OUTRIDERS
by People Can Fly · 1 Apr, 2021
19 downloads
Multiplayer · Cracked Only
Cracked Co-op Only
Online works only between cracked copies — you can't join official servers or players who bought the game.
ProtonDB: Gold
About the Game
OUTRIDERS is a 1-3 player co-op RPG shooter set in an original, dark and desperate sci-fi universe.
As mankind bleeds out in the trenches of Enoch, you’ll create your own Outrider and embark on a journey across the hostile planet.
With rich storytelling spanning a diverse world, you’ll leave behind the slums and shanty towns of the First City and traverse forests, mountains and desert in the pursuit of a mysterious signal.
Combining intense gunplay with violent powers and an arsenal of increasingly twisted weaponry and gear-sets, OUTRIDERS offers countless hours of gameplay from one of the finest shooter developers in the industry – People Can Fly.
A JOURNEY OF DEATH
As mankind bleeds out in the trenches of Enoch, you must journey across the hostile alien planet in the pursuit of a mysterious signal that could save what’s left of humanity. Should you survive, the powerful Ereshkigal will be your ultimate test.FOUR UNIQUE CLASSES
Choose from four distinct classes, each with its own unique abilities to define your personal playstyle. Assassinate your enemies as the Trickster, incinerate them as the Pyromancer, punish them up close as the Devastator, or engage them at range as the Technomancer, master of heavy ordinance.LOOK AND FEEL LEGENDARY
Equip yourself with twisted guns and gear with unique savage sci-fi designs made from heavy, brutal metal and feral organic materials. And transmog your appearance effortlessly to any piece of gear you've collected.DEADLY BUILDCRAFTING
Discover countless builds to crush your enemies in new and unique ways. Fine-tune your loadout with hundreds of mods across your guns and gear, multiple class-based skill trees, and attribute points. Once your build is perfected, you can turn up the heat by increasing the world tier to face harder enemies and receive better loot.APOCALYPTIC ENDGAME
Put your skills to the test in Expeditions: 18 hand-crafted endgame levels featuring unique mechanics and challenges. And even greater horrors await in The Trial of Tarya Gratar, an intense dungeon crawl with brutal bosses.Screenshots
6 images
Version Information
Steam Patch Notes
Official update history
Build 9346108
Aug 25, 2022
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View on Steam
Patch Notes:
- Fixed a bug with the Technomancer's Grim Inventor Set that was causing the Set Bonus to stop working consistently.
- Resolved a number of issues with the Apocalypse Tier System which either prevented players from progressing or led to other players instantly levelling up their tiers.
- Granted all character that had been missing an Ascension point their missing point.
- The bug that caused this issue was fixed in a previous patch, but the work to grant the missing point had to be done separately.
Build 9140360
Jul 28, 2022
Outriders Worldslayer has been updated!
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The complete Patch Notes spans two Announcements, as they are too long to be contained in a single one.
This announcement covers General Changes and Bug Fixes.
You can find all changes regarding the game balance in this announcement.
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That's it for General Changes and Bug Fixes - Thank you for reading this far! For all Balancing Changes, please visit the other announcement.
View on Steam
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Patch Notes
The complete Patch Notes spans two Announcements, as they are too long to be contained in a single one.
This announcement covers General Changes and Bug Fixes.
You can find all changes regarding the game balance in this announcement.
QUALITY OF LIFE CHANGES
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- Implemented Item Locking Functionality.
- Improved the Quick Mark Functionality to now also include Legendary, Apocalypse Epic and Apocalypse Legendary rarities.
- Changed the behaviour of the camera when sprinting to make the sprint behaviour between "Toggle" and "Hold to Sprint" consistent. The camera will no longer turn when players are sprinting.
ENDGAME CHANGES
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- Apocalypse Tier Leveling
- Starting from Apocalypse Tier 20, the requirement to level up each Apocalypse Tier has been reduced by 10%.
{STEAM_CLAN_IMAGE}/36805194/ff5d36bb1d754f6ac0f9370330914e367c22a463.jpg - Resources & Anomaly Extract
- The amount of Anomaly Extract gained has generally been improved and the amount of Anomaly Extract gained in Tarya Gratar's Troves has been increased by 500%.
- A full run-through of Tarya Gratar (including Troves) should now net out at around double the amount of Anomaly Extract earned per run when compared to before this patch.
- Boss-rushing the final Arbiter will net slightly more Anomaly Extract than before, but this will not be the most efficient route for Anomaly Extract farming.
- The amount of Anomaly Extract gained has generally been improved and the amount of Anomaly Extract gained in Tarya Gratar's Troves has been increased by 500%.
- Crafting and Upgrading
- Starting at Item Level 50, the Anomaly Extract costs required to upgrade gear has been reduced by 5%.
- Between the two above changes (Increased Gains and reduced Costs), players should be able to support upgrading two full sets of gear per Apocalypse Tier level. This should enable a greater amount of experimentations and limit the need to hoard resources in order to be able to upgrade the currently equipped set.
- Apocalypse Gear Drop Rates
- Starting at Apocalypse Tier 11, the "Increased chance for Apocalypse variant gear" has been increased for each Apocalypse Tier.
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- Expedition Rewards have been increased in order to make Expeditions feel more viable alongside Tarya Gratar. The "Loot Gained per X Time Investment" should now feel quite similar between Expeditions and Tarya Gratar.
- Players should now receive a greater amount of Epic and Legendary Items and comparatively fewer Rare items in Expeditions.
- Anomaly Extract farming should now also feel much more viable to do in Expeditions.
- Expedition Rewards have been increased in order to make Expeditions feel more viable alongside Tarya Gratar. The "Loot Gained per X Time Investment" should now feel quite similar between Expeditions and Tarya Gratar.
BUG FIXES
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PROGRESSION RELATED BUGS
- Fixed a bug that allowed players to miss a Pax point if they transitioned out of the Fisherman fight too quickly.
- Fixed a bug that prevented characters transferring to Worldslayer from obtaining their first Ascension point.
- Fixed a bug that could prevent co-op players from leveling up even if they had acquired all required experience but the party had been wiped out during combat.
- Fixed a bug that cause player's health to be improperly calculated if they levelled up immediately after dying. The correct value would be display if they died again.
