About the Game
Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.
Story
Sensing that an apocalyptic war was imminent, the United Nations executed a last-ditch plan to save what they could of the human race. Two spacecrafts were launched: a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 14 light-years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.
Four years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.
The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.
Probably.
Features
An expansive world with a combination of hand crafted and procedurally generated content.
Online Co-Op Multiplayer
A bunch of weird alien creatures.
Some familiar creatures.
Chickens.
Mining, hunting, gathering.
Gobs of ores, materials and animal organs you can use to...
Craft all kinds of weapons, armor, gadgets, furniture, etc.
Current State of Development
Signs of Life is now close to release. We have finished most of the content we originally planned for the 1.0 release, and we're currently tying up loose ends and tightening up the game.
Screenshots
9 imagesVersion Information
Steam Patch Notes
Official update history
The game now starts with you waking up in your bed aboard a colony ship called the Hephaestus. You're part of a decades-long mission to travel through space to a habitable earth-like planet called Osiris. You're woken up by the ship's on-board AI system, who tells you that you're needed for a mission to scout a nearby asteroid that has produced some anomalous readings.
https://i.imgur.com/Z2g13Sw.png
You'll get your handy MEG wrist laser tool installed.
https://i.imgur.com/zLwKXi7.gif
You'll perform some diagnostics
https://i.imgur.com/yacxQmq.gif
Visit an asteroid
https://i.imgur.com/6jzDL05.png
And witness the end of the human race.
New Content
- Added story introduction and tutorial
- New starting map
- Hephaestus colony ship
- Contains several sections, including the Bridge, Hydroponics, a Medical Bay, a Dormitory, Outfitting, the Hangar and Cryogenics.
- Added generic NPCs as well as 2 named NPCs
- Dr. Stein - The head scientist and captain of the Hephaestus. His office in the bridge, and he can help you with information about your mission to the asteroid.
- Larry - The head engineer of the Hephaestus. His office is above the hangar pod bays, and he can help you diagnose and launch a landing pod to the asteroid.
- Dr. Stein - The head scientist and captain of the Hephaestus. His office in the bridge, and he can help you with information about your mission to the asteroid.
- Added decorations and furniture for the various sections of the Hephaestus.
- Added a MEG wrist tool install station and diagnostics station in the Outfitting section of the Hephaestus.
- Added a new weapon/tool called the Thermothrower, which can shoot streams of ice and fire. It can be found in the Hangar storage area and it can be refilled using a charging station in the same storage room.
- Added Hephaestus Pick, obtained along with a suit of armor in the Outfitting section of the Hephaestus.
- Added a rivet gun. It fires rivets and can be found in the hangar.
- Contains several sections, including the Bridge, Hydroponics, a Medical Bay, a Dormitory, Outfitting, the Hangar and Cryogenics.
- Asteroid
- Added an asteroid mite creature, and an asteroid mite hat made from its skin and entrails.
- Added an asteroid mite creature, and an asteroid mite hat made from its skin and entrails.
- Underground alien structure
- Added an alien altar that is missing a crystal and has a slot for the "Strange Device".
- Added an alien boss
- Added an alien altar that is missing a crystal and has a slot for the "Strange Device".
- Added a short story related cutscene that plays at the end of the new content.
- Hephaestus colony ship
- New starting map
- Added a Help menu with entries about various topics.
- Added a Seismic Imager structure that can be used to scan the area and add the data to your minimap.
Gameplay Changes
- Added AGIS Investigate bind (I by default) that allows you to ask agis about something in the world without first opening his dialog.
- Removed most left click interactions in the world, and replaced then with right clicks. Let us know if you notice spots where we still have you left click to interact with a device or thing in the world.
- Prevented weapons from using their alternate fire when right clicking to interact with something in the world. This fix must be applied to things individually and I'm sure we missed some, so let us know if/when you notice this issue in the future.
- The Multipass is now obtained in your starting room after you've gotten dressed and eaten some food.
- Moved the "Strange Device" to the end of this area. Previously it was located on Osiris in the mining base.
Misc Changes
- Added a unique respawn effect when you are respawned by the alien Xenolith.
- Added an idle animation that plays when you are using your inventory.
Bug Fixes
- Fixed an issue that was causing the game to crash on launch on 32 bit systems
- Fixed display issues with various items in the grid inventory.
- Fixed some foods not stacking correctly.
- Fixed an issue with placeable items such as torches when using the grid inventory option.
- Fixed a bunch of graphical and gameplay issues with the alien ship you reach by portal.
- Fixed an issue that may have been causing food to not get eaten despite showing the animation. Let us know if this problem shows up again.
- A whole bunch of tiny things that I can't remember.
What is up next
We have two large goals left before we would be ready to take Signs of Life out of Early Access. One is to finish the story content, and the second is to expand on the existing content by re-working some existing areas, adding bosses and cleaning up issues with the progression through the game. This includes things like finishing up the earlier work we showed with the Spitters, as well as a possible rematch with a certain fowl creature...
This update took ages in large part because we couldn't really split it up into smaller pieces, but the things we're going to be working on next are smaller individual chunks so we should be able to get updates out quicker going forward.
We feel pretty happy with this intro/tutorial content, but it is still a work in progress. Let us know in the comments, on the Steam forums and in our Discord channel if you have any suggestions, complaints or just want to say hello!
To see the new story content, you'll need to use the satellite uplink function on the Pioneer Communications Junction (the device in the top floor of the Pioneer Station) and then explore the surface of the planet a bit.
You will not need to start a new world to see the new story content in this update.
FYI: We will be participating in the Steam Winter Sale, so if you don't own the game right now, you might want to wait until then if you want to save a few bucks.
https://i.imgur.com/qqss9rs.gif
Story Content
- Added an Alien pod that occasionally drops down on the surface of the planet after you've attempted to use the Pioneer Comm panel with the satellite repaired. Another will spawn every 20-30 minutes as long as the player is on the surface of the planet near a flat spot of land.
- Added Alien enemy that spawns from the alien pods. Another spawns every 60 seconds or so
- Added damaged alien alloy and damaged alien dynamo drops when you kill the aliens
- The alien refinery (the alien device with the 3 circles that can process the strange purple ore) can now be used to process damaged alien alloy and damaged alien dynamos
- Added Hybrid Lobber explosive energy weapon
- Added Double-jump backpack and Momentum Preserver backpack.
