Trailmakers
by Flashbulb · 18 Sep, 2019
299 downloads
About the Game
Trailmakers is a play-as-you-like vehicle building game with reliable physics, controlled chaos, land, sea, and air combat.
Jump straight into the open-world Pioneers campaign where you complete missions, craft blocks and fight BOTNAKs. If you just want to play around with a plethora of different blocks, there are five dedicated sandbox maps that will let you tinker with vehicles in space, water, and ground.
Sandbox gives you fun challenges, creative freedom, and high speed driving and flying.
Use the integrated workshop to download other people’s creations and have addictingly fun skirmishes with up to seven friends in multiplayer.
BUILD EVERYTHING
The intricate yet intuitive building mechanic allows you to either choose pre-made vehicles from the game and the community workshop or build your own vehicles completely from scratch using hundreds of blocks that affect both aerodynamics, functionality, speed, combat ability, and much more in a world ruled by reliable physics.
Customize your character and block designs with a heap of different skins, colors, and pattern combinations to create your own personal brand.
The builder is made to be as accessible and intuitive as possible for players who are new to building games while also equipped with features for the more hardcore segment of engineers: Easy to learn, hard to master!
COMBAT
Trailmakers offers an arsenal of 14 different weapons like minigun, EMPs, laser blasters, rocket launchers and shotguns to name a few. Set up a server with your friends or join one of the hundreds of public games to test them out in different PvP scenarios. Fight in the air, ocean, ground, or in space. Your choice of mayhem is entirely up to you.
MULTIPLAYER
All game modes in Trailmakers, including the main story, allow Multiplayer for 2-8 people.
Jump into one of the five dedicated sandbox maps, hang out and build together, test each other's vehicles, or share and be inspired from thousands of incredible community made workshop builds.
Controlled chaos, land, sea, air, and space combat awaits you and your friends - or jump into Race Island where 14 different tracks are ready for you to put your name on the leaderboards.
This is the ultimate do-whatever-your-heart-desires game.
CAMPAIGN
In the main game mode, “Pioneers” you will dive head-first into a breathtaking open world with loveable NPCs, challenging enemies, and an adventurous story. Unlock new parts as you complete missions and build different vehicles for the different biomes and terrains - play the campaign alone or multiplayer.
You will join the Trailmakers: An elite society of engineers and are sent out to help the population of Gregory - a community of peaceful frogs who have been invaded by the evil BOTNAKs who are ruthlessly mining the planet and stealing its resources.
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Fixes
- Fixed the Checkpoints in Time Trials not activating correctly.
- Fixed a bug where you could incorrectly get into the block rotate state when hovering over blocks without them being selected with a mouse and getting stuck.
- Fixed the Speeder and Zeppelins in Airborne not correctly switching to their crashed state and dropping Chirpo Passengers.
- Fixed the SFX when saving a Blueprint not playing.
- Fixed pressing TAB when in Edit Blueprint UI opening the map in the background and leading to weird states.
- Fixed being able to copy or delete blocks when doing a drag select which would lead to bad states.
- Fixed some incorrect text appearing in the French localization.
The 2.4 update is now being beamed to your devices.
Here is everything that has changed:
Highlights
Time Trials - New map and game mode. Starts with three active Time Trials, each week one of them goes away and a new one appears. There are a total of 22 Time Trials rotating. Outside of the Time Trials the map functions like a typical Sandbox map.
Controller Improvements - Virtual Cursor.
Twenty (20!) new blocks!
Two new outfits, three hats and three new hairstyles (bald is a hairstyle right?!)
New Blocks
Aiming Sensor
Panel 1x3
Panel 1x4
Panel 2x3
Panel Corner 2x2
Panel Corner Cut 2x2
Panel Rounded 1x1
Panel Rounded 2x2
Corner Wedge 1x1x1
Corner Wedge 2x2x2
Wedge 1x1x1
Wedge Corner 1x1x1
Wedge Corner 2x1x1
Inverted Corner 2x1x1
Inverted Corner 3x1x1
Inverted Corner 4x1x1
Quarter Cone 1x1x2
Rounded Wedge Corner 2x1x1
Cylinder 2x2x1
Cylinder 2x2x4
Outfits
Bald
Wavy Hair
Hi-Top
Business Suit
Casual Outfit
Rounded Transparent Glasses
Rounded Glasses
Sixpence Hat (oi mate)
Changes
Pioneers Tutorial - Master Sapo is now voiced by Game Designer Victor Majorin in the tutorial.
