Unrailed 2: Back on Track
by Indoor Astronaut · 7 Nov, 2024
87 downloads
About the Game
Unrailed 2: Back on Track brings chaotic local and online multiplayer track-building action to the next level – band together with friends to collaborate and build your track across new procedurally generated worlds - WHILST the train is running! So think fast, with more freedom than ever before, and conquer new obstacles in your way - before your trains becomes… a trainwreck!
YOUR JOURNEY GETS BETTER AND BETTER
Every excursion your crew undertakes feels increasingly meaningful, with new rewards and permanent upgrades granting you character with gameplay-modifying abilities, as well as new train engines, wagons and extensions to unlock, giving you the tools to build a multitude of train configurations to play and experiment with. Each locomotive loss is an opportunity to rebuild and get… back on track!
CHOOSE YOUR TRACK
The game offers six biomes in total at the moment. Each biome has it's own unique game mechanics and a boss to beat at the end. On your journey you can find a whole bunch of different kinds of stations to upgrade your train with new wagons or by equipping cartridges to get access to new abilites. And of course there's a bunch of characters and equipment to unlock.
CREATE, SHARE AND PLAY WITH THE COMMUNITY
The all-new Terrain Conductor mode allows you unleash your imagination to create your very own custom maps and share these with the Unrailed community – with highlights being featured by the developers. Or if creating isn’t your thing, browse the limitless creations other players have built, so the frantic fun never ends!
CO-OPERATE TO COMPETE
Fulfill your burning competitive urge – manically duke it out in against another team in the new 8-player Vs Mode. Test your team’s prowess in online leaderboards with action replays and see who can achieve the highest scores.
Screenshots
6 images
Version Information
Steam Patch Notes
Official update history
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Changelog v-906-f501868:
Improvement: Bot waits shortly when it was dashed and shows the angry emote
Improvement: Don’t show current wave position of miner wagon when in blueprint
Improvement: Bot track pathing improvement
Bug fix: Bot doesn’t build bridges in track mode when a manual ping was set
Bug fix: Tools immediately respawned when they were stolen in versus (now they respawn again after 20 seconds)
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Changelog (v-900-771cba6):
Regression fix: Multiple crash fixes introduced with the last experimental update
Bug fix: When adding a bot in versus, it was always added to team 0
Bug fix: When switching teams in versus, a bot didn’t switch teams as well
Improvement: Improved item shadow pop in/out from culling
Improvement: Improved bot pathfinding for track placement
Hi everyone!
We accidentally released our experimental version on the main branch yesterday.
We just rolled it back to the stable release.
We are very very sorry !!!
Now the version is correctly on the experimental branch only and here is the changelog:
Changelog v-900-771cba6 (gameplay version 127):
- Crash fix: Crash in some replays
- Improvement: The bot is now better in avoiding explosives
- Improvement: Overall significant performance improvements (reducing lags from particle emitters, bot, magnet perk and more)
- Improvement: Lower memory usage
- Improvement: Better NPC image contrast
- Improvement: Centered controller button icons
- Balance: Flying drones and bombs are now removed when opening a versus station
- Bug fix: Speed reductions from gambling stations were not reset when entering the underground biome
- Bug fix: Bots were avoiding non thrown bombs in versus on the wrong side
- Bug fix: Bot can’t figure a way to the station
- Bug fix: Mapgen doesn’t utilize more cores when loading a savegame directly into a loading screen (resulting in even longer loading times)
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Changelog v-890-6dc5199:
Bug fix: Screen is cut off at the bottom in fullscreen on macs with notch
Bug fix: Multiple memory leaks fixed
Balance: The toy engine now crashes when the timer goes below zero in Time Attack
Improvement: Improved track path finding of the bot when the train is about to crash
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Changelog v-884-ccf28f2:
Improvement: Bot is more aggressive (more dashing, less pauses) when train is close to the end
Improvement: Bot considers building tracks more around rocks/trees when the train is close to the end
Regression fix: Swamp blueprint tower was black
Bug fix: Bot sometimes didn’t place tracks at all
Bug fix: Tutorial breaks when placing tracks directly to the station before each player has crafted one track
