We Were Here Forever
by Total Mayhem Games · 10 May, 2022
127 downloads
About the Game
Locked up in the dungeons, deep in the bowels of Castle Rock, you and a fellow prisoner must seek a way out and return to stand again beneath the icy Antarctic skies - but escaping this nightmare will not be so easy, let alone escaping the castle itself. Freeing yourselves from your cells and escaping the Keep is only the beginning - but does one truly escape Castle Rock? Fresh mysteries await, and you’ll have to make some choices about how to proceed. Your journey leads from the dark prison through the royal halls to the outside. Outside the Keep, you will discover the story of Rockbury, it’s inhabitants, and plans of a resistance formed against the King to escape this icy place. Hope will lead you on to an eerie Graveyard and have you descend down into the dark waters of the Foundry.
You two have been brought here for a purpose. You might even be the missing piece of a puzzle set in motion long ago, in a time long forgotten. But someone, or something, desperately seeks to solve that puzzle, by any means necessary. Only an unshakeable bond with your partner will give you any hope of survival in the face of such dreadful desire…
Does one truly escape Castle Rock?
Feature list
- Two player co-op: the puzzles you encounter take two to solve - you both have a role to play! Communicate via walkie-talkies, and act as each other’s eyes and ears
- Connect through experience: when you find yourself in sudden danger, will you freeze, or can you keep cool and explain things clearly to your friend - before your time runs out…
- On the edge of your seat: be part of a thrilling adventure in the lively world of Castle Rock as you and your friend take on the ancient powers aligned against you
- Spine-tingling story: there is much to discover… and much to fear - you’ve met the Jester, but is he even the most powerful being within the walls of Castle Rock?
NOTE: This game is co-op only. It requires both players to have a working PC-compatible microphone and an internet connection.Talk
Your voice is all you have... at first.
You and your fellow prisoner must escape from Castle Rock and uncover an ancient mystery. All you have to start with is a pair of walkie-talkies - can you work together on the same wavelength?Solve
Two partners, one purpose. Get on the same page!
Immerse yourself in an intriguing cooperative experience as you and your partner puzzle your way through a series of thrilling situations. Search for a way out through brand new environments, together.Escape
The King awaits us...
The frozen grounds and dark chambers of Castle Rock hold many secrets and hidden dangers. Unravel the web you find yourself trapped within, for there are hungry eyes watching. The fallen king of the castle has plans for you… can you truly escape from his sinister grasp?
Every game in the We Were Here Series is a standalone co-op adventure – the stories are connected but you don’t need to play them in order. You can also learn more about the history of Castle Rock in the We Were Here Stories: Chronicles of Castle Rock - a six part live-action video series available on the Total Mayhem Games YouTube.
Screenshots
14 imagesVersion Information
Steam Patch Notes
Official update history
We have just released a new patch, already containing the following changes:
Fixed
- Rare case where Walkie-Talkies would sometimes disappear during animations
- Rare case where Astrolabe items would appear or be stuck on places they could be mounted on
- Rare case where players could get stuck in the tutorial
- Rare case where players could get stuck in Rockbury using the crane
- Rare case where players could get stuck using the capstan to enter the Graveyard area
- Rare case where the automaton during Story Reconstruction puzzle would perform sound
- Rare case where doors would open after solving the puzzle with the Guardian in the Nautilus
- Rare case where players could get stuck in the ski lift towards Rockbury
- Minor issues with the Statue puzzle in the Warden's Office
- Various minor gameplay & visual issues
Potential fixes
- Some additional scenario's where players could get stuck on a black screen
Improvements
- Optimization of several areas and cutscenes, to improve performance
- New journey menu has been improved with option to mark areas as completed while starting
- Some translations have been improved
- Crossroads now has different audio tracks, improving feel of the environment
- Improved controller support
- Added and improved several animations in the game
If you still run into any issues, please check out our support page:
https://totalmayhemgames.com/support/support-we-were-here-forever/
For some direct support, reach out to us on our socials or join our Discord server;
https://discord.com/invite/TxRYRAz
All the love from the team @ Total Mayhem Games!
We have just released a new patch, already containing the following changes:
Fixed
- Possible cheat to skip final stage in Arena puzzle
- Possible cheat in Rockbury to jump over the bridge
- Possible soft lock in Graveyard with door closing too soon
- Possible soft lock with not being able to bring up the Nautilus
- Possible soft lock in the Illusions
- Possible soft lock at Meet the Jester
- Possible soft lock during Graveyard dig puzzle
- Rare case where Astrolabe items or puppets could dissappear while interacting with them
- Rare case where both players fall in well on coffin click
- Rare case where a player could fall off the Crossroads elevator
- Rare case where a player could fall through Rockbury layout
- Rare case where a player could walk on water in final scene
- Rare case where a player could jump out of the crane in Rockbury
- Rare case where a player could still move after disconnect
- Rare case where players could get launched in the sky after use of capstan mechanic
- Rare case where players could duplicate an Astrolabe piece
- Rare case where a player could unintentially hear the Guardian
Potential fixes
- Crossroads elevator not being available when returning from an area
- Issues related with players roles (including black screen scenario's)
Improvements
- Friends list is further improved
- Hint menu is improved
- Settings menu for Audio & Video, inluding texture quality now more easily visible
- Several subtitles including the Arabic language
- Navigation support with controller through menus
If you still run into any issues, please check out our support page:
https://totalmayhemgames.com/support/support-we-were-here-forever/
For some direct support, reach out to us on our socials or join our Discord server;
https://discord.com/invite/TxRYRAz
All the love from the team @ Total Mayhem Games!
We have just released a patch, already containing the following changes:
Fixed
- Engagement screen fix: Progress after failed to connect to voice server (with option to progress without voice chat)
- Engagement screen fix: Stuck at retrieving firends list
- Issues with the Friends Menu
- An issue at the transition from Memento to The Illusions, breaking the game
- The scene sometimes not being loaded in Overforged / The Foundry
- Some minor (visual) issues
Potential fixes
- Black screen when loading / resuming a Journey
- Progression not properly loaded (missing progress)
- Long load times on friends list
- Platform / lift missing in the Crossroads
Improvements
- It's now possible to cycle through saved journeys
- The roles of players and swapping is now clearly visible
Changes
- DirectX 11 is now enabled by default. DirectX 12 can be selected if desired
If you still run into any issues, please check out our support page:
https://totalmayhemgames.com/support/support-we-were-here-forever/
For some direct support, reach out to us on our socials or join our Discord server;
https://discord.com/invite/TxRYRAz
All the love from the team @ Total Mayhem Games!
Current Release
Build 17209145
Uploaded Mar 15, 2026
System Requirements
How to Install
We Were Here Forever.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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0b58a32dc1f45638c3fbca40e50da411624bdf9fc551d0dcdf622b440b255731
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