Unrailed 2: Back on Track
by Indoor Astronaut · 7 Nov, 2024
71 downloads
About the Game
Unrailed 2: Back on Track brings chaotic local and online multiplayer track-building action to the next level – band together with friends to collaborate and build your track across new procedurally generated worlds - WHILST the train is running! So think fast, with more freedom than ever before, and conquer new obstacles in your way - before your trains becomes… a trainwreck!
YOUR JOURNEY GETS BETTER AND BETTER
Every excursion your crew undertakes feels increasingly meaningful, with new rewards and permanent upgrades granting you character with gameplay-modifying abilities, as well as new train engines, wagons and extensions to unlock, giving you the tools to build a multitude of train configurations to play and experiment with. Each locomotive loss is an opportunity to rebuild and get… back on track!
CHOOSE YOUR TRACK
The game offers six biomes in total at the moment. Each biome has it's own unique game mechanics and a boss to beat at the end. On your journey you can find a whole bunch of different kinds of stations to upgrade your train with new wagons or by equipping cartridges to get access to new abilites. And of course there's a bunch of characters and equipment to unlock.
CREATE, SHARE AND PLAY WITH THE COMMUNITY
The all-new Terrain Conductor mode allows you unleash your imagination to create your very own custom maps and share these with the Unrailed community – with highlights being featured by the developers. Or if creating isn’t your thing, browse the limitless creations other players have built, so the frantic fun never ends!
CO-OPERATE TO COMPETE
Fulfill your burning competitive urge – manically duke it out in against another team in the new 8-player Vs Mode. Test your team’s prowess in online leaderboards with action replays and see who can achieve the highest scores.
Screenshots
6 images
Version Information
Steam Patch Notes
Official update history
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Changelog v-884-ccf28f2:
Improvement: Bot is more aggressive (more dashing, less pauses) when train is close to the end
Improvement: Bot considers building tracks more around rocks/trees when the train is close to the end
Regression fix: Swamp blueprint tower was black
Bug fix: Bot sometimes didn’t place tracks at all
Bug fix: Tutorial breaks when placing tracks directly to the station before each player has crafted one track
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Changelog v-883-468b18f:
Improvement: Biome specific blueprint boss node tower models
Improvement: Clearer arrow models in the blueprint area
Improvement: New blueprint nodes for the labyrinth biome
Improvement: Game pauses locally in settings menu and handbook menu as well
Improvement: Better Front-Pull translation in Chinese
Improvement: Add bot will now switch the character when there are no player slots left
Balance: Added bolt to underground biome
Bug fix: Sometimes a bot was joined when you disconnected your local input when the lobby was full of players
Bug fix: It wasn’t possible to ghost through blue underground lasers
Bug fix: Smudged textures on extensions or cartridges when using DirectX
Bug fix: Hydrocharge bar now disappears directly when clearing the extensions in the blacksmith
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Changelog v-876-66bae75:
New: Drone and bomb emoji added
Bug fix: Sometimes keys (in classic mode) or cassettes would not spawn if there was a bolt far right in the last map which was not collected
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Changelog v-870-8320ba9:
New: Underground biome is activated again,
New: Boss totems appear on the macro map after defeating a boss,
Balance: ?-Station is now always the 4th station in each biome
Balance: Special/Key bolt in Classic is now on the 3rd map like in Unrailed 1
Balance: An extra/spare key appears also in the underground biome like in Underwater in Unrailed 1
Balance: Fireworks in classic appear when having 7 keys,
Bug fix: In Classic mode, Key bolts disappeared in Labyrinth biome when the map was replaced,
Bug fix: Double bolt map modifier wasn’t described in the node tooltip,
Bug fix: Double bolt map modifier had no effect in the underground biome
Bug fix: Tools didn't respawn when entering the underground biome boss
Hi everyone!
We pushed a small patch fixing the most urgent issues you reported!
As always please reach out if something is not working!
See you on track!
Changelog v-868-39a93f4:
Improvement: Smoothed player rotation
Improvement: Smoothed player animation (e.g. hands don’t go down when rotating 180 degree)
Bug fix: Dialogs are pushed to the side or not visible on higher distances in the shop
Bug fix: When joining a session, “No sessions found” error often appeared
Bug fix: Sometimes the sampling factor was set to a low value when opening the settings and the game got blurry
Bug fix: Too many replays were converted and slowed down the game startup. Now only the top and most recent 10 are converted
Hi everyone!
