REMNANT II®
by Gunfire Games · 25 Jul, 2023
161 downloads
Multiplayer · Cracked Only
Cracked Co-op Only
Online works only between cracked copies — you can't join official servers or players who bought the game.
ProtonDB: Gold
About the Game


Unimaginable Worlds. Unrelenting Odds
Remnant II® is the sequel to the best-selling game Remnant: From the Ashes that pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself. To succeed, players will need to rely on their own skills and those of their team to overcome the toughest challenges and to stave off humanity’s extinction.

A mix of methodical and frenetic ranged/melee combat returns with cunning enemies and large scale boss battles. Choose specific gear and weapons to optimize for the different biomes and battles ahead. Bosses will bring high-level players to team up to overcome the challenge and try to obtain the biggest rewards

Players can travel alone or with friends as a team through strange new worlds and beyond, overrun by mythical creatures and deadly foes while trying to stay alive. There are multiple worlds to explore with different types of creatures, weapons, and items. Utilize and upgrade discovered items to take on tougher challenges

Branching quest lines, augments, crafting, and loot rewards will test the resolve of even the most hardened players in dynamically generated dungeons and areas. Playthroughs will feel challenging, varied, and rewarding as players succeed against unrelenting odds. Various stories are woven throughout the different worlds, encouraging exploration and multiple revisits

Expanded Archetype system provides players with unique passive bonuses and stunning powers. Multiple Archetypes can be unlocked during play, leveled up, and equipped together for a variety of play styles
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 23042024
Up to date
Fix for Frame Generation on FSR 3.1.
For a full list of fixes, visit:
https://gunfiregames.com/blog-five/2024/11/12/remnant-ii-hotfix-notes-453438-11122024
or
https://steamcommunity.com/app/1282100/discussions/0/4634861275507090202som
View on Steam
For a full list of fixes, visit:
https://gunfiregames.com/blog-five/2024/11/12/remnant-ii-hotfix-notes-453438-11122024
or
https://steamcommunity.com/app/1282100/discussions/0/4634861275507090202som
Remnant II Hotfix Notes: 453,438- 11/12/2024
- Reverted FSR 3.1.1 to FSR 3.1 as it wasn’t working with Frame Generation.
-|Weapons & Mods|-
- Fixed an issue where Bonesaw’s fire rate was incorrect.
-|Misc Fixes|-
- Fixed an issue where players were unable to acquire the Meat Shake and other concoctions from Duane if they had the chef medal.
DEV NOTE: If you previously made the concoction or have the concoction in your inventory you cannot do the quest for it with Duane. Chef Medal no longer prevents crafting concoctions.
View on Steam
--|Performance and Crashes|--
- Reverted FSR 3.1.1 to FSR 3.1 as it wasn’t working with Frame Generation.
--|Gear / Items|--
-|Weapons & Mods|-
- Fixed an issue where Bonesaw’s fire rate was incorrect.
-|Misc Fixes|-
- Fixed an issue where players were unable to acquire the Meat Shake and other concoctions from Duane if they had the chef medal.
DEV NOTE: If you previously made the concoction or have the concoction in your inventory you cannot do the quest for it with Duane. Chef Medal no longer prevents crafting concoctions.
Misc Bug Fixes and updates. For a full list visit:
https://gunfiregames.com/blog-five/2024/11/5/remnant-ii-patch-notes-451008-11052024
https://images.squarespace-cdn.com/content/v1/55669e4ae4b0352887a893c6/8fb892fe-28fc-4ccc-8adc-caf25af8885b/DLC3_WorldBoss_01.png?format=2500w
View on Steam
https://gunfiregames.com/blog-five/2024/11/5/remnant-ii-patch-notes-451008-11052024
https://images.squarespace-cdn.com/content/v1/55669e4ae4b0352887a893c6/8fb892fe-28fc-4ccc-8adc-caf25af8885b/DLC3_WorldBoss_01.png?format=2500w
Various Bug Fixes and Quality of life improvements. The Full list of changes can be found here:
https://gunfiregames.com/blog-five/2024/10/17/remnant-ii-patch-notes-448817-101724
or
https://steamcommunity.com/app/1282100/discussions/0/4693405608846187949/
https://images.squarespace-cdn.com/content/v1/55669e4ae4b0352887a893c6/ebd2605d-4c47-4aee-ade1-6eba9d84e090/DLC3_Overworld_01.JPG?format=2500w
View on Steam
https://gunfiregames.com/blog-five/2024/10/17/remnant-ii-patch-notes-448817-101724
or
https://steamcommunity.com/app/1282100/discussions/0/4693405608846187949/
https://images.squarespace-cdn.com/content/v1/55669e4ae4b0352887a893c6/ebd2605d-4c47-4aee-ade1-6eba9d84e090/DLC3_Overworld_01.JPG?format=2500w
--|Quality of Life|--
--|General|--
- Enabled Prism Legendary Reroll.
