About the Game
Forge heroes, build your guild, and craft destiny in a hand-drawn fantasy world inspired by 16-bit legends.
Guildamation is an idle pixel-art RPG where every hero, item, and decision shapes a living, breathing guild. Guide your heroes through battle using customizable Tactics that define their priorities in combat.
Form complementary groups of adventurers to delve into enemy lairs, uncover rare loot, and level up your champions. Each group proceeds concurrently executing their laid out Group Orders.
Collect materials, craft powerful weapons and potions, and push your guild ever deeper into the unknown.
Inspired by classic RPGs and modern idle games, Guildamation lets you choose how involved you want to be.
Forge. Guide. Grow. Your guild’s destiny awaits.
Screenshots
8 imagesVersion Information
Steam Patch Notes
Official update history
Twitch Viewer Guests: Viewers in your Twitch chat can type !join (or !join hunter) to join your guild as guests. You accept or deny each request in the Viewer Guests window, or turn on auto-accept. A guest joins 2 levels below your highest member, wearing random Epic gear. Guests don’t count toward the recruit limit, earn no EXP, can’t change gear, and leave when the game closes.
Steam Remote Play Together: You can invite Steam friends to play on your screen, and they don’t need to own the game. Each guest gets their own named cursor. You can choose which guests can control the game and which can only watch. Guests can’t open Game Options, Save and Quit, or the main menu.
New alerts for Twitch join requests and for Remote Play guests joining or leaving. Both can be turned off.
Changes
Elemental damage numbers now look like their element: Fire burns, Water ripples, Electric crackles, Ice is frosted, and so on. Their outlines stay dark in daylight so they’re easy to read. Normal damage, heal and Mana numbers look the same as before.
Big hits are drawn bigger. A number grows each time it doubles the average hit that character has been taking, up to almost twice the usual size.
Fixes
Song of Renewal and Rejuvenate no longer drop fractional healing on each tick. The leftover now carries into the next tick, so Improved Song of Renewal and healing bonuses count on small heals. For example, one case now heals 86 instead of 75.
Initiate heal bonus and Battle Exhaustion carry fractional healing the same way. Ten 5-point ticks with the Initiate bonus now heal 55 instead of 50.
Killing blows: When two members attack at the same moment, they now take turns going first. Before, whoever was higher in the group list always went first, which tilted damage-meter credit and on-kill effects toward the top of the list. Offline catch-up and groups you aren’t watching now act in the order members became ready.
Scale charms:
Group Orders can now craft charm tiers II–XVII, which the Blacksmith’s Craft and Craft Up To targets never listed before.
Pressing Target on a tier order added from the crafting window no longer resets it to Select.
Upgrade recipes now unlock reliably once you have the previous charm and that tier’s bars, cloth and leather.
Inventory multi-select: Shift-click or hold items to select them and open an action menu. It covers every quality of the selected items at once:
Sell options, all of which ask first and can be bought back from the vendor for 10 minutes.
Upgrade, Reduce Quality, and auto-sell at a chosen quality.
Favorite All and Lock All. Locked items are never sold.
Element matchup fix: creature types were secretly sharing numbers with elements. The biggest effect was on Beasts, which were treated as Fire and took double damage from Water. Several element matchups were also corrected to match the tutorial.
Offline Simulation speed: a new 1x/2x/5x/10x setting. Each kill counts that many times, and gathering and crafting yield that many times as much.
Goals and orders
Cooking goals have Collect Ingredients and Cook buttons that set up the group orders for you.
Daily goals can be abandoned. The free slot refills with the next daily batch (every 4 hours).
The location search finds locations by their enemies, bosses, resources, loot and type, including places you haven’t visited.
Endless craft orders show a running count, such as “Craft 12/∞”.
The order progress bar widens so long orders aren’t cut off.
Items
New boss trinket Postcard from Home: +10%+ EXP for the wearer, and half of that EXP is shared among the rest of the guild.
