About the Game

Welcome to Ancient Dungeon VR. This is a fast and fun dungeon roguelite game made just for VR. Swing your sword, grab loot, and explore rooms full of traps, secrets, and monsters. The dungeons change every time you play! It’s one of the best-rated VR games out there with Overwhelmingly Positive reviews, and you can play for many hours with your friends!
Full Online Multiplayer
Team up with friends in multiplayer. Trade blows with dungeon bosses, share loot, and revive each other… or let them get caught while you grab the loot. Your choice. Multiplayer supports up to 4 players, cross-play with Quest native and soon PSVR2.
New Dungeons Every Time
No two runs are the same! Every time you play, the dungeon looks different, with new monsters and loot. You can unlock secret rooms, new floors, and cool surprises.
Real Combat. Real Movement. Real Fun.
Slash, block, throw, and dodge, all with your real hands in VR! You can even cut down plants if you’re feeling silly.
Unique Powerups, Countless Builds
Find special items called Relics that make you stronger or give you new powers. Will you become a glass cannon? A tanky swordsman? Or maybe something... cursed?
Permanent Unlocks & Upgrades
Earn permanent rewards like new weapons, floors, relics, upgrades, hard mode, and more! Every adventure helps you build power and unlock fresh challenges.
Features
Procedurally generated dungeons
Physics-based VR combat: feel every swing and throw
Rich roguelite progression with hundreds of combinations
Play online with up to 4 friends
Over 70 unique enemies, 11 bosses, 150+ relics
Walk, teleport, or even swing like a monkey!
Unlock new floors and mini encounters for more variety
Keep track of your monster kills, stats, and trophies
Permanent progression system via Bestiary, Item Compendiums and Lore Entries
Always getting new updates
Mods supported too!

Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
- fixed start run button incorrectly being interactable
- fixed a multiplayer world generator desync
- fixed fog color persisting during host migration
- fixed hard mode modifiers persisting between runs
- fixed some quests not correctly unlocking for players with older save files
- fixed a potential issue where the stat screen can't be closed again after it has been opened
- fixed smorgasbord spawning free food
- fixed slot machines breaking after a while when players have high damage stats
- fixed some cosmetic combination issues
- fixed swinging axes taking too long to register a hit
- fixed -nonvrmode launch option having a broken pointer
- fixed getting negative coins or keys on host migration
- fixed glittering orb breaking ghost fights
- added some small hover infos into the multiplayer room creation screen
April Fools Update is Live!
Adventurers! We got a fresh update rolling out with some long-awaited improvements, new cosmteics, and a few surprises along the way for tomorrow...
Something strange...
We've been hearing...odd things echoing through the dungeon lately. Might be nothing. Might be worth checking in on April first and going in the dungeon.
Sneak peek:
Cosmetics
Your dungeon cosmetics just got an upgrade.
More cosmetics can now be fully colored
Certain pieces (like torsos) now uspport multiple color regions
Improved hair handling across different hat types (The Grand Library has discovered hair spray)
NEW COSMETICS
Arrow through the head (shot by Eric)
Banana Hat
Jester Hat
Slim Torso
Wide Eyes Face
[img src="{STEAM_CLAN_IMAGE}/35672451/deb285b393770b82533fc9dcd3c0ff579696edb5.png"][img src="{STEAM_CLAN_IMAGE}/35672451/91aa0341d5d71096a52b5d311c4fd2fdf65020a4.png"]
Fixes And Improvements
Fixed multiple issues with UI pointers
Fixed network desyncs in multiplayer
Fixed tutorial hint being inverted for new players
Fixed item buy areas sinking into the ground
Fixed total game progress not reaching 100% correctly
Fixed skeletons occasionally canceling their jump animation
Fixed an issue with some quests not appearing properly on the quest board
Improved multiplayer error messages
Fixed player nametag height being affected by cosmetics
Added Modding support onPlayerServerInfoLoaded event and* onGameInitialized* Event
Enjoy the new cosmetics and fixes live now, and make sure to log in and play tomorrow!
