REMNANT II®
by Gunfire Games · 25 Jul, 2023
132 downloads
Multiplayer · Cracked Only
Cracked Co-op Only
Online works only between cracked copies — you can't join official servers or players who bought the game.
ProtonDB: Gold
About the Game


Unimaginable Worlds. Unrelenting Odds
Remnant II® is the sequel to the best-selling game Remnant: From the Ashes that pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself. To succeed, players will need to rely on their own skills and those of their team to overcome the toughest challenges and to stave off humanity’s extinction.

A mix of methodical and frenetic ranged/melee combat returns with cunning enemies and large scale boss battles. Choose specific gear and weapons to optimize for the different biomes and battles ahead. Bosses will bring high-level players to team up to overcome the challenge and try to obtain the biggest rewards

Players can travel alone or with friends as a team through strange new worlds and beyond, overrun by mythical creatures and deadly foes while trying to stay alive. There are multiple worlds to explore with different types of creatures, weapons, and items. Utilize and upgrade discovered items to take on tougher challenges

Branching quest lines, augments, crafting, and loot rewards will test the resolve of even the most hardened players in dynamically generated dungeons and areas. Playthroughs will feel challenging, varied, and rewarding as players succeed against unrelenting odds. Various stories are woven throughout the different worlds, encouraging exploration and multiple revisits

Expanded Archetype system provides players with unique passive bonuses and stunning powers. Multiple Archetypes can be unlocked during play, leveled up, and equipped together for a variety of play styles
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 23042024
Up to date
Build 16320528
Nov 12, 2024
Fix for Frame Generation on FSR 3.1.
For a full list of fixes, visit:
https://gunfiregames.com/blog-five/2024/11/12/remnant-ii-hotfix-notes-453438-11122024
or
https://steamcommunity.com/app/1282100/discussions/0/4634861275507090202som
View on Steam
For a full list of fixes, visit:
https://gunfiregames.com/blog-five/2024/11/12/remnant-ii-hotfix-notes-453438-11122024
or
https://steamcommunity.com/app/1282100/discussions/0/4634861275507090202som
Build 16182387
Nov 5, 2024
Misc Bug Fixes and updates. For a full list visit:
https://gunfiregames.com/blog-five/2024/11/5/remnant-ii-patch-notes-451008-11052024
https://images.squarespace-cdn.com/content/v1/55669e4ae4b0352887a893c6/8fb892fe-28fc-4ccc-8adc-caf25af8885b/DLC3_WorldBoss_01.png?format=2500w
View on Steam
https://gunfiregames.com/blog-five/2024/11/5/remnant-ii-patch-notes-451008-11052024
https://images.squarespace-cdn.com/content/v1/55669e4ae4b0352887a893c6/8fb892fe-28fc-4ccc-8adc-caf25af8885b/DLC3_WorldBoss_01.png?format=2500w
Build 16052362
Oct 17, 2024
Various Bug Fixes and Quality of life improvements. The Full list of changes can be found here:
https://gunfiregames.com/blog-five/2024/10/17/remnant-ii-patch-notes-448817-101724
or
https://steamcommunity.com/app/1282100/discussions/0/4693405608846187949/
https://images.squarespace-cdn.com/content/v1/55669e4ae4b0352887a893c6/ebd2605d-4c47-4aee-ade1-6eba9d84e090/DLC3_Overworld_01.JPG?format=2500w
View on Steam
https://gunfiregames.com/blog-five/2024/10/17/remnant-ii-patch-notes-448817-101724
or
https://steamcommunity.com/app/1282100/discussions/0/4693405608846187949/
https://images.squarespace-cdn.com/content/v1/55669e4ae4b0352887a893c6/ebd2605d-4c47-4aee-ade1-6eba9d84e090/DLC3_Overworld_01.JPG?format=2500w
Build 15895541
Oct 3, 2024
--|Performance and Crashes|--
- Fixed an issue where using Bulwark and a shield could potentially crash the game.
- Fixed an issue where players could crash while using inventory.
- Fixed an issue where players could potentially crash when joining a game from the World Stone.
--|General|--
--|Prisms|--
- Lowered Minimum Prism Cleanse Level from 51 to 10.
