Astro Colony
by Terad Games · 7 Nov, 2022
29 downloads
About the Game
Astro Colony is a game of automation and exploration in an infinite procedurally generated universe. It is composed of fully destructible voxel planets.

Move stations, dock them and create a galaxy network no one have seen before!

A space adventure game could not exist without a variety of biomes and hundreds of plants!

Construct unique transport systems using conveyor belts and pipes.

Recruit new Astronauts and fulfill their needs by providing food and shelter.

Research over 70 unique technologies to progress in colony development.

Play the game in the co-op mode with your friends or join other hosted lobbies.

Traverse the universe full of unexpected events and discover unknown grounds.
But be aware, the danger is lurking around the corner!
Screenshots
13 images
Version Information
Steam Patch Notes
Official update history
Hey Colonists!
We are in the second week of the 1.0 VERSION of the game!
I am not slowing down. Thanks to your feedback, I am improving the game further!
The game just got a big balance update with over 20 new improvements, so please go ahead and get the latest update on STEAM!
NEW BALANCED TECH TREE
The tech tree got rebalanced to support all types of playstyles with new players in mind:
It is divided into sections, each corresponding to a specific chapter of the game:
planetoids
water automation
planet exploration
astronauts
research – specialists
[img src="{STEAM_CLAN_IMAGE}/40809781/c3960033091daf966d46c503323f661066867b83.png"]
It is a huge balance change with more than 10 technologies changing their places, so please share your feedback with me on Discord: https://discord.com/invite/EFzAA3w
STARTING PLANETOIDS
Each time you start your adventure with Astro Colony you will have 5 planetoids at your disposal.
[img src="{STEAM_CLAN_IMAGE}/40809781/a1f32c20de4e43b562a5b46c3e06fb94ff558f14.png"]
They serve as the initial source of resources and allow you to automate the station faster!
When you feel ready to explore infinite space, you can unpin them or hide all planetoids on the map.
[img src="{STEAM_CLAN_IMAGE}/40809781/d48d8fa5d700c8e488982d189646146939bab23b.png"]
STARTING PLANETS
Seeing players unlucky with starting seeds, I decided to change how the game begins.
Right now all difficult types like ellipsoid, sphere, crater, and cauliflower will be transformed into more favorable shapes!
[img src="{STEAM_CLAN_IMAGE}/40809781/e36ff6d7af14686f4e4f4127706ce48132552a44.jpg"]
You can clearly see how much flat surface and how exposed resources are.
PUSH OUT WHAT YOU WANT!
Every crafting device is now changing the way it pushes resources. It's doing it only for active recipes.
This way you can easily get rid of all "unwanted" resources.
[img src="{STEAM_CLAN_IMAGE}/40809781/ab79d922b449d96d582904dfca116502e07f2687.png"]
NEW BOOSTER INDICATOR
Since the booster is a very important skill in the game, allowing you to traverse the universe faster, it is also now included in the UI.
[img src="{STEAM_CLAN_IMAGE}/40809781/53379e6f43c587630edfc5a3be19afd03ef883ed.png"]
IMPROVED GUIDES
All guides in the guidebook got updated with a new, bigger format, videos, and texts.
[img src="{STEAM_CLAN_IMAGE}/40809781/462ab79446fcfa1c044343db3c10edec28f8d996.png"]Please check them out!
MORE VISUAL POLISH - CATCHER BEAMS
Some visual glitches of humans in multiplayer or animations of devices like harpoon connectors got fixed. However, the most noticeable for you will be the asteroid catcher beam change!
[img src="{STEAM_CLAN_IMAGE}/40809781/ac17a50827470a4423cb707dd4ab8cbdab4dd00c.jpg"]
NO MORE LASER SHOW! 🙈
IMPROVEMENTS & FIXES
technology tree with a new design and section icons showing what the early focus is on, like planetoids, automation, exploration, etc.
new starting planetoids - 5 where 3 are pinned by default (marker)
starting planets changed, so instead of spheres or a crater, you will always get more flat
cost of buildings and technologies rebalanced
all guidebook pages updated with new graphics and bigger videos
tutorial missions with more hints and localization
new icon for booster - there are now 4 icons
asteroid catcher beams are now subtle
bot skipping some dialog fixed
many multiplayer visual glitches fixed
some in-game animations were fixed, like the harpoon connector gun