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BUG FIXES SKILLS AND NODES
- Fixed a bug that was causing the "Twisted Rounds", "Volcanic Rounds" and "Blighted Rounds" skills to be blocked when firing any one-shot weapon.
- Fixed a bug that prevented the mods "Minefield" and "Legendary Minefield" from triggering more than once per enemy.
- Devastator:
- Fixed a bug that prevented the Devastators Pax nodes "Finishing Touch" and "Earthen Shell" from properly working after the player transitioned from a no-weapons-area.
- Technomancer:
- Fixed a bug that prevented Technomancers from activating the "Pain Launcher" skill if they were too close to covers or walls.
- Fixed a bug that prevented Technomancers from cycling between camera sides when using the Tools of Destruction Minigun.
- Fixed a bug that caused the stats screen of Technomancers to display abnormal results while the Tool of Destruction skill was active.
- Fixed a bug that prevented Technomancers from activating the "Pain Launcher" skill if they were too close to covers or walls.
- Trickster:
- Fixed a bug that prevented the Tricksters "Hunt the Prey" skill from triggering if enemies were using cover.
- Fixed a bug that caused Tricksters to lock up if they used "Hunt the Prey" on an enemy who died at the same time.
- Fixed a bug that could cause Tricksters to get stuck in geometry on certain levels when using "Hunt the Prey".
- Fixed a bug that could cause the Tricksters "Twisted Round" skill to remain active indefinitely if player was staggered during the reload animation.
- Fixed a bug that was causing the "Venator's Knife" skill to deal inconsistent damage when used in combination with certain mods.
- - Fixed a bug that was caused the "Time Rift" mod "Weightlessness" to show in incorrect duration of 5 seconds in it's tooltip. The correct value is 3 seconds, which is now correctly displayed.
- Fixed a bug that prevented the Tricksters "Hunt the Prey" skill from triggering if enemies were using cover.
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BUG FIXES GEAR
- Fixed a bug that prevented the Technomancer's Grim Inventor set bonus from triggering consistently in combination with the Pain Launcher skill if there was only one rocket remaining in the RPG.
- Fixed a bug that was causing Status Power provided by items to be multiplied instead of decreased as players increased their Apocalypse Tiers. This could unintentionally lead to increases as high as 700% Status power at Apocalypse Tier 40.
- Fixed a bug that prevented the Mycologist's Set from behaving properly in the Transmog menus.
- Fixed a bug that allowed the game to drop a Headgear item called "Wraith's Mask" for which there is no Transmog design.
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BUG FIXES MODS
- Fixed a bug that caused the "Shock and Awe" mod to trigger more often than intended.
- Fixed a bug that caused the "Relativity Theorem" mod to inconsistently refresh and in some cases even extend cooldowns.
- Fixed a bug that caused the "Untamed Power" mod to skip the cooldown for the Trickster's Hunt the Prey skill.
- Fixed a bug that prevented the Pyromancer mod "Ember Shield" from triggering more than one stack if the player had the skill node "Master of the Resistance" active.
- Fixed a bug that prevented the Trickster's "And Another One" armor mod to not function for killing shots.
- Fixed a bug that prevented the Devastator's "Reflect Bullets" mod "Equator" from working in relation to Melee Enemies.
- Fixed a bug that prevented the "Concussive Force" mod from increasing the damage dealt by the Devastator's "Chip Off The Old Block" mod effect.
- Fixed a bug that caused the "Self-Medication" mod to fully restore players' health every time it triggered.
- Implemented changes to the "Death Ray" mod's VFX so that the mod effect is not overly bright in certain areas.
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BUG FIXES ENEMIES
- Fixed a bug that could cause enemies from being properly affected by or not animating and despawning properly when hit with either the Devastators Impale and Earthquake, Pyromancer's Feed the Flames and Overheat or a Technomancers Cold Snap or Cryo Turret skill while the enemy was affected by the Phoenix Aura effect.
- Fixed a bug that caused Skirmisher Warlords to appear on the Trial of Tarya Gratar's score screen multiple times.
- Fixed a bug that could cause the Arbiter to be locked in a melee attack loop if the player targeted them with the "Hunt the Prey" skill at a certain moment.
- Fixed a bug that allowed players to interrupt Adherent enemy abilities with regular weapon shots.
- Fixed a bug that allowed players to enter cover when affected by the Executioner's Chain Lock ability.
- Improved the consistency of the Shadowbeast's Melee attack in relation to the claw's VFX.
- Fixed a bug that was causing co-op players to be momentarily held back if hit by a Forest Strix projectile.
- Fixed a bug that allowed Vanquisher enemies to rotate while executing the "Suppressive Fire" skill.
- Fixed a bug that caused Snow Behemoths to become idle if their "Rock Plower" skill was avoided by Devastators using the Gravity Leap skill.
- Fixed a bug that could cause enemies to be stuck in an animation loop by players using the "Concentration Blast" mod or Pyromancers using the Overheat skill.
- Fixed a bug that prevented the Crawler in the "Cliffside Path" arena from moving away from its spawn location.
- Fixed multiple bugs that prevented Melee enemies from reaching players in certain locations.
- Multiple Improvements to make the VFX of enemy abilities more consistently timed with their effects.
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BUG FIXES GENERAL
- Fixed a bug that reset Auto Loot filter settings after returning to gameplay from the lobby.
- Fixed a bug that caused Worldslayer and Apocalypse gear to appear in Tiago's rotation for players who had not upgraded to Worldslayer.
- Fixed a bug that caused client players to see an incorrect number of retries remaining for the Trial of Tarya Gratar when exiting to lobby and using "Continue".
- Fixed a bug that was causing the Armour worn by other players to jitter and jump in Multiplayer.
- Resolved Clipping Issues.
- Resolved issues related to camera movements during cutscenes.
- Implemented multiple improvements and resolutions for issues related to light and shadow.
- Improvements to certain areas where FPS drops were observed.
- Multiple bug fixes related to audio and SFX not playing or not ending properly.
- Multiple improvements to geometry, collision and placement of enemies or items.
- Multiple bug fixes related to quest progression blockers.
- Various other minor bug fixes.
- Crash Fixes
That's it for General Changes and Bug Fixes - Thank you for reading this far! For all Balancing Changes, please visit the other announcement.
