About the Game
Them’s Fightin’ Herds is a 2D fighting game featuring a cast of adorable animals designed by acclaimed cartoon producer Lauren Faust. Beneath the cute and cuddly surface, a serious fighter awaits!
Key Features
- Streamlined Combat - 4-button fighting mechanics, magic system, enhanced super attack, and juggle decay to prevent infinite combos.
- Story Mode - An episodic adventure filled with exploration, combat challenges, minigames, and boss fights! Chapter 1 (starring Arizona) is available now. Additional chapters are in development and will be released as free updates.
- Local Versus and Online Crossplay Matchmaking - Fight opponents offline or battle across the globe with GGPO’s powerful rollback netcode.
- Tutorial and Training Modes – Learn the ropes with combo trials and guided tutorials, practice combos in the data-rich training room, and view replays from your matches!
- Pixel Lobby - Unlock accessories, customize your avatar, and explore a top-down visual lobby with other players online.
- Dynamic Music System - Rockin' battle music adapts to the characters to make every match feel like a clash of champions.
Screenshots
24 images
Version Information
Steam Patch Notes
Official update history
In this update, we've reverted a portion of the new netcode introduced in 3.0 (which prepares for console crossplay). This should fix many of the disconnects and stability issues players have been experiencing online. We'll continue to develop the new netcode and rerelease the console crossplay version after we're sure it's ready to replace our previous netcode.
In addition, we've fixed an issue that was causing laggy match quality between Linux/Mac and Windows players.
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In addition, we've fixed an issue that was causing laggy match quality between Linux/Mac and Windows players.
Version 3.0.2
Jun 23, 2022
We are aware of the online connection quality issues players have been experiencing since the 3.0 update. This is due to the major backend overhaul performed in preparation for console crossplay and it seems there are still kinks to work out!
Several micro-updates have been pushed between now and version 3.0.2 to mitigate some of these issues, but there are other issues we are trying to understand and find the source of.
The update pushed just now with these notes adds further mitigations and additional logging for Windows clients that allow us to better diagnose the netcode. These logs are stored locally; they are not uploaded anywhere. Players may volunteer to give us their logs in our Discord server (discord.gg/tfh) (instructions in #announcements), where we are gathering information about the ongoing situation.
The logging does add a little bit of load on the CPU, so for players on lower-powered machines who notice a drop in play quality beyond what is acceptable, you can try disabling the new logging by entering -nomemlog into the game's launch options from your Steam library (Right-click TFH > Properties > General). We will be disabling the logging after we are confident we have found the source of the issues.
Thank you all for pardoning our dust during construction. Fixing the newly-introduced stability issues has been our #1 priority since the launch of the update.
View on Steam
Several micro-updates have been pushed between now and version 3.0.2 to mitigate some of these issues, but there are other issues we are trying to understand and find the source of.
The update pushed just now with these notes adds further mitigations and additional logging for Windows clients that allow us to better diagnose the netcode. These logs are stored locally; they are not uploaded anywhere. Players may volunteer to give us their logs in our Discord server (discord.gg/tfh) (instructions in #announcements), where we are gathering information about the ongoing situation.
The logging does add a little bit of load on the CPU, so for players on lower-powered machines who notice a drop in play quality beyond what is acceptable, you can try disabling the new logging by entering -nomemlog into the game's launch options from your Steam library (Right-click TFH > Properties > General). We will be disabling the logging after we are confident we have found the source of the issues.
Thank you all for pardoning our dust during construction. Fixing the newly-introduced stability issues has been our #1 priority since the launch of the update.
This patch contain a number of bugfixes that smooth out some of the rough edges introduced in the 3.0.0 update.
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Story Mode
- Fixed boss Oleander's scrambled palette.
- Fixed boss Fred turning invisible during certain attacks during phase 3 of the Oleander boss fight.
Training Mode
- Fixed the "Death Allowed" option's "No" setting not preventing KO for Velvet's level 3.