DEV NOTE: We have more adjustments coming for the Prism System, including the ability to cleanse only the Legendary Fragment, as well as some balance changes. These changes will be included in a future patch.
--|Boss Rush|--
- Fixed an issue where clients would see “defeated” message and not receive XP for Boss Rush.
- Readjusted the overall health scaling of enemies in Boss Rush.
DEV NOTE: This should see bosses be slightly more challenging early on and less challenging at the end of a long run, especially Gauntlet.
- Increased the EXP gain of Veteran, Nightmare, and Apocalypse difficulty in Boss Rush from 5%, 10%, 15% to 10%, 25%, 50% respectively.
- Fixed an issue where Scholar, Sagestone, and Mudtooth’s Elixir were not affecting XP gain in Boss Rush.
- Increased the Relic Dust drop in Boss Rush.
- Fixed an issue where it was still possible to receive items players already possessed as Boss Rush mode rewards.
DEV NOTE: The chance was previously very low, but we removed the potential to receive duplicate items from the rewards table completely.
- Fixed an issue where Vortex could potentially pull Bosses, Player Summons and Very Good Boy in Boss Rush.
--|Misc|--
- Fixed an issue where players could get into a state where Duane would not complete Numbing Agent recipe.
DEV NOTE: Duane was just trying to keep that delicious recipe to himself.
- Fixed an issue where it was possible to not receive Alloy Extractor from Spark when accepting her quest.
DEV NOTE: This should also fix an issue where it was possible to refuse to accept her quest the first time, but then some players were unable to try to acquire it later.
- Fixed an issue where Players were unable to load a profile with DLC3 content after removing entitlements to the DLC.
DEV NOTE: Now players will be sent back to Ward 13 and their DLC3 items will be unequipped.
- Fixed an issue where some players could not get sword reward from Ava McCabe if they changed their system clock or played Boss Rush mode after giving Black Metal Bars to McCabe.
--|Player|--
--|Archetypes|--
|Warden|
- Fixed an issue where Warden Trait Barrier was not unlocking account-wide at level 10.
|Engineer|
- Fixed an issue where Vulcan cannon was not allowing windup when dodging.
- Fixed an issue where Overclock wasn’t resetting at the Worldstone.
- Fixed an issue where Heavy Weapon: Vulcan was firing shots at a slow constant rate dealing less DPS per second.
|Archon|
- Reduced Havoc Form Lighting Hands Damage.
- Reduced Lightning Dash AOE Damage.
DEV NOTE: Havoc Form was doing too much damage all around, often handily beating any other build by a large margin. These changes are designed to bring it more in line with other builds. We will keep an eye on it and make additional adjustments where necessary.
|Invoker|
-Reverted Line of Sight change on Way of Kaeula, Miasma, and Eruption.
DEV NOTE: While this behavior can still cause certain unintended issues, the addition of the LOS check had too much of an impact on the fun-factor of these skills. We will look to address any balance issues that pop-up from this change in a future patch.
--|Gear / Items|--
-|Weapons & Mods|-
- Fixed an issue where Mod Generation was not working correctly.
- Fixed an issue where Monorail windup/charge was not increasing damage properly.
- Fixed an issue where Genesis Bow was scaling incorrectly.
DEV NOTE: Now uses boss scaling, but damage was reduced so that at max level, the primary fire still does the same damage as before. From 75x2 (150) to 50x3 (150).
- Reduced Megadrive Damage Scaling on returning bolts.
- Fixed an issue where Voidlight was not functioning properly with certain projectiles.
- Fixed an issue where Voidlight was not correctly accumulating with certain damage types.
- Fixed an Issue with Black Greatsword basic attacks counting as Charge Attacks.
DEV NOTE: This also allows Weaponlord Mutator to properly function with the sword.
-|Trinkets, Mutators, Relics|-
- Fixed an issue where the same character affixes were able to be applied more than once.
- Increased Hardcore Metal Band Max Stacks from 2 to 3 as intended in last patch.
- Updated text on Dull Steel Ring to better represent the effect.
- Fixed an issue that was enabling Burden of the Mason to grant full benefits from Zero Hour and Gul Signet while at Medium Armor Weight encumbrance.
- Fixed an issue that allowed Hypercharger to benefit all Melee Damage instead of Charge only.
