About the Game

The action puzzle game "TETRIS® THE GRAND MASTER" first appeared in game arcades in August 1998, and became a beloved game for gamers as a Tetris game packed with addictive elements.
Then, "TETRIS THE ABSOLUTE THE GRAND MASTER 2" was released in 2000, and "TETRIS THE GRAND MASTER 3 -Terror Instinct-" was released in 2005. The latest in the series, "TETRIS THE GRAND MASTER 4 -ABSOLUTE EYE-", will be available on Steam for the first time in 20 years.

This time, "TGM4" offers players a deeper, more strategic Tetris experience, and the depth of the game will satisfy even experienced players. New modes have been added, and this game will test your skills to the limit, requiring precise strategy and fast play.
Of course, there are also modes that even beginners to Tetris can enjoy, and the game is so full of charm that you will find yourself retrying it over and over again.
The sound is handled by Shinji Hosoe, who is well known for the TGM series. His music, full of tension and excitement, will increase the player's concentration and make the game even more exciting.
*Players can compete against each other in local play.

Game Mode Introduction
We will introduce the game modes available in "TETRIS THE GRAND MASTER 4 -ABSOLUTE EYE-".

MARATHON: This is a traditional Tetris mode where you compete for the highest score.
- Operation Type: STANDARD


NORMAL: This is a traditional Tetris mode where you compete to clear lines in the fastest time.
- Operation Type: TGM


ASUKA: This mode is recommended for intermediate players. Tetriminos will drop at top speed, so place them quickly to clear lines and compete to see how high you can level up within the time limit.

Additionally, ASUKA mode comes with a backstep function. By using the rewind feature, you can revert a placed Tetrimino back to the moment before it landed and try again.

MASTER: This is a challenging mode designed for advanced players where all of your Tetris skills will be put to the test. Strive to level up as much as possible. Tetriminos will drop at maximum speed right from the start, so stack them carefully to clear lines. Use every technique at your disposal—like T-Spins and All Clears—to take on the challenge.


KONOHA: This mode features big blocks. Every time you achieve an All Clear, you unlock a bonus illustration. Early on, a guide will appear to help you complete All Clears, and whenever you pull one off, a bonus illustration will be revealed.

You can view all unlocked visuals in the KONOHA Character Gallery. Try to unlock every character!


SHIRANUI: In this mode, you’ll face off against CPU opponents. Defeat CPUs with different strategies as you aim to conquer the highest difficulty level.

When you defeat a CPU, several new levels are unlocked. Generally, the higher the difficulty (Tier), the tougher the CPU. Plus, under certain conditions, a hidden difficulty may appear…!?

