About the Game

You are a rookie police officer and it’s your first day back at the station after a car accident involving an illegal car race left you out of commission for quite some time.
But now you are back in uniform and ready for duty, so there is no time to waste while sitting behind a desk. You and your partner get right behind the steering wheel of the police car to get you back up on the basics of police work, eager to prove yourself to the police station and to your experienced partner.

Keep moving up the ranks and you will unlock even more demanding missions, new skills to further your growth as a good police officer as well as new equipment and vehicles such as the civil car for undercover missions.
- Features different types of police cars for a variety of operations
- Various mission types offering more diverse gameplay experiences
- Freely explorable map including bigger and smaller citiscapes, industrial sites, highways as well as country roads
- Improved progression system and tech tree
- Dynamic traffic system
- Authentic driving experience of german autobahns

Take on a variety of operations and unique missions to establish security on the streets.
- Accidents
- Traffic checks
- Car chases
- Street-Cleaning
- Police blockade

Whether you are patrolling the autobahn or while taking in the sights of cities, industrial sites, mountains and sea, there is always a need for an officer.
Autobahn Police Simulator 3 includes a diversity of open world features and places to explore offering a long-term varied gameplay experience that goes beyond a mere simulation.
Are you up for the task and responsibility?
Keep the autobahn safe and become a capable police officer.

Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
This small update brings some stability improvements mostly for the recently released Off-Road DLC.
Below you find the most important changes:
View on Steam
Below you find the most important changes:
Bugfixes
- [Off-Road] During Dog Tracking events the vehicle will no longer switch to a lower LOD while Dexter is leaving the vehicle
- [Off-Road] Moved trees out of the way during a cutscene in “The Snake Nest”
- [Off-Road] Dexter is no longer disappearing prematurely during a cutscene in “The Snake Nest”
- Vehicle turning indicators will no longer be stuck in a “on” state after certain cutscenes
- Radiator grill blue light (for vehicles that support it) will no longer be stuck enabled after certain cutscenes
We're excited to announce the release of update 1.2.4! This is a small update, but it contains a list of stability and performance improvements and two important changes!
First, we've improved the way vehicles are maneuvered. You should now feel more comfortable keeping vehicles on the road. We've heard your complains and like to know your opinion on this improvement!
{STEAM_CLAN_IMAGE}/38629303/e6e76c25a67d53232b1aca3f13e7cee0451b0913.png
The second large change is that we changed the way you interact with objects in your vehicles trunk. From now on, you no longer have to pick the objects directly from the trunk - which could be a bit cumbersome - but instead we've replaced the whole interaction with a radial menu, where you can easily choose what you need.
That's all for today, we appreciate your support and keep having fun on the Autobahn!
Here is the complete list of changes for this update:
View on Steam
First, we've improved the way vehicles are maneuvered. You should now feel more comfortable keeping vehicles on the road. We've heard your complains and like to know your opinion on this improvement!
{STEAM_CLAN_IMAGE}/38629303/e6e76c25a67d53232b1aca3f13e7cee0451b0913.png
The second large change is that we changed the way you interact with objects in your vehicles trunk. From now on, you no longer have to pick the objects directly from the trunk - which could be a bit cumbersome - but instead we've replaced the whole interaction with a radial menu, where you can easily choose what you need.
That's all for today, we appreciate your support and keep having fun on the Autobahn!
Here is the complete list of changes for this update:
Gameplay
- Added an additional dialogue to mission “Danger of Explosions” which warns you if you try to put the fire extinguisher too close to the fire.
- We improved the shooting AI to be more performant and updated the general behavior to respond to some additional events during shooting.
- We added a new selection menu for the vehicle trunk. You can now quickly select any item from an easily accessible radial menu. The menu opens when you interact with the trunk door of your vehicle.
- The player can now walk faster while carrying items in Street Cleanup missions.
- We updated the used items in Street Cleanup missions. From now on it is guaranteed that at least one large item is spawned. This is to make it more obvious as of why it is important to keep the streets clean.
