Trailmakers
by Flashbulb · 18 Sep, 2019
283 downloads
About the Game
Trailmakers is a play-as-you-like vehicle building game with reliable physics, controlled chaos, land, sea, and air combat.
Jump straight into the open-world Pioneers campaign where you complete missions, craft blocks and fight BOTNAKs. If you just want to play around with a plethora of different blocks, there are five dedicated sandbox maps that will let you tinker with vehicles in space, water, and ground.
Sandbox gives you fun challenges, creative freedom, and high speed driving and flying.
Use the integrated workshop to download other people’s creations and have addictingly fun skirmishes with up to seven friends in multiplayer.
BUILD EVERYTHING
The intricate yet intuitive building mechanic allows you to either choose pre-made vehicles from the game and the community workshop or build your own vehicles completely from scratch using hundreds of blocks that affect both aerodynamics, functionality, speed, combat ability, and much more in a world ruled by reliable physics.
Customize your character and block designs with a heap of different skins, colors, and pattern combinations to create your own personal brand.
The builder is made to be as accessible and intuitive as possible for players who are new to building games while also equipped with features for the more hardcore segment of engineers: Easy to learn, hard to master!
COMBAT
Trailmakers offers an arsenal of 14 different weapons like minigun, EMPs, laser blasters, rocket launchers and shotguns to name a few. Set up a server with your friends or join one of the hundreds of public games to test them out in different PvP scenarios. Fight in the air, ocean, ground, or in space. Your choice of mayhem is entirely up to you.
MULTIPLAYER
All game modes in Trailmakers, including the main story, allow Multiplayer for 2-8 people.
Jump into one of the five dedicated sandbox maps, hang out and build together, test each other's vehicles, or share and be inspired from thousands of incredible community made workshop builds.
Controlled chaos, land, sea, air, and space combat awaits you and your friends - or jump into Race Island where 14 different tracks are ready for you to put your name on the leaderboards.
This is the ultimate do-whatever-your-heart-desires game.
CAMPAIGN
In the main game mode, “Pioneers” you will dive head-first into a breathtaking open world with loveable NPCs, challenging enemies, and an adventurous story. Unlock new parts as you complete missions and build different vehicles for the different biomes and terrains - play the campaign alone or multiplayer.
You will join the Trailmakers: An elite society of engineers and are sent out to help the population of Gregory - a community of peaceful frogs who have been invaded by the evil BOTNAKs who are ruthlessly mining the planet and stealing its resources.
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Bug Fixes
- Fixed issues with not being able to edit blueprint on an uploaded blueprint.
- Fixed issues with not correctly being able to open the Report Player UI.
- Fixed issues with losing selection in the Gallery/Workshop after specific actions.
- Possibly fixed reported cases of Quit to Menu not correctly taking you back to Main Menu. Please let us know if you still experience this, with as much info about what you were doing in the session!
- Fixed a broken shader on the Center of Air Forces visualization.
- Localization fixes.
Thanks everyone for continuing to make trails - stay tuned for news about 2.4 soon!
On Friday we released the 2.3.3 update, a smaller patch wrapping up the 2.3 update cycle with a whole bunch of fixes and some smaller changes. One of those was the addition of a Save Migration feature for cases where the default save location had switched.
Unfortunately it seems like in some cases this feature was not behaving as intended. So with this update we have decided to disable this feature with the intention to take a deeper look at it and potentially bring it back in the future when we are more happy with how it is behaving and we are sure it is not going to negatively impact the experience.
If you have experienced your blueprints moving location, the below will hopefully point you in the correct direction for where to find them, and how to get them visible in game again.
The default save location for Trailmakers is C:\\Users\\%UserName%\\Documents\\TrailMakers but this can change to a handful of fallback locations depending on various factors. These locations can be:
C:\\Users\\%UserName%\\TrailMakers
C:\\Users\\%UserName%\\OneDrive\\TrailMakers
C:\\Users\\%UserName%\\OneDrive\\Documents\\TrailMakers
C:\\Program Files (x86)\\Steam\\steamapps\\common\\Trailmakers
If you start up the game and you suddenly don’t see your Blueprints then you should check each of the above locations. The easiest way of doing this the following:
1. On your desktop, open a new File Explorer Window (Windows Key + E can be used as a shortcut for this).
2. In the address bar at the top (pictured below) you can copy in one of the above locations and press Enter. It will take you to that folder, if it exists, and you can see if your files are there.