crafting devices are keeping inside only resources for active crafting recipes
fixed selection after rotation, so selection is kept
transport bots can deliver additional resources even if the device is full (or limited), so nothing is wasted
starting harpoon connector now delivers 2 power by default - it helps when setting up first drill on the planetoid
the way to pin/unpin planetoids
it is now possible to remove colony origin block in BLUEPRINTS
warning station arrow can be now removed and show READ
syncing improved, at least all my unsyncable savegames on my side started to sync again
SALES
The game is currently discounted, so please use this opportunity if you still haven't played it!
[dynamiclink href="https://store.steampowered.com/app/1614550/Astro_Colony/"]
FINALLY IS TIME TO STREAM THE GAME AGAIN!
There is nothing more that I really enjoy than playing Astro Colony from the start, having the excitement of the universe being generated just for me and progressing in the tech tree.
Maybe one day I will also think of a speedrunning category for it ;)
For now I just want to invite all of you to my stream on Twitch:
[dynamiclink href="https://www.twitch.tv/Tefel"]
The stream starts around 21:00 CET today. Another stream is expected on Saturday and Sunday! See you there!
DAY1: https://www.twitch.tv/videos/2795058547
DAY2: https://www.twitch.tv/videos/2795890965
Ah, and if you enjoy the game just like me, please don't forget to leave a review, especially right now when the game just came out from Early Access. Thanks!
Kind regards,
Tefel (Terad Games)
Happy weekend everyone!
I hope you are having fantastic time with Astro Colony 1.0! The game just received a small patch with improvements and fixes for recently reported issues.
Please check the list below.
One of the promised features is also coming now - preview of controller inputs.
It's particuallry useful when playing on a Steam Deck!
Gamepad hotkeys preview
[img src="{STEAM_CLAN_IMAGE}/40809781/f14d4d97983f7590c46cd5800ea2ccd5546d2c35.png"]
The game has many different actions, so having a preview is quite useful.
[img src="{STEAM_CLAN_IMAGE}/40809781/4cd61742306ab0d5d7f7f095b5bfe0bd6d4f9d8a.png"]
Together with gamepad improvements new settings were added, such as inverted gamepad look.
It is one step closer to provide in the future Full Controller Support.
[img src="{STEAM_CLAN_IMAGE}/40809781/896e9737817876eaee7549bfe3d7183cb7b8da63.png"]
Fixes & Improvements
new gamepad layout shown for all keys
fixed achievement SAVIOR - to trigger when oxygen is refilled by player
fixed an issue where placing pipes/electric cables mid-air would be difficult
while constructing, the bot is not blocking visibility anymore, so dragged walls/pipes are not blocked
bot is now showing a reminder to "progress in colony development" when clicking LMB
fixed conveyor joint removal
vertical and horizontal gamepad inversion
fixed inverted conveyor joint removal
Thanks guys so much for your support!
Tefel (Terad Games)
Hello, explorers!
Today is a big day for Astro Colony, as it's finally available in full access after over eight years in development!
YES, the game is available in version 1.0 on Steam, so go ahead and update the game to the latest!
The 1.0 experimental period was long, but I hope it was worth the wait!
The story
[img src="{STEAM_CLAN_IMAGE}/40809781/94712367db039c026a84fe4730ff362447e95ddb.png"]
The game has now full story waiting to be told!
[img src="{STEAM_CLAN_IMAGE}/40809781/407ebe859cb44e3d6018f410f72376687fabd512.jpg"]
A new, intriguing story unfolds. The main plot threads are revealed the moment the Stargate is crossed—but not only then!
Improved multiplayer
The game currently supports rapid replication, which allows for precise data verification and not overloading the network bandwidth. It is now possible to construct way bigger stations without worries!
The syncing of large stations is now being handled well by dividing sending packages, so it should never get stuck during syncing.
In addition, multiplayer tutorials got improved and made it easy to progress for both players.
All effects are now matching client and server.
Unlocked items, tools, and guides marked
[img src="{STEAM_CLAN_IMAGE}/40809781/a46ba6dfc2b079e05cba06f71984155dd42070cc.png"]
To make the game easier for people who are just starting out, items that have been unlocked are now highlighted. The categories and individual buildings, tools, and resources are appropriately marked.