Pioneers - Added the new 2.4 Blocks to Pioneers Campaign crates.
Builder - Greatly optimized the Block and Blueprint Inventory view.
Builder - Optimized the performance of the Build Slots UI.
Builder - You can now see the name of any Blueprint Folders you have created.
Builder - Added Build Complexity to the tooltip when hovering over a Blueprint so you can see that at a glance without needing to spawn it in.
Builder - Slightly changed the ordering of some blocks in the inventory to make more sense.
Danger Zone - Added a new Spawn Point to the Dock area.
Race Island - Removed the thing that took control of your camera when you entered a Race Start Zone.
Race Island - The four races that are on Melvin Island and previously only active during the Racing Festival are now a permanent fixture.
Decals - The seasonal Decals that were previously rewarded for completing these Seasonal Events are now just available to everyone.
Great Carrier Reef - made some slight tweaks to the smaller islands around the outskirts of the map.
Great Carrier Reef - Extended the Deathmatch max repair time slider from 20 to 60 seconds.
Added in World Icon on player so you can see when they are controlling a remote control structure.
Made it so you can see the ammo counter for remote controlled structures.
PlayStation - If you are playing the PlayStation 4 version of the game on the PlayStation 5, we’ll now notify you.
Bug Fixes
Fixed cases of the Main Menu video and some Campaign Introduction videos having playback issues.
Fixed the weird colliders on the Side Mirror Accessory blocks.
Fixed some clientside issues related to the upgrade/downgrade Online Profile flow.
Frozen Tracks - Fixed some BOTNAK Sentries that had gotten stuck inside terrain.
Fixed the Landing Wheels not having a unique wheel trail.
Fixed some cases of block particles not correctly rendering when part of a remote controlled structure.
Fixed an incorrect button prompt being shown on Accessory Blocks you had not yet unlocked.
Fixed a bug with the Tank Steering Device where it would continue to slowly rotate after receiving input.
Fixed some cases of a new profile incorrectly defaulting to having white block, outfit and character colours rather than the intended defaults.
Fixed opening the Map with the Drone Overlay enabled not removing the Drone Overlay.
Fixed the Underwater Propeller incorrectly still making a sound when not receiving input if moving via Sails.
Fixed cases of trying to rotate blocks on the Mirror Plane in Mirror Mode creating overlapping and ghost blocks.
Fixed a bug where entering the Configurator very quickly during structure spawn would cause values to not load/display.
Fixed some incorrect info being present in the description for the Tone Generator block.
Fixed cases of some blocks that were previously mission rewards in original Pioneers saves not correctly being rewarded in Pioneers 2.0.
Fixed text being incorrectly center-aligned in Workshop/Gallery.
Fixed the Forces Warning indicator being incorrectly positioned in the Builder.
Fixed some sunken Crates in Pioneers.
Fixed some cases of opening the Edit Folder UI blocking some shortcuts working.
Fixed a bug with dust trails appearing from the last point you were on the ground to the spot you landed.
Fixed a crash that could occur on Xbox when quickly switching between different Rally races.
Fixed friends on Leaderboards not correctly being highlighted.
Fixed yourself not correctly being highlighted on PS4 leaderboards.
Fixed an issue with the nubs on the Rounded Wedge 2x4 incorrectly have collision.
Fixed a selection issue with three of the old Panel blocks incorrectly getting selected when clicking the empty space in front of them.
Modding (Steam Only)
Spawned objects with custom meshes will now default use “Asphalt” physics material (instead of “Stone”) making the material feel like the floor in TestZone
FeaturesAdded function to return ModStructure for players who are standing near structures and are prompted with Press F to enter.
Added function to remove any ban- and/or limit of a blocktype
Added new enum for physics materials
Each spawn custom object function now has an optional argument for setting the physics material of the custom mesh.
Added 2 new spawnables
PFB_ExclamationMark
PTC_MegaDrill_DestroyedAndBurning
Fixed
UI elements in mod windows is now more white similar to prior 2.3.
Label texts in mod windows are now centre aligned.
The 2.4 update is now being beamed to your devices.
Here is everything that has changed:
Highlights
Time Trials - New map and game mode. Starts with three active Time Trials, each week one of them goes away and a new one appears. There are a total of 22 Time Trials rotating. Outside of the Time Trials the map functions like a typical Sandbox map.
Controller Improvements - Virtual Cursor.
Twenty (20!) new blocks!
Two new outfits, three hats and three new hairstyles (bald is a hairstyle right?!)