[img src="https://clan.akamai.steamstatic.com/images/28341931/3ff1514bdfc42ffc96b766193c6394a2fabd1c03.png"]
If you find your blueprints in one of these locations but do not see them in game, then the location the game is using has changed due to the game not being able to read/write from the previous location when it last attempted to.
The easiest way of checking which location the game is currently using is opening the Builder in a game mode, navigating to the Blueprint Inventory and then clicking the Folder button, this will open the Blueprint Folder currently being used.
[img src="https://clan.akamai.steamstatic.com/images/28341931/591e3f6bf869b5c0983222181e93af3e0b1d9c43.png"]
If you have blueprints in a different location to the one that opens when clicking the Folder icon, you can copy them into that location and they should appear in your inventory again.
Changes
(Steam Only) Added pop ups that appear on Main Menu that appear when game detects the default save location has switched.
(Steam Only) Added a Migrate Save Data option on these pop ups for when this happens which should gracefully move the data over to the default location - assuming it can write there.
Added "Lazy Loading" to many UI elements across the game. What this essentially means is we no longer load all of these up front, we now load them as needed. On faster hardware you should not really notice a change other than sometimes seeing a glimpse of a loading icon. This change also addresses some nasty playsession leaks.
Added an Overlay to the Drone Camera Block. On existing structures this will remain toggled off, it is toggled on by default on new Camera Drone blocks spawned in.
Added Camera Index to HUD so you can see which camera you are currently using.
Changed the Builder Snap to nearest 90 degree angle hotkey to N.
Made Gold Chests in Pioneers, Airborne and High Sea appear on the compass and map. Discovery distance of 150m.
Moved Smart Cannon to earlier in the campaign (Pioneers).
Made Tenso easier to find. (Pioneers)
Made the Dr Kramz mission more clear about the crate he wants you to find in the dark cave. (Pioneers)
Fixed unwanted cases of the camera moving position when entering Mirror Mode.
Steam Deck - Fixed issues of selection moving out of input fields when using the virtual keyboard.
Fixed Passenger Seats showing the Passenger Seat stackable message when moving camera.
Fixed a controller softlock that could occur in specific cases when multiple Main Menu pop ups appeared at once.
Fixed cases of Block Action buttons flickering when they were towards the edges of screen space.
Fixed cases of dust particles appearing from last position on ground to new position after jumps.
Fixed Energy Blade still doing damage when off.
Fixed so the grass can be flattened again when driven over.
Fixed issues with tooltip visibility around the mode dropdown on the Steering Hinge.
Fixed cases where template blueprints do not correctly switch to their Keyboard/Controller variants when switching inputs in Builder.
Fixed Glowfruit resource dropping offset to it's actual position.
Fixed Cirrus not having correct Intercom set up in Empirical Extractions in Pioneers.
Fixed case of the Camera going crazy for a few frames when spawning a structure in builder > opening paint shop and exiting Builder with controller.
Fixed the DLC Block Crates still being counted in the total progress UI when DLC was not owned.
Fixed cases of texture changes not correctly being saved if saving a structure through the unsaved structure dropdown.
Fixed cases of a block moved out of the mirror pane not having the correct texture applied.
Fixed Cockpit Seat having incorrect aero.
Fixed cases of Energy Blade visuals getting a bit wild when moving or adding one to the builder.
Fixed editing a folder also sending you inside of it.
Fixed cases of renaming folders leaving behind empty folders in explorer.
Fixed cases of moving blueprints from folders leaving empty folders in explorer.
Fixed no engine sounds playing on an RC structure when it was receiving negative input.
Probably maybe fixed cases of engine/thruster VFX not rendering in RC structures.
Fixed some rogue floating rocks in Pioneers.
Fixed/improved bounciness on very small structures with wheels.
Fixed cases of braking being worse than expected with specific structures. (Wheel forces were being applied too high for certain wheels, which resulted in reversal of weight shifting from braking and turning for very low center of mass structures).