- added nametags toggle button to the LIV tablet
- it is now possible to delete save slots
- you now only pick up the relic that is shown in the hover info even if multiple relics overlap
- fixed crossbow bolt unable to damage armor pieces
- fixed an issue with NG+ world generator desyncs
- fixed being able to enter the main menu after beast died causing softlocks
- fixed jackpot crystal not spawning if max amount of crystals per run has been reached already
- several speechbubble improvements
- fixed relentless orchestrina wisp sometimes getting stuck forever
- fixed regular wisps not teleporting to the player if too far away
- fixed wisps getting stuck on ghost fights
- fixed swinging axe damage not being counted as trap damage
- fixed forgotten library shooting trap not being counted as trap damage
- fixed some issues with vial of blue blood
- mortality stat now has a default value with introspeccd
- fixed curse of retribution save stack issues
- fixed save state issues with: embroidered sleeve, curse of binding, chicken dinner, foam bat, halved worm, wolf fang
- fixed a damage bug with burlap blindfold
- fixed hit cooldown never resetting in subsequent run
- fixed incorrect damage boost for proxies with shattered mirror
- fixed vial of blue blood damaging the player visually when having fragranced letter
- Heartstring harp and fragranced letter now award money when vial of blue blood is active
- fixed being able to open the main menu in the crystal prisom fight
- fixed elemental attack particles passing through ground tiles and pillars
- fixed imbued ruby not correctly adjusting player health
- fixed Eating food prevents that hand from grabbing items for a few seconds
- fixed Curse of leaden feet falling through the floor in arena mode in MP
- fixed Tress of silken hair not awarding hearts in MP
- fixed glowing crystal palette shader
- fixed speechbubble not being able to show multiple choices
- fixed coin reward quests not awarding coins on complete
- fixed worn shovel changing weights of non unlocked relics
- fixed attics anonymous not unlocking correctly
- fixed 100% progress in game slot not being possible
- fixed challenge ghost not being invincible which caused issues with the ghost fight with crossbow/tome
- fixed multiple objects dealing damage to proxy players which could cause issues in high ping scenarios
- adjusted and fixed weapon relic colors for crossbow and dagger
- fixed magnetic coupler not working on skeleton chests
- fixed 'blood rune' invalid function calls
- fixed proxies not teleporting out of shop fight
- fixed an issue with Ambient Occlusion not working in the latest build
- fixed sealed room gates not being tall enough in forgotten library
- fixed exploding bulbs sometimes not triggering their explosion in multiplayer
Modding related:
- minor version differences in mods in the mod menu will now be shown in yellow instead of red
- fixed an issue with rpcs not correctly working with mods
- removed error log from spawn object
- exposed BulletHoming, ADVRNetworkAnimator, PlayerFog, UIBestiaryImage, BossInfo and BbulletHomingCrystalPlant
- removed WattlescriptHidden from GameHandler.initialized
- added directory check for room creator to skip empty directories
- New Modding Events added: onPreMarkTriggered and onPostMarkTriggered
- fully revealed minimaps are now transparent at parts that you haven't visited
- reworked minimap to reveal tiles by line of sight and not full rooms at once
- pois are no longer a question mark on your map but reveal with the same new room reveal mechanic
- increased flail bomb explosion radius by 0.5m (20%) and adjusted particle effect to correct size
- flail head max allowed swing speed has been increased by 20%
- flail head max swing speed is now dependent on chain length (longer chain = higher max speed)
- fixed grass blades being half transparent
- improved grass displacement logic
- fixed hanging vines moving in the wrong direction when interacting with them with weapons
- fixed some crystals not spawning in a run when too many have been collected
- fixed rabid bestiary not setting touch damage to 0 when open on proxies
- fixed incantation orbs having the wrong layout on the tome when having more or less than 3 mana orbs
- fixed gnawed-off paw flickering in stat screen
- added onManaReturn modding event
- fixed modding asset bundle loading on windows
- fixed an issue with fungal growth on the flail
- fixed an issue with saving causing an exception wiping your equipped relics
- fixed being able to use marks in the end run screen
- fixed multiple quests not correctly unlocking when using the save run feature
- fixed arcane rift softlocking players
- fixed arcane rift boss routine also running on proxy players
- fixed some issues with crystal prisom fight
- fixed un-parry-leled not working correctly after a version upgrade
- fixed multiple generation desyncs
- fixed some worldgenerator states persisting between runs, which resulted in subsequent runs after a challenge run to not have secret rooms or shops for example
