and hostiles who threaten your allies. Defeat them, keep the trade lanes secure, and earn credits for your prowess.
Hauling Contracts: Containers packed with vital supplies are ready to move. Can your ship handle the additional weight and still make the delivery window?
Salvage Contracts: Valuable items have been lost in the aftermath of a disastrous event. Track them down, return them to their rightful owner, and you’ll be generously rewarded. The client only cares about their treasures, anything else you manage to extract is yours to keep.
Whatever your playstyle is, 1.209 is sure to breathe new life into your Space Engineers experience. We can’t wait to get it into your hands!
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🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
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➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/
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Hotfix 1.208.015 has been released!
- ➡️ Changelog: https://support.keenswh.com/spaceengineers/pc/announcement/update-1-208-core-systems
- 🛠️ Support Portal: https://support.keenswh.com/spaceengineers
- 🛰️ Discord: https://discord.gg/keenswh
{STEAM_CLAN_IMAGE}/5134093/4d850a935f781acdbf842639ad5d0defe20e49af.png
Stability
- Fixed a crash in Join Game screen when a server query came back without Settings
- Fixed a crash when a modded consumable affected fewer stats than the localisation string formatting expected
Functional
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue where it was possible to copy&paste a small grid into voxel, making it static
- Fixed an issue where Deposit All button affected the legacy 5.56x45 NATO magazine item
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Reverted previous fix for welding projected merge blocks in an off state, as it caused valid cases in Survival (merge block ON) to split unexpectedly.
Modding
- Fixed an issue where inventory filters for LargeMissileTurret and LargeGatlingTurret (TypeIDs with null SubtypeID) incorrectly applied to all derived vanilla and modded subtypes, causing modded weapon inventories to reject compatible modded ammo.
Thank you for helping us make the game better!
Image Credits: LIM Bayonne-Class by LadyLime
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Please join us for Space Engineers 2 Music Competition Livestream!
- 🚀 Friday, December 12, 6 PM UTC
- 🛰️ Twitch: https://twitch.tv/keencommunitynetwork
- 🛰️ YouTube: https://www.youtube.com/@SpaceEngineers
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🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/
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Hello, Engineers!
The Core Systems Update brings a wide range of quality of life improvements, gameplay refinements, and important bug fixes. This update focuses on polishing the foundation of Space Engineers - from new set value actions for multiple blocks, to joystick support, and streamlined interactions for planting and harvesting from your Farm Plots.
Alongside the free update, we’re also releasing the Core Systems Pack, adding new decorative blocks and block variants to expand your creative options.
https://store.steampowered.com/app/4116960/Space_Engineers__Core_Systems_Pack/
We’re bringing you all the important gameplay changes for free in our Core Systems Update.
Streamlined Planting & Harvesting
Our team has been thrilled to see so many of you dive into the Apex Survival update! Watching you explore, adapt, and enjoy the updated Survival experience has been an absolute pleasure. With the Core Systems update, we’re making farming smoother than ever. You can now plant faster by adding seed types directly to your toolbar – just select and go! Harvesting fully grown plants has also been simplified to a single click.
We’ve seen some incredible farms built by the community, and we hope these improvements make tending to your crops easier and more enjoyable than ever.
Joystick Support
We’ve added initial joystick Steam support to Space Engineers! This first implementation introduces generic hardware support, allowing you to connect and start flying right away.
At this stage, button configuration and customization are not yet included – those features will arrive in a future update. The new Generic Joystick scheme uses X, Y, Rz, Slider 1, and Slider 2 for movement, with Buttons 7 and 8 serving as modifiers.
We recommend using a joystick with at least 12 buttons for the best experience.
More Set Value Actions
We’ve expanded Set Value actions across more blocks so you can dial in exact values from your toolbar - no more slider fiddling or extra timers. This makes cockpit setups cleaner and automation with Event Controller much easier.
These additions build on long-standing community feedback to “set values directly” from the toolbar, cutting down on action list clutter and streamlining grid management.
