About the Game
Use motion controllers to destroy your enemies by weaving magic into lightning, fireballs, and other elemental spells. Chain combos and use different tactics against the hostile creatures. Make the game as challenging or as casual as you like with Fate Cards, and become the hero you’ve always wanted to be with powerful spells at your fingertips!
- Action-adventure VR spellcaster set in a rich fantasy world
- Campaign featuring time travel, heroic battles, and dragons
- Intuitive system of casting spells with hand gestures
- Six element-based spells to learn and upgrade
- High replayability thanks to game-modifying Fate Cards
- Arena mode with challenging battles on the arenas
- Free movement and/or teleportation-based exploration
Screenshots
19 images
Version Information
Steam Patch Notes
Official update history
Greetings Wizards,
It seems that Santa Claus decided to show up a little earlier this year! This winter, he decided to give you something totally amazing - a bunch of fun VR games at extremely low prices!
Example? Here you are! Thanks to Steam Winter Sale you can get The Wizards - Enhanced Edition with a -60% discount. Become a real wizard, cast spells and explore the magical world of Meliora during the holiday break... sounds great, doesn't it?
» From now on you can get The Wizards - Enhanced Edition with a -60% discount!
But there is more! In addition to The Wizards - Enhanced Edition, our other games, such as Warhammer Age of Sigmar: Tempestfall, also participate in the Winter Sale. If you'd like to see our full range of discounted games, please visit the link below:
» Check out all our discounted games
{STEAM_CLAN_IMAGE}/39018670/b4284ddf92b14a60cad22b60da3d6e9db892d39c.png
https://store.steampowered.com/app/586950/The_Wizards__Enhanced_Edition/
https://store.steampowered.com/app/1103860/The_Wizards__Dark_Times
https://store.steampowered.com/app/1337100/Warhammer_Age_of_Sigmar_Tempestfall
https://store.steampowered.com/app/1137330/DREAMO__Puzzle_Adventure/
Happy spellcasting, everyone!
View on Steam
It seems that Santa Claus decided to show up a little earlier this year! This winter, he decided to give you something totally amazing - a bunch of fun VR games at extremely low prices!
Example? Here you are! Thanks to Steam Winter Sale you can get The Wizards - Enhanced Edition with a -60% discount. Become a real wizard, cast spells and explore the magical world of Meliora during the holiday break... sounds great, doesn't it?
» From now on you can get The Wizards - Enhanced Edition with a -60% discount!
Our other games are also discounted... even up to -70%!
But there is more! In addition to The Wizards - Enhanced Edition, our other games, such as Warhammer Age of Sigmar: Tempestfall, also participate in the Winter Sale. If you'd like to see our full range of discounted games, please visit the link below:
» Check out all our discounted games
{STEAM_CLAN_IMAGE}/39018670/b4284ddf92b14a60cad22b60da3d6e9db892d39c.png
The Wizards - Enhanced Edition -60%
https://store.steampowered.com/app/586950/The_Wizards__Enhanced_Edition/
The Wizards - Dark Times -50%
https://store.steampowered.com/app/1103860/The_Wizards__Dark_Times
Warhammer Age of Sigmar: Tempestfall -20%
https://store.steampowered.com/app/1337100/Warhammer_Age_of_Sigmar_Tempestfall
Dreamo - Puzzle Adventure -70%
https://store.steampowered.com/app/1137330/DREAMO__Puzzle_Adventure/
Happy spellcasting, everyone!
Greetings Wizards,
today we're rolling out a new patch that addresses reported issues with the Valve Index, along with some minor fixes.
Patchnotes:
No further action should be necessary, however if you still experience movement issues while playing on Valve Index, try re-calibrating the controller thumbsticks in SteamVR settings.
Happy spellcasting!
View on Steam
today we're rolling out a new patch that addresses reported issues with the Valve Index, along with some minor fixes.
Patchnotes:
- Fixed issues with movement and rotation on Valve Index
- Fixed bug with Fireball Master Upgrade
No further action should be necessary, however if you still experience movement issues while playing on Valve Index, try re-calibrating the controller thumbsticks in SteamVR settings.
Happy spellcasting!
https://i.imgur.com/7jRTGIS.gif
Now you can literally take magic into your hands!
With the newest update The Wizards now supports Knuckles input!
Go out there and fling some Fireballs under the watchful eye of Aurelius
Remember to join our Discord server to stay in touch with the team ;)
View on Steam
Mighty Wizards,
Now you can literally take magic into your hands!
With the newest update The Wizards now supports Knuckles input!