- Increased EXP gain required to go from 50 to 51.
DEV NOTE: Players can now reroll ONLY the Legendary Segment on their Prism in addition to rerolling the ENTIRE Prism. This is done with a different button. Depends on Console or PC.
- Chef’s Medal no longer triggers Empathy Boss affix.
- Fixed an issue where players could see other sessions for Boss Rush as valid even though they were not joinable. This would result in a “Connection Lost” message after attempting to join.
- Fixed an issue where players would not get credit for Hardcore or other type of kills on various World Bosses.
- Fixed an issue where players could potentially miss achievements / trophies for NPCs in The Dark Horizon.
DEV NOTE: If you received the appropriate item related to the achievement / trophy for Spark, The Custodian or The Prototype talking to them again should unlock the related achievement / trophy.
- Fixed an issue where players could get stuck in a loop with McCabe attempting to get the Great Blacksword.
DEV NOTE: Players who are stuck in this state should just need to ask her "Is it done?" then run outside the warehouse to the World Stone then return back and ask again.
- Fixed an issue where players would not share in Spark’s alloy related rewards that used quest items.
- Fixed an issue where loading into zones would sometimes swap out handgun for long gun and vice versa.
--|Player|--
--|Archetypes|--
|Engineer|
- Fixed an issue where Impact Cannon was calculating stats at the wrong time and resulting in numerous issues.
|Handler|
- Fixed an issue where Handler skills to be executed without going on cooldown.
|Invoker|
- Fixed an issue where Invoker Prime Perk Visionary was not calculating cooldown reduction correctly.
--|Gear / Items|--
-|Weapons & Mods|-
- Clarified Black Greatsword Mod Text (Indomitable).
DEV NOTE: Max Damage has not changed. This is just a text clarification to represent actual dmg.
- Fixed an issue where Monorail and Redeemer were not scaling correctly.
- Fixed an issue where Starkiller’s base damage was incorrect.
- Fixed an issue where Extender Metagem was not working with Monorail.
- Fixed an issue where Monorail’s Overdaw shots were not counting as charged shots for Sequenced Shot and Closed Loop.
- Fixed an issue where Genesis Bow projectiles could show up as misaligned for clients with slower connections.
- Fixed issue where Detonator was not proccing correctly when equipped with Provisioner’s Ring
or when is ammo is added via range dummy or World Stone.
- Fixed an issue where Big Bang Mod damage when combined with Power Trip Prism was scaling damage x10 instead of the intended x5 amount.
- Fixed an issue where Sorrow’s Mod, Eulogy was not receiving damage buff from Spellweaver/Harmonizer Mutator.
- Fixed an issue where Hyper charger Mutator didn’t increase charge melee damage for the Dark Matter Gauntlets while using Darkness Beam.
- Fixed an issue where Sealed Resin Loop allowed Monorail recoil animation to be evade cancelled.
- Fixed an issue where Darkness Beam from the Dark Matter Gauntlets persisted after 10 stacks of Rage animation from the Challenger archetype, causing an invisible beam to deal significant damage to enemies.
-|Trinkets, Mutators, Relics|-
- Fixed an issue where Shiny hog lure was not giving mod power to long gun mods.
- Fixed an issue where Pressure Point Mutator Level 10 bonus was not triggering from Twisted Arbalest mod.
- Fixed an issue where Endaira's loop was not reliably working only while sprinting.
- Fixed an issue where during combat, all quick slot consumables would become unusable if the player had the Feeding Tube equipped and a value of zero for the left most quick slot item.
- Fixed an issue where Space Crabs were not dealing the appropriate amount of damage.
- Fixed an issue where Reaction Chain did not correctly provide the correct amount of mod power to stowed weapons.
--|Boss Rush|--
- Increased Boss Rush EXP Rewards from 1.0, 1.15, 1.25, 1.5 to 1.0, 1.2, 1.5, 2.0.
