Stardew Valley
by ConcernedApe · 26 Feb, 2016
1,195 downloads
Multiplayer · Cracked Only
Cracked Co-op Only
Online works only between cracked copies — you can't join official servers or players who bought the game.
ProtonDB: Platinum
About the Game
Stardew Valley is an open-ended country-life RPG!

You've inherited your grandfather's old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won't be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town's most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!
Features

You've inherited your grandfather's old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won't be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town's most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!
Features
- Turn your overgrown field into a lively farm! Raise animals, grow crops, start an orchard, craft useful machines, and more! You'll have plenty of space to create the farm of your dreams.
- 8 Player Farming! Invite 1-7 players to join you in the valley online! Players can work together to build a thriving farm, share resources, and improve the local community. As more hands are better than one, players have the option to scale profit margin on produce sold for a more challenging experience.
- Improve your skills over time. As you make your way from a struggling greenhorn to a master farmer, you'll level up in 5 different areas: farming, mining, combat, fishing, and foraging. As you progress, you'll learn new cooking and crafting recipes, unlock new areas to explore, and customize your skills by choosing from a variety of professions.
- Become part of the local community. With over 30 unique characters living in Stardew Valley, you won't have a problem finding new friends! Each person has their own daily schedule, birthday, unique mini-cutscenes, and new things to say throughout the week and year. As you make friends with them, they will open up to you, ask you for help with their personal troubles, or tell you their secrets! Take part in seasonal festivals such as the luau, haunted maze, and feast of the winter star.
- Explore a vast, mysterious cave. As you travel deeper underground, you'll encounter new and dangerous monsters, powerful weapons, new environments, valuable gemstones, raw materials for crafting and upgrading tools, and mysteries to be uncovered.
- Breathe new life into the valley. Since JojaMart opened, the old way of life in Stardew Valley has changed. Much of the town's infrastructure has fallen into disrepair. Help restore Stardew Valley to it's former glory by repairing the old community center, or take the alternate route and join forces with Joja Corporation.
- Court and marry a partner to share your life on the farm with. There are 12 available bachelors and bachelorettes to woo, each with unique character progression cutscenes. Once married, your partner will live on the farm with you. Who knows, maybe you'll have kids and start a family?
- Spend a relaxing afternoon at one of the local fishing spots. The waters are teeming with seasonal varieties of delicious fish. Craft bait, bobbers, and crab pots to help you in your journey toward catching every fish and becoming a local legend!
- Donate artifacts and minerals to the local museum.
- Cook delicious meals and craft useful items to help you out. With over 100 cooking and crafting recipes, you'll have a wide variety of items to create. Some dishes you cook will even give you temporary boosts to skills, running speed, or combat prowess. Craft useful objects like scarecrows, oil makers, furnaces, or even the rare and expensive crystalarium.
- Customize the appearance of your character and house. With hundreds of decorative items to choose from, you'll have no trouble creating the home of your dreams!
- Xbox controller support (with rumble)! (Keyboard still required for text input)
- Over two hours of original music.
Screenshots
16 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 16826371
Up to date
Version 1.6.15
Dec 20, 2024
Hello everyone,
The 1.6.15 patch is now available. This fixes a few lingering issues in Stardew Valley, balances some things, and adds some quality of life improvements. To new and seasoned players alike, I hope you are enjoying Stardew Valley.
(for people with mods, please be aware there are several "beta" branches available which can help you ease into the new update. For example, there is a previous_version branch which is set to 1.6.14, as well as a few other version targets.)
1.6.15 Patch Notes:
## Balance changes
- Legendary fish ponds now produce roe much more often and have a higher average daily value.
## Quality of life changes
- Performance optimizations.
- Added the Junimo bundle button to fridge and mini-fridge UIs.
- Fixed debris able to spread under giant crops.
- Fixed bad-word filtering added to some extra text boxes in 1.6. Those are now only filtered on platforms that require it, as originally intended.
## Gameplay fixes
- Fixed Krobus' shop not accessible on Fridays for Japanese players.
- Fixed some achievements not unlocked retroactively in some cases.
- Fixed some things being less random than intended.
