About the Game
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.
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Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.
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This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.
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4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
New Content
A brand-new Boss has been added to Chapter 2
Director of the Royal Botanical Garden and Grand Alchemist — Sir Sevrin
Through alchemy, she cultivates dangerous thorns and flowers.
Any intruder daring to step into the Royal Botanical Garden will be mercilessly “pruned” by Sevrin and her massive gardening shears.
Optimization
Optimized VRAM usage.
Slightly increased the recovery time of certain attacks used by the Chapter 4 Twin Bosses, and fixed several known issues. We are planning another targeted adjustment in the next update.
Added a forge to the shop in Chapter 5.
Bug Fixes
Fixed an issue where, under extreme circumstances, selecting all passive skills of one character could incorrectly cause passive skills from other characters to appear. A generic passive will now be offered instead.
Fixed an issue that could cause the player to become invincible.
Fixed an issue where items could fall outside the map and become impossible to pick up.
Fixed several issues related to the “Anxiety” curse.
Updated the description of “Pure Holy Shield” so that it now matches its actual effect.
Fixed an issue where the actual effect of the Legendary item “Ugly Duckling’s Feather” did not match its description.
Fixed an issue where the counter for the Legendary item “Shattered Star Compass” could not be saved.
Fixed an issue where “Omen Crow” could reset its stacks to zero under certain circumstances.
Rivet’s “Fire Support” will now correctly display its cooldown.
Fixed an issue where Rivet’s “Electric Surge” would not reduce cooldowns from chain lightning or thunder effects generated by certain turrets.
Fixed an issue where Rivet’s “Fire Support” and “Scatter Modification” could still activate even if the magic card was interrupted by a dash.
Fixed an incorrect damage upgrade description for Rivet’s “Flamethrower Device”.
Fixed an issue where the return cooldown upgrade for Isdara’s “Frozen Counter” would not function correctly under certain circumstances.
Fixed an incompatibility issue between Uma’s “Split Sprout”, “Precision Shot”, and “Self-Sustaining Breath”.
Fixed an issue where resource icons would incorrectly disappear.
Fixed an issue where the Legendary Lost Glass Slippers could incorrectly trigger multiple times.
Improved frame rate stability, reducing stuttering caused by irregular frame rates.
Fixed an issue where SL could cause the BOSS model not to appear.
Fixed some errors in multiple languages.
Fixed an issue where The Lead Dancers of the Eternal Night Ball could instantly kill the player while charmed.
Fixed an issue where Uma’s Streamline would stop working after SL.
Fixed an issue where Rivet’s Rapid Fist+ and Final Jet+ existing simultaneously would cause Sweeping Strike to turn into Rapid Fist, making Final Jet melee detection fail.
Fixed an issue where Rivet’s Forge Hammer would stop working after SL.
Fixed an issue where Isdara’s Shock Impact could trigger infinitely.
Fixed an issue where some enemies would run too far when affected by both Fear and Stun.
Fixed an issue where Skeleton Mages would incorrectly fire straight missiles.
Fixed an issue where the Holy Torch item’s trigger frequency was abnormal.
Optimization
Upgraded magic cards now display the next 2-level upgrade options in advance.
Added a new frame rate cap setting.
Optimized trap visual effects.
Optimized the The Bone Devourer boss scene and effects.
Uma
Added dash sound effect.
Slightly reduced melee attack wind-up and recovery speed.
Slightly increased slide distance.
A1/A2 Attack: 12 → 20.
A3 Attack: 30 → 60.
Heavy Strike now interrupts enemy Super Armor attacks.
Slightly increased animal companions’ control range.
Increased initial movement speed for all animal companions, with a significant boost for bears.
Melee summon value: 3 → 10.
Nature’s Breath summon value: 10 → 30.
Base summon count: 2 → 1.
Excess summon value is now preserved.
Base summon ratios for Wolf/Hedgehog/Owl: 65/25/10% → 50/35/15%.
Base duration for summoned animals: 10s → 7s.
Base attack for Wolf: 20 → 16.
Base attack for Hedgehog: 16 → 12.
Base attack for Owl: 35 → 25.
Summons now correctly inherit Uma’s critical rate.
Skill Adjustments
Guidance: Slightly reduced displacement, faster wind-up, and reworked effects.
Tilling: Damage 40 → 25, significantly faster animation.
Quake Strike: Damage 50 → 85, reworked animation.
Spiky Barrage: Slightly faster animation, fixed attack count issue (each Hedgehog now correctly attacks 3 → 6 times). Summon value cost: 10 → 25.
Heavy Slam: Damage 70 → 105, slightly longer animation.
Streamline: Damage 30 → 20.
Beast Awakening reworked: If a wolf is nearby, your 2-hit horizontal sweep is replaced with 3-hit claw attack, 16 damage per hit.
Precision Shot reworked: Nature’s Breath now fires straight; first hit deals 45 extra damage then explodes.
Sprout Parasite reworked: Energy shot parasitizes enemy for 2.5s; if enemy dies, fires 3 energy shots around.
Nature Agility → Wind Spirit Possession: Hitting yourself with energy shots grants 40% dodge for 4s and 1 stack of Wind Fury.
Passive and Talent Adjustments
Battle Sense: Wolf summon chance 9% → 12%.
Pack Call: Extra wolf summon chance 32% → 36%.
Fang Bite reworked: Wolf attacks have 21% chance to deal 40 damage and briefly stun. All wolf moves now apply stun.