- fixed relic hunter insight upgrade from spawning arena curses in normal runs
- fixed minimap disappearing when opening quest menu
- fixed marvellous marks adding more and more text to relics after each run
- reduced cooldown for flail bomb by 1 second
- increased size of the minimap on your wrist
- fixed some softlocks with arena mode
- fixed some issues with saving and loading runs resulting in blackscreens
- fixed a hole in a room in overgrown gatehouse
- fixed multiple issues with subsequent runs not correctly reloading relics and other objects resulting in buggy interactions and relics not working correctly
- fixed an issue with relics sometimes being blank and not having a name
- fixed mortality and crit damage stat not being saved
- fixed crit damage not resetting after ending a run
- fixed a potential issue with the feverish modifier not checking max health of the player
- fixed multiple exceptions that were thrown in the game
- fixed shopkeeper sometimes not spawning the boss when killed
- fixed health bars sometimes not reappearing after NG+++ or vial of blue blood has been applied
- fixed skeletons not cleaning up correctly on death
- fixed skeletons sometimes still dealing damage after being killed
- fixed an exception that could occur in bargain signed in blood
- fixed ride the waves quest not unlocking when doing both arena quests at the same time
- fixed multiple issues with the minimap
- fixed burlap blindfold using the wrong sprite
- improved the way multiple relics push themselves away when spawning at the same position
- fixed augment crystals and relics overlapping sometimes
- fixed the game upgrading your save file not saving immediately, which could cause lost progress when the game crashes after a version update
- fixed flail parts spawning even when the flail is already unlocked
- fixed augment crystals spawning when a weapon part is also spawning somewhere
- added a new augment to the flail which shortens chain length
- flail parts can now also spawn in the noxious sewers
- small cosmetic adjustments to the stat screen to make marks more visible
- increased flail damage while in mace mode
- fixed an issue with enemies not dying correctly when using crossbow (and any subsequent non crossbow runs)
- coins and keys will no longer collide with orbs in order to not accidentally destroy them
- potentially fixed some world generation desyncs
- fixed the game not reloading correctly when offline
- changed fog color to a slight green when winning a run instead of red like before
- fixed beast not doing its death animation for proxy players
- fixed some materials not being affected by fog
- fixed some issues with unbreakable items in shops
- fixed multiple quests not unlocking correctly
- fixed some max health changing relics not correctly updating the health amounts
- fixed flail design in augment window not looking correct
- fixed ingame console not showing relic names
- fixed missing translation keys for flail stats in the stat menu
- fixed spawn listeners not correctly cleaning up which caused issues in hard mode where enemies had too much health
- LIV has been updated to the newest version, which now supports native streaming
- improved load up times significantly
- added a potential fix for Linux/Proton users having a warped view in headset
- fixed some issues with sealed rooms and merchants mark
- Fixed an issue with tome and wand where in certain cases it would incorrectly mark a special orb as being cast, when in reality it was returning to the book which caused the player to lose the charge
- fixed multiple issues with vial of blue blood
- fixed vial of blue blood damaging the player when eating food
- fixed glittering orb softlocking arena runs, challenge chests and sealed rooms
- fixed an issue with luminous depths not generating correctly
- fixed changelog not being up to date in main menu
- improved asset loading ordering which should prevent wrong relics etc being shown on proxy players in some cases
- fixed shopkeeper fight not starting in high performance mode
- added overstock flyer and shining catalyst to arena blocklist
- silk chain now has a small delay before teleporting enemies
- fixed some spelling mistakes
- reworked winged shoe to better detect objects to float over
- fixed some cosmetics positioning
- fixed an issue with fog having the wrong distance on PCVR and Quest 3
- fixed a critical issue on PSVR2 (and potentially other) headsets which froze the game on startup
- fixed some crates in the home base not being breakable
- fixed some softlock issues in arena mode
- curse of leaden feet now only deals its effect when actual damage is taken
- fixed arena breaking in subsequent lobby runs
- fixed starting an arena run when starting a normal run in multiplayer, after an arena run was played
- added a high performance mode which should improve performance on slower devices in high NG+ situations or big multiplayer lobbies (removes unnecessary corpses, reduces impact particles amount, more to come in the future)
