Alone in the Dark
by Pieces Interactive · 20 Mar, 2024
35 downloads
About the Game
A Haunting Tale of Mystery and Madness
Step inside Derceto Manor, an asylum shrouded in intrigue, guarding a terrible secret. Client Emily Hartwood and private investigator Edward Carnby embark on a harrowing quest for answers; Emily to the mystery of her missing uncle, Edward to the toughest case he will ever face, and both to questions they dare not ask themselves. This re-envisioned classic invites you to explore an unforgettable single player adventure rich with suspense, frights, and revelations that will test the limits of your imagination.Featuring Hollywood Talent
Experience some of the greatest acting survival horror has ever seen through the performances of award-winning actors Jodie Comer (Killing Eve, Free Guy) and David Harbour (Stranger Things, Black Widow) in their first videogame roles. Jodie and David’s immaculately captured likenesses breathe life into Emily Hartwood and Edward Carnby, lending a deeply personal aspect to Alone in the Dark’s story that demands it be played twice to get the full experience.A Tribute to Horror Pioneers
Rediscover the essence of psychological horror in a game that respectfully nods to its 1992 origin, the game that established the survival horror genre. Alone in the Dark is your gateway to an experience steeped in the atmospheric dread of classic horror, with next-generation storytelling and gameplay. A must-play for fans of twisted tales, nerve-wracking exploration, and desperate combat.A Story That Challenges Reality
Envisioned by Mikael Hedberg, acclaimed writer behind modern horror classics “SOMA” and “Amnesia”, Alone in the Dark’s intricate web of mystery delves into themes of trauma, faith, evil, and abandonment. Whether you choose to brave the nightmare as Emily or Edward, you will uncover secrets that defy everything you thought about videogame storytelling.- Explore Derceto Manor in this reimagination of Alone in the Dark, a love letter to the 90’s cult classic horror game.
- Return to the roots of psychological horror and experience an atmospheric journey worthy of the game that started the genre.
- Dive into a world full of sounds that make your skin crawl with a haunting, yet mesmerizing doom jazz soundtrack.
- Enjoy the thrill of desperate survival in a world where reality starts to crumble, evil lurks in every shadow and ammunition is scarce.
- Experience this nightmare from either Emily Hartwood’s or Edward Carnby’s perspective and unearth the dark secrets of a gothic mansion.
- Immerse yourself in a deep psychological story that goes beyond the realms of the imaginable, by Mikael Hedberg, cult horror writer of SOMA and Amnesia.
- See Emily and Edward brought to live by the Hollywood talent of Jodie Comer (Killing Eve, Free Guy) and David Harbour (Stranger Things, Black Widow), who lend their voices, their appearance, and their formidable acting skills to the protagonists.
Screenshots
14 images
Version Information
Steam Patch Notes
Official update history
This time, we are bringing you photo mode, new game plus, a plethora of bug fixes (including that pesky attic black screen and the Nobody Knows What Happened achievement), as well as additional QOL fixes.
We hope you will enjoy this patch and thank you for your continued support!
New Features
- Added Photo Mode.
- Added "New Game +" available after finishing the campaign once.
- Start the game with all weapons unlocked
- Completely overhauled balance with more and tougher enemies
- Some additional gameplay-events and scares
- New, alternative intro
- Start the game with all weapons unlocked
Critical Bugs Fixed
- Fixed black screen when solving attic puzzle after loading save made in attic.
- Fixed achievement bug "Nobody knows what happened".
- Fixed a large number of potential crashes and bugs related to audio issues.
- Fixed missing keychain in French Quarter 1 after Save/Load.
- Added fixes to avoid potential softlocks:
- Door to from Spiral Staircase to Grand Parlor to avoid soft lock when transitioning to Taroella
- Made sure the Parlor to conservatory door always in unlocked in Chapter 4
- Fixed an issue where the door between Grand Parlor and Spiral Stairs was locked in Chapter 4
- Fixed save issues with boiler valve
- Fixed an issue where the camera in Ruth's room was not interactable when playing as Emily; preventing the player from proceeding to Warphoto
- Fixed an issue where loading an autosave in chapter 4 made the player lose key items (contract and dagger)
- Door to from Spiral Staircase to Grand Parlor to avoid soft lock when transitioning to Taroella
- Fixed more than 90 collision issues that could make the player get stuck in environments
Quality of Life Features
- Added two additional save slots for the last autosaves.
