The Spell Brigade
by Bolt Blaster Games · 29 Apr, 2026
56 downloads
About the Game
The Spell Brigade is an online co-op Survivors-like for 1-4 players. Team up with your wizard friends to slay hordes of dark creatures. Complete team-based objectives, unlock new upgrades and create overpowered spell synergies. Friend nor foe is safe in this friendly fire bullet heaven!
1-4 PLAYER CO-OP
The Spell Brigade combines the Survivors-like gameplay you love with good old multiplayer madness. Fight thousands of weird monsters together. Complete random team-based objectives and upgrade spells together. Survive together!
FRIENDLY FIRE BULLET HEAVEN
Taking on entire armies is risky business, even with your friends at your side! Fighting as a team has many perks, but you will inevitably step on each other’s toes. But fear not! You can use your deaths to your advantage, and use Revive Cores to (literally) blast yourself and your teammates back into action!
MASTER YOUR SPELLS
Improve, augment and infuse your spells with different kinds of elements and upgrades. Combine this with your Enchantments, Quests, Scrolls, and the amount of wizards in your squad, and the potential for pure, unhinged chaos is endless!
JOIN OUR DISCORD
If you have any bugs to report or feedback to share, want to check in on the dev team or just talk about wizards, you can do all that and more on our awesome Discord! We also post dev content at least once a week, so what are you waiting for?!
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
✅ PATCH NOTES – 1.0.4.17002 (21-05-26)
🤝 Fixed an issue where Mana Beasts that have been herded in their pen would bleat continuously.
🤝 Fixed an issue where Soul Sludge couldn't be cleaned after using a portal.
🤝 Adjusted old soundtrack volume to better match new soundtrack.
🤝 Fixed an issue where players with high latency could inadvertently prevent everyone from completing the Braziers Objective.
🤝 Fixed an issue where the Onslaught Trial description was missing.
🤝 Fixed an issue where you could not complete the A Worthy Sacrifice achievement as client.
Fellow Brigadiers, we have a new patch ready for you! We’ve been listening closely to you all since the 1.0 release and have been working non-stop to implement your feedback. This patch includes the improvements that we considered the highest priority and that we could address relatively quickly.
[p align="justify"]To summarize:⚖️ Gold and Wizard Rank system rebalance
☝️ Abstinence Covenant
🎵 Old Soundtrack
🎯Mana Beast Objective improvements
🪲 Many more bug fixes!
Check out the patch notes below, and scroll down a bit further to see what we’re working on next.
✅ PATCH NOTES – 1.0.4.16986 (19-05-26)
🕹️GAMEPLAY IMPROVEMENTS
[p align="justify"]🤝 PROGRESSIONReduced Gold cost for Ascensions, also reduced XP needed to reach Max Rank.
Reduced Enchantment costs, as well as cost scaling.
Increased all Gold gain during Missions.
Added a 15% Gold bonus to Severe Missions.
Added a 30% Gold bonus to Hardcore Missions.
- [p align="justify"]Turned the Abstinence Trial into a Covenant and gave it a new Quest so it unlocks much sooner.
- [p align="justify"]Anyone that already had Abstinence still has it.
🤝 MANA BEASTS
Added a second opening to the pen.
Improved spawning and wandering values.
Increased move speed when being herded.
Increased their size slightly.
- [p align="justify"]Unfound Mana Beasts now get a pointer when the Objective is nearing its end.
- [p align="justify"]Did the same for Spell Cores.
- [p align="justify"]Added a unique ping icon to the Mana Beast pen so players can differentiate them better.
- [p align="justify"]Did the same for the Spell Core zone.
🎨VISUAL IMPROVEMENTS
- [p align="justify"]🤝 Added a new visual effect for the Critical Chance Mastery.
- [p align="justify"]✅ Updated the cleaning effect during the Soul Sludge objective.
🙌 QOL
- [p align="justify"]🤝 Added a Soundtrack toggle so players can switch between old, new, and mixed.
- [p align="justify"]🤝 Improved the Community button in the Start Menu so it no longer shows Discord or Bilibili based on language, but rather shows both choices to everyone.
⚙️STABILITY & BUGFIXES
🤝 Implemented a recovery system that restores Gold and Wizard Rank XP on crashes.