- Added Hybrid armor set
Gameplay Changes
- Re-worked the new character intro sequence, it is now much more succinct ;)
https://i.imgur.com/M6QgUwo.png
- Expanded the functionality of the Material Grinder
https://i.imgur.com/6xQyZDJ.png
- Grinder can now grind up any craftable item and returns some of the items used to craft it.
- Grinder can now be opened, and the grinder can be fitted with a stone, iron or steel grinding blade. Better blades give you a better material yield when disassembling items.
- Grinder now requires a battery to function, and better batteries make it run faster.
- Grinder can now grind up any craftable item and returns some of the items used to craft it.
- Removed salvage kit recipes, as their functionality has now been replaced by the Material Grinder.
- The AGIS call button on the HUD now lets you ask AGIS for advice about what you should be doing. We want this to be an unintrusive way for players to get some direction about what they can be doing to move the story forward.
https://i.imgur.com/kXSacUj.gif
- The AGIS call button on the HUD now also lets you ask AGIS about structures in the world.
- Prevented some creatures from spawning near the escape pod to make things a bit easier for new players.
- Tweaked material and ore generation. Let us know if you have trouble finding anything in particular, this may still need some tweaking.
UI Changes
- Added a grid based inventory option. You can either set this per container by clicking the grid button on containers or you can set the default you'd like to use from the settings menu.
https://i.imgur.com/wab6UGf.png
- Made the various menus more visually consistent and fixed various display issues.
- You can now close the inventory without closing other containers or menus.
- Tab now opens and closes just the inventory, as well as any open containers that are in your inventory.
- Escape now closes the most recently used menu or container, and will open the main menu if you press escape with no menus or containers open.
- A bunch of small changes related to font sizes, but there is still some work to be done here to make sure the game always respects your font size option in every menu.
New Recipes
- Stone Grinder Blade - 12x Basalt Blocks, 4x Grey Rock, Requires Hammer
- Iron Grinder Blade - 12x Iron Ingots, Requires Iron Anvil
- Steel Grinder Blade - 12x Steel Ingots, Requires Material Printer
- Hybrid Lobber - 1x Strange Dynamo, 2x Strange Alloy, 1x Steel Gun Parts, 4x Plastic
- Double Jump Backpack - 1x Strange Dynamo, 2x Strange Alloy, 2x Steel Ingots
- Momentum Preserver - 1x Strange Dynamo, 2x Strange Alloy, 2x Steel Ingots
- Hybrid Helmet - 2x Strange Alloy, 2x Steel Ingots
- Hybrid Torso - 4x Strange Alloy, 4x Steel Ingots
- Hybrid Arms - 2x Strange Alloy, 2x Steel Ingots
- Hybrid Gloves - 2x Strange Alloy, 2x Steel Ingots
- Hybrid Leggings - 4x Strange Alloy, 4x Steel Ingots
- Hybrid Boots - 2x Strange Alloy, 2x Steel Ingots
- Hybrid Reactor Pack - 1x Strange Dynamo, 2x Strange Alloy, 2x Steel Ingots
Bug Fixes
- Fixed an issue that could result in instant death if you were wearing something with damage reflect and got damaged by caltrops
- The game should launch faster in Steam now.
- Fixed some world generation bugs that would cause the generation to get stuck. Not 100% sure we've fixed all of these, so let us know if your world generator ever gets stuck.
- Fixed an issue that would cause you to take damage when eating certain mushrooms
- Fixed an issue that would cause the player to get stuck for a few seconds after using the respawners
- Fixed a crash related to having an extremely large number of characters in the character select menu
- Fixed an issue that would sometimes cause the game to display in the wrong place when using the borderless window display mode
- A bunch of small issues
We hope you like the changes, but either way we'd love to hear from you so make sure to let us know what you think in the comments or on the forum.
New Content
This update is intended to add some flavor to the world and make it feel a bit more lively. We’ve added several new creatures to the upper parts of the world, particularly on the surface of the far side of the planet as well as relatively shallow underground. We’ve also added some new areas to explore (and a new boss) that are related to the new creatures. You will need to generate a new world from the sandbox menu or create a new character to see much of the new content.
Here are a couple of the new creatures:
http://i.imgur.com/cUhdQu1.gif
http://i.imgur.com/uwP7QOW.gif
Story Content
In addition to the new creatures and related content, we added a bit of story content and changed some of the existing progression a bit. We added a new button on the Pioneer Station comm device (the device that requires the battery on the top floor) and there is a new satellite dish on top of the Pioneer station, but it seems to be missing a component…
http://i.imgur.com/WWLBHh0.png
We also changed the method of obtaining the Level 2 keycard upgrade - The upgrade device is now found in the captain’s room in the Pioneer Station barracks. This update is fairly light on the direct story content, but the next update should expand on the story and the mysteries of the planet quite a bit.
Food/Cooking Changes
We re-worked the cooking/food system quite a bit. Prior to this update only a handful of food items had buffs associated with them, but in this update we’ve added buff effects to most of the foods. All fruits, mushrooms and meats now have buffs that you can get by eating them. In previous versions, you’ve been able to cook food by using the crafting menu, but now cooking is done similar to how ore is processed. We’ve added pop-up menu when you right click the campfire, and you can both cook food and process ores in the same devices.
http://i.imgur.com/tHPMVKV.png
The campfire has just one slot for ingredients, but the brick oven and advanced smelter both have 2 slots, which allows you to combine some food items to create new recipes. For example, a Juicy Fruit will give you a heal over time and a sporepod mushroom will temporarily increase your max health. Both items will fill 1/4th of your stomach, but if you cook them together you can make a food item that will give you both buffs and still just fill 1/4th of your stomach. You can also cook a fruit with a plant fiber to make Fruit Chews, which give you longer lasting buffs that fill less of your stomach.
Other Content
Some of the new creatures can inflict a bleed status effect on you, so we added Primitive Bandages (can be made with plant fiber) and Cloth Bandages that can stop the bleeding status. In addition, you can add some medicinal herbs to the cloth bandage in order to make a Poultice Bandage that heals you.
