About the Game

Between Adventures IDLE is designed for players who love deep RPG progression but respect their time. Unlike text-based idle games, here you witness every sword slash, arrow shot, and spell impact brought to life in hand-crafted charming 2D pixel art.
Gather resources, forge powerful equipment, and fine-tune your character build. Whether you are actively optimizing combat rotations or letting the game progress in the background, your journey never stops.

Engage in real-time battles against unique enemies and challenging dungeon bosses. Don't just read combat logs, watch your hero fight with animated melee lunges, projectile attacks, and spells. Balance status effects, utilize tactical shielding, and manage combat consumables to overcome deadly encounters.

Master 11 distinct skills across gathering, crafting, and magical disciplines. Train Mining, Gathering, Woodcutting, Fishing, Blacksmithing, Crafting, Cooking, Alchemy, Arcane School, Upgrade and Enchantment. Unlock Resource Mastery bonuses and run a gathering task alongside a crafting task simultaneously!

Forge your own path. Use a comprehensive, interconnected Skill Tree to specialize your build with passive perks, from increased gathering speed and double drop chances to devastating combat bonuses.

Why buy from shops when you can forge your own legacy? Craft high-tier weapons, armor, and tools across an extensive Multi-Tier Rarity System. Enhance your gear with Enchantment stones and trade excess loot with merchants to fund your growth.

With a clean and intuitive interface, the game is easy to jump into but rich in strategic layers. Set your build, optimize your production loops, and return to meaningful rewards thanks to full offline progression.

We believe idle games should be about satisfying progression, not monetization traps:
❌ No Microtransactions
❌ No Pay-to-Win Mechanics
❌ No Forced Ads
✔️ Buy once, own the complete adventure.
Set your tasks, optimize your gear, and watch your hero grow from a humble adventurer into a legendary hero in Between Adventures IDLE.

