The Spell Brigade
by Bolt Blaster Games · 29 Apr, 2026
66 downloads
About the Game
The Spell Brigade is an online co-op Survivors-like for 1-4 players. Team up with your wizard friends to slay hordes of dark creatures. Complete team-based objectives, unlock new upgrades and create overpowered spell synergies. Friend nor foe is safe in this friendly fire bullet heaven!
1-4 PLAYER CO-OP
The Spell Brigade combines the Survivors-like gameplay you love with good old multiplayer madness. Fight thousands of weird monsters together. Complete random team-based objectives and upgrade spells together. Survive together!
FRIENDLY FIRE BULLET HEAVEN
Taking on entire armies is risky business, even with your friends at your side! Fighting as a team has many perks, but you will inevitably step on each other’s toes. But fear not! You can use your deaths to your advantage, and use Revive Cores to (literally) blast yourself and your teammates back into action!
MASTER YOUR SPELLS
Improve, augment and infuse your spells with different kinds of elements and upgrades. Combine this with your Enchantments, Quests, Scrolls, and the amount of wizards in your squad, and the potential for pure, unhinged chaos is endless!
JOIN OUR DISCORD
If you have any bugs to report or feedback to share, want to check in on the dev team or just talk about wizards, you can do all that and more on our awesome Discord! We also post dev content at least once a week, so what are you waiting for?!
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Don't mind us, just dropping a hotfix for the latest patch!
✅ PATCH NOTES – 1.0.5.17381 (12-06-26)
🤝 Fixed an issue where Ascension Outfits wouldn't unlock properly.
🤝 Fixed an issue where some Trial Covenants were not unlocked retroactively after the latest rework.
🤝 Fixed an issue where the Solar Pulse would scale out of control when getting the Solar Surge Augmentation while having the Size Mastery enabled.
🤝 Fixed an issue where locked Covenants were selectable.
🤝 Fixed a visual issue where text would overlap in the Covenants menu.
🤝 = changes inspired by community feedback
⚖️ Gold and Wizard Rank system rebalance
☝️ Abstinence Covenant
🎵 Old Soundtrack
🎯 Mana Beast Objective improvements
🪲 Many more bug fixes!
As promised, this new patch has some more changes and improvements that we hope you’ll enjoy:
🎯 Improvements for the Spell Cores and Soul Sludge Objectives
🧙 Quest-based Wizard unlocking (instead of Gold)
😈 Improved Trial progression and Devotion system
🤏 A new Trial: Diminution
✨ Spell & Enemy balancing/improvements
🙌 Much more!
Check out the patch notes below, and scroll down a bit further to see what we’re working on next.
✅ PATCH NOTES – 1.0.5.17363 (10-06-26)
📦 CONTENT
- [p align="justify"]😈 A new 8th Trial: Diminution
🕹️GAMEPLAY IMPROVEMENTS
- [p align="justify"]🤝 Wizards are now once again unlocked through completing Quests - any Wizards already unlocked remain unlocked, and any Gold spent on unlocking Wizards will be refunded!
- [p align="justify"]🤝 Trials now simply unlock in order upon every Ascension, as opposed to Ascending a specific amount of times with a specific Wizard.
- [p align="justify"]As a result, all the “Ascend once more” Quests have been absolved, and the Ascension Outfit Quests have been moved to the Outfit Quests.
- [p align="justify"]As a result, the “Completionist” Quest has been changed to complete by unlocking 36 different Outfits.
- [p align="justify"]🤝 Added new UI elements in both the Covenants and Game Over menus to explain more clearly what Devotion does and how much each Trial adds.
- [p align="justify"]🤝 Improved the interactivity, physics and networking of the Spell Cores to make for more intuitive gameplay.
- [p align="justify"]✅ Explosions, Resurrection Beams, Tornadoes and Void Hoppers can now also clear Soul Sludge.
- [p align="justify"]🤝 Reworked the Talon Slash so it no longer divides its Damage over all targets.
- [p align="justify"]🤝 Fixed Talon Slash targeting issue where it would prioritize targets outside its range.
- [p align="justify"]✅ Made it so the Spell Size Mastery also impacts the Talon Slash.
- [p align="justify"]✅ Added maximum ranges to various Boss attacks, so they will be able to track players more consistently.
- [p align="justify"]🤝 Changed the Out With A Bang achievement so it requires you to kill multiple enemies with Knelly’s Death Explosion instead of a Boss.