Fixed wheel rotation not being reset when entering builder, making decal placement a pain,
Fixed cases of detachable blocks leaving behind invisible colliders.
Fixed cases of blocks getting stuck in certain positions after being detached from main structure.
Fixed an Oh No that could occur after drone camera was destroyed in multi seat structure.
Rolled back the changes to the block inventory visuals. Be gone desaturated looks.
Fixed cases of logic connection visuals being incorrect on freshly spawned blueprints.
Fixed a bug with taking a structure into builder which had had it's seat destroyed changing block textures to default until you left the Builder again.
Fixed incorrect tooltip on Energy Blades configurator sliders.
FoV on camera drone now respects transition time.
Fixed cases of entering Builder directly after structure seat was destroyed creating a ghost structure.
Fixed weird edge cases of a single structure that was owned by a player being taken into the Builder by multiple clients leading to soft locks.
Fixed some Oh No's caused by soft surface deformation.
Fixed slider position in configurator changing position when it shouldn't when switching between different blocks.
Fixed cases of new value not being assigned when trying to assign value to multiple blocks at once that all had different values.
Fixed cases of logic connections not correctly mirroring in mirror mode.
Fixed Energy Blades not damaging BOTNAKs.
Fixed cases of exiting builder during drag select with controller leading to very weird behaviour.
Fixed not being able to use Block Action shortcuts with controller if no block is selected/hovered over.
Fixed a text reference being lost on the Downgrade Profile confirmation - will now correctly warn about what can be lost by doing this.
Fixed Audio not working on older CPUs with two cores or less.
Changes
(Steam Only) Added pop ups that appear on Main Menu that appear when game detects the default save location has switched.
(Steam Only) Added a Migrate Save Data option on these pop ups for when this happens which should gracefully move the data over to the default location - assuming it can write there.
Added "Lazy Loading" to many UI elements across the game. What this essentially means is we no longer load all of these up front, we now load them as needed. On faster hardware you should not really notice a change other than sometimes seeing a glimpse of a loading icon. This change also addresses some nasty playsession leaks.
Added an Overlay to the Drone Camera Block. On existing structures this will remain toggled off, it is toggled on by default on new Camera Drone blocks spawned in.
Added Camera Index to HUD so you can see which camera you are currently using.
Changed the Builder Snap to nearest 90 degree angle hotkey to N.
Made Gold Chests in Pioneers, Airborne and High Sea appear on the compass and map. Discovery distance of 150m.
Moved Smart Cannon to earlier in the campaign (Pioneers).
Made Tenso easier to find. (Pioneers)
Made the Dr Kramz mission more clear about the crate he wants you to find in the dark cave. (Pioneers)
Fixed unwanted cases of the camera moving position when entering Mirror Mode.
Steam Deck - Fixed issues of selection moving out of input fields when using the virtual keyboard.
Fixed Passenger Seats showing the Passenger Seat stackable message when moving camera.
Fixed a controller softlock that could occur in specific cases when multiple Main Menu pop ups appeared at once.
Fixed cases of Block Action buttons flickering when they were towards the edges of screen space.
Fixed cases of dust particles appearing from last position on ground to new position after jumps.
Fixed Energy Blade still doing damage when off.
Fixed so the grass can be flattened again when driven over.
Fixed issues with tooltip visibility around the mode dropdown on the Steering Hinge.
Fixed cases where template blueprints do not correctly switch to their Keyboard/Controller variants when switching inputs in Builder.
Fixed Glowfruit resource dropping offset to it's actual position.
Fixed Cirrus not having correct Intercom set up in Empirical Extractions in Pioneers.
Fixed case of the Camera going crazy for a few frames when spawning a structure in builder > opening paint shop and exiting Builder with controller.
Fixed the DLC Block Crates still being counted in the total progress UI when DLC was not owned.
Fixed cases of texture changes not correctly being saved if saving a structure through the unsaved structure dropdown.
Fixed cases of a block moved out of the mirror pane not having the correct texture applied.
Fixed Cockpit Seat having incorrect aero.
Fixed cases of Energy Blade visuals getting a bit wild when moving or adding one to the builder.
Fixed editing a folder also sending you inside of it.
Fixed cases of renaming folders leaving behind empty folders in explorer.
