About the Game
Ballest of Them All is a physics ball game that rewards creative routes and clean movement. Beat your personal best with smarter routes, better jumps, and smoother landings—then beat everyone else.
COMPETE ON GLOBAL LEADERBOARDS
Race your PB to refine your run, or study faster players’ ghosts to learn their routes and beat their times.
CLIMB THE TOWER
14 floors of Ballest's toughest tricks and challenges, no checkpoints.
RACE THROUGH 150+ WORKSHOP TRACKS OR BUILD YOUR OWN
Browse quick sprints, technical challenges, trick courses, and strange experiments in the Hub. Use the built-in Track Editor to create your own and share it in-game or through Steam Workshop.
CUSTOMIZE YOUR BALL
Show off your style with hats, skins, and goal explosions.

Screenshots
7 imagesVersion Information
Steam Patch Notes
Official update history
Hub:
- List view now shows author time & track plays (1 launch = 1 play)
- You can click the author to see their tracks
- You can sort list view by Trending, Most Played, Newest, and Likes
- Subscribed track list now updates immediately
- You can now search for track titles. Tracks uploaded after today will also appear in author searches. NOTE: this only tracks the author's name at time of uploading. If they change their name, it will not find them (Steam restriction).
Gameplay:
- The ball now fades as the camera pushes into it
- You can now restart a track from the results screen with your restart race bind (NOT your restart checkpoint button)
- Fixed an issue where the buzzer could trigger multiple times in shallow out-of-bounds triggers
- Fixed an issue where the ball's drop shadow would appear while driving on thin beams
- The Daily Challenge can now find ANY track with more than 10 likes, instead of only historical tracks
- Ghosts now fade to 10% instead of 25%, and they fade near your camera as well as your ball
Controls:
- Added a button to clear a keybinding entirely
- Controller freecam: LB/RB now toggle camera speeds, LT/RT control height, and L3 is now analog instead of digital
Track editor:
- Disabled the budget until a limit becomes apparent
- Added decals (arrows, strips, scratches)
- Added the option to change an object's pivot point
- Added grouping (CTRL+G)
- Added prefabs so that you can save configured pieces across all of your tracks! Currently, you must use the console (`) to create and retrieve them. UI coming soon!
- You can select an object with CTRL+LMB
Other fixes:
- Fixed Leth's ball sizing in main menu
- Fixed an issue where multiple Spooky ghosts behaved spookily
- Fixed an issue with the Magma ball's ghost
- Fixed an issue where FPS was uncapped in the startup movie
- Fixed an issue where the play button in list views could be unclickable
- Fixed an issue where track authors got stuck as
- Reduced the time it takes for your PB medal to show in the Hub
- Fixed a small hitch when clicking home in the Hub
- Added a silver crown for completing the Tower CPs
Performance
- Added shadow options: Ray traced and Performance (Shadow Maps).
- Added a prelaunch hardware check to minimize crashes
- Improved memory allocation in the main menu
Fixes:
- Removed the thin rails around the stadium that caused flickering
- Fixed an issue where medal-related unlocks weren’t unlocked until restarting your client
Fixed issue where mouse sens X was resetting to previously saved values on level transition
Fixed missing textures on the Tower
Fixed some bad lightmaps on the Tower
Fixed an issue where checkpoint lights sometimes wouldn’t restore after restarting a track
Fixed an issue where your published track list had index -1 for everything
Level editor pieces now spawn in front of you instead of behind you. Sorry if you liked that.
Added the new Vents to track editor with tuning variables. No need to stack!
- track editor lighting no longer resets to defaults
Lots of little fixes and updates here.
