About the Game
Pizza Tower is a fast paced 2D platformer, with an emphasis on movement, exploration and score attack. Featuring highly stylized pixel art inspired by the cartoons from the '90s, and a highly energetic soundtrack.

Peppino Spaghetti, a surprisingly agile and powerful fat balding italian, is on a mission to destroy the titular Pizza Tower in order to save his restaurant from annihilation. Follow him through his rampage across the many wacky floors of the tower, collecting toppings and beating up monsters!
PLAY as Peppino Spaghetti, the supersonic italian middle-aged man! And sometimes Gustavo.
EXPLORE up to 5 floors leading to many levels, discover all of their secrets!

FIGHT some monsters and other weirdos!

DESTROY everything in your path, including those stupid rats.

BECOME the Pizza Tower!

- Weird crazy characters and animations!
- An insanely energetic soundtrack!
- An unusual platformer formula!
- Play like you want! Go for the highest score or explore at your own pace!

Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 16727860
Up to date
- Fixed an issue where going back to the hub without finishing a level would result in a memory leak by re-loading recently flushed textures.
- Fixed an issue where you could use ladders when in fightball in Swap Mode.
View on Steam
- Fixed an issue where you could use ladders when in fightball in Swap Mode.
- Made shooting the pistol more consistent with mach states.
- Fixed some palette issues with the TV in certain transformations as Noise.
- Fixed an issue where the camera patrols wouldn't reset after getting jumpscared if they came from a baddie spawner.
- Fixed an issue where you could press up/down and select at the same time in the main menu, causing weird issues.
- Fixed an issue where you could spam the shotgun/minigun to keep it after the metal detector.
- Fixed an issue where if you hit a boss with a bomb and immediately go into a mach state you would make the boss unhittable.
- Fixed an issue where getting a times up while in the lap portal would make you invisible during the Times Up sequence.
- Fixed an issue where the delete button wouldn't show up correctly if you didn't have a Noise save file.
- Fixed an issue where Peppino would get stuck midair if you punched him too hard and selected a file.
- Fixed an issue where it didn't use the correct palette for the final Pizzahead cutscene.
- Fixed an issue in the first pizzabox of the Noise tutorial.
- Fixed an issue where holding up and jumping off a ladder would repeat the animation.
- Fixed an issue where the phase transitions wouldn't work well, especially Doise's, when initiated from a corner.
- Fixed an issue where the Superjump land animation was off by one pixel.
- Fixed an issue where you couldn't bind Escape to Pause and Back.
- Fixed an issue where if you grabbed an enemy and entered a teleporter you would come out grabbing nothing.
- Fixed a softlock in Pig City.
- Fixed an issue where you could transform into Peppino for one frame when getting grabbed by Mr. Pinch.
- Fixed collision errors.
- Fixed some tile errors.
- A lot of fixes for the secret mode.
v1.1.063:
- Fixed a hardlock when pausing at the same time as going back to the HUB.
- Fixed another softlock in Pig City.
- Fixed some collision errors.
View on Steam
- Fixed some palette issues with the TV in certain transformations as Noise.
- Fixed an issue where the camera patrols wouldn't reset after getting jumpscared if they came from a baddie spawner.
- Fixed an issue where you could press up/down and select at the same time in the main menu, causing weird issues.
- Fixed an issue where you could spam the shotgun/minigun to keep it after the metal detector.
- Fixed an issue where if you hit a boss with a bomb and immediately go into a mach state you would make the boss unhittable.
- Fixed an issue where getting a times up while in the lap portal would make you invisible during the Times Up sequence.
- Fixed an issue where the delete button wouldn't show up correctly if you didn't have a Noise save file.
- Fixed an issue where Peppino would get stuck midair if you punched him too hard and selected a file.
- Fixed an issue where it didn't use the correct palette for the final Pizzahead cutscene.
- Fixed an issue in the first pizzabox of the Noise tutorial.
- Fixed an issue where holding up and jumping off a ladder would repeat the animation.