- Fixed Oleander's level 3 causing a palette glitch on her opponent if the super KO'd while the "Death Allowed" option was set to "No".
Gameplay
General
- Fixed an issue causing characters to be vulnerable during ground techs.
Arizona
- Fixed an issue with Arizona's level 3 where the cinematic would not engage off the second hit, and/or during certain OTG situations.
Paprika
- Fixed Paprika sometimes losing her level 3 install at the start of a super jump.
Oleander
- Re-fixed Fred burying with his 2. We hoped we could have it bury on KO only but it has been happening during a match, so it's been disabled again.
- Fixed Fred's palette showing up as the default colors on the Lunamancy and Zombie palettes.
- Fixed a graphical glitch where Oleander's book would not come with her when turning around in the air during Study.
Pom
- Fixed Big Poppa turning invisible (but still being able to attack) if Pom was hit by another character's level 3.
- Fixed an issue causing the screen to turn black for the rest of the match if Pom's level 3 counter was triggered by a projectile towards the end of the counter window.
Shanty
- Fixed an issue causing Shanty to get launched in the wrong direction and "fall out" of Arizona's level 1->2 if she was hit by it just after whiffing her level 3.
The 3.0.1 hotpatch contains only one fix:
That is all for today.
View on Steam
Pixel Lobby
- Salt earned prior to the 3.0 update has been readded to players' accounts.
That is all for today.
Version 2.3.0
Feb 3, 2022
Our first Lunar New Year event has come to a close. All Pixel Lobby maps have been reverted to their normal appearance, and the new seasonal items catalog has gone in with the regular shop rotation.
Thanks to everyone who played during the event! We've got some additional fixes shipping with this patch. Here goes:
View on Steam
Thanks to everyone who played during the event! We've got some additional fixes shipping with this patch. Here goes:
Patch Notes
Tian's New Stage (Spring Festival)
- Added some cosmetic improvements.
- Added additional background characters!
- Is now no longer Tian's default stage.
- Now has a proper 2D version.
Stage Select
- Fixed "Random (Day Only)" giving night stages (broke in version 2.3.0).
This small update adds Steam Cloud support and fixes a few minor issues.
NOTICE: Private server hosts should update their servers!
View on Steam
NOTICE: Private server hosts should update their servers!
Steam Cloud Support
- TFH now supports Steam Cloud! If enabled, it will save your Gameplay options, Training Mode options, and Story Mode checkpoint. It will not save Sound options, Video options, or button configuration.
Pixel Lobby
- Took down the redundant lamp post in Arizona's lobby.
Classic Lobby
- Fixed an issue where joining and playing in a Classic Lobby with more than 2 people, then leaving and creating a lobby, would populate the lobby slots with fake users without usernames.
Training Mode
- Fixed an issue that caused the Dummy action to reset to "manual" after setting a recovery recording.
This update contains a few small bugfixes here and there, just some stuff we're working on in the background while progress on level 3 supers continues!
View on Steam
Pixel Lobby
- The game now displays a message during the post-match experience screen if it failed to connect to the stats server.
- Fixed Pixel Lobby passcodes only checking relevant "slots". Example: previously, inputting 86862482 would work if the server passcode was 8686. Now, only the exact passcode will work.
Salt Mines
- The wave progress bar on the HUD now works as originally intended: the color for the next level expands over the previous level instead of shrinks (this has been incorrect since the launch of Salt Mines 2.0).
Training Mode
- Fixed a strange issue with dummy recording where pressing select to gain control would instead make a recording if the dummy was in the middle of an air tech.
Combo Training
- When entering the Save Combo menu, the cursor position now resets to the top of the list, to prevent accidental overwriting of files.
- In the Save Combo menu, fixed an incorrect hintstripe while hovering over an already saved combo. It now correctly says "Save Trial" instead of "Start Trial".
- Fixed Shanty's short hops not being listed in combo trial recipes.