- Antennas
- Set Name
- Set Broadcast Radius
- Set Name
- Beacons
- Set Name
- Set Broadcast Radius
- Set Name
- Jump Drive
- Set Jump Distance
- Sensors
- Set Back Range
- Set Bottom Range
- Set Front Range
- Set Left Range
- Set Right Range
- Set Top Range
- Set Back Range
- Gravity Generator
- Set Acceleration
- Custom Turret Controller
- Set Angle Deviation
- Gyroscopes
- Power
- Override Yaw
- Override Pitch
- Override Roll
- Power
- Wheel Suspensions
- Set Speed Limit
Projector Improvements
We’ve made the Projector easier to read while you build and repair.
- Mark Missing Blocks can now be toggled at any time and will no longer reset while you are building the projection.
- Mark Unfinished Blocks now also highlights damaged blocks, so you can spot repair targets at a glance.
{STEAM_CLAN_IMAGE}/5134093/94726731abd6b837b386239c17671ed89fccbf8f.jpg
Hinges, Rotors & Pistons
We’ve increased the structural integrity of hinges, rotors, and pistons - generally buffing their component requirements, thus they can now take a few more hits before being destroyed.
Build Planner
We’ve improved the Build Planner’s mass deposit system to make it more flexible and reliable. You can now use it smoothly even when carrying a mix of different item types - including food and consumables.
Proximity Respawn System
We’ve improved the Proximity Respawn system to make it more consistent and reliable. Players who die while offline will now respawn at the correct location once they return to the game.
We’ve also added cause-of-death entries to server logs, making it easier for admins to review incidents and troubleshoot gameplay issues.
{STEAM_CLAN_IMAGE}/5134093/11d99aa7f9d23e3b7fa9608b03f07be31a1d7901.jpg
Inventory, Production & Conveyor System
We’ve made several improvements to inventory and production management.
- Conveyor Sorter blocks now include new item categories, making it easier to organize and route food items and consumables.
- Inventory tooltips and icons have been refreshed and expanded, offering clearer visuals for specialized and filtered storage spaces.
- O2/H2 Generators and Irrigation Systems now display production output directly on their control panels, giving you instant feedback on resource flow.
{STEAM_CLAN_IMAGE}/5134093/7bc6219b6f8a183e58785d57a40ece04bc7f3bce.png
Over the past updates, we’ve reworked nearly every aspect of PvE: Prototech, Factorum global encounters and planetary encounters in Contact, Cargo Ships and Unknown Signals in Fieldwork, and most recently, Hazards and Space Encounters in Apex Survival.
The last major piece of that PvE puzzle is coming in the 209 update - Economy stations and missions. This next step will expand the universe with new opportunities for exploration, trade, and progression.
We’re more motivated than ever to keep pushing the boundaries of what Space Engineers can offer. The future of the game is bright, and we can’t wait to share it with you.
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[table noborder=1 equalcells=1]
{STEAM_CLAN_IMAGE}/5134093/285340287d24b9f769f31bff0c0406ed8e8b5217.gif
Simple Bed (1 block, L grid) - In Apex Survival, we added the ability for Bed and Cryo Chamber blocks to pause a character’s hunger, allowing players to safely logoff or go AFK without suffering adverse effects.
After watching how our players interacted with this system, and listening to community feedback, we decided to add a new free bed block, giving everyone access to this functionality earlier in their playthrough. So build yourself a cozy new room - and rest easy knowing you’ll return to your survival buffs intact!
{STEAM_CLAN_IMAGE}/5134093/bb3a3250df29c18ec1fafbaa7c5bc39c9dfb77b9.png
{STEAM_CLAN_IMAGE}/5134093/8af9e742582e2ce7032a843b403291b71b4ecb91.png
We are always looking for ways to improve, and that includes adding value to prior releases. During this update, we are adding new content to Apex Survival Pack.
Those who already own Apex Survival Pack will get this content for free, as part of the update.
[table noborder=1 equalcells=1]
{STEAM_CLAN_IMAGE}/5134093/06c0d4e56f64b36e039a74577b5433fd17a59584.gif
Additional Conduit Blocks (3 blocks, L grid) - More conduit variants for your greebling!