Hunting Crown new: Wolves participating in a kill have 25% chance to become Wolf King, gaining 90% attack and attack speed for 8s.
Bloodthirst reworked: Each wounded enemy nearby increases all wolves’ attack speed by 24%.
Wolf Spirit reworked: Each wolf hit grants 8% melee attack for 2.5s, up to 8 stacks.
Pack Rush: Wolves now have 14% → 20% chance to leave combat upgrades.
Feral Claws reworked: Your claw and wolf damage causes armor break on crit; gain 8% extra crit.
Hedgehog Talents
Thorn Pact: 75% → 66%.
Tiny Spiny Ball: 6 → 4.
Spine Convergence new: Hedgehog attacks replaced with giant spikes dealing 54 damage; guaranteed crit on Hunting Mark targets.
Spine Spray new: Deals 12 damage to surrounding enemies.
Stress Fur reworked: On Heavy Strike, all hedgehogs release 4 spine sprays.
Chain Prick: Hedgehog attacks or sprays apply 3.5% Thorn Vulnerability, up to 50 stacks.
Needle Defense: When you or your bear are hit, releases 4 needle sprays around.
Acupuncture new: Being hit by Hedgehog needles reduces all magic card cooldowns by 0.15s.
Hallucinatory Needles new: Hedgehog needles have 9% chance to confuse enemies.
Wind Talents
Wind Burial summon chance: 40% → 50%.
Rogue’s Nest reworked: 30% chance to summon Owl instead of Wolf/Hedgehog; Owl gains +5s duration.
Response summon cooldown: 4s → 7s.
Whirl reworked: Owl gains +16% crit; crits knock enemies back.
Chaotic Branches reworked: +15% wind damage; 40% chance to cripple enemies.
Wind Resonance reworked: Owl gains +200% attack speed for 2s on spawn; all Owls refresh bonus on Wind Fury gain.
Storm Takeoff new: Owl spawn/despawn triggers a tornado dealing 45 damage and knocking back enemies.
Wind Tags and Cards
Wind Fury reworked: Next melee attack adds an extra hit.
Super Wind Fury new: Next magic card use adds an extra skill cast.
Entangled Wind: Sweep triggers Wind Fury 22% → 35%.
Tread Wind cooldown: 8 → 3.5s.
Gale Card reworked: Using a card grants Wind Fury (2.5s cooldown).
Storm Echo new: 22% chance to convert Wind Fury into Super Wind Fury.
Wind Shield new: Grants 8 shield points and +50% movement speed for 1.5s on Wind Fury.
Confusion Status
Enemies automatically attack nearest target, slightly increased attack and movement speed, +500% extra attack.
Petal Strike reworked: CD 11 → 8s, damage 150 → 85, 40% chance to apply Confusion.
Dream Blossom reworked: 1.2s delay, deals 80 damage in area and applies Confusion. CD 7s.
Mist Frenzy reworked: Melee hits have 7% chance to apply 2.5s Confusion.
Dust Petal: Every 7s, next slide applies 2.5s Confusion.
Confusion Rampage new: Confused enemies gain +80% attack speed.
Lost Soul new: Ending Confusion deals 40 AoE damage and briefly stuns surrounding enemies.
Magic Card Changes
Quake Strike → Earthquake, fully reworked all upgrades.
Earth Rupture reworked: Draws a fissure dealing 40 damage, 2s later triggers quake wave dealing 250 damage. CD 18s.
Shield upgrade removed
Rue
Fixed an issue where Rue’s Bloodletting Strike did not apply to bosses in certain situations.
Fixed an issue where Shadow Thrower sometimes did not apply.
Fixed Shadow Lock cooldown not displaying.
Rivet
Precision Loading bullets now persist through consecutive barrages.
Fixed an issue where Forging did not continue increasing time and attack speed.
Fixed an issue where Fire Support had no actual cooldown.
Fixed an issue where Overload did not grant stun effect to Thunder Strike.
Fixed an issue where Close-range Jet damage did not match its description.
Fixed an issue where Cannon Turret targeted enemies outside its attack range.
Fixed an issue where Fire Burst sometimes did not apply.
Fixed missing buff icon for Charge.
Fixed disappearing Charge SL stacks.
Fixed disappearing Trap Array SL stacks.
Bug Fixes
Fixed an issue where Bloodied Scythe did not trigger.
Fixed an issue where Echo Conch effects appeared on dimmed Soul Pendants.
Fixed an issue where free shop refresh failed when Outgoing Blessing was active after SL.
Fixed an issue where cookies spawned by Gingerbread Man upon death would disappear.
Fixed an issue where triggering a curse while absorbing embers with Soul Butterfly Lantern caused the 3-choice ember interface to display incorrectly.
Fixed an issue where Little Piggy Bank’s legendary passive did not trigger if disassembled before pickup when upgraded from Epic to Legendary.
Fixed an issue where Crystal Crown did not lose stacks when taking environmental damage.
Fixed an issue where Crystal Crown continued stacking outside of combat.
Fixed an issue where the Witch in Phase 1 being killed at low HP did not have Phase 2 start at full HP.
Fixed an issue where the Witch would still attack the player when defeated during Phase 1 lightning summon.
Current Release
23353263
Uploaded May 27, 2026
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System Requirements
How to Install
Cinderia.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
3.3 GB
23353263
A89ABAC0
73faaa2bbf2541119bed24de8fe71c618d2a6eabdcb38afdf582082f02c74d54
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