- Fixed a phantom confirm button input showing up on the input history list after starting a recording (even though it wouldn't actually show up in the combo anywhere).
Replays
- Fixed a crash when pausing very early after entering replay playback.
- Fixed a rare issue with replays failing to enter playback, causing a softlock.
General
- Fixed a "phantom" meter gain issue on minimal combat HUD.
- Fixed the post-match timer showing up in Arcade Mode sometimes.
64-Bit Update
- TFH on Windows has been upgraded to a 64-bit application (the Linux version already enjoys 64-bit goodness). As a result, the game should now be more stable.
Developer's Notes:
The primary reason for this upgrade is stability. With the 1080p update, we were running into issues related to memory limits that could not be resolved any other way. We'll be keeping a close eye on things as we roll into the last few STC events this month.
NOTICE: As of this patch, the game is no longer compatible with 32-bit versions of Windows (which are very uncommon). According to Steam's June hardware survey, only 0.31% of Steam users are still running some form of 32-bit. If this does affect you, please contact us.
Story Mode
- We've done substantial changes to the backend of Story Mode (on Windows) to improve stability. There should not be any noticeable difference, but if there is please let us know!
Pixel Lobby
- In Text Chat, fixed text shadows showing up on lines they don't belong on.
This update addresses a few bugs introduced in the last update and adds some small but important Pixel Lobby quality of life changes we've been meaning to get to for awhile!
Servers hosts will be required to update, and despite there not being any gameplay changes there may be some compatibly issues between replays in this version and last.
Remember that STC Event #3 takes place this Saturday! For details on how to watch or sign up, go here.
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View on Steam
Servers hosts will be required to update, and despite there not being any gameplay changes there may be some compatibly issues between replays in this version and last.
Remember that STC Event #3 takes place this Saturday! For details on how to watch or sign up, go here.
Known Issue: "Palette Bug"
- We're aware that some players are occasionally seeing scrambled character palettes, which look as if one character has copied the colors of the opponent and applied it to their own color zones, which don't match up.
- We don't know exactly what's causing it yet, but in this update we've added some diagnostics to help us smoke out a solution.
- These palette errors will now look VERY ugly and obviously broken, but contain coded information for us. Please report these horrifying palettes mixups when you see them! They'll help a lot!
General
- Button Config (infight only): Fixed the Button Display Type option not having arrows (to show it can be toggled).
- Fixed players showing a 4K resolution in Video Options despite not having a 4K display.
- Fixed a variety of rare crash situations.
New Main Menu Options
- V-Sync (in Video Options).
- Leaving V-Sync ON is recommended for all players to prevent screen tearing. Disable only if FPS is capping at 30 or if G-Sync/FreeSync options are available.
- Previously, we had been advising players experiencing the 30fps cap to enable exclusive fullscreen to fix the problem, but now we encourage players to try disabling V-Sync instead.
- Leaving V-Sync ON is recommended for all players to prevent screen tearing. Disable only if FPS is capping at 30 or if G-Sync/FreeSync options are available.
- Controller Deadzone (Gameplay Options). Previously this was locked to 30%.
- This option allows the player to adjust the amount of force required to input directions using an analog stick. Does not affect menus. Applies to both players, currently.
Controller Select
- More Controllers. The game now officially recognizes up to 8 controllers plugged in at once. Previously, the game only saw 2.
- This was causing players using controller emulators like vjoy to not be able to make it past the initial controller select screen. Now, it shouldn't be a problem.
- The controller select screen has a new look.
- In this UI revision we had to remove the "controller type" artwork (a casualty of the 1080 update), but we plan to put in proper artwork in a future update.
Replays
- Fixed slow-mo playback causing slow pause menu unpausing.
Training Mode
- There is now a launch parameter to disable the onscreen recording status icon during dummy recordings: -disable-record-status-symbols.
- Combo Training: Fixed short hop input displays not adapting to side.