- Fixed an issue where the phase transitions wouldn't work well, especially Doise's, when initiated from a corner.
- Fixed an issue where the Superjump land animation was off by one pixel.
- Fixed an issue where you couldn't bind Escape to Pause and Back.
- Fixed an issue where if you grabbed an enemy and entered a teleporter you would come out grabbing nothing.
- Fixed a softlock in Pig City.
- Fixed an issue where you could transform into Peppino for one frame when getting grabbed by Mr. Pinch.
- Fixed collision errors.
- Fixed some tile errors.
- A lot of fixes for the secret mode.
v1.1.063:
- Fixed a hardlock when pausing at the same time as going back to the HUB.
- Fixed another softlock in Pig City.
- Fixed some collision errors.
- The tutorial levels no longer save when exiting them manually as it caused a file softlock where you couldn't delete it.
- Fixed a softlock in one of the Pig City houses as Gustavo.
- Fixed an issue where the minigun wouldn't use the groundpound button.
- Fixed an issue where grabbing Hamkuffs as Noise wouldn't kill them properly, making them respawn everytime.
- Fixed a silent crash when getting jumpscared after the first DMAS secret.
- Fixed an issue where you would spawn in the air when getting jumpscared after the first DMAS secret.
- Fixed some collision errors.
- Several fixes for the secret mode.
v1.1.053:
- Fixed another softlock in Pig CIty.
- More fixes for the secret mode.
View on Steam
- Fixed a softlock in one of the Pig City houses as Gustavo.
- Fixed an issue where the minigun wouldn't use the groundpound button.
- Fixed an issue where grabbing Hamkuffs as Noise wouldn't kill them properly, making them respawn everytime.
- Fixed a silent crash when getting jumpscared after the first DMAS secret.
- Fixed an issue where you would spawn in the air when getting jumpscared after the first DMAS secret.
- Fixed some collision errors.
- Several fixes for the secret mode.
v1.1.053:
- Fixed another softlock in Pig CIty.
- More fixes for the secret mode.
- Fixed an issue where doing the tornado and then using the jetpack in Freezerator when going to the right would result in losing all momentum.
- Fixed an issue where hitting a marble block in the Pepperman fight while its health was depleted would revert it back.
- Fixed an issue where you could taunt in the WAR entrance gate.
- Fixed a palette issue with the beatbox in Noise mode.
- Fixed an issue where you could stall the patrol alert by taunting repeatedly in Don't Make A Sound.
- Several fixes for the secret mode.
v1.1.042:
- Fixed some sprite issues.
- Fixed some palette issues.
- Several more secret mode fixes.
View on Steam
- Fixed an issue where hitting a marble block in the Pepperman fight while its health was depleted would revert it back.
- Fixed an issue where you could taunt in the WAR entrance gate.
- Fixed a palette issue with the beatbox in Noise mode.
- Fixed an issue where you could stall the patrol alert by taunting repeatedly in Don't Make A Sound.
- Several fixes for the secret mode.
v1.1.042:
- Fixed some sprite issues.
- Fixed some palette issues.
- Several more secret mode fixes.
- Fixed an issue where the final hit on Pepperman wouldn't work correctly in phase 1.
- Fixed an issue where Pizzaface's final hit in phase 1 would count as a wasted bomb.
- Fixed an issue where the Noise Crusher could sometimes get stopped by a metal block.
- Fixed an issue where binding your numpad keys would show "NUMPAD #" instead of just the number.
- Fixed an issue where the game wouldn't properly reset after exiting a level.
- Fixed an issue where clearing the confirm button and trying to add an already used bind would softlock you.
- Fixed an issue where the upside down beer bottle didn't use the intended effects.
- Fixed several collision and tile errors.
- Pressing any keyboard key while binding a controller bind will stop you from binding to avoid softlocking you in case you don't have a controller plugged in.
- Fixed an issue where you could get a crash when playing in the Mini Noise transformation.
- Fixed an issue where inputs could affect the Doise intro.
