About the Game
Build and grow your own cafe in Cup and Counter. Learn to craft a wide range of drinks, serve a stream of customers, and shape your coffee shop into a space that feels truly yours.
Craft Delicious Drinks
Learn to make a wide range of drinks as new recipes and ingredients become available. Work quickly, follow customer preferences, and keep orders flowing during busy rushes.
Build your Dream Cafe
Start small and grow your cafe into a bustling local favorite. Buy new equipment, expand your floor space, and shape every part of your shop to match your vision.
Manage your Employees
As you grow, you will be able to hire and manage employees to help run your cafe. Give them free rein, or assign them the tasks you really don't want to do.
Serve Customers and Build Your Reputation
Fast service and well-made drinks keep customers happy and your reputation strong. Get orders wrong or keep people waiting too long, and your cafe will start to feel the pressure.
Manage Stock and Deliveries
Stay on top of your supplies so you are always ready for the next rush. Plan ahead to avoid badly timed deliveries, but be careful not to overorder. Food and coffee beans won't stay fresh forever.
Run the Business
A great cafe needs more than good drinks. Balance rent, stock costs, and expansion plans while adjusting prices to find the sweet spot between customer satisfaction and turning a profit.
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
With this hotfix, we aim to squash some major potential bugs that have been reported.
One big change is that the game executable is now signed with a certificate. This should help resolve issues for those running into "Smart App Control blocked" errors on Windows.
Additionally, we have done some work to address a reported issue where the controls could lock up at the start of a new game. We haven't been able to replicate it ourselves, so we hope the changes we made will fix it for those experiencing it.
In addition, you will find some extra options in the settings. First, you can now adjust the volume of in-game notifications. Secondly, you can now disable the placement guides if you would prefer not to have them.
Hotfix 2.1.2 Patch Notes
\ Added a "Notifications" volume slider to the Audio settings, so notification sounds can be set separately from sound effects. It starts at your current sound effects volume.
\ Added "Show Slot Markers" and "Show Drop-Off Areas" options under Gameplay > HUD. Turn them off to hide the rings on empty machine slots and the drop-off areas on counters and tables. In co-op, each player chooses for themselves.
\ The opening is now the only tutorial. Everything after that is taught through the Help Guides, so the old feature tutorials can no longer pop up randomly mid-game.
\ Holding a takeaway box at a display tray now boxes up the front item. Using held food on a stack of takeaway boxes boxes it up and hands you the box.
\ Table hand-off zones now only light up the table the item in your hand is meant for.
\ The F9 key for hiding the HUD now only works in development builds.
\ Improved co-op performance when checking furniture moves and the serving pass.
\ Fixed a rare freeze where customers stood still and you couldn't move, while the pause menu still worked.
\ Fixed the game staying paused after alt-tabbing or closing the Steam overlay.
\ A save that fails to load now returns you to the main menu with a message instead of getting stuck on the loading screen.
\ If the host's session drops (for example after waking the PC from sleep), you now go back to the main menu instead of being stuck.
\ Fixed being unable to move while a racing wheel, flight stick or other non-gamepad controller was plugged in.
\ Fixed corrupted key bindings stopping you from moving or interacting. The game now falls back to the default bindings.
\ Fixed held items being dropped on the counter next to a cup stack, sink, display tray or clutter cage that couldn't take them.
\ Windows builds are now digitally signed, which should stop Windows from warning about or blocking the game.
\ Fixed co-op clients being offered "Pick Up" on a seated customer's meal or on a takeout box a customer was leaving with.
\ Fixed delivery, supply order, review, walkout, and other notifications only showing for the host.
\ Fixed co-op clients not seeing table hand-off zones, takeout ticket hints, serving pass "ready for delivery" markers or the right drink shortage warnings.
\ Fixed co-op clients being able to pick up furniture the host would block, such as furniture with a seat reserved. The reason is now shown.
\ Fixed co-op clients being able to pet a cat mid-jump or fill its bowl while it was eating.
\ Fixed the "Working" count on the Employees tablet page being wrong for co-op clients.
This should also fix the longstanding issue of baristas continuing to use the milks the player was using. To help prevent this, we have adjusted the choice logic; employees should only take the player's milks if they see no other viable choice. The lock begins when you use the milk and lasts until the last order.
We also did a fairly large rework of how drinks are selected and fixed some core issues that made it repeat drinks more often than it should. You should see a lot more variety in the drinks served from your cafe.
On top of that, we've made our first implementation of support for the Polish language. This will likely need work so please leave us feedback.
We continue to monitor the Steam discussion board, our emails, and our Discord for new bugs.
Update 2.1.1 Patch Notes
- Added support for the Polish language.
- Added 9 new boba tea varieties to make better use of the teas.