Go out there and fling some Fireballs under the watchful eye of Aurelius
Remember to join our Discord server to stay in touch with the team ;)
http://i.imgur.com/aei6Jdd.gif
Thank you all for positive words, feedback and all the help. We've prepared a small patch with a couple of fixes regarding various elements of the game.
Due to some unforeseen circumstances we are not able to support the PiMax headset yet. We are still working on a solution to allow you to play our game but we will need your help!
Head over to our Discord Server and PM our designer - VVirus for more details
GENERAL
SPELLS
ENEMIES
Levels
Localization
https://i.imgur.com/O90d29c.gif
That's it for now. Hope you are having a great time with the Enhanced Edition so far!
If you do enjoy it consider leaving a review, it is much appreciated :)
View on Steam
Mighty Wizards,
Thank you all for positive words, feedback and all the help. We've prepared a small patch with a couple of fixes regarding various elements of the game.
To all PiMax users:
Due to some unforeseen circumstances we are not able to support the PiMax headset yet. We are still working on a solution to allow you to play our game but we will need your help!
Head over to our Discord Server and PM our designer - VVirus for more details
Patchnotes:
GENERAL
- UI/UX
- Proper height measure (feet) - Other
- Minor leaderboard functionality fixes
SPELLS
- Frost Bow
- The Frost Bow should now be facing the correct way on WMR headsets (with pre-EE saves)
ENEMIES
- Spell Catchers
- Should now properly spawn healing aura on the 4th Dungeon stage
Levels
- Minor changes to level streaming and loading system
Localization
- Minor Spanish text fixes
https://i.imgur.com/O90d29c.gif
That's it for now. Hope you are having a great time with the Enhanced Edition so far!
If you do enjoy it consider leaving a review, it is much appreciated :)
https://i.imgur.com/O90d29c.gif
After several months of hard work, we are thrilled to finally present the Enhanced Edition of The Wizards!
This definitive version of the game packs plenty of new content and improvements prepared in close cooperation with the VR community. The game is now longer, more immersive, polished, and optimized.
This is our gift to you, dear friends, for all these years of constant support since the Early Access release of the game back in July 2017. We would not get that far without your trust, good word, and constructive feedback.
Have fun and see you in our next VR game!
Cheers!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28162785/641b7d93c445f156bd471a2a4ca8e1d1cb0e91b5.jpg
• New stage - the longest level in the game
• New cutscenes filling in the story
• Checkpoint system
• Significant performance improvements
• HP bar on gloves replacing "flat" UI
• Glove color customization
• More languages: Spanish, French, Russian, Japanese
• Full Windows Mixed Reality support (second beta)
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28162785/dc89a7a8bc56278dc68321bfa57259a0d4c7be7a.jpg
https://www.youtube.com/watch?v=20mDEihgD-I
GENERAL
SPELLS
ENEMIES
LEVELS
OPTIONS
LOCALIZATION
View on Steam
Dear Wizards,
After several months of hard work, we are thrilled to finally present the Enhanced Edition of The Wizards!
This definitive version of the game packs plenty of new content and improvements prepared in close cooperation with the VR community. The game is now longer, more immersive, polished, and optimized.
This is our gift to you, dear friends, for all these years of constant support since the Early Access release of the game back in July 2017. We would not get that far without your trust, good word, and constructive feedback.
Have fun and see you in our next VR game!
Cheers!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28162785/641b7d93c445f156bd471a2a4ca8e1d1cb0e91b5.jpg
Enhanced Edition update highlights:
• New stage - the longest level in the game
• New cutscenes filling in the story
• Checkpoint system
• Significant performance improvements
• HP bar on gloves replacing "flat" UI
• Glove color customization
• More languages: Spanish, French, Russian, Japanese
• Full Windows Mixed Reality support (second beta)
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28162785/dc89a7a8bc56278dc68321bfa57259a0d4c7be7a.jpg
https://www.youtube.com/watch?v=20mDEihgD-I
Full Patchnotes:
GENERAL
- Added checkpoint system
- Added dynamic shadows to environment and enemies
- Major CPU optimization
- Added some general quality of life changes to leaderboards in Sanctum
- All achievements should now be unlocked appropriately
- Added full Windows Mixed Reality support (still needs testing)
- Added 3dRudder support
- Restored LIV support
- Restored KAT VR support
- UI/UX
- Health is now displayed on player’s hands
- Score is now displayed in the pause menu
- Objectives are now displayed in the pause menu
- Added (adjustable) vignette blur while using free locomotion
- Fixed some hand animations
SPELLS
- Added new optional aim system: gaze-based, with a floating crosshair.
