About the Game
171 presents a vibrant city full of opportunities, allowing you to decide where to go and what to do in a broad environment inspired by typically Brazilian scenarios. Every detail and element in the setting have been carefully designed to provide a sense of familiarity to the player.
Regular Updates as the Final Version of the Game is Completed
More than 20 updates have already been carried out, each bringing new features and/or improvements to the game. While waiting for the development to be completed, you can enjoy regular updates that further enhance your gaming experience. In some of our recent updates, new features have been added, optimizations implemented, and themed updates released, such as Christmas and June party themes. We also expanded the number of vehicles, weapons, and clothing, and offered the possibility to customize motorcycles and weapons. Make sure to return regularly to participate in development by providing your valuable feedback.
A Captivating Setting
From humble neighborhoods to middle-class areas and regions with vegetation, all inspired by Brazilian cities, you will have the chance to explore a vibrant city full of honest and dishonest opportunities. Make your choices and carve your own path to conquer your space in this lively city!
NVIDIA DLSS and AMD FSR Support
Harness the power of NVIDIA Deep Learning Super Sampling (DLSS) and AMD FidelityFX Super Resolution (FSR) to improve your frame rate and enjoy even crisper graphics on Nvidia GPUs that support this technology.
Enhance your experience with Frame Generation! The frame generation feature offers significant benefits—boost your frame rate and enjoy sharper visuals on compatible Nvidia and AMD GPUs.
Partial Xbox Controller Support
Play your way! Now, you can perform incredible escapes using your controller, and the best part is that with every action executed in the game, your controller will vibrate accordingly.
Ultrawide and Superultrawide Technology Support
Expand your field of view even more and experience immersive gameplay with the use of ultrawide 21:9 and superultrawide 32:9.
Car and Motorcycle Customization
Driving a fast car is amazing, but customizing your vehicle with sound systems, wheels, and lowering it is even better. How about changing mirrors, colors, wheels, and adding a luggage rack to your motorcycle before parading through the city? If you prefer, you can also strip down your motorcycle and ride boldly through the city!
Weapon Customization
Don't be surprised to come across a white van performing suspicious services on the map. In it, you will have the opportunity to customize your firearms, making them even more powerful than they already are. Whether adding extended magazines, lasers, suppressors, or choosing an exceptional skin to display your style during confrontations.
Create Your Own Character
By now, you've probably noticed that you can customize your car, motorcycle, and even your weaponry. So, what are you waiting for to choose clothes and accessories and walk stylishly through the streets? Access the clothing store and choose from various types and models of clothes and accessories to customize the appearance of your character!
Forge Your Path and Make Your Choices
In a city full of possibilities, you can choose how to earn money to spend. You can opt to work honestly in different types of deliveries or give rides across the map. On the other hand, you can also choose a life of crime, undertaking dangerous tasks such as drug delivery, bill collection, or facing the city's factions. Conquer your space, take control of criminal operations, collect profits from the operation, and recruit other criminals to help you in new ventures. However, be careful, as the police forces are always vigilant to outlaw activities!
This is an Alpha version in early access intended for enthusiasts who want to enjoy the game casually or individuals interested in actively participating in development by providing valuable feedback on their experience. The current content may contain bugs, and the mechanics present in the game may be subject to instability or temporarily disabled for necessary polishing. The current content does not represent the final quality of the game, and the same should be modified and/or enabled in later versions.
Screenshots
9 imagesVersion Information
Steam Patch Notes
Official update history
We are republishing this hotfix because we found a problem in the build we had released. We took the update down, fixed the problem, and it is now available again. Thank you for your patience.
FIXES AND IMPROVEMENTS
Fixed the progressive performance drop: the game no longer loses FPS as your session goes on.
Improved overall performance, with a significant FPS gain in busy areas of the city.
Fixed pedestrian movement in blocked areas of the map.
Fixed an issue that could teleport pedestrians to the center of the map.
Fixed the game's starting language: when Steam does not report the language in time, the game now uses the Windows language instead of starting in English.