🤝 Fixed an issue where playing with 2 Denial Trial Stacks would only yield Spell Upgrades and no Stat Upgrades.
🤝 Fixed a missing translation for the Healing Tooltip.
🤝 Fixed an issue where corrupted enemies could still be damaged while having their life extended.
🤝 Fixed an issue where Pipwick could not cast Thunder through his random infusions.
🤝 Fixed an issue where activated Covenants would persist through a deleted save file.
🤝 Fixed an issue where Knelly’s death explosion would deal friendly fire with Harmony enabled.
🤝 Fixed an issue where Mana Beasts could leave the pen when already entered.
🤝 Fixed an issue where Archmage’s Blessing would appear again in the next Level Up after already being picked in the previous one.
🤝 Fixed an issue where the Size Mastery didn’t work on Bell March.
🤝 Fixed an issue where Star Mage couldn’t be revived when fighting Sol’phish.
🤝 Fixed an issue where locked Outfits could be shown/spoiled in the Wizard Menu.
🤝 Fixed an issue where save file recovery wouldn’t trigger after power outages.
🤝 Fixed an issue where banishing all Spell Upgrades except for Size, while having all Abstinence Stacks enabled, would result in no available Upgrades.
🤝 Fixed an issue where the blurry background in menus wasn’t rendering correctly.
🤝 Fixed an issue where the player could not access a Wizard’s Ascension menu through highlighting the Wizard.
🤝 Fixed an issue where the Perfect Synergy achievement would not unlock when playing as a client.
🤝 Fixed an issue where the player could get stuck in the loading screen after a run, if the host disconnected at that time.
🤝 Fixed an issue where players could no longer collect Mana Orbs after respawning and immediately picking one up while having Hard Lessons equipped.
🤝 Fixed an issue where completing a Cycle in a Hardcore Endless mission would not count as completing that Realm.
🤝 Fixed multiple issues of challenges wrongfully incrementing progression when booting the game.
🤝 = changes inspired by community feedback
👀 PLANS FOR NEXT PATCH
There’s still a lot more to address, so here’s an overview of the things we’re currently addressing. You can expect these changes in a few weeks probably:
🎯 Improvements for the Spell Cores and Soul Sludge Objectives
🧙 Quest-based Wizard unlocking (instead of Gold)
😈 Improved Trial progression and Devotion system, as well as a new 8th Trial to fill the gap left by Abstinence
✨ Spell & Scroll improvements
We have also created a public beta branch that we will regularly update with testable content. Your feedback now is more important than ever to us!
Thank you all for sticking around. We appreciate your passion and dedication to helping us make this silly wizard game the best it can be.
BOLT BLASTER OUT
Hello friends! We’ve been busy fixing bugs and addressing your feedback over the last few days. Here’s a new patch that fixes the most common crashes and performance issues.
✅ PATCH NOTES – 1.0.2.16727 (06-05-26)
🤝 Fixed the majority of early-game crashes.
🤝 Fixed an issue where some achievements did not correctly unlock, even after achieving all requirements.
🤝 Fixed an issue where the quest for gathering 666 Mana Orbs with a single magnet as Bryony was not possible to complete.
🤝 Fixed an issue where Wildfire and other Damage over Time effects did not refresh their damage done when Sol’Phish’ stagger timed out.
🤝 Fixed an issue where a pinned Scroll would be added as a 4th item in the next store instead of replacing one of the other items.
🤝 Updated the controls menu to show the correct keybind for quick stats.
🤝 Fixed an issue where moving the game between monitors could break the video setting application.
🤝 Game intro/logo video volume is now tied to master and music volume.
🤝 Fixed an issue where the Mana Gain stat was simply not working.
🤝 Fixed an issue where the Lobby camera could get locked in a zoomed in state.
🤝 Fixed an issue where stores wouldn't appear anymore after pinning Augmentations.
✅ Improved performance of all damage popups.
✅ Improved performance of all Lightning & Thunder effects.
✅ Improved performance for Dark spells.
✅ Improved performance for the Chthonic Stalking, Stalking Sprout, and Stalking Whirl Augmentations.
✅ Improved performance when picking up Mana Orbs.
