ATLYSS
by Kiseff · 22 Nov, 2024
About the Game
Enter ATLYSS, a strange world thriving with creatures and critters! With the outside realm and dungeons deep ahead, there are plenty of locations to explore and discover.
- Character Creation -
Make your character with five playable races to choose from, with color, head, and body customization!
- Class Advancement -
Start off as a witty Novice, destined to choose between three primary classes:
Fighter: The melee class that rends and staggers foes, dealing devastating damage and threat.
Mystic: The caster class that evokes powerful offensive and supportive arcane magic to their advantage.
Bandit: The acrobatic class that are experts of ranged weapons, traps, and quick melee attacks.
- Play alone, or with Friends -
Experience ATLYSS with friends online, or play solo-- no internet connection required!
- Your character, saved locally -
All of your character progression data is saved locally! Play a character solo, and join in later to a net-play session where you left off, and vice versa.
- Questing Abound -
Party up with friends and take on quests to slay creatures, discover new locations, and uncover the mystique of the shattered world.
Screenshots
7 imagesVersion Information
Steam Patch Notes
Official update history
- Fixed de-buff conditions that are stack-able not properly being removed when killed.
- Finalized condition issues, creating a check for indefinite durations for validation. Please continue to report this if it still occurs, and specify where it happens.
- Shadow Ward now has a proper duration.
- Galius no longer jumps if stunned.
- Updated animation checking for chang all-fours running for netsync. The check is not finalized.
- Reverted the text mesh pro (sorry modders) for the chatbox input field due to an assortment of issues that weren't worth adjusting for.
- Fixed several enemy conditions from Warboars, Barknaughts, Sinroots, etc not having a duration. This is in result of a reworking of the condition system, thanks to everyone who has caught the enemies with these oversights.
- Siphon Leech now applies a small % of damage, making the condition blockable again.
ATLYSS Version 12026.a1 released.
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Developer's Note:
Hello everyone, I have been on holiday break for the past few weeks, and have just begun development once again. Thank you all for your patience!
Before I get started on creating new content, I wanted to address and fix some underlying bugs that was inhibiting the multiplayer experience of the game.
This is only a small patch, but future patches that will follow will contain new content for the game. Thank you for understanding!
Game / General
Changed text components for various UI elements from the standard legacy unity text rendering to "Text Mesh Pro" for better readability. This may break some UI related mods and will need to be adapted to.
Removed the "Waiting For Players" prompt when being in the Dungeon Boss Portal, which led to net-play sync issues where larger parties could not enter the boss room.
Most class gear now have new gear condition special bonuses for increasing skill power of certain class skills.
Fixed bug where the pvp flag input was not being properly saved / loaded and continued to use the default "V" hotkey.
The sword weapon class is renamed to "Blade", which would stylistically allow one handed axes to be in the same category.
Weapon / Alt weapon slots are renamed to "Main Hand" and "Main Hand (Alt)" slots.
Shield slot is renamed to "Off Hand".
Updated the condition icon visibility, as they now pulse instead of rapidly flashing when the timer is low on them.
Updated consumable tool-tips, showing the conditions they can provide such as the potion conditions.
Fixed a game-pad icon element being incorrectly shown on the character creation stat tab.
Skill Balancing
Recovery and Siphon Leech are now classified as "Vitality" skills, and will scale power towards the Max Health stat.
Significantly increased damage scale of Talus.
Decreased Inner Focus cool-down from 45sec to 25sec.
Paladin:
Increased Divine mana cost from 12 to 20.
Known issues that have not been addressed yet:
The training dummies (specifically ones that spawn in Sanctum) can still have incorrect positioning on client-side play in multiplayer.
Due to the reworkings of conditions, weapons in this version are still in a work in progress for "on hit" conditions, they will not have on hit conditions until finalized.
Some enemies may provide conditions that can have an infinite duration or do absolutely nothing. Please report this in the comments if you discover a specific enemy providing a faulty condition.
% buffs for critical and evasion stats are not completely accurate, this will be fixed and is known about.
ATLYSS Version 112025.a4 released.
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Game / General
- Applied an additional buffer for updating non-local players equipment display, which should prevent client players from appearing naked when loading into map instances.
- Fixed oversight where the new dungeon patterns did not have a modifier table for mobs. (Guardian, Killer, etc).
- Updated the purple boss portals for dungeons, potentially fixing the "waiting for party" accumulation issue where players get stuck / teleport weirdly into the boss room.
- Moved the Allow Unicode setting at the top of the game settings for easier accessibility.
- Added a setting to persist the Ctrl + F12 hotkey to disconnect from a lobby while in-game and not loading.
- Added a setting to detect the left analog stick for movement in mouse and keyboard input mode for custom steam input templates.
- Keybindings in mouse and keyboard input mode can now detect game-pad inputs, though be aware that this could potentially lead to issues if game-pad inputs are set to keybindings while in native game-pad input mode.