Build 9043547
Jul 12, 2022
Outriders Worldslayer has been updated!
Our teams are continuing to work hard on improving the Outriders Worldsayer experience, and we will share news of future update plans when we are able to.
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A large number of players have been abusing an exploit which allows them to bypass all other content and infinitely farm the final Arbiter in the Trial of Tarya Gratar.
Rather than punish players and reduce overall farming opportunities, we would like to realign your options to give you more choice, rather than less.
Compared to before, where the amount of Apocalypse Legendaries obtained from a full run through of the Trial was a minimum of 6, in the new system a complete run through all rooms in the Trial will net a player a guaranteed minimum of 9 Apocalypse Legendaries + RNG chances for others.
The most efficient way of farming legendaries should therefore shift to something much more fun and variable, rather than players feeling like they need to repeat the same fight ad infinitum if they want to be as efficient as possible.
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These changes to Technomancer Armour Sets will better allow these sets to synergize with the Pax tree introduced in Outriders Worldslayer. Particularly the "Depleted Core" node in the Technomancer's Pax Tree will benefit greatly from the change towards making these gear pieces better reliant on Status Power.
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View on Steam
Our teams are continuing to work hard on improving the Outriders Worldsayer experience, and we will share news of future update plans when we are able to.
Patch Notes
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Changes to Tarya Gratar
A large number of players have been abusing an exploit which allows them to bypass all other content and infinitely farm the final Arbiter in the Trial of Tarya Gratar.
Rather than punish players and reduce overall farming opportunities, we would like to realign your options to give you more choice, rather than less.
- We are adding an extra guaranteed Apocalypse Legendary RNG drop in the following Trove areas:
- Cliffside Path
- Daughter’s Sanctuary
- The Arboretum
- Cliffside Path
- This guaranteed drop will correspond to the targeted loot option for the respective trove.
- Troves will now also drop their intended targeted loot more often.
- We are reducing the final Arbiter’s Apocalypse Legendary drop rate, but the “Choice of Legendary“ reward that appears after defeating the final Arbiter remains unaffected.
- We are reducing the Helmet Drop Rate for the Final Arbiter, so that he will now be more likely to drop gear that isn't a helmet than before.
Explanation:
These changes will make the Trove areas of the game more attractive while also helping ensure an overall run-through of the Trial becomes more rewarding than before.Compared to before, where the amount of Apocalypse Legendaries obtained from a full run through of the Trial was a minimum of 6, in the new system a complete run through all rooms in the Trial will net a player a guaranteed minimum of 9 Apocalypse Legendaries + RNG chances for others.
The most efficient way of farming legendaries should therefore shift to something much more fun and variable, rather than players feeling like they need to repeat the same fight ad infinitum if they want to be as efficient as possible.
Notes:
- A code-based solution to this exploit would take a very long time to develop, as the only viable way of closing it properly would be to rewrite the entire way save-games are handled while in the Trial of Tarya Gratar. This is not feasible.
- The current exploit is only in place because we purposefully designed the Retries system within the Trial to be player friendly. We did not want players who need to take a break from playing or whose internet connection momentarily fails to be punished with lost retries or be sent back to the start of the Trial.
Changes to Gear
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- Torrential Downpour
- Helmet: Skill Life Leech attribute has been changed to Status Power
- Upper Armour: Skill Life Leech attribute has been changed to Status Power
- Lower Armour: Cooldown Reduction attribute has been changed to Status Power
- Helmet: Skill Life Leech attribute has been changed to Status Power
- Grim Inventor
- Helmet: Skill Life Leech attribute has been changed to Status Power
- Upper Armour: Skill Life Leech attribute has been changed to Status Power
- Lower Armour: Cooldown Reduction attribute has been changed to Status Power
- Helmet: Skill Life Leech attribute has been changed to Status Power
- Plague Sower
- All Pieces: Close Range Damage attribute has been changed to Long Range Damage.
Explanation:
These changes to Technomancer Armour Sets will better allow these sets to synergize with the Pax tree introduced in Outriders Worldslayer. Particularly the "Depleted Core" node in the Technomancer's Pax Tree will benefit greatly from the change towards making these gear pieces better reliant on Status Power.
Notes:
- These changes were intended to be part of the Outriders Worldslayer launch build. They are now being implemented as previously intended. They are not a reaction to any of the balance we have observed since launch.
- A full balancing pass is intended for a later patch.
Bug Fixes
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- Fixed a bug that could cause Ereshkigal to stop fighting during her boss battle.
- Fixed a couple of bugs that could cause the Arbiter to be instantly killed by their Tribute/Umbral Clone if the player was using certain armour or mods in combination with Venator's Knife and the Shieldbeast Set.
- Fixed a bug that could cause the game to crash when exiting.
- Bug fixes to improve technical performance.
Build 8996583
Jun 28, 2022
Outriders Worldslayer is out now! Upgrade to the Outriders Worldslayer version and get access to an all new campaign and features.
https://store.steampowered.com/app/1785250/OUTRIDERS_WORLDSLAYER_UPGRADE/
Take your existing Outriders to new levels of power as you journey deeper into Enoch, or use the character boost to create a new level 30 Outrider geared up and ready to face off against the powerful Altered - Ereshkigal.
With new horrors to challenge you and new weapons, mods and gear to discover, you’ll be further developing your build through the new PAX class trees, the long-term progression Ascension System and the game changing third mod slots found only on Apocalypse Gear.
Survive the campaign and continue to push through the new Apocalypse difficulty tiers as you face even greater horrors in the Trial of Tarya Gratar, the brand new endgame.
Build 7674930
Nov 16, 2021
Welcome to the New Horizon update!
This free update is the culmination of months of hard work spent improving Outriders, addressing feedback, and making it the game you asked for.
This post will cover the highlights of the New Horizon Update, but do check out our mega-blog if you're interested in more specific details of everything or learning more about how much Outriders has changed since launch.
We today also revealed our upcoming expansion: Worldslayer. We’ll share more about Worldslayer in Spring 2022, but today is dedicated to the New Horizon update.