{STEAM_CLAN_IMAGE}/5134093/32e5a4e0e13244809cae2691334701f596dea748.png
{STEAM_CLAN_IMAGE}/5134093/0de7383d71fb5dc5e9eb8ea4beaed0aa297dc7ba.png
Similar to our previous major releases, we hope you will take this opportunity to support the continued development of Space Engineers. This DLC pack consists of cosmetic items that enrich your game visually. None of the features in this package provide any advantage to players who purchase this DLC.
The price of the Core Systems Pack **link is $4.99 USD or your regional equivalent. Show your continued support for Space Engineers and check out the Core Systems Pack.
[table noborder=1 equalcells=1]
{STEAM_CLAN_IMAGE}/5134093/159fab22328486d113f07a908a72b3925dad507c.gif
Sci-Fi Hydrogen Thruster (2 blocks, L grid + 2 blocks, S grid) - This next generation Hydrogen Thruster is the perfect fit for an advanced exploration craft headed to distant worlds!
{STEAM_CLAN_IMAGE}/5134093/9c543d1a7b23d8f9472ed0414a6f43f6f6c28dcb.gif
Jump Drive Type II (1 block, L grid) - An open frame Jump Drive with accessible service and maintenance walkways. The central core spins at high speeds during charging cycles.
{STEAM_CLAN_IMAGE}/5134093/e1ee3f7e6760eac80dd798540266de23f0461a45.gif
Suspended Control Seat (2 blocks, L grid + 2 blocks, S grid) - Lightweight ceiling-mounted flight seats which offer a clear field of view for pilots. Choose between the standard Control Seat or the Control Station variant with an overhead transparent display screen.
{STEAM_CLAN_IMAGE}/5134093/29b292f600a7827fda25084c1c12120e02e81cbc.gif
Landing Gear Type II (1 block, L grid + 1 block, S grid) - Compact landing gear suited for use in diverse landscapes.
{STEAM_CLAN_IMAGE}/5134093/c86de626bc5175c844dcfa2c2d546f02240cca23.gif
Sci-Fi Hydrogen Engine (1 block, L grid + 1 block, S grid) - Emergency power systems can be critical to surviving out in the frontier. This next generation Hydrogen Engine will keep your batteries charged and your lights on. Sliding panels allow for easy maintenance of internal components.
{STEAM_CLAN_IMAGE}/5134093/c99dc4c5b5a0976f44308f6d8148e948e57ce19f.gif
Round Edges (14 blocks, L grid + 12 blocks, S grid) - Lightweight structural blocks ideal for adding shape and visual detail to any build.
{STEAM_CLAN_IMAGE}/5134093/8a74a2756ea3c20f36948ac47715af80a1e376d6.gif
Troffer Light (3 blocks, L grid) - Whether you’re lining a corridor or lighting a command deck, Troffer Lights provide bright, uniform illumination to any interior space.
https://store.steampowered.com/app/4116960/Space_Engineers__Core_Systems_Pack/
{STEAM_CLAN_IMAGE}/5134093/a6e782c08d00f2fa845ef0f54874ebed1ea08887.png
- Streamlined interactions for planting and harvesting from Farm Plots.
- Added a variety of new set value actions for multiple blocks:
- Antennas
- Set Name
- Set Broadcast Radius
- Set Name
- Beacons
- Set Name
- Set Broadcast Radius
- Set Name
- Jump Drive
- Set Jump Distance
- Sensors
- Set Back Range
- Set Bottom Range
- Set Front Range
- Set Left Range
- Set Right Range
- Set Top Range
- Set Back Range
- Gravity Generator
- Set Acceleration
- Custom Turret Controller
- Set Angle Deviation
- Gyroscopes
- Power
- Override Yaw
- Override Pitch
- Override Roll
- Power
- Wheel Suspensions
- Set Speed Limit
- Antennas
- Added Joystick Support.
- This is only generic hardware support for the moment. Button configuration and customization will be added in a future update.
- The new Generic Joystick scheme is using X, Y, Rz, Slider 1 and Slider 2 for the movement. Button 7 and 8 are modifiers. You can map them in any 3rd party application for more customization.
- We recommend having a joystick with at least 12 buttons.
- This is only generic hardware support for the moment. Button configuration and customization will be added in a future update.
- Charge indicators for Jump Drive are now displayed on cockpit toolbars, similar to charging and reloading weapons.