[img src="{STEAM_CLAN_IMAGE}/40809781/8e75799ddf54259089be1f665a79cb55e5f6b753.png"]
[img src="{STEAM_CLAN_IMAGE}/40809781/8b089f77ba1a6fe6ca524b2b379c14f2e3da2a55.png"]
Guides are also showing up when the player progresses enough in colony development.
New achievements
[img src="{STEAM_CLAN_IMAGE}/40809781/b4b9faabb3f1a4de5e7fc59edf8c24ec829baa12.png"]
There are now a total of 25 achievements.
New devices
[img src="{STEAM_CLAN_IMAGE}/40809781/6870440c3c7c913f9c2d17fe75eb65106a051b57.jpg"]
New devices are being added to the game. It extends the duration of the game, increases its complexity, and introduces new methods of interaction and crafting.
Mirroring buildings
[img src="{STEAM_CLAN_IMAGE}/40809781/76e9c122d4dc3def182cddf5b7275bb90b4f725a.png"]
This is certainly the most requested feature. Along with rotating buildings and swapping gates, it offers enormous possibilities for designing and automating your colony.
Redesigned technology tree
[img src="{STEAM_CLAN_IMAGE}/40809781/15e9966fa184a1416849530020345bf9aadbd639.png"]
The tech tree got redesigned to allow for a longer initial phase where players can mainly focus on conquering surrounding planetoids and cosmic harpoons.
After completing the first phase and getting into engineering science, water is discovered.
Only then is it possible to build the first thrusters and move to find planets!
New recipes design
[img src="{STEAM_CLAN_IMAGE}/40809781/c92c1508110554164d4d96dc576aadab01e87ccd.png"]
Recipes of all devices got reworked, so they have a new selection menu. The number of recipes got reduced to only one per machine unless it is upgraded so it can use 2-3 recipes. [img src="{STEAM_CLAN_IMAGE}/40809781/ac83902ccf0d8e531af322c2d48da41178b7c20d.png"]
To make things easier, related items for specific recipes are highlighted in the menu.
Devices efficiency
[img src="{STEAM_CLAN_IMAGE}/40809781/76dc6880c7f027e446216631ff626cd2ee6ab8dc.png"]
Device efficiency can be improved during the game by upgrading the devices or feeding astronauts with food that provides work bonuses.
Inventories size changed
[img src="{STEAM_CLAN_IMAGE}/40809781/9397f49d9ad70f9b8e56213a5cfbb62513bf82b9.png"]
Each device will get its own limit, so previously impossible factory designs will become possible. The full carbon reactor won't accept more carbon ore, so it will be sent to another carbon reactor. For players who love infinite inventories, the change will be optional. This will also help with continuing a playthrough after loading a legacy savegame.
New Celestial Bodies
[img src="{STEAM_CLAN_IMAGE}/40809781/a1c593269806f5f3e2d71de9582e8f7e5f968838.png"]
A black hole is no longer the only object in the universe awaiting discovery. They all can be located using radars!
A supernova is a powerful and luminous explosion of a star. It provides iridium resources that are collected with specialized drones.
A neutron star is the gravitationally collapsed core of a massive supergiant star! After building Stellarcracker, it generates neutronium plasma.
Configurable STACK & SLOT limits
There are new ways of controlling the resource flow of devices.
[img src="{STEAM_CLAN_IMAGE}/40809781/cbf16ae48639e5552959b469a85778dede0a9155.png"]
The crafting device can control input and output stack limits. It's helpful to reduce the number of pushed resources in and out.
[img src="{STEAM_CLAN_IMAGE}/40809781/e873cb4fb7d9e550a3dc06a24fed03b027e913d6.png"]
All storages can now limit the number of slots, so players can easily store exactly as many resources as needed.
Full controller support?
It was a high priority for me to deliver more controller support. The work was done to present controller keys when the controller is active. That change will be added soon, since it required more testing.
About the full controller support and slot management, I have high hopes to get this done by the end of the year. It would be great to publish the game on consoles!
What next?
Soon I will share a roadmap to tell you guys what the plans are for 1.0 and next versions 1.1 and go on.
I would also love to organize a series of streams on Twitch and Steam, like I used to do in the past.
Please check our Discord for more announcements.
https://discord.com/invite/EFzAA3w
IMPROVEMENETS & FIXES
New cinematic and music