Fixed a buildup of vehicle sounds that degraded the audio over the course of the session.
Fixed a buildup of vehicle visual effects.
Reduced video memory usage.
Several vehicle stability fixes.
Fixed a crash when opening the Graphics menu on computers with Intel graphics.
Fixed cut-off interface and misplaced mouse clicks on monitors with an enlarged Windows display scale (125%, 150%, etc.).
The Resolution option in the Graphics menu now always shows the current value.
Fixed a crash with DLSS Frame Generation enabled on DirectX 12.
Fixed the DirectX 12 selection in the options not being applied.
Better performance on computers with Intel graphics: automatic adjustment of internal resolution and anti-aliasing.
FIXES AND IMPROVEMENTS
The game's translation system now works through Steam's language settings.
Added three new languages to the game: Japanese, Polish, and Korean.
Disabled a graphics setting that was causing crashes on some configurations.
Fixed the translation of languages in the settings HUD, which previously remained only in Portuguese.
Fixed a bug in the tip displayed when starting the police mission, which showed a payout value of zero.
Fixed Frame Generation instability on Intel GPUs, which was causing crashes on some configurations.
Balanced the economy of the smuggling system.
Fixed an issue with duplicated interiors.
Other minor fixes and stability improvements.
FIXES AND IMPROVEMENTS
Added a map icon to easily locate trash disposal points.
Adjusted trash object collisions to prevent them from getting stuck under the garbage truck chassis.
Motorcycles and bicycles now have enough impact force to break destructible environmental assets.
Fixed an issue where NPCs could collide and get stuck to the back of the garbage truck.
The ambulance no longer triggers a theft requirement when accessed at the hospital parking lot.
We are closely monitoring all videos and community feedback regarding the recent update. Based on these contributions, we implemented the following fixes and improvements in the latest update
The map expansions and story mode are planned to be released in the final version of the game. Our goal with the alpha updates is to improve the core experience for everyone, as well as to gather valuable feedback to fine-tune the development of the final version, which is coming soon!
FIXES AND IMPROVEMENTS
Fixed a bug that occurred when working out at the gym with the phone open, where Nicolau could not move.
Fixed the collision between vehicles and the barber character.
The direction in which pedestrians run to flee from danger has been improved.
Inverted textures in some ads have been corrected.
Fixed the issue of hair overlapping beanies and caps.
Fixed the possibility of Nicolau leaving the bar holding food.
FIXES AND IMPROVEMENTS
- Fixed the ambient occlusion option in the graphics settings menu, which can now only be configured when dynamic lighting is disabled.
- Fixed the resolution issue in the graphics settings, which previously had no effect.
- Removed police job objective markers that were confusing players.
- Fixed a bug that allowed taking hostages or frisking suspects even when they were dead.
- Fixed lag caused by gunfights and shootouts.
- Fixed a softlock when stealing cars.
- Fixed a softlock when opening the house purchase menu after some interactions on the map.
- Fixed a softlock caused by the weapon selection overlapping with the pause menu.
FIXES AND IMPROVEMENTS
- Fixed the ambient occlusion option in the graphics settings menu, which can now only be configured when dynamic lighting is disabled.
- Fixed the resolution issue in the graphics settings, which previously had no effect.
- Removed police job objective markers that were confusing players.
- Fixed a bug that allowed taking hostages or frisking suspects even when they were dead.
- Fixed lag caused by gunfights and shootouts.
- Fixed a softlock when stealing cars.
- Fixed a softlock when opening the house purchase menu after some interactions on the map.
- Fixed a softlock caused by the weapon selection overlapping with the pause menu.
The development of the final version of 171 is progressing very well! The entire team is dedicated to delivering a complete and polished experience for all players. We’ll be announcing important news and a release window soon.