- Improvements to Mark Missing Blocks feature in Projector blocks, allowing this option to be toggled on at any time and preventing it from resetting while Building the projection.
- Improvements to Mark Unfinished Blocks feature in Projector blocks, allowing it to also show blocks which have been damaged.
- Increased integrity for hinges, rotors, and pistons.
- Improved Build Planner mass deposit, allowing for a smoother experience when holding a variety of items - including food items and consumables.
- Added new item categories to Conveyor Sorter blocks, allowing for easier management of food items and consumables.
- New and improved inventory tooltips and icons for specialized and filtered inventory spaces.
- Added seed shuffling to empty survival worlds, changing the locations of asteroids and procedural spawns on new playthroughs.
- Added production output readings to the control panel of O2/H2 Generators and Irrigation Systems.
- Improvements to Proximity Respawn system, spawning characters who died while offline to the correct location. Causes of death have also been added to server logs so admins can troubleshoot easier.
- Updated icons for various blocks and items.
- New loading screens and background videos featuring content from the Fieldwork and Apex Survival updates.
{STEAM_CLAN_IMAGE}/5134093/4d850a935f781acdbf842639ad5d0defe20e49af.png
Stability
- Fixed a crash when blocks with animator components tried to update/stop updating during split/merge logic of the grid
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed a crash when a mod tried to draw a transparent sphere while a game does as well
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed a crash when a mod tried to increment the current buff levels beyond existing definitions
- Fixed a crash when a projector tried to project a light emitting block which somehow failed loading its component
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed a crash when accessing the terminal of a specific grid which used AI Basic Increase/Decrease Follow distance as a toolbar action
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed a crash when attempting to place a blueprint containing modded plants from modded seeds in a farm plot into a vanilla world
- Fixed a crash when interacting with a modded Custom Turret Controller
- Fixed a crash when interacting with a Sound block which had invalid settings
- Fixed possibly a set of crashes when blocks with use objects (interactive visual hatches/hinged doors) were added/removed to/from the resulting grid through split/merge logic
Functional
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with armor blocks not automerging to the same grid when using local alignment mode
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with blocks with Control feature not being controllable after server save/restart
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Box collision shapes being slightly tighter fit than necessary
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Bridge Helm and other open seated cockpits not protecting the player characters from Solar radiation properly
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Broadcast Controller's bound toolbar actions tracking their linked blocks through localised names, losing functionality on language switch
- Fixed an issue with camera being obstructed by smaller docked ships; Connected ships which could fit into the bounding box of the controlled ship in their current orientation, will not obstruct 3rd person camera
- Fixed an issue with character stats maximizing on Character model change from wolf/sabiroid back to astronaut
- Fixed an issue with Continue Button appearing in Main menu even if the last world session wasn't saved and moved out of the Content folder, allowing for overwriting game data through such continuation
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with CTC turret targeting after it was split off of a larger grid
- Fixed an issue with Damage effects lingering on blocks which were ground to const. stages
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Farm plot missing settable toolbar actions for the Light component
- Fixed an issue with a Floating object attached/detached to/from a landing gear falling/not falling down on interaction. (Detached now falls down, attached stays up)
- Fixed an issue with Food/consumable tooltip and Survival buff tooltip localisations containing hard-coded values
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with GPS creation through /gps command which allowed for longer than allowed GPS names
- Fixed an issue with invalid Light settings not being sanitised and causing visual artifacts
- Fixed an issue with IsShapePenetrating() when used with an ignore argument where it would ignore only the first entity of that type and incorrectly report the rest as collisions in case there were multiple
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Jetpack movement being limited when placing blocks in Line and Plane mode
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Left/Right versions of modifiers not being recognized as separate for keybind purposes; To bind a side agnostic keybind, hold both left and right versions at the same time
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Meteor Showers happening more frequently than intended; Pre 208 world saves will be cleaned once from existing Meteor events upon resave onto 208 version
- Fixed an issue with modified Asteroids being generated/synchronised and remaining visible to players at ~100 Km or more depending on its voxel map dimensions; Now generation and visibility of modified asteroids is at ~10km with slight variance depending on angle of approach.