To celebrate the release of this update we have prepared a special New Horizon Celebration Package for all players, including new Demo players! Simply launch or download Outriders and start playing between November 16th, 3pm UTC / 8am PST and November 30th, 3pm UTC / 8am PST. You will then receive a free Legendary Armour item on your most experienced character’s inventory or your stash within 24 to 48 hours.
Thank you for playing the Outriders New Horizon update and we look forward to seeing you on Enoch!
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CHANGE NOTES
HEADLINE CHANGES
For more details on each of these changes, please scroll down through the DETAILED CHANGES section. Bug Fixes can be found in the BUG FIXES section at the bottom of this post.
- Expedition Timers have been removed
- Four New Expeditions Added
- Transmog System Added
- Tiago’s Store has been Reworked
- Certain Legendary Gear Sets have been Reworked
- Changes and Buffs to certain Mods
- Changes and buffs to certain Class Tree nodes
- Changes and buffs to certain Skills
DETAILED CHANGES
GENERAL CHANGES
- The video that plays when launching Outriders can now be skipped.
- The Eye of the Storm now includes a pick-and-choose Legendary item reward.
- Added a Quick Mark functionality to Vendors.
- Improved the readability of Mod descriptions, especially when viewed on a large TV or Monitor. This change means that certain information is now viewed on the Details window rather than in the Quick View window.
- Reduced the volume of background audio of certain menu and loading screens.
- Added a minimum damage limit for the Brood Mother’s “Perforate” ability. This will ensure the ability does not have too large of a disparity in its min/max damage output.
- Changed the Heir to the Desert configuration so that it now plays like an Assault Rifle (as intended and described) rather than a Submachine Gun.
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EXPEDITION TIMERS HAVE BEEN REMOVED
Expeditions are no longer time restricted and the timer has become optional.
In this new system, finishing an expedition, regardless of how long it takes, will earn you the Expedition Reward.
For more details please check out our mega-blog.
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FOUR NEW EXPEDITIONS ADDED
We’ve added four brand new and massive Expeditions, taking you to previously unexplored areas of Enoch.
Each Expedition features an exciting mini story, connecting you with characters and events experienced in the main campaign.
Even new Expedition players will already have access to the first of the four fresh Expeditions, with the others unlocking at CT4, CT8 and CT12.
- Molten Depths will send you back to Eagle Peaks. When a drop pod signal activated, Dunham investigated and found a hidden power station. In order to take it back online, she wants you to clear out the station from any unwanted tenants, no matter the size, shape and form.
- The City of Nomads will confront you with a character, who is haunted by the sins of his past. Very aware of his dark history, you decide to help him in protecting the old Pax village Uketu Atarah.
- In The Marshal’s Complex, Corrigan, the great grand marshal himself asks you to reclaim a facility near Deadrock Pass, taken by insurgents. It won’t take you long to discover that this facility is anything but just another insurgent camp.
- The Wellspring. Tiago told you about the Pax legend of a sacred place called Atuma ih Taru, where pilgrims would take long travels to sacrifice their treasures into deep wells. You and your team are in search of those forgotten riches, if it wasn’t for this tremendous storm that seems to get stronger and stronger.
For more details please check out our mega-blog.
TIAGO'S STORE HAS BEEN REWORKED
Tiago’s store has been overhauled. It still sells Legendary gear, but now offers two additional options:
- Re-roll the available Legendary gear on offer.
- Purchase a mystery Legendary gear piece.
For more details please check out our mega-blog.
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TRANSMOG SYSTEM ADDED
We’ve added a brand new Transmogrification system to Outriders. This allows you to change the visual aspect of an item to that of another item, while maintaining the mods and stats of the original gear piece. For weapons, this will also include all sounds.
Transmogging is entirely free and can be done practically at any time. No convoluted systems, MTX or ingame resources required.
For more details please check out our mega-blog.
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CHANGES TO GEAR AND LEGENDARY SETS
TRICKSTER
Trespasser Set
- A new set bonus has been added to the existing bonus.
- The existing bonus is:
- “Player characters inside Slow Trap cannot die”.
- The additional new set bonus is:
- “Increase damage by 6% per enemy affected by a Deception skill. Additionally, Players can't die inside Slow Trap.”
- Note: Deception Skills are: Slow Trap, Venator’s Knife, Time Rift
- “Increase damage by 6% per enemy affected by a Deception skill. Additionally, Players can't die inside Slow Trap.”
TECHNOMANCER
Torrential Downpour Set
- The extra cluster bombs spawned by the set bonus of the Torrential Downpour Set have had their deployment time reduced.
- A bug that was preventing an extra mine’s deployment after a direct hit was also fixed
Grim Inventor’s Set
- The set bonus of Grim Inventor set has been changed so that Tools of Destruction can be refilled multiple times during its duration:
- The old set bonus was:
- While Tool of Destruction is active, a confirmed hit with Pain Launcher refills 20% ammunition for both minigun and the RPG. This only happens once for each Tool of Destruction usage.
- The new set bonus is:
- While Tool of Destruction is active, a confirmed hit with Pain Launcher refills 20% of the ammunition for both Minigun and the RPG.
- The old set bonus was:
PYROMANCER
Lava Lich Set
- The set bonus of the Lava Lich set has had the cooldown reduction it provides increased to 30% (Previously: 10%)
Reforged Set
- Reforged was originally intended to be a Long Range Firepower set. However, players have mostly used it with Anomaly Power builds. We have therefore changed the attributes of this set to better support Anomaly Damage builds. The Long Range attributes on all set pieces have been changed for either a Cooldown Reduction or a Skill Leech attribute.
- The Reforged Head Armour set piece, Cowl of the Reforged, has had its attributes swapped:
- The Health attribute has been replaced with an Anomaly Power attribute.
- The Long Range attribute has been replaced with either a Cooldown Reduction or a Skill Leech attribute
- This change makes the helmet more suitable to the sets new functionality of an Anomaly Power oriented build.
- The Health attribute has been replaced with an Anomaly Power attribute.
- The Reforged Chest Armour set piece, Armor of the Reforged, has had its mod swapped:
- The “Bullet Absorption” mod has been replaced with the “Ash Grasp” mod, which inflicts Ash on all enemies in Thermal Bombs AOE range prior to its explosion.
- This should make Thermal Bomb much easier to use as part of this set.