Screenshots
17 imagesVersion Information
Steam Patch Notes
Official update history
Task System & Multitasking
Triple Concurrent Task System: Upgraded the task engine to support three fully independent, simultaneous activity channels:
Combat
Gathering (Mining, Woodcutting, Fishing, Gathering, Arcane School)
Crafting (Blacksmithing, Cooking, Alchemy)
You can now actively fight in Combat, gather resources, and craft equipment/potions all at the same time without interrupting each other.
Triple-Slot Task Bar: The main status bar now features three dedicated slots displaying real-time cycle progress, queue counters, and icons for Combat, Gathering, and Crafting simultaneously.
Combat & Enemies
Enemy Variety: Added new Goblin and Human enemy variants to bring greater visual diversity to combat encounters.
Gathering & Potion Loadouts
Dedicated Gathering Potion Slots: Resource gathering screens (Mining, Woodcutting, Fishing, Gathering) now feature dedicated, persistent potion loadouts directly on the resource panel.
Quick Potion Selector: Clicking a gathering potion slot opens an inline menu showing matching potions from your inventory, letting you equip, swap, or unassign potions instantly without opening the character equipment window.
Live Potion Timers: The resource panel now tracks and displays real-time countdown timers for active timed buffs alongside remaining consumable charges.
Offline Progression
Offline Gathering Potion Simulation: Offline progress calculations now fully account for potions equipped in your gathering loadouts. Active potion speed boosts and charges are accurately consumed and applied to offline gathering yields while away.
Crafting & Equipment Upgrades
Targeted Rarity Upgrades: Added a target category selector to the Rarity Upgrade station. When combining items to upgrade their rarity, you can now target a specific gear slot (Weapons, Armor, Amulet, Ring, Shield) or keep it set to Random.
Task System & Multitasking
Combat & Gathering Multitasking: Combat has been transitioned to the secondary task channel. You can now engage in Combat simultaneously while actively performing primary gathering tasks (Mining, Woodcutting, Fishing, Gathering, or Arcane School).
Redesigned Task & Job Status Bar: Completely replaced the old job progress bar with a unified dual-slot task display.
[img src="{STEAM_CLAN_IMAGE}/45609992/02ae4e4cdc47d4090bc84be910b6a15642b0ca59.png"]
Progression & Account Experience
Early-Game Account XP Curve Smoothing: Significantly smoothed and reduced the Account Level XP requirements for early and mid-game levels, making account progression noticeably faster and more rewarding.
Economy & Merchant Stations
Tier 1 Workstation Cost Reductions: Lowered gold purchase costs across all Tier 1 crafting and gathering stations from the merchant:
Gathering Station: 400 Gold (previously 800 Gold) — 50% reduction
Cooking Station: 400 Gold (previously 500 Gold)
Mining Station: 800 Gold (previously 1,200 Gold)
Alchemy Station: 1,200 Gold (previously 1,800 Gold)
Arcane School Station: 1,400 Gold (previously 2,000 Gold)
Upgrade Station: 2,200 Gold (previously 2,500 Gold)
Enchantment Station: 2,400 Gold (previously 3,200 Gold)
Combat & Auto-Eat
Smart Auto-Eat Detection: Auto-Eat now automatically selects an available equipped food or healing potion if none was selected, ensuring you are protected without requiring manual selection first.
Continuous Auto-Eat Fallback: If your currently assigned food or potion runs out of charges during combat, Auto-Eat immediately and seamlessly transitions to the next available consumable in your belt.
Item Generation & Equipment Affixes
Archetype-Specific Suffix Filtering: Equipment affixes now respect weapon and armor archetypes:
Universal affixes (such as Critical Strike Chance, Attack Speed, and Health) remain available across all equipment types.
Combat-specific affixes now only appear on matching weapon types: Melee affixes on melee weapons, Ranged affixes on ranged weapons, and Magic affixes on magic items, preventing off-type stat rolls.
Defensive and utility affixes remain tailored to Armor and Jewelry.
High-Tier Suffix Probability: Higher rarity equipment now has weighted bias toward rolling higher-tier affix ranks.
Crafting & Recipes
Starter Tool Recipe Fix: Corrected crafting recipes for all Tier 1 tools (Fishing Rods, Mining Pickaxes, Shovels, and Wood Axes) to properly use basic starter Timber (x3) instead of inaccessible advanced materials.
Crafting Rarity Filters & "All" Button: Added dedicated rarity filter buttons (Common, Uncommon, Rare, Epic, Legendary) alongside an "ALL" reset button.
Recipe Sorting Options: You can now sort crafting recipes by Required Level, Name, or Tier.
[img src="{STEAM_CLAN_IMAGE}/45609992/175d245620b2dff21d0a3627965395e2f8b8c599.png"]
Inventory & Consumables