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Players being put to spectator on respawn if their character died while remotely controlling a block or grid
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with publishing of newly created Blueprints when the resulting included thumbnail was over the limit of 1MB in size due to higher display resolution or scene complexity; Old thumbnails oversized thumbnails need to be resaved to pass the check
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Ship Drill not affecting voxel when controlled through a CTC
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Ship Welders and Grinders not having Computers set as critical components
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Stone_01 voxel material appearing blurry on Medium and Low Graphics settings
- Fixed an issue with Turret idle movement on DS where they refused to move in survival away from 0,0,0 and without ammo
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with a typo in RespawnShips.sbc introductory commented example
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Air Vent continuing to depressurise in Off status after save/reload due to continued Update
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with BackgroundCubeIndirect.dds not being used due to incorrect path resolution
- Fixed an issue with BlockTags.sbc not containing LargeFreezer, SmallBlockFlushCockpit, LargeInsetPlanter, SmallBlockModularContainer
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Build planner Deposit not being possible through blocks which lack internal inventory even though they are part of a valid conveyor system
- Fixed an issue with Can Use All Terminals setting where an Admin was still disallowed to transfer items between inventories without being an owner
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Character receiving low pressure or suffocation damage when approaching unpressurised grids in an otherwise pressurised room
- Fixed an issue with clients being able to linger in the password input screen until Password protected sessions
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with CTC LCDs reverting back to "No content" for a reconnecting Client (other blocks with many Sync<,> possibly also fixed)
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with CTC where the controlling Character model was offset forward when seated while in control of the CTC as well
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with CTC where the controlling Character was not able to access set and modify the grid toolbar when seated while in control of the CTC as well
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with depressurisation particle effect not being positioned correctly for Doors; Added, adjusted or removed the DepressurizationEffectOffset in definitions where appropriate
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Economy Store prices overflowing into negative numbers
- Fixed an issue with establishing a Magboots connection when descending towards a surface without a jetpack or too slowly
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Forageables seemingly despawning upon the latest nearby grid becoming static/station
- Fixed an issue with formatting in ResearchBlocks.sbc causing Centered Doors possible to build without progressing
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with IMyTextPanel.GetPublicTitle() returning an empty string on world reload
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with inconsistent max LCD render distances for several blocks; Lab Equipment, Medical Station (180 to 40), SG Corner LCDs (60 to 25); SG Inset LCD Panel (10 to 60);
- Fixed an issue with Keep Original Ownership admin setting removing Built by/Authorship from a grid in the process of copying it to the clipboard
- Fixed an issue with LCD images getting desynced for other players (color, rotation, interval, etc.)
- Fixed an issue with MagBoots connection not persisting through save/reload because the Character's feet offset was not being saved and loaded
- Fixed an issue with Mod.io query in Community Content producing errors in game log
- Fixed an issue with Never Surrender; Renamed "Magnesium Generator" to "Hydrogen Engine" and removed the inventory component
- Fixed an issue with NPC corpses not colliding properly and being pushed away
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with NPCs eventually breaking due to incorrect despawn and spawn logic on nearby player character disconnect and connect
- Fixed an issue with other blocks being unable to pull from Ship Welders due to missing <CanSend>true</CanSend>; Existing welders will need to be ground down and replaced for the fix to take!