Gameplay:
Fixed an issue where your HUD time and leaderboard times weren't aligned
Fixed an issue where falling in the water while paused would send you to spawn instead of last checkpoint
Fixed an issue where the race stat top speed would count speeds after finishing the race
Ghosts:
Fixed an issue where ghosts didn't update if a user changed their username
Fixed an issue where you couldn't download your ghost if your local save was missing it
Controls:
Added options for:
Mouse smoothing
Controller / mouse independent sensitivity
Mouse x/y sensitivity
Controller deadzones
Camera follow lag
Camera turn lag
Audio:
Fixed an issue where crowd sfx would resume on level transition
Settings:
Added options: for
Bloom slider
Antialiasing options
background fps
Fixed an issue where camera angle did nothing
Fixed an issue where setting your display resolution did nothing
Fixed an issue where video settings were saved to Steam cloud across devices
UI now warns you when keybindings are duplicated
Fixed an issue where a failed save could reset all of your settings
Fixed an issue where WASD couldn't be rebound to other keys
UI:
Times over 60s now convert to minutes
Times now line up better across entries
Fixed an issue where your screen would flash during medal ceremony (fade animation was resetting)
Fixed an issue where page buttons weren't turning pages on downloads
Fixed an issue menu navigation buttons would sometimes animate but do nothing
Fixed an issue where very long track names broke the post-race UI
Controller: Fixed an issue where controllers couldn't use sliders (it's useable now, will improve further in the future)
Controller: Fixed an issue where losing focus in the Race menus on a controller required switching to mouse
Track Editor:
Updated the glass to match Circuit's style
Fixed an issue where tracks would fail to upload if there was a space at the end of their name
Fixed an issue where tracks would fail to upload if they had an apostrophe
Fixed an issue where undoing checkpoint deletion would create a fake checkpoint at 0,0,0
Fixed an issue where shift+clicking a selected object would deselect all objects
Fixed an issue where medal times weren't displaying in the Publish window
Fixed an issue where renaming a track in the Workshop would cause that track to fail to load
Fixed an issue where the gizmo would persist after deleting a piece
Fixed an issue where setting an AT below 4s broke medal times
Lowered the minimum AT time to 1s
Gizmo now automatically hides for screenshots
Other:
The camera can now see out of Lethamyr's ball if you're too close
Fixed an issue where medal balls required a game restart to unlock properly
Ghosts & Leaderboards
Restores the “Around Me” leaderboard
Fixes spectating for the “Around Me” leaderboard
Improved accuracy of ghosts’ start timing
Enabling a ghost while ghosts are hidden will now unhide ghosts
Track Editor
Fixed a bug where applying a material would reset other slots to smooth
UI
Fixed a faint outline around the Leth event banner on the home page
Applied two fixes that should prevent the Hub from failing to load anything at all
Yesterday’s undocumented fixes
Medal animation is no longer cut off after 2s
Your name is highlighted in pink again
Updated Physics
We’ve upgraded our engine from UE5.3 to UE5.8 for better physics!
As a result, most unexpected collisions on smooth surfaces have been eliminated.
Putting the shmoove back in shmoovement.
Updated Vents (Circuit only)
Feedback heard!
Vents were difficult to predict and interact with, so we’ve changed how they work.
Removed horizontal falloff
Added a reliable trigger near the grate for more consistent pops
This should raise the floor on interactions while maintaining the spirit of the prop.
For now, we’ve only replaced vents in the Circuit. We will add the new vents to the Track Editor soon(™) and phase out the old vents.
To make sure old tracks still work, any published tracks with the old vents will be unchanged–only new tracks will receive new vents.
Those are the big changes.
Here are the smaller changes:
Gameplay
Fixed an issue where all controller inputs were digital; sticks are now analog
Fixed an issue where medals on Happy Halloween weren’t granting the spooky skin
Changed the default ball skin so that new players see some texture
Ghost & Multiplayer fixes
Overhauled our ghost system for improved performance. You can now turn on up to 512 ghosts by accessing the new console command (`) in game.
Fixed an issue where PB ghosts weren’t updating for some players
Leaderboard changes to other players now correctly update their ghost entries
Fixed an issue where you couldn’t spectate ghosts in the Daily Challenge if you didn’t have Author Medal
Fixed an issue where players lost their hats after spectating
Fixed an issue where your spectate camera didn’t update to your active camera settings
Fixed an issue where you couldn’t spectate on the 1above/1below section without Author Medal
Fixed an issue where disabling ghosts didn’t disable ghosts
Fixed an issue in the Tower where other players wouldn’t restore visibility after hide/unhide
Fixed an issue where hide/unhide would restore disabled ghosts
UI
Fixed an issue where TopSpeed included the ball falling after finishing a track. This did not affect the achievement, but now accurately stops on finish.
Fixed an issue where the hat didn’t start in the correct position on the menu
Fixed an issue where the Medal unlock animation audio was cutting off
Fixed an issue where players could accidentally navigate to the leaderboard during gameplay and trigger a spectate, resulting in a fade-to-black
Fixed an issue where your TOP # placement after a track was always silver. Now in technicolor!