- Added tutorial popup for examination view.
- Added contextual dodge tutorial for when you have been in combat but not dodged for a while.
- Melee tutorial will now also display if player is already in combat state upon picking up weapon.
- Added new icons for molotovs & brick throwable opportunities.
- Added camera keyboard controls to the rebinding menu to allow rebinding of arrow keys.
- Split map and lagniappe tutorial messages into separate strings to better fit the screen.
Combat improvements
- Fixed wrong hit reactions playing for Steamboat Creature in some occasions.
- Updated Cemetery Creature to be more responsive to damage received.
- Disabled dismemberment on already dead creatures. Now only triggers on the killing hit.
- Updated Emily's combat animations to allow her to blend out of the animations earlier (eg. getting player input control back much sooner).
- Trimmed and sped up many of Emily's hit reactions to feel more direct and responsive.
- The player can no longer switch weapon while suicidal (Dark Man).
- Tweaked Edward's heavy hit reactions so the player is allowed to regain input control sooner (smaller chance of stunlock).
- Improved Edward's melee swing arcs to hit so they hit enemies more consistently.
- Decreased combat exit wait timer to not have the music played for too long after combat is finished.
Other gameplay improvements
- Talisman: Increased the amount of time the player can look at the talisman when completing a puzzle to see all three pictures.
- Updated Talisman pickup animations and sequence for both Edward and Emily.
- Added bark for picking up the mummified cat lagniappe.
- Added/adjusted various barks in Chapter 2 Derceto (pickups & puzzles).
- Added sound when trying to pick up max stack item.
- Removed enemies that have not been killed in the warehouse fight if we reach the show room building and load a save.
- Made sure the warehouse event cannot be retriggered after loading a save.
- Boiler Valve Puzzle: Made sure the player can't interact with the puzzle when taking damage of the steam.
- Added fog and disabled the traversal to avoid backtracking down to the sewers in Gallatin street.
- Added bark to noticing Cassandra's crime scene in the basement of spiral stair case.
- Updated player character's "Awe" Reaction (used upon entering convent library).
- Added various instances of force feedback on controllers:
- Added proximity force feedback to active Dark Man
- Added force feedback when landing on the ground after jumping down
- Added small force feedback on player death
- Added force feedback to transition to various game events (Steamboat storm event, cemetery, dead clerk in Derceto, crypt flicker anomaly, temple collapse)
- Added force feedback to grapple
- Added force feedback to unlocking doors with key
- Added force feedback to unbolting doors
- Added force feedback when trying to interact with a bolted or permanent locked door
- Added small force feedback when picking up consumables
- Added force feedback to walking in maggot piles
- Added force feedback on tackling doors open for single and double doors
- Added force feedback to resistance walk
- Added proximity force feedback to active Dark Man
- Added save logic to the "Jack in the box" - lagniappe to ensure you can only pick it up once.
- Added new plank walkway in Gallatin street dock area.
- Allowing the player to triggering Edward's hidden ending in chapter 4.
- Removed bark after climbing down ladder to crypt after plaza fight in cemetery.
- Small audio improvements to cutscenes.
- Added non-diegetic "boom" sound when an enemy is dismembered.
Visual Improvements
- Updated size of objectives in the menu.
- Tweaks and improvements to level visual guidance.
- Tweaks and improvements to level lighting.
- Added LODs to Edwards Ghost models.
- Updated various animations (Combat, Gun Handling, characters reaching out to rails).
- Optimized interaction HUD.
- Various updated textures.
- Updated various meshes and UI elements for multiple key items (Sitting Room Key, Stevedore's Key, Kitchen Garden Key, Edward's Desk Key, Jetty Key).
- Updated UI for Batistes Keychain to only feature 3 keys.
- Adjusted and added keys to both versions of Johnny the Conqueror cutscenes to match with the amount of keys you actually get.
- Decreased lens frost intensity.
- Added dust trail to car in intro cutscene.
- Polished lighting of the final boss area and added more animations.