New Cooking Recipes:
http://i.imgur.com/7cw3slS.png
- Glazed Mushrooms - Any mushroom + any fruit
- Glazed Meat - Any Meat + any fruit
- Meat with Mushrooms - Any Meat + any mushroom
- Fruit Chews - Cook any fruit + plant fiber
- Gleaming Syrup - Ant Bulb/Ant Ichor/Ant Chitin + Sap
- Bitter Jelly - Jiggly Fruit + Lovely Herb
- Strange Compote - Strange Egg + Blue Fruit
- Pulsing Paste - Strange Egg + Jiggly Fruit
- Cooked Steal - Raw Choice Meat
- Zesty Mash - Bana Fruit + Grey Mushroom
New Crafting Recipes:
- Primitive Bandage - 4x Plant Fibers
- Cloth Bandage - 1x Cotton Bolt/Wool Bolt/Linen Bolt/Scrap of Cloth (requires scissors)
- Poultice Bandage - 1x Cloth Bandage + 1x Lovely Herb
- Makeshift Shiv - 1x Makeshift Scrap + 1x Stick + 1x Plant Fiber
- Makeshift Spear - 1x Makeshift Shiv + 1x Makeshift Scrap + 3x Stick + 1x Plant Fiber
- Makeshift Blow Pipe - 3x Makeshift Scrap + 1x Wood Dowel + 2x Plant Fiber
- Blow Dart (x6) - 1x Makeshift Scrap + 2x Bone
- Tortoise Shell Brace - 6x Carapace + 1x Iron Ingot + 4x Wool Padding/Cotton Padding
- Tortoise Hammer - 1x Mature Tortoise Gland + 4x Carapace + 2x Iron Ingots + 2x Logs
- Makeshift Tribal Shield - 4x Makeshift Scrap + 3x Wool Padding/Cotton Padding + 2x
- Leather Strap/Plated Hide Strap/Xenohide Strap
- Iron Caltrops (x3) - 1x Iron Ingot
- Fruit Seeds (x2) - 1x Any Fruit
- Pumpkin Seeds (x2-x8) - 1x Pumpkin
- Snare - 4x Makeshift Scrap
- Sticks (x3) - 1x Log (requires saw)
- Pumpkin Rind (x2-x6) - 1x Pumpkin
New Projects
All of these recipes are obtained by destroying matching projects that are in the world with your wrist laser.
- Spike Trap - 6x Makeshift Scrap, 3x Logs, 3x Bones
- Poison Trap - 6x Makeshift Scrap, 3x Logs, 8x Bones
- Snare Trap - 6x Makeshift Scrap, 3x Logs, 3x Bones
http://i.imgur.com/KxQ7AZu.gif
Recipe Changes
- All gem upgrade recipes require 2 instead of 3 gems. We will probably eventually change this back once we have more sources for gems in the world.
New Status Effects
Most of these new status effects are currently attached to various food items.
- Increased Jump Height
- Light Aura - Generates light around the player
- Increased Max Energy
- Increased Max Health
- Increased Melee Damage
- Protection - Reduces damage from all sources
- Resist bleed - reduces duration and severity of bleeding
- Increased Strange Tablet Damage - Increases the damage of all abilities used through the Strange Tablet device
- Reduced Strange Energy Requirement - Reduces required strange energy for Strange Tablet abilities
- Improved Dodge - Dodge roll or backjump further than normal
- Bleeding - Slow damage over time, which can be cured by using a bandage. Inflicted by blow darts.
- Spore Poison & Vulnerability - Increases damage from all sources
Misc Fixes
- Fixed some issues where certain sounds would play at full volume regardless of distance. Let us know if you notice any other sound fx that seem too loud.
- Changed the projectile attack of the golems. Instead of throwing rocks, they now use some kind of sufficiently advanced technology to levitate materials out of the ground and fling them at players
http://i.imgur.com/RuYFHNB.gif - Fixed some issues that would cause certain tooltips to not appear when they should.
Known Issues:
- The world generator may get stuck while generating worlds. We think we've fixed all the cases where this can happen, but we can't be completely sure that there are no more lingering issues. If you run into this issue, definitely let us know.
This update adds quite a bit of new bits of content and changes, so let us know if you run into any issues and we'll fix them ASAP. As always, we encourage any feedback you folks have about the new content (or any old content). We love hearing from you, so don't be shy =)
New Features
- Added Linux OS support
- Added support for resolutions higher than 2048x2048 (tested up to 4k)
- Added Grapple Laser function to the MEG tool. Activated by holding and releasing C by default and uses energy to stick you to walls and ceilings. You can press S by default to release the grapple. The grapple laser is still a bit of a work in progress, but we figured it was too useful to hold back until we get it just right. Expect some changes to this over time.
http://i.imgur.com/TnsqmkL.gif
- Emeralds - Can be inserted into the MEG tool in order to increase the efficiency of the grapple laser
- Added an option for the minimap that lets you use a UI popup instead of the projected minimap. The option is in the settings menu, and the popup is opened with the minimap key and can then be docked wherever you'd like on your screen.
http://i.imgur.com/OBCi3Pe.png
- Reworked start screen menus to be easier to use and work better on all resolutions
Known Issues
- The new version of the game requires at least Windows 7 and an OpenGL 3.0 compatible graphics device. We believe that the vast majority of players should still be able to play, but there will be some players who will be unable to play the new version even if they were able to play old versions. We're still investigating what we can do to lower the requirements further, so if you are unable to play the game after this update please email your system information (OS version and graphics device) to [email protected]. We've put up the previous version as a beta option (xna_version_0.7.6.6) which you should still be able to play, but that version will not get future fixes or new content.
- Occasionally, certain sounds will play louder than they should. We fixed most of the instances of this, but let us know if/when you notice it.
Gameplay Changes
- Increased the width of all map sizes by about 50%, we'll increase it even further after we spend some time optimizing the world generation speed.
- Tweaked some parts of the bases on the world to make them a bit more interesting
- Increased the player's base jump height slightly
- Reduced the damage of the infected sheep from 25 per hit to 10
- Made cooked food give you more fullness
This update doesn't add a lot of new content, but that is somewhat intentional. We've actually been working on two updates at the same time, and we wanted to get this version of the game out to players as soon as possible so we can get to fixing the issues that crop up with the engine change first. The next update should be ready in a few weeks, and will add several new creatures, a new boss, and a bunch of other fun stuff. Here is a teaser:
http://i.imgur.com/d19YniN.png
We're still hard at work on the next larger content update, but we decided to do a small Halloween update in the interim because Halloween is probably the best holiday. As usual, let us know if you run into any problems or if you have any suggestions.
