About the Game
A strategy game without all the headache? We got you covered.
Saddle the horses! See your kingdom come to life, fight gripping battles to defend it and still be done in time for lunch.
With Thronefall we tried to strip a classic strategy game from all unnecessary complexity, combining it with some healthy hack and slay. Build up your base during the day, defend it til your last breath at night.
Will you be able to strike the right balance between economy and defence? Do you need more archers, thicker walls or an additional mill? Will you keep the enemies at bay with your longbow or charge your horse right into them? It's going to be a tough night, but nothing beats seeing the sun rise above your little kingdom to live another day.
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
This update brings 12 new mini-modes, such as the long awaited True Endless mode where you go up against an (almost) endless amount of waves on just one map or the Reverse Siege mode where you are the attacker.
There are new quality of life features, such as a game-speed hotkey, automatic detection of controller versus keyboard controls, support for some additional controller devices, bug fixes and color-blindness settings.
We also added support for 4 new languages: Korean, Italian, Ukrainian and Czech!
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12 New Mini Modes!
Mini-modes are very difficult, often almost puzzle-like, bonus challenges with modified rules that heavily mix up the gameplay. We initially had only 15 of them (for the levels we had at the time). Now we're delivering the remaining 12!
Mini-Modes are now always accessible, even before completing the main campaign, however we highly recommended that you complete the campaign before playing any mini-modes due to their often very high difficulty!
Every mini-mode is different and has unique rules to explore. Remember that completing mini-modes is entirely optional and does not grant achievements. They're little gameplay experiments we made to explore the untapped potential of the game and to provide some additional end-game content for those who already know the game inside out.
There are a few new mini-modes that we'd love to highlight here...
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True Endless
This is a mini-mode for Totend where you go up against an almost enless amount of random enemy waves. As opposed to the Eternal Trials mode, in this mode you stay on Totend only and the only way for the game to end is for you to lose or surrender.
There are new tier 4 Castle Center upgrades as well as additional upgrades for some other buildings, that are only available in this mode!
This has been the most requested mode since we launched and we're excited to finally deliver "something" that goes beyond what Eternal Trials already offers. We put a lot of work into it, but we're also aware it's not as built-out as it could be. Yes, it'd be even cooler with more maps, more upgrades and so on. However we're slowly moving on to new projects so we had to make a cut somewhere. It is meant as a way for you to scratch that true endless itch, but in the most straightforward implementation we could find. It's a mini-mode! It's quite cool. Give it a go! :)
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Reverse Siege
In the reverse siege mode, you are the attacker on Freifort. Rally your troops, raid your opponent's base and take out their castle center if you can.
You gain gold by destroying economy buildings. You destroy all enemy buildings by destroying the castle center. This is the only mode where you can not regenerate any of your health. If you run out of health, the night is immediately over. During the day you get to spend your gold on additional troops to attack with.
This has been requested a lot a, so we hacked it in and it and it turned out to be surprisingly fun, even though the difficulty is certainly more on the spicy side here as well. It would probably make for a great standalone game with more content. Feels very fresh. You saw it here first, folks!
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Summoner Gold
What if nobody attacked you at night, unless you want to?
This mini-mode challenges you to collect as much gold as possible but your only income source are the summoning circles that are available all over the map. You design your own enemy waves, you decide your own difficulty. How much gold can you gather?
There are more new mini-modes that you'll have to explore for yourself. Some you'll love, some you won't. That's okay. We just want to provide a way to mess around with our game in some unusual ways. We hope you enjoy!
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Quality of Life
Nothing groundbreaking, but important nevertheless:
- Color blindness settings: Option to change enemy colors
- Speed toggle hotkey: Allowing you to speed up time, unbound by default
- Better controller detection: Tutorial tooltips automatically switch icon depending on your input method (should have been there a long time ago, sorry) and updated support for more controller devices
- 4 New Languages: Korean, Italian, Ukrainian and Czech
Bug Fixes
Some smaller fixes here as well:
- Fixed the enemy tooltips in the pause menu to always work with the mouse, even after navigating to check out other waves.
