About the Game
Backrooms Cleanup Crew is a multiplayer cleaning simulator where you step into the role of a humble cleaner working for F-Corp. You are tasked with cleaning the aftermath of other corporations’ mishaps in the Backrooms. However, nothing is ever that simple in the Backrooms: Clean each room as quickly as possible while avoiding increasingly deadly Incursions.
Team up with up to 3 other players to make quick work of cleaning a variety of levels. Switch between different nozzle types to suit the cleaning at hand.
In addition to scrubbing walls, collect and bin all of the objects in the level. Don’t worry about being gentle—feel free to toss items across the room to speed up the process!
Beware increasingly difficult and deadly Incursions - dodge between attacks while cleaning any glowing markings to prevent new attacks. Gain power from clearing these markings to make your cleaning even faster.
In addition to the Normal game mode described above, Backrooms Cleanup Crew can be played on Hard and Peaceful modes.
Backrooms Cleanup Crew has 24 playable levels and on average it takes 5 hours to experience all of the unique content.
Backrooms Cleanup Crew is developed by a two-person team with a love for co-op gaming. We're deeply grateful for your feedback and helping us make this game as fun as possible for you and your crew.
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
The Sigil Power UI now shows a subtext that indicates the amount of extra washing power being granted by the current number of buff stacks
The Sigil Power UI now shows when the Incursion Talents' abilities are available and their default keybind
3-08 Shows loading progress for other players, waits longer for other players, allowing skipping waiting if the wait is taking longer than 30 seconds, and will not reveal the scene to the host prematurely
3-08 Final gameplay sequence handles its falling death differently to prevent situations where players can survive the fall and become stuck
3-08 Prevent spraying water while in any of the special non-water W4SHR modes, for clarity
3-08 Rubber duck pickups in one of the final gameplay segments limited to 100 for replication and client performance reasons
3-08 Prevent players from easily leaving the playable space in the final area and becoming stuck
3-02 New lights placed into the stairwell leading up to the garage that are significantly brighter
Fixed a bug where being revived wouldn't allow the use of Sigilstep again until the player had jumped and landed
Fixed a bug where the Sigil Focuser Upgrade would not take effect on remote clients
2-08, 3-07, 3-08 Fix for some cinematic characters not animating finer details such as finger movement correctly
3-08 Fix for the initially visible areas not loading first
3-08 Skyline section main tower now has a subtle glow and audio
3-08 Wasteland section objective text now shows exactly how many targets need to be destroyed
3-08 Wasteland section now has a max target count allowed to be active before spawning more
3-08 Wasteland section now ignores targets already "locked on", allowing valid targets behind to be locked on more easily
3-08 Artifact Pedestals in sections that require players to group up now have a glowing beam to help indicate where to group
3-07 Boss fight now handles high latency better
3-08 Final Section platforms now handle high latency better
3-03, 3-08 Fix for laser warmups being longer than intended on remote clients
Changed some of the objective text for 3-08 for clarity
Adjusted the tuning of cinematic gameplay elements at the end of 3-08 for clarity
Dying after the final gameplay sequence of 3-08 will respawn the player significantly faster
Stairs at the end of 3-08 have improved collision, to help prevent failure to jump
Minor changes to the finale cinematic
Music and VO now pause correctly when the game is paused
Fixed an issue where Partygoers wouldn't attempt to get to players who had left the navmesh
Closed off some areas in 3-08 where Partygoers couldn't easily reach or got stuck
All kill zones in the first section of 3-07 now correctly detach your camera on death
Tightened the bounds of certain thresholds in 3-08 to prevent players from falling through the world
3-07's final cutscene can now be skipped if all players in the crew have already completed the level
Fixed an issue where remote clients could rarely not have all their upgrades applied
Fixed an issue where remote clients could rarely not have their cosmetic customization applied
Increased the saturation of mud on the tiles in 2-07 and 2-08 to make it harder to miss the final spots when cleaning a surface
Increased the number of washables that trigger the ping and location arrow to 20, up from 10
We're continuing to see great value from our bug report tool, thank you again for sending your bugs in!
Fixed a bug where the trapezoidal walls in 3-06 would allow thrown objects to pass through them
Fixed an issue where paint or blood on a certain wall in 3-05 could become unwashable
Fixed an issue where placeable items in 3-05 could become unrecoverable if intertwined
Fixed an issue where highlighting remaining objectives in 3-05 could incorrectly highlight items in a D-Force lobby
Items deemed necessary to recover (such as when outside the level or stuck in a wall) will do so faster
Fixed another case where the nametag drawing sound could become stuck on
3-06 baseline time to reach timed goals increased slightly, and the time per person in multiplayer increased slightly
Added new music to the intro of 3-06
Our new bug report tool is paying dividends already, thank you for reporting bugs!
Fixed an issue where Placeable items in 3-05 could become unrecoverable if they were pushed through the ground via a bad physics interaction - these items can now be recovered
Additional safeguards around the Chapter 3 Null-0 Artifacts being recovered if lost
Washable walls and floors should now be harder to lose items through
Fixed an issue where ducks in 2-04 could get lost under the center platform
Fixed an issue where blood or muddy footprints could become unwashable on a certain floor in 2-07
Fixed an issue where the indicators of flower colors in 3-03 could become unsynced when playing at low fps
The 3rd area of 3-06 requires 20% less total paint coverage to complete
The F-Corp/Gold/Silver times for 3-06 in multiplayer have been made longer, depending on the number of players
Prevented blood, mud, and paint from applying to unreachable areas near certain corners
Improved the bug report tool to send more helpful information and an optional screenshot
Fixed an issue where multiplayer with 3 players would cause large pickups to rubber band
Fixed an issue where blood, mud and other washables created while playing could get into places that are unwashable
3-05 Fixed an issue where paint or blood could be applied in unreachable areas around trash bins
Fixed an issue where the indicators for playing the Flower Game in 3-03 would load too slowly or get stuck on lower spec systems
We have been working on improving the experience for players using DX11. While we always suggest using DX12 when possible, DX11 is useful for older graphics cards that don't support DX12 or when avoiding rare Unreal Engine 5.4 incompatibilities with certain AMD processors.
Backrooms Cleanup Crew will give you the option to use DX11 on launch, or optionally in the Properties -> General settings in Steam if you have dismissed the launch options. If you're unsure of which to use, always launch regularly first and see if your experience is stable - only if experiencing very low framerate do we suggest launching DX11.
Fixed a few issues when playing on DX11 with very low framerates in certain areas such as the Wasteland in 3-03
Fixed a few issues when playing on DX11 with severe sunlight bleed in areas such as the D-Force lobby in levels with sunlight
Fixed issues when playing on DX11 where certain areas would look drastically too bright or too dark
Current Release
Build 25615068
Uploaded Oct 29, 2026
System Requirements
How to Install
BackroomsCleanupCrew.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Backrooms Cleanup Crew for PC with a direct link or via torrent. Get the full version of Backrooms Cleanup Crew for free. Backrooms Cleanup Crew is a Action released by On The Bridge Games.