OUTRIDERS
by People Can Fly · 1 Apr, 2021
20 downloads
Multiplayer · Cracked Only
Cracked Co-op Only
Online works only between cracked copies — you can't join official servers or players who bought the game.
ProtonDB: Gold
About the Game
OUTRIDERS is a 1-3 player co-op RPG shooter set in an original, dark and desperate sci-fi universe.
As mankind bleeds out in the trenches of Enoch, you’ll create your own Outrider and embark on a journey across the hostile planet.
With rich storytelling spanning a diverse world, you’ll leave behind the slums and shanty towns of the First City and traverse forests, mountains and desert in the pursuit of a mysterious signal.
Combining intense gunplay with violent powers and an arsenal of increasingly twisted weaponry and gear-sets, OUTRIDERS offers countless hours of gameplay from one of the finest shooter developers in the industry – People Can Fly.
A JOURNEY OF DEATH
As mankind bleeds out in the trenches of Enoch, you must journey across the hostile alien planet in the pursuit of a mysterious signal that could save what’s left of humanity. Should you survive, the powerful Ereshkigal will be your ultimate test.FOUR UNIQUE CLASSES
Choose from four distinct classes, each with its own unique abilities to define your personal playstyle. Assassinate your enemies as the Trickster, incinerate them as the Pyromancer, punish them up close as the Devastator, or engage them at range as the Technomancer, master of heavy ordinance.LOOK AND FEEL LEGENDARY
Equip yourself with twisted guns and gear with unique savage sci-fi designs made from heavy, brutal metal and feral organic materials. And transmog your appearance effortlessly to any piece of gear you've collected.DEADLY BUILDCRAFTING
Discover countless builds to crush your enemies in new and unique ways. Fine-tune your loadout with hundreds of mods across your guns and gear, multiple class-based skill trees, and attribute points. Once your build is perfected, you can turn up the heat by increasing the world tier to face harder enemies and receive better loot.APOCALYPTIC ENDGAME
Put your skills to the test in Expeditions: 18 hand-crafted endgame levels featuring unique mechanics and challenges. And even greater horrors await in The Trial of Tarya Gratar, an intense dungeon crawl with brutal bosses.Screenshots
6 images
Version Information
Steam Patch Notes
Official update history
{STEAM_CLAN_IMAGE}/36805194/0c381eb56d0b5eb5faa5e30bb80ba24b10b5c8fb.jpg
View on Steam
Patch Notes:
- Fixed a bug with the Technomancer's Grim Inventor Set that was causing the Set Bonus to stop working consistently.
- Resolved a number of issues with the Apocalypse Tier System which either prevented players from progressing or led to other players instantly levelling up their tiers.
- Granted all character that had been missing an Ascension point their missing point.
- The bug that caused this issue was fixed in a previous patch, but the work to grant the missing point had to be done separately.
{STEAM_CLAN_IMAGE}/36805194/d470a244e5c161030f97be8f0b31c571c9b129a3.png
Our upcoming patch is unfortunately not ready for release – however, we have managed to bring forward and release a small number of buffs that were planned to be implemented later on as part of a wider rebalance. We have been able to make these changes today because they involve on backend balancing, rather than changes to game-code.
The below buffs have been implemented as part of today’s maintenance event. No download is necessary for them to take effect.
You may notice that a few of the above mods falls within a very particular category of mods:
Most of them are “single-target” or “cleave” mods, meaning that their damage potential is limited to a single enemy or a small group of linked enemies. For the purposes of this discussion, we’ll refer to these mods as ST Mods. This contrasts with “uncapped AOE” mods (such as Moaning Winds), which deal damage to an unlimited number of enemies in their respective (and usually larger) AOE radius.
The current mod-meta in Outriders currently centres around 3 “Pillars”.
Today’s buffs are only our first steps towards addressing those aspects of the above mod-meta which we deem to be unhealthy for the development of fun and varied builds in Outriders. We will be making changes in future that will be aimed at disrupting the meta, but doing so in a way that opens up many more fun options and alternatives for players.
Below is an overview of how we see the current situation.
This brings us to the next two Pillars, B and C. We believe (and think that you’ll agree) that the current meta that involves B and C has fundamentally stifled the need to run anything else. There is little incentive to experiment with other mods when these will always be more powerful.
We also continue to be very aware that a timer based Endgame is part of the problem in that it forces a DPS oriented build, rather than a survival or just pure “fun” build.