- Improved the flow of accident cases where a check like resting times is needed to get a confession. From now on it doesn’t matter anymore in which order you conduct tests and checks, and you will never “loose” the potential to get the correct confession if the driver wants to give one.
- The vehicle controls got a further upgrade to improve the handling of all vehicles.
- The vehicle selection in the garage is now disabled when the player is not allowed to switch or enter a vehicle.
Bugfixes
- Fixed an issue with the “Snared” achievement not correctly triggering if you had already more than 10 done car chases.
- Fixed emergency signals and WeNiPol matrix not working properly on the Police Van.
- Fixed a Softlock in Shooting Range where it could happen that the character controls are locked after canceling the mission.
- Fixed a rarely occurring application freeze if you try to use the Action Menu on an Autobahn interchange to stop a car or measure speed if no vehicle is near you.
- Fixed a potential Softlock if you try to use the accident evidence camera during a dialogue.
- Fixed an issue with the paramedics in “Broken Down Car” missions which caused the RTW to sometimes move around weirdly.
- Fixed an issue in mission “The Last Race” where it could happen that Heiko drove out of the world.
- Fixed vehicle outlines having wrong colors in Car Chases, Traffic Controls and Observation missions.
- Fixed an issue with applying vehicle performance upgrades after loading a game which could cause the vehicle to not use the proper upgraded values until you switched to another vehicle and back again.
- Fixed an issue with missing vehicle and companion when continuing a game save.
- Fixed an issue with the ghost traffic cone being displayed in accidents if you enter the zone for placing traffic cones without any traffic cones in hand.
- Fixed usage of wrong icons in debriefings for some missions. Successful bonus tasks will be displayed with a checkmark from now on.
- Fixed a rare situation when player may get stuck in chairs in missions of type Hold-Ups.
- Fixed hand position on steering wheel for female characters.
- Fixed player marker doesn't disappear after player reaches it.
- Fixed an issue with NPCs sometimes spawning inside of guiderails in Procedural Accidents.
Improvements
- Optimized memory usage in various systems to free up some memory. This will increase stability especially on weaker hardware.
- General performance improvements in various missions.
- Improved various animations in the game.
- Improved interior model of the police van.
Patch 1.1.1 mainly fixed problems concerning the stability of the game and some minor gameplay tweaks. In the background we are already working on the next update with further performance and gameplay improvements. As soon as we have some more details, we will let you know through our usual channels. For now, here are the most noticeable changes for 1.1.1:
Gameplay:
Bugfixes:
Improvements:
View on Steam
Gameplay:
- In the mission “Hold-up!” it is no longer possible to take down enemies while sneaking to the gas pump
- Leaving the track in driving school challenges now triggers a reset to the last passed checkpoint.
- We began to rework the mission flow of shooting missions. This is an ongoing process and in the next updates we want to introduce some major updates for the shooting gameplay.
Bugfixes:
- Fixed various game breaking issues within the “The Almighty” quest
- Fixed an issue with resets in shooting missions which caused you to be placed incorrectly and sometimes out of bounds of the challenge area.
- Fixed an issue with enemies disappearing after retrying the mission.
- Fixed an issue in shooting missions where hit hostages were not registered correctly.
- Fixed not being able to pull your gun after canceling a shooting mission while reloading the gun.
- Fixed an endless loading screen in mission “Tick-tock”
- Fixed challenge mission debriefings causing the game audio to break after retrying the mission.
- Fixed unwanted radio calls to appear directly after restarting a challenge mission.
- Fixed XP calculations related to the unlockable tech tree bonuses being incorrect.
- Fixed a bunch of possible issues which could lead to broken loading screens.
- Fixed the cause for long main menu transition times, causing a seemingly frozen loading screen
Improvements:
- Improved some Cutscenes and removed some annoying visual problems like clipping wheels or continuity errors. We are working on more fixes related to cutscenes.
Changelog - Update 1.0.8
Gameplay:
Bugfixes:
Improvements:
View on Steam
Gameplay:
- Updated the end of the mission “The Last Race” to prevent the car of Heiko to disappear.