- Fixed a bug with the save/load system of the Eternal Trials to sometimes load the incorrect save file. (Sorry if you lost your progress to this!)
- Fixed ghosts being stuck mid-air when using the God of Afterlife mutator.
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What's Next?
A new game. The content for Thronefall is hereby officially complete. We'll continue to support the game with bug fixes, solving urgent issues whenever and if they occur, but besides that we're excited for new adventures.
If you'd like to stay in the loop and potentially help us play-test future games, join us on Discord: https://discord.gg/gVYctptyg8
Thank you for the incredible journey, and what a journey it has been. Thanks for all the constructive feedback and support ever since the Early Access launch. You've done amazing and serving you was a blast. This is not a goodbye, we'll see you around, either in Thronefall or for whatever comes next!
Cheers,
Jonas & Paul
Thank you all for the warm reception of Thronefall’s 1.0 release. In this update we address the most urgent bits of your feedback from the last couple of days.
Most notably we restructured Totend (the last level) and its bossfight. Before the update only a very few strategies were feasible to beat the level, making it feel quite frustrating to try anything else in consequence (sorry!).
We also improved the balancing hotfix for the Moorweg (swamp level) we released quickly after 1.0 release to make the fight more interesting instead of just easier.
Besides that we fixed a couple of smaller issues, such as the MacOS version freezing when tabbing out of fullscreen. You can find the full patch notes below.
Thank you all again for all the kind words and thoughtful feedback! We’re so happy to see you all enjoy our little game so much, it really makes our day (week, month and year!).
All the best,
Jonas & Paul
If you like to connect with fellow Thronefall players, join our discord: https://discord.gg/gVYctptyg8
P.S.: Yes, we know that we screwed up the versioning names (whoops). Thronefall’s initial early access version was named 1.0 internally, so that’s why this update is called 2.06.
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FULL PATCHNOTES 2.06:
Moorweg Boss Fight Balancing Rework
First this boss fight was too hard, then we uploaded a temporary quick fix that made the boss a lot easier. Now, here comes the higher quality (hopefully permanent) fix, with a couple of reworks to make it feel like a fairer fight:
- Elara switches back and forth between the fire tornado and her fire ranged attack (instead of both being active at all times) which allows you to better dodge the tornado with proper unit micro.
- Elara has some more health again and all of her attacks deal more damage (similar to how it was to begin with but additionally compensating for the additional downtime of her attacks).
Totend
- Removed the double forges. While it came with a lot of upsides and cool power creep, it also felt quite gimmicky and made a lot of strategies depend way too much on the forge upgrades. Removing the duplicates should restore the balance, make the level feel more "normal" and allow for a wider variety of different strategies.
- Wave 13: Quicksling count reduced 40 to 20, Ram count increased from 0 to 20
Totend Final Boss Balancing Rework
- The attack waves of the first boss stage can no longer be skipped. The boss briefly becomes invulerable while transitioning to the next attack location.
- The flying form loses some health while puking.
- When transitioning from flying to ground stage, the ground boss has a minimum spawn distance from the castle center now.
- The health of the grounded boss is reduced to 66666 (down from 300000) to make up for the lack of double forge and to allow for more different strategies.
- The health of clones is reduced to 1250 (down from 1500) to make up for the lack of double forge.
- The boss on the ground no longer spawns clones when jumping, but instead he does so every time he loses 6.6% of his health. That way there is a more fixed amount of clones that will be spawned, which should make the difficulty feel a lot more consistent.
- The boss on the ground's jump attack now deals 0 damage to the castle center so it can no longer be splashed down.
Blood Wand
- Increased range against flying enemies by 25%
Bug Fixes
- MacOS version no longer freezes when tabbing out of fullscreen.
- Fixed a Softlock location on Freifort where you could get stuck behind a tower.