Storm Prism: a critical Shock now fully resets Chain Lightning’s cooldown. Other Shocks no longer affect it.
Manaforged Sigil: +0.04% damage per point of Max Mana, replacing the flat bonus.
Food cooks in at most 1 minute, and Feasts in at most 3 minutes.
Starweave Cloth is renamed Astralweave Cloth.
Interface
Hammerback Games logo on startup.
Clicking an Item Acquired alert opens the Inventory to that item.
Getting and opening a Boss Trinket Cache now shows alerts.
Dropdowns use the dark-and-gold style everywhere.
Loading tips were fact-checked and corrected, with new tips added and touch-specific tips on mobile.
The Inventory tutorial has a new shortcuts page.
A new “Item is one of” rule for advanced item filters.
Visuals
Characters squeeze their eyes shut when hurt.
Ricochet visibly bounces into the second target, which is now hit 0.35 s after the first.
Twelve large herb plants are drawn at 70% size. (For secret reason)
Fixes
Haste and Slow now affect enemies. This means Constricting Vines, Wall Breaker slows and Bite’s haste all work now.
Scheduled orders no longer move to a different location or tier after loading.
The Anuran Ranger and Froghemoth no longer share the same enemy ID.
Boss-only rewards no longer roll twice per kill.
Fixed issue with Quarry, Grove and Herbal Sweep only being able to be used by an un-released class *cough* Barbarian.
“Mining” is translated again, except in Spanish because no sé¿.
The Hunter description now gives the correct Pursuer speed and weapon list.
Crash reports now include graphics errors and memory use, to track down the white-box sprite crash. The reports contain no guild, character or account information. So I can figure out better wtf is going on.
Added some bugs just for funzies.
Added a secret level, maybe, idk.
If pets get pet too much they get over-stimulated and blow-up.
Health scaling:
Character max health now grows by an extra ×1.01 per level, compounded: about +49% at level 40 and about 2.7× at level 100.
Heal, Rejuvenate and Prayer lost their old level-squared bonus and now scale only linearly with level and stats. Rejuvenate keeps its 1% per-level term.
Level gap removed from combat rolls: both sides now use the higher of the two levels, so only stats decide hit, dodge, crit, block, resist and status-effect rolls.
Focused Training guild talent (changed since last summary):
The cheaper stat points are now a talent instead of a change for everyone. It’s in the Exploration tree, has a single rank, and costs 12,000.
With it, stat cost goes up by 1 for every 20 points in a stat instead of every 10, so raising a stat from 1 to 41 costs 62 points instead of 104.
Characters get back what they overpaid when the guild buys the talent.
Party formations: drag members to spots in the battle view or use the Formation button on the Parties page. Each party saves its own formation, it doesn't have any functionality other than appearance for now....
Cloth and leather scraps: level 50+ cloth and leather drop as scraps, ten times as often. 10 scraps combine into 1 material at the Blacksmith. This was to compensate for the fact that you would get more high quality metal bars than cloth or leather because it started as ore.
Breaking down crafting materials: a new Reduce Quality option turns 2 of a quality into 3 of the quality below. Craft Wastefully now breaks better materials down this way instead of spending them one for one.
Combat
Fighters give their whole group +10% auto-attack damage.
Shillelagh now counts as an auto attack: auto-attack bonuses apply to it and Double Attack can repeat it. It no longer gets the “next ability after resting” bonus.
Poisoned characters and enemies turn green, Burning ones charred black, and Frozen ones icy blue.
-Enemies
No enemy stat weight is above 7 anymore. The removed points moved into each enemy’s lower stats, so 116 enemies hit a little softer with their main stat but are a bit tougher or faster.
Boss Vitality weights now stop at 6, so twelve bosses have slightly less health.
Wolves no longer have Mass Shadow Pain.
-Guild talents
New Water Attunement and Air Attunement talents in the Magic tree, so every damage element now has one.
Loot
Bosses of level 15 and above drop boss trinkets more often: 0.5% per kill instead of 0.4%.
