About the Game
You are trapped in an endless sequence by the all-seeing, hostile AI.
You are its prisoner - forced to fight, die, and repeat.
The machines think you'll never escape. The system is designed to keep you here.
B̷̫̬̗̈́Ȕ̸̲̾̕T̸̛̮͌̀ ̴̢͕̊͋̚ͅ ̵̠̪͙̥̄ ̸̡̼̦̬̎ ̸̣̟̺̘̀͛ ̶̛͚͔͍̍̀Ẽ̷̥͉͑̈S̷͓̑C̵̰͍̬̆̔͐A̷̡̓̀̌P̸̺͇̰͐̊͜E̷͕̼̘͇̾ ̴͚̻͎͙͋̿̂̾ ̷̡̲̗̅̋̇͘ ̸̝̖̗̀̀͒̈ ̸̛̲͌̋I̸̢̟̠̓̃ͅS̷͈͋̇̕ ̴̳̺͋̍̊̿ ̵̲̩̾ ̶̧̙̯̓͑̏ ̸̢̿̀̈́ ̵̗̦͎͂̍̓ ̸̼͎͋̕P̷͙̟̔̚Ő̵͓S̴͉̞̝̟͌S̷̜͔̤͗̿̽Ȋ̴̩̠͉̲̚Ḃ̶̙͉L̵̺̔́͝Ę̶͙̩͆̌
Lightning-Fast Gunplay & Flawless Movement
This isn’t just shooting - it’s pure velocity.
Run through relentless gunfights with fluid movement designed for high-paced action.
Outmaneuver your enemies and dominate every firefight with agility and speed.
Infinite Weapons. Infinite Possibilities
Discover limitless weapon combinations using the ultimate gun-modding system.
Strategically combine mods to create devastating loadouts.
Unlock wild synergies that turn you into an unstoppable force.
Destruction is your Advantage.
Why just shoot your enemies when you can tear down the world around them?
Environmental destruction isn't just for show - it's a core gameplay mechanic.
Blast through walls, collapse structures, and stagger enemies to survive.
New Run. New Choices. New Paths
Every run presents decisions. Which fights do you take?
Which paths push your limits?
Do you take the dangerous route for bigger rewards or play it safe?
The choice is yours
A Passion Project by a Solo Developer
VOID/BREAKER is a solo project from developer Daniel Stubbington, known as Stubby Games.
Following his acclaimed Portal-inspired puzzle game, The Entropy Centre (2022),
Daniel now pursues his passion for dynamic FPS gameplay and roguelites.
Screenshots
19 images
Version Information
Steam Patch Notes
Official update history
🟥 0.13.4 - Change Log
BUG FIXES
Fix for steam achievements not firing
Fixed audio issues related to 'storm' anomaly
Fix for Dominion going out of bounds in some instances
Sniper rifle tweak - increased default reload speed
Fixed issue where run counter would increase by two instead of one
Not related but kinda related:
We are rated Overwhelmingly Positive on Steam
[img src="{STEAM_CLAN_IMAGE}/45577654/393c488f4ad2501db871436c2dba970db01202d1.png"]
Thank you so much!
[img src="{STEAM_CLAN_IMAGE}/45577654/4c44caee0f30228a745aece9250d8e52486dee7f.png"]
Are you experiencing bugs? Please let us know in our bug report form here and join our Discord
[img src="{STEAM_CLAN_IMAGE}/45577243/7326ebad55e18c9bdda5e7c41e021bd1b51b7fd1.jpg"]
🟥 0.12.6 - Change Log
🚨 Major Fix
Removed any remnants of the Overload mechanics from the UI
(As mentioned in the attached dev diary this was an experiment and additional damage never occurred)
[dynamiclink href="https://store.steampowered.com/news/app/2615540/view/511861099418616489?l=english"]
BUG FIXES
Fixed instances where the containment area hub wouldn't open
Reduced sprint shake when camera shake intensity setting is set to low
Fix for steam achievements not being set
UI fixes relating to the map
Are you experiencing bugs? Please let us know in our bug report form here and join our Discord
[img src="{STEAM_CLAN_IMAGE}/45577243/7326ebad55e18c9bdda5e7c41e021bd1b51b7fd1.jpg"]
🟥 0.11.18 - Change Log
🚨 Major Fix
Fixed a critical issue that could softlock new players in Zone 02
LOCALIZATION FIXES
Localisation fixes (Simplified Chinese)
BUG FIXES
Fixed an issue where Optic and Mod chests would not appear at the start of a run in Zone 4 when unlocked via the permanent upgrade
Fixed Boss 04 infinitely spawning enemies
Fixed an enemy falling out of bounds in Zone 2
Fixed a bug where a pathway blocker could appear in Zone 4 before entering the next area
Fixed cases where Chaos Fragments were not being calculated correctly
Fixed some buggy movement behavior for Boss 01
Fixed a mod duping exploit
Fixed the SMG chassis displaying incorrect stat attributes
Are you experiencing bugs? Please let us know in our bug report form here and join our Discord
[img src="{STEAM_CLAN_IMAGE}/45577243/7326ebad55e18c9bdda5e7c41e021bd1b51b7fd1.jpg"]
🟥 0.10.10 - Change Log
CHANGES
Exiting the chaos terminal will now automatically ping the current chaos mission info in the top right
Improved resolution handling when swapping between different machines / loading the game.