- Iron tower no longer blocks flying units as much.
In response to various player reports concerning Elara the Vile (the fire boss on Moorweg) we're trying out the following adjustments, to make the fight feel more even on default settings:
• Elara damages herself with her destructive fire and slowly loses some health over time. Additionally her max health is reduced by 10%.
• Damage of the fire storm reduced by 40%.
• Fire projectiles (primary attack) damage reduced by 35% and damage versus the player additionally reduced by 25%.
• Meteor strike attack remains unchanged (just listed for clarification here)
The time has come. Thronefall’s full version is out now!
We poured our hearts into this the last couple of months and we’re incredibly excited to finally share it with you. Here’s a quick rundown of what awaits you in this update:
3 new Levels
Moorweg: Venture into the misty marshlands of Moorweg, where the terrain is as challenging as the enemies you will face. Utilize the environment to your advantage.Freifort: Defend the bustling fortress of Freifort. Placed at the top of a beautiful hill with the autumn winds in your back you are well prepared to face any foe who dares to approach here.
Totend: Prepare for the ultimate showdown in Totend, a realm shrouded in darkness and mystery. Face off against the most formidable foes, including the former ruler of the kingdom, who brought the darkness to these lands.
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New Equipment
Potion Vials: Support your allies and weaken your enemies with Potion Vials. Throw vials to damage adversaries and heal friendly units, making it a versatile choice for those who value both offense and support.Battle Axe: Wield the devastating Battle Axe to crush your enemies in close combat. Especially effective against siege weapons, this weapon offers high damage and sustain but requires you to face foes head-on.
Blood Wand: Channel dark magic with the Blood Wand. The longer you attack a single target, the more damage you inflict. Activate its ability to sacrifice a portion of your health for a powerful attack.
New Perks & Mutators: Lots of new options to experiment with your loadout and to discover wild new strategies.
Quality of Life
Future Wave Preview: Plan ahead by viewing upcoming enemy waves during a match. Access this feature through the pause menu and scroll through to strategize your defenses accordingly.Save File Reset Option: Start anew whenever you wish with the new game progress reset option available in the settings menu.
Color Scheme Cycling: Customize your visual experience on the fly with a new hotkey that allows you to cycle through different color schemes during gameplay.
Updated Death Visuals: Return as a fancy ghost when falling in combat.
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Eternal Trials Season 4
New Content Integration: All new maps, weapons, perks, enemies, and color schemes have been added to Eternal Trials, enriching the endless mode with fresh challenges.Summoning Circles Added: Discover summoning circles on every map, offering new strategic elements to enhance your defenses.
Unlocked Building Choices: Enjoy complete freedom in building your kingdom with all structures unlocked from the beginning of Eternal Trials.
Experimental Balancing:
Shorter Early Stages: Early stages now have fewer waves for a quicker progression.
Adjusted Difficulty Curve: Early stages are a bit easier again.
Enhanced Final Waves: Final waves in each stage are tougher, providing a more epic and satisfying challenge. Within each stage, the difficulty curve is steeper.
Bug Fixes
We fixed a lot of bugs, but here are some noteworthy ones:Infinite XP Exploit Resolved: Fixed an issue where players could gain infinite experience by continuing a lost match.
Bridge Gold Displayed Correctly: Bridge gold is now accurately counted and displayed in the pause screen.
Localization Improvements: Enhanced translations and text clarity, particularly for German localization.
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Thank you!
With Thronefall’s Early Access period coming to an end we’d like to mention the wonderful people that helped us shape Thronefall into what it is now.
First of all a massive thanks to you all! Thank you for providing us with an endless stream of support, thoughtful feedback and kind words.Thank you for creating a warm and welcoming community around our little game, thank you for playtesting the many iterations of it and thank you for joining us on this journey!
We’d like to thank our amazing community manager Sacha Torikian, who carefully sorted and relayed all community feedback to us, allowing us to truly focus on the development of Thronefall.