🤝 = changes inspired by community feedback
👀 MORE CHANGES COMING
We’ve also gathered a lot of feedback from all of you the last few days, and you can expect some changes fairly soon about the following:
☝️ Abstinence Covenant (triple, double and single spell mode) will become accessible way sooner again.
🎵 We’re re-adding the old soundtrack as an option.
⚖️ Further balancing for the game’s Gold and Wizard Rank systems to reduce grind.
🎯 Many Objective improvements, including the Mana Beasts and Spell Cores.
There’s a lot more we’re currently looking at to improve, but we believe these are the most crucial ones for now, so they are our top priority and will be shipped pretty soon. We’re working on more content and balancing in the meantime, but more on that later.
We appreciate all your feedback. We realize some of the decisions made for 1.0 were not ideal and we apologize, but we’re more committed than ever to make sure the game lives up to its potential and your expectations! See you soon.
BOLT BLASTER OUT
⚙️ STABILITY & BUGFIXES ⚙️
🤝 Fixed an issue where bosses would not spawn if you have the Dodge Mastery.
🤝 Fixed an issue where the Void Hoppers and Gnashers would bug out when hit if you have the Dodge Mastery.
🤝 = changes inspired by community feedback
⚖️ BALANCING ⚖️
🤝 Significantly reduced gold cost scaling.
⚙️ STABILITY & BUGFIXES ⚙️
🤝 Fixed an issue where players would get stuck after respawning.
🤝 Fixed an issue where not completed challenges where shown as completed.
🤝 Fixed an issue where prestige cost was miscalculated.
🤝 Fixed an issue where Krog'Wa kept moving after death.
🤝 Fixed an issue where killing a boss with Knelly's explosion didn't trigger the achievement.
🤝 Fixed an issue where Reginald would always be assigned the Gold Bonus on start up.
🤝 Fixed an issue where World completion challenges couldn’t be completed in endless mode.
🤝 Fixed an issue where players were getting the "Complete all outfit quests" quest too soon.
🤝 Fixed an issue where save files would be lost when losing power.
🤝 = changes inspired by community feedback
Hey everyone! We're sorry we scared everyone that missed their progress on certain achievements after switching to 1.0.
We just pushed a new version live that solves this issue. Your progress should be restored once you start the game again.
Be sure to let us know if you're still running into any issues, either here on Steam or on Discord. We will stay vigilant on all platforms to fix any hot issues and address immediate feedback, however we hope you understand that some issues might take a bit longer to solve. Thanks for your patience, playing the 1.0 update and giving us your feedback! We will go back to work now :D
BRIGADIERS🧙🧙🧙
[p align="justify"]1.0 is here! It’s been quite some time, but even more than usual, we have worked our butts off for the last 6 months. We hope this update was worth the wait![p align="justify"]First off, a BIG MIGHTY THANK YOU to each and everyone of you that have supported us during Early Access! Because of your faith in us, we have managed to keep working on this game full time for the past year and a half, and we freakin’ love it! As a special token of thanks, we have added an extra skin for each Wizard that will be exclusive to anyone that has played the full game during Early Access. Not to overhype, but they might just be our best skins yet.[p align="justify"]We hope this update is all that you were waiting for! There’s a lot in here. For the full list, you can scroll right down to the patch notes.[p align="justify"]We’ve already done various deep dives into 1.0’s:- [p align="justify"]New Enemies
- [p align="justify"]Prestiges & Curses
- [p align="justify"]Social Features
- [p align="justify"]Improved Elements
- [p align="justify"]Wizard 15
- [p align="justify"]Expanded Player Progression