- You can toggle between the classic and gaze-based aim whenever you want in General Settings
- Various visual tweaks and improvements
- Fireball
- Fireball will now cast dynamic shadows on surfaces
- Particle effects adjusted to detail levels - Frost Bow
- Added new arrow drawing method for players with tracking issue
- Now you can choose to grab the arrow from the quiver on your back or have the arrow be ready on the bowstring
ENEMIES
- Enemies now properly stagger when they receive enough damage
- Spell Catchers now grants a single use healing aura instead of redirecting players’ projectiles
LEVELS
- Change in progression: Healand Mines will unlock after completion of fourth ruins stage
- Most score requirements were changed (now it is easier to score the first and second point but more challenging to obtain the third one)
- Fixes and tweaks during region introduction cutscenes
- Fixed some arena mode glitches
- Sanctum
- Added hand customization stand. Visit Sanctum to recolor your hands - Shooting Range
- Redesigned the selection of gesture tutorials - Ruins
- Added a completely new stage
- Relocated the third fairy shard on the stage 2
- Graphics changes throughout the game - Dungeons
- Redesigned the ending cutscene - Desert
- Added a new cutscene introducing the Shrike’s Desert
- Redesigned the final cutscene
OPTIONS
- You can now toggle between standing/sitting mode
- You can now change your in-game height
- Graphics options:
- Removed foliage quality setting
- Particle Settings changed to Effects Settings; it will now control whether or not some GPU-based effects render
- Graphics settings have now more impact on performance, especially Shadow and Effects Quality
LOCALIZATION
- Added subtitle languages: Spanish, French, Russian, and Japanese
- Localization fixes throughout the whole game
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28162785/d5854b89a51a3116a2053b01d0a5bdd3f3b4cb3a.jpghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28162785/d19763b4d22ea5947a4156c93f0470ea7cba92c2.jpghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28162785/8e045220c5bfb009f6a3f73bf3739d416aee3f81.jpg
https://i.imgur.com/PCKjk1T.gif
We are excited to announce that the full release has successfully left Early Access with new stages, epic bosses and empowered spells for the ultimate wizardry!
We want to express our gratitude to everyone who trusted and supported us with feedback during Early Access. We are humbled that so many of you joined us on this exciting adventure.
The journey is not over though. In the upcoming months we will focus on preparing Playstation VR version of The Wizards, and during this process we will update Steam version of The Wizards with fixes, improvements and some new content.
We hope that you will enjoy exploring the richness of the full release update. You're invited to join our wizards community on Discord!
https://i.imgur.com/B0xbXZh.gif
https://i.imgur.com/MCVS6Ee.gif
https://i.imgur.com/StJ06Dz.gif
https://i.imgur.com/wtu9U3H.gif
Disclaimer: Due to changes in progression, all spell upgrades got reset and Spell Potential achieved on Ruins Stages 1-4 got taken away. Sorry for the inconvenience!
GENERAL CHANGES
SPELLS
Frost Bow:
Fireball:
Arcane Shield:
Lighting:
Arcane Missiles:
Pyroblast:
MAJOR BUG FIXES
Bonus: The Wizards supports mixed reality gameplay capture powered by http://LIV.tv
Have a look how awesome it looks!
https://i.imgur.com/DhMHWC9.gif
View on Steam
Brave Wizards!
We are excited to announce that the full release has successfully left Early Access with new stages, epic bosses and empowered spells for the ultimate wizardry!
We want to express our gratitude to everyone who trusted and supported us with feedback during Early Access. We are humbled that so many of you joined us on this exciting adventure.
The journey is not over though. In the upcoming months we will focus on preparing Playstation VR version of The Wizards, and during this process we will update Steam version of The Wizards with fixes, improvements and some new content.
We hope that you will enjoy exploring the richness of the full release update. You're invited to join our wizards community on Discord!
HIGHLIGHTS OF THIS UPDATE:
Completed story with new stages (Ruins 2, Ruins 3 and Desert 3)
https://i.imgur.com/B0xbXZh.gif
Master Enchantments for all the spells (Yep. You can throw a shield now!)
https://i.imgur.com/MCVS6Ee.gif
Dynamic lighting from all the spells and improved performance
https://i.imgur.com/StJ06Dz.gif
New cutscenes
https://i.imgur.com/wtu9U3H.gif
Full Changelog:
Disclaimer: Due to changes in progression, all spell upgrades got reset and Spell Potential achieved on Ruins Stages 1-4 got taken away. Sorry for the inconvenience!