- [p align="justify"]✅ Locking Improvements has been made less restrictive to increase player agency.
- [p align="justify"]🤝 Added a visual indicator of the Bell March’s lifetime.
- [p align="justify"]✅ Maggie’s trait has been improved to show individual Spell Cores, Statues and Mana Beasts earlier.
- [p align="justify"]🤝 Statues will now receive a ping on their location at the end of the Objective, similar to the Spell Cores and Mana Beasts.
🎨VISUAL IMPROVEMENTS
- [p align="justify"]✅ Improved the visual effect of the Solar Pulse scaling due to the Spell Size Mastery.
- [p align="justify"]✅ The Devotion visual in the lobby player seat has been given some animations for smoother transitions.
- [p align="justify"]✅ Added a custom damage pop up that triggers when the player dies due to the Mortality Trial.
- [p align="justify"]✅ Fixed an issue where the stat buttons in the pause menu would not highlight properly.
- [p align="justify"]✅ Fixed an issue where the stat icons in the pause menu would overlap with text.
⚖️ BALANCING
- [p align="justify"]🤝 Devotion per Trial, and the linked amount of Gold and Wizard Rank XP increases have been slightly rebalanced.
- [p align="justify"]🤝 Improved Gold cost scaling of Ascensions.
- [p align="justify"]🤝 The following Spells have been buffed:
- [p align="justify"]Spear Barrage -> Damage has been increased by 30% - more improvements are planned for the next patch!
- [p align="justify"]Phantom Blades -> Damage has been increased by 10%.
- [p align="justify"]Talon Slash -> Damage has been increased by 20%.
- [p align="justify"]Impish Havoc -> Damage has been increased by 20%.
- [p align="justify"]✅ All Elder Monsters have been given more Health, Move Speed, and Ice Resistance to make them more present. They have also been given specific changes:
- [p align="justify"]Elder Shaman heals more targets for more Health, more frequently.
- [p align="justify"]Elder Bloat Crab’s explosion radius has been increased, with a longer wind up.
- [p align="justify"]Elder Teethy Worm moves significantly faster, but turns slower.
- [p align="justify"]✅ Some early Title unlock conditions have been adjusted.
🙌 QOL
- [p align="justify"]🤝 Implemented a way to refund Enchantments individually.
⚙️STABILITY & BUGFIXES
- [p align="justify"]🤝 The game will now better restore lost Quest progress.
- [p align="justify"]🤝 Matchmaking now prioritizes low latency lobbies.
- [p align="justify"]✅ Fixed a rounding error in Spell Damage number tracking, resulting in mismatches between Damage popups and the numbers in the Stat Menu.
- [p align="justify"]✅ Fixed an issue where the Move Speed Mastery would display an incorrect value in the Enchantments menu.
- [p align="justify"]🤝 Fixed an issue where the Critical Damage Mastery would count each spell cast, as opposed to each non-critical hit.
- [p align="justify"]🤝 Fixed an issue where Crit Bells were not impacted by the Spell Visibility setting.
- [p align="justify"]✅ Fixed an issue where Mana Beasts would sometimes spawn inside the pen.
- [p align="justify"]🤝 Improved reliability when connecting to Steam services.
- [p align="justify"]🤝 Fixed an issue where a player could still join a lobby at the moment the game was starting, causing various issues.
🤝 = changes inspired by community feedback
👀 NEXT PATCH
We have one more 1.0 patch planned. In the meantime, we’re also working on some new content for the next few updates! We will share more info on that later. The next patch will have:
📜 Scroll balancing and improvements, as well as some new ones!
✨ More Spell balancing and improvements, including the infamous Damage issues with Splitting Augmentations
🛠️ Some performance and stability fixes
💅 Some more QOL improvements
Thank you all once again for sticking around, Brigadiers! We appreciate your passion and dedication to helping us make this silly wizard game the best it can be, and we hope you appreciate the work we’re doing.
BOLT BLASTER OUT
✅ PATCH NOTES – 1.0.4.17002 (21-05-26)
🤝 Fixed an issue where Mana Beasts that have been herded in their pen would bleat continuously.
🤝 Fixed an issue where Soul Sludge couldn't be cleaned after using a portal.
🤝 Adjusted old soundtrack volume to better match new soundtrack.
🤝 Fixed an issue where players with high latency could inadvertently prevent everyone from completing the Braziers Objective.
🤝 Fixed an issue where the Onslaught Trial description was missing.