- fixed door pillars in the boss room sometimes not opening after defeating a boss
- fixed an world generation issue that breaks the generation when killing a boss too quickly while the generation algorithm is still running
- fixed multiplayer lobby breaking when the host player dies in a start room of a dungeon
- removed some stray pixels in the controller textures in the how to play screen
- fixed some issues with the noxious sewers boss
- noxious sewers boss now spawns less flys between phases
- noxious sewers boss now has a smoother flight path
- fixed "Hard Mode" text not appearing in the hard mode settings
- fixed vial of blue blood disabling other players health bar in subsequent runs
- fixed spectator cam hearts not showing again after being revived
- fixed some MSAA seam artifacts in some models
- sharpened eagle talon homing effect has been increased for the tome and wand
- tome and wand lightning incantation now also colors the colliding lightning sparks correctly
- fixed black spots on dungeon entrance model texture
- sprout of ivy on tome and wand has been changed to increase damage over distance, not over time, making it more reliable
- fixed some bottled lightning issues on tome and wand
- fixed unintentional sweep attacks occuring when equipping/unequipping tome and wand
- adjusted foam bat description
- fixed an out of bounds issue with a certain room in the bog POI
- fixed bee stinger giving incatation damage instead of spell damage
- the bog movement speed has been increased a bit
- fixed magic wand swing sound playing continously when rotating the player via snap or smooth turn
- fixed magic book sweep attack triggering when rotating quickly via smooth turn
Modding Related:
A big rework of the ingame VR console:
- The console is now a floating window which can be moved around in world space instead of being on your hand
- Support for showing and filtering log messages
- Console commands are also now put into a history for easy access between testing sessions
- Added a keyboard and auto filtering support
more features for the flatscreen mode console:
- Support for showing and filtering log messages
- it is now possible to add keybinds for quicker debugging
- Commands history support
- it is now possible to add custom milestones via modding
- added canvas scaler to modding support
- custom rooms are now supported
- added a new debug setting test_room_dungeon, which lets you try out your rooms inside a normal dungeon generation
- test_room debug setting finally works again and lets you look at your room in isolation
- fixed wand lightning attack going on indefinitely when opening the menu
- fixed defensive augments not applying
- fixed armored parts of enemies sometimes not correctly despawning
- fixed journal pages breaking tome and wand
- it is now possible to put back your lightning incantation when releasing the trigger close to the book
- fixed hammer time milestone not working with tome and wand augments
- fixed fire and poison having the wrong flash colors
- added a grace period for the tome and wand. If the last kill was more than 20 seconds ago, a kill counts as two kills to recharge your tome faster
- fixed lightning and poison incantations as well as the book sweep attack not dealing critical hits
- fixed bamboo firecracker breaking the fire incantation spell
- fixed ticking treat not working
- doomshroom is now vulnerable to poison and fire effects
- fixed weapon tutorial breaking the alchemists delve
- fixed an issue which could result in desynced dungeon layouts
- fixed dead weight not spawning spikes with tome and wand
- fixed some collision sounds getting louder than necessary
- fixed biologist delve rabid bestiary fight softlocking
- fixed an issue with object interest, which resulted in deaths of enemies that are far away not correctly registering, potentially breaking things
- fixed ritual of blood not working
- fixed broken generation issues leading to softlocks in dungeon entrances
- fixed enemies not correctly despawning sometimes
- fixed locks despawning slowly
- fixed locked chests slowly opening as proxy
- fixed some logging errors
- fixed tome doing unnecessary swing sounds
- fixed wand doing swing sounds when doing snap turns
- fixed wand not always being able to be equipped
- fixed ghost delves not correctly ending
- fixed ghosts not talking correct dialogue in sould delves
Current Release
21871834
Uploaded Mar 16, 2026
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System Requirements
How to Install
Ancient_Dungeon.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
183 MB
21871834
2BA9B47C
546dd2e3977c3f7fb875354e703de0c01b789a1e17a18c2e875027880a221942
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View AllDownload Ancient Dungeon for PC with a direct link or via torrent. Get the full version of Ancient Dungeon for free. Ancient Dungeon is a Action released by Eric Thullen.