Smart Consumable Stacking: Equipping food and potions from your inventory now automatically stacks them into existing matching slots first (prioritizing smaller stacks) before consuming an empty slot.
Inventory Context Menu Cleanup: Removed the unused "Dump Stock" option from the right-click menu and disabled equipping actions while interacting with merchants to prevent accidental gear swaps.
Full Inventory Chest Opening: Fixed an issue where locked or full inventories prevented opening chests even when the chest itself freed up the required slot.
UI & Quality of Life
Account & Level Progression UI: Decoupled the Account Level bar from active task bars for smoother visual updates, eliminating UI stutter during rapid experience gain popups.
Performance Optimizations: Optimized frame-by-frame consumable charge counters and combat checks to reduce unnecessary background memory allocations.
The Combat Exit button has been simplified, allowing players to exit combat with a single click.
Combat, Areas & Balance
Act & Area Map Updates: Area progression and stage completion statuses now refresh automatically in real time whenever you complete combat or advance to new stages.
Loot Table Balancing: Cleaned up and rebalanced loot drop tables across Acts 2, 3, and 4.
Items, Equipment & Enchanting
Empty Suffix Slots Display: Equipment tooltips now visually display unassigned enchantable suffix slots, making remaining enchantment capacity immediately clear.
Enchantment (Clear Suffixes / Scouring): Using a Scouring Stone to wipe item suffixes now properly restores all available suffix slots up to the item's maximum rarity capacity.
Potion Equip Level Removal: Removed player level requirements from all potions across all tiers. All potions can now be equipped and used at any level.
Chest & Container Opening: Opening treasure chests now clears the chest from your inventory slot before evaluating reward space, allowing chests to be opened even when your inventory is completely full.
Mining Potion Visuals: Fixed an issue where Mining Potions across all tiers were incorrectly displaying the Healing Potion icon.
Crafting & Alchemy
Crafting Queue Preview & Progress: Added a dedicated crafting preview widget. It displays the recipe icon and a progress bar that tracks the entire multi-craft batch.
Alchemy Recipe Level Requirements: Significantly lowered required Alchemy levels across potion crafting recipes:
Tier 1-2 Potion Refinements: Level 15 (previously Level 30)
Tier 2-1 Potions: Level 4 (previously Level 5)
Tier 3-1 Potions: Level 8 (previously Level 10)
Tier 4-1 Potions: Level 12 (previously Level 15)
Progression, Mastery & Skills
Level 30 Mastery Milestones: Added a Level 30 Milestone Mastery Bonus to Mining, Woodcutting, Fishing, and Gathering, with updated milestone views.
Resource Gathering Level Requirements: Lowered the required skill level to harvest higher-tier resources:
Tier 3 Resources: Level 18 (previously Level 20)
Tier 4 Resources: Level 28 (previously Level 35)
Tier 5 Resources: Level 40 (previously Level 50)
Tier 6 Resources: Level 55 (previously Level 65)
Tier 7 Resources: Level 70 (previously Level 75)
Resource Mastery Action XP: Rebalanced Mastery XP granted per action across all resource tiers (Tier 1: 5 XP, Tier 3: 20 XP, Tier 8: 100 XP; previously 10 to 300 XP).
Skill Tree Node Fix: Fixed non-combat skill tree nodes (Mining, Woodcutting, Fishing, Gathering) so that speed bonuses, rare item find chances, EXP gains, and mastery progression correctly apply percentage boosts (+8%, +10%) instead of flat values.
Steam Cloud & Save System
Real-Time Cloud Status Badges: Save slots now display live Steam Cloud status badges indicating whether each slot is syncing, up to date, updated from cloud, or experiencing a connection error.
Cloud Overwrite Protection: Selecting an empty save slot or starting a new game now checks Steam Cloud first, preventing accidental overwrites of existing cloud data on fresh installs.
Automatic Slot List Refresh: The save slot screen now refreshes automatically as soon as cloud saves finish synchronizing in the background.
UI & Localization
Fishing Tooltip Fix: Corrected the English description for rare fishing material find chance (previously mistakenly copied the fishing speed text).
Progression & Skills
Account Level XP: Total XP required to reach Account Level 99 has been reduced to 67,000,000 XP (previously 76,627,200 XP).
Crafting & Blacksmithing XP: Total XP required to reach Level 99 has been adjusted to 530,000 XP.
Resource Gathering Requirements: Lowered level requirements for harvesting higher-tier resources across Mining, Woodcutting, Fishing, and Gathering:
Tier 3 Resources: Required Level 18 (previously Level 20)
Tier 4 Resources: Required Level 28 (previously Level 35)
Tier 5 Resources: Required Level 40 (previously Level 50)