- Readjusted Boss Rush Scaling for all difficulties.
- Made minor balance adjustments to some Aberration Affixes.
- Increased Damage of Hexer Pylon Power
- Increased Effectiveness of Stave Pylon Power
- Added AOE Stat interaction with Lighting Pylon Power
- Increased Detonate Pylon Power and enabled interaction w/ Explosive Scaling
- Fixed an issue where client players could potentially receive scrap as a reward instead of an item if the host already had all of the items of the specific reward type.
- Fixed an issue where players could be pushed off the map while viewing stats at the end of Boss Rush and need to restart the game.
- Fixed an issue where "Kill nearby enemies" pop up text was appearing behind the aberration health bar, making it unreadable in Boss Rush.
- Fixed an issue where sometimes buffs would skip a level when upgraded in Boss Rush for clients.
- Fixed an issue where when inside the glitch puddle of the Boss Rush buff Trapper, Engineer turrets would take damage from the player’s puddle.
- Fixed an issue where it was possible for two aberrations to spawn in Boss Rush unintentionally.
- Fixed an issue where if Plasma Cutter was used in Annihilation fight in Boss Rush, potentially the firing sound would persist until fired again.
--|Enemies|--
- Fixed an issue where Annihilation’s Orb attack was doing too little damage.
- Fixed an issue where Annihilation’s Invasion attack was still spawning mines and visual effects upon death.
- Fixed an issue where Red Prince’s Tribute “kill” in Hardcore mode would leave players stuck on the ground if they had Black Cat Ring equipped.
- Fixed an issue where Dran grenades would explode several times when they hit Monolith's Sandstorm Mod.
- Fixed an issue where Anguish explosions were not damaging Lydusa.
- Fixed an issue where Alepsis Taura Reverb Laser could remain if the boss transitioned into the final phase during the attack.
- Fixed an issue where the 3 blue homing lasers would fire at a singular point, instead of homing in on the player.
- Fixed an issue where Alepsis Taura could continue to fire the white screen projectiles when it transitioned to the final phase.
- Fixed an issue where the Root Horror would sometimes vanish instead of dying.
- Fixed an issue where the Ravager’s Ground Wave attack was set to the incorrect damage type.
- Fixed an issue where Amalgam would sometimes freeze on the ladder when player drops down the ladder during a chase.
- Fixed an issue where Lydusa’s wall phase was lasting too long on higher difficulties.
- Fixed an issue where in rare circumstances the Nightweaver could spam her projectile attack even if she had died.
--|UI|--
- Fixed an issue where it was not clear that dream consumables can now only be used in campaign by adding “Restricted to Campaign Use Only” text to description.
- Fixed an issue where Mudtooth’s Snake Oil cooldown was not updated on tooltip when using Ring of the Castaway.
- Fixed an issue where The Cotton Kiln was listed as the Ethereal Manor on the mini map until you died.
- Fixed an issue where Legendary Relic Fragments didn’t have a +1 on their label.
- Fixed an issue where the Void Light descriptions had a misspelling.
- Fixed an issue where “Pirate” combo Prism was displaying incorrect colors.
--|Audio|--
- Fixed an issue where the Dark Matter Gauntlet’s charge loop sound effects could potentially play indefinitely.
- Fixed an issue where Perfect Shot sound effect was not audibly falling off correctly.
--|Misc Fixes|--
- Fixed an issue where sometimes Mudtooth's DLC 1 dialogue would continue to trigger even after completing it.
DEV NOTE: Forgive Mudtooth, sometimes the stories just take hold of him and he can’t remember which one he told and which one he hasn’t.
- Fixed an issue where if players were able to acquire cooking rewards outside of Duane's interaction as a client and received the chef medal from him, having the recipe materials later could potentially cause Duane to not correctly update his dialogue.
DEV NOTE: All that time over a hot stove hasn’t done much for Duane’s focus or memory.
- Fixed an issue where the incorrect skybox would sometimes show up in N’Erud.
- Fixed an issue where if players lost access to Meat Shake, Egg Drink or Numbing agent; if they have the correct ingredients to make them, they can now reengage with Duane to restart the quest.
DEV NOTE: Duane is always down to cook something, even if he’s done it before. The guy loves cooking!
- Fixed an issue where players could get locked in T-Pose while doing a melee attack and swapping mods on a slow connection.
- Fixed an issue where Simulacrums were not spawning in parts of The Dark Horizon.