Construction menu "new unlock" indicators are showing correctly for all technologies.
Fixed problem that transport bots would not deliver resources if there is no correct recipe active.
Better prioritizing bots tasks so they can get upgraded before going to the workplace
Buildings are pushing resources faster to match conveyor belt speed
It is now possible to rename humans
Multiplayer water/electricity numbers should be accurate
Multiplayer recipes are no longer appearing twice
Transporting water via upgraded docking fixed for high numbers
Cable cars no longer can waste delivered resources when a storage is full
Multiplayer has better syncing resources
Crafting devices allow splitting and take resources
Toast system improved to not repeat the same toast multiple times
Fixed an issue where the base warehouse would have wrong numbers after transferring all items
Fixed tutorials to trigger every objective
Multiplayer visuals client are now fully matching server (like construction)
Selected items are not showing accidently preview actors to other players
Fixed problem with transport bots entering a building
Fixed exploit that humans and robots could be saved in the blueprint and used to multiply AI
Fixed sounds to trigger less, like door sounds when bots walk through
[dynamiclink href="https://store.steampowered.com/app/1614550/Astro_Colony/"]
The game is currently on Sale, so please don't forget to grab the game when it is discounted. Please share your feedback and let me know what is important for you in the upcoming 1.0 release!
Please don't forget to leave a review if you really like the game!
Thanks guys so much for support!
Tefel (Terad Games)
The game just received another big update with systems for better controlling electricity, water, gas, and signal flows. Valves and separators can create more sleek designs where cables/pipes can stay closer to each other. In addition, localization got refined with new intelligent hotkeys showing automatically rebound keys.
VALVES
{STEAM_CLAN_IMAGE}/40809781/d03db4082b1f8812d0d31c3f23021c73248ea28a.gif
Valves are small devices that are taking exactly one grid cell and having 4 outlets (one on each side).
They are perfect to control networks:
- electricity ⚡
- water 💧
- gas ☁️
Each block can also be manipulated with signal deciders.
SEPARATORS
{STEAM_CLAN_IMAGE}/40809781/8ab292a5dfd045616f30f296dea46f1f019fc23a.gif
Function category has received two new items:
- separator wall
- separator floor
INTELLIGENT HOTKEYS
{STEAM_CLAN_IMAGE}/40809781/5d4ea636ad8707660284560b2cdafe2d2a4393fa.png
The localization system of the game is now overhauled with new hotkey decorators for texts. It works very similarly to existing images, but it presents currently keybound actions. If the action binding changes, it automatically updates the hotkey.
{STEAM_CLAN_IMAGE}/40809781/d8b4372d8383e0bf7c61082371a1cd059d0cb69f.png
The guidebook is now using rich texts with hotkeys. It utilizes the new system and shows all updated hotkeys.
MAP AUTOPILOT
{STEAM_CLAN_IMAGE}/40809781/a91cea2e2394560fbf6e7561359552007e48c9ef.png
The feature was highly requested, so there it is! In the map view when autopilot technology is discovered there is a button allowing to use control panel of current station to navigate to any selected station, planet or celestial body.
GAME DISCOUNT
The game is currently on Sale and is offering the highest discount ever (50%). It's the perfect moment to grab the game and try it out or play it together with your friends![dynamiclink href="https://store.steampowered.com/app/1614550/Astro_Colony/"]
Please let me know what you think about new game systems on Discord:
https://discord.com/invite/EFzAA3w[img src="{STEAM_CLAN_IMAGE}/40809781/4d278e7daaef1dda4c81f72aafbb84b65e68f2cd.png"]
Also, if you haven’t done so yet, please leave a review.
It helps to keep the game alive and be discovered by other players!
Thank you for your support!
Tefel (Terad Games)
Current Release
23062023
Uploaded Sep 24, 2023
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System Requirements
How to Install
AstroColony.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.9 GB
23062023
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View AllDownload Astro Colony for PC with a direct link or via torrent. Get the full version of Astro Colony for free. Astro Colony is a Action released by Terad Games.