New Blocks
Aiming Sensor
Panel 1x3
Panel 1x4
Panel 2x3
Panel Corner 2x2
Panel Corner Cut 2x2
Panel Rounded 1x1
Panel Rounded 2x2
Corner Wedge 1x1x1
Corner Wedge 2x2x2
Wedge 1x1x1
Wedge Corner 1x1x1
Wedge Corner 2x1x1
Inverted Corner 2x1x1
Inverted Corner 3x1x1
Inverted Corner 4x1x1
Quarter Cone 1x1x2
Rounded Wedge Corner 2x1x1
Cylinder 2x2x1
Cylinder 2x2x4
Outfits
Bald
Wavy Hair
Hi-Top
Business Suit
Casual Outfit
Rounded Transparent Glasses
Rounded Glasses
Sixpence Hat (oi mate)
Changes
Pioneers Tutorial - Master Sapo is now voiced by Game Designer Victor Majorin in the tutorial.
Pioneers - Added the new 2.4 Blocks to Pioneers Campaign crates.
Builder - Greatly optimized the Block and Blueprint Inventory view.
Builder - Optimized the performance of the Build Slots UI.
Builder - You can now see the name of any Blueprint Folders you have created.
Builder - Added Build Complexity to the tooltip when hovering over a Blueprint so you can see that at a glance without needing to spawn it in.
Builder - Slightly changed the ordering of some blocks in the inventory to make more sense.
Danger Zone - Added a new Spawn Point to the Dock area.
Race Island - Removed the thing that took control of your camera when you entered a Race Start Zone.
Race Island - The four races that are on Melvin Island and previously only active during the Racing Festival are now a permanent fixture.
Decals - The seasonal Decals that were previously rewarded for completing these Seasonal Events are now just available to everyone.
Great Carrier Reef - made some slight tweaks to the smaller islands around the outskirts of the map.
Great Carrier Reef - Extended the Deathmatch max repair time slider from 20 to 60 seconds.
Added in World Icon on player so you can see when they are controlling a remote control structure.
Made it so you can see the ammo counter for remote controlled structures.
PlayStation - If you are playing the PlayStation 4 version of the game on the PlayStation 5, we’ll now notify you.
Bug Fixes
Fixed cases of the Main Menu video and some Campaign Introduction videos having playback issues.
Fixed the weird colliders on the Side Mirror Accessory blocks.
Fixed some clientside issues related to the upgrade/downgrade Online Profile flow.
Frozen Tracks - Fixed some BOTNAK Sentries that had gotten stuck inside terrain.
Fixed the Landing Wheels not having a unique wheel trail.
Fixed some cases of block particles not correctly rendering when part of a remote controlled structure.
Fixed an incorrect button prompt being shown on Accessory Blocks you had not yet unlocked.
Fixed a bug with the Tank Steering Device where it would continue to slowly rotate after receiving input.
Fixed some cases of a new profile incorrectly defaulting to having white block, outfit and character colours rather than the intended defaults.
Fixed opening the Map with the Drone Overlay enabled not removing the Drone Overlay.
Fixed the Underwater Propeller incorrectly still making a sound when not receiving input if moving via Sails.
Fixed cases of trying to rotate blocks on the Mirror Plane in Mirror Mode creating overlapping and ghost blocks.
Fixed a bug where entering the Configurator very quickly during structure spawn would cause values to not load/display.
Fixed some incorrect info being present in the description for the Tone Generator block.
Fixed cases of some blocks that were previously mission rewards in original Pioneers saves not correctly being rewarded in Pioneers 2.0.
Fixed text being incorrectly center-aligned in Workshop/Gallery.
Fixed the Forces Warning indicator being incorrectly positioned in the Builder.
Fixed some sunken Crates in Pioneers.
Fixed some cases of opening the Edit Folder UI blocking some shortcuts working.
Fixed a bug with dust trails appearing from the last point you were on the ground to the spot you landed.
Fixed a crash that could occur on Xbox when quickly switching between different Rally races.
Fixed friends on Leaderboards not correctly being highlighted.
Fixed yourself not correctly being highlighted on PS4 leaderboards.
Fixed an issue with the nubs on the Rounded Wedge 2x4 incorrectly have collision.
Fixed a selection issue with three of the old Panel blocks incorrectly getting selected when clicking the empty space in front of them.
Modding (Steam Only)
Spawned objects with custom meshes will now default use “Asphalt” physics material (instead of “Stone”) making the material feel like the floor in TestZone
FeaturesAdded function to return ModStructure for players who are standing near structures and are prompted with Press F to enter.