- Fixed an issue where the Medic’s jacket could get stuck inside the player’s body during certain attacks.
- Fixed an issue where the Gunslinger’s cape could get stuck inside the player’s body during certain attacks.
- Fixed an issue where players could get stuck in statue form after getting backstabbed by a certain character in The Forgotten Kingdom storyline if the player had Black Cat Band equipped.
- Fixed an issue where after using a skill then throwing, players could potentially be locked in place.
- Fixed an issue where minions would sometimes not correctly zone with the player.
- Fixed collision issues in various locations that allowed the player to get out of the world or get stuck.
- Fixed an issue where VFX would sometimes turn off completely.
--|Performance and Crashes|--
- Fixed an issue where using Bulwark and a shield could potentially crash the game.
- Fixed an issue where players could crash while using inventory.
- Fixed an issue where players could potentially crash when joining a game from the World Stone.
--|General|--
--|Prisms|--
- Lowered Minimum Prism Cleanse Level from 51 to 10.
DEV NOTE: We have more adjustments coming for the Prism System, including the ability to cleanse only the Legendary Fragment, as well as some balance changes. These changes will be included in a future patch.
--|Boss Rush|--
- Fixed an issue where clients would see “defeated” message and not receive XP for Boss Rush.
- Readjusted the overall health scaling of enemies in Boss Rush.
DEV NOTE: This should see bosses be slightly more challenging early on and less challenging at the end of a long run, especially Gauntlet.
- Increased the EXP gain of Veteran, Nightmare, and Apocalypse difficulty in Boss Rush from 5%, 10%, 15% to 10%, 25%, 50% respectively.
- Fixed an issue where Scholar, Sagestone, and Mudtooth’s Elixir were not affecting XP gain in Boss Rush.
- Increased the Relic Dust drop in Boss Rush.
- Fixed an issue where it was still possible to receive items players already possessed as Boss Rush mode rewards.
DEV NOTE: The chance was previously very low, but we removed the potential to receive duplicate items from the rewards table completely.
- Fixed an issue where Vortex could potentially pull Bosses, Player Summons and Very Good Boy in Boss Rush.
--|Misc|--
- Fixed an issue where players could get into a state where Duane would not complete Numbing Agent recipe.
DEV NOTE: Duane was just trying to keep that delicious recipe to himself.
- Fixed an issue where it was possible to not receive Alloy Extractor from Spark when accepting her quest.
DEV NOTE: This should also fix an issue where it was possible to refuse to accept her quest the first time, but then some players were unable to try to acquire it later.
- Fixed an issue where Players were unable to load a profile with DLC3 content after removing entitlements to the DLC.
DEV NOTE: Now players will be sent back to Ward 13 and their DLC3 items will be unequipped.
- Fixed an issue where some players could not get sword reward from Ava McCabe if they changed their system clock or played Boss Rush mode after giving Black Metal Bars to McCabe.
--|Player|--
--|Archetypes|--
|Warden|
- Fixed an issue where Warden Trait Barrier was not unlocking account-wide at level 10.
|Engineer|
- Fixed an issue where Vulcan cannon was not allowing windup when dodging.
- Fixed an issue where Overclock wasn’t resetting at the Worldstone.
- Fixed an issue where Heavy Weapon: Vulcan was firing shots at a slow constant rate dealing less DPS per second.
|Archon|
- Reduced Havoc Form Lighting Hands Damage.
- Reduced Lightning Dash AOE Damage.
DEV NOTE: Havoc Form was doing too much damage all around, often handily beating any other build by a large margin. These changes are designed to bring it more in line with other builds. We will keep an eye on it and make additional adjustments where necessary.
|Invoker|
-Reverted Line of Sight change on Way of Kaeula, Miasma, and Eruption.
DEV NOTE: While this behavior can still cause certain unintended issues, the addition of the LOS check had too much of an impact on the fun-factor of these skills. We will look to address any balance issues that pop-up from this change in a future patch.
--|Gear / Items|--
-|Weapons & Mods|-
- Fixed an issue where Mod Generation was not working correctly.
- Fixed an issue where Monorail windup/charge was not increasing damage properly.
- Fixed an issue where Genesis Bow was scaling incorrectly.
DEV NOTE: Now uses boss scaling, but damage was reduced so that at max level, the primary fire still does the same damage as before. From 75x2 (150) to 50x3 (150).
- Reduced Megadrive Damage Scaling on returning bolts.