These are the current challenges that we believe the Outriders weapon mod-meta is facing today. Today’s Buffs are only the first steps to remedying the situation and we are starting with a partial look at Pillar A. We will discuss Pillars B and C and the best ways to tackle them in future.
Note that we are also working on changes to certain under-utilized Legendary Armour Sets. However, as these changes will also required code-work, we'll talk more about them closer to their release.
Our latest patch is currently undergoing the usual test-cycle, but we wanted to share some highlights of the upcoming fixes and changes with you already today.
Please do bear in mind that our current testing is still validating the below fixes so some of them may not be 100% guaranteed for this patch. Also note that this is not an exhaustive list and is still subject to change as we pass through the testing phase. The final patch will include more fixes and improvements.
View on Steam
Index:
- General News
- Weapon Mods Buffed
- Topic for Discussion: The Weapon Mod-Meta
- Patch News
General News:
Our upcoming patch is unfortunately not ready for release – however, we have managed to bring forward and release a small number of buffs that were planned to be implemented later on as part of a wider rebalance. We have been able to make these changes today because they involve on backend balancing, rather than changes to game-code.
The below buffs have been implemented as part of today’s maintenance event. No download is necessary for them to take effect.
Weapon Mods Buffed
- Winter Blast has had its AOE range increased to 5m (Previously: 4m)
- Ultimate Anomaly Surge has had its damage increased by 37% (From base 25 to 34.25)
- Claymore Torrent has had its explosion damage increased by 10% (From base 30.6 to 64.26)
- Ultimate Storm Whip has had its damage increased by 40% (From base 23 to 32.2)
- Strings of Gauss has had its damage increased by 62% (From base 24.5 to 64)
Topic for Discussion – The Weapon Mod Meta:
You may notice that a few of the above mods falls within a very particular category of mods:
Most of them are “single-target” or “cleave” mods, meaning that their damage potential is limited to a single enemy or a small group of linked enemies. For the purposes of this discussion, we’ll refer to these mods as ST Mods. This contrasts with “uncapped AOE” mods (such as Moaning Winds), which deal damage to an unlimited number of enemies in their respective (and usually larger) AOE radius.
The current mod-meta in Outriders currently centres around 3 “Pillars”.
- A) General AOE damage mods
- B) Moaning Winds and the Quick-Cycling meta
- C) Fortress
Today’s buffs are only our first steps towards addressing those aspects of the above mod-meta which we deem to be unhealthy for the development of fun and varied builds in Outriders. We will be making changes in future that will be aimed at disrupting the meta, but doing so in a way that opens up many more fun options and alternatives for players.
Below is an overview of how we see the current situation.
Pillar A: General AOE damage mods
- According to our player data and community observations, there is currently an over-reliance on AOE damage mods, which is most likely the result of the way most enemy encounters in Expeditions are structured. Players usually face hordes of enemies against whom such AOE mods are the most efficient method of playing.
- One vs one or smaller mob group encounters are rare enough for the AOE mods to still do enough DPS to overcome these encounters, even though ST Mods would likely be more effective here.
- This means that there is a strong under-reliance on ST Mods, which is further exacerbated by some of these ST mods generally under-performing.
- Storm Whip is an excellent example here, as its previous damage potential strongly under-performed, meaning few players chose this mod over other, better alternatives.
- While originally developing the OG Outriders mod experience, we had envisioned that players would ensure that both of their weapons have fundamentally different mods. These would allow them to deal with and tackle different scenarios and encounters using a variety of weapons and methods.
This brings us to the next two Pillars, B and C. We believe (and think that you’ll agree) that the current meta that involves B and C has fundamentally stifled the need to run anything else. There is little incentive to experiment with other mods when these will always be more powerful.
Pillar B: Moaning Winds and the Quick-Cycling meta
- Moaning Winds is one of the most dominant “active” mods currently in use.
- For anyone unaware, one of the most potent mod set-ups in the game right now is to stack the Moaning Winds mod on multiple weapons and empty your magazines. Then run into a clump of enemies and cycle through your weapons, triggering this “on-reload” mod and its substantial damage multiple times in a very short space of time. Some players are able to trigger Moaning Winds three times in the space of a 2 second window.
- This combo is especially effective in single player, where enemies cluster around a single, rather than two or three players.
- Note: The above is over-simplified, but the intent is to mainly explain the concept.