- Fixed an issue with partially opened or closed doors in an OFF state would be considered as fully airtight
- Fixed an issue with pasting a grid into voxel where it would not convert to static unless the grid was fully envelopped by voxel space
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Pressurisation after docking and undocking to and from a large ship
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with pressurisation breaking around the interaction of room recalculation and docking
- Fixed an issue with projections where the emissive colors of functional blocks were not consistent through save/reload
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Projector settings not persisting through save and reload after finishing welding the projection
- Fixed an issue with Radiation damage sound not being played for Clients in Lobby
- Fixed an issue with Radiation still affecting characters and radiation warning sounds still happening in worlds where the feature has been previously disabled
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Relative dampeners where attempting to engage them at larger than 200m distance resulted in a brief success
- Fixed an issue with Searchlights not doing idle movement on Survival DS as they were checking the distance from 0,0,0 on DS where the DS camera is located; Distance check is skipped on DS now
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with several heavy armor blocks where their build progress inconsistently switched to functional before the welding of secondary plating was started
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with several inventories where their allowed contents were not aligned to their purpose so the slot background restriction icons were mismatched. Beds, Armory (Lockers), Weapon Racks, Algae Farms adjusted
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Ship tools never disabling their particle effects when they finished being used on anything, which became visible when leaving and entering the sync distance
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with some small grid cockpits not being considered shelters from environmental hazards
- Fixed an issue with Story scenarios having inconsistent autosave values (TFJ remains using the checkpoint save system, PvP scenarios allow saving, but disable autosave, rest have 5 min interval set)
- Fixed an issue with Targeting Info LCD App showing target distance in relation to observing character instead of the position of the LCD running the App
- Fixed an issue with the inability to rename an in-game script after disabling Cloud
- Fixed an issue with the LargeContainer_Mk-10 Strong Unknown Signal prefab where some of the blocks were not matching the colors needed for auto-recolor to happen on spawn
- Fixed an issue with the merge status of a freshly welded merge block which was saved and projected in an off state; Welding such a block will make it check if it should unmerge on completion
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with the orientation of a specific AI Defensive (Combat) block for P6_OreProcessingFacility making it lose airtightness
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with the stat recovery rate for Survival kit scaling with number of used input methods (LMB+F, etc...)
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with missing assembler blueprints for many Light/Heavy armor blocks, Corner lights and LCDs and other blocks from various categories
Performance
- Fixed an issue with SpaceEngineers.cfg being resaved with every change of index in the New Game screen, causing slowdowns on consoles
Render
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Drill heads being offset from their Ship drill blocks after unmerging and merging at a different angle
- Fixed an issue with the visibility of boulders in the scene after save/reload where they appeared only on camera position change
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with color settings used by blocks with Lighting logic for their emissive materials not producing the same color as the same settings for block colors
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with sprite rendering where the sprite's rotation wasn't taken into consideration when deciding whether it is at least partially visible or not
UI
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Admin menu fields not accepting negative values when supposed to
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with several instances where transition between input methods was not happening when it should
- Fixed an issue with Vegetable Seeds and Mushroom Spores not being selectable for planting in the radial menu
- Fixed an issue with "Did you know?" loading screen tip; Removed:Meteor impact craters can leave valuable resources. Added:Some planetary surfaces contain harvestable plants that can be used as a food source.
- Fixed an issue with AI Basic not sorting its list of available GPS locations alphabetically
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Air Vent Set up action toolbar not displaying custom labels for Set actions
- Fixed an issue with an incorrect highlight of Safe Zone filter buttons
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Artificial Horizon App insufficiently informing players about switching between Above Ground Level (AGL) and Mean Sea Level (MSL) reporting when above or below 500m altitude; To avoid confusion the MSL has been removed.
- Fixed an issue with Assembler displaying required materials for the last completed order when clicking into empty slots of the queue
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Blueprint screen's "Send to" feature offering "Good.bot" as an option on console compatible DS.
- Fixed an issue with Broadcast controller's anti-spam cooldown Detail info desync between Host and Client
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Collectors not being precise in their description
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Cutscene Editor (F11x3) where the gameplay control inputs were not ignored while trying to edit a textbox
- Fixed an issue with DSGUI Food Consumption Rate tooltip providing outdated (cut during development of Apex) information
- Fixed an issue with gamepad's Toggle Signal Mode binding control hint still showing up in radial menu while in Creative where the same combination is used for Voxel hand instead
- Fixed an issue with inconsistent button navigation when using arrows or D-pad in the Mod.io consent screen
- Fixed an issue with incorrect compression on Button Panel toolbar icons which was preventing transparency
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with incorrect icon on 1x1 Short Wheel Suspension blocks; Removed inconsistent icon behavior on Offroad Wheel Suspension blocks.