- Fixed an issue where you could get stuck in the actor/hit/taunt states when exiting a secret room.
- Fixed an issue where the player damage wouldn't get resetted when getting into CTOP after Pizzaface.
- Fixed an issue where the bucket-specific plugs in Peppibot Factory wouldn't stay dead if you switched rooms.
- Fixed an issue where a specific trashpan in Oh Shit! would shrink you.
- Fixed some collision errors.
- Several fixes for the secret mode.
v1.1.034:
- Fixed an issue where you could get into a room transition when going to the main menu.
- Fixed a crash when hitting Pizzaface in the last hit of his first phase with a bomb.
- Several more fixes for the secret mode.
View on Steam
- Fixed an issue where Pizzaface's final hit in phase 1 would count as a wasted bomb.
- Fixed an issue where the Noise Crusher could sometimes get stopped by a metal block.
- Fixed an issue where binding your numpad keys would show "NUMPAD #" instead of just the number.
- Fixed an issue where the game wouldn't properly reset after exiting a level.
- Fixed an issue where clearing the confirm button and trying to add an already used bind would softlock you.
- Fixed an issue where the upside down beer bottle didn't use the intended effects.
- Fixed several collision and tile errors.
- Pressing any keyboard key while binding a controller bind will stop you from binding to avoid softlocking you in case you don't have a controller plugged in.
- Fixed an issue where you could get a crash when playing in the Mini Noise transformation.
- Fixed an issue where inputs could affect the Doise intro.
- Fixed an issue where you could get stuck in the actor/hit/taunt states when exiting a secret room.
- Fixed an issue where the player damage wouldn't get resetted when getting into CTOP after Pizzaface.
- Fixed an issue where the bucket-specific plugs in Peppibot Factory wouldn't stay dead if you switched rooms.
- Fixed an issue where a specific trashpan in Oh Shit! would shrink you.
- Fixed some collision errors.
- Several fixes for the secret mode.
v1.1.034:
- Fixed an issue where you could get into a room transition when going to the main menu.
- Fixed a crash when hitting Pizzaface in the last hit of his first phase with a bomb.
- Several more fixes for the secret mode.
- The grab markers in the Pepperman statues no longer appear in Noise mode.
- Fixed an issue where you could hit a boss with your bomb while dying as Noise.
- Fixed an issue where the bosses would use the Noise jump instead of the Peppino jump SFX when playing as Noise.
- Fixed an issue where you couldn't bind properly if the bind was already in use with the menu bindings.
- Fixed an issue where you could get Mort if you exited a level while getting him with the right timing.
- Fixed an issue where if you got into the Mach state after the bomb attack in the final phase of Pizzaface you could get the bosses stuck, softlocking you.
- Fixed an issue where you could get a crash if you exited WAR at the same time as you got the shotgun.
- Fixed some collision errors in Deep Dish Nine.
- Several fixes for the secret mode.
View on Steam
- Fixed an issue where you could hit a boss with your bomb while dying as Noise.
- Fixed an issue where the bosses would use the Noise jump instead of the Peppino jump SFX when playing as Noise.
- Fixed an issue where you couldn't bind properly if the bind was already in use with the menu bindings.
- Fixed an issue where you could get Mort if you exited a level while getting him with the right timing.
- Fixed an issue where if you got into the Mach state after the bomb attack in the final phase of Pizzaface you could get the bosses stuck, softlocking you.
- Fixed an issue where you could get a crash if you exited WAR at the same time as you got the shotgun.
- Fixed some collision errors in Deep Dish Nine.
- Several fixes for the secret mode.
- Updated the soundtest to have the updated song titles.
- Fixed an issue where you could bind the same keys between the menu bindings, causing a softlock.
- Fixed an issue where "Yeesh" and the "I'm Coming" judgements were swapped in the main menu.
- Fixed an issue where the palette wouldn't work correctly on Noisey in the taxi transition.
- Fixed an issue where landing the final hit on Vigilante could cause the camera to glitch horribly.