Added function to remove any ban- and/or limit of a blocktype
Added new enum for physics materials
Each spawn custom object function now has an optional argument for setting the physics material of the custom mesh.
Added 2 new spawnables
PFB_ExclamationMark
PTC_MegaDrill_DestroyedAndBurning
Fixed
UI elements in mod windows is now more white similar to prior 2.3.
Label texts in mod windows are now centre aligned.
Bug Fixes
- Fixed issues with not being able to edit blueprint on an uploaded blueprint.
- Fixed issues with not correctly being able to open the Report Player UI.
- Fixed issues with losing selection in the Gallery/Workshop after specific actions.
- Possibly fixed reported cases of Quit to Menu not correctly taking you back to Main Menu. Please let us know if you still experience this, with as much info about what you were doing in the session!
- Fixed a broken shader on the Center of Air Forces visualization.
- Localization fixes.
Thanks everyone for continuing to make trails - stay tuned for news about 2.4 soon!
On Friday we released the 2.3.3 update, a smaller patch wrapping up the 2.3 update cycle with a whole bunch of fixes and some smaller changes. One of those was the addition of a Save Migration feature for cases where the default save location had switched.
Unfortunately it seems like in some cases this feature was not behaving as intended. So with this update we have decided to disable this feature with the intention to take a deeper look at it and potentially bring it back in the future when we are more happy with how it is behaving and we are sure it is not going to negatively impact the experience.
If you have experienced your blueprints moving location, the below will hopefully point you in the correct direction for where to find them, and how to get them visible in game again.
The default save location for Trailmakers is C:\\Users\\%UserName%\\Documents\\TrailMakers but this can change to a handful of fallback locations depending on various factors. These locations can be:
C:\\Users\\%UserName%\\TrailMakers
C:\\Users\\%UserName%\\OneDrive\\TrailMakers
C:\\Users\\%UserName%\\OneDrive\\Documents\\TrailMakers
C:\\Program Files (x86)\\Steam\\steamapps\\common\\Trailmakers
If you start up the game and you suddenly don’t see your Blueprints then you should check each of the above locations. The easiest way of doing this the following:
1. On your desktop, open a new File Explorer Window (Windows Key + E can be used as a shortcut for this).
2. In the address bar at the top (pictured below) you can copy in one of the above locations and press Enter. It will take you to that folder, if it exists, and you can see if your files are there.
[img src="https://clan.akamai.steamstatic.com/images/28341931/3ff1514bdfc42ffc96b766193c6394a2fabd1c03.png"]
If you find your blueprints in one of these locations but do not see them in game, then the location the game is using has changed due to the game not being able to read/write from the previous location when it last attempted to.
The easiest way of checking which location the game is currently using is opening the Builder in a game mode, navigating to the Blueprint Inventory and then clicking the Folder button, this will open the Blueprint Folder currently being used.
[img src="https://clan.akamai.steamstatic.com/images/28341931/591e3f6bf869b5c0983222181e93af3e0b1d9c43.png"]
If you have blueprints in a different location to the one that opens when clicking the Folder icon, you can copy them into that location and they should appear in your inventory again.
Changes
(Steam Only) Added pop ups that appear on Main Menu that appear when game detects the default save location has switched.
(Steam Only) Added a Migrate Save Data option on these pop ups for when this happens which should gracefully move the data over to the default location - assuming it can write there.
Added "Lazy Loading" to many UI elements across the game. What this essentially means is we no longer load all of these up front, we now load them as needed. On faster hardware you should not really notice a change other than sometimes seeing a glimpse of a loading icon. This change also addresses some nasty playsession leaks.
Added an Overlay to the Drone Camera Block. On existing structures this will remain toggled off, it is toggled on by default on new Camera Drone blocks spawned in.
Added Camera Index to HUD so you can see which camera you are currently using.
Changed the Builder Snap to nearest 90 degree angle hotkey to N.
Made Gold Chests in Pioneers, Airborne and High Sea appear on the compass and map. Discovery distance of 150m.
Moved Smart Cannon to earlier in the campaign (Pioneers).
Made Tenso easier to find. (Pioneers)
Made the Dr Kramz mission more clear about the crate he wants you to find in the dark cave. (Pioneers)
Fixed unwanted cases of the camera moving position when entering Mirror Mode.
Steam Deck - Fixed issues of selection moving out of input fields when using the virtual keyboard.
Fixed Passenger Seats showing the Passenger Seat stackable message when moving camera.
Fixed a controller softlock that could occur in specific cases when multiple Main Menu pop ups appeared at once.