GENERAL CHANGES
- Added two big bosses to hurl fireballs at
- Major optimization of an entire game
- All the spells are now casting dynamic lighting
- Added new Fate Card - Easy Prey
- Introduced Steam Achievements - Go get’em all!
- Added missing translations and subtitles
- Glass bottles are now breakable!
- Campaign
- Added some changes to lore and dialogues
- Added cutscenes introducing missing story parts
- Added stage summary while holding the stage glyph
- Added fourth gem slot to the stage figures representing collected fairy shards
- Tweaked points requirement for most stages
- Telekinetic doors have been entirely removed
- All Ruins levels have to be completed before unlocking next chapter - Ruins
- Waveshooter stages has been moved from Campaign to Arena Mode
- Added two brand new stages - Catacombs and Revenant’s Lair
- Introduction of new gameplay mechanics and a new Fate Card
- Pinewood intro cutscene has been updated
- Stage 1 last combat around crystal is now a bit easier - Desert
- Added region finale - 3rd stage with a boss fight
- Ethereal crystals are now easier to remove from hands - Dungeon
- Gameplay changes due to removal of telekinetic doors
SPELLS
- Master Upgrades available for all six spells
- After obtaining both basic upgrades Master challenge is unlocked - upon completion you will be rewarded with a Master Upgrade
- Spells are now much more responsive and easy to cast
- Improvements of spells visuals
- Added vibration feedback while holding Fireball or Pyroblast
Frost Bow:
- Master Challenge: Kill 2 enemies with a single arrow
- Master Upgrade: Ice Volley - Shooting an arrow in the sky will cause a volley of arrows to fall wherever the previous shot from the bow landed
Fireball:
- Master Challenge: Hit an enemy with two empowered fireballs within 1 second
- Master Upgrade: Hellfire - Hitting an ignited enemy sets nearby monsters on fire
Arcane Shield:
- Master Challenge: Kill an enemy within 1 second after blocking his attack with the shield
- Master Upgrade: Aegis Throw - The shield can be thrown at enemies to deal damage
Lighting:
- Master Challenge: Kill two different types of enemies with a single cast of Lightning
- Master Upgrade: Double Discharge - After casting the spell, both hands can be aimed individually
Arcane Missiles:
- Master Challenge: Master Challenge: Cast perfect fully empowered Arcane Missiles
- Master Upgrade: Arcane Barrage - The projectiles duplicate in the air.
Pyroblast:
- Master Challenge: Kill 3 enemies with a single Pyroblast
- Master Upgrade: Inferno - Pyroblast spits sparks around when flying by, dealing damage to nearby enemies
MAJOR BUG FIXES
- Fate Cards should no longer disappear after restarting game
- Destructible walls are no longer attacking players
- Tutorial widgets won’t disturb aiming anymore
- Fixed progression blocker caused by backtracking on Dungeon
- Enemies electrocuted by Lightning’ are now properly animated
- Walls destroyed by cannons are now disappearing fluently
- Burning a pickup object while still holding in hand will not make the hand disappear
Bonus: The Wizards supports mixed reality gameplay capture powered by http://LIV.tv
Have a look how awesome it looks!
https://i.imgur.com/DhMHWC9.gif
You're welcome to join our Discord server and share your feedback!
https://i.imgur.com/xbVdvXg.gif
It's finally here! Left-handed mode, feature highly anticipated by ~12% of you, is now available in the game. We hoped to add this feature earlier, but it was much more difficult to implement than it may seem. Also, from this update owners of NVIDIA cards can take advantage of NVIDIA VRWorks™ that increase performance and allow for a new level of visual fidelity.
Right-handed players and owners of AMD cards - No worries, we still have you covered!
Last but not least, we’re happy to announce that The Wizards is now available on smartVR Store all-in-one solution for VR arcades.
We are getting closer to the full release of The Wizards. We've introduced most of the features and content promised for the Early Access. If everything goes well, full release will happen this March. Here are some of the things we are working on right now:
Please let us know how do you like the progress of The Wizards so far and what features do you think we should definitely add before leaving Early Access! You're invited to join our Discord server and share your feedback. You're also welcome to share your thoughts in a review.
https://i.imgur.com/awwQcDT.gif
View on Steam
Brave Wizards!
It's finally here! Left-handed mode, feature highly anticipated by ~12% of you, is now available in the game. We hoped to add this feature earlier, but it was much more difficult to implement than it may seem. Also, from this update owners of NVIDIA cards can take advantage of NVIDIA VRWorks™ that increase performance and allow for a new level of visual fidelity.
Right-handed players and owners of AMD cards - No worries, we still have you covered!