-|Enemies|-
- Fixed an issue where Sentinel Drones would sometimes get stuck in cliffs in DLC 3.
-|UI|-
- Fixed an issue where the number of shrines activated was displaying as 0 in Boss Rush in Detailed Info panel.
- Fixed an issue where the screen would go black in spectator mode when observed player used yellow door.
- Fixed an issue where Brabus had visible markup language in one of his lines.
- Fixed an issue where Ritualist skill Deathwish was not displaying duration on the tooltip.
- Fixed an issue where Warden Archetype on character selection screen was not displaying descriptive text.
-|Misc Fixes|-
- Fixed an issue where navigation was sometimes broken the first time loading into DLC3 in campaign.
- Fixed an issue where players could vault out of the world in Gas Chamber level.
- Fixed an issue where Simulacrum was not spawning correctly in DLC3.
- Fixed an issue with audio on Warden Drone Summon.
- Fixed an issue where Clients could see outside of world when falling out of map in Cargo Belt section of DLC 3.
- Fixed an issue where players would spawn to close into Sha’Hala fight in Boss Rush Mode causing one player to get kicked out.
- Fixed an issue where players could re-acquire Black Metal Bars from Brabus if previous ones were turned in to Ava McCabe but Sword was not yet collected.
- Fixed an issue where players could return to destroyed N’Erud after defeating Sha’Hala by way of DLC3 dungeon.
- Fixed an issue where sometimes Mudtooth's DLC 1 dialogue would continue to trigger even after completing it.
- Fixed various locations where players could glide out of the world in DLC3.
- Fixed various issues with textures in environment.
Full patch list of fixes and updates can be found here:
https://steamcommunity.com/app/1282100/discussions/0/4844274928144374013/
or
https://gunfiregames.com/blog-five/2024/10/3/awh17dfix90h8qd538bjvz4srrnwlq
https://images.squarespace-cdn.com/content/v1/55669e4ae4b0352887a893c6/1727189667927-67SIG2JOD7S24Q3LKCWO/DLC3_Overworld_02+copy.jpg?format=2500w
View on Steam
- Fixed an issue where using Bulwark and a shield could potentially crash the game.
- Fixed an issue where players could crash while using inventory.
- Fixed an issue where players could potentially crash when joining a game from the World Stone.
--|General|--
--|Prisms|--
- Lowered Minimum Prism Cleanse Level from 51 to 10.
DEV NOTE: We have more adjustments coming for the Prism System, including the ability to cleanse only the Legendary Fragment, as well as some balance changes. These changes will be included in a future patch.
--|Boss Rush|--
- Fixed an issue where clients would see “defeated” message and not receive XP for Boss Rush.
- Readjusted the overall health scaling of enemies in Boss Rush.
DEV NOTE: This should see bosses be slightly more challenging early on and less challenging at the end of a long run, especially Gauntlet.
- Increased the EXP gain of Veteran, Nightmare, and Apocalypse difficulty in Boss Rush from 5%, 10%, 15% to 10%, 25%, 50% respectively.
- Fixed an issue where Scholar, Sagestone, and Mudtooth’s Elixir were not affecting XP gain in Boss Rush.
- Increased the Relic Dust drop in Boss Rush.
- Fixed an issue where it was still possible to receive items players already possessed as Boss Rush mode rewards.
DEV NOTE: The chance was previously very low, but we removed the potential to receive duplicate items from the rewards table completely.
- Fixed an issue where Vortex could potentially pull Bosses, Player Summons and Very Good Boy in Boss Rush.
--|Misc|--
- Fixed an issue where players could get into a state where Duane would not complete Numbing Agent recipe.
DEV NOTE: Duane was just trying to keep that delicious recipe to himself.
- Fixed an issue where it was possible to not receive Alloy Extractor from Spark when accepting her quest.
DEV NOTE: This should also fix an issue where it was possible to refuse to accept her quest the first time, but then some players were unable to try to acquire it later.
- Fixed an issue where Players were unable to load a profile with DLC3 content after removing entitlements to the DLC.
DEV NOTE: Now players will be sent back to Ward 13 and their DLC3 items will be unequipped.
- Fixed an issue where some players could not get sword reward from Ava McCabe if they changed their system clock or played Boss Rush mode after giving Black Metal Bars to McCabe.