- Fixed an issue with inventory tooltip for empty slots not being displayed until an item was added to the same inventory
- Fixed an issue with Keyboard 2 binding for the Help screen not being displayed in the Help screen itself
- Fixed an issue with multiple action selection context menus being able to appear at once in grid Toolbar config (G-screen)
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with the Open/Close Visor control hint in the Character Customization screen overlapping other more important hints. Removed the control hint for Open/Close Visor
- Fixed an issue with P2P trading failure windows not being localised
- Fixed an issue with Progression graph screen where the current block was not deselected upon clicking into empty space and instead was dragged around
- Fixed an issue with radial toolbar having incorrect font color for the numbers in case a weapon was available
- Fixed an issue with Radiation and Solar radiation settings being accessible for Scenarios or Community Scenarios
- Fixed an issue with Safe Zone filter being populated by NPCs
- Fixed an issue with Server browser's Advanced search section allowing and providing filtering by Meteor Activity only after also setting Enable Advanced in the next tab
- Fixed an issue with some consumables claiming to be able to heal more than max stat (Anti-Radiation Medkit, Meal pack Steak Dinner, Meal Pack Seared Sabioroid)
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Survival Buff notification mentioning keybinds instead of radial menu info when a controller is the input method
- Fixed an issue with the current focus position not moving onto the next line along with the moved item when rearranging inventory items using a controller
- Fixed an issue with the layering of UI panes in the G-screen (toolbar config) where toolbar actions list was beneath the info pane on the right
- Fixed an issue with the order of checks and lack of error message when planting a seed which isnt whitelisted but matches the quantity of SeedsRequired
- Fixed an issue with the readability of a displayed value for the Blink Interval slider due to recalculation while actively holding the UI element with a mouse
- Fixed an issue with tooltip positions being offset by the hidden items in the list
- Fixed an issue with Turret toolbar being shown to a Client in control of the Turret on DS
- Fixed an issue with two Grid to model Export dialogs being active at once
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with where both terminal and Voxel hand setting menu were opened after pressing K while using Voxel hand
- Fixed an issue with World Size limited worlds where the distance from the edge of the world was not updated properly so Survival characters had imprecise info where the death zone is
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with World Size settings allowing to choose values which would prevent the player from spawning on world start; World Sizes incompatible with the world's MinimumWorldSize are removed from combobox; Custom world size is no longer treated as if unlimited was chosen
Art
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Corridor Round Door (Inv.) where decals with text were flipped and UVs were slightly incorrect
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Food Processor's conveyor access opening Terminal on primary action instead of the Inventory
- Fixed an issue with Irrigation System collisions being too big for the block space
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with LCD aspect ratio of the Survival Kits
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with mismatched collision shapes between functional and construction stage models for Ore Detector Type 2
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with missing highlight for Large Industrial Cargo Container in LoD1
- Fixed an issue with Ore Detector Type II LoDs missing and having incorrect materials
- Fixed an issue with some Food Processor decals being colorable
- Fixed a set of graphical issues on Conduit blocks (UVs, light dummy orientation, LoDs, stages)
- Fixed a set of graphical issues with Drill Type II (UVs, textures, geometry, decals, LoDs, stages, Z-fighting)
- Fixed a set of graphical issues with Grinder Type II Const. Stages (UVs, geometry, stages)
- Fixed a set of graphical issues with Survival Kit Type II (UVs, textures, geometry, decals, LoDs, shading, stages)
- Fixed an issue with Corridor Round X Const. Stage missing the railing supports on 3 sides
- Fixed an issue with decals for Large Industrial Cargo Container
- Fixed an issue with inconsistent LoD distances for the Bridge set models
- Fixed an issue with inconsistent Piston Const. stage LoDs (geometry)
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Industrial Refinery (hidden geometry, incorrect colorable materials, decals); Some geometry is now exposed and covered with glass instead of opaque panels
- Fixed an issue with Industrial Refinery not lining up with catwalks and corridors
- Fixed an issue with Inset Terrarium Forest Const. 3 stage decal
- Fixed an issue with Lab Equipment 3 Const. Stage UVs and normals
- Fixed an issue with Lab Experiment C (missing geometry)