Last but not least, we’re happy to announce that The Wizards is now available on smartVR Store all-in-one solution for VR arcades.
What's next?
We are getting closer to the full release of The Wizards. We've introduced most of the features and content promised for the Early Access. If everything goes well, full release will happen this March. Here are some of the things we are working on right now:
- Moving wave-based stages (Ruins) from Campaign to Arena Mode
- New exploration-based stages on Ruins to replace the wave-based ones
- Final stage for Shrike's Desert region that will conclude the campaign
- Steam Achievements
Please let us know how do you like the progress of The Wizards so far and what features do you think we should definitely add before leaving Early Access! You're invited to join our Discord server and share your feedback. You're also welcome to share your thoughts in a review.
Update 1.2.2 Changelog:
Left-handed Mode
- Can be turned on while starting new campaign and in game's settings
- Affects dominant hand for summoning spells and interactions
- Does not flip movement/teleportation on the controllers. This can be changed separately.
Spells
- Frost bow - Inverted upgrade order
- Pyroblast - Scorched Earth upgrade now deals more damage over time
- Added ring borders around spell selectors to indicate the level of the spell
Other changes
- Implemented NVIDIA VRWorks™ technology
- Tutorial in the campaign can now be skipped
- Major graphical optimization of Shrike's Desert
- Books, scrolls and sketches are now flammable
https://i.imgur.com/awwQcDT.gif
https://i.imgur.com/xWWPVwK.gif
We’re excited to let you experience brand new chapter of the game as an open beta - meet Shrike’s Desert! It’s a third story chapter of the game and one of our main promises for the Early Access. We’ve finished two stages of this chapter and decided to invite you to test it and share your feedback before we put the final touches to this section of the game.
https://www.youtube.com/watch?v=icFy9BUTIpY
In the following weeks, we’ll be working on a third, final stage of Shrike’s Desert. It will be released along with some new content in the previous stages, thus expanding and fleshing out the story of you and Aurelius.
Many thanks for all the amazing support and brilliant suggestions we received from you! We invite you to visit our Discord server and share your feedback. We also encourage you to write reviews to share your experience with fellow players on Steam.
https://i.imgur.com/xbVdvXg.gif
View on Steam
Brave Wizards!
We’re excited to let you experience brand new chapter of the game as an open beta - meet Shrike’s Desert! It’s a third story chapter of the game and one of our main promises for the Early Access. We’ve finished two stages of this chapter and decided to invite you to test it and share your feedback before we put the final touches to this section of the game.
https://www.youtube.com/watch?v=icFy9BUTIpY
Update 1.2.1 Changelog:
Shrike’s Desert - New Region:
- The Shrike Desert is located in eastern Meliora. It is a lifeless landscape ravaged by dense, magic-fueled sandstorms. At the central point of the region lie the ruins of Shrike’s Lookout, an ancient sandstone fortress that has been torn apart by a violent magical explosion many centuries ago. The aftershocks of that explosion still resonate among the ruins, and allow ethereal phenomena to pass through the veil between worlds and haunt the area. Indeed a perfect spot to look for a villain…
Ethereal Phantoms - New Enemy:
- Odd apparitions that roam the desert and come after any newcomer
- Deal damage and are destroyed upon impact
- Invulnerable to regular spells - can only be defeated with Ethereal Spears
Desert Serpents - New Enemy:
- Enormous, semi-sentient guardians brought to life by an ancient spell that spring up from beneath the sand to hurl fire-based spells at trespassers
- Can spawn anywhere on a mostly flat, sandy surface
- Two attacks: a fiery orb similar to Pyroblast and a fiery barrage that rains from above
Ethereal Spear - New Spell:
- New type of Ethereal Magic used to get rid of ethereal phantoms and barriers
- Place your hand in the ethereal lantern to infuse yourself with the ethereal power which allows to summon Ethereal Spears
New Fate Cards:
- Two new cards hidden in the desert regions:
- Fortify: The player has more Time Synchronization points (multiplier: -0.25)
- Fragile: The player has less Time Synchronization points (multiplier: +0.25)
Fixes and improvements:
- Polished hit animations
- Improved throwing with Fireball and Pyroblast while walking
- Minor optimization fixes for Mountainpass Castle arena
- Shamans’ projectiles are now homing slightly towards the player
Support for KAT WALK VR Treadmill:
- From this update, The Wizards natively supports KAT VR treadmill. Ask your local VR arcade about it, it's a blast!
- Game can also be played with WASD on experimental locomotion peripherals
What's next?
