About the Game
Will you become a master chef and create the most delicious dishes for your customers? Perhaps become a brave adventurer and impress your customers with rare ingredients? Or maybe, create a network of friends and grow your business through charisma and influence? The choice is yours.


Screenshots
9 imagesVersion Information
Steam Patch Notes
Official update history
Hi Chefs!
This patch introduces a few more improvements and fixes.
Storage Increase
To accommodate the new items recently introduced into game, the storage unit has been slightly expanded. Here are the following changes :
Did not unlock house -> 28 Slots (No Change)
Unlocked house -> 48 Slots (Up from 28)
First house upgrade -> 72 Slots (No Change)
Second house upgrade -> 104 Slots (Up from 88)
Each town hall storage upgrade (4 Upgrades) now provides 16 additional slots instead of 12.
Overall, the maximum number of potential storage slots has been raised by 32.
Additional storage will be added as more items are introduced. We will likely add an extra storage system just for storing clothing, with potential expansions to the refrigerator as well.
Improvements
A new tutorial has been added during Hasel’s First Meal, to guide new chefs through the restaurant basics. This tutorial is mostly seamless and does not take up additional gameplay time.
T.E.C. friendship and romance dialogues have been adjusted to fix some story and tone inconsistencies.
Other Changes
Added a missing feature for Fish Farms – Salmon Starter description says that it can yield Salmon Roe, but this was previously not implemented. Now, when farming salmon, after the fish is fully grown, you have the option of waiting extra days for Salmon Roe to grow. When the roe has matured, harvesting will yield both Salmon and Salmon Roe.
Restaurant operation mode cannot be changed until Soft Opening has been completed.
Some furniture names have been changed for better type consistency, removed certain duplicate names, and fixed some naming errors.
Town hall weekly donation limit increased from 200 to 250 points.
Bug Fixes
Fixed a rare issue where sometimes destroying an item in your inventory could remove the same equipped item.
Fixed missing interaction prompts for Harbor Weekly Boards that you place yourself.
Fixed duplicate recipe mini icons for certain recipes.
Fixed an issue where your restaurant menu could sometimes get swapped with a different character's menu if exiting to front menu and immediately loading a different character.
Fixed a pathfinding error where NPCs sometimes walk a non-optimal path.
Fixed an issue ACT II completion achievement can sometimes be skipped. If you had previously missed this achievement, going to sleep once should unlock it.
Patch from the previous week
We also added a patch the previous week, focusing on optimization. Certain actions in the game would save the game and result lag : unlocking skills, opening bulletin board, exiting staff tab, hiring new staff, and completing quests. The game no longer saves during these points so lag will no longer occur.
Regarding saving, we also have had some reports of scene changes (game saves at this time) taking too long on certain computers. This will likely require a larger overhaul of the save system, which we are looking into and will hopefully be implemented in the next major update.
Fixed an issue with adding Fish Farm Starter items and Fish Feed into storage.
Minor UI and visual fixes.
Thanks again for the reports and feedback! We will soon be starting work on our next major update, which focuses on adding translations for multiple languages, as well as content and improvements to several core gameplay systems. More info in the coming weeks!
Hi Chefs!
We hope you have been enjoying the Tidehaven update. We have uploaded a couple patches over the past week, and just wanted to provide a brief summary.
Fixes in this latest patch:
Fixed certain relationship mail not arriving or text not displaying correctly in mailbox.
Fixed festival chats and progression-related chats not providing friendship exp.
The number of different items received from a mailbox gift has been limited to 3 (previously 8) to reduce inventory clutter.
Improved quest code relating to certain quests that require giving multiple items to an NPC. We’ve had a couple reports of issues with quests like Pomarine’s Cheaper by the Dozen. Although the issues were hard to reproduce, some gaps in the code were fixed, so issues should be much less likely to appear now.
There were a couple reports of players getting stuck on Aloys' Sleepy Time Fishing quest, in the final segment. This was potentially linked to cloud saves. If you were stuck on that quest, you can now continue with the final cutscene in the docks.
Fixed the first recipe reward in Midsummer Feast not displaying correctly.
Fixed quest UI requirements incorrect color.
When a festival ends, certain held festival items will be automatically dropped, instead of needing to manually drop them after the festival.
When the festival-end UI leaderboard appears, the player is no longer able to move until pressing continue.