- Fixed new-game data corruption issue, where viewing the load screen before creating a new save in rare cases would incorrectly copy data from one of the load slots into the new save.
- Fixed some older items in the lost & found not correctly retrieveable.
- Fixed crash when collecting empty crab pots.
- Fixed crash when farm animals somehow end up in multiple locations.
- Fixed crash when failing to play/resume/pause/stop sound effects.
- Fixed crash in raccoon menu if you have a base flavored item in your inventory.
- Fixed crash if a shop somehow has a null item from a player to sell.
- Fixed rare crash in Calico Jack minigame.
- Fixed error loading pre-1.6 saves with case-sensitive stat key conflicts; conflicting stats are now merged.
- Fixed selected tool lost in some cases when obtaining a stardrop.
## Multiplayer fixes
- Fixed some mail getting re-sent to farmhands every day.
- Fixed unable to join a server whose invite code contains a bad word.
- Fixed issue where the host's mine levels could be frozen in time.
- Fixed crash in WeGame version.
- Fixed crash when a farmhand passes out while warping between locations.
- Fixed `/unlinkPlayer` and other multiplayer chat commands sometimes using the first player instead of the intended one.
- Fixed co-op menu scroll not reset when switching tab.
## Display text and localization fixes
- Improved Hungarian, Japanese, and Russian translations.
- Fixed a missing period in the shears description.
- Fixed some item tooltips on the collection tab in some languages showing a raw `{1}` token.
- Fixed gray box behind Russian railroad sign.
- Fixed Robin's start-construction message showing the general building name inconsistently.
- Fixed a few translated dialogues with broken dialogue commands.
## Cosmetic fixes
- Fixed Alex's hand in one of his portraits.
- Fixed butterflies spawned by statue of blessings glitching out in summer.
## Changes for modded players
- Fixed support for fridges with a larger capacity.
- Fixed buildings visually matching the calendar season even if their location has a different season.
- Fixed interior doors not working if you wake up in their location.
- Fixed crash on powers tab hover if a mod added an entry with no display name.
- Added logs to track game load timing.
## Changes for mod authors
See mod author notes on the wiki
{STEAM_CLAN_IMAGE}/11170746/552fd0792f782781fde07d99dd97734277322d3a.png
Thanks for playing Stardew Valley!
-Ape ːstardropː
View on Steam
The 1.6.15 patch is now available. This fixes a few lingering issues in Stardew Valley, balances some things, and adds some quality of life improvements. To new and seasoned players alike, I hope you are enjoying Stardew Valley.
(for people with mods, please be aware there are several "beta" branches available which can help you ease into the new update. For example, there is a previous_version branch which is set to 1.6.14, as well as a few other version targets.)
1.6.15 Patch Notes:
## Balance changes
- Legendary fish ponds now produce roe much more often and have a higher average daily value.
## Quality of life changes
- Performance optimizations.
- Added the Junimo bundle button to fridge and mini-fridge UIs.
- Fixed debris able to spread under giant crops.
- Fixed bad-word filtering added to some extra text boxes in 1.6. Those are now only filtered on platforms that require it, as originally intended.
## Gameplay fixes
- Fixed Krobus' shop not accessible on Fridays for Japanese players.
- Fixed some achievements not unlocked retroactively in some cases.
- Fixed some things being less random than intended.
- Fixed new-game data corruption issue, where viewing the load screen before creating a new save in rare cases would incorrectly copy data from one of the load slots into the new save.
- Fixed some older items in the lost & found not correctly retrieveable.
- Fixed crash when collecting empty crab pots.
- Fixed crash when farm animals somehow end up in multiple locations.
- Fixed crash when failing to play/resume/pause/stop sound effects.
- Fixed crash in raccoon menu if you have a base flavored item in your inventory.
- Fixed crash if a shop somehow has a null item from a player to sell.
- Fixed rare crash in Calico Jack minigame.
- Fixed error loading pre-1.6 saves with case-sensitive stat key conflicts; conflicting stats are now merged.
- Fixed selected tool lost in some cases when obtaining a stardrop.
## Multiplayer fixes
- Fixed some mail getting re-sent to farmhands every day.
- Fixed unable to join a server whose invite code contains a bad word.