In the following weeks, we’ll be working on a third, final stage of Shrike’s Desert. It will be released along with some new content in the previous stages, thus expanding and fleshing out the story of you and Aurelius.
Many thanks for all the amazing support and brilliant suggestions we received from you! We invite you to visit our Discord server and share your feedback. We also encourage you to write reviews to share your experience with fellow players on Steam.
https://i.imgur.com/xbVdvXg.gif
https://i.imgur.com/MM3TPiA.jpg
It's been quite an adventure for our team since the Early Access release roughly three months ago. We have slightly altered our initial plan of updates to introduce free locomotion that was requested by many of you.
Today, we're proud to roll out the first major update with new content we've promised to add during Early Access. We invite you to assail with endless hordes of enemies on two brand new battle arenas!
Arena Mode (formerly Arcade Mode) introduces two arenas, new hub, unique Fate Cards and progress system independent of the campaign. Each arena has it's own objective:
You have to defend 3 crystals spread across the map with paths changing with each wave.
http://i.imgur.com/olU4pkr.gif
Look for corrupted crystals and destroy them before there is too many.
http://i.imgur.com/6vjRrp1.gif
Our plan is to keep delivering content promised for the Early Access along with bug fixes and improvements suggested by you, dear players. In around four weeks we plan to roll out next major update introducing third Region (story chapter) to the game.
We want to thank you for all the feedback and amazing support we receive! We invite you to visit our Discord server and join the discussion. We also encourage you to write reviews to share your experience with fellow players on Steam.
https://www.youtube.com/watch?v=9n9ml0jPsiY
MAJOR CHANGES
SPELLS
Fireball:
ENEMIES
KNOWN ISSUES
View on Steam
Brave Wizards!
It's been quite an adventure for our team since the Early Access release roughly three months ago. We have slightly altered our initial plan of updates to introduce free locomotion that was requested by many of you.
Today, we're proud to roll out the first major update with new content we've promised to add during Early Access. We invite you to assail with endless hordes of enemies on two brand new battle arenas!
Arena Mode (formerly Arcade Mode) introduces two arenas, new hub, unique Fate Cards and progress system independent of the campaign. Each arena has it's own objective:
Mountainpass Castle (Point Defense)
You have to defend 3 crystals spread across the map with paths changing with each wave.
http://i.imgur.com/olU4pkr.gif
Crystal Caverns (Seek & Destroy)
Look for corrupted crystals and destroy them before there is too many.
http://i.imgur.com/6vjRrp1.gif
What's next?
Our plan is to keep delivering content promised for the Early Access along with bug fixes and improvements suggested by you, dear players. In around four weeks we plan to roll out next major update introducing third Region (story chapter) to the game.
We want to thank you for all the feedback and amazing support we receive! We invite you to visit our Discord server and join the discussion. We also encourage you to write reviews to share your experience with fellow players on Steam.
https://www.youtube.com/watch?v=9n9ml0jPsiY
Update 1.2 Changelog:
MAJOR CHANGES
- Brand new Arena Mode with two battle arenas
- Improved throwing with the fireball
- Improved optimization throughout the game
- Visual tweaks for spells and levels
- You can no longer get hit by the falling bell
- Movement
- Teleportation range shortens with each teleportation (only in combat)
- Teleportation indicator changes color when player is in combat
- Minor fixes on levels and in navigation - World interactions
- Fireball and Pyroblast are now extinguished upon touching water
- Books and scrolls are now flammable
- Fairy shards already found earlier now spawn facing the player
SPELLS
- Added the ability to adjust aim assist in general options
- Added controller rumble to drawing Frost Bow and releasing an arrow
- Improved explosion visuals of various spells
Fireball:
- Improved throwing while moving
- Improved throwing overall
- Improved explosion visuals
- Fixed timing on charging effects
ENEMIES
- Added Troll Shaman - new ranged enemy who summons explosive traps under your feet
- Added new variation of the basic enemy with plate armor and additional HP
- Spellcatcher now has a tooltip that shows up when player has trouble fighting it
- Minor AI fixes.
KNOWN ISSUES
- Arena Mode can still be a little bit unbalanced. We're looking forward to your feedback and ideas for improvements.
- “Level of Details” of objects need changes. Currently textures change quality at player’s eyes.
http://i.imgur.com/aei6Jdd.gif
We've heard that some of you experienced framerate drops while playing redesigned tutorial. This issue turned out to be connected to some fancy (but insidious) violet lights on that level. It's now sorted out and tutorial should run as smooth as rest of the game.
Please let us know if you still experience any bugs. We're here to sort it out as asap as possible!