[p align="justify"]🔔 Knelly, and her signature spell, Bell March.[p align="justify"][img src="{STEAM_CLAN_IMAGE}/44991302/911958cb68e0f3d76c677f511e328d6103812910.gif"][p align="justify"]👺 These weird guys.[p align="justify"][img src="{STEAM_CLAN_IMAGE}/44991302/3626762bca5ef4f5b6f8f04f73a5bd6eaa0eba1b.gif"][p align="justify"]😬 Bigger enemies.[p align="justify"][img src="{STEAM_CLAN_IMAGE}/44991302/31550d3c62cd398ee21968fddebc829421441e06.gif"][p align="justify"]😱 A new boss.[p align="justify"][img src="{STEAM_CLAN_IMAGE}/44991302/ad18bead9f1e86e5027b820489c3d0719067bc5b.gif"][p align="justify"]🤓 Reworked and improved Element effects.[p align="justify"][img src="{STEAM_CLAN_IMAGE}/44991302/42ae17e954a523ab9ff431cdca87c7ebd476d706.gif"][p align="justify"]😎 New Enchantments, and their ultimate form, Masteries.[p align="justify"][img src="{STEAM_CLAN_IMAGE}/44991302/88f74c3190e08d179ffc437843ef355a2cfbd065.gif"][p align="justify"]🧐 Shiny new Wizard Badges.[p align="justify"][img src="{STEAM_CLAN_IMAGE}/44991302/275593f55e7f628d37946bd4ee1292428cc3d455.gif"][p align="justify"]🥲 Punishing Trials to test your Devotion.[p align="justify"][img src="{STEAM_CLAN_IMAGE}/44991302/22e0a037c892c6327c7830abf2039dcecb5a60bd.gif"][p align="justify"]🤔 Secret new Ascension Outfits.[p align="justify"][img src="{STEAM_CLAN_IMAGE}/44991302/0a7eb11e38cb4098159f20ac4badfb6993c06b02.gif"][p align="justify"]🤬 Cool, wizard-specific Emotes.[p align="justify"][img src="{STEAM_CLAN_IMAGE}/44991302/d86585d37ac19b3bb439db6260c239bf58f15edf.gif"][p align="justify"]All this and more, but the best way to find out is to simply boot up the game and find out!
💾 What about my save file?
[p align="justify"]We have made sure that all your progress is safely migrated to 1.0. You might encounter some weird things like content unlocking out of order, since a lot of the player progression has been reworked. We do recommend starting fresh but we understand some of you have put a lot of work in your progress and we didn’t want all that to go to waste. Some specific examples:- [p align="justify"]Because the Enchantments have been reworked, all of them have been reverted. But no worries, all your Gold has been refunded, so you can re-purchase them.
- [p align="justify"]While the unlock conditions for Wizards, Spells and Outfits have somewhat changed, any stuff you had already unlocked will still be available.
- [p align="justify"]Because the Wizard Rank system has been expanded, any Wizards that had Max Rank will now be at the end of Rank 9. We did this so the new Prestige system would not conflict with previous progression. Simply playing 1 run will most likely give you enough XP to get back to Max.
- [p align="justify"]Of course, there are a lot of new Achievements added, so unfortunately your 100% completion is no longer. But no Achievements will be lost, you’ll just have to complete the new ones we added.
🌐 PS5 Release & Crossplay
[p align="justify"]The Brigade grows! The Spell Brigade is now also out on PlayStation 5, so you can match with other wizards on PC, Steam Deck or PlayStation.[p align="justify"][img src="{STEAM_CLAN_IMAGE}/44991302/4007dcef2d7b2b99e324305ae0dd7d5dc4df12f3.gif"]🎵 New Original Soundtrack
[p align="justify"]This update brings a fully revamped sound design, along with a completely new original soundtrack by Austin Wintory & Dallas Crane.👀 What’s next?
[p align="justify"]The release of this update means that our vision for 1.0 is just about complete. But don’t worry, that does not mean we are done with The Spell Brigade. In fact, we are already working on our next update! It’s still too early to get into more details, but you can expect some more info rather soon.[p align="justify"]✅ PATCH NOTES – 1.0.0.16435 (29-04-26)
✨NEW
🔔 Spell: Bell March
🧙 Wizard: Knelly
🎩 Outfits: Fine China Knelly, Short Fuse Knelly
💀 Enemies: Mana Hoarder & Scroll Hoarder
💀 Elite Enemies: Elder Bloat Crab, Elder Teethy Worm, Elder Shaman
💀 Enemy Variants: Spread Spitter, Fast Baby Worms, Fast Bloat Crab, Fast Shaman
☠️ Boss: Mul’gath, the Twisted One
🔮 New Enchantments and Masteries, including Ban & Pin functionality
🎖️ New Wizard Ranks & Ascensions
🕹️ Trial Covenants: new Covenants that make missions significantly harder
🎩 Outfits: Ascension Outfits for every Wizard that change your starter spell
🎩 Outfits: Big Head Outfits for every Wizard (only for Early Access players)
🎯 Pings: players can ping various points of interest
😡 Emotes: every Wizard can now react with unique emotes
⭐ Titles: unlockable Titles that players can equip
📜 New Quests - simply too many to list!