🤝 Fixed an issue where you could not complete the A Worthy Sacrifice achievement as client.
Fellow Brigadiers, we have a new patch ready for you! We’ve been listening closely to you all since the 1.0 release and have been working non-stop to implement your feedback. This patch includes the improvements that we considered the highest priority and that we could address relatively quickly.
[p align="justify"]To summarize:⚖️ Gold and Wizard Rank system rebalance
☝️ Abstinence Covenant
🎵 Old Soundtrack
🎯Mana Beast Objective improvements
🪲 Many more bug fixes!
Check out the patch notes below, and scroll down a bit further to see what we’re working on next.
✅ PATCH NOTES – 1.0.4.16986 (19-05-26)
🕹️GAMEPLAY IMPROVEMENTS
[p align="justify"]🤝 PROGRESSIONReduced Gold cost for Ascensions, also reduced XP needed to reach Max Rank.
Reduced Enchantment costs, as well as cost scaling.
Increased all Gold gain during Missions.
Added a 15% Gold bonus to Severe Missions.
Added a 30% Gold bonus to Hardcore Missions.
- [p align="justify"]Turned the Abstinence Trial into a Covenant and gave it a new Quest so it unlocks much sooner.
- [p align="justify"]Anyone that already had Abstinence still has it.
🤝 MANA BEASTS
Added a second opening to the pen.
Improved spawning and wandering values.
Increased move speed when being herded.
Increased their size slightly.
- [p align="justify"]Unfound Mana Beasts now get a pointer when the Objective is nearing its end.
- [p align="justify"]Did the same for Spell Cores.
- [p align="justify"]Added a unique ping icon to the Mana Beast pen so players can differentiate them better.
- [p align="justify"]Did the same for the Spell Core zone.
🎨VISUAL IMPROVEMENTS
- [p align="justify"]🤝 Added a new visual effect for the Critical Chance Mastery.
- [p align="justify"]✅ Updated the cleaning effect during the Soul Sludge objective.
🙌 QOL
- [p align="justify"]🤝 Added a Soundtrack toggle so players can switch between old, new, and mixed.
- [p align="justify"]🤝 Improved the Community button in the Start Menu so it no longer shows Discord or Bilibili based on language, but rather shows both choices to everyone.
⚙️STABILITY & BUGFIXES
🤝 Implemented a recovery system that restores Gold and Wizard Rank XP on crashes.
🤝 Fixed an issue where playing with 2 Denial Trial Stacks would only yield Spell Upgrades and no Stat Upgrades.
🤝 Fixed a missing translation for the Healing Tooltip.
🤝 Fixed an issue where corrupted enemies could still be damaged while having their life extended.
🤝 Fixed an issue where Pipwick could not cast Thunder through his random infusions.
🤝 Fixed an issue where activated Covenants would persist through a deleted save file.
🤝 Fixed an issue where Knelly’s death explosion would deal friendly fire with Harmony enabled.
🤝 Fixed an issue where Mana Beasts could leave the pen when already entered.
🤝 Fixed an issue where Archmage’s Blessing would appear again in the next Level Up after already being picked in the previous one.
🤝 Fixed an issue where the Size Mastery didn’t work on Bell March.
🤝 Fixed an issue where Star Mage couldn’t be revived when fighting Sol’phish.
🤝 Fixed an issue where locked Outfits could be shown/spoiled in the Wizard Menu.
🤝 Fixed an issue where save file recovery wouldn’t trigger after power outages.
🤝 Fixed an issue where banishing all Spell Upgrades except for Size, while having all Abstinence Stacks enabled, would result in no available Upgrades.
🤝 Fixed an issue where the blurry background in menus wasn’t rendering correctly.
🤝 Fixed an issue where the player could not access a Wizard’s Ascension menu through highlighting the Wizard.
🤝 Fixed an issue where the Perfect Synergy achievement would not unlock when playing as a client.
🤝 Fixed an issue where the player could get stuck in the loading screen after a run, if the host disconnected at that time.
🤝 Fixed an issue where players could no longer collect Mana Orbs after respawning and immediately picking one up while having Hard Lessons equipped.
🤝 Fixed an issue where completing a Cycle in a Hardcore Endless mission would not count as completing that Realm.
🤝 Fixed multiple issues of challenges wrongfully incrementing progression when booting the game.