Fixed cases of moving blueprints from folders leaving empty folders in explorer.
Fixed no engine sounds playing on an RC structure when it was receiving negative input.
Probably maybe fixed cases of engine/thruster VFX not rendering in RC structures.
Fixed some rogue floating rocks in Pioneers.
Fixed/improved bounciness on very small structures with wheels.
Fixed cases of braking being worse than expected with specific structures. (Wheel forces were being applied too high for certain wheels, which resulted in reversal of weight shifting from braking and turning for very low center of mass structures).
Fixed wheel rotation not being reset when entering builder, making decal placement a pain,
Fixed cases of detachable blocks leaving behind invisible colliders.
Fixed cases of blocks getting stuck in certain positions after being detached from main structure.
Fixed an Oh No that could occur after drone camera was destroyed in multi seat structure.
Rolled back the changes to the block inventory visuals. Be gone desaturated looks.
Fixed cases of logic connection visuals being incorrect on freshly spawned blueprints.
Fixed a bug with taking a structure into builder which had had it's seat destroyed changing block textures to default until you left the Builder again.
Fixed incorrect tooltip on Energy Blades configurator sliders.
FoV on camera drone now respects transition time.
Fixed cases of entering Builder directly after structure seat was destroyed creating a ghost structure.
Fixed weird edge cases of a single structure that was owned by a player being taken into the Builder by multiple clients leading to soft locks.
Fixed some Oh No's caused by soft surface deformation.
Fixed slider position in configurator changing position when it shouldn't when switching between different blocks.
Fixed cases of new value not being assigned when trying to assign value to multiple blocks at once that all had different values.
Fixed cases of logic connections not correctly mirroring in mirror mode.
Fixed Energy Blades not damaging BOTNAKs.
Fixed cases of exiting builder during drag select with controller leading to very weird behaviour.
Fixed not being able to use Block Action shortcuts with controller if no block is selected/hovered over.
Fixed a text reference being lost on the Downgrade Profile confirmation - will now correctly warn about what can be lost by doing this.
Fixed Audio not working on older CPUs with two cores or less.
Thank you to everyone who has been playing the update, enjoying the Mech Amok DLC and continuing to give us feedback. This hotfix along with a couple more Controller specific fixes (One for getting stuck in Rotate Mode, another for issues with Scrolling in Blueprint Inventory) will be landing on Console platforms early next week!
- Energy Blade dealing damage to a dead one crashes game.
- (Controller) - Delay, Duration and Pause sliders incorrectly rounding.
- Old/Modded Colours on Blueprints breaking the Builder.
- Frozen Tracks - Blackfin Squad not correctly rewarding blocks, blocking progression.
- Builder getting to a broken state if leaving Build Mode with multiple structures whilst in a Build Slot.
You have waited long enough, Trailmaker!
The 2.3 update and the Mech Amok expansion are now live on all platforms.
RC Blocks, Camera Drones, Hinges, and Tire Settings are awaiting you in the free update. Those who want a little more can now purchase Mech Amok which offers cosmetic Mech blocks, Mech Templates, and some really dazzling skins.
[dynamiclink href="https://store.steampowered.com/app/4380410/Trailmakers__Mech_Amok/"]
Full Patch Notes:
Pioneers Rework
Tutorial reworked. Big changes to Meadows and changes to progression and how you unlock blocks. Existing saves should upgrade gracefully.
Wheel Changes
New wheel physics! You can drive much more reliably on structures now
Added a Tire Pressure Slider to wheels.
Added a Sideways Traction slider to wheels.
Added a Forward Traction slider to wheels.
New Blocks
Camera Drone Block
Energy Scythe
Energy Dagger
Energy Blade
Position Sensor Block
Radio Receiver
Radio Sender
1x1x3 Wedge Corner Block
Mechanical Joint
Small Rotating Servo
Builder Changes
CHANGED - Removed the Radial Menu from Controller when holding R1/RB. There is now a new menu that matches the KB+M design with relevant shortcuts.