- The “Bullet Absorption” mod has been replaced with the “Ash Grasp” mod, which inflicts Ash on all enemies in Thermal Bombs AOE range prior to its explosion.
- The Reforged Lower Armour set piece, Waistcloth of the Reforged, has had its mod swapped:
- The “Wildfire” mod has been replaced with the “Fire Frenzy” mod, which provides an additional use of Thermal bomb.
- The Reforged Feet Armour set piece, Boots of the Reforged, has had its mod swapped:
- The “Nova Master” mod has been replaced with the “Anomaly Hunger” mod.
- By making this change, we expect the Feed the Flames skill to deal more damage, making it a better tool to detonate Thermal Bombs.
- The “Nova Master” mod has been replaced with the “Anomaly Hunger” mod.
- The set bonus of the Reforged set has had its damage bonus increased.
- Using Thermal Bomb increases the next damage of Feed The Flames by 75% (Previously: 50%)
- Using Feed The Flames increases damage of next Thermal Bomb by 75% (Previously: 50%)
- Using Thermal Bomb increases the next damage of Feed The Flames by 75% (Previously: 50%)
DEVASTATOR
Deathproof
- A new set bonus has been added to the existing bonus.
- The existing bonus is:
- “Reduce the Cooldown of Boulderdash by 90%.”
- The additional new set bonus is:
- “Reduce the Cooldown of Boulderdash by 90% and increase Firepower by 15% of Armor.”
- The existing bonus is:
- The Deathproof Gloves Armour set piece, Deathproof Gauntlets, has had its mod swapped:
- The “King Slayer” mod has been replaced with the “Death’s Door” mod.
Marshal
- The set bonus of the Marshal set has had its shared bonus derived from Anomaly Damage increased to 40% (Previously 10%)
- The Marshal Gloves Armour set piece, Marshal’s Gauntlets, has had its mod swapped:
- The “Shattered Armour” mod has been replaced with the “Mosh Pit” mod.
- The Shattered Armor mod removed Armor from enemies, while the Mosh Pit mod applies the status effect Vulnerability. As the Marshal gear is more of a Anomaly Power set, we decided it was a better fit to increase damage from all sources instead of reducing enemy Armor.
- The “Shattered Armour” mod has been replaced with the “Mosh Pit” mod.
Statue
- The Statue set has had its attributes swapped:
- The Skill Leech attribute has been replaced with a Close Range Damage attribute.
CHANGES TO MODS
- The mechanics of Fortress have been reworked. The new description and effect is now:
- Shots increase your current Armor and Resistance by 5%, stacking up to 3 times. At maximum stacks, the buff is doubled and additionally grants 30% damage increase for 10 seconds.
- The cooldown between stacks is 0.2 seconds.
- For more information as to why this was done, please see our discussion thread about it here.
- Please note that following community feedback, the amount of stacks (from 5 to 3) and the cooldown between stacks (from 1s to 0.2 seconds) have both been reduced since we previously announced the changes coming to Fortress. These changes mean that players will be able to proc. Fortress faster and that that all weapon types will be able to proc it as well.
- The Cooldown Mechanics of all mods are now “universal cooldowns”. Cooldowns for mods are now set to “per character” rather than per “mod instance”.
- The main effect of this change is that it is no longer possible to cycle through and trigger the same mod effect within a very short space of time. In order to compensate for potential damage reductions as a result of this change, the below mods have all been buffed.
- For more information as to why this was done, please see our discussion thread about it here.
- Shots increase your current Armor and Resistance by 5%, stacking up to 3 times. At maximum stacks, the buff is doubled and additionally grants 30% damage increase for 10 seconds.
- Moaning Winds has had its damage increased by 60% (From base 120 to 191)
- Concentration Blast has had its explosion damage increased by 27% (From base 35 to 48.3)
- Concentration Blast has had its max targets reduced to 4 (Previously: 6)
- Ultimate Bone Shrapnel has had its damage increased by 14% (From base 63 to 71.82)
- Bombs Ahead has had its damage increased by 14% (From base 62 to 71)
- Legendary Minefield has had its damage increased by 11% (From base 20 to 22.3)
- Kinetic Stomp has had its damage increased by 34% (From base 72 to 96.48)
- Weakness Trap has had its damage increased by 237% (From base 18 to 60.6)
- Sandstorm has had its damage increased by 42% (From base 7.2 to 10.25)
- Wrath of Moloch has had its damage increased by 37% (From base 50 to 68.5)
- Scrap Grenade has had its damage increased by 17% (From base 70 to 81.8)
- Deadly Disturbance has had its damage increased by 27% (From base 69 to 87.3)
- Ravenous Locust has had its damage increased by 50% (From base DOT tick, per second, 4 to 6.66)
- Ravenous Locust has had its duration reduced by 4 seconds, down to 6 seconds (Previously 10 seconds)
- Radiation Splash has had its damage increased by 208% (From base 38 to 114)
- The effect of the “Gunshield” mod has been changed.
- It will now provide a 30% increase to Firepower, rather than a flat numerical increase
CHANGES TO CLASS TREES
ALL CLASSES
- Class Skill nodes that grant an AP bonus have been increased to granting 10% AP (Previously 6%)
TRICKSTER
- Disruption Shield
- The Shield provided by using DECEPTION skills has been increased from 20% to 50%.
- Profit Squared
- The Healing provided by this node has been increase from 5% to 10% per ammo pack picked up.
- Sidearm Adept
- The Weapon Damage Bonus provided by this node has been increased from 12% to 20%.
- Steady Fire
- The Weapon Recoil Reduction provided by this node has increased from 30% to 40%.
- Sidearm Adept
- The Weapon Damage Bonus provided by this node has been increased from 12% to 20%.
- Profit Squared
- The Healing provided by this node has been increase from 5% to 10% per ammo pack picked up.
- Steady Hands
- The Weapon Recoil Reduction provided by this node has been increased from 30% to 40%.
CHANGES TO CLASS SKILLS
TRICKSTER
- Slow Trap
- A new effect for the “Speed Boost” mod has been added to the existing effect.
- The existing effect is:
- Allies within the sphere receive 0.2% movement speed bonus.
- The additional new effect is:
- Speed Boost will now reduce the duration of revives within the Slow Trap sphere by 50%.