- Resized the chat font atlas native resolution from 1024x1024 to 512x512.
- Added an "allow unicode" setting in the game tab, nearby the fade chatbox options. This will allow the hosted lobby to accept unicode characters for other languages. More development on this will be focused on to prevent wingdings from breaking the chatbox.
- Fixed issue where the pvp indicator icons would display for the host player if they aren't on the same map instance as the flagged players.
ATLYSS Version 112025.a3 released.
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Game / General
Fixed a packet accumulation bug where it would potentially disconnect a player while playing.
Fixed a lag input issue with the chat-box while pressing the up key to re-post a previous message.
Fixed a bug where holding down block then attempting to cast a skill will lock up the player, preventing them to do any action until they cast another skill.
Skill Balancing
Fighter
Reflect now has a weaker damage output % for pvp. It still functions the original % against mobs.
Happy Thanksgiving!
ATLYSS Version 112025.a2 released.
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Game / General
Fixed Screen Mode and Screen Resolution setting drop-downs. Setting resolutions and screen mode should work properly without hassle now.
A default resolution / screen mode setting will be applied when launching the game on Steamdeck, making it default to the Steamdeck's native screen resolution. This will only happen once on startup.
The settings menu cells can now be additionally navigated using the left analog stick while in the main menu (not in-game).
Added an official Steam input template for Steamdeck for the native game-pad support mode, which just makes the right trackpad and right trigger button emulate mouse movement and left mouse clicking.
Revised the chatbox font, making it look more bold and similar to how it was, but without the overlapping text and extended unicode glyphs.
Added an input buffer for game-pad on character selection to prevent some issues from occurring.
Added a leader crown icon that appears over the party leader's indicator arrow in-game.
Holding down the X Button on game-pad while hovering over equipment in the inventory menu will pop open a tool-tip if the tool-tip is not open.
Selecting a realm on the lobby list refreshes the list like it did before.
Optimized dungeon instance loading for server-side and client-side, reducing useless processes that happen every frame update.
Fixed issue where the host player can hear sounds that come from loaded dungeon patterns (spike traps, doors, teleporters, etc).
Fixed issue where several dungeon pattern objects were being spawned in awkward positions (Eye laser beam statues floating in the air, etc).
Fixed issue where party members can go into a dungeon while the party leader is in a different dungeon.
Fixed issue where longer spike panel traps have their spikes culled depending on camera angle.
Fixed issue where the minimap being stuck as host when connected client players are in a dungeon.
Fixed several player effects such as the dash effect and vanity effects appearing when the local player is culled / unculled from zooming the camera in and out.
Fixed several animations such as combat animations, dashing, etc potentially happening while the player is dead.
Fixed several effects that happen on different map instances showing up for the host player if they are not on the same map instance.
Mob Balancing
Fixed bug when stunning the Geist Lord (Zuulneruda, Kaluuz) before they finish their "introduction" AI behavior, causing them to not attack.
Fixed a mob arena trigger not colliding properly in one of the Sanctum Catacombs dungeon patterns.
Removed some terrain meshes in the Bulaar Fortress, which mysteriously made the AI for mobs dormant.
ATLYSS Version 102025.a5 released.
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Game / General
Added Steam rich presence to the game, displaying information on the Steam Friends list of the players location, class, level, and main menu selection.
Added a small visual "poof" effect when items disappear from the game space without being picked up for a long period of time.
Added a "Revive" interaction mechanic (pressing the interact key nearby a dead player), allowing players to revive others without needing a Soul Pearl. Reviving a without a Soul Pearl will take much longer to cast, and will be interrupted on movement.
Added a friendly npc at the Chapel of The Elders that explains reviving others.
Updated quest reward inventory quantity check, preventing the player from completing the quest if they have a full inventory under other circumstances.
Fixed the item iteration queue when abandoning a quest, which had a bug of removing quest items from a quest the player still has in their log.
Fixed not being able to pick up dropped currency that was not auto-tagged / picked up by anyone.
Fixed Kubold's mouth mesh clipping on the lowest muzzle size.
Sapphite ore now provides copper clusters in its loot table.
Lowered all damage output potency % for pvp for both damage types (Physical, Magical) to 68%, which should increase survivability for pvp battles. Healing skills may be affected in a later update.
Player projectiles that are not melee / close range hit boxes will no longer stagger the parent player (knocking them back) if they are parried in pvp.
Skill Balance
Removed the 1 mana cost for Recall.
Paladin:
Divine's damage hitbox can no longer crit.
Bandit:
Bomb trap can no longer be reflected or stagger the parent player who set the trap if parried in pvp.
ATLYSS Version 102025.a4 released.
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Game / General
Added an optional UI element that displays how many players are in the same map instance as you. This can be toggled off in the settings menu.
Updated and refactored some of the character equipment display code for optimization. This may affect several equipment display mods and may need to be updated.
Adjusted more of the Kubold's armature bone positions and rotations to be properly aligned with the idle animations.