Two new boss trinkets:
Challenger’s Token: enemies get +10% health and give +5% EXP.
Ringed Hat: each wave brings 1 more enemy, up to the usual 15.
Bottomless Goblet now heals a share of max health plus a flat amount. An Uncommon goblet heals 500 + 20% of max health.
Trinkets now have a minimum sell price that grows with item level and quality.
Manaforged Sigil now also grants Max Mana.
Fixed daily quests not giving a Boss Trinket Cache when they were handed out before your guild qualified. These older quests could fill all six daily slots and block new ones.
Pets and followers
Ferris the Ferret’s Adoption Papers drop 10 times as often.
The Pets page lists Cinder’s source as the Black Dragon Egg.
Chef Ramsey has his own idle and running animations.
Stability and performance
Saves now use a single save thread, which fixes a rare Windows crash. Each save file also writes about 40% faster.
Fixed three slow memory leaks: item statistics histories, the queue of floating heal numbers, and portrait caches.
Fixed a stutter of up to about 90 ms on EXP awards in guilds with many guild talent ranks.
Settings are no longer re-read from disk on every mana bar update, and item bonuses are cached when stats are rebuilt. On a late-game save this gave about 25% faster frames.
The Crafting window’s craftable-quantity check is faster with Craft Mats on.
-Tactics and UI
Tactics can check trinket effects such as War Tally stacks, Successful Mug and Meditation Charge.
Cutpurse’s Coin and Meditation Stone now show their waiting bonuses on the character.
The quality dropdown in the tactic action picker was restyled to match the picker and is easier to read.
Goal Details has a new "Add and Start Now" button.
Orders added from a defeat goal now use the difficulty tier closest to where the group was last fighting, instead of always tier 1.
Crownguard Aegis has a new amulet icon.
The Change Job window no longer jumps around as you click through jobs.
The group progress bar stays in its frame at larger text sizes.
Clicking a portrait in the Damage Meter breakdown takes you to that character.
The Improved Challenge tooltip was clarified.
Auto stat placement no longer skips characters recruited after Training Area 2 was built.
Quests
Daily Quests now give a little bit more.
Because daily quests now give an item, you claim them in the Quests window instead of them completing on their own.
Equipment
A character that loads with more trinkets than it has slots now keeps the trinkets in its remaining slots and returns only the extras.
Interface and fixes
The Skills window's minus button works again. It removes a rank and refunds the talent point. The plus button works on a single click again. Both broke in 1.1.7.2.
Heals of 100,000 or more now show in short form, such as "351 K" or "12.5 M", like damage numbers.
Action time bars under characters no longer freeze after you switch parties.
Chain Lightning's description now says its bounces can return to enemies already hit, but never to the enemy just hit. Improved Chain Lightning, the Chain Conduction guild talent and the tooltip now say they raise the Prowess bounce chance (they never affected the Luck chance). The bounce chances themselves are unchanged.
Fixed an error when switching parties while a Hunter, Thief or Initiate was targeting an enemy or gathering node that had just been removed.
Pyrebloom Hollow: a new level 60 herb area on the lava fields. It unlocks once you defeat any boss of level 60 or higher. It has five new fire plants and new level 60 Pyrebloom potions and elixirs. The six Focused Elixirs give +54 to their stat, and their formula is an extremely rare drop (1/100M) from bosses of level 56 to 65. The Coral Crown Grove plants got new art and better reactions when struck.
Pets: every pet now has a combat ability (200% Attack, 10 Mana, 5-action cooldown). Aling gets Thief's Mug.
Combat balance
Stat scaling: Shillelagh now uses Strength. Ranger shots use Prowess. Poison Sting uses Intellect. Heal and Prayer use the new Attack-based scaling. Fighting Spirit drops to +1% per stack per level.
Damage over time: DoTs that only deal damage now can stack, one copy per cast (Shadow Pain, Fire Breath, Poison Sting).
Burning: now deals its full 100%. Before, enemy defenses reduced it a second time on every tick.