- A new effect for the “Speed Boost” mod has been added to the existing effect.
BUG FIXES
Bug Fixes General:
- Fixed a progress blocker in the “Mentor” main quest which would prevent a cutscene from triggering.
- Fixed a bug that would cause Alpha Perforo’s to break out of CC (such as the Frozen or Ash status effects) if they were staggered.
- Fixed a bug that prevented the “Heart of the Wild” Expedition from progressing if a Venomous Perforo was the last enemy to die during one of the battles.
- Fixed a bug in the “Chem Plant” Expedition that could cause the the player’s primary weapon to use the mods of their secondary weapon if they changed weapons while activating the lever.
- Fixed a bug that caused the end of Expeditions summary screen to not display true values for the “Damage Blocked” stat.
- Fixed a bug that could cause the FOV to reset itself under certain conditions on PC.
- Resolved issues related to ingame invites not being received under certain conditions.
- Various other bug and crash fixes.
Bug Fixes to Mods:
- Fixed a bug that caused the “Moaning Winds” mod to deal different damage between Host and Client. It was previously triggering twice for Client players. The damage on Client will now match the damage on Host.
- Fixed a bug that would prevent mods inserted in armor from properly scaling with the armors level if the armor was upgraded through Zahedi. This bug would previously fix itself after an area transition.
- Fixed a bug that caused the “Even Odds” mod to stack 5 times, instead of the stated 3 times.
- Changed the “Armor Boost” mod so that it now scales to the armor item it is inserted into, rather than scaling with the player level and stopping at level 30.
- Fixed a bug that caused the “Emergency Stance” mod to not trigger if the damage instance that proc’d the mod also inflicted “Knockback” on the player.
- Fixed a bug that caused the “Anomaly Mutation” mod to not inflict the Burn or Slow status as intended.
- Fixed a bug that caused the “Bullet Absorption” mod to replenish 80% instead of it’s intended 40% of ammo.
- Fixed an issue that could cause frame (FPS) drops if the “Damage Link” mod was using in combination with the “Pain Transfer” mod.
Bug Fixes to Skills:
- The description for "Endless Mass" now also mentions the Slow status effect that it inflicts.
- Fixed a bug that would prevent the Technomancer “Cold Snap” skill from freezing enemies if it was triggered while the player rolled off an edge.
- Fixed a bug that could cause Technomancer Turrets to fall through the ground if they were thrown too low or too high.
- Added the icon for the “Cryo Turret” skill to the Technomancer’s “Engineer” and “Senior Engineer” class nodes. These nodes were already affecting the “Cryo Turret” skill anyway.
Bug Fixes to Class Nodes:
- Fixed a bug that resulted in the Pyromancer “Gifted” class node not granting it’s bonuses properly.
Thank you again for playing the New Horizon update. We'll see you on Enoch Outrider!
Build 7321949
Sep 28, 2021
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View on Steam
Patch Notes
- Fixed an issue that could cause players to stutter when entering the drained lake during the third enemy encounter in the Scorched Lands expedition.
- Fixed an issue that could cause the game to stutter when engaging Crawlers in battle during Expeditions
- Fixed an issue that would force matchmaking privacy setting to default to "Open". The privacy setting should now remain "Closed" when set. This should help further reduce AFK matchmaking.
- Added an AFK status for players on friends lists
- Fixed a bug that could cause client shots to sometimes deal no actual damage to enemies.
- Further improved the visibility of the Brood Mothers Surge AOE skill limits.
- Changed the behaviour of the Devastator's Impale, so that the game will detect impaled enemies as dead even before they disappear.
- The Devastator's "Reflect Bullets" skill will now protect from Sciathan projectile attacks.
- Fixed a bug that could cause the Pyromancer's Phoenix Nesling passive to restore 100% rather than 50% of Health while in Multiplayer.
- Fixed a bug that could cause players to be teleported back into cover if they used Thermal Bomb shortly before exiting cover.
- Fixed a bug that was preventing players from reviving themselves and other players after using the Trickster's Borrowed Time skill.
- Fixed a bug that could prevent Devastator's from being able to consistently dodge if they had the Auto Reflect mod active.
- Fixed a bug that could cause the Plague Sower and the Cannonball Legendary Sets to not retain their set bonus after a transition.
- Fixed a bug that could cause the Technomancer's Plague Sower set bonus to not proc consistently.
- Fixed a bug that could cause certain mods like "Grand Opening" to not proc if the player was on their last magazine.
- Fixed a bug that could cause certain ammo related mods to retain their effects, even after having been replaced. This issue would previously resolve itself when returning to the lobby. Affected mods included Brain Eater, Clip of Amalthea, Perpetuum Mobile, Vampiric Mag, Toxic Lead, Reforging Bullets.
- Fixed a bug that allowed the mod "Unstoppable Force" to be stacked with itself.
- Fixed a bug that could cause shards invested in sidearms/second primary weapons to cause inconsistent behaviour on the primary weapon.
- Resolved an issue that prevented secondary characters from picking up Journal Entries if they had already been collected on a different character.
- Crash fixes
- Other minor bug Fixes
Build 7174489
Aug 12, 2021
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View on Steam
Index:
- Patch Notes
- Buffs
Patch Notes
- Crash Fixes
- Improved multiplayer so that rubberbanding & packet loss should now be reduced for players under 350ms
- The Anti-duplication system will no longer take your equipped items into account when checking whether to re-roll a dropped duplicate.
- Fixed an issue that could cause the Pyromancer's Thermal Bomb to lose all charges and enter full cooldown if a player was interruped while casing the skill
- Improved the targeting of the Trickster's Venator's Knife so that it should now more consistently target a player's intended enemy.
- Fixed an issue that could cause the Trickster's Hunt the Prey to not turn the player towards an enemy’s back if aiming down sights immediately after activation
- Fixed the Technomancer's Borealis Monarch Set so that it will now correctly grant the 90% damage increase to any frozen targets
- Note: The set bonus should apply to all frozen targets, no matter how they've been frozen.
- Note: The set bonus should apply to all frozen targets, no matter how they've been frozen.