Added additional sound effects.
Fixes made over the past week:
Fixed a rare issue with Left Mouse Button sometimes not registering in the beginning of a restaurant service.
Player will now face the appropriate direction when entering a new scene.
Fixed random npc dress visual glitch.
Fixed random npcs hair animation sometimes not aligned with body.
Fixed a rare freeze that can happen in the research success screen.
Fixed incorrect ingredient requirement displayed during recipe enhancement.
Fixed a possible freeze when interacting with Tuber Distillers during the Night of Spirits festival, when no tool is selected.
Fixed Christmas Gingerbread festival sometimes not rewarding points when dropping off ingredients.
Removed minor NPCs C.E.C. and Asher from being able to receive daily bulletin tasks, since these NPCs are currently unreachable.
Balanced animal spawns because certain animals appear in very low quantities in certain seasons.
Slight optimization to reduce lag when completing a quest, or unlocking a skill.
Thank you for the reports!
Hi Chefs! We hope you have been enjoying the new Flavors update. This patch includes some fixes and improvements, based on reports and feedback we have received over the past week.
Optimization
We have received a couple reports of sometimes crashing to desktop. This is likely due to memory. This can happen in certain points in the game during a memory spike, when the computer is already low on memory (eg. Several applications open at once / background tasks). We have added a lot of new assets into the game over the past few months (some of which are not visible yet), which may increase memory load.
This patch includes several optimizations that limit certain memory spikes to reduce the chance of a crash happening.
We also have larger optimizations in the works that will be implemented in a future update.
Improvements
Delivering dishes to tables and cleaning tables now provide a small amount of social EXP.
A few UIs have been slightly modified for better readability.
A new cutscene has been added to Epiphany in the Rain quest, to direct players towards the note on Uriel’s shop.
Improved Research tutorial with added visuals.
Improved descriptions for quests that utilize the research minigame.
Bug Fixes (most of these were fixed in earlier patches this week)
During Boba Madness, a cutscene error could occur when given Hasel ingredients inside her home.
During Epiphany in the Rain quest, an error could occur when holding Uriel’s parcel and triggering certain unrelated cutscenes.
Certain blueprints unlocked early after completing Into the Mines quest.
Max Research achievement not being unlocked.
Tooltips sometimes do not hide when moving items in storage.
Animation error when trying to pick up an item while running.
Fixed trapdoor sometimes not working correctly.
Fixed Décor value calculation not including “Home” category furniture during restaurant service.
Fixed home fridge ingredients getting swapped with restaurant fridge when receiving ingredient deliveries.
Fixed inability to purchase a pet before home has been upgraded.
Fixed sometimes being able to place furniture out of bounds when inside house.
Crafting and town contributions not consuming materials from storage correctly.
Fixed certain furniture items rendering behind walls when in build mode.
Visual error of player disappearing in bed in first home, before the bed has been moved or replaced.
Fixed some visual errors with certain clothing items.
News about our remaining updates and an updated roadmap is coming soon!
Hi Chefs! We hope you have been enjoying the new festivals! It’s really been exciting for us to see players trying out the new content. Big thanks to everyone posting suggestions and reports! A couple quick patches were made the previous week to fix some specific issues that players brought up. Here is one last patch to address some things we’ve noticed since the update.
Improvements
We’ve had many reports of the magnifying glass getting in the way of using tools. Since the magnifying glass is less commonly used, selected tools will now always override the magnifying glass. If your current selected item is a usable tool, you must swap to a different slot in order to use the magnifying glass. (For indoor scenes, you do not need to swap slots since tools cannot be used indoors). This way, the magnifying glass will never get in the way of using tools.
Farmers Wager tutorial during the Spring Harvest can now be started from the festival booth, as well as with speaking with Mae-Lou.
Random NPC chat bubbles will no longer pop up during cutscenes.
A dialogue will now pop up when trying to claim festival prize with a full inventory.
Bug Fixes
Fixed Amethyst Lance blueprint producing incorrect product item.
Fixed some festival furniture items having different visuals after being placed.
Fixed a UI error when trying to exchange festival rewards with a full inventory.
Fixed “Last Call” button reappearing after opening and closing main menu.
Fixed restaurant UI disappearing after using “Last Call” with a controller.
Additions
Dozens of new furniture items have been added to both the regular furniture shop, and festival exchanges. (Bathtubs, decorative vases, and floor tiles).