🔈 Fully revamped Sound Design
🎵 Completely new Original Soundtrack by Austin Wintory and Dallas Crane
🌐 Crossplay: players can now match with people on PlayStation 5.
🔢 Lobby Codes: players can now find and join each other’s Lobby by code.
📋 Player List: players can view their teammates’ profiles or report them.
🕹️GAMEPLAY IMPROVEMENTS
✅ Improved most of the Infusion effects:
Wildfire can inflict Critical Damage ticks.
Thunder casts a big thunder strike on initial hit.
Corrosion (Acid + Acid) inflicts weakness, meaning the target deals less Damage.
Brimstone (Acid + Fire) inflicts splash damage.
Frost can potentially freeze a target completely.
Frostbite (Ice + Fire) inflicts knockback.
Miasma (Ice + Acid) inflicts knockback from the target to their surroundings.
Void makes corrupted enemies inflict Dark.
Hellfire makes corrupted enemies inflict Fire.
Blight (Dark + Acid) makes corrupted enemies inflict Acid.
Wither (Dark + Ice) makes corrupted enemies inflict Ice.
✅ Improved Player Progression for Wizards, Spells, Objectives, Realms, etc.
🤝 Improved Quick Chat with more relevant commands.
In-game notifications are now also displayed as Quick Chat entries.
✅ Major UX redesigns in the Lobby menus.
✅ Improved the timing of Scroll Chest spawning.
✅ Adjusted some Scroll effects so they will no longer work in a retroactive manner:
Go-Getter’s Grace
Resilient Revival
Fist of Support
Bountiful Quests
Savior Focus
✅ As a counter measure, Scroll spawn rates have been nudged so some Scrolls will now only appear earlier in a run.
🤝 Additional Scroll Chests can now appear in later Cycles of an Endless run.
🤝 Steady Hands Scroll now adds Critical Damage instead of Critical Chance.
🤝 Resilient Revival Scroll now increases Max Health per Revive performed.
🤝 Go-Getter’s Grace Scroll now increases Healing per completed Objective.
✅ Improved collider accuracy for the Lightning Scepter Mesh.
✅ Chthonic Charge’s trigger zone now also scales with Size Upgrades.
✅ Improved Void Hoppers so they’re no longer damageable in their initial drop.
🤝 Made sure the same Objective cannot repeatedly appear.
✅ Implemented basic anti-cheating measurements.
✅ Improved input navigation for UI so keyboard and mouse navigation no longer conflict or result in unexpected navigation resets.
🤝 Added a lock in the Lobby so hosts can no longer change their run setup in the last 3 seconds of the Ready countdown.
✅ Improved the tracking of progression-based achievements to complete in realtime instead of at fixed moments.
🎨VISUAL IMPROVEMENTS
✅ Made many visual improvements for new (and some old) Infusion effects.
✅ Added a “new” visual to UI elements in the Lobby that are available for the first time.
✅ Improved the Credits Menu to properly show everyone involved - thank you all!
✅ Added some animations & polish to the Quick Chat menu.
✅ Improved shadow distances in all Realms.
✅ Added a hit effect to the Scroll Chest.
✅ Gave all Augmentations unique names and descriptions so they’re easier to identify.
✅ Made the visual difference in Upgrade Rarities more prominent.
✅ Enemies (and Players) now visually slow when slowed down by Ice spells.
✅ Fixed a visual issue in the Lobby where the camera would get stuck in an awkward angle.
- [p align="justify"]✅ Fixed a visual issue where the player's health bar would animate wrongly after being revived.
- [p align="justify"]✅ Fixed a visual issue where the Cardinal Runes would not despawn properly.
- [p align="justify"]✅ Fixed a visual issue with the background blur in some menus.
⚖️BALANCING
🤝 Augmentation buffs have been reworked to be additive instead of multiplicative. Additionally, most of their potency has been increased.
✅ Reduced Lifetime of the Yeet-Sickle by 50%.