🤝 = changes inspired by community feedback
👀 PLANS FOR NEXT PATCH
There’s still a lot more to address, so here’s an overview of the things we’re currently addressing. You can expect these changes in a few weeks probably:
🎯 Improvements for the Spell Cores and Soul Sludge Objectives
🧙 Quest-based Wizard unlocking (instead of Gold)
😈 Improved Trial progression and Devotion system, as well as a new 8th Trial to fill the gap left by Abstinence
✨ Spell & Scroll improvements
We have also created a public beta branch that we will regularly update with testable content. Your feedback now is more important than ever to us!
Thank you all for sticking around. We appreciate your passion and dedication to helping us make this silly wizard game the best it can be.
BOLT BLASTER OUT
Hello friends! We’ve been busy fixing bugs and addressing your feedback over the last few days. Here’s a new patch that fixes the most common crashes and performance issues.
✅ PATCH NOTES – 1.0.2.16727 (06-05-26)
🤝 Fixed the majority of early-game crashes.
🤝 Fixed an issue where some achievements did not correctly unlock, even after achieving all requirements.
🤝 Fixed an issue where the quest for gathering 666 Mana Orbs with a single magnet as Bryony was not possible to complete.
🤝 Fixed an issue where Wildfire and other Damage over Time effects did not refresh their damage done when Sol’Phish’ stagger timed out.
🤝 Fixed an issue where a pinned Scroll would be added as a 4th item in the next store instead of replacing one of the other items.
🤝 Updated the controls menu to show the correct keybind for quick stats.
🤝 Fixed an issue where moving the game between monitors could break the video setting application.
🤝 Game intro/logo video volume is now tied to master and music volume.
🤝 Fixed an issue where the Mana Gain stat was simply not working.
🤝 Fixed an issue where the Lobby camera could get locked in a zoomed in state.
🤝 Fixed an issue where stores wouldn't appear anymore after pinning Augmentations.
✅ Improved performance of all damage popups.
✅ Improved performance of all Lightning & Thunder effects.
✅ Improved performance for Dark spells.
✅ Improved performance for the Chthonic Stalking, Stalking Sprout, and Stalking Whirl Augmentations.
✅ Improved performance when picking up Mana Orbs.
🤝 = changes inspired by community feedback
👀 MORE CHANGES COMING
We’ve also gathered a lot of feedback from all of you the last few days, and you can expect some changes fairly soon about the following:
☝️ Abstinence Covenant (triple, double and single spell mode) will become accessible way sooner again.
🎵 We’re re-adding the old soundtrack as an option.
⚖️ Further balancing for the game’s Gold and Wizard Rank systems to reduce grind.
🎯 Many Objective improvements, including the Mana Beasts and Spell Cores.
There’s a lot more we’re currently looking at to improve, but we believe these are the most crucial ones for now, so they are our top priority and will be shipped pretty soon. We’re working on more content and balancing in the meantime, but more on that later.
We appreciate all your feedback. We realize some of the decisions made for 1.0 were not ideal and we apologize, but we’re more committed than ever to make sure the game lives up to its potential and your expectations! See you soon.
BOLT BLASTER OUT
⚙️ STABILITY & BUGFIXES ⚙️
🤝 Fixed an issue where bosses would not spawn if you have the Dodge Mastery.
🤝 Fixed an issue where the Void Hoppers and Gnashers would bug out when hit if you have the Dodge Mastery.
🤝 = changes inspired by community feedback
⚖️ BALANCING ⚖️
🤝 Significantly reduced gold cost scaling.
⚙️ STABILITY & BUGFIXES ⚙️
🤝 Fixed an issue where players would get stuck after respawning.
🤝 Fixed an issue where not completed challenges where shown as completed.
🤝 Fixed an issue where prestige cost was miscalculated.
🤝 Fixed an issue where Krog'Wa kept moving after death.
🤝 Fixed an issue where killing a boss with Knelly's explosion didn't trigger the achievement.
🤝 Fixed an issue where Reginald would always be assigned the Gold Bonus on start up.
🤝 Fixed an issue where World completion challenges couldn’t be completed in endless mode.
🤝 Fixed an issue where players were getting the "Complete all outfit quests" quest too soon.
🤝 Fixed an issue where save files would be lost when losing power.
🤝 = changes inspired by community feedback
Hey everyone! We're sorry we scared everyone that missed their progress on certain achievements after switching to 1.0.
We just pushed a new version live that solves this issue. Your progress should be restored once you start the game again.