Chain Lightning:
Bounces now roll against the target's Intellect. So now it doesn't bounce 28 times at level 102.
It now draws a lightning bolt between targets.
Fighter: auto attacks no longer remove Focused Spirit. Fighter abilities now have their own sound effects.
Systems
Crafting:
Crafting difficulty is removed. Strength and Vitality no longer affect crafting, and crafting EXP now follows item level.
New Greater Healing Potion at level 32.
Recipes can be marked as favorites.
Auto-leveling: it now learns required talents in the queued talent's place in line, so Dragon Combo gets learned. It also spends leftover points when a character loads.
Guild Talents:
Tactical Doctrine goes up to rank 15, allowing up to 25 tactics.
The +0.01% talents became +0.1% with converted ranks and refunds.
All 116 guild talents now have their own icons.
Gathering:
Nodes keep the Health set by their area's level.
Areas now list what they drop.
Coral Crown no longer drops cloth by mistake.
Interface
Pop-ups, tutorials, confirmation windows, the Skills window and the pickers got the leather-and-gold restyle.
All tooltips now share one look and wrap properly. Tooltips in windows that stay in front of the game now appear instead of opening behind them.
The Offline Simulation shows boss win rates, counts wipes correctly, and keeps the full activity log.
A large gold title shows the area name and level when a party arrives.
Collect orders now include the high-tier cloth, leather and raw food that enemies drop from level 50 on.
Performance and stability
Trinket hover: the stutter dropped from about 150 ms to about 15 ms. The Crafting window opens and searches faster.
Memory: fixed three slow memory leaks that grew as parties traveled.
Crashes:
Fixed the most common crash report, a crash while closing the game, by shipping engine templates with the official Godot fix.
Fixed a possible memory-corruption crash during the background inventory save.
Bug fixes: followers no longer run backwards, Chef Ramsey's whole body shows in every animation, and off-hand weapons stay equipped through job changes when Dual Wield is in a carryover slot.
## Version 1.1.7.1
### Characters
- New Class Look: a character can now wear the appearance of any job they have mastered while they keep leveling their current job. For example, a Squire who mastered Hunter can look like a Hunter and still fight as a Squire with Squire skills and weapons. Choose it from the new dropdown under the portrait in the Equipment window, or from the Class Look option in the Change Job window when you change or master a job. When you master a job there, you can switch to its look right away, and the Master Job confirmation shows the look you picked. "Match Job" follows whatever job the character has. A chosen look stays through later job changes, and outfits apply to the worn look. The option appears once a character has mastered a job.
### Interface
- Redesigned the Crafting, Vendor and Save and Quit prompt, Job change UI
- Tutorials now show which page you are on, such as "2 / 3", and the last page's Next button becomes Close. Before, the last page had no button to close it, and single-page tutorials had no buttons at all. Back now stays in place, grayed out on the first page, and the Left and Right arrow keys turn pages.
- Item pop-ups that compare equipment now open next to the item you click or hover. Before, clicking gear in the Inventory, or clicking a slot in the Equipment window, could open the pop-up across the screen, up to about 1,000 pixels from the cursor. Its invisible frame stayed as wide as every item it had loaded, including the hidden ones for other slots and recommendations. Trinket and weapon comparisons with several equipped items were affected most.
### Balance
- Dragon Combo now reaches its opening attacks sooner and gives its finisher the correct extra impact delay, with the Dragon Kick animation wired to the effect's projectile timing.
- Character EXP requirements after level 40 now grow by 10% per level, down from 36%. Leveling from 50 to 51 now takes about 5.3 billion EXP instead of 44.4 billion, and levels 40 and below are unchanged.
- Class trinkets now grow stronger with their Roman-numeral tier, which comes from the level of the boss that dropped them. A higher-tier copy is now a real upgrade instead of only a slightly larger elemental bonus. Each tooltip lists the tier-I value and what every tier adds.