✅ Increased Damage buff for the Seeking Orbs, Seeking Moonerang, Seeking Star & Seeking Beam to 35%.
🤝 Increased Resistance reduction from Acid Spells.
🤝 Increased max % for Hard Lessons from 30 to 40.
✅ Slightly reduced scaling of the amount of Soul Sludge per additional player.
⚙️STABILITY & BUGFIXES
✅ Fixed an issue where Enemy death sounds weren’t played on non-host clients.
✅ Fixed an issue where Baby Worms would spawn inside of each other.
🤝 Fixed an issue where Wizard Rank wasn’t calculated correctly.
🤝 Fixed an issue where unreliable internet connection would prevent you from reconnecting before entering the Lobby.
🤝 Fixed an issue where Void Hoppers would spawn instantly after restarting a run.
🤝 Fixed an issue where clients would get stuck in an empty gameplay scene when quitting a run.
🤝 Fixed an issue where enemies could not enter the Spell Core extraction zone.
🤝 Fixed an issue where Mana Beasts would walk out of their pen.
🤝 Fixed an issue where some enemies would not deal damage to other enemies when corrupted.
🤝 Fixed an issue where Impish Havoc could not target the Broodmaw.
🤝 Fixed an issue where the Soul Sludge would not work in the Astral Planes.
🤝 Fixed an issue where bosses would remain alive when killed in their corrupted state.
🤝 Fixed an issue where the game could get in a locked state when the host left during loading.
✅ Fixed an issue where Revive Core timings were not synced with the server.
✅ Fixed an issue where Spitter enemies would shoot behind themselves.
✅ Improved performance of the Soul Sludge Objective.
✅ Improved performance of some projectiles and all Explode Augmentations.
✅ Improved performance of spawning Stampeders, Frost Root, Swarmlings and Void Hoppers.
✅ Improved performance of the Frozen Ancients’ Frost Branch.
✅ Improved performance when many Enemies are off-screen.
🤝 Added a new, giant mana orb that bundles all new XP drops when a limit is reached.
🌎LOCALIZATION
✅ Fully improved translations for:
Simplified Chinese
Traditional Chinese
German
French
Italian
Spanish (Spain)
Spanish (Latin America)
Portuguese (Portugal)
Portuguese (Brazil)
Japanese
Korean
Polish
Russian
Thai
Ukrainian
Dutch
🤝 = changes inspired by community feedback
[img src="{STEAM_CLAN_IMAGE}/44991302/e8ad3bd5686b328053f2a2853260748b6aae9c17.png"]
Hey Brigadiers!
You sent us a ton of great questions about The Spell Brigade: 1.0, development, lore, the team, and what’s coming after 1.0… Thanks a lot for that! We answered some of the most popular ones in the video and many more in an additional text file. All the details are below.
▶️ Watch the Q&A video: \
✍️ You can find the full list of questions and answers in text form below.
📚 Additional questions and answers: \
1. What inspired you to make The Spell Brigade?
For those who knew us before The Spell Brigade, we were previously working on a VR game called GAZZLERS. That project ended up being stuck in development for almost three years, and it taught us a pretty important lesson: we wanted to ship games faster and get players involved much earlier in the process. Early Access felt like the perfect way to do that.
Around that time, we were all playing a lot of games like Vampire Survivors and Soulstone Survivors, and we were very hyped for Deep Rock Galactic: Survivor. We really felt that space had a lot of potential, especially for co-op. GAZZLERS was originally designed as a co-op game too, and as a team we’ve always loved chaotic co-op experiences like Magicka, Helldivers, and Overcooked. Back then, though, we simply didn’t have the resources or experience to fully pull that off.
With The Spell Brigade, we saw an opportunity to finally commit to that idea. If we wanted to become a studio known for fun, chaotic co-op games, this was the moment to do it. Magicka in particular was a big influence for us – we loved the fantasy of incredibly powerful wizards who are also a bit clumsy and derpy, often causing as much trouble for each other as for the enemies.
We started by making some quick prototypes, shared a trailer and a demo on Steam to get early feedback, and from there the project really took off. We’ve been working on the game non-stop ever since!
2. How big is the team working on The Spell Brigade?
The team consists of 8 people. Because we’re so small, we often wear different hats, but the core setup is 1 game designer, 3 programmers, 2 artists, 1 QA, and 1 marketing person. \[UPD: one more person just joined!]