- This combo is especially effective in single player, where enemies cluster around a single, rather than two or three players.
- Moaning Winds is therefore vastly out-performing its intended potential, making it one of the best “active damage” mods in the game while also inviting a rather unorthodox playstyle.
- A single Moaning Winds mod by itself isn’t necessary a huge problem, it is mainly the double and triple stacking of it that is causing an unnatural shift in expected playstyles.
- Overall, Moaning Winds is a big topic and deserves its own discussion thread, which we will open in future, along with historical context about how Moaning Winds came to be.
Pillar C: Fortress
- The third and by far most problematic pillar is C: the Fortress mod.
- The way Fortress currently works usually provides a passive and consistent 43% damage increase to damage the player inflicts.
- In essence, take your normal damage and apply the calculation of x 1.43 to it. That’s it – that’s the mod. No gameplay loop, kill or damage event or special situation required.
- In the current DPS oriented endgame, all players will naturally be trying to maximise the damage they are able to output, so the existence of Fortress in its current form essentially blocks a mod-slot.
- By not combining Fortress with your chosen primary mod, you may well be sacrificing DPS, which is a philosophical question we’re not comfortable with you needing to face. We want you to have a free choice of multiple different combinations, without feeling that you’re missing out because you didn’t choose Fortress.
We also continue to be very aware that a timer based Endgame is part of the problem in that it forces a DPS oriented build, rather than a survival or just pure “fun” build.
These are the current challenges that we believe the Outriders weapon mod-meta is facing today. Today’s Buffs are only the first steps to remedying the situation and we are starting with a partial look at Pillar A. We will discuss Pillars B and C and the best ways to tackle them in future.
Note that we are also working on changes to certain under-utilized Legendary Armour Sets. However, as these changes will also required code-work, we'll talk more about them closer to their release.
Patch News:
Our latest patch is currently undergoing the usual test-cycle, but we wanted to share some highlights of the upcoming fixes and changes with you already today.
Please do bear in mind that our current testing is still validating the below fixes so some of them may not be 100% guaranteed for this patch. Also note that this is not an exhaustive list and is still subject to change as we pass through the testing phase. The final patch will include more fixes and improvements.
- Further improved the visibility of the Brood Mothers Surge AOE skill limits.
- Fixed a bug that was preventing players from reviving themselves and other players after using the Trickster's Borrowed Time skill.
- Resolved an issue that could cause the game to stutter when engaging Crawlers in battle during Expeditions.
- Resolved an issue that could cause players to stutter when entering the drained lake during the third enemy encounter in the Scorched Lands expedition.
- Resolved an issue that prevented secondary characters from picking up Journal Entries if they had already been collected on a different character.
- Resolved an issue that would force matchmaking privacy setting to default to "Open". The privacy setting should now remain "Closed" when set. This should help further reduce AFK matchmaking.
- Added an AFK status for players on friends lists.
- Changed the behaviour of the Devastator's Impale, so that the game will detect impaled enemies as dead even before they disappear.
- The Devastator's "Reflect Bullets" skill will now protect from Sciathan projectile attacks.
- Fixed a bug that could prevent Devastators from being able to consistently dodge if they had the Auto Reflect mod active.
- Fixed a bug that could cause client shots to sometimes deal no actual damage to enemies.
- Fixed a bug that could cause the Technomancer's Plague Sower set bonus to not proc consistently.
- Fixed a bug that could cause the Plague Sower and the Cannonball Legendary Sets to not retain their set bonus after a transition.
- Fixed a bug that could cause certain mods like "Grand Opening" to not proc if the player was on their last magazine.
- Crash Fixes
- Other minor bug Fixes
{STEAM_CLAN_IMAGE}/36805194/5f58ba14de7cab09a25465c4d4a084412573a19f.jpg
Full Patch Notes here: https://sqex.link/yrd
View on Steam
- Implemented a block that prevents players from kicking other players towards the end of an Expeditions session.
- Implemented Region Based Matchmaking to improve the quality of multiplayer connections.
- Updated the login signing in text to better reflect the current signing in process step.
- Fixed crash and memory leak issues.
Full Patch Notes here: https://sqex.link/yrd
{STEAM_CLAN_IMAGE}/36805194/87c964d22ce61106a72b3b7847c54ef99886b8dc.png
View on Steam
- Fixed a bug that was causing armour values to not be calculated properly under certain circumstances, leading players to take unintended increased damage.