For example, swapping between desktop and steam deck
LOCALIZATION FIXES
Localisation fixes (Simplified Chinese)
BUGS
Fix for cross invoker and invoker nuke not spawning
Fixed bug where applying too many accuracy increasing mods would eventually cause accuracy to decrease
Fixed bug where in some instance a shop would say it would cost 0 credits
Fixed Digistruct not destroying structures + Fix for chaos mission not being able to exceed 25
Fix for when sliding into water, momentum will now be correctly reset when respawning
Fix for bug where schematic researcher was not working correctly when opened multiple times
Fix for end credits becoming unresponsive if pressing escape instead of tab
Fix for a rare instance where a grapple point in zone 02 wouldn't be visible
Fix for gamepad binding settings being unresponsive
Fix for crit driver and crit driver plus where critical percentages were not calculated correctly. Resulting in slightly weaker results than intended
Fix for chassis terminal not correctly showing currently equipped chassis
Fixed bug where throwables would sometimes glitch when thrown at enemies in a dying state
Fixed multiple instances where UI would overlap with the pause menu + Fixed bug where extraction data cube would stay floating
Fixed bug where back button in the settings would be unresponsive in some instances
Are you experiencing bugs? Please let us know in our bug report form here
[img src="{STEAM_CLAN_IMAGE}/45577654/b317a7eefb1460acddc208e4fbc62486e9bb3ff1.png"]
[img src="{STEAM_CLAN_IMAGE}/45577243/7326ebad55e18c9bdda5e7c41e021bd1b51b7fd1.jpg"]
0.9.64 Change List
🟥 Fixed an issue where standing too close to a currency, health, or ammo pickup could prevent it from being added to the inventory.
Are you experiencing bugs? Please let us know in our bug report form here
{STEAM_CLAN_IMAGE}/45577654/b317a7eefb1460acddc208e4fbc62486e9bb3ff1.png
{STEAM_CLAN_IMAGE}/45577243/7326ebad55e18c9bdda5e7c41e021bd1b51b7fd1.jpg
Hey everyone, Daniel here.
Firstly, I just wanted to say a huge thank you for all the support during week 1. The positive reception has been overwhelming. From watching playthroughs, streams, reading reviews; it's been fantastic to see. (Joe has also been watching all week!).
With the help of my publisher, Playstack, we’ve compiled a list of bug reports, community suggestions and feedback points to pave the way for the road ahead. And we can’t wait to continue developing and releasing new updates for VOID/BREAKER.
And just like that, I have a first update to hopefully fix some of those initial pain points and bugs. If you have an outstanding bug or suggestion that isn’t in the list, don’t be alarmed, it's most likely on my radar and in production.
[img src="{STEAM_CLAN_IMAGE}/45577654/7f2a9732cc5e5393570e681d71063b7b4d169f2e.png"]
🟥 BUG FIXES
Fix for ADS issues when holding sprint and firing at the same time
Fixed some bugs relating to weapon attachments UI
Fix for stutter when using chrono hold ability during a boss bullet hell attack (unconfirmed whether this will fix the crash)
Fix for losing your researched schematic if you were to swap weapons at the start of a run
Various other UI fixes
Fix for ignit launcher module not throwing correctly
Transitioning to the next zone will now remember your selected optic and fire mode
“Max iteration reached” on the stats screen in the bunker should now correct display
Fixed bug where infini-ammo and predator modules wouldn’t work in tandem
Fixed bug on stats screen that showed incorrect number of total schematics. Also fixed a bug with the schematic that caused this (if you researched Quickdraw, you may need to find this schematic, and research it again for it to enter the loot pool correctly)
In the rare occasion where a boss will die slightly outside the arena, its loot will no longer spawn outside.
🟥 IMPROVEMENTS
Improved visibility when tethering an object
Improved pistol firing animation so it doesn’t get so close to the camera
New tutorial popup after first death showcasing the hacks / permanent upgrades terminal.