View on Steam
Brave Wizards
We've heard that some of you experienced framerate drops while playing redesigned tutorial. This issue turned out to be connected to some fancy (but insidious) violet lights on that level. It's now sorted out and tutorial should run as smooth as rest of the game.
Please let us know if you still experience any bugs. We're here to sort it out as asap as possible!
https://i.imgur.com/Gxf94yj.jpg
After six weeks of hard work, free locomotion update is finally ready! This is what you, dear players, asked for and... you know what? You were totally right! We can’t wait for the feedback after you try the game with free movement and free teleportation. But that’s not all. We’re also introducing plenty of new features to enhance the experience of free exploration.
https://i.imgur.com/gpOe5wQ.gif
https://i.imgur.com/3auMaig.gif
https://i.imgur.com/Fsp1oOI.jpg
https://i.imgur.com/UR37Wfl.gif
https://i.imgur.com/879yXVC.jpg
https://i.imgur.com/4cOpbX9.gif
https://i.imgur.com/0xMDmAZ.jpg
https://i.imgur.com/MlI2alV.gif
https://i.imgur.com/QY0FXaI.gif
We’ve been waiting for this moment for the long time and we hope that you’ll like the new movement schemes and new possibilities as much as we do. Please be forgiving if you encounter any bugs. Redesigning the whole game for free locomotion might generate more bugs than we could detect.
When you run the game for the first time after the update, you’ll have to finish a new tutorial, even if you’ve already played The Wizards. We’d also like to encourage everyone who have played the game before to revisit Stage One on Ruins. Now, it’s longer, with new encounters, puzzles and precious items to collect.
In the following weeks, we’re going to release some small patches that would fix bugs and be a response to your suggestions. Next major update will introduce Arcade Mode with two new stages and a new spell. We’re open to your ideas so please join our Discord server and Discussion on Community Hub.
GENERAL CHANGES
SPELLS
Frost Bow:
Fireball:
Arcane Shield:
ENEMIES
AUDIO
KNOWN ISSUES
View on Steam
Brave Wizards!
After six weeks of hard work, free locomotion update is finally ready! This is what you, dear players, asked for and... you know what? You were totally right! We can’t wait for the feedback after you try the game with free movement and free teleportation. But that’s not all. We’re also introducing plenty of new features to enhance the experience of free exploration.
HIGHLIGHTS:
Fully customizable free movement...
https://i.imgur.com/gpOe5wQ.gif
… and free teleportation
https://i.imgur.com/3auMaig.gif
New area on Ruins Stage 1 - make sure to revisit it!
https://i.imgur.com/Fsp1oOI.jpg
Item pick-ups
https://i.imgur.com/UR37Wfl.gif
Interactive crank wheels (grab and rotate)
https://i.imgur.com/879yXVC.jpg
Blocking melee attacks with shield
https://i.imgur.com/4cOpbX9.gif
New tutorial
https://i.imgur.com/0xMDmAZ.jpg
Hourglasses (restore HP / give more points)
https://i.imgur.com/MlI2alV.gif
Fireball and Frost Bow visuals enhanced
https://i.imgur.com/QY0FXaI.gif
We’ve been waiting for this moment for the long time and we hope that you’ll like the new movement schemes and new possibilities as much as we do. Please be forgiving if you encounter any bugs. Redesigning the whole game for free locomotion might generate more bugs than we could detect.
When you run the game for the first time after the update, you’ll have to finish a new tutorial, even if you’ve already played The Wizards. We’d also like to encourage everyone who have played the game before to revisit Stage One on Ruins. Now, it’s longer, with new encounters, puzzles and precious items to collect.
What's coming next?
In the following weeks, we’re going to release some small patches that would fix bugs and be a response to your suggestions. Next major update will introduce Arcade Mode with two new stages and a new spell. We’re open to your ideas so please join our Discord server and Discussion on Community Hub.
Update 1.1 Changelog:
GENERAL CHANGES
- Added free locomotion
- Added free movement
- Added free teleportation
- Changes in node-based teleportation
- Customization options for movement - Rework of tutorial area
- Pocket dimension is now bigger and more interesting visually
- Added tutorials for free movement, teleportation and shield
- Objectives help to guide the player
- More 2D graphics explaining keybindings and required actions
- Added silhouettes helping to cast spells
- Changes in tutorial glyphs - Rework of Ruins Stage 1
- Added new area - castle
- Added new encounter
- Changes in first encounter
- Removed metal gates from the crystal battle
- Changed the timing of enemies during the crystal battle
- Added environmental puzzle - Added immersive mode - you can now hide the interface
- Dungeon Region is now fully explorable
- Fate Cards now need to be found in chests
- Added Hourglasses (restore HP / rewards with points if HP is full)
- Added Crystal Shards rewarding player with Spell Potential
- Added grab-and-rotate mechanic for crank handles
- Fate cards are from now unlocked right after finishing tutorial
- Minecart now stops when colliding with player
- Leaderboards are now always visible in HUB
- Interface (health and tutorials) is now following camera faster
- Teleporter traps have been completely removed from game
- Banners can now be burned
- Player's hands reflect now more light
- Experimental - WASD support for VR treadmills
SPELLS
- Minor auto-aim fixes to projectile spells
- Idle Arcane Missiles are now more lively
Frost Bow:
- Changed the bow and arrow visuals.