- Updated handling of being spotted in the mission “The Last Race” to prevent the player from getting locked.
- Tweaked handling of special car.
- Updated scaling routine for accident sketches to better fit the processed accident.
- Vehicle reset was changed to reset the vehicle to the last known ground position instead of the nearest position.
- Tweaked timings for “Road Blockade” missions.
Bugfixes:
- Fixed mission point activation update which sometimes could lead to mission points being activated or deactivated at the wrong time.
- Fixed a Typo in the German translation for mission “Under Surveillance”
- Fixed a bug preventing previously cleared rank missions from being detected as cleared. This fix addresses older saves which got stuck because the rank task did not already detect the completion criteria and the criteria is not fulfillable anymore. For example, on Rank 18 the task to unlock an item from the tech tree.
- Fixed an issue in the accident sketch UI which could lead to a wrong number of items being displayed.
- Fixed some statistics counters in the statistics menu which got not updated correctly.
- Fixed some issues with jittering wheels in “Road Blockade” missions.
Improvements:
- Updated collision layers of some gameplay relevant triggers to reduce the number of processed collisions.
- Improved audio for intro cutscene in mission “Danger Of Explosion”
- Reworked message handling in the shooting UI to reduce the number of processed messages.
All versions of Autobahn Police Simulator 3 (PC, PS4, PS5, Xbox Series X|S) will receive the next update today! Here are the upcoming changes:
Changelog - Update 1.0.7
Gameplay:
Bugfixes:
Improvements:
View on Steam
Changelog - Update 1.0.7
Gameplay:
- Improved gameplay of mission “The Last Race” and improved game stability while playing it.
- Tweaked gameplay for rescuing characters in mission “Danger Of Explosion”
- Tweaked timings for road blockade missions.
- Changed colliders on some assets to prevent the player to get stuck inside them.
- Another update to the process of how we generate the backgrounds for accident sketches. The new approach is independent of the scene lighting and brightness setting and gives the same result for sketches regardless of the time of day.
Bugfixes:
- Fixed various cases in which the mission board got locked and missions could not be completed.
- Fixed pressing map button causes cutscenes to freeze.
- Fixed car reset feature can lead to endless loading screens.
- Fixed target parking zone not visible in roadblocks.
- Fixed bonus XP not available in accidents after purchasing the respective tech tree item.
- Fixed wrong rotation behavior of fire extinguisher in traffic controls.
- Fixed mission popup not being disabled after skipping cutscenes.
- Fixed mini map sometimes not deactivated during cutscenes.
- Fixed initialization of topic markers to prevent them from appearing in random locations after starting or continuing a game.
- Fixed some cases in which the sitting position after arresting a character was wrongly initialized. This could lead to characters sitting on top of the car instead of inside.
- Fixed mission marker sometimes disappearing on the world map.
- Fixed Time-Of-Day option appears greyed out.
- Fixed some issues with light states of vehicle lights not being reset correctly.
Improvements:
- Improved handling of save files in main menu to prevent getting stuck in the menu after deleting save files.
- Updated auto save handling after collecting collectables to prevent broken save files if the save triggers at the wrong time.
- We added some updates for checks when certain sounds should be played. This fixes many occasions where sounds did not get stopped like the car horn after exiting the car.
- Further optimizations and updates for LOD groups for assets.
- Updated lighting to reduce artefacts on characters during time-of-day switches.
- Changed the render order for outlines to improve visibility and brightness during different day times which was especially visible in the photo mode.
- Improved animation transition between hands up and idle driving in arrest cutscenes.
- Some UI tweaks to accommodate longer texts in some languages.
- Tweaked UI animations for mini map to synchronize the appearance of control buttons.
- Improved menu transitions between different tabs of the pause menu.
- Improved culling algorithm for vegetation to prevent shadows to suddenly appear/disappear.
The next patch is ready for our community. Here is a list of the most noteworthy fixes and changes we made:
Changelog - Update 1.0.5
View on Steam
Changelog - Update 1.0.5
- Fixed a bug which could lock the player after a “Traffic Control” mission because of a not accessible tutorial.