Tier 6 Resources: Required Level 55 (previously Level 65)
Tier 7 Resources: Required Level 70 (previously Level 75)
Resource Mastery XP: Rebalanced Mastery XP gained per action across all resource tiers (Tier 1: 5 XP, Tier 4: 30 XP, Tier 8: 100 XP; previously 10 to 300 XP).
Steam Cloud & Save System
Cloud Save Overwrite Protection: Selecting or starting a new game in an empty slot now checks and synchronizes with Steam Cloud first, preventing accidental overwrite of existing cloud progress on fresh installations.
Automatic Slot UI Refresh: The save slot screen now automatically refreshes and displays up-to-date save timestamps once background Steam Cloud synchronization completes.
UI, Quests & Quality of Life
Skill Tree: Added a localized "Hold to acquire" prompt to node hover tooltips for accessible skills.
Quest Clarifications: Updated main quest objectives across all 13 supported languages to explicitly indicate the target combat stage (e.g. Act 1-4, Act 1-6).
Combat & Balance
Minimum Hit Chance: Increased to 80% (previously 50%), setting the new baseline hit chance range to 80% – 95%.
Player Base Accuracy: Increased to 50 (previously 40).
Dropped Item Levels:
Rare and higher tier items now roll at Player Level +1 or +2 (70% chance for +1, 30% chance for +2; previously rolled randomly between -5 and +5).
Common and Uncommon items now drop at exact Player Level.
Progression & Skills
Skill XP Curves: Total XP required to reach Level 99 in Fishing, Gathering, Mining, and Woodcutting has been reduced to 3,072,000 XP (previously 3,456,000 XP).
Economy & Equipment
Items Prices: Equipment prices now scale with item level and rarity multipliers; existing saved items are migrated automatically.
Tool Prices: Adjusted base sell prices across all tools (Mining Axes, Fishing Rods, Shovels, Wood Axes).
UI, Localization & Fixes
Accuracy Tooltip: Updated accuracy description in Character Stats to display the new (80–95%) hit chance range.
Fixes
Fixed various bugs.
Fixed an issue where the game could switch to fullscreen after saving and quitting while the window was maximized.
Fixed Main Quest progress incorrectly advancing without defeating the required enemy.
Fixed various localization issues.
Balance & Progression
Corrected and rebalanced numerical values on suffixes.
Optimized the level requirements and durations of certain resources.
Updated tool stat values.
Removed the level requirement for equipping crafted tools.
Quality of Life
Made various improvements and optimizations to the Settings menu.
Improved build settings.
Added an Auto Save notification that appears whenever the game saves automatically.
Updated several item rarity colors to make them easier to distinguish.
Fixed missing localization entries.
Fixed an issue where the Settings menu required a double-click to open. It now opens with a single click.
Audio
Updated SFX and music, including new sounds and improvements to existing ones.
Fixed an issue that caused crackling in music playback.
Performance
Optimized overall resource usage, reducing RAM and CPU usage by up to 30% in some cases.
Build_0.7.0.0 Update
The game now automatically detects your system language on first launch and sets the game language accordingly.
Fixed an issue with the crafting quantity input. Entering a value higher than the maximum craftable amount will now automatically set it to the maximum.
Fixed incorrect tooltip information appearing after swapping items in the inventory.
Improved equipment requirement feedback. If an item cannot be equipped, the reason is now shown through visual feedback and the tooltip.
Various tooltip fixes and improvements have been made.
Upgrade Auto Fill now prioritizes lower-rarity items first.
Various UI visual fixes and improvements.
Fixed stretched images in popup notifications.
Locked items are no longer affected by inventory sorting and will remain in their current slots.
Optimized game resource usage. RAM usage has been reduced by up to 60% in some cases.
The game now uses fewer resources while active and significantly fewer resources while running in the background.
BALANCING & PROGRESSION
Increased XP yields from resources.
Adjusted the XP curve for certain skills, making early-game leveling easier.
● UI & UX
Significantly speed up the quest roll text animation.
● BUG FIXES
Fixed various visual bugs.
Resolved several issues in the Settings menu.
Fixed multi-monitor compatibility and layout issues.
Current Release
Build 25274257
Uploaded Sep 13, 2026
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System Requirements
How to Install
Between Adventures IDLE.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Between Adventures IDLE for PC with a direct link or via torrent. Get the full version of Between Adventures IDLE for free. Between Adventures IDLE is a Adventure released by Loop Forge.