We’re heavily investing in expanding the content for the final version. Our goal is to deliver a full world inspired by the rich diversity of São Paulo: small towns, farms, open fields, major cities, mountains, beaches, and more. We’ve also expanded every other aspect of the game: a greater variety of characters – with different styles, behaviors, and accents to reflect greater diversity – more vehicles, and much more interactivity with the game world. We want this experience to feel brand new and far more immersive compared to the Alpha version.
It’s worth highlighting that all the work done in the Alpha version laid the foundation for reaching this new stage. Creating the core systems of the game takes much more time and effort than expanding them. But once these systems are in place, adding and improving features becomes much faster. For example, creating the first vehicle system may take days or even weeks – but adding a second one can take just minutes after modeling. This logic applies to all other game systems.
We’re also working on an engaging story mode that dives deep into the characters and their motivations, allowing players to truly immerse themselves in the world of 171.
We know many of you are eager for news – and that makes us proud. Right now, our main focus is fully on completing the final version. That’s why Alpha updates and promotional content have been released less frequently, just like this update. However, our commitment to the project remains strong! We’re constantly expanding the team, bringing in new talent, and doubling down on our vision.
To check out behind-the-scenes content and news about the Gold version, visit our social media – we regularly post updates, including our most recent Instagram post:
https://www.instagram.com/betagamesgroup/p/DCm-scat9hx
Thank you all for your support and patience. Stay tuned – we’ll be sharing more news very soon!
[img src="{STEAM_CLAN_IMAGE}/37214410/d3f49b9efdc537a2253a2f569d0262222042d675.jpg"]
- Added a parking lot to the game map. Now, players can purchase the parking lot and save vehicles there.
FIXES AND IMPROVEMENTS
- We performed a shallow optimization on the character and vehicle spawn and despawn system across the map, improving memory allocation during gameplay.
- Fixed the softlock issue when interacting with the house purchase menu.
- Removed the ability to purchase properties on top of vehicles.
- Resolved the issue of duplicate vehicle spawns in the garage.
- Edited the message about selling vehicles bought from the shop, now highlighting the need to save the vehicle before selling.
- Fixed an issue that invalidated weapon selection when switching between on-foot and in-vehicle gameplay.
- Fixed an issue where bicycles were being sold for more than their purchase price.
- Added the ability to control the intensity of camera animations in the accessibility menu, addressing player requests.
Due to Steam policies, we cannot disclose all the details directly here, but you can stay updated on the latest game development information through our social media channels!
We appreciate your patience and the community's constant feedback, as it helps us continuously enhance the game. If you encounter more issues or have suggestions, please don't hesitate to share them with us. While we may not be able to respond to every interaction, we are always attentive!
IMPROVEMENTS AND FIXES
- Now, the death screen automatically restarts the game after a few seconds.
- Physics have been added to the soccer balls throughout the map.
- When loading a saved game, it starts at Nicolau's house, allowing quicker access to the saved vehicle.
- Shortcuts for quick weapon access have been added using the numbered keys 1 to 5.
- Sun shadows have been enhanced for a smoother effect.
- Motorcycle configuration updated to fall and lose speed more gradually upon collision. This prevents Nicolau from falling with every collision, but in significant crashes, he will fall.
- Configured unmanned motorcycles to fall on their own when moving above 5km/h.
- Increased character optimization distance (characters were walking in low frames too close to the player).
- Added the ability to change the weapon model through the controller when there is more than one weapon in the same category in the inventory.
- Improved navigation in the weapon modification shop menu; now, a single click is enough to enter submenus.
- Fixed an issue of shooting with weapons inside the vehicle after reloading, as Nicolau could previously shoot at the car dashboard after reloading.
- Reduced the required speed to break gates with vehicles.
- Enhanced explosive throwing animations.
- Improved sound effects for screams when characters are on fire.
- Fixed situations where NPCs got stuck:
- -- When getting up from benches and chairs;
- -- On sidewalk curbs;
- -- In parked cars or motorcycles;
- -- On sidewalks and loose blocks;
- -- When bumping into other NPCs.
- Now, the job is not canceled when attacking the previous client.