[img src="{STEAM_CLAN_IMAGE}/28341931/13d4f7a3dbd8eb709155f179d8e0f945a9a6f2e5.png"]
NEW - You can now take actions on blocks by just hovering the cursor over them and pressing the relevant shortcut, removing the need to select a block you want to take action on. You can of course still select the block if you prefer. (Controller Only)
[img src="{STEAM_CLAN_IMAGE}/28341931/27f9f720e9217655a99bcf463620a7b74b0d23f2.png"]
CHANGED - Updated the selected block group visuals.
[img src="{STEAM_CLAN_IMAGE}/28341931/406d456dc6d3a179ff3296915bcb8ff96ff97e1b.png"]
CHANGED - Updated the Block Nub visuals.
[img src="{STEAM_CLAN_IMAGE}/28341931/bf312983e51fb991a97eb1c0bc49861229615727.png"]
CHANGED - Selected blocks are now opaque rather than transparent.
NEW - Added a Clear Blocks toggle in the Builder Settings for those who still want selected blocks to be transparent.
CHANGED - Shortcut keys are now displayed under the block action buttons.
[img src="{STEAM_CLAN_IMAGE}/28341931/27f9f720e9217655a99bcf463620a7b74b0d23f2.png"]
CHANGED - We have also updated the default shortcuts for Copy and Delete. The original shortcuts of Insert and Delete still function, they are just not shown as a shortcut.
CHANGED - Block Action buttons now appear centered above the selected blocks in a group rather than over the first selected block in the group.
NEW - When hovering the cursor over a block the face being hovered over is now highlighted which means if you press Copy the block will copy in that direction. This means that copying is no longer solely tied to camera position. (Controller Only).
NEW - Improved feedback when selecting and dragging a block out of the Inventory with Mouse and Keyboard.
NEW - Added a visual for where the cursor has selected a block with Controller, this is to give the player a focal point to better understand where the block will attempt snapping to.
[img src="{STEAM_CLAN_IMAGE}/28341931/4fcd577be11bf9500b9acf617ce8809571d90670.png"]
CHANGED - We have changed Controller movement inside the Build Context to be axis based which will generally make the experience of moving blocks around more stable and less jittery.
NEW - With Controller you can now drag and drop blocks by pressing and holding A (X on PlayStation). Releasing the button will place the block.
NEW - Added a ‘Lock Color Sections to each other' option in the Paint Shop for applying the same colour to primary and secondary at the same time.
CHANGED - Slightly re-ordered the order of the block action buttons.
NEW - Blueprint Folders. Whilst you could always create this in File Explorer on Steam, you can now create Folders on all platforms with in game UI. Technology these days is crazy.
GENERAL
When banning a block in Multiplayer (as the host Right Click/Press the Right Stick down on the block in the Inventory) you are now able to set a max limit on the amount of the block you would like people to be able to use, or outright ban it’s usage for that session.
Added some new Builder Tutorial pop ups that appear in the Builder. Experienced players can turn these off completely by toggling off the ‘Builder Tutorial Tips’ option in the Settings menu.
Added a toggle to Settings to not show the FPS Warning that appears when FPS is low.
Moved the position of the FPS view to not obstruct the compass in game modes where it’s displayed.
Added the Angle Gizmo from the Aiming Servo to more blocks, such as Hinges.
[img src="{STEAM_CLAN_IMAGE}/28341931/81613f2d07087d6218add2803ce271d73408fb80.png"]
Optimised the Blueprint loading times.
When playing in game modes with a Map Shroud, such as Pioneers, you can now see the rough outline of the terrain before you have discovered it.
In Pioneers, Frozen Tracks and Airborne nearby enemies will now appear on the map and compass.
Improved how we display missing content on Blueprints you have.
[img src="{STEAM_CLAN_IMAGE}/28341931/ae18e06d90b4200f72bf9e65ef6104d329b9cdce.png"]
BLOCKS
Hover Block - Added a toggle to make the block not turn off when seat is not occupied.
Added a Mute on Input toggle to Logic Sensor blocks to allow them to be toggled on and off with an input.
Wheels - Toggling off Auto Brake on wheels will now also apply in a non-player occupied structure. Previously the wheels would still brake if a player was not in the seat.
Shotgun Tweaks
- Damage increased from 40 > 50.
- Clip Size increased from 3 > 4.
- Reload time decreased from 1s > 0.5s.