[img src="{STEAM_CLAN_IMAGE}/41514609/dd09f5833180231aedcc22949d532da4a540f32a.png"]
Our next major update will be focused on the restaurant gameplay and ingredient gathering. We will also implement quality of life suggestions related to the restaurant (like a pocket menu, and more sorting tools). More info soon!
Improvements
- Added item Stack Splitting. You can split item stacks when inside your main Inventory, Storage, Refrigerator, and Vending Machine.
- Improved inventory controls. You can now use Right Click (mouse) or West Button (controllers) to activate certain commands inside Storages and Shops like Transfer All, or Buy / Sell multiple. Previously, this would require Shift + Click (Mouse & Keyboard) or Left Trigger + South Button (Controller). This option is still available, however the key input tooltip has been updated to the simpler version.
- More optimal Virtual Cursor (controller only) speeds when doing different activities.
Bug Fixes
- Fixed tooltips sometimes displaying incorrectly when playing on monitors that do not have an aspect ratio of 16:9. This issue seemed to be more common on Macs.
- Fixed inconsistent virtual cursor (controller only) speeds when playing on different sized monitors.
- Fixed Frier minigame inconsistent movement speed on different computers.
- Fixed Grill minigame sometimes unable to pick up ingredients accurately.
- Fixed restaurant order tab visual glitch / getting stuck + smoother animations.
- Fixed Restaurant service not auto-starting during certain quests.
- Fixed floor tiles sometimes not updating visuals correctly.
- Fixed floor tiles being able to be placed over Stages & Trapdoor.
- Fixed Ingredient deliveries not triggering when sleeping inside Greenhouse or Maintenance room.
- Fixed being able to interact with invisible Consumable Panel when inside shops.
Bug Fixes
- Fixed fishing rod sometimes not registering clicks.
- Fixed Time & Key inputs UI appearing outside the game screen on certain monitors.
- Fixed not being able to sleep inside the Maintenance room & Greenhouse.
Additional Improvements
- Can now use mouse scroll wheel to cycle through consumable slots.
- Smoother camera transition when equipping / unequipping the bow. Previously, the camera jumps too quickly.
- Added AM / PM to Clock UI.
- Increased collision box of Farming plants (slightly increased range for watering and digging).
- When watering or digging farming plants, the player will now face the direction of the target plant. (Some players mentioned preferring the previous watering method of using the mouse. The change was made to be easier to navigate on controllers, but we can look into a sort of hybrid system where either mouse or keys can be used to water & dig plants).
That’s all for now! We’ve made quite a few changes for the latest Version 0.62 update. Let us know if anything jumps out at you are if you want additional improvements in other features. Some changes can be made quickly, but bigger improvements will be reserved for the next major update.
We hope you have been enjoying the new update. This patch includes fixes to some user reports :
Fixes
- There was an issue with pets and vending machine data disappearing. This appears to be caused by something unrelated - (Cotton plants & Daikon plants in the greenhouse). This has been fixed now, and an extra safety guard has been added to Pets & vending machines to prevent similar issues in the future. We will continue to keep an eye out if anything similar reappears.
- Critic quest requirements displayed incorrectly in the UI. You may have been blocked by this as it appears the requirements have been met, but the button "Open Restaurant" could not be clicked.
- Fixed fridge sometimes losing ingredients before Fridge Upgrade quest (2nd story quest) has been complete.
- Fixed customer tooltip sometimes displaying incorrect completed dishes.
- Fixed hair salon error when player is wearing overalls, or not wearing clothes.
- Removed unavailable ingredients and seeds from collection logs.
- Sometimes, unavailable seeds may be acquired (like Sorghum seed). This has been fixed, and unavailable items will automatically removed from your inventory.
- Fixed maintenance room backdoor sometimes not working, even when Trapdoor has been placed. You will need to enter the restaurant once (with trapdoor active) for the fix to be applied.
- Fixed some text errors.
Balancing
Reduced base wait time of Tired staff members from 22 seconds to 15 seconds. (Wait is further reduced by 1 second per Endurance level of the staff member).
We hope you had a great New Year. We have a lot of exciting updates planned for Chef RPG in 2025. This first patch of the year adds a few improvements and bug fixes.