Since the game is growing, we’ve started working with a number of external partners: some helping us with localization, supporting our marketing efforts, and more.
3. When is 1.0 coming, and what can you tease about it?
1.0 is coming soon! We're working on an awesome trailer to announce the 1.0 date which will be released in the near future. We will share more stuff then, so please stay tuned!
4. Is 1.0 the biggest update so far, and if so, by how much?
With the amount of quality of life improvements, content, new and redesigned features, and overall development behind it - 1.0 is our biggest update so far. It has some new enemies, a third boss, another wizard and spell, and a bunch of redesigned systems like the enchantments and elements.
We are also adding a lot more late-game content, so if you've maxed out your Wizard Rank there will be some cool stuff there as well! There's many small improvements and rebalancing going on, and the UX is also being improved. Oh and there's also some new social features being added which will make the co-op more engaging.
5. Are there plans to add new music to the game?
We're currently working with both a composer and a sound designer to bring a new soundtrack and new sound effects to the 1.0. They're very talented and well known in the industry so we hope you'll be as excited about it as we are.
6. Are you adding any new Elements for 1.0? Will there be a Water Element?
We won't be adding any new elements, but we are improving the ones that are already in the game, making each elemental combo feel more unique. We have discussed a water element in the past, but it was raising some conflicts with the design, especially with the already existing ice element, so we won't be adding that.
7. Will there be any updates to meta progression?
Yes, we are redesigning a lot of the progression regarding wizards, spells and enchantments and some more new stuff. We're also adding some late game features for hardcore players, but we're not gonna spoil any of that yet.
8. Are you planning to add text chat or voice chat?
We are adding some new features for communication in 1.0. We're going to keep text chat and voice chat out of the game for now though as this raises some new scenarios and legalities. Maybe in the future.
9. Do you plan to release a big balance patch for 1.0?
There's lots of balancing done for 1.0, both for our new/redesigned progression systems and our enemies, spells, etc. It’s definitely a challenging task, as opinions vary on which spells or upgrades are too strong or not strong enough. It’s a complex puzzle with many pieces that all need to fit together, and we’re doing our best to make it work.
10. Any plans for a lobby browser to make matchmaking easier?
No browser specifically, but we do have some improvements planned for the matchmaking like sharing of Lobby Codes.
11. Are you planning to introduce new Covenants?
Yes! Quite a few actually, but we can't reveal which ones. All we can say is that they are tied to a new type of player progression.
12. Will you add a wizard for each spell, so we can pick any starting spell?
This is actually one of the most requested features so it's definitely coming and we've devised a system that will allow you to start a run with every kind of spell we have.
13. What modes are you planning to add, and will Endless mode get any updates or reworks?
Endless mode is undergoing some rebalancing for 1.0. As for new modes, we're adding quite a few new modifiers, but more details on that later.
14. Are there plans to support modding?
We are looking into Steam Workshop and mod support, and we hope to have more news on that later!
15. Will the game’s price change after 1.0?
Yes, we’re planning to update the price. The Spell Brigade has been in Early Access for over a year, and we’re very grateful to everyone who supported us during that time. Early Access allowed us to grow the game, deliver 13 updates and improve the game. The store price for 1.0 will reflect the content and polish, but we’ll announce the price change in advance. If you already own the game, you won’t need to pay again – your copy will automatically update to 1.0. We’ll also have a 1.0 launch discount.
16. What's planned for the game in the future?
While we’re not ready to announce the exact content of our post-1.0 updates, rest assured that we have a LOT of ideas left to add wizards, spells, enemies, realms, objectives, bosses, outfits and more. That said, it’s not our plan to turn The Spell Brigade into a live service, it simply isn’t built that way, so eventually we’ll shift our focus toward a new game.
17. Are there plans for a macOS version of the game?
We’re currently focused on 1.0 on PC and bringing the game to more storefronts as well as porting it to consoles. After that, if there’s enough demand for it, we will look into it.
18. Can we expect official merch, like posters or other goodies?
We’re cooking up something to be released around 1.0, but we’d appreciate it if you let us know what you’d like to see for The Spell Brigade merch besides posters. You can always reach out to us on our Discord or social networks and share your ideas.