- Fixed issue where the host's mine levels could be frozen in time.
- Fixed crash in WeGame version.
- Fixed crash when a farmhand passes out while warping between locations.
- Fixed `/unlinkPlayer` and other multiplayer chat commands sometimes using the first player instead of the intended one.
- Fixed co-op menu scroll not reset when switching tab.
## Display text and localization fixes
- Improved Hungarian, Japanese, and Russian translations.
- Fixed a missing period in the shears description.
- Fixed some item tooltips on the collection tab in some languages showing a raw `{1}` token.
- Fixed gray box behind Russian railroad sign.
- Fixed Robin's start-construction message showing the general building name inconsistently.
- Fixed a few translated dialogues with broken dialogue commands.
## Cosmetic fixes
- Fixed Alex's hand in one of his portraits.
- Fixed butterflies spawned by statue of blessings glitching out in summer.
## Changes for modded players
- Fixed support for fridges with a larger capacity.
- Fixed buildings visually matching the calendar season even if their location has a different season.
- Fixed interior doors not working if you wake up in their location.
- Fixed crash on powers tab hover if a mod added an entry with no display name.
- Added logs to track game load timing.
## Changes for mod authors
See mod author notes on the wiki
{STEAM_CLAN_IMAGE}/11170746/552fd0792f782781fde07d99dd97734277322d3a.png
Thanks for playing Stardew Valley!
-Ape ːstardropː
Changes for vanilla players:
- Added a few extra spouse reactions when interacting with them without dialogue
- You no longer lose a fish if you pass out while holding it, or pass out while fishing into a fish pond
- Fixed animal products always harvesting with 0 quality
- Improved efficiency of playing sound effects.
- Fixed spouses being warped to 0,0 for farmhands.
- Fixed some cases where spouses would point the wrong direction after interactions
- Prevent rare crash when updating Robin's construction animation.
- Prevent rare crash when obtaining Stardrops with stowed tools.
- Fix chimney duplication when creating a new 1.6.9+ save.
- Fix crash when homeless farmhands remain after deleting cabins.
- Fix players inside farm buildings mis-positioned on world map
- Made geode menu more stable if you resize the window during geode opening
- Fixed roommates requiring 2 house upgrades instead of 1 like marriage candidates
- Improvements to Russian translation
Changes for modded players:
- Fix crash when mods add too many streamed .ogg sound effects.
Changes for mod authors:
- Allow for multiple instances of the same streamed .ogg sound effect.
View on Steam
- Added a few extra spouse reactions when interacting with them without dialogue
- You no longer lose a fish if you pass out while holding it, or pass out while fishing into a fish pond
- Fixed animal products always harvesting with 0 quality
- Improved efficiency of playing sound effects.
- Fixed spouses being warped to 0,0 for farmhands.
- Fixed some cases where spouses would point the wrong direction after interactions
- Prevent rare crash when updating Robin's construction animation.
- Prevent rare crash when obtaining Stardrops with stowed tools.
- Fix chimney duplication when creating a new 1.6.9+ save.
- Fix crash when homeless farmhands remain after deleting cabins.
- Fix players inside farm buildings mis-positioned on world map
- Made geode menu more stable if you resize the window during geode opening
- Fixed roommates requiring 2 house upgrades instead of 1 like marriage candidates
- Improvements to Russian translation
Changes for modded players:
- Fix crash when mods add too many streamed .ogg sound effects.
Changes for mod authors:
- Allow for multiple instances of the same streamed .ogg sound effect.
A small update that fixes some bugs and adjusts a few things.
Balance changes:
Visual Changes:
Bug fixes
Technical changes
Changes for mod authors:
View on Steam
Balance changes:
- Fixed legendary fish in fish ponds being more profitable than intended.
Visual Changes:
- Signs placed on legendary fish ponds no longer show a "1" under the fish
Bug fixes
- Fixed NPC's not being able to walk over beach bridge
- Fixed controller rumble being disabled after 1.6.9
- Added support for more controller types
- Fixed all phone calls being redirected to Robin after 1.6.9.12
Technical changes
- Updated SDL from 2.30.4 to 2.30.9 (used for input and windowing)
Changes for mod authors:
- Added tool.PlayUseSounds field, which allows disabling sound effects for a particular tool.