- Added trail to the arrow
Fireball:
- Complete visual rework. Fireball is now more fire than ball.
- Added fiery trail behind fireball
- Fixed the lack of auto-aim when thrown with the left hand
Arcane Shield:
- Shield is now unlocked from the beginning
- Added the ability to block melee attacks
- Moved the shield closer to the player
ENEMIES
- Minor AI tweaks
- All enemies have now knockback effect when blocked with a shield
- Enemy projectiles are now faster
- Fixed the bug making Spell Catcher ignore fireballs thrown with left hand
AUDIO
- Minor changes in arcane missiles SFX
- Added sounds for blocking with shield
- Improved enemy footsteps
- Added player’s footsteps
- Improved audio of orange glyphs on levels.
- Minor fixes in Chinese dubbing
- New voices and sounds for Pocket Dimension and for Ruins Stage 1
- Ice Bow’s SFXes are now a bit louder
- New SFX for channelling
KNOWN ISSUES
- “Level of Details” of objects need changes. Currently textures change quality at player’s eyes.
You're welcome to join our Discord server and share your feedback!
http://i.imgur.com/Lnow3mZ.gif
Thank you for your amazing support and constructive feedback. We've just released a patch that fixes reported bugs and improves casting spells.
We'd also like to ensure you that we're working on adding free movement in full swing and this update should be ready in a few weeks. You can let us know what things should we fix in the next patch. Future content updates will come after implementation of free movement.
We've pushed another small patch with bugfixes. Details below.
GENERAL CHANGES
SPELLS
You're welcome to join our Discord server and share your feedback!
View on Steam
Brave Wizards!
Thank you for your amazing support and constructive feedback. We've just released a patch that fixes reported bugs and improves casting spells.
We'd also like to ensure you that we're working on adding free movement in full swing and this update should be ready in a few weeks. You can let us know what things should we fix in the next patch. Future content updates will come after implementation of free movement.
We've pushed another small patch with bugfixes. Details below.
Patch 1.01 Changelog:
GENERAL CHANGES
- Added note informing about early access upon startup
- Added scoreboard next to the level summary after each stage
- Teleporters next to the crystal encounter are now easier to notice on stage Ruins 0
- Added missing Motion Controller vibrations to world interactions
- Changed interactive torches’ burn time from 4 to 10 seconds
SPELLS
- Added missing Motion Controller vibrations to some spells
- Pyroblast:
- Slightly reduced the maximal size
- Moved the orb slightly from the head in order not to clip into the player’s camera - Frost Bow:
- Added visual effects indicating how many arrows can be shot
- Increased the size of the quiver area behind player’s head
- Added the ability to grab arrows using Trigger on the Motion Controller
- Slightly increased gesture error tolerance while casting
- Improved Frost Bow’s behaviour when firing arrows in a rapid succession - Arcane Missiles: Slightly increased gesture error tolerance while casting
Patch 1.02 Changelog:
- Fixed the bug making Pause Menu in HUB non-interactive
- Early Access disclaimer is now translated to German and Chinese
- All spells got a little bigger error tolerance while casting
- Fireball and Pyroblast should now be easier to cast
- Opening Pause Menu while holding bow will no longer duplicate arrow counter.
You're welcome to join our Discord server and share your feedback!
Current Release
Not available
System Requirements
OS
Windows 10
CPU
Intel i3-6100 / AMD FX4350 or greater (only Oculus Rift, for Vive see Recomended spec)
RAM
8 GB RAM
GPU
NVIDIA GTX 960 or greater (only Oculus Rift, for Vive see Recomended spec)
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Run Wizards.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
7.2 GB
Password: cracked-games.org or 123
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View AllDownload The Wizards - Enhanced Edition for PC with a direct link or via torrent. Get the full version of The Wizards - Enhanced Edition for free. The Wizards - Enhanced Edition is a Action released by Carbon Studio.