- Added Dragonscale Wraps, a new Fighter class trinket that can drop from bosses level 15 and up. Each critical Dragon Combo hit performs 1 extra auto attack, up to 3 per combo, plus 1 more every 10 tiers after I. The extra attacks can crit and chain.
- Raised several class trinket base values: Warhorn of Challenge (10% for 15 seconds, up from 5% for 10), Overpower Gauntlet (15%, up from 10%), Giant's Eye Lens (40%, up from 25%), Frostbound Circlet (100%, up from 25%), Dragon Clasp (25% per preceding hit, up from 15%), Meditation Stone (25%, up from 15%), Mercy Censer (20%, up from 10%), and Agony Scripture (15%, up from 10%).
- New trinket bonuses: blocking with Reprisal Tally also heals 2% of Max Health, Fighting Spirit Sash adds 25% damage to the ability it empowers, Cutpurse's Coin makes Mug deal 50% more damage and the ability after a successful Mug deal 100% more (plus 5 percentage points per tier), Giant's Eye Lens makes Giant Slayer hits Bleed for their full damage over 10 seconds, and Storm Prism gives non-critical Shocks a 10% chance to shorten Chain Lightning's cooldown.
- Warhorn of Challenge's damage reduction no longer fades at high Vitality. Before, its 5% barely registered once Vitality was high: at 400 Vitality it cut only about 1% of damage.
- Martyr's Votive now restores 1% of the Initiate's Max Mana per hit, rounded up, instead of a flat 1 Mana.
- Prayer Beads now grants Shields by how much of an ally's Max Health was overhealed: 1 Shield per 10%, up to 3 at tier I. Before, it counted raw overhealing, so almost any Prayer filled every ally to the 10-Shield cap.
- Hidden Needle now makes every attack deal 20% more damage while hidden (plus 1 percentage point per tier), instead of boosting only the first attack after Hide, and attacking no longer ends Hide early. The tradeoff: when Hide ends, you are Exposed and take 25% more damage for 10 seconds.
- Fixed Agony Scripture's damage bonus applying to Agony, which deals no damage, instead of Light Blast.
- Fixed Focus Stone doing nothing when Shift Focus was used at full Fighting Spirit. Its bonus stack can now go past the normal maximum. It also adds 1 more bonus stack for every 5 tiers after I.
- Serpent's Signet's Bleed bonus no longer compounds with every Backstab. Repeated Backstabs refresh it instead.
- Double Attack now works with the Fighter's auto-attack-based abilities (Chop, Heavy Cross, and Uppercut). A Fighter with Double Attack in a cross-job slot can repeat the ability's damage hit, and the repeat also builds Fighting Spirit. Before, a proc only added a plain weapon hit. Uppercut's Stun is not rolled again. The repeat is shown in those abilities' descriptions and Alt-click formulas.
- Alt-click formulas now show the bonus from Agony Scripture, Dragon Clasp, Barbed Quiver, Frostbound Circlet, Fighting Spirit Sash, Cutpurse's Coin, and Hidden Needle.
- The Hunter's Initiative talent now also makes the first damaging ability in each combat deal 10% more damage per rank (20% at rank 2). Auto-attacks and passive procs don't use it up, and damaging abilities show the bonus in their Alt-click formulas.
- Fixed Initiative's first-action delay reduction doing nothing. Each rank now removes 1 second from a character's first action at the start of combat.
### Performance
- Selecting a recipe in the Crafting window no longer stutters when many recipes are unlocked. With every recipe unlocked, a click dropped from about 54 ms to under 3 ms, and the window builds about twice as fast.
- Choosing a different job in the Change Job window no longer redraws the floor across the whole window, which took about 15 ms each time the window changed height. The floor now covers only the job picker, and the window opens about 15% faster.
- Opening the Skills or Crafting window no longer stutters. Every open rebuilt that window's tutorial pop-up in the background, even after you had read it, which froze the game for about 120–150 ms. Both windows now open in under 10 ms.