We just pushed another experimental version update which will be pushed to the main branch very soon!
Let us know what you think!
Changelog v-868-39a93f4:
Bug fix: Too many replays were converted and slowed down the game startup. Now only the top and most recent 10 are converted
Improvement: Smoothed player rotation
Improvement: Smoothed player animation (e.g. hands don’t go down when rotating 180 degree)
Bug fix: Dialogs are pushed to the side or not visible on higher distances in the shop
Bug fix: When joining a session, “No sessions found” error often appeared
Bug fix: Sometimes the sampling factor was set to a low value when opening the settings and the game got blurry
Hi everyone
Some got annoyed since the savegames were missing after the update yesterday. We indeed forgot to activate the migration into our new savegame (slot based) system. Note that there are 20 slots now and when having more savegames than slots, you might need to delete some old ones.
Please reach us to us when something doesn't work!
See you on track!
v-862-ca1d756
Crash fix: Game crashed when disconnecting a controller in the cartridge menu
Bug fix: Old savegames are now migrated to the new version (note that the new slot based system has 20 fixed slots)
Bug fix: Engine foundry, Fashion express, Cartridge and Settings menu could not be closed when the controller disconnects
Bug fix: When having 0 hexnuts, the 0 wasn’t being rendered
Bug fix: Achievements take some seconds to load (when directly opening the Handbook, it seemed like one had no achievements)
Bug fix: Lunas character model was missing
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Potentially new master version tomorrow:
Changelog v-856-856dd5d
Bug fix: Angle or OpenGL leads to continuous errors after a while and might lead to missing icons (can lead to lags, huge log etc)
Bug fix: Fixed Á in the font
Bug fix: Red stopwatch wasn’t displayed when the time was over in time mode
Change: Tunnel/Lab is deactivated
Hi everyone!
We just pushed a small update. More is coming very soon!
Let us know what you think!
Changelog v-850-9472198
New: Classic highscores added
Crash fix: When opening the highscore menu
Bug fix: Sandworm supervisor image was missing
Improvement: Savegames are now compatible with experimental again
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Changelog v-850-d4b96c1:
Improvement: Improved interpolation and probably reduced random player jitter
Improvement: Improved replay interpolation (the train should not jitter anymore for instance)
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Changelog v-849-2d24ba1:
New: Emoji remap menu
Improvement: More buttons can be used for key-bindings
Improvement: Brighter fog in underground Lab biome
Bug fix: Speed increase when one team connected continues when the game is paused when not all players are connected (fixed in gameplay version 107, non-crossplay only)
Bug fix: Several loca issues
Bug fix: Several UI fixes
Bug fix: Bot was trying to walk through rocks in ebbed islands to get water
Bug fix: Bot sometimes tried to grab (with grappling hook) stuff from the other side in versus (and was thus standing at the border)
Bug fix: Bolts could be placed in a non reachable place
Bug fix: Brake wagon loading bar reloading after entering station
Bug fix: Wrong upgrade title in UI in classic-mode
Bug fix: Bot becomes unresponsive if “carry tool max 20 sec” task was not fulfilled
Bug fix: Versus jetpack bounds are now symmetric
Bug fix: Versus tools do not respawn if they somehow got to the wrong side
Crash fix: Crash when starting on macOS
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Changelog v-813-3cb46c8:
Improvement: Bot can now handle the “hold tools for max x seconds” task
Bug fix: Bot didn’t show an error message when it could not find water
Bug fix: Bot sometimes didn’t consider going further away when the player zoomed in on itself. The bot now considers the same area as when zooming out
Bug fix: Game could sometimes not start due to “no internet connection” or player can’t be controlled in the main menu
Current Release
18112024
Uploaded Dec 14, 2024
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System Requirements
How to Install
Bootstrap.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
424 MB
18112024
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View AllDownload Unrailed 2: Back on Track for PC with a direct link or via torrent. Get the full version of Unrailed 2: Back on Track for free. Unrailed 2: Back on Track is a Action released by Indoor Astronaut.