Fixed cases of Block Action buttons flickering when they were towards the edges of screen space.
Fixed cases of dust particles appearing from last position on ground to new position after jumps.
Fixed Energy Blade still doing damage when off.
Fixed so the grass can be flattened again when driven over.
Fixed issues with tooltip visibility around the mode dropdown on the Steering Hinge.
Fixed cases where template blueprints do not correctly switch to their Keyboard/Controller variants when switching inputs in Builder.
Fixed Glowfruit resource dropping offset to it's actual position.
Fixed Cirrus not having correct Intercom set up in Empirical Extractions in Pioneers.
Fixed case of the Camera going crazy for a few frames when spawning a structure in builder > opening paint shop and exiting Builder with controller.
Fixed the DLC Block Crates still being counted in the total progress UI when DLC was not owned.
Fixed cases of texture changes not correctly being saved if saving a structure through the unsaved structure dropdown.
Fixed cases of a block moved out of the mirror pane not having the correct texture applied.
Fixed Cockpit Seat having incorrect aero.
Fixed cases of Energy Blade visuals getting a bit wild when moving or adding one to the builder.
Fixed editing a folder also sending you inside of it.
Fixed cases of renaming folders leaving behind empty folders in explorer.
Fixed cases of moving blueprints from folders leaving empty folders in explorer.
Fixed no engine sounds playing on an RC structure when it was receiving negative input.
Probably maybe fixed cases of engine/thruster VFX not rendering in RC structures.
Fixed some rogue floating rocks in Pioneers.
Fixed/improved bounciness on very small structures with wheels.
Fixed cases of braking being worse than expected with specific structures. (Wheel forces were being applied too high for certain wheels, which resulted in reversal of weight shifting from braking and turning for very low center of mass structures).
Fixed wheel rotation not being reset when entering builder, making decal placement a pain,
Fixed cases of detachable blocks leaving behind invisible colliders.
Fixed cases of blocks getting stuck in certain positions after being detached from main structure.
Fixed an Oh No that could occur after drone camera was destroyed in multi seat structure.
Rolled back the changes to the block inventory visuals. Be gone desaturated looks.
Fixed cases of logic connection visuals being incorrect on freshly spawned blueprints.
Fixed a bug with taking a structure into builder which had had it's seat destroyed changing block textures to default until you left the Builder again.
Fixed incorrect tooltip on Energy Blades configurator sliders.
FoV on camera drone now respects transition time.
Fixed cases of entering Builder directly after structure seat was destroyed creating a ghost structure.
Fixed weird edge cases of a single structure that was owned by a player being taken into the Builder by multiple clients leading to soft locks.
Fixed some Oh No's caused by soft surface deformation.
Fixed slider position in configurator changing position when it shouldn't when switching between different blocks.
Fixed cases of new value not being assigned when trying to assign value to multiple blocks at once that all had different values.
Fixed cases of logic connections not correctly mirroring in mirror mode.
Fixed Energy Blades not damaging BOTNAKs.
Fixed cases of exiting builder during drag select with controller leading to very weird behaviour.
Fixed not being able to use Block Action shortcuts with controller if no block is selected/hovered over.
Fixed a text reference being lost on the Downgrade Profile confirmation - will now correctly warn about what can be lost by doing this.
Fixed Audio not working on older CPUs with two cores or less.
Changes
(Steam Only) Added pop ups that appear on Main Menu that appear when game detects the default save location has switched.
(Steam Only) Added a Migrate Save Data option on these pop ups for when this happens which should gracefully move the data over to the default location - assuming it can write there.
Added "Lazy Loading" to many UI elements across the game. What this essentially means is we no longer load all of these up front, we now load them as needed. On faster hardware you should not really notice a change other than sometimes seeing a glimpse of a loading icon. This change also addresses some nasty playsession leaks.
Added an Overlay to the Drone Camera Block. On existing structures this will remain toggled off, it is toggled on by default on new Camera Drone blocks spawned in.
Added Camera Index to HUD so you can see which camera you are currently using.
Changed the Builder Snap to nearest 90 degree angle hotkey to N.
Made Gold Chests in Pioneers, Airborne and High Sea appear on the compass and map. Discovery distance of 150m.
Moved Smart Cannon to earlier in the campaign (Pioneers).
Made Tenso easier to find. (Pioneers)
Made the Dr Kramz mission more clear about the crate he wants you to find in the dark cave. (Pioneers)
Fixed unwanted cases of the camera moving position when entering Mirror Mode.