New Content
- Ghost creature
http://i.imgur.com/vWz1l7o.png
- Ghost Hide armor set
- Ghost Hide Helmet
- Ghost Hide Torso
- Ghost Hide Leggings
- Ghost Hide Gloves
- Ghost Hide Boots
- Ghost Hide Arms
- Ghost Hide Helmet
- Ghost Blade
- Soul Vessel
- Another creature
- Pumpkin Bushes and Pumpkins
http://i.imgur.com/UuuGhPN.png
- Pumpkin Berry
- Small Pumpkin
- Medium Pumpkins
- Large Pumpkin
- Very Large Pumpkin
- Pumpkin Seeds for growing Pumpkin Bushes
- Edible Pumpkin Rind
- Pumpkin Berry
- Various Halloweeny masks
http://i.imgur.com/XK08CDT.png
- Pumpkin Mask
- Jack O' Lantern Mask
- Halloween Hood
- Hockey Mask
- Pumpkin Mask
- Plastic Pumpkin Buckethttp://i.imgur.com/ErLW8LA.png
- New crafting materials
- Ghost Hide
- Ghost Claw
- Ghost Hide
Item Changes
- We changed the Flying Javelin to a Flying Harpoon, which fires darts with the alternate fire. This is unrelated to Halloween.
http://i.imgur.com/y4CkfAV.gif
New Recipes
- Ghost Hide Armor
- Ghost Hide Helmet - 2x Ghost Hide, 1x Leather Strap
- Ghost Hide Torso - 5x Ghost Hide, 3x Leather Straps, 2x Ghost Claws
- Ghost Hide Arms - 3x Ghost Hide, 2x Leather Straps, 1x Ghost Claw
- Ghost Hide Gloves - 2x Ghost Hide, 2x Leather Straps
- Ghost Hide Leggings - 4x Ghost Hide, 4x Leather Straps, 1x Ghost Claw
- Ghost Hide Boots - 2x Ghost Hide, 2x Leather Straps
- Ghost Hide Helmet - 2x Ghost Hide, 1x Leather Strap
- Ghost Blade - 2x Ghost Claw, 4x Iron Ingots, 1x Ghost Hide
- Halloween Masks
- Pumpkin Mask - 1x Medium Pumpkin
- Jack O' Lantern Mask - 1x Medium Pumpkin and Something Sharp
- Halloween Hood - 2x Ghost Hide and Scissors
- Hockey Mask - 3x Plastic, 2x Leather Straps
- Pumpkin Mask - 1x Medium Pumpkin
- Plastic Pumpkin Bucket - 3x Plastic
- Flying Dart (5) - 5x Laminous Wings, 5x Sticks, 1x Bone
Bug Fixes
- Fixed some crashes related to being too high up in the map
- Fixed some issues with breaking deposits
- Misc other things
Previously, armor provided percentage damage reduction, which meant early armor sets protected very little, the high level armor sets ended up providing far too much protection, and going from one tier to the next didn't feel very satisfying because gaining a few percentage points of defense at a time is really boring. The new system uses flat damage reduction, so if you pick up a helmet that has a defense of 3 it will just prevent 3 damage, which might not seem like a big change but it allows us to make the progression much more satisfying and each new tier of armor or weapons should feel like more of an upgrade. There is a cap on the defense though, and you will always take at least 25% of the damage that is dealt to you. These changes required tweaking the balance of pretty much everything in the game. Most creatures have more health, most weapons do more damage, and we've changed the way armor piercing works so that individual weapons can have specific armor piercing values.
We've done a significant amount of testing, but with all the combinations of creatures and weapons we have I'm sure there will still be some balance issues, so let us know what you think. We're definitely not done tweaking the combat balance, but we decided now was a good time to start making some big steps towards a better system.
Balance Changes
- Changed armor calculations to use flat damage reduction instead of percent damage reduction
- Shields no longer add to encumbrance
- Encumbrance values tweaked across the board
- Encumbrance can now slow your melee attack speed if it is high enough
- Projectiles now have individual armor piercing values
- The weird pink eyeball creatures can now only spawn spikes on appropriate block types. Also reduced their initial spawn rate.
- Sulfur gas now does its own damage type, we'll probably make a gas mask or something soon
- Tesla gun does more damage but uses more energy
- Base energy regen rate has been doubled
- Reduced energy regen rate bonus on the Jewel sets
- Increased damage of most projectiles
- Increased health of most creatures
- Increased armor on many creatures
- Fists now do more damage with better gloves
- Kicking now does more damage with better boots
- Increased rocket/grenade explosion range
- Reduced the spawn rate of creatures
- Spears no longer prevent you from moving while attacking
- Increased the amount of sand that generates on the surface of planets
Gameplay Changes
- Changed quick slots to use Z/X instead of Q/E by default, and changed the default dodge behavior so that Q/E make you dodge left/right.
- Reduced knockdown received from creature
- Spiked wall creature updated, it is now much easier to damage in the soft spot and much harder to hurt it from the back
- Fruits can no longer spawn quite as close together
- During world generation, the area between the mining base and Pioneer Station have been cleaned up a bit. This means fewer spikes, etc.
- Deposits should now only generate on flat ground
- Added some grass golems to the far side of the planet during world generation
- Toilets can now be opened
- Tweaked some bits of the Pioneer Station and Mining Base. Nothing major, but we're working on fleshing them out a little bit at a time.
- Renamed Rifle Ammo to 5.56 Ammo
- You can now click quick slots in order to select them while the inventory menu is closed.
- Sheared sheep now drop 1 piece of wool when sheared post-mortem instead of 0.
- Slightly reduced the drop rates of sticks/logs when breaking trees
Bug Fixes
- Fixed some cases where certain energy bonuses wouldn't stack. Let us know if you see more.
- Fixed some graphical issue with the spike blocks
- Fixed a crash related to fireballs
- Fixed a bug with fall damage calculation related to using multiple fall damage reduction items
- Movement buttons no longer get stuck on if you were holding them while clicking in the search box of the crafting window
- AGIS message received when you equip the entire prototype mining suit now only appears once
We decided to celebrate Independence Day in the best way possible, by adding more things to Signs of Life that explode in a brilliant and dangerous fashion. For this special holiday update, we added several fireworks and stuffed a Fireworks Party Pack into everyone's inventory, filled to the brim with instruments of pyromaniacal delight.