- Power Core cost increased from 1 > 2.RAW Engine Tweak
- Improved the acceleration speed of the RAW engine to make it a more meaningful upgrade in Pioneers progression.Steering Hinge, Large Steering Hinge and Racing Hinge
- Added a new ‘Mode’ drop down to these blocks. This has three options: Steering, Linear and Hold. Default behaviour will remain as Steering.Logic Blocks
- Added a new Logic Output Channel option for the big brains out there.Functions Logic Block
- Added several new functions for the even bigger brains. ArcTan2, Log2, Ln (LogE) and Log10.
BUG FIXES
Lowered the height of the first person view of the Car Seat.
Fixed a bug with Logic gates not correctly stopping outputting a value when destroyed.
Fixed cases of selection being taken out of a configurator text field if the cursor moved over a slider.
Fixed mixed input assignment in the configurator looking the same as unassigned.
Fixed a bug where overwriting a Build Slot structure would not always correctly update the preview image shown in the slot.
Fixed a bug around having multiple players in a multiseat structure and then transforming into a single seat structure.
Fixed a bug where it was possible to overwrite a Build Slot structure without warning.
Fixed an error when quitting out of Rally game mode.
Fixed a bug with the Block Input UI incorrectly appearing if opening the map when in Builder.
Fixed Block Input still shows the names of blocks that did not have any input assigned.
Fixed the Connection Nubs rotating on the Small and Large Ship Screw blocks.
Fixed a bug with images displayed during the tutorial being too low res on base consoles.
Fixed an incorrect opening animation on the Gold Chest in Airborne and High Seas.
Re-enabled the hi-res blueprint images on Xbox platforms.
STEAM ONLY - MODDING
Changes
- Removed ModColor.RGBtoHSV()
Features
- Added `tm.enums` namespace that contains built-in enums: `RespawnReason`, `
- Added new player related events: `playerExitSeat`, `playerEnterSeat`, `playerSpawned`, `playerKilledPlayer`, `playerChangedTeam`, `playerEnterBuilder` and `playerExitBuilder`
- Added `tm.players.ForceExitSeat(playerId)` to force player out of their seat
- Added `tm.players.SetBlockLimit(guid, limit)` to set block type limit \(https://discord.com/channels/296562030624899072/1199686565782360145)
- Added `tm.physics.GetAllBlockMetaData()` which returns a list of all block types and related information such as guid, name and description
- Added `ModBlock.GetBlockMetaData()` to get BlockMetaData of specific Block
- Added subscribable alternative to OnKeyPressed and OnKeyReleased that returns ModPlayer and Key Name. \(https://discord.com/channels/296562030624899072/1134472573380468848)
- Added various quaternion operations such as normalize, addition, subtraction, multiply with scalar \(https://discord.com/channels/296562030624899072/1441204155137130648/1441204155137130648)
- Added ModBlock health related functions such get `SetFullHealth()`, `DoDamageAmount()`, `Revive()`, `InstantKill()`
Fixes
- Fixed quaternion equality operators giving incorrect results \(https://discord.com/channels/296562030624899072/1441202495081808054/1441202495081808054)
- Fixed issue where UI Labels would be center aligned after minimising and maximising mod window \(https://discord.com/channels/296562030624899072/1372195980753240194/1372195980753240194)
- Fixed issue with input registration not working if registered on first mod update frame
- Fixed and reworked health related functions for ModBlock \(https://discord.com/channels/296562030624899072/1368999049188872204)
- Less malformed Lua Docs generation
You have waited long enough, Trailmaker!
The 2.3 update and the Mech Amok expansion are now live on all platforms.
RC Blocks, Camera Drones, Hinges, and Tire Settings are awaiting you in the free update. Those who want a little more can now purchase Mech Amok which offers cosmetic Mech blocks, Mech Templates, and some really dazzling skins.
[dynamiclink href="https://store.steampowered.com/app/4380410/Trailmakers__Mech_Amok/"]
Full Patch Notes:
Pioneers Rework
Tutorial reworked. Big changes to Meadows and changes to progression and how you unlock blocks. Existing saves should upgrade gracefully.
Wheel Changes
New wheel physics! You can drive much more reliably on structures now
Added a Tire Pressure Slider to wheels.
Added a Sideways Traction slider to wheels.