- Fixed an issue where Voidlight was not functioning properly with certain projectiles.
- Fixed an issue where Voidlight was not correctly accumulating with certain damage types.
- Fixed an Issue with Black Greatsword basic attacks counting as Charge Attacks.
DEV NOTE: This also allows Weaponlord Mutator to properly function with the sword.
-|Trinkets, Mutators, Relics|-
- Fixed an issue where the same character affixes were able to be applied more than once.
- Increased Hardcore Metal Band Max Stacks from 2 to 3 as intended in last patch.
- Updated text on Dull Steel Ring to better represent the effect.
- Fixed an issue that was enabling Burden of the Mason to grant full benefits from Zero Hour and Gul Signet while at Medium Armor Weight encumbrance.
- Fixed an issue that allowed Hypercharger to benefit all Melee Damage instead of Charge only.
-|Enemies|-
- Fixed an issue where Sentinel Drones would sometimes get stuck in cliffs in DLC 3.
-|UI|-
- Fixed an issue where the number of shrines activated was displaying as 0 in Boss Rush in Detailed Info panel.
- Fixed an issue where the screen would go black in spectator mode when observed player used yellow door.
- Fixed an issue where Brabus had visible markup language in one of his lines.
- Fixed an issue where Ritualist skill Deathwish was not displaying duration on the tooltip.
- Fixed an issue where Warden Archetype on character selection screen was not displaying descriptive text.
-|Misc Fixes|-
- Fixed an issue where navigation was sometimes broken the first time loading into DLC3 in campaign.
- Fixed an issue where players could vault out of the world in Gas Chamber level.
- Fixed an issue where Simulacrum was not spawning correctly in DLC3.
- Fixed an issue with audio on Warden Drone Summon.
- Fixed an issue where Clients could see outside of world when falling out of map in Cargo Belt section of DLC 3.
- Fixed an issue where players would spawn to close into Sha’Hala fight in Boss Rush Mode causing one player to get kicked out.
- Fixed an issue where players could re-acquire Black Metal Bars from Brabus if previous ones were turned in to Ava McCabe but Sword was not yet collected.
- Fixed an issue where players could return to destroyed N’Erud after defeating Sha’Hala by way of DLC3 dungeon.
- Fixed an issue where sometimes Mudtooth's DLC 1 dialogue would continue to trigger even after completing it.
- Fixed various locations where players could glide out of the world in DLC3.
- Fixed various issues with textures in environment.
Full patch list of fixes and updates can be found here:
https://steamcommunity.com/app/1282100/discussions/0/4844274928144374013/
or
https://gunfiregames.com/blog-five/2024/10/3/awh17dfix90h8qd538bjvz4srrnwlq
https://images.squarespace-cdn.com/content/v1/55669e4ae4b0352887a893c6/1727189667927-67SIG2JOD7S24Q3LKCWO/DLC3_Overworld_02+copy.jpg?format=2500w
View on Steam
- Fixed an issue where using Bulwark and a shield could potentially crash the game.
- Fixed an issue where players could crash while using inventory.
- Fixed an issue where players could potentially crash when joining a game from the World Stone.
--|General|--
--|Prisms|--
- Lowered Minimum Prism Cleanse Level from 51 to 10.
DEV NOTE: We have more adjustments coming for the Prism System, including the ability to cleanse only the Legendary Fragment, as well as some balance changes. These changes will be included in a future patch.
--|Boss Rush|--
- Fixed an issue where clients would see “defeated” message and not receive XP for Boss Rush.
- Readjusted the overall health scaling of enemies in Boss Rush.
DEV NOTE: This should see bosses be slightly more challenging early on and less challenging at the end of a long run, especially Gauntlet.
- Increased the EXP gain of Veteran, Nightmare, and Apocalypse difficulty in Boss Rush from 5%, 10%, 15% to 10%, 25%, 50% respectively.
- Fixed an issue where Scholar, Sagestone, and Mudtooth’s Elixir were not affecting XP gain in Boss Rush.
- Increased the Relic Dust drop in Boss Rush.
- Fixed an issue where it was still possible to receive items players already possessed as Boss Rush mode rewards.
DEV NOTE: The chance was previously very low, but we removed the potential to receive duplicate items from the rewards table completely.
- Fixed an issue where Vortex could potentially pull Bosses, Player Summons and Very Good Boy in Boss Rush.