--|Player|--
--|Archetypes|--
|Warden|
- Fixed an issue where Warden Trait Barrier was not unlocking account-wide at level 10.
|Engineer|
- Fixed an issue where Vulcan cannon was not allowing windup when dodging.
- Fixed an issue where Overclock wasn’t resetting at the Worldstone.
- Fixed an issue where Heavy Weapon: Vulcan was firing shots at a slow constant rate dealing less DPS per second.
|Archon|
- Reduced Havoc Form Lighting Hands Damage.
- Reduced Lightning Dash AOE Damage.
DEV NOTE: Havoc Form was doing too much damage all around, often handily beating any other build by a large margin. These changes are designed to bring it more in line with other builds. We will keep an eye on it and make additional adjustments where necessary.
|Invoker|
-Reverted Line of Sight change on Way of Kaeula, Miasma, and Eruption.
DEV NOTE: While this behavior can still cause certain unintended issues, the addition of the LOS check had too much of an impact on the fun-factor of these skills. We will look to address any balance issues that pop-up from this change in a future patch.
--|Gear / Items|--
-|Weapons & Mods|-
- Fixed an issue where Mod Generation was not working correctly.
- Fixed an issue where Monorail windup/charge was not increasing damage properly.
- Fixed an issue where Genesis Bow was scaling incorrectly.
DEV NOTE: Now uses boss scaling, but damage was reduced so that at max level, the primary fire still does the same damage as before. From 75x2 (150) to 50x3 (150).
- Reduced Megadrive Damage Scaling on returning bolts.
- Fixed an issue where Voidlight was not functioning properly with certain projectiles.
- Fixed an issue where Voidlight was not correctly accumulating with certain damage types.
- Fixed an Issue with Black Greatsword basic attacks counting as Charge Attacks.
DEV NOTE: This also allows Weaponlord Mutator to properly function with the sword.
-|Trinkets, Mutators, Relics|-
- Fixed an issue where the same character affixes were able to be applied more than once.
- Increased Hardcore Metal Band Max Stacks from 2 to 3 as intended in last patch.
- Updated text on Dull Steel Ring to better represent the effect.
- Fixed an issue that was enabling Burden of the Mason to grant full benefits from Zero Hour and Gul Signet while at Medium Armor Weight encumbrance.
- Fixed an issue that allowed Hypercharger to benefit all Melee Damage instead of Charge only.
-|Enemies|-
- Fixed an issue where Sentinel Drones would sometimes get stuck in cliffs in DLC 3.
-|UI|-
- Fixed an issue where the number of shrines activated was displaying as 0 in Boss Rush in Detailed Info panel.
- Fixed an issue where the screen would go black in spectator mode when observed player used yellow door.
- Fixed an issue where Brabus had visible markup language in one of his lines.
- Fixed an issue where Ritualist skill Deathwish was not displaying duration on the tooltip.
- Fixed an issue where Warden Archetype on character selection screen was not displaying descriptive text.
-|Misc Fixes|-
- Fixed an issue where navigation was sometimes broken the first time loading into DLC3 in campaign.
- Fixed an issue where players could vault out of the world in Gas Chamber level.
- Fixed an issue where Simulacrum was not spawning correctly in DLC3.
- Fixed an issue with audio on Warden Drone Summon.
- Fixed an issue where Clients could see outside of world when falling out of map in Cargo Belt section of DLC 3.
- Fixed an issue where players would spawn to close into Sha’Hala fight in Boss Rush Mode causing one player to get kicked out.
- Fixed an issue where players could re-acquire Black Metal Bars from Brabus if previous ones were turned in to Ava McCabe but Sword was not yet collected.
- Fixed an issue where players could return to destroyed N’Erud after defeating Sha’Hala by way of DLC3 dungeon.
- Fixed an issue where sometimes Mudtooth's DLC 1 dialogue would continue to trigger even after completing it.
- Fixed various locations where players could glide out of the world in DLC3.
- Fixed various issues with textures in environment.