Improvements
- Greatly reduced game startup time (black screen period) - this was previously caused by large audio files. On Steamdeck, startup time reduced from 25 seconds to 5 seconds.
- Game file size slightly smaller.
- New recipe unlock animation.
- (Gamepad) “Interact” key now works as an alternate key for using tools, unless standing next to interactable object. For bow hunting & spears, it is still easier to press “Right Trigger.”
- (Gamepad) Virtual mouse now slows down when approaching the edge of the screen. This makes targeting things (like bow hunting / targeting furniture) easier.
- (Gamepad) When aiming the bow, the crosshairs will no longer default to the bottom-left corner of the screen. The crosshairs will appear closer to the middle of the screen, depending on the direction your player is facing.
- (Gamepad) When drawing the bow, crosshairs move slower for better aiming.
- Grape Pie (research recipe) is now an Epic recipe with Lemon as a 4th ingredient. It was previously incorrectly set as a common recipe.
- Increased Blender minigame ingredient hitbox size.
- Improved Blender minigame speed and ingredient spawn rate.
Bug Fixes
- Fixed brewing coffee & teas resetting restaurant menu.
- Fixed takeout tooltip graphical error.
- Fixed certain beds where the player sprite sleeps above the covers.
- Fixed wrong recipe rarities displayed in Research progress panel.
- Fixed being able to press minigame buttons when tutorial is open.
- Fixed unlock recipe panel sometimes overlapping with tutorial panel.
- Fixed some missing object colliders around game world.
- Improved colliders in the game world to reduce sprite clipping.
- Fixed some text errors.
Upcoming Update
We are now at the stage of working on new content for Chef RPG. The first update will arrive sometime around the end of February, and will focus on adding side quests, as well as improving the overall gameplay loop and adding new progression systems. The Festivals and Relationships major update will come sometime after that. Here are some of the new additions to expect for the first update :
- New side quests & rewards.
- New items and furniture.
- Random events in the game world.
- First stage of a progression system for White Ash Harbor (Unlock barber, new shops etc).
- Overhauling certain minigames.
- Balancing the economy and add more features related to Power Cells.
- Changing certain skills in the Skill Tree.
- New sound effects.
Let us know your thoughts and what else you would like to see in additional content. We may not be able to implement all suggestions immediately, but valuable additions will be added to the game in a future update. We look forward to seeing you in the next update!
We hope you are enjoying your holidays! One last patch before the end of the year.
Improvements
- Added support for Nintendo Switch Pro controller. Switch Pro controller have different key inputs compared to Xbox & PS. North / West + South / East keys are swapped. If you are using a Switch Pro controller, you can toggle this new button in the controls settings to display the correct inputs for Switch Pro.
{STEAM_CLAN_IMAGE}/41514609/25e4a15a363cc0c7a18882f420a07eba73c7eeb6.jpg
Note* For switch Pro controllers to work for this game, you will need to first disable desktop input from the controller in Steam -> Settings -> Controllers -> Desktop Layout -> Select Gamepad.
{STEAM_CLAN_IMAGE}/41514609/76744c906d9d5605b0c1a3d9ff68121c98668e43.jpg
Bug Fixes
- Fixed Sea Urchin incorrectly labeled as Vegan ingredient.
- Fixed ingredient delivery UI – selecting a day of the week was affecting all other vendors for the same day.
- Fixed main character tooltip sometimes displaying the description for the incorrect character.
- Fixed floors sometimes not appearing when entering upgraded Le Sequoia restaurant.
- Fixed fishing minigame where the boundary is sometimes inaccurate.
- Fixed fishing minigame where fish can be pulled into the ground.
- Fixed dialogue with Hugo displaying an empty chat box.
- Fixed tall walls & black ceilings sometimes appearing or disappearing at the incorrect time.
A new patch is up with a few quality-of-life updates and fixes.
Improvements
- Improved font sizes on most UIs and new font style added for better readability on smaller screens.
- Some UIs have been made larger for better readability on smaller screens.
- Clearing a farming plant with a shovel will now yield ingredients if the plant is fully grown.
- (Mouse & Keyboard Users) Can now use and rebind alternate keys for movement and interact.
{STEAM_CLAN_IMAGE}/41514609/47f39b907544e7c23b28a83559452d544543d4b2.png
Alternate keys for movement & interactions.
Bug Fixes
- Fixed an error in research facilities where minigames that required a virtual mouse were not working.