A small update which adjusts a few things and fixes some bugs.
Gameplay Changes
Bug fixes
Changes for modded players
NOTE: If you use mods that are not yet compatible with 1.6.9+, you can roll back to 1.6.8 by switching to "Legacy_1.6.8" in the betas tab. (Right click Stardew Valley in library > Properties > Betas)
View on Steam
Gameplay Changes
- Digging up special dirt spots, panning, harvesting ginger, and chopping twigs now grant foraging experience
- Chopping trees and stumps grant a little more foraging experience
- Sandy now sells basic pants in her shop
Bug fixes
- Fixed bug where you could harvest unusual quantities of items from crab pots
- Fixed secret gift recipient hint no longer showing up on Skills Tab
- Fixed rare crash when making a call using the telephone
- Fixed sound effects sounding different when using headphones after 1.6.11
- Fixed crash when trying to connect to an improperly formatted IP address
- Fixed rare crash in LAN multiplayer when not connected to a server
- Fixed some minor visual issues with Cyrillic characters.
Changes for modded players
- Fixed rare crash when streaming .ogg Vorbis sounds
NOTE: If you use mods that are not yet compatible with 1.6.9+, you can roll back to 1.6.8 by switching to "Legacy_1.6.8" in the betas tab. (Right click Stardew Valley in library > Properties > Betas)
Minor bug fix patch:
Bug fixes
Changes for modded players
View on Steam
Bug fixes
- Potentially fixed farm animals disappearing in rare cases.
- Fixed NPCs not responding the first time you talk to them.
- Fixed being unable to grab furniture from walls with a controller.
- Updated OpenAL to the latest version to fix a rare crash.
Changes for modded players
- When you enter the /unlinkPlayer chat command, it'll now write technical info to the log.
- Disabled 'light source ... already exists' warnings.
This patch fixes a few bugs from today's earlier 1.6.9 patch.
Bug fixess & Changes:
Fixes for mod authors:
View on Steam
Bug fixess & Changes:
- Improved some French and Russian translations.
- Fixed crash when the lost items shop sells Penny's 14-heart event items.
- Fixed chickens disappearing on newly created Meadowlands farms in 1.6.9.
- Fixed rare crash when transitioning between mine locations in multiplayer.
Fixes for mod authors:
- Reverted changes to how map tilesheets are loaded in 1.6.9 to resolve mod issues.
- Fixed crash in some cases when creating furniture from an invalid item ID.
1.6.7 change notes:
-Fixes a bug preventing players from giving Pierre the Missing Stock List
-Fixed some machines and desert festival logic not working for Linux/MacOS players using the compatibility branch.
EDIT:
1.6.8 out now which fixes a crash introduced in 1.6.7 (it would crash when NPC's reach the island resort changing room)
View on Steam
-Fixes a bug preventing players from giving Pierre the Missing Stock List
-Fixed some machines and desert festival logic not working for Linux/MacOS players using the compatibility branch.
EDIT:
1.6.8 out now which fixes a crash introduced in 1.6.7 (it would crash when NPC's reach the island resort changing room)
After quickly fixing a few issues with 1.6.4, we are now on 1.6.5.
This one fixes a rare crash that could happen in the mines.
It should also help with some people who use mods that were having trouble loading their saves after 1.6.4.
Bug fixes:
- Fixed crash when loading dark mine levels in some cases.
- Broken villager NPCs (usually due to a removed mod) are now deleted on load. They'll respawn when they're re-added to the data.
Thank you
-Ape ːstardropː
View on Steam
This one fixes a rare crash that could happen in the mines.
It should also help with some people who use mods that were having trouble loading their saves after 1.6.4.
Bug fixes:
- Fixed crash when loading dark mine levels in some cases.
- Broken villager NPCs (usually due to a removed mod) are now deleted on load. They'll respawn when they're re-added to the data.