Added a Forward Traction slider to wheels.
New Blocks
Camera Drone Block
Energy Scythe
Energy Dagger
Energy Blade
Position Sensor Block
Radio Receiver
Radio Sender
1x1x3 Wedge Corner Block
Mechanical Joint
Small Rotating Servo
Builder Changes
CHANGED - Removed the Radial Menu from Controller when holding R1/RB. There is now a new menu that matches the KB+M design with relevant shortcuts.
[img src="{STEAM_CLAN_IMAGE}/28341931/13d4f7a3dbd8eb709155f179d8e0f945a9a6f2e5.png"]
NEW - You can now take actions on blocks by just hovering the cursor over them and pressing the relevant shortcut, removing the need to select a block you want to take action on. You can of course still select the block if you prefer. (Controller Only)
[img src="{STEAM_CLAN_IMAGE}/28341931/27f9f720e9217655a99bcf463620a7b74b0d23f2.png"]
CHANGED - Updated the selected block group visuals.
[img src="{STEAM_CLAN_IMAGE}/28341931/406d456dc6d3a179ff3296915bcb8ff96ff97e1b.png"]
CHANGED - Updated the Block Nub visuals.
[img src="{STEAM_CLAN_IMAGE}/28341931/bf312983e51fb991a97eb1c0bc49861229615727.png"]
CHANGED - Selected blocks are now opaque rather than transparent.
NEW - Added a Clear Blocks toggle in the Builder Settings for those who still want selected blocks to be transparent.
CHANGED - Shortcut keys are now displayed under the block action buttons.
[img src="{STEAM_CLAN_IMAGE}/28341931/27f9f720e9217655a99bcf463620a7b74b0d23f2.png"]
CHANGED - We have also updated the default shortcuts for Copy and Delete. The original shortcuts of Insert and Delete still function, they are just not shown as a shortcut.
CHANGED - Block Action buttons now appear centered above the selected blocks in a group rather than over the first selected block in the group.
NEW - When hovering the cursor over a block the face being hovered over is now highlighted which means if you press Copy the block will copy in that direction. This means that copying is no longer solely tied to camera position. (Controller Only).
NEW - Improved feedback when selecting and dragging a block out of the Inventory with Mouse and Keyboard.
NEW - Added a visual for where the cursor has selected a block with Controller, this is to give the player a focal point to better understand where the block will attempt snapping to.
[img src="{STEAM_CLAN_IMAGE}/28341931/4fcd577be11bf9500b9acf617ce8809571d90670.png"]
CHANGED - We have changed Controller movement inside the Build Context to be axis based which will generally make the experience of moving blocks around more stable and less jittery.
NEW - With Controller you can now drag and drop blocks by pressing and holding A (X on PlayStation). Releasing the button will place the block.
NEW - Added a ‘Lock Color Sections to each other' option in the Paint Shop for applying the same colour to primary and secondary at the same time.
CHANGED - Slightly re-ordered the order of the block action buttons.
NEW - Blueprint Folders. Whilst you could always create this in File Explorer on Steam, you can now create Folders on all platforms with in game UI. Technology these days is crazy.
GENERAL
When banning a block in Multiplayer (as the host Right Click/Press the Right Stick down on the block in the Inventory) you are now able to set a max limit on the amount of the block you would like people to be able to use, or outright ban it’s usage for that session.
Added some new Builder Tutorial pop ups that appear in the Builder. Experienced players can turn these off completely by toggling off the ‘Builder Tutorial Tips’ option in the Settings menu.
Added a toggle to Settings to not show the FPS Warning that appears when FPS is low.
Moved the position of the FPS view to not obstruct the compass in game modes where it’s displayed.
Added the Angle Gizmo from the Aiming Servo to more blocks, such as Hinges.
[img src="{STEAM_CLAN_IMAGE}/28341931/81613f2d07087d6218add2803ce271d73408fb80.png"]
Optimised the Blueprint loading times.
When playing in game modes with a Map Shroud, such as Pioneers, you can now see the rough outline of the terrain before you have discovered it.
In Pioneers, Frozen Tracks and Airborne nearby enemies will now appear on the map and compass.
Improved how we display missing content on Blueprints you have.