More work on projectile prediction is made, greatly reducing the chance of projectiles colliding with friendly players on connected clientside play, while the host / game logic applies the correct collision.
Fixed issue where purchasing something within the quantity window allows you to obtain an item without having the funds for it.
All legacy trade / non consumable items (Green lipstick, Slimek Eyes, etc) that are natively stackable can be stacked up to 99. Existing items in storage or inventory may need to be refreshed / picked up again to reassign the max stack quantity value.
Fixed Sapphite Katar mesh where the ends of the handles did not have polygons.
The Amberite Helm no longer displays the ears of the player character wearing it.
Quest items netsync dropped by other players will do a check if the local player is on the item's quest to be picked up. If not, the player will not be able to pick up the item.
Fixed quest items being removed from the players inventory if they have the quest, but are loading into the game after a previous session.
Updated the interaction query, allowing the ability to pick up items while in the lv-6 fishing spot while moving. The interaction query code refactor is on the to do list.
Class tomes with equipment quest rewards now check if the player's gear / equipment inventory is full before use.
Increased the % chance of Iron Clusters given from Sapphite Ore.
Added a new item visual category, "Quest". ...For quest items.
Added a new quest for Angela.
Skill Balance
Fighter
Increased damage scale for Stomp.
Slightly increased damage scale for Cyclone.
Decreased cool down on Cyclone from 15sec to 12sec.
Mystic
Lowered damage scale for Fluxclaw.
Increased damage scale for Fluxbolt.
Decreased mana cost for Fluxbolt from 16 mana to 12 mana.
Decreased Restora cast time from 1.2sec to 1sec.
Bandit
Decreased cool down on Venom Shot from 10sec to 8sec.
Increased detection radius of Bomb Trap.
Hit box size of Bomb Trap is now the same size of the detection radius.
Bomb Trap explosion visual effect is larger to fit the size of the hit box.
ATLYSS Version 102025.a3 released.
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Game / General
Added a new parameter to settings file, remembering what your last played character is, selecting them when starting up the selection screen.
Added a new tutorial when picking up an item, stating that you can hold the interact key to auto pick up nearby items.
Adjusted UI formatting and did some slight development on game pad input control. Note: Native game pad input is still very incomplete.
Adjusted default video resolution settings for starting up the game without a settings file, to windowed 1600x900.
Fixed a de-serialization error when joining a lobby with high latency, which prevented connecting players from setting their level and stats.
Fixed issue where the character selection / creation menu camera would potentially spin infinitely with keyboard input while having a game pad plugged in.
Fixed the rotation and positioning of the Kubold's wrists and arms while reset into the idle animation from previously holding a weapon.
Fixed the recall portal appearing after recalling from a Dungeon. Recall portals should only appear for field zone maps.
Resource nodes for professions can now be interacted with the interaction input alongside with using the tool consumable.
Fixed stacking issue when shift clicking items into storage.
Fixed support hitboxes such as buffs and heals affecting enemy / non party players in PVP.
Adjusted projectile hitbox prediction, where projectiles should not collide with other players unless if they are flagged for pvp. They do not party check yet.
Fixed being able to cling and getting slightly stuck onto the ends of the support beams in the Sanctum Lake.
Updated all the Orca Civilians' dialog in Sanctum.
Mob Balance
Added a longer / separate telegraph visual for the Warboar's spin attack.
Fixed scaling interpolation issue with mobs when they are parried and the player level is very low compared to them.
Slightly increased max health of all standard mobs in the Hard Crescent Grove dungeon (lv-20/lv-25).
Aqua Muchrooms are more likely to cast Crya instead of Aquos.
Skill Balance
Spread shot cool down increased from 1.2sec to 3sec.
Fluxbolt cool down decreased from 3.5sec to 2sec.
Spire cool down decreased from 20sec to 8sec.
Alacrity cool down decreased from 20sec to 13sec.
Bomb trap damage scale increased.
ATLYSS Version 102025.a2 released.
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Hotfix Summary
- Fixed memory leak issue regarding material count on equipment display.
- Fixed chang and kubold leg and main-bone positions for their idle animations, since this was the likely cause of them potentially half sitting on the ground.
- Refactored some player code for animations, adding a buffer for visual model scaling and various effects.
- Added an optimization buffer for mobs for their visual model scaling and effects.
- The time it takes to retrieve an item from mining and fishing is slightly decreased.
- Corrected a few found typos. Special thanks to players who pointed them out!
- Exotic weapons can now be transmuted with their damage scaling.
- Slightly increased the base damage range for the Follycannon.
- Reduced the Iframe buffer for PvP back down to 0.2sec.
- Increased the drop chance % for boomboar heads.
- Rage cooldown is increased to 32sec.
Current Release
Build 21474249
Uploaded Aug 13, 2026
System Requirements
How to Install
ATLYSS.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload ATLYSS for PC with a direct link or via torrent. Get the full version of ATLYSS for free. ATLYSS is a Action released by Kiseff.