Thank you
-Ape ːstardropː
1.6.4 hotfix #1 fixes a few bugs in 1.6.4:
-Fixes issue when dropping a big chest into a small chest
-Quarry mine level can no longer be an alternate layout
-Prevents the player from running through barriers in certain transit cutscenes
-Mine levels 45 and 85 are now also refreshed at the beginning of the year
View on Steam
-Fixes issue when dropping a big chest into a small chest
-Quarry mine level can no longer be an alternate layout
-Prevents the player from running through barriers in certain transit cutscenes
-Mine levels 45 and 85 are now also refreshed at the beginning of the year
Hey everyone,
The 1.6.3 update is here, which includes some "Quality of Life" changes, bug fixes, and balance adjustments. Patch notes below:
-You can now access Clint's shop and geode service while your tool is being upgraded.
-Increased raccoon bug meat and bat wing request amount
-Harvesting moss now grants 1 foraging exp per moss
-Infinite Power achievement is now more generous with how it activates, allowing pre-1.6 saves to trigger the achievement
-Adds mine cart shortcut to year 1 Spirit's Eve festival
-You now have to collect (not just donate) the 4 prismatic shards for the "Four Precious Stones" Qi Quest
-The JunimoKart Qi Quest now rewards 20 Qi gems (up from 10)
-Adds new cabins to starter layouts for multiplayer.
-Starter cabins now appear in the actual order intended.
-Adult mossy green rain trees boost the moss growth rate of nearby trees
-If a Journal quest title is too wide, the clock icon and the rest of the text will be shifted down to make room
-You can now press the Escape or menu button to "go back" on a shipping menu category page
-Adjustments to moss growth (grows slower on sunny summer days, recovers slower after harvest)
-Reduced meteorite prismatic shard chance (100% -> 25%)
-You can now paint the new cabins (at 3rd upgrade level)
-Ancient seed packets excluded from sale at traveling cart
-Made waterfall and other ambient positional sounds fade out more smoothly
-Added a catch-all case: if it's year 2 and you don't have a pet (for any reason), you can start adoptinng them from Marnie's
-Made berry bush state consistent overnight and on load (both at 20% plus a small new random bonus chance)
-Minor graphical fixes
-Fixes several translation errors and missing translations
-Fixes large character sprites having a visual glitch (e.g. bear, island frog, clint hammering)
-Fixed a visual error in the shop menu if an item's name was longer than the width of the menu
-Fix a crash related to the new festival
-Fix a bug that was causing excess trash to be fished
-Fixed bug preventing Emily's 10 heart mail and event from triggering
-Fixed some graphics issues with Shipping menu
-Fixed several more spawn-out-of-bounds cases
-Added Krobus portrait
Thanks for playing!
-Ape ːstardropː
View on Steam
The 1.6.3 update is here, which includes some "Quality of Life" changes, bug fixes, and balance adjustments. Patch notes below:
-You can now access Clint's shop and geode service while your tool is being upgraded.
-Increased raccoon bug meat and bat wing request amount
-Harvesting moss now grants 1 foraging exp per moss
-Infinite Power achievement is now more generous with how it activates, allowing pre-1.6 saves to trigger the achievement
-Adds mine cart shortcut to year 1 Spirit's Eve festival
-You now have to collect (not just donate) the 4 prismatic shards for the "Four Precious Stones" Qi Quest
-The JunimoKart Qi Quest now rewards 20 Qi gems (up from 10)
-Adds new cabins to starter layouts for multiplayer.
-Starter cabins now appear in the actual order intended.
-Adult mossy green rain trees boost the moss growth rate of nearby trees
-If a Journal quest title is too wide, the clock icon and the rest of the text will be shifted down to make room
-You can now press the Escape or menu button to "go back" on a shipping menu category page
-Adjustments to moss growth (grows slower on sunny summer days, recovers slower after harvest)
-Reduced meteorite prismatic shard chance (100% -> 25%)
-You can now paint the new cabins (at 3rd upgrade level)
-Ancient seed packets excluded from sale at traveling cart
-Made waterfall and other ambient positional sounds fade out more smoothly
-Added a catch-all case: if it's year 2 and you don't have a pet (for any reason), you can start adoptinng them from Marnie's
-Made berry bush state consistent overnight and on load (both at 20% plus a small new random bonus chance)
-Minor graphical fixes
-Fixes several translation errors and missing translations
-Fixes large character sprites having a visual glitch (e.g. bear, island frog, clint hammering)
-Fixed a visual error in the shop menu if an item's name was longer than the width of the menu
-Fix a crash related to the new festival
-Fix a bug that was causing excess trash to be fished
-Fixed bug preventing Emily's 10 heart mail and event from triggering
-Fixed some graphics issues with Shipping menu
-Fixed several more spawn-out-of-bounds cases
-Added Krobus portrait
Thanks for playing!