- Resolved an issue with the Devastator's Statue Set and changed its description to match its behaviour
- The New Description is:
- While either Tremor or Golem is active, increase Firepower by 100% and Weapon Life Leech by 100% for you and your teammates
- The Old Description was:
- Using either Tremor or Golem increases Firepower by 100% and Weapon Life Leech by 100% for you and your teammates
- The old functionality meant that the Statue set bonus could end after 8 seconds. Reworking this set means that the bonus can now be maintained for longer.
- Using either Tremor or Golem increases Firepower by 100% and Weapon Life Leech by 100% for you and your teammates
- The New Description is:
- Fixed an issue that could cause low damage threshold mods to trigger immediately after death or after respawning.
- Fixed an issue whereby players who are level 50 could appear as level 1 while in a party. Note that this issue may still be visible when in lobby.
- Fixed some out of sync subtitles
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Buffs
Pyromancer
- Feed the Flames
- The Ammo replenished by the Bullet Absorption mod has been increased to 40% (Previously: 33%)
- The Ammo replenished by the Bullet Absorption mod has been increased to 40% (Previously: 33%)
- Volcanic Rounds
- The Resistance debuff provided by the Susceptibility mod has been increased to 50% (Previously: 34%)
- The "Reload Boost" and "Lava Shots" Mods have had their perks swapped.
- Reload Boost will now increase Anomaly Power (Previously: Firepower)
- Lava Shots will now increase Firepower (Previously: Anomaly Power)
- The Resistance debuff provided by the Susceptibility mod has been increased to 50% (Previously: 34%)
- Ash Blast
- Ash blast has had it's base skill cooldown reduced by 4 seconds, from 27.5 to 23.5 seconds
- The buff duration of the Death Sentence mod has been increased by 3 seconds, from 5 to 8 seconds
- Ash blast has had it's base skill cooldown reduced by 4 seconds, from 27.5 to 23.5 seconds
- Borrowed Time
- Reduced the cooldown of Borrowed Time by 5.5 seconds, from 13.5 seconds to 8 seconds
- Reduced the cooldown of Borrowed Time by 5.5 seconds, from 13.5 seconds to 8 seconds
- Slow Trap
- The cooldown of Slow Trap has been reduced by 9.7 seconds, from 30.7 seconds to 21 seconds
- The cooldown of Slow Trap has been reduced by 9.7 seconds, from 30.7 seconds to 21 seconds
- Time Rift
- The cooldown of Time Rift has been reduced by 3.4 seconds, from 15.4 seconds to 12 seconds
- Increased the DOT damage of the "A Little Bit of Pain" mod by 71% (from base 0.35 AP to 0.6 AP)
- Condensed the DOT duration of the "A Little Bit Of Pain" mod to 6 seconds (Previously: 10)
- Increased the Armour and Resistance debuff provided by the "Time Crack" mod to 35% (Previously: 25%)
- Increased the Weapon Cleave damage provided by the "Pain Transfer" mod to 20% Weapon Damage (Previously: 10% Weapon Damage)
- The cooldown of Time Rift has been reduced by 3.4 seconds, from 15.4 seconds to 12 seconds
Trickster
- Pain Launcher
- Reduced the base cooldown of Pain Launcher by 10 seconds, from 40 seconds to 30 seconds
- Reduced the base cooldown of Pain Launcher by 10 seconds, from 40 seconds to 30 seconds
- Scrapnel
- Reduced the base cooldown of Scrapnel by 5 seconds, from 22 seconds to 17 seconds
- Increased the base damage of Scrapnel by 19% (from base 0.756 AP to 0.9AP)
- Reduced the base cooldown of Scrapnel by 5 seconds, from 22 seconds to 17 seconds
- Cryo Turret
- The Hail Shot mod has had its SPF set to 1.5 (Previously: 1)
- SPF controls how much this mod benefits from the Status Power attribute. This change effectively means that the damage increase provided by Hail Shot will increase by 50%, though the effectiveness of this improvement still depends on the character’s Status Power attribute.
- The Hail Shot mod has had its SPF set to 1.5 (Previously: 1)
Technomancer
- Boulderdash
- Using the Skill will now provide significant (65%) damage reduction during it's animation
- Players can now press trigger again to use an AOE attack during the run animation
- Using the Skill will now provide significant (65%) damage reduction during it's animation
- Endless Mass
- Enemies affected by Endless Mass can now be damaged and killed during the animation
- Changed the "Wide Horizons" mod so that, on top of the range increase, the mod will allow Endless Mass to ignore the enemy skill "Absorbing Skin" used by Alpha Perforos and Brood Mothers
- Enemies affected by Endless Mass can now be damaged and killed during the animation
- Reflect Bullets
- Ending the Skill early will now refund a part of the cooldown (up to 90%)
Universal Buffs
- Ending the Skill early will now refund a part of the cooldown (up to 90%)
- Armor Mod buffs
- Personal Space will have its damage bonus increased from 15% to 25%
- Critstack will have it's Anomaly Power boost increased by 21% (from base 5.79 to 7)
- Stand Tall will have its base Firepower bonus increased by 20% and its base Anomaly Power by 16%. (From base level 10 Firepower and 15 Anomaly Power to 12 Firepower and 17.5 Anomaly Power)
- Perseverance Shield will have it's base shield value increased by 40% (From base 25 to 35)
- Note: This patch will also fix a bug whereby Perseverance Shield could trigger and grant shield after death
- Blazing Aegis will have the armor increase it grants increased by 21% (from base 46.35 to 56)
- Plate Dodger will have its armor value grant increased by 12% (from base 58 to 65) and its duration increased from 5 seconds to 7 seconds.
- Personal Space will have its damage bonus increased from 15% to 25%
- Weapon Mods
- Anomaly Enhancement will have its co-efficiency increased from 30% Anomaly Power to 40%.
- Bone Shrapnel will have its damage increased by 5% (from base 56.7 to 59.85)
- Anomaly Enhancement will have its co-efficiency increased from 30% Anomaly Power to 40%.
Devastator
Build 6997855
Jul 15, 2021
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As mentioned this Tuesday, while testing this patch we came across a couple of crashes. Community discussions indicate that these issues appear, for the most part, to already be present in the game.
We are therefore releasing this patch in the knowledge that these issues exist and the belief that this patch will not introduce them.