- Fixed retry button in debriefing not working.
- Further updates for the setup of objects in “Accident” and “Street Cleanup” missions to improve the placement.
- Fixed some issues with displaying the bonus XP icon.
- Fixed an issue which allowed the player to leave the vehicle after arresting someone.
- Fixed an issue with displaying the correct fine symbols in some cases in “Traffic Control”
- Updated some sounds in the trunk control.
- Fixed that the second level of movement speed in tech tree could be accessed without unlocking the first one.
- Rebalanced some more probabilities regarding getting confessions in “Accident” missions.
- Fixed some problems with actor mappings in some of the “Accident” missions.
- Fixed duplicated cashier in mission “Hold-up!”
- Fixed an issue where it could happen that subtitles for some radio calls did not show.
- Improved driving behavior of the fake police officer in mission “Sting!”
The next patch is ready for our community. Here is a list of the most noteworthy fixes and changes we made:
Changelog - Update 1.0.4
View on Steam
Changelog - Update 1.0.4
- Fixed some more occurrences of soft locks in major accidents.
- Fixed a bug preventing the accident sketch in mission “Under Surveillance” to be completed.
- Fixed an issue with radio calls not being cancelled correctly if a speed check is started.
- Fixed an issue preventing the player from completing a “Driving School” mission.
- Further improvements for grounding of objects in “Street Cleanup” missions. There are still some known objects which are not yet fully configured and we are actively working on updating them for the next patches.
- Fixed unique mission points on the Map are only visible on the rank where you unlocked a mission. Now they stay visible in the world & map.
- Changed the scaling for small items in accident sketches to have a default size instead of a proper scaling to prevent items from becoming too small.
- Changed the default rotation of sketches in preparation for some other planned visual improvements regarding street lines in sketches.
- Fixed misplaced characters in the intro cutscene in mission “Slick Slider”
- Fixed unintentionally photographing outlines of other objects while taking accident pictures.
- Fixed mini map option for always north sometimes not pointing north.
- Fixed a problem causing the confirmation of a MOT control sometimes not working correctly.
The next patch is ready for our diligent police officers out there. Here is a list of the most noteworthy fixes and changes we made:
Changelog - Update 1.0.3
View on Steam
Changelog - Update 1.0.3
- The next patch is ready for our diligent police officers out there. Here is a list of the most noteworthy fixes and changes we made:
- Fixed Characters get ported out of the world in some accident cases.
- Fixed accidentally saving an NPC if the game is saved during a not engaged “Broken Down Car” mission. We are currently working on another fix to remove those accidentally saved NPC’s from save files. Because we want to make sure to keep the save files intact, we postponed this to the next patch to have enough time to make sure the save file fix works as desired.
- Fixed an issue which caused the player character not to be able to leave the car after teleporting to certain spots in the world.
- Fixed an issue that caused the player to get teleported under the world after aborting mission “The Last Race”.
- Fixed the alcohol bottle used as evidence object not being highlighted properly while using Intuition-Feature.
- Fixed car parts which need to be photographed for the accident sketch not being able to be photographed because they are obstructed by a vehicle. Now you can always do a photograph of them.
- Updated accident sketch to properly respect the positions and relations of the photographed objects. There were some cases in which an improper rotation calculation led to unsolvable sketches. The used algorithm was updated to properly account for those cases. Now every Accident sketch regardless of the position in the world is properly solvable.
- Updated the item sizes in accident sketches. To further improve the accident sketches we updated the displayed item sizes in the sketch to better reflect the actual sizes of the photographed cars and objects.
- Added an auto save after collecting collectables.
- Fixed radio calls could get stuck if a speed control or traffic control was started while a radio call was actively played.
- Added a kill plane and an extra vehicle check to reset the vehicle or player if either the player gets out of bounds under the world, or the vehicle starts to fly around. This helps to prevent players from soft locking themselves or being unable to continue missions if they accidentally get out of bounds.
- Fixed an issue which cause the options menu to have the wrong scaling after starting the game.
- Fixed an issue causing some options not to be selectable with controller.