19. Any plans for more outfits for the wizards?
Yes! We will be releasing new skins, for both new and old wizards, and both as free content and DLC packs.
20. Are you planning to show more combat stats on the tab screen, like cast speed, damage, and other modifiers?
It's planned, but it's one of the lower priority features, so can't say for certain if/when it would be implemented.
21. Are you planning to rework spell Augmentations?
We still have some pending designs for Augmentations for most spells, though our focus for 1.0 lies on other things like player progression, new enemies and balancing. But after that, we might have another look!
22. Who’s the next wizard?
It’s a secret! But maybe we'll drop some hints on our Discord.
23. How did you plan and run development sprints for the game?
We work in one-week sprints and use a priority system to plan each upcoming sprint. The hardest part is aligning the work across different departments that depend on each other.
24. Will there be a main storyline or more lore introduced?
We don’t see much opportunity to introduce a storyline in the game itself, but we’d be happy to unravel a bit of lore now. The Brigade and the monsters have been fighting for quite some time. The wizards will accept missions in any realm for gold, and kill the monsters with their magic. The monsters are attracted to their magic, meaning anywhere they fight, will merely attract more of them. Whether the wizards lack the capacity to notice this, or they simply don't care because they keep making bank, is up to you to decide.
[p align="justify"]25. Why are the wizards fighting monsters? Where do all the monsters come from? Are they invading or are the wizards the invaders? [p align="justify"]The Brigade was formed by a group of unconventional wizards that shared the idea that they are the only ones that can defend the realms from evil (for some gold of course). The monsters' origins are unknown. Unbeknownst to the wizards, the monsters are attracted to their magic, and will invade any realm that contains traces of it. Every time the wizards win a battle, the realm will attract more monsters, so they have been in conflict for quite some time. But there's plenty of gold to be made, and the Brigade keeps growing, so really there's no desire to stop on either side.26. What are the creatures called? Would you consider adding some kind of journal?
They're called... monsters.
A journal would be awesome and we have considered it, but there are simply other things that we want to implement first. So hopefully one day!
27. Is the Wizard King ever going to get a special ability, since he’s the king of wizards?
That's the thing. He calls himself the Wizard King but is he even a legitimate king? His powerset is not THAT impressive, so he might just be full of it.
28. Why is Kavin nicknamed “Why is he looking at me like that?”
Because he does look at you like that doesn't he 👀
29. Do you have any unreleased or scrapped wizard concepts, or spell ideas you never shipped?
We might actually still add some of these ideas, so we can't spill too much. But we're not running out of ideas for wizards anytime soon. We still have a design for the Wizard Queen, a witch that is more stealth based, a stone-based mage… As for spells, there's about 6 or 7 prototypes for new ones currently. Whether those will make it into the game we can't say for sure.
30. How did you come up with the different wizards?
That's mostly the work of our 3D artist Pieter! We always start out with a spell and general direction of what we want the wizard to play like. Once that is decided, we let Pieter go crazy. Then Gianluca helps out with the animations and writing.
Phew, that was a lot of text!
We hope you enjoyed our Q&A and got even more excited about 1.0. Stay tuned for more news!
BOLT BLASTER OUT
We’ve just rolled out a new patch focused on bug fixes and stability improvements:
⚙️STABILITY & BUGFIXES⚙️
🤝Fixed an issue that sometimes prevented players from spawning at the start of the game.
🤝Resolved some connection errors when joining another player's lobby.
🤝= changes inspired by community feedback
Huge thanks for your support, Brigadiers!
We’ve just released a new patch with stability improvements for a smoother gameplay experience:
⚙️STABILITY & BUGFIXES⚙️
🤝Fixed an issue where players would be locked when leaving the game manually after losing internet connection.
🤝Resolved several issues that could cause the game to get stuck when the internet connection was lost.
🤝= changes inspired by community feedback
Thank you all for your feedback and support!
Current Release
23360379
Uploaded May 24, 2026
System Requirements
How to Install
TheSpellBrigade.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.3 GB
23360379
You May Also Like
View AllDownload The Spell Brigade for PC with a direct link or via torrent. Get the full version of The Spell Brigade for free. The Spell Brigade is a Action released by Bolt Blaster Games.