We’d like to thank our community moderators Armaxton, ItsMe_Raven, LTU_Adas, Pothencial, SigEnderman, Yän and Zetas2 as well as long term members Anael, BadWolf, donner, Dustbunny, Gertimoshka, GhostMiner, Haidabo and ORANGUTAN for making sure everybody is having a good experience in the Thronefall community. We’d also like to thank FlediX2, who no doubt was the most relentless playtester and found even the rarest bugs.
We’d like to thank our friends and families for tolerating and supporting us through all parts of development — the easy and the tough.
We’d like to thank our former professors and fellow students at the Game Design program of our alma mater HTW Berlin for setting us up to make games for a living.
It’s likely we missed a couple of people here, as so many were so kind and supportive during development. On this behalf, thank you to you all!
We hope you enjoy the new content and we can’t wait to hear what you think!
You can join us on Discord here: https://discord.gg/gVYctptyg8
All the best,
Jonas & Paul
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this is a small patch to fix two bugs that were brought to our attention:
• Tooltips were not showing when the tutorial was played in the same session. This is now fixed and they should show correctly at all times.
• In the Japanese localisation balancing parameters were not displayed correctly in tooltips and showed the source file name instead. This should be fixed now as well.
Thanks a lot for pointing those out so quickly!
All the best
Jonas & Paul
today's small update brings a couple of quality of life improvements and bug fixes to Thronefall. Most importantly we finally replaced the provisional machine translations we used during the development by proper human translations provided by the awesome folks from Level Up Translation. Please let us know if you spot anymore errors or typos in the in-game texts!
It's also possible now to navigate the UI with whatever you configured as your movement keys or buttons. You can find the full list of changes at the end of this post.
As always thank you a lot for providing us with a continuous stream of feedback and support. We're working on may exciting things right now and we can't wait to share Thronefall's big final content update with you later this year!
All the best,
Jonas & Paul
____________________________
Patch Notes 1.75
CHANGES:
• Replaced provisional machine translations with proper human made translations
• UI can be navigated with user configured movement buttons
• We set the default master volume to 0.6 to be more in line with industry standards (only affects new players)
• After winning for the first time on a map you'll only receive unlock notification pop-ups for the new weapon and mutators, not for every unlocked building upgrade to reduce clutter
• Added round edges to remaining hard edged UI elements
FIXES:
• Fixed a bug where the progress display on the overworked showed x/40 crowns achieved when there were only 37 crowns to achieve
• Fixed bug where campaign unlock pop-ups showed even when you lost the match and didn't actually unlock anything
• Fixed bug where the UI window started jittering around wildly when placing the mouse between two temple upgrade options
• Blacksmith melee attack was changed from +20% to +25% in the recent balancing update but the text has not been adjusted, this is now fixed
• Fixed bug where the temple upgrade bar got stuck
• Fixed bug where the tip explaining how to command your units kept showing up every time
• Emergency repairs no longer keeps draining health from other walls once one of your walls collapsed
This update brings a couple of quality of life improvements and small fixes for issues you folks reported. We’ll cover the most important here, you can find a full list of changes at the end of the post.
BETTER DISTINCTION BETWEEN UNITS
Over the time we got a lot of feedback on how difficult telling apart your units can be at times and we totally get that. We believe we finally found a good solution for this. Your units come in two shades now. One for ranged and one for melee units, since this is often the most important information you need to grasp in the heat of battle. You should now be able to tell at the first glance which is which. Additionally they display little icons showing their exact type over their heads while you command them. This makes it a lot more comfortable to sort your troops, no matter day or night.
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UI TWEAKS FOR STEAM DECK
I (Paul) have to admit the Steam Deck is my favorite way to play Thronefall. It’s just such a great fit. Until recently though the small UI was hard to read. That got much better with the UI scaling option we’ve introduced in the last update, but some of the text was still quite small. We increased the text size in some areas of the game (perk descriptions, building choices, etc.) a bit, so that it should now be much more legible on the Deck and other small screens. This also should allow us to finally get that Steam Deck verified badge for Thronefall. :)
Thank you for all your extensive feedback and continued support. Developing Thronefall with you is so much fun!