Be sure to let us know if you're still running into any issues, either here on Steam or on Discord. We will stay vigilant on all platforms to fix any hot issues and address immediate feedback, however we hope you understand that some issues might take a bit longer to solve. Thanks for your patience, playing the 1.0 update and giving us your feedback! We will go back to work now :D
We’ve just rolled out a new patch focused on bug fixes and stability improvements:
⚙️STABILITY & BUGFIXES⚙️
🤝Fixed an issue that sometimes prevented players from spawning at the start of the game.
🤝Resolved some connection errors when joining another player's lobby.
🤝= changes inspired by community feedback
Huge thanks for your support, Brigadiers!
We’ve just released a new patch with stability improvements for a smoother gameplay experience:
⚙️STABILITY & BUGFIXES⚙️
🤝Fixed an issue where players would be locked when leaving the game manually after losing internet connection.
🤝Resolved several issues that could cause the game to get stuck when the internet connection was lost.
🤝= changes inspired by community feedback
Thank you all for your feedback and support!
We’ve pushed a few updates over the last weeks, here’s an overview:
⚙️Update that fixes a recently discovered Unity security vulnerability (more info).
⚙️Hotfix 0.12.4.5923 – improved multiplayer stability and reduced the chance of players getting stuck in portals in the Astral Riftlands.
⚙️Hotfix 0.12.2.5817 – fixed multiple issues that prevented matchmaking from working correctly and several cases that could cause save files to become corrupted.
You can also reach out to us on Discord if you have any questions or encounter an issue that isn’t covered in the recent hotfixes.
BOLT BLASTER OUT
Surprise patch! Update 11 is less than a week away, which will feature some cool new things. But we have also been balancing a lot of stuff like enemy spawning, difficulty scaling, Spells, Augmentations, Relics, and some Elements. We figured, why not release these changes right now? Check out the patch notes below:
PATCH NOTES - 0.10.3.4046 (26-06-25)
👻ENEMIES & DIFFICULTY
🤝Reduced enemy spawning rate
🤝Slightly reduced enemy difficulty scaling in Severe and Hardcore Threat Levels
✨SPELLS
✅Aurora Wings: increased Damage and Cast Speed
✅Aether Beam: greatly increased Damage and decreased Cast Speed
✅Falling Stars: increased Damage
✅Astral Orb: increased Damage
✅Vengeful Sprout: increased Damage
✅Solar Pulse: increased Damage and decreased Cast Speed
✅Talon Slash: Increased Damage, Cast Speed and Size
✅Additionally, Talon Slash’s Damage is also increased when playing with Balthazar
✅Rocky Road: increased Damage
💪AUGMENTATIONS
✅Moonerang - Aim at highest HP: increased Damage gain from 15% to 20%
✅Moonerang - Deal Critical Damage at furthest point: increased Critical Damage gain from 15% to 100%
✅Falling Star - Aim at highest HP: increased Damage gain from 15% to 20%
✅Astral Orb - Aim at highest HP: increased Damage gain from 15% to 20%
✅Astral Orb - Split: slightly increased Damage multiplier
✅Magic Missile - Aim at highest HP: now boosts Spell Duration by 20% instead of Range
✅Magic Missile - Split: slightly decreased Damage multiplier
✅Vengeful Sprout - Increase Damage & Size each attack: now works additive instead of multiplicative. Damage and Size gain have been increased from 4% to 8%.
✅Talon Slash - More Size & Damage when standing still: increased Damage gain from 20% to 25%, and increased Size gain from 75% to 100%
📜RELICS
✅Savior Focus: increased Critical Damage from 25% to 35%
✅Alchemic Overload: increased Elemental Damage gain from 5% to 10%
✅Attunement: increased Cast Speed gain from 10% to 15%
✅Vital Strike: decreased Healing from 0.5% to 0.4% of damage done
✅Power of Friendship: increased Damage gain from 15% to 20%
✅Steady Hand: increased Critical Hit Chance from 12% to 20%
🔥ELEMENTS
✅Wildfire: slightly decreased burn multiplier
✅Lightning: slightly decreased electrocution multiplier for all infusions
✅Acid: greatly increased damage bonus multiplier of all infusions
🤝 = changes inspired by community feedback
Enjoy the Summer Sales, and see you all next week!
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Uploaded May 24, 2026
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How to Install
TheSpellBrigade.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
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Direct link available
1.3 GB
23360379
2F39B082
30fd0e39a9c55a61365d55370a7fb18d148f5a76f162170fcc27cac1cee148a6
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