- Fixed an issue where getting a Times Up at the same time as entering/exiting a secret would make you tiny.
- Fixed an issue where you could superjump in the clown transformation.
- Fixed an issue where you could still get a P rank if you dropped your combo and refreshed it in the same frame.
- Fixed an issue where the fourth boss didn't have the correct title in Noise mode.
- Fixed an issue where the bosses could get stuck in the final phase of Pizzaface.
- Fixed an issue where the fourth boss used the Noise jump sound instead of the Peppino one.
- Fixed an issue where the fourth boss still had the grab marker when playing as Noise.
- Several fixes for the secret mode.
View on Steam
- Fixed an issue where you could bind the same keys between the menu bindings, causing a softlock.
- Fixed an issue where "Yeesh" and the "I'm Coming" judgements were swapped in the main menu.
- Fixed an issue where the palette wouldn't work correctly on Noisey in the taxi transition.
- Fixed an issue where landing the final hit on Vigilante could cause the camera to glitch horribly.
- Fixed an issue where getting a Times Up at the same time as entering/exiting a secret would make you tiny.
- Fixed an issue where you could superjump in the clown transformation.
- Fixed an issue where you could still get a P rank if you dropped your combo and refreshed it in the same frame.
- Fixed an issue where the fourth boss didn't have the correct title in Noise mode.
- Fixed an issue where the bosses could get stuck in the final phase of Pizzaface.
- Fixed an issue where the fourth boss used the Noise jump sound instead of the Peppino one.
- Fixed an issue where the fourth boss still had the grab marker when playing as Noise.
- Several fixes for the secret mode.
- Fixed an issue where getting trapped in Tricky Treat while getting the ghost transformation would give you the transformation over and over.
- Fixed an issue where if you binded multiple buttons to the grab you would be able to shoot while charging a big bullet in the Vigilante fight.
- Fixed an issue where you could retain 500 points from Tricky Treat's priest into any level you enter afterwards.
- Fixed an issue where you would get a crash if you had a custom language without all custom fonts declared.
- Custom fonts no longer require a color backdrop and will now instead use alpha transparency. You will have to update all custom font graphics.
View on Steam
- Fixed an issue where if you binded multiple buttons to the grab you would be able to shoot while charging a big bullet in the Vigilante fight.
- Fixed an issue where you could retain 500 points from Tricky Treat's priest into any level you enter afterwards.
- Fixed an issue where you would get a crash if you had a custom language without all custom fonts declared.
- Custom fonts no longer require a color backdrop and will now instead use alpha transparency. You will have to update all custom font graphics.
- Having an outdated english.txt file will no longer outright crash you, instead a warning will be displayed.
- You can now have a custom caption font for custom languages.
- Texture page optimizations.
- Added a Granny to the first room of Tricky Treat.
- Added a new effect for collecting pumpkins in Tricky Treat for better clarity.
- Fixed an issue where the rank screen wouldn't display the timer properly.
- Fixed an issue where jumping wouldn't reset your movespeed correctly, resulting in odd behaviour with the Grab Cancel.
- Fixed an issue where you wouldn't be able to bind the key used for deleting bindings.
- Fixed an issue where the level/save timer would sometimes skip a second.
- Fixed an issue where tiles wouldn't appear in Deep Dish Nine.
- Fixed an issue where the Fun Farm and Deep Dish Nine achievements appeared in the wrong order in the Chef Tasks menu.
- Removed the falling animation after getting caught by the Ghost Pumpkin.
- Added LiveSplit support per speedrunners requests. Enable it with "-livesplit" in the launch options.
LiveSplit Buffer (fixed buffer, 2048 size) specifications:
- Magic numbers (all u8): [194, 90, 23, 101, 190, 77, 223, 214, 242, 28, 209, 59, 167, 166, 31, 195, 183, 56, 233, 233, 194, 252, 191, 9, 171, 159, 95, 22, 174, 20, 237, 100]
- string : game version
- f64 : file minutes
- f64 : file seconds
- f64 : level minutes
- f64 : level seconds
- string (u8 64 bits allocation) : room name
- u8 : existance of endlevelfade object bool
View on Steam
- You can now have a custom caption font for custom languages.