There is a risk, however, that this patch may increase the frequency of one or both of these issues, but this is something we will only be able to determine with data analysis after the patch releases. Please do also be sure to let us know if you experience any increased crashing following this patch.
Fixes for these issues are already being worked on to be implemented at the next available opportunity.
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Important Patch Release Info
As mentioned this Tuesday, while testing this patch we came across a couple of crashes. Community discussions indicate that these issues appear, for the most part, to already be present in the game.
We are therefore releasing this patch in the knowledge that these issues exist and the belief that this patch will not introduce them.
There is a risk, however, that this patch may increase the frequency of one or both of these issues, but this is something we will only be able to determine with data analysis after the patch releases. Please do also be sure to let us know if you experience any increased crashing following this patch.
Fixes for these issues are already being worked on to be implemented at the next available opportunity.
Patch Notes
- Improved Matchmaking to reduce the chance of matching with an AFK player
- Improved the visibility of Brood Mothers' "Surge" AOE Attack
- Fixed a bug whereby dismantling an item might not have displayed the mod preview
- Fixed an issue that would cause the "In Sync" accolade to not properly unlock for Client players
- Fixed an issue that could cause players to not get the proper reward if they completed an Expedition during the final second of the reward tier.
- Fixed a bug that could cause the Trickster's Hunt The Prey to get stuck on activating
- Fixed bug whereby Scrap Grenade would stop working after a cinematic or when re-joining a session
- Fixed a bug whereby Bleed status from the armor mod 'Bloody Crush' would not be inflicted on enemies hit with the 'Gravity Leap' skill
- Fixed a bug whereby the Devastator's "Blood Donation" class node wouldn't work if the player didn’t have other active "skill life leech" nodes or mods.
- Resolved an issue with the Technomancers Borealis Set and changed it's description to match it's new behaviour
- The New Description is:
- Increase damage on Frozen enemies by 90%. Also, Critical Hit Damage is increased by 10% for all party members for 8 seconds after Cold Snap usage.
- Increase damage on Frozen enemies by 90%. Also, Critical Hit Damage is increased by 10% for all party members for 8 seconds after Cold Snap usage.
- The Old Description was:
- Increase Weapon Damage on Frozen enemies by 90%. Also, Critical Hit Damage is increased by 10% for all party members for 8 seconds after Cold Snap usage.
- The New Description is:
- Changed the Pyromancers Healthy Lifesyle Mod and changed it's description to match it's new behaviour.
- This change should improve survivabilty while channeling this skill
- The New Description is:
- F.A.S.E.R Beam: Boosts your Health Regeneration X for the skill duration.
- F.A.S.E.R Beam: Boosts your Health Regeneration X for the skill duration.
- The Old Description was
- F.A.S.E.R Beam:Boosts your Health Regeneration by X for Y seconds after the skill ends.
- F.A.S.E.R Beam:Boosts your Health Regeneration by X for Y seconds after the skill ends.
- This change should improve survivabilty while channeling this skill
- Clarified the description for the Ravenous Locust Mod
- Crash Fixes
Demo Update:
- The Outriders Demo has been updated so that its fix list and improvements are now in line with our 22nd of June patch.
- Important: The Demo no longer requires Square Enix Membership registration in order to play, so if you know anyone who was holding off the demo due to this reason, please do let them know.
Build 6885059
Jun 22, 2021
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View on Steam
We’re making some changes to the Legendary Drops.
- Legendary Drop Rates, across the board, have been increased by 100%
- Legendary Level Brackets have been removed, so that all Legendary items can drop at any level.
- Previously, some items could only drop from enemies of certain levels or above. For example, the Ugake Cowl could only drop from enemies of level 48 or higher.
- Legendary Anti-Duplication System implemented
- This system will mean that if a character has an item in their inventory or stash and a duplicate item is rolled, the dropped item will be re-rolled once.
- Note that this system does not guarantee that every drop will be unique. Rather, it is designed to provide a second roll at avoiding a duplicate.
- This system will mean that if a character has an item in their inventory or stash and a duplicate item is rolled, the dropped item will be re-rolled once.
- Scripted Boss Loot (Chrysaloid, Yagak) are now able to drop all non-class specific Legendary Helmets
- This change will improve the variety of items in the Campaign.
- Previously, these bosses would only drop a selection of Legendaries (the same pool that was available in the Demo as well as the Cannonball Helmet).
- This change will improve the variety of items in the Campaign.
- The Luck system has been improved and players should no longer experience very long droughts without a Legendary item dropped during endgame.
- The base scaling of Legendaries dropping through higher difficulty levels still applies, so you may will still want to farm as high as possible.
General Patch Notes
- Made improvements to multiplayer connectivity
- Fixed an issue that was causing old inventory items to be marked as new.
- Fixed a bug that prevented players from running if they were stunned while using the Trickster's Cyclone skill.
- Earthborn Gear / Hell's Ranger DLC equipment can now be scrapped
- [EDIT for clarity] Fixed a bug that allowed a combination of two closely timed attacks to result in visual one-hit kill on players, from Alpha Perforo's and Behemoths / Brood Mothers
- Fixed a bug that caused the Scrap Grenade projectile to be blocked by dead enemies.
- Fixed a bug that caused Feed the Flames' Ash effect to not trigger properly in multiplayer.
- Fixed a bug that caused Weapon mod 'Ravenous Locust' to not deal damage if used together with the 'Weightlessness' mod.
- Mitigated an issue whereby players could get stuck in an animation after using Gravity Jump in multiplayer
- Crash Fixes.
Current Release
Not available
Additional Files
DLC Unlockers (Legit Owners)
1 file · For legitimate game owners
System Requirements
OS
Windows 10
CPU
Intel I5-3470 / AMD FX-8350
RAM
8 GB RAM
GPU
Nvidia GeForce GTX 750ti / AMD Radeon R9 270x
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run OUTRIDERS-Win64-Shipping.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
60.1 GB
Password: cracked-games.org or 123
CRC32
5FD215AE
SHA-256
813eeaccfc5927fa9e7a0823e8da91076ef687a11e64baf792308cfa314109ed
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload OUTRIDERS for PC with a direct link or via torrent. Get the full version of OUTRIDERS for free. OUTRIDERS is a Action released by People Can Fly.