- Clicking a character is smoother. The Tactics and Equipment windows rebuilt themselves on every click even while closed, which added about 25 ms to each click in a 36-character guild. They now update when you open them. With the Equipment window open, switching characters also stopped rebuilding the Auto Equip priority list while that pop-up is closed, so a switch dropped from about 25–70 ms to about 6–20 ms.
### Stability
- Fixed offline simulation wiping out high-level groups that never die in normal play. After the first offline wave, enemies could hit up to about 200 times harder than they do in live play and had slightly more Health, so groups around level 100 were defeated every minute or two while offline. The effect grew with enemy level, so low-level groups were barely affected. Offline enemies now match their live stats exactly.
- Fixed two memory leaks that made the game use more memory the longer it ran. Every defeated enemy that had cast a spell left its spell data behind, and the game kept hit statistics for every enemy it had ever fought. Both are now released, so memory no longer climbs with each wave during long sessions.
- Fixed a blank background after offline simulation. The terrain stayed where the party had been before the simulation, so it was missing while the party fought, and once the party started walking the game could freeze for several seconds while the terrain caught up. The background now appears around the party as soon as the game resumes.
Increase drop rate of some trinkets
Version 1.1.4 is a major systems, progression, and content update:[img src="{STEAM_CLAN_IMAGE}/45884463/4d637ee54b25422113df704e48a1bf5fac9a7c5e.gif"]
- Guild talents: Talents can now be purchased with gold or Guild Talent EXP, including currency-aware auto-buy settings.
- World and lighting: Added a persistent four-hour day/night cycle, outdoor sun/moon lighting, dynamic shadows, and normal-map shading across characters and environments.
- New content: Added the level-31 Golden Forest, Owlbear enemies and equipment, new follower abilities, an Owlbear achievement, and Fur drops.
- Combat balance: Reworked Agility speed scaling, high-level enemy HP, Hunter ability scaling, Giant Slayer, Ricochet, and enemy reward handling.
- Items and crafting: Added higher-tier trinkets, charm upgrades, Rosealloy gathering tools, custom shields, Owlbear gear, and corrected several material-drop and recipe-unlock problems.
- Recovery: Added Phoenix Fluff, allowing defeated characters and followers to resurrect with 25% Health and Mana, including purchases directly from the defeat screen.
- Offline progress: Restored accurate automatic simulation for all group orders, added faster long-duration processing, recovery checkpoints, improved results screens, clearer controls, and several equipment-icon and cleanup fixes.
- Performance: Reduced startup lighting hitches, pooled gathering nodes, and moved loot-rule preparation away from enemy death processing.
- Economy and quests: Added overflow-safe money handling and removed guild-building objectives from daily quests.
## Fixed issue with the shop buy button not working
## Fixed issue with exp scaling on crafting
## Added an option to enable the damage meters from the Guild/Groups UI (Ctrl + D still works)
Missed mention in the last patch notes that the game now uses DirectX instead of Vulkan on Windows. This is because AMD and NVidia's support for Vulkan is not that great and each driver update can break things suddenly that I have no control over. A lot of crashes came from Vulkan issues.
Fixed issue with Greater Elixir of Quick Mind
Fixed issue with talent point disappearing after mastering a job
Fixed issue with shift+click not not doing a max craft amount in the crafting UI
Added some element types to the crafted wands so they're not Normal
Added more crafting recipes from the Azure, Amethyst, Crimson, and Rose crafting materials
### Performance, stability, and platform support
- Optimized inventory queries, save/load paths, loot batching, grass processing, and high-tier inventory operations.
- Expanded performance instrumentation and regression coverage for combat, quests, inventory, options, save/load, and UI windows.
- Improved debug console and Sentry integration support.
- Cleaned temporary UI artifacts and corrected several resource/runtime edge cases.
- Improved hit-particle behavior with a lighter floor-settling particle backend.
### Crafting, equipment, and inventory
- Added background crafting progress estimation so crafting and guild-housing construction remain coherent while the game is loading or processing offline time.
- Enabled lazy loading for saved inventory data by default and updated auto-sell checks to work with items that have not yet been materialized.