Fireworks
- Roman Candles
http://i.imgur.com/QLjIdGc.gif- Red Roman Candles
- Blue Roman Candles
- Green Roman Candles
- Yellow Roman Candles
- Multicolored Roman Candles
- Red Roman Candles
- Bangsnaps
http://i.imgur.com/I42HF5X.gif - Bottle Rocket Kit and Bottle Rockets
http://i.imgur.com/4Dm1viI.gif - Sparklers
http://i.imgur.com/xcMoCwa.gif - M80s
- String of 20 Firecrackers
http://i.imgur.com/wCIWvmc.gif - String of 100 Firecrackers
- String of 1000 Firecrackers (Best Value!)
http://i.imgur.com/ATs3dIG.gif - Fireworks Party Pack (Right click in your inventory to open)
http://i.imgur.com/0ZTKaEa.png
We really want to give players a sense of exploration and discovery, and to that end we've decided to do something a bit different with our update notes this time around. In order to preserve the sense of mystery, we've decided to redact big chunks of the new content notes to avoid spoiling it. Hopefully this will let players figure stuff out for themselves (and let folks explore the new content together) without just outright spoiling everything on day 1 in the notes. We'll post the unredacted notes in a week or two.
Things to keep in mind
- You will need to generate a new world in order to see most of the new content. You can generate a new world from the sandbox menu without losing your character, and you can go back to your old world through the sandbox menu as well whenever you would like.
- Much of the new content is purposely unexplained, but hopefully it shouldn't be too hard to figure out. We're hoping that figuring out how the new content works will be fun and encourage players to work together both inside and outside of the game to figure everything out, but let us know if you think parts of the update are too confusing or hard to understand. We want to make players think and experiment, but we don't want people to feel like they need to go to a wiki to figure out how to use the new content.
- A small number of players have reported an issue that prevented them from cutting down trees with both the axes and the wrist laser. We're still trying to figure out the cause of the bug, so if you happen to figure out a way to cause it reliably please let us know. Apparently restarting the game fixes the issue if you do experience it.
- Similar (and possibly related) to the above tree breaking issue, there may be an issue with the Grab Laser, but we have been unable to replicate it.
- If you need a hint as far as where to look for some of the new content, make sure you fully explore the Mining Base on the surface of the planet.
New Content (Some parts redacted to avoid spoilers =D)
- Added a gross eyeball creature to the areas near the spiky bosses.
http://i.imgur.com/nYJKXrO.gif
- Added a craftable spike dart launcher
- Added a Python revolver that has an alternate fire that allows you to fan the hammer and quickly unload all the remaining bullets in the cylinder.
http://i.imgur.com/6fjtvs4.gif
- Added a paper bag container :I
http://i.imgur.com/dkMTQUA.gif
- Added this weird creature
http://i.imgur.com/e9k3jFM.gif
- Added that allows you to Tablets
http://i.imgur.com/Z3QpurY.gif
- Ice - for a few moments and
- - Explodes,
- Calm -
- -
- Bolts - hard to control explosive
- - Send the
- Energy - damages a target
- - Lights up
- Ice - for a few moments and
- Added Tablet - Used with the Strange Artifact, and can be bound with
- Added and - used in various . is now added to the world generator
- Added - Converts
- Added Device - mark a location and then a portal that .
- Added for
- Added Altar for acquiring
- Added to the HUD under the enery bar - Does not charge over time and must be replenished by . Enabled once you find
- Added - A pedestal that is activated by , and your when right clicked once activated. when you die.
- Added Expansion - When broken,
- Added creature
- Added deposits
- Added many different statues and decorations
- Added several containers
Bug Fixes
- Fixed an issue with particle effects that was causing them to look more muted than intended. The majority of particle effects should now look better.
- Fixed many cases where items would get desynchronized between clients and servers (should result in less items that can't be picked up when on a multiplayer game)
- Fixed some issues that could have caused graphical corruption on a narrow range of computers
- Prevented the player from deleting key items
- Fixed rendering issue on the text input popups on larger font sizes
- Scrolling in the crafting menu no longer causes the scroll slots to scroll as well
- Many other small issues
General Gameplay Improvements
- Improved medium and large fonts
- Re-worked the Crafting menu significantly
- Added larger buttons for categories
- Reduced max crafting items to 4 (Some recipes that required 5 items have been changed slightly)
- Combined with functions of the Projects menu
- Increased the overall size to make the menu less cramped
- Added ability to change materials in crafting, for example you can now choose between using a normal or rubber stick in many recipes. Some recipes also let you change the primary (first) material, which can change the crafted result, for example now there is just a "torch" recipe, and you can change the result from a normal sap torch to a biofuel torch by changing the primary material from sap to biofuel. We only adjusted a few recipes, so let us know if you have more ideas for places we could use this feature.
- Added larger buttons for categories
- Removed Projects menu since its functionality was included in the Crafting menu
- Added mineable Biofuel to world generator
- Added optional settings for the Dodge mechanic as well as a bindable dodge action - Can be found in the settings menu
- Double Tap - How it worked previously, double tap forward to dodge roll forward, double tap back to backjump.
- Shift + Double Tap - Double tap only works when holding shift
- Binds Only - Only activates when you press the key bound to dodge, dodge rolls forward if you're moving forward, backjump if you're moving backwards or standing still. Bound to Z by default... but honestly that is a terrible key to use and we're trying to find a better one, but its tricky to find something that we're not already using that can be easily pressed while doing other actions. Still working on this, and if you have any suggestions let us know.
- Double Tap - How it worked previously, double tap forward to dodge roll forward, double tap back to backjump.
- Increased friction on the player when stopping to be less slippy
Balance Changes
- Tweaked combat balance a bit - We only made some small changes for now, but we're planning on doing a bit of an overhaul soon
- Melee weapons do a bit more damage, and have a wider spread between tiers
- Enemies have a bit more health
- Melee weapons do a bit more damage, and have a wider spread between tiers
- Added additional health set bonuses to Bronze and Tin armor sets
Miscellaneous
- Added ability to tweak various balance settings for creatures and melee weapons through a text file located in your game install directory (The directory should be something like Steam/SteamApps/Common/Signs Of Life/Content/CSV)
Version 0.6
This update had two objectives, we wanted to make the underground a bit more interesting and we wanted to do some work on general user friendliness features. We've still got a lot of work on our plate before we'll feel like the underground is as interesting as we want it to be, but this should take us a significant step closer. We also added some sweet weapons and gadgets because they're fun to make =D We've fixed all the bugs we're aware of, but I'm sure there are some things we missed, so let us know when you run into issues. We still have a bit more planned for the new Biome, but we didn't want to keep you folks waiting any longer, so expect some new things to trickle in over the next couple weeks.