Full patch list of fixes and updates can be found here:
https://steamcommunity.com/app/1282100/discussions/0/4844274928144374013/
or
https://gunfiregames.com/blog-five/2024/10/3/awh17dfix90h8qd538bjvz4srrnwlq
https://images.squarespace-cdn.com/content/v1/55669e4ae4b0352887a893c6/1727189667927-67SIG2JOD7S24Q3LKCWO/DLC3_Overworld_02+copy.jpg?format=2500w
Build 15748574
Sep 24, 2024
--|The Dark Horizon DLC Launch|--
The wait is over, The Dark Horizon DLC is available September 24th! Discover hidden secrets, explore new dungeons, collect powerful gear, encounter unexpected allies, and face fresh dangers as you strive to solve the mystery of The Dark Horizon.
Introducing the Warden Archetype!
No matter your playstyle, the new Warden Archetype has you covered—especially with its secret weapon: The Drone. This fully automated ally can shield you from danger, heal your wounds, and even strike at enemies, making it the ultimate battlefield companion.
The Dark Horizon storyline is seamlessly integrated into all new campaigns!
To dive straight into The Dark Horizon content, simply head to “Adventure Mode” from the Ward 13 World Stone and select “One Shot.” Like the original DLC, this will fill your Adventure with the latest quests, NPCs, enemies, and, of course, new loot!
--|Free Content: Boss Rush Launch|--
Boss Rush is the ultimate game mode for players who crave non-stop action and boss battles.
Jump into the mode solo or team up with fellow Travelers in multiplayer and choose from three intense challenges: Triple Threat (a three-boss run), Trial by Fire (a seven-boss run), or The Gauntlet (a grueling nineteen-boss showdown). Test your survival skills as you fight through waves of enemies, including challenging Aberrations, on your way to face off against powerful bosses.
During the run, you'll also earn temporary buffs—stat boosts and powerful passive bonuses—that will give you an edge when the battles heat up.
Getting started is easy. Simply head to the World Stone in Ward 13, select Boss Rush from the menu (just like you would for Campaign or Adventure), pick your difficulty, and dive in!
--|Free Content: Prism System|--
A brand-new power-boosting system that’s part of the free update. It works directly with the preexisting Fragments that have been in the game since day 1.
For a full list of all bug fixes and updates:
https://gunfiregames.com/blog-five/2024/9/24/remnant-ii-patch-notes-444163-9242024
or
https://steamcommunity.com/app/1282100/discussions/0/4846526057021960410/
View on Steam
The wait is over, The Dark Horizon DLC is available September 24th! Discover hidden secrets, explore new dungeons, collect powerful gear, encounter unexpected allies, and face fresh dangers as you strive to solve the mystery of The Dark Horizon.
Introducing the Warden Archetype!
No matter your playstyle, the new Warden Archetype has you covered—especially with its secret weapon: The Drone. This fully automated ally can shield you from danger, heal your wounds, and even strike at enemies, making it the ultimate battlefield companion.
The Dark Horizon storyline is seamlessly integrated into all new campaigns!
To dive straight into The Dark Horizon content, simply head to “Adventure Mode” from the Ward 13 World Stone and select “One Shot.” Like the original DLC, this will fill your Adventure with the latest quests, NPCs, enemies, and, of course, new loot!
--|Free Content: Boss Rush Launch|--
Boss Rush is the ultimate game mode for players who crave non-stop action and boss battles.
Jump into the mode solo or team up with fellow Travelers in multiplayer and choose from three intense challenges: Triple Threat (a three-boss run), Trial by Fire (a seven-boss run), or The Gauntlet (a grueling nineteen-boss showdown). Test your survival skills as you fight through waves of enemies, including challenging Aberrations, on your way to face off against powerful bosses.
During the run, you'll also earn temporary buffs—stat boosts and powerful passive bonuses—that will give you an edge when the battles heat up.
Getting started is easy. Simply head to the World Stone in Ward 13, select Boss Rush from the menu (just like you would for Campaign or Adventure), pick your difficulty, and dive in!
--|Free Content: Prism System|--
A brand-new power-boosting system that’s part of the free update. It works directly with the preexisting Fragments that have been in the game since day 1.
For a full list of all bug fixes and updates:
https://gunfiregames.com/blog-five/2024/9/24/remnant-ii-patch-notes-444163-9242024
or
https://steamcommunity.com/app/1282100/discussions/0/4846526057021960410/
Build 15227488
Aug 13, 2024
--|Performance and Crashes|--
- Fixed an issue that was causing some players to crash when loading into their character.
