About the Game
Ancient Cities is a realistic, survival city builder in an immersive procedural environment. Lead the fate of your tribe through ancient times!

You will have to guide your people through generations, discovering and improving technologies, managing resources and population, building your city organically and facing other tribes in a fully simulated world and ecosystem.
Take your time to build your ancient city, step into our ancestors footsteps and get immersed in the ancient times.

In Ancient Cities you can play at any time and place of the European Stone Age. From the warm Mediterranean to cold Scandinavia and from the end of the Ice Age to the end of the Neolithic.
In each time and place you will have historically accurate forests, animals, buildings, tools, resources and knowledge of each culture that you will have to manage to survive in the harsh ancient times.

Ancient Cities reduces micromanagement through intelligent automation. Organise and build while your citizens perform the tasks that best suit their specific skills and knowledge.
In the regional game layer, you will be able to trade or attack neighbouring tribes or perhaps decide to migrate elsewhere if resources become scarce.

This is only the beginning, Ancient Cities has been designed as an ever-improving platform that supports the continuous introduction of new compatible content to explore new cultures and places throughout history.
Stay tuned for new improvements and contents!
Screenshots
26 images
Version Information
Steam Patch Notes
Official update history
After receiving your feedback, we have made this weekend hotfix.
It fixes some bugs, improves performance and helps new players in beginners mode.
More improvements coming soon!
LATEST CHANGES:
.0
- Tribes in the regional map.
- Trading to other tribes.
- Raiding against other tribes.
- Child animations reworked.
- Different textures for wild and domestic goats.
LATEST FIXES:
.1
- The beginner mode has been adjusted to help new players.
- Compressed textures and other graphical optimizations.
- Dismantling has been accelerated to facilitate migrations.
- Guided tutorial issues when going to menu screen.
- Regional groups stuck in some situations.
.0
- Wild resources numbers more differentiated between game modes.
- Same preference for any type of feeder.
- Gathering production increased.
- Tweaked migrant numbers.
KNOWN ISSUES:
- Saved games could become obsolete after a game update.
PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.
- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We will continue to fix bugs and improve the base game to serve as a platform for future expansions.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF ANCIENT CITIES AFTER RELEASE?
- Please post a review on Steam to support long-term improvements to the game.
Neolithic animal husbandry is coming to Ancient Cities with a lot of new contents: buildings, rivers, food, tools and animals along with other new features and fixes.
CHANGES:
.1
- Guided tutorial removed until related bugs are fixed.
.0
- New constructions : Dairy, lumber mill, wooden post, clay container and feeders.
- New work group : Herd : Feeding, milking & slaughtering livestock.
- New rivers : Scheldt, Severn, Millars, Lagan, Durance, Alagon, Besos and others.
- New domestic animals : Cows, Goats and Pigs.
- New wild animals : Aurochs and rats.
- New tool : Bone knife.
- New material : Wood planks.
- New foods : Pine nuts, milk and cheese.
- New brush tool for areas.
- Coloured icons for buildings.
- Guided tutorial for work groups.
FIXES:
.1
- Crash when trying to assing wrong icons to groups.
- Improved resource conservation in the dryer.
.0
- Increased birth rate.
- Game freezes when reaching big numbers of actors.
- Visualization of resource load and body load was broken in humans.
- Stripping animation with a bone knife was wrong.
- Now sound effects are disabled at fast speed.
KNOWN ISSUES:
- Saved games could become obsolete after a game update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are developing regional trading and raiding to complete the official release version of the game.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF ANCIENT CITIES AFTER RELEASE?
- Please post a review on Steam to support long-term improvements to the game.
The official release of the game is approaching and while we are completing animal husbandry, trading and raiding, we have been balancing and fixing current gameplay. Hope you enjoy the game! We look forward to your feedback!
CHANGES:
.0 .1 .2 .3 .4 .7 .8
- Wisest men and women in the tribe can make advances in knowledge.
- New game modes & game speeds.
- New tribe reports for mood, lack of food, hunt, tombs, housing and overwork.
- Storage priority now affects to unload priority.
- New achievement : Atlantis.
- The playable area in the region map is doubled.
- New tree species: Pine tree.
- The game ends when the sea level reaches your settlement.
- New thoughts about liked or disliked food and leaving relatives.
- New Neolithic clothes variations.
- New multiple dismantle tool in the tribe window.
- New log storage construction.
- New mod system using zip compression and compatibility auto-detection.
FIXES:
.9
- Plants visualization issue in farmlands.
- Plants blocking building service spots.
- Crash related with trait erasing in humans.
.0 .1 .2 .3 .4 .7 .8
- In some cases the body was not visible when buried.
- Knowledge acquisition and progression improved.
- Architect achievement was bugged.
- The lack of housing effect on unrest is now progressive.
- The initial tribe resources are increased.
- Icons not updating properly when changing values.
- Storage area configuration not working.
- Dead bodies in services blocking its use.
- Unrest mechanics and resource production are now more challenging.
- Population progression by migrants and births tweaked.
- Some user interface and tutorial fixes and improvements.
- Culture mixture calculation for newborns was bugged.
- Migrant groups issues fixed.
- Navigation zones calculation bugged.
- Resources missing after arriving to a new location.
- Invalid tool lack report and double reporting.
- Updated mapping of the constructions on the map when removing others.
KNOWN ISSUES:
- Saved games could become obsolete after a game update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are developing Neolithic animal husbandry.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF ANCIENT CITIES?
