About the Game
Build A Restaurant
Start with a small plot of land and build your restaurant from the ground up. Once you have made enough money, you can buy more land and expand.
Make It Beautiful
Guests want more than just good food - they care about your restaurant decor too. Make sure your restaurant is well decorated to keep them happy.
Manage Your Employees
A good team is the core of every successful business. Hire the right employees and set their priorities wisely.
Keep It Clean
It’s important to keep your restaurant clean. Guests will not be thrilled about the presence of rats.
Expand The Menu
Creating a menu seems simple, but a poorly thought-out menu is the death of many restaurants. Pick your dishes carefully and make sure they are the right price.
Customer Is King
Make sure customers are satisfied by meeting all their needs. Don’t leave them waiting too long, have plenty of restrooms, serve high quality food, and more.
Beat The Scenarios
TasteMaker contains six scenarios that offer unique challenges. Do you have what it takes to succeed?
Screenshots
7 images
Version Information
Steam Patch Notes
Official update history
Tastemaker was developed using the Unity game engine. Unity recently announced a security vulnerability affecting some versions of the engine. This patch should address the issue.
You can read more about it here:
https://unity.com/security/sept-2025-01
To quote the blog above: "There is no evidence of any exploitation of the vulnerability nor has there been any impact on users or customers." So as far as I know, there is no need to worry, But:
Please update your game to the latest version!
However, I did want to release this small update for TasteMaker. There were some assets that were created earlier, so I polished them up for this release. Here is what’s new:
- 3 new painting frames
- A wall clock
- 3 new plant boxes with different color flowers
I would love to release more updates in the future, but unfortunately, I can’t make any promises.
{STEAM_CLAN_IMAGE}/37954720/b9466df4a643fb6a160cd73f79fa9cb46291ff23.png
Tables
The game did not have that many options when it came to tables. I tried to improve this by adding 5 new tables: A barrel table, 50s bar, glass table, wooden bar, and a round wooden table.
{STEAM_CLAN_IMAGE}/37954720/83d7252f5aa4ed4953d55744fcb73ec00b55bebb.png
Windows
I also added 2 new windows. A horizontal rectangular glass window, and a big round window.
{STEAM_CLAN_IMAGE}/37954720/4a97f84c986711f28d79db0ac212c6ba46ba5e8f.png
Wallpapers
Additionally, I added 2 wallpapers. A hexagon wallpaper and a flower wallpaper. The color of both of those wallpapers can be changed.
{STEAM_CLAN_IMAGE}/37954720/e317124ea91ac21cc96319a560d3a73b4b0469ee.png
Fence Deletion
Feedback I got often after the release of the game is that it is not possible to delete fences with the wall removal tool. I fixed that issue in this update.
{STEAM_CLAN_IMAGE}/37954720/3a01953a18d5d0ce74810f010280faea1d4869ca.gif
The full release of TasteMaker comes with a number of exciting updates, and the game will be discounted by 40% this week. If you haven’t had a chance to play TasteMaker yet, this is a great opportunity.
Translations
Translating the game into multiple languages has been a much requested feature since the game launched in early access. This update finally introduces translations into 5 languages: German, Spanish, Brazilian Portuguese, French, and Dutch. More languages might follow in the future.
Color Picker in Item menu
While it has been possible to change the color of a lot of items for a while now, I often received the feedback that it would be better to have the option to change the color of an item before placing it. Having to individually click each item and change its color after placing it could become a bit tedious. This update finally introduces the ability to change colors before you place the item.
{STEAM_CLAN_IMAGE}/37954720/ea257ecaeaf5842b9d705725f46b6a6835325a6f.gif
Dynamic Icon Generation
With the new item menu color picking tool, it also made sense that icons for the item would dynamically change to the selected color. I implemented a system that will generate these icons. This has the added benefit that icons will be a bit more consistent.
Customizable Wall and Floor Colors
To expand the ways in which you can decorate and customize your restaurant, you can now also change the colors for a lot of floors and walls.
{STEAM_CLAN_IMAGE}/37954720/dc7a5bde4655d5d4089fa18eadc7808e5876efd3.png
Wall Improvements
Previously, wallpapers would not always wrap around corners correctly. I made an effort to improve this. While it is still not perfect, I think that the new version is a big improvement.
{STEAM_CLAN_IMAGE}/37954720/72702a068a1ed04118dd3229413d22bab22421d4.png
New Floors, wallpapers and windows
To further expand the decoration options, I added 2 new floors, 2 wallpapers and 2 new windows.