--|Misc|--
- Fixed an issue where players could get into a state where Duane would not complete Numbing Agent recipe.
DEV NOTE: Duane was just trying to keep that delicious recipe to himself.
- Fixed an issue where it was possible to not receive Alloy Extractor from Spark when accepting her quest.
DEV NOTE: This should also fix an issue where it was possible to refuse to accept her quest the first time, but then some players were unable to try to acquire it later.
- Fixed an issue where Players were unable to load a profile with DLC3 content after removing entitlements to the DLC.
DEV NOTE: Now players will be sent back to Ward 13 and their DLC3 items will be unequipped.
- Fixed an issue where some players could not get sword reward from Ava McCabe if they changed their system clock or played Boss Rush mode after giving Black Metal Bars to McCabe.
--|Player|--
--|Archetypes|--
|Warden|
- Fixed an issue where Warden Trait Barrier was not unlocking account-wide at level 10.
|Engineer|
- Fixed an issue where Vulcan cannon was not allowing windup when dodging.
- Fixed an issue where Overclock wasn’t resetting at the Worldstone.
- Fixed an issue where Heavy Weapon: Vulcan was firing shots at a slow constant rate dealing less DPS per second.
|Archon|
- Reduced Havoc Form Lighting Hands Damage.
- Reduced Lightning Dash AOE Damage.
DEV NOTE: Havoc Form was doing too much damage all around, often handily beating any other build by a large margin. These changes are designed to bring it more in line with other builds. We will keep an eye on it and make additional adjustments where necessary.
|Invoker|
-Reverted Line of Sight change on Way of Kaeula, Miasma, and Eruption.
DEV NOTE: While this behavior can still cause certain unintended issues, the addition of the LOS check had too much of an impact on the fun-factor of these skills. We will look to address any balance issues that pop-up from this change in a future patch.
--|Gear / Items|--
-|Weapons & Mods|-
- Fixed an issue where Mod Generation was not working correctly.
- Fixed an issue where Monorail windup/charge was not increasing damage properly.
- Fixed an issue where Genesis Bow was scaling incorrectly.
DEV NOTE: Now uses boss scaling, but damage was reduced so that at max level, the primary fire still does the same damage as before. From 75x2 (150) to 50x3 (150).
- Reduced Megadrive Damage Scaling on returning bolts.
- Fixed an issue where Voidlight was not functioning properly with certain projectiles.
- Fixed an issue where Voidlight was not correctly accumulating with certain damage types.
- Fixed an Issue with Black Greatsword basic attacks counting as Charge Attacks.
DEV NOTE: This also allows Weaponlord Mutator to properly function with the sword.
-|Trinkets, Mutators, Relics|-
- Fixed an issue where the same character affixes were able to be applied more than once.
- Increased Hardcore Metal Band Max Stacks from 2 to 3 as intended in last patch.
- Updated text on Dull Steel Ring to better represent the effect.
- Fixed an issue that was enabling Burden of the Mason to grant full benefits from Zero Hour and Gul Signet while at Medium Armor Weight encumbrance.
- Fixed an issue that allowed Hypercharger to benefit all Melee Damage instead of Charge only.
-|Enemies|-
- Fixed an issue where Sentinel Drones would sometimes get stuck in cliffs in DLC 3.
-|UI|-
- Fixed an issue where the number of shrines activated was displaying as 0 in Boss Rush in Detailed Info panel.
- Fixed an issue where the screen would go black in spectator mode when observed player used yellow door.
- Fixed an issue where Brabus had visible markup language in one of his lines.
- Fixed an issue where Ritualist skill Deathwish was not displaying duration on the tooltip.
- Fixed an issue where Warden Archetype on character selection screen was not displaying descriptive text.
-|Misc Fixes|-
- Fixed an issue where navigation was sometimes broken the first time loading into DLC3 in campaign.
- Fixed an issue where players could vault out of the world in Gas Chamber level.
- Fixed an issue where Simulacrum was not spawning correctly in DLC3.
- Fixed an issue with audio on Warden Drone Summon.
- Fixed an issue where Clients could see outside of world when falling out of map in Cargo Belt section of DLC 3.
- Fixed an issue where players would spawn to close into Sha’Hala fight in Boss Rush Mode causing one player to get kicked out.
- Fixed an issue where players could re-acquire Black Metal Bars from Brabus if previous ones were turned in to Ava McCabe but Sword was not yet collected.