- Fixed an issue with Lab Vat Const. Stage 3 shading on all LoDs
- Fixed an issue with Lab Vat Functional model
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Round Corridor blocks not allowing comfortable transition to/from Grated stairs
- Fixed an issue with Seed pack textures (typo in Atlas text)
- Fixed an issue with smaller than necessary collision shapes for the top of the Algae Farm
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Survival Kit LoD switching distances being too abrupt, losing colorable materials too soon
- Fixed an issue with UVs on Inset Planter
- Fixed an issue with UVs on Welder Type II Const 1 stage
- Fixed an issue with Warning Sign Const. stages clipping with armor edge (WarningSign(1|2|4|5|7)Construction_1.mwm affected and fixed)
Audio
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with radiation immunity warning repeating every 5 minutes while below threshold instead of only once per crossing it
- Fixed an issue with the quality of voice comm transmissions being lower than necessary in certain situations
- Fixed an issue with Weather Damage sounds not playing on DS
- Fixed an issue with Choking sound persisting through death
- Fixed an issue with missing Realistic versions (as opposed to Arcade) of multiple sounds (block, HUD, impact, player movement, grinding, landing gear lock, welding, weapon handling)
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with Rad Immunity, Radiation, Hunger sounds missing on Realistic sound setting
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with the song "The City Lies" by Exelan from the music competition having the incorrect length and playback speed
Modding
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with IMyFaction.AcceptHumans not being settable
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with IsConveyorConnected() failing to recognize ECS based conveyor blocks as valid end points
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with LCD apps not updating when more than 32 meters away from reference point (grid center), now the reference is client camera position
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with CalculateStoredExplosiveDamage throwing an exception for a missing ID of a modded ammo definition
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with localisation in modded content reverting to the localisation strings through save/reload
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with loss of pressurisation on a smaller pressurised grid after merging it to a larger one
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with missing cloud layer texture errors when using modded planet generators
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with modded farm plot crop models showing up as black boxes on DS
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with MyComponentFactory.CreateInstanceByType where the type had to be exactly MyComponentBase instead of just inheriting from it
- Fixed an issue with O2/H2 generators being able to generate maximum amount of gas out of minimum amount of ice if the timing was right
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with OnRemovedFromScene() not being called properly when a block uses 2 or more MyGameLogicComponents
- {STEAM_CLAN_IMAGE}/5134093/c12fed72990f358d2c6f4802802216fd586b48b8.png Fixed an issue with pressurisation of a script operated airlock where the airlock would get stuck in endless active pressurisation
{STEAM_CLAN_IMAGE}/5134093/5fca60688176a8f0e18778612e6750fa70f5f2a1.png
Special thanks to @ApologiesSE - https://www.youtube.com/@ApologiesSE
https://steamcommunity.com/sharedfiles/filedetails/?id=3608435872
https://steamcommunity.com/sharedfiles/filedetails/?id=3358385714 https://steamcommunity.com/sharedfiles/filedetails/?id=3527407332 https://steamcommunity.com/sharedfiles/filedetails/?id=3037226221 https://steamcommunity.com/sharedfiles/filedetails/?id=3561019156 https://steamcommunity.com/sharedfiles/filedetails/?id=2754622449 https://steamcommunity.com/sharedfiles/filedetails/?id=2754609826 https://steamcommunity.com/sharedfiles/filedetails/?id=2754609486 https://steamcommunity.com/sharedfiles/filedetails/?id=2754592007 https://steamcommunity.com/sharedfiles/filedetails/?id=2754576392 https://steamcommunity.com/sharedfiles/filedetails/?id=2754603266
Community Hub & Spotlights
Check out our Community Hub!
- Official Keen Workshop
- Monthly Spotlights
- Creator Spotlights
- Official Guides
- and much more!
{STEAM_CLAN_IMAGE}/5134093/19096187d1e68155b46dd7cb388af513f01024ef.png
🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/
{STEAM_CLAN_IMAGE}/5134093/5622ae8bccb8c97c29c3196e474d845f4ae8c186.png
https://steamcommunity.com/games/244850/announcements/detail/590661232047948083 https://steamcommunity.com/games/244850/announcements/detail/590661232047948079 https://steamcommunity.com/games/244850/announcements/detail/506214931042927243
Current Release
v1.202.068
Uploaded Jan 08, 2026
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System Requirements
How to Install
SpaceEngineers.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
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37.9 GB
v1.202.068
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