About the Game
When an intergalactic thief robs the arcane Power Crystals, it’s up to Cardinal, Azura, Banana and Pistachio to work together as one being to save the day!
As you run, jump, and slide your way through colorful levels, you’ll have to combine each character’s unique abilities to traverse the challenging terrain in your way! Clear wide pits by double jumping as Cardinal, then swap to Azura to dash across, or climb up a wall as Banana, then gracefully glide over the abyss as Pistachio.
Key Features:
3 distinct worlds chock-full of mystery and adventure!
Responsive controls with room for skillful mastery!
A wonderful and vibrant hand-drawn pixel-art aesthetic!
Hectic boss-fights against larger-than-life creatures!
Deep and fluid moveset!
A charming cast of quirky characters!
An upbeat soundtrack composed by Christoph Jakob!
Assist Mode options!
…vehicles and guns?
Unleash Your Creativity!
Create the levels of your dreams using the Level Builder, and upload even your wildest creations to the Steam Workshop! There are hundreds of user-generated levels ready to download and play, so there's always something new waiting for you.
If that’s not enough, you can even create and share your own pets using the Pet Maker - they’ll follow you around in levels and explore the world with you!
Vibrant Venture is currently in Early Access, delivering a nearly complete gameplay experience. As development progresses, some elements may evolve based on feedback and refinement. We’re excited to have you along for the journey!
Screenshots
13 imagesVersion Information
Steam Patch Notes
Official update history
Changelog
- Fixed Azura's Homing Attack bouncing inconsistently high when attacking enemies at close range
It's taking a bit longer than we wanted, but we should have something to share quite soon.
Changelog
- Improved the obstruction and collision detection for Azura's Homing Attack
See the changelog below for details.
Changelog
- Fixed sometimes dying during prologue cutscenes
- Fixed the player briefly moving faster than the maximum speed after using Azura's Homing Attack
- Fixed being able to turn around during the wind-up of Azura's Homing Attack
- Fixed Leaflies sliding slightly when they spawn with their move speed set to 0
Changelog
- Fixed being able to select and enter another during a level transition
- Fixed being able to clip into ceilings and floors by swapping characters while using Azura's Homing Attack
- Fixed being able to reach abnormally high speeds by swapping characters during Azura's Homing Attack
We also redesigned a small section at the end of the first section in 1-2 and updated the moss tiles in World 1 to prevent them from blending in with the Brachin Goo tiles.
Changelog
- Redesigned the final area in the first section of 1-2
- Updated the moss tile color in Forever Fall Forest so it no longer blends in with Brachin Goo tiles
- Fixed the Pet Selector showing its no-subscriptions message while your subscribed Workshop pets were still downloading
- Fixed the sign and return door from the 1-2 minigame persisting after losing and then winning
- Fixed camera jitter when using Pistachio's Vine Stab in anti-gravity
- Fixed the character wheel's open prompt reappearing after crossing a character barrier with the wheel open
{STEAM_CLAN_IMAGE}/38170639/07eef5a36244bb48289506d1fda2c0ea2b74a8b3.png
The serious ones are fixed in this update, and I also redesigned the Pet Selector menu to make room for a new "Browse" button. This allows you to open the Steam Workshop directly from within the game!
{STEAM_CLAN_IMAGE}/38170639/97ef20129e5c88c46de329cad48927c5dd19c458.png
That's all for this minor update while we continue working on upcoming Beta 8 update!
Stay tuned!
Changelog
- Reworked the Pet Selector menu
- New improved layout and a new "Browse" button
- New improved layout and a new "Browse" button
- Fixed a tile error in 1-2
- Fixed gems sometimes not being picked up while using the Gem Magnet upgrade
- Fixed unfair enemy placement at the end of 1-4's first section
- Fixed incorrect copyright year in the title screen
- Fixed the Pets menu not auto-selecting the first pet when the Steam Workshop tab is active on controller
Changelog
- Fixed the game sometimes crashing during scene transitions
- Fixed camera issues during prologue cutscenes
Changelog
- Fixed players sometimes falling through platforms on lower framerates when respawning in the Level Builder
- Fixed being unable to see other players' names in 3-Bonus during a multiplayer session
Changelog:
- Fixed being invincible in the Level Builder
- Fixed the Homing Attack momentarily tinting the player gray upon being used
We've added a new Game Speed modifier to Assist Mode! This lets you slow the game down to whatever feels comfortable, giving you more time to nail tricky jumps and dodge enemies.
{STEAM_CLAN_IMAGE}/38170639/479c35fca2afe48e494617c94f8bce01996a7448.png
Changelog
- Added a new Assist Mode modifier: Game Speed
- Allows you to adjust the game speed
- Does not affect cutscenes
- Lowest possible value is 50% game speed
- Fixed a softlock at the end of 3-Boss
- Fixed camera issues with Magnet Shooters in the Level Builder
- Fixed an issue in Gauntlet levels where the camera wouldn't show the awarded coins
- Fixed the move prompt in the intro cutscene rendering above the menu backdrop
- Fixed dropdowns in the Pet Maker rendering incorrectly
- Fixed visual issues when using the Control Mapper in the Title Screen
The new "Open" prompt is intended to help new players build the habit of opening the character wheel when swapping characters, which activates slow motion and makes the mechanic easier to learn early on.
Here's how it looks in-game (and don't worry, you can disable it in the Options menu!):
{STEAM_CLAN_IMAGE}/38170639/95dbf6b3b1bd997b776af9039156e34f3f17c32a.png
Changelog:
- Added a new open prompt UI for the Character Wheel
- Can be disabled in the options menu
- Increased the default slow-mo duration while the Character Wheel is open
- Changed the "Longer Slow Mo" upgrade to "Infinite Slow-mo"
- Now gives you unlimited time to swap characters while the Character Wheel is open
- Reduced the price to 50 gems
- Reduced the blur intensity during slow-mo
- Improved Xbox controller support on Linux
- Fixed blur not covering the entire screen during slow-mo
- Fixed a camera snap when shooting off the Magnet Shooter
- Fixed the Iron Oyster not draining while on the Magnet Shooter
- Fixed an issue where opening the Character Wheel and switching characters while using an ability could cause the wheel to move back to its original position while slow-mo was active
- Fixed Quantum Heart clones spawning with an offset based on the player’s position, which could cause them to become stuck in the ground
The time penalty has been reduced, the damage penalty now has a cap, and the death penalty has been reworked into a tiered system where the first few deaths are punished more heavily than the ones that follow.
Give it a try and let us know how it feels!
Changelog:
- Reduced the time penalty for slower level clears
- Added a tiered death penalty, with heavier penalties for the first few deaths and smaller penalties after that
- Capped the damage penalty
Current Release
Build 25937918
Uploaded Oct 28, 2026
System Requirements
How to Install
Vibrant Venture.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Vibrant Venture for PC with a direct link or via torrent. Get the full version of Vibrant Venture for free. Vibrant Venture is a Adventure released by Semag Games.