Fixed an issue where really really really long track names broke the Track Select UI. Now they scroll.
Audio
Fixed an issue where sound stopped playing after falling in the water 30 times
Rendering & Perf
Fixed an issue with our pixie particles that would sometimes result in poor FPS on loading a level until changing video quality or changing levels
Fixed an issue where particles were included in the post processing outlines, creating instances of bizarre lines & screen blur
5.8 is about 5% more optimized, so FPS should slightly improved across the board. Because I updated Tower lighting, FPS there might have degraded for some users. I’m on it!
Tracks
Updated the safe finish on 04 so that it doesn’t require slamming your head into a pole
Updated all Circuit vents to new vents
Returned Season 1 02’s first ramp to its original position (whoops!)
Raised the AT for Season 1 02 so it’s less impossible
Fixed a missing texture on both Tower version
Fixed a missing texture on 05
Updated lighting & disabled volumetric fog on both Towers
Shrank the stadium back to a normal size in the Towers
Track Editor
NEW BUG WITH UE5.8: objects with inverted scale have their normals inverted, too, creating an “inside out” appearance. We’re on it.
UE5.8 came with a better gizmo and some small fixes for free. Additionally:
Objects now have a minimum scale so that you they can’t become impossible to interact with
Fixed a rounding error which could cause tracks to have a Gold time faster than Author.
You can now hold space and drag pieces for building connected pieces more easily
Added alt+drag & copy/paste directions to the keys panel
Hub
Fixed an issue with the number of tracks displaying incorrectly
Fixed an issue where players could turn to pages above the number of existing pages
Improved reliability of list entries and ensured they don't get stuck in a load guard
Fixed an issue where list entries didn’t display the correct index number
Pages now work on your subscribed tracks tab, and you can now see ALL your subscribed tracks, not just the most recent 50.
After finishing track 11, your placements now show up like every other track instead of the track name
Cosmic ghosts no longer have a crazy PIP effect
Fixed splits not displaying when loading a checkpoints map you previously had a PB on, unless you obtained a new PB.
Fixed some characters used in UGC track names causing Leaderboards to fail to be accessed. You will now be able to play 'Gravity's last laugh' and 'dfgzdfgg' and get a time on the leaderboard.
Improved the mechanisms used for determining medals in the hub to reduce Steam requests, which should improve timeliness / responsiveness.
Fixed the Spooky Ball skin's unlock condition so that you can unlock it again.
Fixed a bug where pausing before a checkpoint or goal allowed you to pass through without triggering it.
You should now be able to unlock the "Fall in Water" achievement by... falling in water!
Starting tomorrow, the Daily Challenge will rollover at 9p ET instead of 6p ET. Trying to find a balance for our global balls!
Added a warning when our backend is down or undergoing maintenance so players know to expect certain behaviors.
Fixed an issue where Windows would sometimes prevent the app from launching.
- Changed how we resolve Hub track medals to make sure they're in sync with leaderboards
- Fixed an issue which could store a fake medal result for the session (don't worry, your PBs were not affected, this was just a display issue!)
- Fixed ghost ghost hats (on special balls)
- Fixed 'Race With Ghosts' making all balls share the same name
- Fixed a bug where occasionally the daily challenge would incorrectly display 'unranked'
- Ghosts using the snowglobe skin will now correctly display nameplates
- Fixed an issue where some skins would fail to load for ghosts
- Ghosts are now always viewable in the Daily Challenge, no need to beat Author
- If you PB on the Daily Challenge, it now posts that PB to the base track's leaderboard, too
- Spectating a ghost that was recorded before a specific date should no longer fail
Current Release
Build 25156861
Uploaded Sep 12, 2026
Update already requested
Uploaders have been notified
A newer version is available but not yet uploaded
Help keep this updated
Login Required
You need to be logged in to request game updates. Would you like to go to the login page?
Request Update
Request an update for Ballest of Them All? This will notify uploaders that this game has an available update.
Request Submitted
Your update request has been submitted successfully! Uploaders will be notified.
Request Failed
Failed to submit update request:
System Requirements
How to Install
Ballest.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
20D82D81
714a374ef9f6b737661cc5185fe3d4c48dc1f1dbe9ca8f5ff806b096b3eeaed3
You May Also Like
View AllDownload Ballest of Them All for PC with a direct link or via torrent. Get the full version of Ballest of Them All for free. Ballest of Them All is a Action released by Low5ive.