Projectile visibility behind walls reduced. Also added a distance fade to reduce clutter further.
Tweaked UI for purchasing weapons so that its easier to see the price
Voidium and credits received some new FX and better collection detection
Voidium and credits have a slightly increased collection radius
🟥 BALANCING
3 hack upgrades are unlocked by default, allowing instant tier purchases via voidium. (This will help with some early game difficulty)
The assault rifle now costs voidium instead of decryptors (This will help with some early game difficulty)
🟥 OTHER
Corner resonator now epic rarity (sorry, it's just too good)
Marksman base reload speed increased. But damage reduced slightly
Slightly increased difficulty from zone 02 to zone 03
Health has an increased collection radius
Thanks again everyone for jumping into VOID/BREAKER on its early access launch! Your support means the world.
Daniel
Are you experiencing bugs? Please let us know in our bug report form here
[img src="{STEAM_CLAN_IMAGE}/45577654/b317a7eefb1460acddc208e4fbc62486e9bb3ff1.png"]
[img src="{STEAM_CLAN_IMAGE}/45577243/7326ebad55e18c9bdda5e7c41e021bd1b51b7fd1.jpg"]
0.9.25 Change List
🟥 Auto Sprint: Now available in settings.
🟥 Boss Fights: Bosses can be staggered. Minor destructible elements added.
🟥 Tutorial: Improved guidance on destruction, staggering, and health pickups.
🟥 Language Support: Demo is now available in Simplified Chinese.
🟥 Various bug fixes and performance improvements.
Are you experiencing bugs? Please let us know in our bug report form here
[img src="{STEAM_CLAN_IMAGE}/45577654/b317a7eefb1460acddc208e4fbc62486e9bb3ff1.png"][img src="{STEAM_CLAN_IMAGE}/45577243/7326ebad55e18c9bdda5e7c41e021bd1b51b7fd1.jpg"]
0.9.2 Change List
🟥Added a toggle setting for bloom and fog blur
(Visual clarity improvements will continue to be worked on and added as development continues)
[img src="{STEAM_CLAN_IMAGE}/45577654/eccdca8fa71c472530b69adf88eee91dbce88d35.png"]
🟥 Added a screen shake intensity slider
🟥 Increased visibility in close-quarters destruction combat
🟥 Damage numbers no longer appear when "Show enemy HUD" is toggle OFF
🟥 FOV Blending has had its speed increased. This should make FOV changes when aiming down sights feel snappier
🟥Added a slider for ADS sensitivity
🟥Pistol & Assault Rifle now have slightly more visible iron sights to help with ADS precision
🟥 Small UI fix for the show objective tutorial prompt showing incorrect icon for gamepad players
Are you experiencing bugs? Please let us know in our bug report form here
[img src="{STEAM_CLAN_IMAGE}/45577243/7326ebad55e18c9bdda5e7c41e021bd1b51b7fd1.jpg"]
0.9.0 Change List
🟥 Replaced all Voice Over with less processing
🟥 Some performance optimizations
🟥 Removed some moments from the tutorial and game start that took control away from the player
🟥 Fixed the 0x0 resolution bug
🟥 Fix for not being able to complete extraction anomaly if you have the EMP corruptor active
Are you experiencing bugs? Please let us know in our bug report form here
[img src="{STEAM_CLAN_IMAGE}/45577243/7326ebad55e18c9bdda5e7c41e021bd1b51b7fd1.jpg"]
0.8.36 Change List
🟥 Fix for falling through map in a specific fragmented zone
🟥 Fixed a data cube bug when attempting to pick it up
🟥 Fix for some corruptions not removing themselves
🟥 Fix for IDRIS not appearing if you save&quit and resume in the tutorial
🟥 Fix for ability input on gamepad (I've now put this on "hold X" (Square on PlayStation controllers). Hold reload basically. Which works the best in my opinion)
🟥 Added gamepad bindings to the menu
Are you experiencing bugs? Please let us know in our bug report form here
{STEAM_CLAN_IMAGE}/45577654/b317a7eefb1460acddc208e4fbc62486e9bb3ff1.png
{STEAM_CLAN_IMAGE}/45577243/7326ebad55e18c9bdda5e7c41e021bd1b51b7fd1.jpg
Current Release
Build 23764881
Uploaded Jul 19, 2026
System Requirements
How to Install
VOIDBREAKER.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
11.7 GB
23764881
535AEFAF
32e41f3b94b87c856010bb02c916db40eedb9f7739972ddac8870b9c24f1980f
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