If you are still experiencing Out Of Memory/Shader Decompression crashes on 13th/14th generation Intel Processors when loading the game, here are some supporting articles:
https://community.intel.com/t5/Processors/July-2024-Update-on-Instability-Reports-on-Intel-Core-13th-and/m-p/1617113#M74792
Additional information and possible support solutions can also be found at Epic owned RAD tools post:
https://www.radgametools.com/oodleintel.htm
--|Quality of Life|--
- Updated FSR to FSR 3.1.
Build 15067101
Jul 18, 2024
--|Performance and Crashes|--
- Fixed an issue where the game would sometimes crash when a weapon was reloaded at the same time it was unequipped.
- Fixed various crashes.
- Added memory improvements.
--|Quality of Life|--
- Added the ability to delete campaign progress from the player selection screen.
DEVNOTE: This is meant to be used in cases where the campaign has become corrupted and can no longer be accessed. This will allow you to retain your Character progress but remove campaign data. Once deleted, campaign progress data cannot be restored.
- Updated to DLSS 3.7.10.
--|Misc Fixes|--
- Fixed an issue where it was possible to have more than 1 of a unique item in the character’s inventory.
- Fixed an issue where “Requiem of the Forgotten Kingdom” Achievement would sometimes not be awarded for completing the alternate ending of “The Forgotten Kingdom” storyline.
Build 14294245
May 9, 2024
Additional bug fixes and updates. For more information, visit:
https://gunfiregames.com/blog-five/2024/5/9/remnant-ii-patch-notes-420332nbsp-050924
or
https://steamcommunity.com/app/1282100/discussions/0/4365754151471195488/
View on Steam
https://gunfiregames.com/blog-five/2024/5/9/remnant-ii-patch-notes-420332nbsp-050924
or
https://steamcommunity.com/app/1282100/discussions/0/4365754151471195488/
Build 14225193
May 1, 2024
[ Performance and Crashes ]
- Fixed an issue where DLSS was no longer showing up for Microsoft Store and PC GamePass versions of the game.
- Fixed an issue where sometimes unlocking a new trait could cause a potential crash.
- Fixed an issue where the game would potentially crash if it could not reach match making servers.
[ Quality of Life ]
= General =
- Added a feature where backup saves on Steam and Epic will automatically be loaded upon finding a corrupted save.
DEV NOTE: This is only on Steam and Epic platforms because they’re the only platforms that allow us to create back up saves.
[ Bug Fixes ]
[ General ]
- Fixed an issue where some players were not receiving “Thank You For Being A Friend” Achievement.
DEV NOTE: If you have the reward that was granted when the Achievement should have been issued, all you should need to do is touch the World Stone in Ward 13 and it should unlock the Achievement.
- Fixed an issue where players were not able to receive the Crimson Guard Shroud if they had the True Crimson Crown.
- Fixed an issue where it was possible to not complete all of the Memento turn-ins to Dwell in multiplayer.
DEV NOTE: Players should now be able to continue their turn-in quest with Dwell. If after completing the quest and you have not received your reward, follow up with Dwell again and ask him about the pieces, he will reward you if you have collected 3 and missed the reward previously.
- Fixed an issue where players could potentially pick up an item labeled Temp_Mcguffin in Goddess’s Rest.
[ Progression & Rewards ]
- Fixed an issue where after triggering specific cubes and then dying it would lock out the quest to retrieve Polygun.
[ Archetypes ]
= Gunslinger =
- Fixed an issue where Gunslinger’s prime perk was not firing off correctly.
[ Gear / Items ]
- Fixed an issue where Weapon Lord values were not in line with the intended values called out in the previous patch notes.
- Fixed an issue where Corrupted Savior’s Mod decay timer was not ending for clients.
- Fixed an issue where Corrupted Merciless Mod was autoloading at the same time as the final shot.
- Fixed an issue where Trinity Crossbow and Huntmaster were skipping the “re-cock/bolt” portion of their reload animation while Bulletstorm was active.
- Fixed an issue where Trinity Crossbow was gaining infinite ammo while Bulletstorm was active.
- Fixed an issue where Power Stone projectiles were not targeting certain Fae enemies and instead would hover above them.
- Fixed an issue where Deathwish was not draining the correct amount of life per second.