Steam Deck - Fixed issues of selection moving out of input fields when using the virtual keyboard.
Fixed Passenger Seats showing the Passenger Seat stackable message when moving camera.
Fixed a controller softlock that could occur in specific cases when multiple Main Menu pop ups appeared at once.
Fixed cases of Block Action buttons flickering when they were towards the edges of screen space.
Fixed cases of dust particles appearing from last position on ground to new position after jumps.
Fixed Energy Blade still doing damage when off.
Fixed so the grass can be flattened again when driven over.
Fixed issues with tooltip visibility around the mode dropdown on the Steering Hinge.
Fixed cases where template blueprints do not correctly switch to their Keyboard/Controller variants when switching inputs in Builder.
Fixed Glowfruit resource dropping offset to it's actual position.
Fixed Cirrus not having correct Intercom set up in Empirical Extractions in Pioneers.
Fixed case of the Camera going crazy for a few frames when spawning a structure in builder > opening paint shop and exiting Builder with controller.
Fixed the DLC Block Crates still being counted in the total progress UI when DLC was not owned.
Fixed cases of texture changes not correctly being saved if saving a structure through the unsaved structure dropdown.
Fixed cases of a block moved out of the mirror pane not having the correct texture applied.
Fixed Cockpit Seat having incorrect aero.
Fixed cases of Energy Blade visuals getting a bit wild when moving or adding one to the builder.
Fixed editing a folder also sending you inside of it.
Fixed cases of renaming folders leaving behind empty folders in explorer.
Fixed cases of moving blueprints from folders leaving empty folders in explorer.
Fixed no engine sounds playing on an RC structure when it was receiving negative input.
Probably maybe fixed cases of engine/thruster VFX not rendering in RC structures.
Fixed some rogue floating rocks in Pioneers.
Fixed/improved bounciness on very small structures with wheels.
Fixed cases of braking being worse than expected with specific structures. (Wheel forces were being applied too high for certain wheels, which resulted in reversal of weight shifting from braking and turning for very low center of mass structures).
Fixed wheel rotation not being reset when entering builder, making decal placement a pain,
Fixed cases of detachable blocks leaving behind invisible colliders.
Fixed cases of blocks getting stuck in certain positions after being detached from main structure.
Fixed an Oh No that could occur after drone camera was destroyed in multi seat structure.
Rolled back the changes to the block inventory visuals. Be gone desaturated looks.
Fixed cases of logic connection visuals being incorrect on freshly spawned blueprints.
Fixed a bug with taking a structure into builder which had had it's seat destroyed changing block textures to default until you left the Builder again.
Fixed incorrect tooltip on Energy Blades configurator sliders.
FoV on camera drone now respects transition time.
Fixed cases of entering Builder directly after structure seat was destroyed creating a ghost structure.
Fixed weird edge cases of a single structure that was owned by a player being taken into the Builder by multiple clients leading to soft locks.
Fixed some Oh No's caused by soft surface deformation.
Fixed slider position in configurator changing position when it shouldn't when switching between different blocks.
Fixed cases of new value not being assigned when trying to assign value to multiple blocks at once that all had different values.
Fixed cases of logic connections not correctly mirroring in mirror mode.
Fixed Energy Blades not damaging BOTNAKs.
Fixed cases of exiting builder during drag select with controller leading to very weird behaviour.
Fixed not being able to use Block Action shortcuts with controller if no block is selected/hovered over.
Fixed a text reference being lost on the Downgrade Profile confirmation - will now correctly warn about what can be lost by doing this.
Fixed Audio not working on older CPUs with two cores or less.
Thank you to everyone who has been playing the update, enjoying the Mech Amok DLC and continuing to give us feedback. This hotfix along with a couple more Controller specific fixes (One for getting stuck in Rotate Mode, another for issues with Scrolling in Blueprint Inventory) will be landing on Console platforms early next week!
- Energy Blade dealing damage to a dead one crashes game.
- (Controller) - Delay, Duration and Pause sliders incorrectly rounding.
- Old/Modded Colours on Blueprints breaking the Builder.
- Frozen Tracks - Blackfin Squad not correctly rewarding blocks, blocking progression.
- Builder getting to a broken state if leaving Build Mode with multiple structures whilst in a Build Slot.
Current Release
Not available
Additional Files
Online Fixes
1 file
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
5.2 GB
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View AllDownload Trailmakers for PC with a direct link or via torrent. Get the full version of Trailmakers for free. Trailmakers is a Action released by Flashbulb.