New Content
- New Underground Biome
- New Creatures
- Dart Crawler
- Crawler Pod
- Chitinous Spike Wall
- Chitinous Spike Boss
- Dart Crawler
- Added a Decoy Hologram throwable gadget that will distract creatures that aren't too mad at you.
http://i.imgur.com/epNaRj5.gif
- Added an Explosive Grenade.
- Added a Trajectory Computer that displays predicted paths for throwable items and arrows.
http://i.imgur.com/OjKCKJN.gif
- Changed the sprites on the Vintage Mining Suit armor pieces, and renamed them to "Prototype Mining Suit" pieces.
http://i.imgur.com/uqZB5na.png
- Added a portable Iron Grill as a heat source.
http://i.imgur.com/S6eCSYg.png
- Added Optical Camo activator gadget.
http://i.imgur.com/AkOUPTy.gif
- Added Armor Patch mods for armor pieces. You can add any one patch to any armor piece. The patches cannot be removed, but they can be replaced. If you have good ideas for more of these let us know!
- Carbon Nanotube Mesh - Adds 2% damage resistance to a piece of armor.
- Ceramic Plate - Adds 5% heat and energy resistance to a piece of armor.
- Optical Camo - Adds optical camo to a piece of armor. Must be activated with the Optical Camo activator and all armor pieces must have optical camo applied to function.
- Carbon Nanotube Mesh - Adds 2% damage resistance to a piece of armor.
- Added 9mm Ricochet Ammo, it is not very helpful...
- Added a Railgun. Its still way overpowered, but we'll be tweaking it.
http://i.imgur.com/LEP3ize.gif
- The Escape Pod now has a built in respawner.
http://i.imgur.com/NOXq7vo.gif
- Equipment Spoiler: Added an upgraded version of the mining suit, the Mining Suit Mk2. Equip all the pieces of the Prototype Mining Suit to discover the recipes for the pieces.
- Equipment Spoiler: Added a Chitinous Shield crafted with bits from the new underground boss.
New Recipes
- Decoy Hologram - 2x Steel Rivets, 3x Copper Wire, 1x Small Battery, 1x Refined Sapphire, 1x Standard Lens.
- Trajectory Computer - 1x Microchip, 1x Plastic, 1x Copper Wire, 1x Standard Lens.
- Explosive Grenade (3) - 1x Iron Ingot, 1x Black Powder.
- 9mm Ricochet Ammo (12) - 1x Lead, 1x Black Powder, 1x Springtail Nectar.
- Armor Patch Mods
- Carbon Nanotube Mesh - 1x D6 Polymer, 1x Steel Rivet.
- Ceramic Plate - 1x Clay, 1x Steel Rivet.
- Optical Camo - 1x LED, 1x Steel Rivet.
- Carbon Nanotube Mesh - 1x D6 Polymer, 1x Steel Rivet.
- Optical Camo Activator, 1x Microchip, 1x Plastic, 1x Small Battery, 1x Copper Wire.
- Iron Grill - 6x Iron Ingots, Requires Tool: Hammer.
- Railgun - 1x Steel Gun Parts, 18x Copper Wire, 1x Standard Lens, 1x Refined Ruby, 4x Medium Battery.
- Iron Railgun Slugs (6) - 1x Iron Ingot.
- Microchip - 1x Sand, 1x Copper Wire, 1x Rough Topaz.
- Chitinous Shield - 1x Medusa Medulla, 6x Crawler Spines, 1x Chitinous Plate, 1x Plated Hide Strap.
- Mining Suit Mk2 - You get the recipes when you wear the entire Prototype Mining Suit at once.
- Mining Suit Mk2 Helmet - 1x Prototype Mining Suit Helmet, 1x Medium Battery, 1x Microchip, 2x Plastic, 2x D6 Polymer.
- Mining Suit Mk2 Torso - 1x Protoype Mining Suit Torso, 6x Steel Rivets, 4x Plastic, 4x D6 Polymer, 4x Copper Wire.
- Mining Suit Mk2 Legs - 1x Protoype Mining Suit Legs, 6x Steel Rivets, 4x Plastic, 2x D6 Polymer.
- Mining Suit Mk2 Arms - 1x Prototype Mining Suit Arms, 4x Steel Rivets, 4x Plastic, 2x D6 Polymer.
- Mining Suit Mk2 Boots - 1x Prototype Mining Suit Boots, 4x Steel Rivets, 4x Plastic, 2x D6 Polymer.
- Mining Suit Mk2 Gloves - 1x Prototype Mining Gloves, 4x Steel Rivets, 4x Plastic, 2x D6 Polymer.
- Mining Suit Mk2 Jumpjet - 1x Prototype Mining Suit Jumpjet, 1x Large Battery, 6x Steel Rivets, 4x Plastic, 4x D6 Polymer.
- Mining Suit Mk2 Helmet - 1x Prototype Mining Suit Helmet, 1x Medium Battery, 1x Microchip, 2x Plastic, 2x D6 Polymer.
- Prototype Mining Suit Jumpjet - 1x Broken Prototype Mining Suit Jumpjet, 1x Jumpjet Core, Requires Tool: Screwdriver.
Gameplay Changes
- You can now switch to a manual item slot mode that lets you drag your items to your hotbar.
http://i.imgur.com/wC7fWqW.gif
- Added an Auto Pickup option to the settings menu. Automatically picks up items on the ground when you walk over them.
http://i.imgur.com/jOwwm9k.gif
- The player respawns in the escape pod by default.
- You can stand in respawners you find and right click it in order to set your respawn point to that respawner.
- The player now has acceleration and deceleration when moving around.
http://i.imgur.com/PCsjiFX.gif
- Fall damage calculation changed - fall damage is now potentially much more deadly if you fall for long distances.
http://i.imgur.com/FpRS8Jx.gif - Added a shield bash
- Changed Jumpjet behavior to be much more useful
- Increased growing time of bush saplings.
- Thrown items no longer stack with existing items in the world.
- You can now cancel a throw or bow pull by pressing the reload key.
- Changed controls for throwable items. Left clicking now drops items and you can hold the right mouse button to power up a throw. You can use the scroll wheel to adjust the power of the throw after holding down the right mouse button.