- Changed the damage behaviour of Brood Mother enemies to prevent them from one-hit killing players in under certain circumstances.
- Addressed an issue that could cause players to be unable to sign-in under certain circumstances
- Fixes for crashes.
- Other minor bug fixes.
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We believe we have identified and now prevented the Inventory Wipe/Items Disappearing issue from occurring in the Outriders Demo.
We actually published the fix for this issue on Monday, but have been using the days since then to verify whether our resolution has been successful in order to not make any false promises. Today’s patch has added an extra safeguard against this issue occurring in future based on our findings.
To that end, we would please ask any players who have had their inventory wiped on any of the following days to please let us know via the Steam forums:
Now that we believe that the issue has been prevented going forward, we can focus a bit more on how we plan to compensate affected players.
We fully understand the disappointment of feeling like you have lost significant progress, items or time, and we would like to assure you that we are doing everything in our power to make things right.
While we are still working on the exact technicalities, below are our intentions for item restorations:
This appears to be a separate issue and we do still need to uncover the full extent of it in order to better tailor our resolution for it.
To that end, could anyone who has had their accolades wiped, please let us know in the Steam forums.
Understanding the numbers of players affected by this will help us greatly as we continue to investigate this issue.
Other things that we are investigating with a hope for improvements before launch:
View on Steam
We believe we have identified and now prevented the Inventory Wipe/Items Disappearing issue from occurring in the Outriders Demo.
We actually published the fix for this issue on Monday, but have been using the days since then to verify whether our resolution has been successful in order to not make any false promises. Today’s patch has added an extra safeguard against this issue occurring in future based on our findings.
To that end, we would please ask any players who have had their inventory wiped on any of the following days to please let us know via the Steam forums:
- Tuesday, March 16th
- Wednesday, March 17th
- Thursday, March 18th
- Today or any day after today (Friday, March 19th)
Restoration:
Now that we believe that the issue has been prevented going forward, we can focus a bit more on how we plan to compensate affected players.
We fully understand the disappointment of feeling like you have lost significant progress, items or time, and we would like to assure you that we are doing everything in our power to make things right.
While we are still working on the exact technicalities, below are our intentions for item restorations:
- Restoration should take place on a specific day and should be a one-time event
- The exact date is TBC but we’re hoping for this to occur prior to the launch of Outriders on April 1
- We will update you when we have confirmation of date and timings
- We will only be able to restore Legendary items that have been lost as a result of this bug
- We will not be able to restore items of a rarity below Legendary
- At this time you do not need to get in touch with us to report inventory disappearances that occurred prior to Monday March 15th.
Accolades:
This appears to be a separate issue and we do still need to uncover the full extent of it in order to better tailor our resolution for it.
To that end, could anyone who has had their accolades wiped, please let us know in the Steam forums.
Understanding the numbers of players affected by this will help us greatly as we continue to investigate this issue.
Other things that we are investigating with a hope for improvements before launch:
- Further optimizations to multiplayer connections
{STEAM_CLAN_IMAGE}/36805194/a28e3d864d5e6a8e757af701ba046a1a450a7735.png
View on Steam
- Added a Motion Blur Toggle
- Made minor tweaks to frame rate output for certain items in cutscenes. A more comprehensive fix is being worked on for the future
- Made Improvements to cut down on the time it takes to Matchmake
- Fixed a crash that repeatedly occurred when opening the menu or inventory
- Fixed a bug that deletes player gear if their connection drops out during a transition
- Improved subtitle display and synchronization during the “Bad Day” quest
- Fixed a bug that caused a corrupted lobby to appears for a brief moment when joining a Host lobby
- Other minor improvements and fixes
Current Release
Not available
Additional Files
DLC Unlockers (Legit Owners)
1 file · For legitimate game owners
System Requirements
OS
Windows 10
CPU
Intel I5-3470 / AMD FX-8350
RAM
8 GB RAM
GPU
Nvidia GeForce GTX 750ti / AMD Radeon R9 270x
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run OUTRIDERS-Win64-Shipping.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
60.1 GB
Password: cracked-games.org
CRC32
5FD215AE
SHA-256
813eeaccfc5927fa9e7a0823e8da91076ef687a11e64baf792308cfa314109ed
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload OUTRIDERS for PC with a direct link or via torrent. Get the full version of OUTRIDERS for free. OUTRIDERS is a Action released by People Can Fly.