- Fixed some clipping issues with Roland Becker in the dialogue after collecting the rubber duck in the police department.
- Fixed an issue with the vehicle doors not having the correct state because of the level of detail setup in mission “Undercover Investigation”.
- Tweaked the sizes of checkpoints in the driving school challenge “Multiple Ramps” to prevent the player from accidentally missing them.
- Fixed some issues with the keyboard remapping on PC.
- Fixed a timing issue with showing/hiding the player in first person driving camera.
- Fixed obstacles in driving school missions sometimes spawning lying down instead of standing properly.
- Removed some wrongly placed traffic signs in the world.
- Fixed an issue which caused the placement of objects to not be carried out properly if you use the fast travel to reach your destination. This manly concerned “Procedural Accident” and “Street Cleanup” missions.
- Tweaked probabilities for mission requests while driving. Procedural Accidents end Broken Down Cars are now a bit mor likely to spawn and calls for Street Cleanup missions are now also available.
- Fixed an Issue which caused the speed for camera movement in the photo mode to be wrongly mapped between controller and mouse.
- Added new Level of Detail models and reduced poly count of more models to further improve performance.
- Fixed an issue in the world streamer which caused loaded cells to be directly unloaded after being loaded which artificially increased load times especially while driving.
Changelog - Update 1.0.2
View on Steam
- Fixed a mapping error in settings which prevents saving and updating of graphic settings.
- Fixed fine icon after a completed Broken Down Car Mission not being removed.
- Updated dialogue sequence for the interrogation in mission “The Last Race”
- Fixed trying to access a non existing renderer near police station causing some additional performance issues.
Changelog - Update 1.0.1
View on Steam
- Updated default settings and made some internal adjustments to improve the overall game performance. This changes will trigger an automatic reset of your display settings on PC. If you did make any changes to the settings you might want to reapply them.
- Fixed a bug preventing broken down cars from being completed.
- Tweaked chance to get confessions in procedural accidents. Now it is more likely that a confession is made by the perpetrator.
- Replaced Brick Texture in front of the police department.
- Updated lighting inside the police department.
- Fixed missing colliders near the police department which could cause the player to go out of bounds.
- Updated controls and physics for the special car awarded after the mission “The Last Race“.
- Fixed a bug in mission “The Last Race” which caused the mission to be broken after the initial car chase.
- Fixed a bug in mission “The Last Race” which caused the player to disappear after the final cutscene.
- Updated Texture and LOD settings for various objects to improve performance. This is an ongoing process and will continue in the next patches.
- Fixed some issues with displaying the correct controls in UI.
- Fixed music being played fast forwarded while skipping cutscenes.
- Fixed an issue where it could happen that the player could not move anymore after skipping the arrest cutscene at the police station.
- Fixed an issue causing the game time to continue to run after opening certain sub menus in the pause menu.
- Fixed some of the beginning cutscenes in driving school can not be skipped.
- Fixed some issues with the Cows in mission “Animal Road Hazard“ which could lead the cows getting stuck in vehicles and guardrails or the player clipping through the world after interacting with a cow.
- Fixed clipping wheels in the game intro cutscene in mission “Welcome To The Autobahn“
- Tweaked camera controls for mause and gamepad in the landmark and accident photo modes.
- Fixed various occurrences of player character clipping through the world unintentionally. there might be still some situations left where this happens and we keep a close look to fix such occurrences asap.
- Fixed some issues with holding items which could cause items being wrongly rotated in dialogues.
Current Release
Not available
System Requirements
OS
Windows 10 64-bits
CPU
Intel Core [email protected] or AMD FX [email protected]
RAM
8 GB RAM
GPU
Nvidia GeForce GTX 1050 ti (3 GB) or AMD Radeon R9 570 (4GB)
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
7.0 GB
Password: cracked-games.org or 123
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View AllDownload Autobahn Police Simulator 3 for PC with a direct link or via torrent. Get the full version of Autobahn Police Simulator 3 for free. Autobahn Police Simulator 3 is a Action released by Z-Software.