- Please post a review on Steam to support long-term improvements to the game.
{STEAM_CLAN_IMAGE}/37394373/eaca0685500d9269845005da29028c50b0da4a1f.png
The official release of the game is approaching and while we are finishing animal husbandry and regional gameplay we have been balancing the gameplay. Hope you enjoy the game and we look forward to your feedback!
CHANGES:
.8
- New negative thought when relatives are leaving the tribe.
.0 .1 .2 .3 .4 .7
- Wisest men and women in the tribe can make advances in knowledge.
- New game speeds : Slow, Normal, Fast.
- New game modes : Beginner, Expert, Hardcore.
- New tribe reports for mood, lack of food, hunt, tombs, housing and overwork.
- Storage priority now affects to unload priority.
- New achievement : Atlantis.
- The playable area in the region map is doubled.
- New tree species: Pine tree.
- The game ends when the sea level reaches your settlement.
- New thoughts about liked or disliked food.
- New Neolithic clothes variations.
- New multiple dismantle tool in the tribe window.
- New log storage construction.
- New mod system using zip compression and compatibility auto-detection.
FIXES:
.8
- In some cases the body was not visible when buried.
- Knowledge acquisition and progression improved.
- Multiple small fixes, tweaks and optimizations.
.0 .1 .2 .3 .4 .7
- Game speed : days per month adjusted.
- Architect achievement was bugged.
- The lack of housing effect on unrest is now progressive.
- The initial tribe resources are increased.
- Icons not updating properly when changing values.
- The selection of leaders takes fitness into account as well.
- Storage area configuration not working.
- Dead bodies in services blocking its use.
- Unrest mechanics and resource production are now more challenging.
- Population progression by migrants and births tweaked.
- Some user interface and tutorial fixes and improvements.
- Culture mixture calculation for newborns was bugged.
- Migrant groups issues fixed.
- Navigation zones calculation bugged.
- Resources missing after arriving to a new location.
- Invalid tool lack report and double reporting.
- Updated mapping of the constructions on the map when removing others.
KNOWN ISSUES:
- Saved games could become obsolete after a game update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are developing Neolithic animal husbandry.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF ANCIENT CITIES?
- Please post a review on Steam to support long-term improvements to the game.
CHANGES:
.3 .4
- New game speed : Slow, Normal, Fast.
- New game modes : Beginner, Expert, Hardcore.
- New tribe reports for mood, lack of food, hunt, tombs, housing and overwork.
- Building icon states : broken, needs repairs, building.
- Storage priority now affects to unload priority.
- New achievement : Atlantis.
.0 .1 .2
- The playable area in the region map is doubled.
- New tree species: Pine tree.
- The game ends when the sea level reaches your settlement.
- New thoughts about liked or disliked food.
- New Neolithic clothes variations.
- New multiple dismantle tool in the tribe window.
- New log storage construction.
- New mod system using zip compression and compatibility auto-detection.
FIXES:
.3 .4
- The lack of housing effect on unrest is now progressive.
- The initial tribe resources are increased.
- Icons not updating properly when changing values.
- The selection of leaders takes fitness into account as well.
- Storage area configuration not working.
- Zip support for language mods.
- Dead bodies in services blocking its use.
.0 .1 .2
- Unrest mechanics and resource production are now more challenging.
- Population progression by migrants and births tweaked.
- Some user interface and tutorial fixes and improvements.
- Culture mixture calculation for newborns was bugged.
- Migrant groups issues fixed.
- Bury task priority increased.
- Rationing policy adjusted.
- Navigation zones calculation bugged.
- Resources missing after arriving to a new location.
- Invalid tool lack report and double reporting.
- Updated mapping of the constructions on the map when removing others.
- Fixes in the global string table implementation due to related crashes.
- The Wesser-Fulda river not displaying in local map.
KNOWN ISSUES:
- Saved games could become obsolete after a game update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are developing Neolithic animal husbandry.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF ANCIENT CITIES?
- Please post a review on Steam to support long-term improvements to the game
CHANGES:
.0
- New Neolithic clothes variations.
- New multiple dismantle tool in the tribe window.
- New log storage construction.
- New mod system using zip compression and compatibility auto-detection.
- A pair of non-historical but cute Christmas items enabled.
FIXES:
.1
- Adjustments to the pace of the game in terms of knowledge, migrants and population growth.
- Minor adjustments and clarifications in the tutorial pages.
.0
- Increased gameplay pace in every historical period.
- Knowledge levels from migrants are more progressive.
- Accelerated knowledge sharing in your tribe.
- Migrants groups tweaked.
- Bury task priority increased.
- Pregnancy probability tweaked.
- Maximum vacacies in a work group increased.
- Occupancy is not shown in full buildings.
- Rationing policy adjusted.
- Navigation zones calculation bugged.
- Dead bodies in services blocking its use.
- Vegetal reproduction doubled during gameplay.
- Resources missing after arriving to a new location.
- Increased resources for farm crops.
- Number of seeds required to plant reduced.
- Clam distribution adjusted.
- Invalid tool lack report and double reporting.
- Ground tombs cannot overlap anymore.
- Updated mapping of the constructions on the map when removing others.
- Visual glitches in decoration shadows.
- Fixes in the global string table implementation due to related crashes.
- The Wesser-Fulda river not displaying in local map.
KNOWN ISSUES:
- Saved games could become obsolete after a game update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are developing Neolithic animal husbandry.
HOW CAN I SUPPORT THE GAME DEVELOPMENT?
-If you want to support Ancient Cities development, please write a review on the Steam store page.
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.4 GB
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View AllDownload Ancient Cities for PC with a direct link or via torrent. Get the full version of Ancient Cities for free. Ancient Cities is a Indie released by Uncasual Games.