-Ape ːstardropː
Hey everyone,
With these major Stardew Valley updates, it's typical that there are near-daily patches for a few days after launch. There's always a few weird bugs that are only discovered once the update is out and all of you are playing it. So here is the second post-launch patch for you.
Change log:
-Fixes an issue with Willy's rod
-Fix for invisible tea sprites
-Fixed an error in the Luau event in Portuguese
-Fix for pre-1.6 basic wines looking messed up
-Fix for a soft lock if you charged a tool and then strafed to a warp spot, and released the tool while warping
-Fix inedible ingredients being poisonous after turning into jelly or pickles
-Adds scaling edibility to juice, jellies, wine and pickles
-Volcano dwarf bombs now match regular dwarf bombs
-Void egg is now poisonous
-Adjusted adventure guild open hours on map
-Various translation fixes
Wishing you all a fun time
-Ape ːstardropː
View on Steam
With these major Stardew Valley updates, it's typical that there are near-daily patches for a few days after launch. There's always a few weird bugs that are only discovered once the update is out and all of you are playing it. So here is the second post-launch patch for you.
Change log:
-Fixes an issue with Willy's rod
-Fix for invisible tea sprites
-Fixed an error in the Luau event in Portuguese
-Fix for pre-1.6 basic wines looking messed up
-Fix for a soft lock if you charged a tool and then strafed to a warp spot, and released the tool while warping
-Fix inedible ingredients being poisonous after turning into jelly or pickles
-Adds scaling edibility to juice, jellies, wine and pickles
-Volcano dwarf bombs now match regular dwarf bombs
-Void egg is now poisonous
-Adjusted adventure guild open hours on map
-Various translation fixes
Wishing you all a fun time
-Ape ːstardropː
Hey everyone, hope you're enjoying the new update so far. Here is the first post-launch patch to fix a few bugs that weren't caught before release. Patch notes below:
Patch 1.6.1
-Fixed botched German egg quest text (for new players going forward)
-Prevent animal page from crashing when clicking on the scroll bar when there are a low number of animals
-Fix Junimo harvester in save crash
-Fix Meadowlands farm quest persisting if the farm icon was selected, but then another farm was started
-Fixed the telephone robin house upgrade question being malformed
-Improved cases where the quest title could go off the edge of the quest log
-Fixed eyebrow accessory looking weird when fishing
-Don't allow clipboard to be set to a null string
-Fixed crash when farmhand re-connects to town during green rain (and potentially other related crashes)
-Fixed several map tile issues and places where forage could spawn out of bounds
Thanks for playing!
-Ape ːstardropː
View on Steam
Patch 1.6.1
-Fixed botched German egg quest text (for new players going forward)
-Prevent animal page from crashing when clicking on the scroll bar when there are a low number of animals
-Fix Junimo harvester in save crash
-Fix Meadowlands farm quest persisting if the farm icon was selected, but then another farm was started
-Fixed the telephone robin house upgrade question being malformed
-Improved cases where the quest title could go off the edge of the quest log
-Fixed eyebrow accessory looking weird when fishing
-Don't allow clipboard to be set to a null string
-Fixed crash when farmhand re-connects to town during green rain (and potentially other related crashes)
-Fixed several map tile issues and places where forage could spawn out of bounds
Thanks for playing!
-Ape ːstardropː
Current Release
16826371
Uploaded Dec 22, 2024
System Requirements
OS
N/A
CPU
2 Ghz
RAM
2 GB RAM
GPU
256 mb video memory, shader model 3.0+
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run Stardew Valley.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
692 MB
Build
16826371
Password: cracked-games.org or 123
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View AllDownload Stardew Valley for PC with a direct link or via torrent. Get the full version of Stardew Valley for free. Stardew Valley is a Indie released by ConcernedApe.