- Fixed an issue where players could return to destroyed N’Erud after defeating Sha’Hala by way of DLC3 dungeon.
- Fixed an issue where sometimes Mudtooth's DLC 1 dialogue would continue to trigger even after completing it.
- Fixed various locations where players could glide out of the world in DLC3.
- Fixed various issues with textures in environment.
Full patch list of fixes and updates can be found here:
https://steamcommunity.com/app/1282100/discussions/0/4844274928144374013/
or
https://gunfiregames.com/blog-five/2024/10/3/awh17dfix90h8qd538bjvz4srrnwlq
https://images.squarespace-cdn.com/content/v1/55669e4ae4b0352887a893c6/1727189667927-67SIG2JOD7S24Q3LKCWO/DLC3_Overworld_02+copy.jpg?format=2500w
--|The Dark Horizon DLC Launch|--
The wait is over, The Dark Horizon DLC is available September 24th! Discover hidden secrets, explore new dungeons, collect powerful gear, encounter unexpected allies, and face fresh dangers as you strive to solve the mystery of The Dark Horizon.
Introducing the Warden Archetype!
No matter your playstyle, the new Warden Archetype has you covered—especially with its secret weapon: The Drone. This fully automated ally can shield you from danger, heal your wounds, and even strike at enemies, making it the ultimate battlefield companion.
The Dark Horizon storyline is seamlessly integrated into all new campaigns!
To dive straight into The Dark Horizon content, simply head to “Adventure Mode” from the Ward 13 World Stone and select “One Shot.” Like the original DLC, this will fill your Adventure with the latest quests, NPCs, enemies, and, of course, new loot!
--|Free Content: Boss Rush Launch|--
Boss Rush is the ultimate game mode for players who crave non-stop action and boss battles.
Jump into the mode solo or team up with fellow Travelers in multiplayer and choose from three intense challenges: Triple Threat (a three-boss run), Trial by Fire (a seven-boss run), or The Gauntlet (a grueling nineteen-boss showdown). Test your survival skills as you fight through waves of enemies, including challenging Aberrations, on your way to face off against powerful bosses.
During the run, you'll also earn temporary buffs—stat boosts and powerful passive bonuses—that will give you an edge when the battles heat up.
Getting started is easy. Simply head to the World Stone in Ward 13, select Boss Rush from the menu (just like you would for Campaign or Adventure), pick your difficulty, and dive in!
--|Free Content: Prism System|--
A brand-new power-boosting system that’s part of the free update. It works directly with the preexisting Fragments that have been in the game since day 1.
For a full list of all bug fixes and updates:
https://gunfiregames.com/blog-five/2024/9/24/remnant-ii-patch-notes-444163-9242024
or
https://steamcommunity.com/app/1282100/discussions/0/4846526057021960410/
View on Steam
The wait is over, The Dark Horizon DLC is available September 24th! Discover hidden secrets, explore new dungeons, collect powerful gear, encounter unexpected allies, and face fresh dangers as you strive to solve the mystery of The Dark Horizon.
Introducing the Warden Archetype!
No matter your playstyle, the new Warden Archetype has you covered—especially with its secret weapon: The Drone. This fully automated ally can shield you from danger, heal your wounds, and even strike at enemies, making it the ultimate battlefield companion.
The Dark Horizon storyline is seamlessly integrated into all new campaigns!
To dive straight into The Dark Horizon content, simply head to “Adventure Mode” from the Ward 13 World Stone and select “One Shot.” Like the original DLC, this will fill your Adventure with the latest quests, NPCs, enemies, and, of course, new loot!
--|Free Content: Boss Rush Launch|--
Boss Rush is the ultimate game mode for players who crave non-stop action and boss battles.
Jump into the mode solo or team up with fellow Travelers in multiplayer and choose from three intense challenges: Triple Threat (a three-boss run), Trial by Fire (a seven-boss run), or The Gauntlet (a grueling nineteen-boss showdown). Test your survival skills as you fight through waves of enemies, including challenging Aberrations, on your way to face off against powerful bosses.
During the run, you'll also earn temporary buffs—stat boosts and powerful passive bonuses—that will give you an edge when the battles heat up.
Getting started is easy. Simply head to the World Stone in Ward 13, select Boss Rush from the menu (just like you would for Campaign or Adventure), pick your difficulty, and dive in!
--|Free Content: Prism System|--
A brand-new power-boosting system that’s part of the free update. It works directly with the preexisting Fragments that have been in the game since day 1.