Screenshots
6 images
Version Information
Steam Patch Notes
Official update history
We have released ver. 2.1.2.
Changes:
Eased the unlock conditions for SHIRANUI Tier 101~104
※If the conditions are already met, they will be unlocked automatically after the update.
Bug Fixes:
Fixed an issue in Practice within Game Modes where the availability check for the VANISH option in NORMAL mode was not being applied correctly depending on the control type
Fixed an issue where the TGM control type field frame could be applied when using the STANDARD control type
Fixed a crash that could occur if the application was closed from the pause menu during Versus Mode
Regarding Future SHIRANUI Difficulty Adjustments
We are currently reviewing the difficulty balance of SHIRANUI.
In particular, we have received a significant amount of feedback regarding its “mechanical behavior,” especially that players feel they stand no chance against the opening tempo.
For higher SHIRANUI levels, the difficulty has been designed by simulating judgment errors based on past player data.
However, we are considering feedback that this can result in players being defeated instantly without being able to take any meaningful action.
At the same time, we fully recognize that lowering the difficulty under these circumstances may undermine the sense of achievement for players who have already cleared it in its current state.
That said, taking future developments into account, we are considering implementing a downward difficulty adjustment in a future version.
We understand that this may raise questions such as how this compares to the difficulty of modes like MASTER.
Please understand that this decision is based on a comprehensive evaluation, including discussions with the licensor regarding future plans.
Discussions: https://steamcommunity.com/app/3328480/discussions/0/806848596440871803/
This update primarily includes bug fixes and accompanying adjustments/changes. We apologize for the inconvenience.
Fixes and Changes:
- Introduction of “Legacy input”
- Deprecation of “Latency-mitigation”
Since the behavior of “Latency-mitigation” was designated as NG, we introduced “Legacy input,” which can partially incorporate behavior from past TGM titles. - Fixes for the hidden mode:
・Fixed an issue with difficulty-setting data.
・Changed behavior so that, except when using replay data, the settings for “HOLD,” “Next queue length,” and “Legacy Input” now follow the Options settings.
・Enabled lock-delay resets by horizontal movement and rotation for STANDARD rule only.
These fixes address problems caused by conflicts between the input-feel differences of STANDARD vs. TGM and remnants of “Latency-mitigation.” As a result, adjustments had been made on a development build where the difficulty was unintentionally lower, creating a gap with the retail build. We have rebalanced the mode while preserving its “survival” concept.
Note: There is a considerable difficulty gap between the STANDARD and TGM control types. - Changed ver. 2.1.0 replay data to be unplayable.
Bug Fixes:
- Fixed an issue where the STANDARD rule category for the hidden mode did not appear on the Replay Data list screen.
- Fixed unintended behavior of “Legacy input.”
・Addressed the 2.1.0 issues and enabled use under STANDARD as well.
・With this fix, replay data up to ver. 1.8.6 is expected to play correctly; however, ver. 2.1.0 replay data will be unplayable. - Fixed an issue where the hidden-mode icon color was fixed to silver.
Regarding the hidden mode:
Because the proposed mode focused on survival and its gameplay differs from other modes, we initially described it as a “hidden mode.
A goal condition has been set just in case.
Discussions: https://steamcommunity.com/app/3328480/discussions/0/767435762118529244/
Changes:
- Implemented the render-latency countermeasures introduced in ver. 1.9.2 (beta).
Bug Fixes:
- In ver. 1.8.5, V-Sync was forcibly set to OFF as a workaround; fixed an issue where the Graphics Options might still display V-Sync as ON.
Discussions: https://steamcommunity.com/app/3328480/discussions/0/690869396921401497/
Retail version → ver. 1.8.5
Beta version → ver. 1.9.1
As a result of the ver. 1.9.0 (beta) release, we discovered that aside from the beta the retail version also had a major launch issue on Windows 11.
Therefore, we issued an emergency update:
Forced the V-Sync setting to OFF
Due to a priority issue with V-Sync settings on Windows 11
Known issue with the above change:
In borderless or windowed modes, the display may still show V-Sync as ON (it is actually OFF).
→ This will be fixed in the next update.
Thank you for your understanding.
We also confirmed the following bug in the beta version:
Fixed a situation where STANDARD style could sometimes be affected by Legacy input.
Replay data from ver. 1.9.0 (beta) will no longer reproduce correctly.
Discussions: https://steamcommunity.com/app/3328480/discussions/0/690868861351766672/
This is a patch for portions we couldn’t finish verifying in time for 1.8.3.
- Ranking display?related fixes.
Discussions: https://steamcommunity.com/app/3328480/discussions/0/598538089547192458/
We have released Ver. 1.8.3.
This version changes the behavior for retaining settings when playing alongside replay data or when playing under the same settings.
Reason for the change:
To ensure event fairness, we had previously disabled changing settings. However, since no anticipated issues arose across the last three events, we have decided to revise the scope of settings retention.
Please understand that if any problems occur, we will promptly revert to the previous behavior.
Discussions: https://steamcommunity.com/app/3328480/discussions/0/554627540143063731/
This is a bug-fix and adjustment update addressing issues in Ver. 1.8.0 and 1.8.1.
Fixes and Changes:
- Fixed an issue where BGM might not play in NORMAL (2.1).
- Fixed issues related to replay data.
- On the Replay Data list screen, when displaying in performance order, data that has lost compatibility is now treated as out of ranking (excluded).
Discussions: https://steamcommunity.com/app/3328480/discussions/0/603041053825662948/
This update mainly consists of bug fixes for Ver. 1.8.0.
Adjustments:
- Adjusted the volume of certain BGM tracks.
Bug Fixes:
- Corrected UI text.
- Adjusted the volume of certain sound effects in ASUKA mode.
- When displaying replays in performance order, entries without a title now sort correctly.
- During replay playback for NORMAL (1.1/2.1), the correct grade is now displayed.
- Fixed an issue that occurred when exiting via the menu during Practice mode.
Discussions: https://steamcommunity.com/app/3328480/discussions/0/603040822196332894/
During verification of the Ver.1.7.0 update, it was discovered that the adjustment data for ASUKA EASY mode was unintentionally referencing data from another mode.
Therefore, after an emergency consultation with our licensor, we have issued an urgent Ver.1.7.2 update to correct this.
Cause:
Although almost no changes were planned for ASUKA EASY, during the process of adjusting the presentation, the data for a different mode was mistakenly referenced.
The debug team, seeing a difference in the diff, assumed that ASUKA EASY had been changed, confirmed that change, and the fix passed the debug check.
We sincerely apologize for this.
As a result of this fix, any replay data for ASUKA EASY from versions earlier than Ver.1.7.2 will no longer be playable.
Discussions: https://steamcommunity.com/app/3328480/discussions/0/603036615015802803/
Changes:
- Adjusted the result screen presentation for ASUKA (Easy)
- Enabled advancing the result screen with the confirm button
- Updated Credit Roll 2
- Added a setting to toggle the display or hiding of replay data from past versions.
Bug Fixes:
- Fixed an issue on the result screen where the pinch time SE could sometimes play
- Text corrections and adjustments
Discussions: https://steamcommunity.com/app/3328480/discussions/0/603036615015743113/
Bug Fixes:
- Fixed an issue where the KONOHA (Easy) leaderboard was not sorting as intended.
- Resolved a problem in Practice mode that prevented level settings from being applied correctly for players without the ASUKA MASTER title.
- Corrected an issue in NORMAL mode where Tetrominoes in the bonus game (post Level 999) were not appearing as stealth pieces.
We apologize for any inconvenience.
Discussions: https://steamcommunity.com/app/3328480/discussions/0/603034778380309409/
Changes:
・Adjusted the display of higher-tier titles
This only involves tweaking the specified display range.
There are no changes to difficulty or ratings.
Discussions: https://steamcommunity.com/app/3328480/discussions/0/603032087053738597/
Current Release
Not available
System Requirements
How to Install
tgm4.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
156 MB
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