Burglin' Gnomes
by Fobri · 10 Jun, 2026
185 downloads
About the Game
Become a Gnome
Prepare to invade the houses of unsuspecting humans along with up to 5 friends of your choice. After finding your way in, take anything you want. Human laws don't apply to gnomes! Just try to be stealthy...
Do your job
While burgling is a very productive activity on its own, you also need to do your job. The High-Gnome won't transport you around for nothing, so you must complete tasks for him to stay on his good side! Failing to complete enough tasks might get you fired...
Craft and Upgrade
Some of the stuff you find is useful as is, however a certain amount of repurposing is often needed to fit the specific needs of gnomes. Craft equipment, build functional furniture, and upgrade your home with the burglin' haul.
Stay safe
Gnomes are small and fragile, and often hunted by other beings. Interact with the environment and use your equipment to slow down any hostile meanies. Stay vigilant, and be ready to rescue one another. The High-Gnome doesn't like resurrecting unworthy gnomes...
Screenshots
13 images
Version Information
Steam Patch Notes
Official update history
- Fixed tase a gnome task not working
- Made the wind not activate on mountaintop while the vortex was active, this could cause you to fall and lose your gear
- Made kissing garden gnomes easier (the angle check was too narrow and it could be a bit difficult to give smooches in certain cases)
- Blender can now be properly smashed with equipment, instead of it breaking completely
- Fixed the equipment stand deleting equipment if you had multiple of the same category and tried to put equipment on it
- Improved the visibility of the key to make it easier to see in darker spots
- Performance improvements on the GPU side
- Fixed enemies spawning outside the fence and becoming stuck on Suburbs
- Fixed rare house generation bug which caused missing walls and other issues near the stairway
- Fobri
- Made bees despawn a while after stinging if they are not picked up
- Fixed pepperspray the human task not being completeable
- Fixed the human trying to reach at players on the first floor through the floor while being upstairs
- Fixed "blowdart a gnome" tasks appearing in single player
- Fixed blowdarts causing some weird behaviour while trying to equip them and switch between other equipment
- Made CPR always succeed after a certain timeframe to prevent 60s cpr sessions due to bad rng
- Made the system which checks for item counts in rooms require some extra items for "steal from room" tasks instead of the exact amount in case a few of them break or end up lost
- Fixed microwave explosion not counting for explosion task
- Nerfed mountaintop wind, now it wont ragdoll you on its own
- Slowed down the difficulty scaling in early game, now enemies only start spawning on their own on day 5 instead of day 3
- Reduced Bibi spawnrate, increased Lizzy spawnrate
- Fixed being able to craft items while having a full inventory in certain cases
Thank you for reporting bugs and playing, everyone!
- Fobri
Here's another hotfix to fix some of the common pain points I've been seeing people struggle with.
- Nerfed bees
- Reduced the difficulty scaling intensity. Game stays easier now for longer.
- Reduced Redcap spawn rates
- Fixed eyeglass text errors
- Reduced the Gnomium cost for home upgrades
- Fixed an issue causing tasks to become impossible to complete in certain cases
Improvements to the island level:
- Adjusted the terrain for more spots to get out of the water
- Made the sewage pipe more accessible, and moved the seagull nests away from it
Also, I've noticed people want a less punishing version of the game, letting you keep home upgrades and possibly other stuff. I will be adding more game configuration options in a later update so everyone can get a pleasant experience!
Thank you, the launch has gone well so far!
Fobri
- Fixed an issue some times causing the task list to not load at all, softlocking the game
- Fixed the grass quality option not working in the forest level
Another small patch for the demo, to fix some bugs and issues.
Fixed dead players without legs would bounce around randomly
Fixed an issue causing Bob to stop working again
Improved network interpolation settings for various objects (moving items with your hands looks smoother now)
Fixed the human getting stuck on top of the mushroom hut
Fixed an issue causing player ragdoll to teleport around while being held by the human
Fixed one issue with player hands losing their strength
Fixed players getting teleported to where they got in the RC car after exiting it
Fixed remote clients becoming stuck in place if the RC car got destroyed while driving it
Fixed the game bugging out if a player left while in the tornado
Fixed human trying to flush players down a toilet that was already flooded
Fixed spring shoes incorrectly causing the head to be removed while standing on the ground
Fixed haunting not being stopped if the player respawned or left the game while haunting
Fixed redcaps being able to stack inside each other, causing 'super redcaps' by having multiple of them stacked perfectly inside each other
Added the ability to interact with the spirit catcher while in the lobby to open the Steam 'invite friends' menu
Added a new launch argument 'netDebug', if you are having trouble connecting to lobbies you can run the game with this argument to see more information in the log file
This patch contains more bugfixes.
Fixed another issue causing players to get stuck in the RC car
Fixed UI layout issue in the Stockpile
Made items that dropped off the plateau get teleported back up while in the lobby
Fixed an issue causing Bob to not help carry items
Fixed an issue with the tutorial letting players go out of bounds
Fixed redcaps teleporting while attacking in some cases
Added a hint about the journal to the task list
Made the plunger get flung out of the toilet to show its not flushable
Adjusted the UI element displaying resource count in the Stockpile and Well to make it more obvious they are clickable
Fixed items spawning under the kids room bed causing them to become stuck
Other smaller fixes and adjustments
The first day of the demo has gone relatively smoothly, however as expected there have been some bugs and issues reported that needed fixing.
This patch fixes most of the reported bugs, and improves certain areas of the game.
Fixed an issue causing you to be stuck spectating someone after joining a lobby
Fixed task system breaking when a player left the game
Potentially fixed player getting stuck in the RC car in various situations
Fixed getting flung into space by redcaps
Fixed Bob some times getting stuck on the roof and becoming unable to help you
Added accessibility option for inverting mouse Y axis
Added accessibility option for motion sickness. Enabling this option will prevent the game from turning your camera view while in ragdoll mode.
Modified the small storage room to prevent players from getting stuck in the crates
Some smaller bug fixes
Known issues:
In some rare cases you might become unable to move anything while grabbing. To fix this issue you have to restart and reconnect to the game.
If you run into any more issues, please report them in the discord so I can get them fixed!
PS. Public lobbies and server list will be added to the demo in an upcoming update.
Current Release
Build 23716715
Uploaded Jun 14, 2026
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System Requirements
How to Install
Gnomium.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
15.4 GB
23716715
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