About the Game
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure. Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets.
BECOME A LEGEND
Stories say that a great treasure is hidden somewhere in this land. Perhaps it lies beyond the golden door? Or somewhere deep beneath the earth? Some tales tell of a palace high above the clouds, and of ancient beings with incredible power. What will you find?
REBUILD A SACRED BOOK
During your travels, you’ll reconstruct the game’s Instruction Manual. Page by page, you’ll reveal maps, tips, special techniques, and the deepest of secrets. If you find every last one, maybe something good will happen...
BE COURAGEOUS, LITTLE ONE!
Dive into varied, technical combat. Dodge, block, parry, and strike! Learn how to conquer a wide cast of monsters, big and small — and discover useful new items to help you on your way.
Explore a hostile and intricately-connected world of shady forests, sprawling ruins, and labyrinthine catacombs
Fight mighty bosses deep beneath the earth, high above the clouds, and in places stranger still
Collect the missing manual pages, bursting with hints and original full-color illustrations
Discover hidden treasures to help you on your way
Unearth secret relics, secret techniques, secret puzzles, and… listen, there’s a lot of secrets!
Featuring sound design by Power Up Audio
And an original soundtrack by Lifeformed (Terence Lee and Janice Kwan)
Keep your wits about you and be brave, little fox!
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
- Controller Remapping. You can now customize your controller inputs. Put potion on a face button! Put dodge on a stick press! The world is your oyster!
- Audio Puzzle Assistance. Turn this option on if you want to add a visual element to puzzles that are otherwise audio-only.
- A new accessibility option. Secrets! At a certain point, a new button will appear in the accessibility options to help with the physical demands of some late-game puzzles.
- Speedrun Mode. Turning on Speedrun Mode gives you an in-game timer, as well as a “finish line” end-game collection summary. Shoutouts to the TUNIC speedrun community, who helped work on this!
- Combat difficulty setting. For folks who want a breezier time with the combat, but don’t want to turn on No Fail mode, there’s now reduced combat difficulty mode.
Additionally, we’ve squashed a bunch of little bugs, but there are a few bigger ones worth mentioning:
- Reduced likelihood of a late-game combat gauntlet becoming unbeatable when certain enemies are distracted.
- Fixed a UI issue where the game could get stuck in an item submenu.
- Fixed the behaviour of a certain boss, making his movement more consistent across different framerates.
- Fixed an issue where choosing violence could show the wrong ending.
- A bunch of little optimizations! Porting the game to other platforms means that we can find more little performance gains and make things a little smoother for everyone.
That's it for now! See you next time ♥
- Players who have previously shared their wisdom may now choose violence.
- Fixed an issue where players could be stuck behind a certain door if had not been previously opened. (If you have this issue, revisit the door and it will now open.)
- The approach to the a certain secret treasure has been adjusted slightly to make accessing it less fiddly for keyboard players.
- Fixed a bug where enemies could be launched out-of-bounds in a late-game area, making them impossible to kill.
- Fixed an issue where a specific path was impassible at high refresh rates.
- Various visual tweaks.
Finally, keep an eye out for some additional accessibility-focused features lined up for upcoming patches! Thanks, and happy fighting <3
Save Backups
We've had a handful of reports where savefiles have been mysteriously reset. This is heartbreaking for us, especially for folks who have put so many hours into this game. The fix should help prevent this from happening in the future.
Elevator
This is probably the most obvious change. In a certain mid-game area, we've added a new shortcut. This is mostly to fix an edgecase where players can get stuck; now, they'll have a way to get back to a checkpoint.
Other Fixes
- Fixed an issue where some controllers would not work on some platforms.
- Many small fixes to prevent getting stuck or falling out of the the environment.
- Fixed an issue on some M1 macs where gui elements (eg: the options screen) were not visible or were scaled incorrectly
- Disabled some unused packages that were causing unnecessary antivirus/firewall problems.
- Fixed a rare issue where quality settings were being incorrectly loaded.
- Fixed Finji logo not appearing as part of the logo parade.
- Adjusted the effective radius of a certain technique in a certain area where some players thought they were stuck.
- Adjustments to sound effects.
- Fixing bug where audio sliders were not being respected for certain sounds.
- Improved French and French-Canadian localization.
- Fixed bug where a certain item wasn't preventing damage properly in some places.
- Reduced memory allocations for certain effects to help with garbage-collection hitches.
- Fixed many locations where the player could become stuck or fall out of bounds.
- Fixed loud "echo" effect in a certain boss fight.
- Fixed bug where a player could be locked out of getting a certain item late in the game if they do something unexpected earlier in the game.
- Added a subtle animation to remind players how to return from a place where they might otherwise think they're stuck.
- Clarifying a clue on page 48 of the manual.
- Enabled mac retina support
- Added support for non 16:9 / 16:10 resolutions, which should correctly pillarbox the display for folks with ultrawide displays.
- Attempting to fix an issue where non-Gregorian system calendars will cause the Load File menu to fail when trying to parse time played.
- "Reduce Damage Flash" accessibility option now turns off enemy telegraph flashing and the flashing of the stamina bar.
- Various audio fixes.
- Other small fixes.
Current Release
10650562
Uploaded Mar 02, 2023
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.5 GB
10650562
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View AllDownload TUNIC for PC with a direct link or via torrent. Get the full version of TUNIC for free. TUNIC is a Action released by TUNIC Team.