- Fixed an exploit where items could be duplicated with vending machines.
- Fixed an animation error with certain jackets.
- Fixed certain furniture items not being able to be selected in stores or build mode (gamepads).
- Fixed some popups not immediately updating after pressing button (gamepads).
- Fixed some incorrect key input prompts.
- Fixed some text errors.
New patch is up with some minor fixes and improvements.
IMPROVEMENTS
- Virtual mouse will fade away if not used for a few seconds. Interacting with the right stick will make it appear again (when available).
- Virtual mouse will no longer appear in minigames.
- Force closing with gamepads will open a confirmation panel first (in case of accidental clicks).
- Stove minigame slightly easier to hit target.
FIXES
- Fixed an error in the fishing minigame where the player can sometimes get stuck.
- Fixed some areas where UIs can overlay on top of each other.
- Improved virtual mouse boundaries when outdoors.
- Fixed incorrect Research Skill descriptions inside Research Facilities.
- Fixed some text errors.
COMING UP :
We will begin working on a medium-sized Gameplay Improvement update to be released sometime in December. Some areas we look into addressing :
- Cooking & fishing minigame improvements.
- Adding the ability to serve dishes in the restaurant.
- Adding “kitchen last call” for restaurant.
- Separating restaurant fridge size from building upgrades (upgrade fridge separately, with more storage potential).
- Rebalancing certain skills in the skill tree.
BACK AGAIN SOON!
Here’s a couple changes based on some preliminary feedback, and things we noticed could be improved.
CONTROLS CHANGES
- Added UI Right-clicks back for Mouse & Keyboard users (unlocking recipes, equipping clothes & tools, transferring items). We had initially removed this due to Mac users having right-clicks disabled by default, and potential conflicts with key rebinds. We found that as long as you do not rebind “Menu” or “Multiple” to your mouse right click, it should be ok. You can still use Shift + Left click to do the same thing. On Windows, the key prompt displays Right-click. On Macs, it displays Shift + Left click, but you can still use right clicks if you have it enabled.
- Added mouse Drag / Drop back into Inventory and Storage UIs. Was removed since we had to change some internal things for controllers, but we found a workaround to make Drag / Drop work again.
BALANCING
- Certain minigames were difficult when using a gamepad joystick (Ice Cream Machine, Frier, Grill). We added movement limits to the virtual mouse so it does not move outside the minigame area. Also, the speed of the virtual mouse has been slowed down for these minigames to make aiming a lot easier.
- Ice Cream Machine minigame ingredients now have a larger hitbox when playing with a gamepad to make them easier to target.
UI ADDITIONS
- Added a (Single) status for romanceable characters. They must be at least “Acquaintance” for this status to show. It will disappear if you become in a Relationship or after failing their dates.
{STEAM_CLAN_IMAGE}/41514609/3a8a1a5fc25f9288343b25de08216cfa17997e53.png
- Change to Recipe UI to fix some text overlap.
- Added a Bed icon to your minimap (some new players were having trouble finding where to sleep). This icon will disappear after completing the first flashback.
{STEAM_CLAN_IMAGE}/41514609/49d2d63abb9b0d905f9d0f608a1d89b0a40e57b3.png
- Added a House icon after you purchase a home. It will disappear after entering the home for the first time.
BUG FIXES
- Fixed Frier minigame displaying the wrong input key.
- Fixed Scroll wheel for Mouse and Keyboard users scrolling beyond UI limits.
FIXES FROM PREVIOUS PATCH
Forgot to mention in the last update notes, but here’s a couple notable fixes from the previous update:
- Fixed display issue for players with extra-wide ultrawide monitors (32 : 9 ratio) where game objects on the edges of the screen were not blocked off by black bars.
- Fixed an issue of the game generating a (YOUR_LOGS) folder on desktop. This was meant for internal testing and slipped through to the release build. If you see this folder, you can just delete it.
WORKING ON NEXT :
- Some Mouse & Keyboard players requested having alternate keys for Interact & Movement. We can add this in a few days.
- We are still in the process of integrating Steam’s Controller API – for now it might not default to the correct controller setting. If your controller isn’t working, you may need to go to the Controller settings in Steam, and select Gamepad. Once we are fully integrated, it should become the default option.
That’s all for now!
Current Release
Not available
System Requirements
How to Install
Chef RPG.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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