- Texture page optimizations.
- Added a Granny to the first room of Tricky Treat.
- Added a new effect for collecting pumpkins in Tricky Treat for better clarity.
- Fixed an issue where the rank screen wouldn't display the timer properly.
- Fixed an issue where jumping wouldn't reset your movespeed correctly, resulting in odd behaviour with the Grab Cancel.
- Fixed an issue where you wouldn't be able to bind the key used for deleting bindings.
- Fixed an issue where the level/save timer would sometimes skip a second.
- Fixed an issue where tiles wouldn't appear in Deep Dish Nine.
- Fixed an issue where the Fun Farm and Deep Dish Nine achievements appeared in the wrong order in the Chef Tasks menu.
- Removed the falling animation after getting caught by the Ghost Pumpkin.
- Added LiveSplit support per speedrunners requests. Enable it with "-livesplit" in the launch options.
LiveSplit Buffer (fixed buffer, 2048 size) specifications:
- Magic numbers (all u8): [194, 90, 23, 101, 190, 77, 223, 214, 242, 28, 209, 59, 167, 166, 31, 195, 183, 56, 233, 233, 194, 252, 191, 9, 171, 159, 95, 22, 174, 20, 237, 100]
- string : game version
- f64 : file minutes
- f64 : file seconds
- f64 : level minutes
- f64 : level seconds
- string (u8 64 bits allocation) : room name
- u8 : existance of endlevelfade object bool
- Updated the "Whoop This!" description to be more accurate.
- Fixed a crash when exiting at the start of the final phase in the final boss.
- Fixed an issue where the final boss wouldn't die in the final hit of the first phase sometimes.
- Fixed an issue where dying at any boss wouldn't reset the per level timer.
- Fixed an issue where completing the final level using the gate, then completing the final level naturally in another save file would disable some objects and end in an unintended way.
View on Steam
- Fixed a crash when exiting at the start of the final phase in the final boss.
- Fixed an issue where the final boss wouldn't die in the final hit of the first phase sometimes.
- Fixed an issue where dying at any boss wouldn't reset the per level timer.
- Fixed an issue where completing the final level using the gate, then completing the final level naturally in another save file would disable some objects and end in an unintended way.
- Updated the credits.
- Fixed an issue where booting up the game in fullscreen would make it disappear from the taskbar.
- Fixed an issue where VSync (whether turned on or off) would mess with the rendering when resizing the window after switching window mode.
View on Steam
- Fixed an issue where booting up the game in fullscreen would make it disappear from the taskbar.
- Fixed an issue where VSync (whether turned on or off) would mess with the rendering when resizing the window after switching window mode.
- Added a confirmation screen when changing the Window Mode to avoid softlocking the player. (Reverts after 5 seconds if you don't press anything)
- Changed the pineapple toppin's position in Pizzascare.
- Fixed an issue where you could skip the houses in Gnome Forest.
- Fixed an issue where the bottles wouldn't give you any points.
- Fixed an issue where grabbing the treasure could sometimes make you lose combo.
- Fixed some tile errors.
View on Steam
- Changed the pineapple toppin's position in Pizzascare.
- Fixed an issue where you could skip the houses in Gnome Forest.
- Fixed an issue where the bottles wouldn't give you any points.
- Fixed an issue where grabbing the treasure could sometimes make you lose combo.
- Fixed some tile errors.
Current Release
16727860
Uploaded Feb 18, 2026
System Requirements
OS
N/A
CPU
Intel or AMD Dual Core CPU
RAM
512 MB RAM
GPU
GeForce GT 1030 (2 GB) or equivalent
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run PizzaTower.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
277 MB
Build
16727860
Password: cracked-games.org
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View AllDownload Pizza Tower for PC with a direct link or via torrent. Get the full version of Pizza Tower for free. Pizza Tower is a Action released by Tour De Pizza.