- Tweaked thrown item physics a bit.
- Removed Material Printer crafting requirement from: Steel Arrows, Steel Bolts, Jewel Arrows, Jewel Bolts, Explosive Arrows, Rockets and Launcher Grenades.
- Reduced healing rate of the Regeneration Salve by half.
- Smelting Furnace now smelts metal twice as fast as the basic smelter.
- Jewel Arrows and Bolts now travel a bit faster.
- Jewel Bows and Crossbows have a bit more power.
- The pale spitting creature's melee attacks now break weak blocks and its spit can corrode away weak blocks.
- Tweaked creature AI to be a bit more consistent.
- Mobs should no longer be able to hit players through the wall with melee attacks.
- Marble Deposits now have a chance to drop anthracite when broken.
- Tapping the hotbar slot for the active item now holsters it
- Fall damage is no longer impacted by armor. We likely will add more fall damage reduction foot items rather than have the armor value itself reduce fall damage.
- The old steel jumpjet has been replaced with the Prototype Mining Suit Jumpjet, which is crafted from a broken one you find in the Pioneer Station. along with the Jumpjet Core that you get from the robot chicken.
Misc Changes
- Prototype Mining Suit armor pieces are now distributed randomly in bases in the world.
- Platforms now draw in front of trees and bushes.
- Increased the max audio volume from 11 to 20.
- Significantly decreased world generation time.
- Various performance improvements.
- Renamed Puncher Plate to Chitinous Plate.
We ran out of characters, so check the Steam Forums for the bug fixes that we couldn't fit here.
We've decided to bump the version number to 0.5, because in a way we feel like the addition of multiplayer brings Signs of Life to about the halfway point. Almost all of our technical challenges are solved, and we'll be able to focus on mostly content and bugfixes from now on.
Multiplayer
- Added drop-in, drop-out multiplayer. Enabled by default, so you should be able to drop right into your friends' games.
- Players join in the middle of the surface of the planet
- Players show up as a blue dot on your minimap and also show up on the GPS device
- Added a multiplayer join menu to the main menu which shows your friends that are currently playing, you can also join through the friends list
- Added an in-game multiplayer menu that allows you to disable/enable multiplayer as well as turn on/off auto join (by default it asks for permission when a friend tries to join your game)
- Added a player listing to the top right of the screen when the inventory menu is open and you have other players on your server
- Added server-wide chat, opened by pressing T while in game.
New Content
- Added a new underground creature
http://i.imgur.com/cE7Sr9p.gif - Added Rubbery leg and boot armor based on the above creature
- Added Rock creature arm and glove equipment
http://i.imgur.com/ABvWjOw.gif - Added a Burst Rifle
http://i.imgur.com/3J7MRLN.gif - Added several new hairstyles
http://i.imgur.com/ZZF5Uqx.gif - Hairstyles (including facial hair) are now gender agnostic
http://i.imgur.com/yWaEQoL.gif - Updated sheep graphics, sheep are now shearable with scissors
- Added/changed several sound effects
- Added rubber wood materials and craftable blocks. Not much use for the rubber wood materials yet, but we'll add more over time.
- Added a flying javelin throwable weapon
- Added a tomahawk throwable weapon
New Recipes
- Burst Rifle - 1x Steel Gun Parts, 5x Plastic
- Flying Javelin - 1x Laminous Wing, 1x Stick, 1x Bone
- Tomahawk - 1x Bone, 1x Stick, 1x Plant Fiber
- Rocky Arms - 1x Rock Lips, 1x Rock Core, 4x Wool Padding, 2x Leather Strap
- Rocky Gloves - 2x Rock Lips, 2x Wool Padding, 2x Leather Strap
- Rubbery Legs - 4x Rubbery Skin, 2x Organic Joint, 4x Wool Padding, 2x Leather Strap
- Rubbery Boots - 2x Rubbery Skin, 2x Leather Strap
Recipe Changes
- Smelting recipes are now displayed in the crafting menu
- LED recipe material requirements reduced significantly
- LED crafing recipe output changed to 3
- Copper Wire recipe output changed to 3
- Black Powder recipe output changed to 3
- Rubber recipe output changed to 3
- Plastic recipe output changed to 3
- Unrefined glass smelting recipe output changed to 3
- Launcher Parts now require the material printer
- Crafted blocks recipe outputs changed to 5
Gameplay Changes
- Screwdriver and scissors are now equippable, and you must right click things while they are equipped to use them
- Made crossbows more accurate on the first shot, but less accurate with multiple bolts loaded
- Arrows and bolts now have a chance to break when they strike creatures or surfaces
- When arrows and bolts break, they have a chance to drop some of the materials used in their crafting
- Cracked arrowheads can be smelted into ingots
- Increased goat jump height
- Holding RMB now loops the melee attack on the pulse rifle
- Auto organize containers no longer get sorted inside of matching containers
- Material grinder no longer allows you to drop items on it directly in the inventory
- Fixed the clicking hitbox of the wooden door when opened
- Fixed some issues with thrown items and made their trajectory a bit better
- Tweaked the graphics of the rock creatures
- Added new item drops to the rock creatures
Bug Fixes
- Fixed some issues with creature AI
- Prevented creatures from attacking the player while they are respawning
- Tweaked the main menu to work better on low resolutions
- A bunch more we forgot about
We totally re-did the tree system, which unfortunately means your trees and bushes will be wiped from existing maps and you'll probably see some fruits floating in the air where the trees/bushes used to be. You may need to use the sandbox menu to generate another map, grab some fruits, and then eat them to get the seeds to begin repopulating your pre-patch worlds with trees. On the plus side, the new trees look and work a lot better, and more details about the system are below in the notes.
We changed a lot of the behind the scenes stuff related to saving items, creatures, projects and bushes, so definitely let us know if you notice any weirdness with things not being saved correctly.
Let us know if you notice any major performance changes, the new way we're saving items may cause some lag and if so we have some ways to speed it up but we're not sure if it will cause a problem yet.
Most of the new content this update was a direct result of the feedback we've been getting from players, so we want to everyone out there for their suggestions and criticisms =) If you run into any issues, let us know in the comments, the forums or you can email us directly at [email protected]
New Content
- Added 3 new creatures
- Sulfur gas creature - Found at medium or deeper depth
http://i.imgur.com/feHnPbx.gif
- Plant creature - Found occasionally on the surface of the planet
http://i.imgur.com/XFeDqiW.gif
- Goat - Found on the surface of the planet
http://i.imgur.com/SSqqIps.gif
- Sulfur gas creature - Found at medium or deeper depth
- New tree system
http://i.imgur.com/nvW9Wgr.png
- 4 total tree types, each with their own fruit type (including 3 new fruits) that return a seed to your inventory when eaten.