For a full list of all bug fixes and updates:
https://gunfiregames.com/blog-five/2024/9/24/remnant-ii-patch-notes-444163-9242024
or
https://steamcommunity.com/app/1282100/discussions/0/4846526057021960410/
--|Performance and Crashes|--
- Fixed an issue that was causing some players to crash when loading into their character.
If you are still experiencing Out Of Memory/Shader Decompression crashes on 13th/14th generation Intel Processors when loading the game, here are some supporting articles:
https://community.intel.com/t5/Processors/July-2024-Update-on-Instability-Reports-on-Intel-Core-13th-and/m-p/1617113#M74792
Additional information and possible support solutions can also be found at Epic owned RAD tools post:
https://www.radgametools.com/oodleintel.htm
--|Quality of Life|--
- Updated FSR to FSR 3.1.
View on Steam
- Fixed an issue that was causing some players to crash when loading into their character.
If you are still experiencing Out Of Memory/Shader Decompression crashes on 13th/14th generation Intel Processors when loading the game, here are some supporting articles:
https://community.intel.com/t5/Processors/July-2024-Update-on-Instability-Reports-on-Intel-Core-13th-and/m-p/1617113#M74792
Additional information and possible support solutions can also be found at Epic owned RAD tools post:
https://www.radgametools.com/oodleintel.htm
--|Quality of Life|--
- Updated FSR to FSR 3.1.
--|Performance and Crashes|--
- Fixed an issue that was causing some players to crash when loading into their character.
If you are still experiencing Out Of Memory/Shader Decompression crashes on 13th/14th generation Intel Processors when loading the game, here are some supporting articles:
https://community.intel.com/t5/Processors/July-2024-Update-on-Instability-Reports-on-Intel-Core-13th-and/m-p/1617113#M74792
Additional information and possible support solutions can also be found at Epic owned RAD tools post:
https://www.radgametools.com/oodleintel.htm
--|Quality of Life|--
- Updated FSR to FSR 3.1.
--|Performance and Crashes|--
- Fixed an issue where the game would sometimes crash when a weapon was reloaded at the same time it was unequipped.
- Fixed various crashes.
- Added memory improvements.
--|Quality of Life|--
- Added the ability to delete campaign progress from the player selection screen.
DEVNOTE: This is meant to be used in cases where the campaign has become corrupted and can no longer be accessed. This will allow you to retain your Character progress but remove campaign data. Once deleted, campaign progress data cannot be restored.
- Updated to DLSS 3.7.10.
--|Misc Fixes|--
- Fixed an issue where it was possible to have more than 1 of a unique item in the character’s inventory.
- Fixed an issue where “Requiem of the Forgotten Kingdom” Achievement would sometimes not be awarded for completing the alternate ending of “The Forgotten Kingdom” storyline.
Additional bug fixes and updates. For more information, visit:
https://gunfiregames.com/blog-five/2024/5/9/remnant-ii-patch-notes-420332nbsp-050924
or
https://steamcommunity.com/app/1282100/discussions/0/4365754151471195488/
View on Steam
https://gunfiregames.com/blog-five/2024/5/9/remnant-ii-patch-notes-420332nbsp-050924
or
https://steamcommunity.com/app/1282100/discussions/0/4365754151471195488/
Various performance and bug fixes. For more information visit:
https://gunfiregames.com/blog-five/2024/5/1/remnant-ii-patch-notes-050124-419098
or
https://steamcommunity.com/app/1282100/discussions/0/4361249916209492549/
View on Steam
https://gunfiregames.com/blog-five/2024/5/1/remnant-ii-patch-notes-050124-419098
or
https://steamcommunity.com/app/1282100/discussions/0/4361249916209492549/
Current Release
23042024
Uploaded Jun 24, 2026
System Requirements
OS
Win 10
CPU
Intel Core i5-7600 / AMD Ryzen 5 2600
RAM
16 GB RAM
GPU
GeForce GTX 1650 / AMD Radeon RX 590
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run Remnant2.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
81.6 GB
Build
23042024
Password: cracked-games.org or 123
CRC32
7A37C495
SHA-256
6ca77ebb23f663402de343b9c064f2a4fb6f9a08567275cac9273ffa8714c534
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload REMNANT II® for PC with a direct link or via torrent. Get the full version of REMNANT II® for free. REMNANT II® is a Action released by Gunfire Games.