{STEAM_CLAN_IMAGE}/37954720/ea9eb894b7eebb3b6579a63f27123c1229fafbf6.png
Small Changes
- Fixed wallpaper decor rating not being applied
- Fixed not being able to buy wallpaper while having enough money
- Fixed memory leak while generating employee icons
- Improved the cheat menu UI
- Rebalanced scenario’s
- Made various performance improvements
- Fixed returning of cutting board bug when using zones
- Improved review rating icon
- Fixed pans being counted as cabinet content while on stove
- Improved auto-reset of kitchen equipment
- Fixed money particles appearing through floors
- Improved menu UI
- Fixed loading panel opening stutter
- Fixed false “employee can’t reach ” messages
- Improved the review system
- Fixed overproduction of certain dishes
- Fixed plates getting stuck on cabinets when having avocado toast or donuts on the menu
The full release of TasteMaker comes with a number of exciting updates, and the game will be discounted by 40% this week. If you haven’t had a chance to play TasteMaker yet, this is a great opportunity.
Translations
Translating the game into multiple languages has been a much requested feature since the game launched in early access. This update finally introduces translations into 5 languages: German, Spanish, Brazilian Portuguese, French, and Dutch. More languages might follow in the future.
Color Picker in Item menu
While it has been possible to change the color of a lot of items for a while now, I often received the feedback that it would be better to have the option to change the color of an item before placing it. Having to individually click each item and change its color after placing it could become a bit tedious. This update finally introduces the ability to change colors before you place the item.
{STEAM_CLAN_IMAGE}/37954720/ea257ecaeaf5842b9d705725f46b6a6835325a6f.gif
Dynamic Icon Generation
With the new item menu color picking tool, it also made sense that icons for the item would dynamically change to the selected color. I implemented a system that will generate these icons. This has the added benefit that icons will be a bit more consistent.
Customizable Wall and Floor Colors
To expand the ways in which you can decorate and customize your restaurant, you can now also change the colors for a lot of floors and walls.
{STEAM_CLAN_IMAGE}/37954720/dc7a5bde4655d5d4089fa18eadc7808e5876efd3.png
Wall Improvements
Previously, wallpapers would not always wrap around corners correctly. I made an effort to improve this. While it is still not perfect, I think that the new version is a big improvement.
{STEAM_CLAN_IMAGE}/37954720/72702a068a1ed04118dd3229413d22bab22421d4.png
New Floors, wallpapers and windows
To further expand the decoration options, I added 2 new floors, 2 wallpapers and 2 new windows.
{STEAM_CLAN_IMAGE}/37954720/ea9eb894b7eebb3b6579a63f27123c1229fafbf6.png
Small Changes
- Fixed wallpaper decor rating not being applied
- Fixed not being able to buy wallpaper while having enough money
- Fixed memory leak while generating employee icons
- Improved the cheat menu UI
- Rebalanced scenario’s
- Made various performance improvements
- Fixed returning of cutting board bug when using zones
- Improved review rating icon
- Fixed pans being counted as cabinet content while on stove
- Improved auto-reset of kitchen equipment
- Fixed money particles appearing through floors
- Improved menu UI
- Fixed loading panel opening stutter
- Fixed false “employee can’t reach ” messages
- Improved the review system
- Fixed overproduction of certain dishes
- Fixed plates getting stuck on cabinets when having avocado toast or donuts on the menu
Tutorial Rework
One of the biggest changes I made was removing the tutorial and incorporating it into the game. This has been my goal for a while now because I feel that the game can be taught more organically and intuitively this way. It allows me to space out the teaching of different game mechanics instead of trying to teach everything at once in a separate tutorial section.
The tutorial window itself also received a rework. It can now be accessed in every game mode and tries to provide the most relevant information for the current situation. In addition, it can now display video’s and dynamically scale to fit the content of the window, which prevents it from being unnecessarily big.
The new system still has room for improvement, but I hope that it can make the game a lot easier and more fun to learn. Any feedback would be greatly appreciated.
{STEAM_CLAN_IMAGE}/37954720/3890e86ba4719f0bc6f9f45a601dd9a5176239c9.gif
Toilet System
I made some big changes to the algorithm that determines when guests have to go to the toilet. Previously this was solely based on how long guests were in the restaurant. The issue with this was that guests would only go to the toilet when the restaurant's waiting time was really long. The new algorithm makes sure that going to the toilet is decoupled from waiting time. You will now need to have enough toilets regardless of whether or not your waiting time is long or not. Guests will also care more about how clean the toilet is.
In addition to this new algorithm, I also added the ability to change the cleaning frequency of a toilet. This allows you to make a tradeoff between having really clean toilets, and not overburdening your staff.
{STEAM_CLAN_IMAGE}/37954720/882cb5f5da1e46546238d523e442914315e2254c.gif
UI Rework
I felt that the UI of the game looked a bit cluttered and inconsistent at times so I reworked a lot of it. The tooltip system that I added a while back is now utilized more often to hopefully make the game more intuitive. I also reworked the toolbars to make them look less cluttered.