- Refined crafting order flow, blocked-order handling, and crafting-level scene behavior.
- Improved equipment comparison popups, item information popups, equipment drag-and-drop, and comparison layout behavior.
### Options and interface
- Reorganized Game Options into Display, Gameplay, Graphics, Audio, and Controls tabs.
- Added customizable menu shortcuts for Inventory, Talents, Guild, Group Orders, Equipment, Crafting, Vendor, Tactics, and Goals.
- Added conflict-safe shortcut swapping and a reset-to-defaults action.
- Added an option to reopen character menus on the last selected character.
- Refreshed the options theme and shared UI styling.
- Updated Guild Talent UI behavior and refreshed its localized labels and descriptions.
- Added option to increase the text size independent of the UI size.
- Added a Pet UI window inside the Guild UI
### Localization
- Updated localized gameplay, talent, options, and interface text across the supported translation resources.
### Mining, crafting, equipment, and loot
- Added high-tier mining areas and unlock tracking for Azurite Mine, Crimsonite Mine, Amethystine Mine, and Sheolcoal Caldera.
- Added Azurite, Crimsonite, Amethystine, Rosealloy, and Sheolcoal materials, along with new cloth, leather, crafting components, and high-tier equipment sets.
- Added new high-tier gathering nodes, recipes, weapon types, armor, shields, and wands.
- Added the unique level-40 Onyx Maw Artifact. It grants 20%+ increased damage and 20% damage resistance when the wearer is the only guild member and has no followers; pets do not disable the bonus.
- Expanded enemy loot tables and improved loot processing and item-loading behavior.
### Quests and progression
- Added rotating daily quests based on completed quests, cooking recipes, and defeated enemies, including offline-equivalent rewards.
- Added high-tier mining unlocks tied to boss progression.
- Expanded goal tracking, objective synchronization, completed-reward presentation, and item drop/crafting source information.
- Guild Talents UI are now locked until level 40.
### Combat reporting and tactics
- Expanded combat reports to retain fight snapshots and aggregate session totals across encounters.
- Improved combat state transitions, compact damage-number formatting, loot-bubble collection, and party combat bookkeeping.
- Added a Party Wiped panel that identifies each defeated party member and their cause of death.
- Added advanced tactic conditions with nested rule groups, richer subject filters, percent-based checks, and improved sorting/filtering controls.
- Added a reusable group-order/tactics set workflow and improved scheduled group-order selection.
- Corrected invalid spell resource UIDs and tuned several Fighter, Bard, pet, and existing ability resources.
- Large floating damage numbers will be reduced in size when they reach over 6 figures so 612303 would become 612k and so on with m for million and billion
### Interface and usability
- Modernized the HUD, Options, Socials, Encyclopedia, Guild, New Character, Inventory, Equipment, Vendor, Crafting, Talents, Tactics, and scheduled Group Orders interfaces.
- Improved UI readability, spacing, panel sizing, localized text handling, follower presentation, and shared controls.
- Added advanced inventory filters with saved rules for stats, item level, sell price, quality, equipment slot, item type, and crafted state.
- Added advanced auto-sell filters while protecting equipped, locked, favorited, quest, and otherwise unsellable items.
- Added item favorites, clearer drop-source/crafting-source information, improved shop selling behavior, and better inventory sorting.
- Fixed inventory grid sizing, crafting category visibility, reagent-row clipping, reagent-slot behavior, and localized menu layout issues.
- Refreshed tutorial content and screenshots for tactics, talents, death, group orders, crafting, pets, followers, stats, and inventory filters.
### Character and Guilds
- Added ability for characters to Master a class more times
- Added more Guild Talents
- Added ability to auto-level Guild Talents and Skill Talents by right clicking theme
- You can also set all your current talents to auto-level when mastering a class so the character automatically picks up their current talents
Current Release
Build 25014930
Uploaded Sep 04, 2026
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System Requirements
How to Install
Guildamation.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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