Classic Lobby
- The Classic Lobby now provides more detailed error messages when connections fail. Previously it would say "version mismatch" for everything no matter what.
Pixel Lobby
General
- The names of server mods are now colored yellow on the overworld like they are in Text Chat.
- Fixed Arizona having a small line through her neck in the Wardrobe preview.
- Refixed a wall/pot layering issue in Paprika's Lobby.
- Online Training: The bottom hintstripe has a new look.
Messaging
- New Feature: Spam Protection. Sending 3 messages in Text Chat or Quick Chat (emotes) within 3.5 seconds locks a player out from chatting for 6 seconds. Mane6 staff and server mods are exempt from this restriction.
- Muting players now extends to Text Chat, Quick Chat, and status popups. Previously, it only affected Voice Chat.
- The Text Chat now displays twice the amount of lines when open.
- The Text Chat UI now shows a button glyph nearby that conveys how to open it.
- Fixed not being able to use the mouse to open and scroll through Text Chat (we had broken this in the last update, sorry).
- Fixed Text Chat not respecting international characters that were previously supported (Hiragana/Katakana and Cyrillic.)
- Fixed the outer stroke of Text Chat characters layering over other letters.
- Fixed a strange Text Chat appearance when position is set to "Right".
- Fixed not being able to Quick Chat during certain phases of matchmaking.
Salt Mines
- Fixed the wave progress bar not being reset on subsequent entry.
- Known issue: It is still not displaying the correct colors exactly. It should be showing the color from the next level underneath, but currently it's showing the previous. Should be fixed in a near-future update.
- Remodeled the Salt Mines exit room in Oleander's lobby, primarily to fix a strange issue causing the player sprite to disappear mysteriously when positioned in certain sections of the room.
- Fixed doors in the Salt Mines triggering too early.
Characters
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- Fixed a color zone error on Arizona's leg (for gradient palettes) during her low gethit animation.
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- Fixed various minor, miscellaneous defects across a few animations.
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- *(Edit 7/16/21)
- Paprika now more accurately and consistently emerges from the center of the basket, regardless of stage or screen position. This should make the opponent's required blocking direction more consistent.
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- Fixed missing underbelly color zone on jC animation.
- Fixed misaligned leg piece on outro animation.
- Fixed misplaced color zone on intro transition animation.
This hotfix is to address some issues that popped up during the release of the 1080 update. We're still working through some larger things.
Notice: this requires a server update.
View on Steam
Notice: this requires a server update.
General
- Fixed the level 2 super meter bar being more yellow than intended.
- Changed the font of the combat HUD timer to be more similar to the original before the 1080-ification.
- Fixed some localization errors in video options hintstripes.
Story Mode
- Fixed Story Mode portraits being blurry after the 1080-ification.
Pixel Lobby
- Fixed a faulty jump point in the Salt Mines exit room of Oleander's lobby.
- Fixed PS4 glyphs being too large on the overworld HUD.
- Fixed text chat losing support for non-english input methods and scroll wheel functionality after the 1080-ifcation. The text chat should now behave like it did before 2.1.
- Fixed Pom and Paprika's identity crisis in the Salt Mines HUD.
This small update fixes some important non-combat bugs and adds Anniversary Celebration accessories for the Pixel Lobby. Replay files from 2.0.4 should be fully compatible. Privately-hosted servers will need an update.
It's been one whole year since TFH released from Early Access into 1.0. To help celebrate, we've added party accessories to the Pixel Lobby!
These items were originally intended for the crowdfund referral contest and were limited to those who earned a certain amount of referrals, but we've decided to expand the availability of them so we can all party together.
The Super Toots are still going to be ultra-exclusive items going to the top three winners of the referral contest, but they are not available yet. We're still working on a system to distribute unique items that go to individuals or very small groups of players.
Notice: If you contributed $55+ to the crowdfund and you don't have the Backer Flair Kit DLC on Steam, or you have another question related to this update, please email [email protected] and we'll help get you sorted.