- 2 wood types, one contains sap and the other contains rubber
- Trees now grow slowly, but grow while you are away (even when you are offline)
- Fruit now grows slower, but also grows while you are away
- Trees re-grow limbs as long as you don't cut it down to a stump.
- In order to remove a tree, you must destroy the stump with an axe.
- You cannot break the blocks under a tree.
- 4 total tree types, each with their own fruit type (including 3 new fruits) that return a seed to your inventory when eaten.
- Tree tap item added, can be attached to a tree limb or trunk and generates sap or rubber over time. Holds up to 20 sap or rubber at a time.
http://i.imgur.com/SnPxqUt.gif
- Added a Material Grinder that grinds up basic materials like stone and granite in order to find trace metals.
http://i.imgur.com/fcqRnZ4.gif
- Added a Backglider - Allows you to glide while falling and holding the jump button
http://i.imgur.com/Z5pEwFL.gif
- Sulfur gas gun - Fires blasts of sulfur gas
http://i.imgur.com/9C8XYwd.gif
- Razor Leaf Sword
- Added 4 new materials
- Laminous Wing
- Gas Bladder
- Sulfurous Ash
- Razor Leaf Blade
- Laminous Wing
- Added 3 new fruits
- Jiggly Fruit
- Delicious Fruit
- Sweet Fruit
- Jiggly Fruit
- Added 3 new seeds
- Jiggly Fruit Seed
- Delicious Fruit Seed
- Sweet Fruit Seed
- Jiggly Fruit Seed
New Recipes
- Backglider - 2x Laminous Wing, 4x Bone
- Sulfur Gas Gun - 1x Gas Bladder, 3x Plastic, 4x Iron Ingot
- Razor Leaf Sword - 1x Razor Leaf Blade, 4x Plant Fibers
- Tree Tap - 3x Iron Ingots
- Sulfuruous Ash - 1x Sulfur, Requires a mortar and pestle tool as well as a heat source
- Material Grinder - 8x Plastic, 12x Iron, 4x Unrefined Glass
UI Changes
- Added a loot all button to containers that takes every item from a container and puts it in your inventory
- Added buttons to the GPS Device. You can still use the mouse and scroll wheel to navigate, but now there are some buttons too.
http://i.imgur.com/O93YndU.png
- A button for centering on the player
- A button for zooming in and out as well as a zoom level display
- A button for panning around the map
- A button for centering on the player
- Replaced ore sprites on the GPS Device, more sprites coming for bones/coal/anthracite/amber
- GPS Device mineral scan visibility duration doubled
- Added a funky holo effect thing to the background of the GPS Device
- Added the ability to label containers. Labelled containers will show the text over the container item while inside other containers.
http://i.imgur.com/wnTwHwd.gif
- Blocks with rounded corners should no longer leave gaps when placed next to each other. Let us know if you notice blocks that still leave annoying gaps
Gameplay Changes
- Flint and Rocks are now throwable
- Reduced blue flying creature spawn rate a bit
Bug Fixes
- Changed the way the world is saved - This should fix several minor bugs such as items popping out of containers, items not saving proper positions in containers, as well as some dupe bugs related to containers. Let us know if you notice any issues with saving, such as items disappearing after quitting and loading the game
- Fixed buggy player movement while walking on rotated/flipped sloped blocks
- Possible fix for issue related to not gaining fullness upon eating
- Fix for an issue related to crafting using items taken from a worktable in the world
- Fixed a crash related to sound effects during the intro escape pod section. The crash should only happen on systems without a sound device, and there will likely be other crashes but this should fix the first one and we'll go from there.
- Fixed a bug that would cause the kinetic inductor to not work when encumbered
- Fixed an issue that would prevent you from splitting items in containers in the world
- Fixed the AGIS button the HUD
- The players fists are now "unequipped" when you die
New Content
- Added the teleporter project! Build two, set them to the same symbol and instantly transport yourself (and anything inside the teleporter) across the world.
http://i.imgur.com/fNDFMY4.gif - Added a deployable turret! It loads 9mm ammo and must be retracted to pick it up. Prevents mob spawning nearby.
http://i.imgur.com/WHqnaLj.gif - Added flare arrows (Flarrow!)
http://i.imgur.com/vVMwVWm.gif - Added Bone Arrows
New Recipes
- Steel turret - 1x Microchip, 1x Steel Machine Parts, 1x Steel Gun Parts, 1x Large Battery, 1x D6 Polymer (Requires Material Printer)
- Flare arrows - 1x Aluminum Ingot, 1x Bauxite Ore, 1x Iron Ore (Makes 3)
- Bone arrows - 1x Bone, 5x Sticks, 5x Feathers (Makes 5)
- Power Core - 3x Large Battery, 3x Steel Ingots, 3x Plastic, 1x Refined Rose Quartz (Requires Material Printer)
UI Changes
- Added cursor icons when hovering over things. Let us know if you notice things that we missed that you think should have cursors.
http://i.imgur.com/M7edkRW.gif - Fixed some issues with the medium and large fonts.
Gameplay Changes
- Added reload animation to grenade launchers.
- Reduced regeneration salve effect by half, it was pretty overpowered considering you could use 2 and combine it with the health regen from being well fed.
- Doubled energy regen per step of kinetic inductor
Bug Fixes
- Changed saving method for player inventory, should be backwards compatible but let us know if you notice any missing items or anything like that.
- Disabled connection to local server by default, may cause issues so let us know if you have problems dropping items, things not working as expected, etc. This should fix the issue for people who were having problems dropping items.
- Changing font with a dialogue box open will now properly resize the dialogue box.
- Changed static lighting system (torches, etc) to hopefully be a bit more optimized. Should result in fewer hitches with lots of static lights, let us know if you see a reduction in performance.
- Kinetic inductors now properly stop working when unequipped
Current Release
Build 24962847
Uploaded Aug 27, 2026
System Requirements
How to Install
Signs Of Life.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
8AEFF0FD
b8da892d7e761aba81e2849617e5d5e208af13df9484244eaa2f925e40f52442
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