- Improved mirror reflections.
- Edited the jacket joints in Emily sneak animations to fix most of the clipping between the jacket and her skirt.
- Removed some missed full body dismemberment effects.
- Updated set dressing for better visibility in the voodoo courtyard in French Quarter 1.
- Added a minor set of vines outside of voodoo drugstore in French Quarter 1.
- Updated water drop shader and fixed many areas in the game with water effects to work with the change.
- Updated Emily banter animations to fix sync issue between animation and sound.
- Added blood splatter decal to rock crushing cemetery creature in temple escape sequence.
- Fixed issue with part of Edward's hair going invisible when far away.
- Reduced flickering issues of cloth in windy conditions.
- Improved visual quality of 8bit filter.
- Updated Power of the Verb UI to better match the description.
- Fix for player character having frost effect on clothes during confronting the Dark Man.
Performance
- Improved Lighting in various cutscenes, improving performance.
- Added preload component to cemetery corridor transition to reduce texture pop-ins.
- Several small visual fixes and improvements (reflections, lights).
- Several bug fixes to art assets improving overall performance.
- Removed preloading of Arctic levels to reduce stutter and lag in final Gray's Apt sequence.
- Simplified fmod events for performance improvements.
Steam Deck
- Added default video settings specifically for the Steam Deck.
- Steam Deck UI support.
- Steam Deck icons resized.
- Steam Deck controller icons added.
- Made the keybinding option hidden when playing on a Steam Deck.
Balancing
- Boosted enemy health on hard difficulty and removed consumables.
- Boosted the health of the steamboat creature.
- Added new checkpoint in French Quarter 3 just before flooded section.
- Added destructible weapons in French Quarter 3 to flooded area.
- Updated weapon pickup in Cryptflicker Anomaly.
- Added weapon drop spot to Dead Clerk Anomaly.
- Increased chances of loot spawning, avoiding the possibility of empty containers.
- Healing flasks now change the healing amount based on difficulty.
- Added melee weapon pickups and dropspots to Derceto.
- OilyRoom anomaly: Added melee weapons.
- Added support for flare gun ammo in dynamic pickups.
- Spawning of consumables due to empty containers now takes the current difficulty into account when calculating health flask spawn rate.
- Moved pickups in chapter 5 from bossfight gameplay to regular gameplay.
Additional Bugfixes and Optimization
- Fixed noir and 8bit filters being wrongly displayed with enabled HDR.
- Fixed bug where flare gun ammo is over Revolver/Remington after loading a save.
- Fixed the menu so the options for dlss and dlaa are not enabled if dlss is not supported.
- Fixed bug with subtitle size reset after game start.
- Fixed an issue when binding an action to a key that is already bound. Now the old binding will get properly unbound and saved.
- Fixed an issue of players getting stuck while opening lockers in Oil Rig.
- Fixed an issue of the "I abandoned him" achievement being possible to unlock early.
- Fixed an issue where it was possible to see the Mound Beast despawn in Oil Rig.
- Updated credits and fixed spelling errors.
- Disabled Flare Gun when Dark Man is active to avoid letting the player setting him on fire.
- Added timeout checks to avoid weapons getting stuck mid reload animation.
- Fixed credits music not playing.
- Removed duplicate save key of drowning disaster door to prevent the mansion door to be locked after loading a save.
- Attic Puzzle: Added logic to add the item needed to continue the puzzle, if the player has already put it in the puzzle and the puzzle was reset.
- Gray's Apartment Checkpoint: Retimed when the save occurs to minimize the risk of the player getting stuck in when loading the autosave.
- Fixed a VO line in a cutscene not playing and multiple VO lines getting delayed.
- Fixed weapon-fire audio getting sidechained (volume lowered) when shooting certain enemies.
- Disabled checkpoints in chapter 4 to fix a bug where player could get softlocked in funnel when loading autosave.
- Fixed a bug where a molotov by the plaza in the cemetery could not be reached.
- Attic Statuette Puzzle: Fixed an issue with the images in the talisman snapping out of focus.
- Chapter 2: Piazza door is now deactivated in CryptFlicker anomaly.
- Chapter 4: Funnel doors fixed in Gray's hallway.