- Fixed exaggerated head rotation of NPCs when fleeing.
- Fixed the possibility of Nicolau leaning on the motorcycle on uneven terrain.
- Fixed a bug where the car briefly became invisible when the player exited it.
- Fixed the spawning of residents inside walls in house interiors.
- Fixed a bug where spawning a stolen car from a distance resulted in one car on top of another.
- Fixed Molotov exploding in Nicolau's hand after holding it for some time.
- Fixed adding money with the code PLATA inside vehicles.
- Fixed car parts behaving abnormally after the car exploded.
- Improved motorcycle suspension, which was excessively soft.
- Removed camera collision from some thin objects like trees, trash bins, and poles, as they caused camera teleportation when adjusting the position, disrupting the game's fluidity.
- Fixed parts of some vehicles that would deform according to the camera angle.
- Removed Christmas decorations found inside garbage bins.
- Optimized tree textures, removing redundancy, allowing low VRAM hardware to have a more enhanced gaming experience.
- Fixed the issue of configuring the game resolution; now, the game has a smarter search, scanning all supported resolutions in the used scale.
- Brass knuckles are available for purchase in the weapons store.
- Now you can rev the engine while the car is in motion.
- Fixed the issue of NPC cars not being able to correctly dodge parked vehicles.
- Fixed the issue of finding NPCs inside the ground at certain moments during a delivery.
- Fixed the issue of smoke particles when entering a vehicle in the workshop while pulling the handbrake.
- Fixed the issue of the motorcycle running over Nicolau when exiting the motorcycle while accelerating.
- Fixed the issue of the weapon wheel during the selection of the "melee" category in old saves, which previously displayed bullet numbering in the "unarmed" selection.
- Now it's possible to change the time more precisely through cheats (AMPULHETA00, AMPULHETA01, AMPULHETA02, AMPULHETA03...AMPULHETA19, AMPULHETA20, AMPULHETA21, AMPULHETA22, AMPULHETA23).
- Some Christmas object illuminations in the squares have been enhanced.
FIXES
- Fixed an issue with savegames that were not loading in certain situations. Now, savegames are correctly listed in the saved slots for loading.
- Fixed an issue with savegames that were not being saved in certain situations. Now, save slots can be used normally to save progress.
- Fixed the name of the newly added vehicle, Mercanto, which displayed the wrong name after the player entered the vehicle.
Important Notes:
- After the migration of the graphics engine, we noticed some issues when reloading saves made in the TWO WHEELS update. Unfortunately, the saved vehicle in the garage and conquered areas could not be recovered in this update. However, everything else will continue to function normally. We are willing to assist anyone who wishes to recover the saved vehicle in the garage and conquered areas in their progress. To do so, please contact us via email at: [email protected] during this month of December and January, providing details about which areas were conquered or which vehicle was in your garage, including possible vehicle customizations. We appreciate your understanding in advance.
- Make a backup of the savegame files located in the "Appdata/Local/BGG" directory before proceeding with the update.
IMPROVEMENTS
- Implemented a dynamic statistics system in weapon and weapon modification stores, where each item dynamically changes the attributes of accuracy, range, and weapon capacity.
- Reduced the camera shake effect when Nicolau shoots.
- Improved the artificial intelligence of the recruit.
FIXES
- Fixed an issue with old save games that did not load correctly (experimental).
- Fixed a blockage that prevented the player from taking characters as hostages.
- Fixed the collision of bamboo that was causing cars and characters to get stuck.
- Fixed the tuning of the Mercanto car, where it was possible to add body kits from another car.
- Fixed some situations that blocked the selection of weapons.
- Fixed textures of scopes and lasers.
- Fixed an issue that blocked sparks on the wheel of the car when in contact with the ground after the tire burst.
Current Release
Build 25400300
Uploaded Sep 28, 2026
System Requirements
How to Install
BGG.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
3E273162
eaa35ef262f4ecfab07b25d7fca5b31f2ae2b3477b14a1e8b24c52f5646c63b0
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