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Changelog v-883-468b18f:
Improvement: Biome specific blueprint boss node tower models
Improvement: Clearer arrow models in the blueprint area
Improvement: New blueprint nodes for the labyrinth biome
Improvement: Game pauses locally in settings menu and handbook menu as well
Improvement: Better Front-Pull translation in Chinese
Improvement: Add bot will now switch the character when there are no player slots left
Balance: Added bolt to underground biome
Bug fix: Sometimes a bot was joined when you disconnected your local input when the lobby was full of players
Bug fix: It wasn’t possible to ghost through blue underground lasers
Bug fix: Smudged textures on extensions or cartridges when using DirectX
Bug fix: Hydrocharge bar now disappears directly when clearing the extensions in the blacksmith
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Changelog v-876-66bae75:
New: Drone and bomb emoji added
Bug fix: Sometimes keys (in classic mode) or cassettes would not spawn if there was a bolt far right in the last map which was not collected
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Changelog v-870-8320ba9:
New: Underground biome is activated again,
New: Boss totems appear on the macro map after defeating a boss,
Balance: ?-Station is now always the 4th station in each biome
Balance: Special/Key bolt in Classic is now on the 3rd map like in Unrailed 1
Balance: An extra/spare key appears also in the underground biome like in Underwater in Unrailed 1
Balance: Fireworks in classic appear when having 7 keys,
Bug fix: In Classic mode, Key bolts disappeared in Labyrinth biome when the map was replaced,
Bug fix: Double bolt map modifier wasn’t described in the node tooltip,
Bug fix: Double bolt map modifier had no effect in the underground biome
Bug fix: Tools didn't respawn when entering the underground biome boss
Hi everyone!
We pushed a small patch fixing the most urgent issues you reported!
As always please reach out if something is not working!
See you on track!
Changelog v-868-39a93f4:
Improvement: Smoothed player rotation
Improvement: Smoothed player animation (e.g. hands don’t go down when rotating 180 degree)
Bug fix: Dialogs are pushed to the side or not visible on higher distances in the shop
Bug fix: When joining a session, “No sessions found” error often appeared
Bug fix: Sometimes the sampling factor was set to a low value when opening the settings and the game got blurry
Bug fix: Too many replays were converted and slowed down the game startup. Now only the top and most recent 10 are converted
Hi everyone!
We just pushed another experimental version update which will be pushed to the main branch very soon!
Let us know what you think!
Changelog v-868-39a93f4:
Bug fix: Too many replays were converted and slowed down the game startup. Now only the top and most recent 10 are converted
Improvement: Smoothed player rotation
Improvement: Smoothed player animation (e.g. hands don’t go down when rotating 180 degree)
Bug fix: Dialogs are pushed to the side or not visible on higher distances in the shop
Bug fix: When joining a session, “No sessions found” error often appeared
Bug fix: Sometimes the sampling factor was set to a low value when opening the settings and the game got blurry
Hi everyone
Some got annoyed since the savegames were missing after the update yesterday. We indeed forgot to activate the migration into our new savegame (slot based) system. Note that there are 20 slots now and when having more savegames than slots, you might need to delete some old ones.
Please reach us to us when something doesn't work!
See you on track!
v-862-ca1d756
Crash fix: Game crashed when disconnecting a controller in the cartridge menu
Bug fix: Old savegames are now migrated to the new version (note that the new slot based system has 20 fixed slots)
Bug fix: Engine foundry, Fashion express, Cartridge and Settings menu could not be closed when the controller disconnects
Bug fix: When having 0 hexnuts, the 0 wasn’t being rendered
Bug fix: Achievements take some seconds to load (when directly opening the Handbook, it seemed like one had no achievements)
Bug fix: Lunas character model was missing
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Potentially new master version tomorrow:
Changelog v-856-856dd5d
Bug fix: Angle or OpenGL leads to continuous errors after a while and might lead to missing icons (can lead to lags, huge log etc)
Bug fix: Fixed Á in the font
Bug fix: Red stopwatch wasn’t displayed when the time was over in time mode
Change: Tunnel/Lab is deactivated
Current Release
18112024
Uploaded Dec 14, 2024
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System Requirements
How to Install
Bootstrap.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
424 MB
18112024
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