- Moved up interaction icon on False book in Gray's office that was sometimes impossible to reach.
- Fixed an issue where player got stuck when loading save in chapter 5.
- Fixed the falling rock after chase event in cemetery.
- Fixing issue with being unable to trigger a hidden ending.
- Fixed multiple minor bugs that all would lead to ragdoll stopping immediately (most prevalent on loaded save game).
- UI fix for puzzle Dual Cemetery Medallions: move marker input hints was set to incorrect axis (left/right instead of up/down).
- Fixed bug where NPC dialogue would not be correctly reset upon picking up commonplace book.
- X-Ray Puzzle: Tweaked how items are swapped to handle plates clipping through it while moving the item there.
- Solved issue with player character shadow disappearing when the character gets too close to the camera.
Changes:
- Added the option to set Shader Pre-Loading in the Video Options Menu.
- Added the option to enable support for older HDDs by improving streaming and pre-loading, reducing potential stutters and asset loading issues on older hardware.
- Added the option to disable copyrighted music in the Text & Audio Options menu. This will allow streamers to play the game without copyright-protected audio.
Optimization:
- General VFX and lighting optimization.
Bugs fixed:
- Fixed collision issues on several assets.
- Fixed issue where the player could not exit the Infirmary in Chapter 4.
- Changed Cemetery Grapple logic to prevent the player from getting pushed into walls during grapple.
- Fixed issue with the Teetotaller trophy.
- Fixed issue where player ended up outside of the playable area when loading a save in Chapter 4.
- Fixed invisible gladstone bag in the Small Parlor in Chapter 2.
- Animation polish on the Jacob boss introduction in Arctic.
- Fixed a save issue where the player could get locked in the Derceto Reception in Chapter 4.
- Fixed save issue on the gate in French Quarters in Chapter 1 where the gate in the final courtyard remained shut after loading the game.
- Melee weapons left on the ground should now remain when loading a save.
- Fixed issue with a black screen appearing in Chapter 3 when opening the sarcophagus when transitioning from Gallatin Street to Desert Standing
- Stones.
- Fixed issue with a black screen appearing after solving the puzzle on the Attic in Chapter 4.
- Fixed issue with the locked Library door in Chapter 4.
- Fixed issue where the lowered bridge in Oil Rig in Chapter 2 wasn’t lowered after loading a save.
- Fixed sound issues when loading a save in the Conservatory.
- Fixed issue where you can trigger the final cutscene in Convent of Taroella using investigation mode.
- Fixed softlock issue in St Georges Hotel in French Quarters in Chapter 4.
- Fixed issue that teleported the player when pressing the HOME key in Desert Standing Stones in Chapter 3.
- Fixed issue where the alternative ending that requires the collected lagniappe set did not trigger.
- Fixed issue where player was stuck at the two medallion door on the Lafayette Cemetery level in Chapter 2.
- Fixed issue where the player could not interact with the three medallion door at the end of the Lafayette Cemetery level in Chapter 2.
Changes:
- Shotgun balancing.
Optimisation:
- Level streaming improvements.
- Lighting tweaks in several areas.
Bugs fixed:
- Several fixes of memory related crashes on Xbox.
- Fixed crash related to autosaves in the Cemetery.
- Fixed crash related to loading saved game files from earlier versions of the game.
- Fixed crash when entering Cemetery through the basement door/passage.
- Fixed crash during the transition to Chapter 3.
- Fixed crash when opening the door to the Conservatory.
- Fixed crash in the Gallatin Street showroom.
- The number of chambered bullets after loading a save should now be correct.
- DLCs are no longer available if disabled in Steam.
- Fixed issue where the puzzle HUD remained on screen after exiting a puzzle.
- Changes to keybindings are now persistent.
- Fixed issues with PC getting stuck on objects in Gallatin Street.
- Fixed several instances of flickering HLODs.
- Players can no longer access the cheat on the circuit breaker puzzle.
- General fixes related to sounds breaking and becoming distorted.
- Fixed issue with PC being blocked after the Crypt anomaly in Derceto.
- Fixed issue with PC being pushed into the wall in the Crypt anomaly in Derceto.
- Fixed menu issues on UWS monitors.
- Fixed save issues related to the zipline cutscene on Oil Rig.