Another area that received improvements is the item window. Previously, every item tile displayed the item name, which was problematic for longer names and required larger tiles, limiting the number of items that could be displayed at once. In the new design, item tiles only display the price and an image of the item. You can hover the item to see more information, including the name. I also added a scrollbar to the window, which should remove any limit to the amount of items I can add to the game. Lastly, I added more detailed descriptions to items that require it.
I also remade a lot of the icons in the game as the old ones could often be unclear. I’m still not entirely happy with all the icons in the game, but I think that this should be a good first improvement.
{STEAM_CLAN_IMAGE}/37954720/1509601b504a5a0d36ef50eee922fc4671d33758.jpg
Balance Changes
In the last month, I have conducted a lot of playtests. These tests enabled me to make some significant balance changes to the game. I’d like to thank everybody who participated in the tests.
The most common problem I encountered was that the first hour of the game started off very slow. The low profits at the start of the game resulted in the player having to wait a relatively long time for enough money to buy items. I have improved this by making it a bit easier to make a comparatively high profit at the start of the game, and increased the price range of items to hopefully make progression a bit more interesting.
I also reworked the guest spawning algorithm. It now reflects the reviews and customer satisfaction much better. The spawn rate is now also a little less sensitive to changes in menu prices.
Besides these bigger points I also made a lot of smaller changes and I rebalanced the scenario’s. I hope that all these changes will make for a better and more engaging experience.
Reviews Rework
I’m preparing to translate the game and ran into some challenges with the review system. The old review system used to dynamically create sentences, which created challenges in translating the reviews into different languages due to variation in grammar.
I decided to completely rework the review system since it was already quite a flawed system to begin with. The guests' comments are separated and highlighted by a color. I also improved the usefulness and relevance of the comments. Although the new system is a big improvement, it is still not perfect and I plan to continue improving it.
{STEAM_CLAN_IMAGE}/37954720/d64bc0bb8191e7cb53ea29b6b3a769ef1e5afc1f.jpg
Items
As mentioned in the balance section of this blog, I aim to improve the price range of items in the game. This means that there are cheaper and more expensive options for items in order to facilitate a sense of progression.
Chairs
For a game about designing a restaurant, TasteMaker was seriously lacking in furniture. I added 8 new chairs, which doubles the amount of chairs in the game.
{STEAM_CLAN_IMAGE}/37954720/b7e04d13c8df28cadf0014231a4336b1540980af.jpg
Tables
I also added 5 new tables. One table was removed because it was too similar to other tables. I plan to add more furniture in a future update.
{STEAM_CLAN_IMAGE}/37954720/55ba422e84bee1a86742c837292d61acd750cf9c.jpg
Kitchen Appliances
I added 3 new kitchen appliances: A small fryer, a stand mixer and I replaced the normal shelf for a big and a small shelf. The small shelf holds 12 ingredients and the big shelf 24. I hope that having cheaper and more expensive versions of kitchen appliances can give the game more of a sense of progression.
I also reworked the big mixer so it now contains 3 servings instead of 1.
{STEAM_CLAN_IMAGE}/37954720/f2d9306ea909419334602994722d860aa6216458.jpg
Connecting cabinets
A feature that has been requested often is to make the cabinets connect. I finally got around to implementing this. The cabinets also connect in corners.
{STEAM_CLAN_IMAGE}/37954720/edda9a25f968d284ee2bdc0191c2d803ab00f078.gif
Small Changes
- Plates not being collected bug fix
- Main menu improvements
- Fixed Farm Scenario road issue
- Camera tilt range increased slightly
- Cutting board is now moveable
- Changed food quality settings
- Improved the plate model
- Reworked staff hiring mechanic slightly
- Removed the "once" option from ingredient ordering
Menu Changes
I’m not quite happy with the current menu tree and want to change it a bit. I decided to start with changing the beverages. The cocktails did not make a lot of sense from a gameplay perspective so I removed 2 of the 3 cocktails and added beer instead. I also replaced the cocktail glass item with a beer glass item, and added a beer tap item. Beer was already a part of the game before it was released in early access, but I ended up removing it, which I now think was a mistake. I hope that the progression of the beverages tree makes a bit more sense now.
{STEAM_CLAN_IMAGE}/37954720/5a06b40f0dff20a7dae497ef9a5d5c23fb2f7dff.jpg
Small Changes
- Fixed dirt not being visible
- Fixed wine not being able to be made by waiters in certain cases
- Fixed not being able to close the scenario goal window
- Fixed food quality being broken for chicken
- Rebalanced staff wages
- Rebalanced tableware dirtiness
- Fixed pans not being displayed in inventory correctly
- Fixed lag spikes when someone poops in your restaurant
- Fixed some spelling issues
Current Release
11588293
Uploaded Feb 17, 2024
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System Requirements
How to Install
TasteMaker.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
97 MB
11588293
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View AllDownload TasteMaker for PC with a direct link or via torrent. Get the full version of TasteMaker for free. TasteMaker is a Casual released by Jelle Booij.