View on Steam
Anniversary Celebration
It's been one whole year since TFH released from Early Access into 1.0. To help celebrate, we've added party accessories to the Pixel Lobby!
These items were originally intended for the crowdfund referral contest and were limited to those who earned a certain amount of referrals, but we've decided to expand the availability of them so we can all party together.
Summary
- The Classic Party Hat and Balloons have been added to all players' inventories as common items. Additional styles of Party Hat are available for purchase at Cap 'n Cash's.
- The Tiny Toot (a face-slot item) automatically unlocks for backers who earned the Backer Flair Kit perk (tiers $55+).
- Toot sound effects have a short cooldown to avoid spam, and they can be disabled altogether in the Pixel Lobby Sound & Voice menu.
The Super Toots are still going to be ultra-exclusive items going to the top three winners of the referral contest, but they are not available yet. We're still working on a system to distribute unique items that go to individuals or very small groups of players.
Notice: If you contributed $55+ to the crowdfund and you don't have the Backer Flair Kit DLC on Steam, or you have another question related to this update, please email [email protected] and we'll help get you sorted.
Pixel Lobby
- Mane6 staff can now push short, text-based, server-wide notification messages in Pixel Lobbies. They also show up in fights. We intend to use these for maintenance-related messages only, such as when a server is going down for an update. We do plan to extend this capability to private server mods in the future.
- The "Attack" button is now called "Action/Attack" to better describe what it's for (since we added Toots).
- Fixed the shop inventory stocking different items on Windows vs Linux servers.
- Fixed an issue in The Grove where entering the area with the Salt Mines entrance then leaving it causes the ambiance to cut out completely.
Classic Lobby
- Fixed an issue causing spectators to drop unexpectedly out of matches. (Mostly affected Classic Lobbies, probably also Pixel Lobbies.)
- Fixed a crash when accepting a Classic Lobby invite from the match end screen.
Replays
- The replay browser no longer sees files inside subfolders within the replays directory (they would crash the game every time they were loaded). We do want to add proper subfolder support at some point!
- Fixed replays not being able to frame-reverse in certain circumstances.
Classic Lobby
- Fixed an issue causing the placeholder dog avatar to appear briefly upon first entry into the Classic Lobby browser.
Story Mode
- Linux: Fixed various issues with NPC appearance randomization.
- Fixed a typo in the Reine museum front desk dialogue.
Stages
- Fixed a DMS issue with the Hidden Waterfall stage introduced in the last hotpatch.
Characters
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- Fixed blocking Trample on the same frame as landing resulting in Arizona continuing the entire Trample animation.
- 6B now causes an increased amount of JD.
- Developer's Notes:
This change is intended to further mitigate the opening attack refund for 6B. Players should still explode from a raw 3 touch exchange, but overall combo potential at the tail-end should be reduced.
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- Wind no longer affects opponents who are doing a super.
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- Fixed an issue causing Paprika's Cinnamon Roll to stop moving after eating one of her own gifts.
- Fixed a resurgent issue causing Paprika's gifts being able to be eaten twice.
- Fixed Picnic Surprise! gifts being vulnerable to Paprika's own attacks.
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- Fixed instances of Fred's attacks not reducing JD on first hit.
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- The afterimage effect on Shanty during Avast! has been toned down from a raging typhoon to a controlled cascade (as intended for 2.0 but was missed).
- Cutlass B now causes an increased amount of JD.
- Fixed Breaker being able to be pushblocked multiple times even after the attack had finished.
Current Release
Not available
System Requirements
OS
N/A
CPU
Dual-core CPU (2 GHz or greater speed)
RAM
4 GB RAM
GPU
Intel Core i3 550 Integrated graphics chipset or equivalent.
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Important: Check "Copy Contents of ... Directory to Installdir"
6
Launch the game from desktop shortcut
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
3.9 GB
Password: cracked-games.org
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