- Fixed an issue where Bulletweaver was not working Anguish’s Mod.
- Fixed an issue where duration modifiers were not working with Anguish.
- Fixed an issue where Anguish’s Mod explosions’ damage was not being properly calculated.
- Fixed an issue where Crystal Staff would target critters in world.
- Fixed an issue where Hunter’s Focus was granting 100% Critical Chance at all times.
- Fixed an issue where Blasting Cap damage bonus was incorrect.
- Fixed an issue where Bottom Heavy was showing formatting text.
- Fixed an issue where Defensive Action Loop inspection info was set up incorrectly.
- Fixed an issue where Sweet Leaf was not behaving correctly with Bulwark.
- Fixed an issue where Samoflange was not reducing damage as described in description.
- Fixed an issue where Thorn was able to lock onto invisible items.
- Fixed an issue where Bloodless Crown was missing a visual asset in game.
- Fixed an issue where Polygun reload animation continued play even while jumping.
- Fixed an issue where several guns with overheat animation would continue to play will performing a landing roll.
- Fixed an issue where some skills’ cooldowns would be ignored if the player was falling while the skill was being activated.
- Fixed an issue where Monolith’s Mod would allow players to perfect dodge while inside the Sandstorm Mod allowing some items to proc unintentionally.
[ Enemies ]
- Fixed an issue where the texture on Shifting soldier incorrectly changed when marked by the Blooming Flower.
- Fixed an issue where Stampede affix was dealing too much damage.
- Fixed an issue where Lydusa was not being affected by Brightstone Consumable debuff.
- Fixed an issue where Stone Warden was dealing more damage than intended.
- Fixed an issue where flying enemies in The Forgotten Kingdom could get stuck and not able to move in some locations.
- Fixed an issue where the Bloodless Heir could teleport off the edge of the arena.
- Fixed an issue where Kiln enemies could still fire projectiles when banished by Repulsor Mod.
[ UI ]
- Fixed an issue where the inspect information for Profane Soul Stone was missing a “%” from its description.
- Fixed an issue where description for Profane Soul Stone was incorrect.
- Fixed an issue where it was not possible to scroll through archetypes if all of them were unlocked.
- Fixed an issue where quest objective after defeating Forgotten Kingdom was disappearing instead of updating.
- Fixed an issue where Heatwave was showing incorrect values.
[ Misc Fixes ]
- Fixed an issue where you could tell Walt you’re looking for your friend in Adventure mode and One-Shot versions of DLC2.
- Fixed an issue where players could use Wormhole to get out of the world on Root Earth.
- Fixed an issue where if a client player was downed while reloading, they would continue to the play the reload animation.
- Fixed an issue where characters were sometimes removed from cinematics, causing issues where players would be locked out cinematics.
- Fixed an issue where the Very Good Boy could get stuck inside the Cinderclad Forge miniboss.
- Fixed an issue where shooting over some ledges caused the Visual Effects to disappear on Monolith and Plasma Cutter.
- Fixed an issue where players could reenter Goddess’s Rest to require rewards after completing questline.
- Fixed an issue where players would sometimes not play world stone animations with Atonement Fold equipped.
Build 14109576
Apr 23, 2024
"The Forgotten Kingdom DLC" Launch.
Also includes bug fixes and game updates. For more information, visit:
https://gunfiregames.com/blog-five/2024/4/22/remnant-ii-patch-notes-april-23rd-2024
or
https://steamcommunity.com/app/1282100/discussions/0/4364626948848456435/
View on Steam
Also includes bug fixes and game updates. For more information, visit:
https://gunfiregames.com/blog-five/2024/4/22/remnant-ii-patch-notes-april-23rd-2024
or
https://steamcommunity.com/app/1282100/discussions/0/4364626948848456435/
Current Release
23042024
Uploaded Jan 10, 2026
System Requirements
OS
Win 10
CPU
Intel Core i5-7600 / AMD Ryzen 5 2600
RAM
16 GB RAM
GPU
GeForce GTX 1650 / AMD Radeon RX 590
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run Remnant2.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
82.0 GB
Build
23042024
Password: cracked-games.org or 123
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View AllDownload REMNANT II® for PC with a direct link or via torrent. Get the full version of REMNANT II® for free. REMNANT II® is a Action released by Gunfire Games.