Cheers,
Jonas & Paul
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FULL PATCH NOTES 1.73
CHANGES:
- Player units have now different colors for melee and ranged
- Player units display unit icons over their heads while in command mode
- Increased text sizes in some areas of the game for better legibility on small screens
- Rounded edges of floating UI elements for more coherent look
- Added toggles to disable tips and tooltips (separately from each other)
FIXES:
- V-Sync is now enabled by default (for new players)
- Fixed sizing of some overlapping UI elements on max scale
- Fixed the “All Content Unlocked” achievement
- Fixed duplicate unlock messages when playing the bonus levels
- Fixed a bug where the interest perk made the treasure chest overflow
This update brings a couple of quality of life improvements and small fixes for issues you folks reported. We’ll cover the most important here, you can find a full list of changes at the end of the post.
BETTER DISTINCTION BETWEEN UNITS
Over the time we got a lot of feedback on how difficult telling apart your units can be at times and we totally get that. We believe we finally found a good solution for this. Your units come in two shades now. One for ranged and one for melee units, since this is often the most important information you need to grasp in the heat of battle. You should now be able to tell at the first glance which is which. Additionally they display little icons showing their exact type over their heads while you command them. This makes it a lot more comfortable to sort your troops, no matter day or night.
{STEAM_CLAN_IMAGE}/43325109/7edb8c3fd16f67b013b660c97a345027634c7816.gif
UI TWEAKS FOR STEAM DECK
I (Paul) have to admit the Steam Deck is my favorite way to play Thronefall. It’s just such a great fit. Until recently though the small UI was hard to read. That got much better with the UI scaling option we’ve introduced in the last update, but some of the text was still quite small. We increased the text size in some areas of the game (perk descriptions, building choices, etc.) a bit, so that it should now be much more legible on the Deck and other small screens. This also should allow us to finally get that Steam Deck verified badge for Thronefall. :)
Thank you for all your extensive feedback and continued support. Developing Thronefall with you is so much fun!
Cheers,
Jonas & Paul
———————————————————————
FULL PATCH NOTES 1.73
CHANGES:
- Player units have now different colors for melee and ranged
- Player units display unit icons over their heads while in command mode
- Increased text sizes in some areas of the game for better legibility on small screens
- Rounded edges of floating UI elements for more coherent look
- Added toggles to disable tips and tooltips (separately from each other)
FIXES:
- V-Sync is now enabled by default (for new players)
- Fixed sizing of some overlapping UI elements on max scale
- Fixed the “All Content Unlocked” achievement
- Fixed duplicate unlock messages when playing the bonus levels
- Fixed a bug where the interest perk made the treasure chest overflow
Version 1.71 Hot Fixes:
- Added WASD, Ctrl and Q back to the default keyboard map as hidden key bindings. We wanted to optimize the keyboard layout for new players. The changes that happened to existing players were unintentional. If you're playing with the default key bindings, it should all work the way you're used to again. We appologize for the inconvenience.
Some minor balancing changes while we were at it:
- Chaos God Mutator: Does no longer apply to exploding enemies at all (they just spawn in normally). Attack delay after spawning decreased to 3 (down from 5). Score bonus decreased to +45% down from +50% (as the attack delays etc in recent patches made this mutator a bit easier).
- Golem Hero: +20% health and +10% attack damage to make the hero a bit more competitive with the other hero options in Eternal Trials
- Support Mage Hero: +200% health to make the hero a bit more competitive with the other hero options in Eternal Trials (this is intentionally a rather safe / minor buff as the risk of healing becoming too overpowering is quite large)
Current Release
17216593
Uploaded Feb 03, 2025
System Requirements
How to Install
Thronefall.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
363 MB
17216593
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