- PC should no longer get stuck by the destructible gate on the Oil Rig level.
- Stopped being able to backtrack on the burning Oil Rig level and get blocked.
- Removed broken reset button in the X-Ray puzzle.
- Removed blocker between flooded morgue and Dr. Gray’s apartment when playing as Emily.
- Removed floating crucifix in War Photo.
- Fixed problem with PC getting stuck when traversing below the fallen pillar leading to the first puzzle in Desert Standing Stones.
- Fixed issues with sound delays after loading a save.
- Fixed issue where Batiste’s Keys were missing from inventory in Chapter 2.
- Fixed collision issues on breakable chairs.
- Fixed save issues related to objectives updates in AW4.● Fixed screen freeze issues when picking up the Furniture Key.
- Players can now remap the opportunity action on keyboard.
- Fixed issues where throwing items breaks interactions.
- Players can no longer be blocked by missing a puzzle piece in the attic.
- Fixed issues where PC spawned outside of playable area after loading saved game.
- Fixed save issue where player could get stuck in basement after loading saved game.
- “You can’t keep me out” achievement can now be completed.
Monsters and Mysteries await: Alone in the Dark is OUT NOW!
Play as Emily or Edward, portrayed by the brilliant actors Jodie Comer and David Harbour, to uncover the secrets of Derceto Manor.
Skövde, Sweden / Vienna, Austria - March 20, 2024: Today, THQ Nordic and Pieces Interactive released horror-survival game Alone in the Dark, a faithful love letter to the original. Watch the release trailer here: https://youtu.be/6lyDlYbbqkY.
Get the game here:
https://store.steampowered.com/app/1310410/Alone_in_the_Dark/
Set in the haunting Derceto Manor, players take on the roles of Emily Hardwood and Edward Carnby, portrayed by the talented actors Jodie Comer (Free Guy, Killing Eve) and David Harbour (Stranger Things). Together, they must unravel the disappearance of Emily's uncle, delving deep into the secrets that shroud the manor's dark past. Alone in the Dark challenges players to solve puzzles and to confront terrifying entities along the way to uncover the truth.
To bring the chilling atmosphere of Alone in the Dark to life, content creators were invited to experience a real-life haunted house, mirroring the horrors found within the game. Armed with GoPros and CCTV cameras, they embarked on 60 to 90 minute runs, capturing spine-tingling moments. Watch the Alone in the Dark In Real Life video here https://youtu.be/3TqElI717_c or all runs here https://hauntedhouse.aloneinthedark.com.
Alone in the Dark, developed by Pieces Interactive in Sweden and published by THQ Nordic, is available now! Alone in the Dark and the Alone in the Dark's Digital Deluxe Edition are available for PC, Xbox Series S/X, and PlayStation®5.
https://store.steampowered.com/bundle/38574/
The Digital Deluxe Edition includes the base game, Derceto 1992 Costume Pack, Vintage Horror Filter Pack, the Director's Commentary Mode as well as the Official Soundtrack and a Digital Artbook.
There will also be a 10 % launch discount for the first week!
Enjoy & stay tuned!
Current Release
v1.02
Uploaded Mar 26, 2024
Update Required for Latest Version
The base game download is an older build.
To get the latest version, download both the Base Game + Update patch.
Alone.in.the.Dark.Deluxe.Edition.Update.v1.02.rar
20 MB
Update already requested
Uploaders have been notified
Still need a newer version?
The update above may not reach Steam's latest build — request the newest
Login Required
You need to be logged in to request game updates. Would you like to go to the login page?
Request Update
Request an update for Alone in the Dark? This will notify uploaders that this game has an available update.
Request Submitted
Your update request has been submitted successfully! Uploaders will be notified.
Request Failed
Failed to submit update request:
Additional Files
Update Patches
1 file · Only if your local version is older
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
27.0 GB
v1.02
FABD811D
4b2a1e41db60f57bb73eb64fa57e28b9c2d1c832299e2cd8c6e486bf8ac5a192
You May Also Like
View AllDownload Alone in the Dark for PC with a direct link or via torrent. Get the full version of Alone in the Dark for free. Alone in the Dark is a Action released by Pieces Interactive.