[img src="{STEAM_CLAN_IMAGE}/28341931/ae18e06d90b4200f72bf9e65ef6104d329b9cdce.png"]
BLOCKS
Hover Block - Added a toggle to make the block not turn off when seat is not occupied.
Added a Mute on Input toggle to Logic Sensor blocks to allow them to be toggled on and off with an input.
Wheels - Toggling off Auto Brake on wheels will now also apply in a non-player occupied structure. Previously the wheels would still brake if a player was not in the seat.
Shotgun Tweaks
- Damage increased from 40 > 50.
- Clip Size increased from 3 > 4.
- Reload time decreased from 1s > 0.5s.
- Power Core cost increased from 1 > 2.RAW Engine Tweak
- Improved the acceleration speed of the RAW engine to make it a more meaningful upgrade in Pioneers progression.Steering Hinge, Large Steering Hinge and Racing Hinge
- Added a new ‘Mode’ drop down to these blocks. This has three options: Steering, Linear and Hold. Default behaviour will remain as Steering.Logic Blocks
- Added a new Logic Output Channel option for the big brains out there.Functions Logic Block
- Added several new functions for the even bigger brains. ArcTan2, Log2, Ln (LogE) and Log10.
BUG FIXES
Lowered the height of the first person view of the Car Seat.
Fixed a bug with Logic gates not correctly stopping outputting a value when destroyed.
Fixed cases of selection being taken out of a configurator text field if the cursor moved over a slider.
Fixed mixed input assignment in the configurator looking the same as unassigned.
Fixed a bug where overwriting a Build Slot structure would not always correctly update the preview image shown in the slot.
Fixed a bug around having multiple players in a multiseat structure and then transforming into a single seat structure.
Fixed a bug where it was possible to overwrite a Build Slot structure without warning.
Fixed an error when quitting out of Rally game mode.
Fixed a bug with the Block Input UI incorrectly appearing if opening the map when in Builder.
Fixed Block Input still shows the names of blocks that did not have any input assigned.
Fixed the Connection Nubs rotating on the Small and Large Ship Screw blocks.
Fixed a bug with images displayed during the tutorial being too low res on base consoles.
Fixed an incorrect opening animation on the Gold Chest in Airborne and High Seas.
Re-enabled the hi-res blueprint images on Xbox platforms.
STEAM ONLY - MODDING
Changes
- Removed ModColor.RGBtoHSV()
Features
- Added `tm.enums` namespace that contains built-in enums: `RespawnReason`, `
- Added new player related events: `playerExitSeat`, `playerEnterSeat`, `playerSpawned`, `playerKilledPlayer`, `playerChangedTeam`, `playerEnterBuilder` and `playerExitBuilder`
- Added `tm.players.ForceExitSeat(playerId)` to force player out of their seat
- Added `tm.players.SetBlockLimit(guid, limit)` to set block type limit \(https://discord.com/channels/296562030624899072/1199686565782360145)
- Added `tm.physics.GetAllBlockMetaData()` which returns a list of all block types and related information such as guid, name and description
- Added `ModBlock.GetBlockMetaData()` to get BlockMetaData of specific Block
- Added subscribable alternative to OnKeyPressed and OnKeyReleased that returns ModPlayer and Key Name. \(https://discord.com/channels/296562030624899072/1134472573380468848)
- Added various quaternion operations such as normalize, addition, subtraction, multiply with scalar \(https://discord.com/channels/296562030624899072/1441204155137130648/1441204155137130648)
- Added ModBlock health related functions such get `SetFullHealth()`, `DoDamageAmount()`, `Revive()`, `InstantKill()`
Fixes
- Fixed quaternion equality operators giving incorrect results \(https://discord.com/channels/296562030624899072/1441202495081808054/1441202495081808054)
- Fixed issue where UI Labels would be center aligned after minimising and maximising mod window \(https://discord.com/channels/296562030624899072/1372195980753240194/1372195980753240194)
- Fixed issue with input registration not working if registered on first mod update frame
- Fixed and reworked health related functions for ModBlock \(https://discord.com/channels/296562030624899072/1368999049188872204)
- Less malformed Lua Docs generation
Current Release
Not available
Additional Files
Online Fixes
1 file
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
5.2 GB
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