- Matcha whisking now warns you when the matcha is under-whisked, both on the cup panel and when pouring, instead of showing nothing.
- Tea urns can now be drained by holding Interact on them with empty hands.
- Staff who need equipment now borrow it only from colleagues who aren't working that day, and return it when the owner is next in. Loans show in the assignment checklist and on the item's label.
- Reworked how customers choose their drinks so they stop looping over the same set. The less a drink has been ordered, the more likely it is to be ordered soon. The old system only looked at the last 8 orders; the new one tracks every drink, carries over between days, and saves.
- Slot labels on display trays, syrup holders and ice cream tubs can now be cleared without removing the item first.
- With a plate or serving tray in hand, clicking a display tray now takes food from it, and E puts the plate's food back on the tray.
- Part-used cup and lid packs in a shelf column now combine automatically. You can also combine packs by hand by clicking one onto another, and staff can top up part-used packs before shelving leftovers.
- Part-used stock now sits in front of full stock on shelves.
- Free space on shelves with tagged columns can be used again. You can choose whether that free space accepts anything or nothing.
- The matcha bowl's whisk indicator now stays amber until the whisk earns full marks.
- Short item hops, like moving an item a little way along a shelf, now arc lower.
- Toned down the sandwich press's noise.
- Food can now be moved from a display tray onto a plate.
- Staff now use up part-used refill packs before opening full ones.
- Fixed employees losing their equipment assignments at the start of the day to colleagues who clocked in first.
- Employees no longer keep taking milk or soda from the player. Items you've used are now off-limits until every order for the day is done, instead of for 60 seconds. Staff will still take your item if it's the last one available.
- Staff now wait until all orders are finished before doing the end-of-night fridge tidy.
- Items in the new column system now sort themselves properly.
- Fixed packing up a sink destroying the dishes inside without warning.
- Fixed shelf placement spots getting locked out by ghost items when animations didn't finish.
- Fixed shelf cells staying occupied after staff plated or boxed food directly off a shelf.
- Fixed seat counts not mirroring from the host to co-op clients.
- Fixed shelf stock bars and counts being wrong for co-op clients.
- Fixed the "Glasses" supply category being translated as eyeglasses.
This update adds two new features: the ability to change what is displayed on the menu boards, and the ability to assign a machine to your player so employees can't be assigned to them automatically.
Please note: for those who are running into any random crashes or stuttering, please try changing to DX11. (The second option when launching Cup and Counter). We will make changing the renderer slightly easier in future releases.
Update 2.0.2 Changelog
- Menu boards content can now be fully customized, including the ability to add food to the boards.
- It is now possible to assign yourself to a machine. This prevents the game from automatically assigning employees.
- Added new large takeaway cold cups. This fixes a problem where a large iced drink would fall back to the paper cup as there was no large cold cup.
- Restored some achievements back to their original handling. Day-based ones are back to being based on how long you have played.
- Boba tea can be served from glasses for dine-in customers.
- Coffee, matcha, tea bags, and syrup bottles now show you how much is in them while they are in hand.
- Current renderer is now displayed alongside the client version (DX12, DX11, Metal, Vulkan)
- Make the CupOS design more consistent
- Improve the way Steam Cloud saves are handled to make it clearer when they aren't being saved. We also try to reconcile the cloud state more often.
- Takeaway cups can no longer be handed off without a lid.
- Improve the reliability of some achievements that could have their streak accidentally broken from a save and reload. Additionally, improved how some achievement values are calculated.
- Solved an issue where direction arrows were not showing up on a client during netplay.
- Solved an issue where you could duplicate food items using the takeaway boxes as the client.
- Solved an issue where not all of the letters would be delivered properly to the mailbox.
- Fixed a syncing bug where prices offered to the player would differ if they were a host or client
- Fixed an issue where new items would automatically get added to a shelf's tag.
- Fixed an issue where certain drinks were still refusing the new glasses
- Solved an issue where employees would still use the cold cup for everything cold drink-related.
- Corrected an issue that could cause certain sound effects to no longer play.
This is just a quick update to fix some immediate issues that have arrisen with the introduction of Cup and Counter 2.0.
Horfix 2.0.1 Patch Notes
\ Correct the closing sweep to only trigger after the last customer has been served. This will help stop employees going in a constant cycle of emptying the knock boxes and garbage bin while they are still being actively used.
\ Fixed numerous animations and visual effects not properly synchronizing over the network to the clients. Also reduced some of the animations requiring network activity to function properly by running them directly on the client.
\ Fixed the glitched text on the tea holders, even if it isnt quite readable.
\ Tea urn now shows the type of tea thats in it.
\ Tea poured from urns no longer acts as if it was made using a physical tea bag.
\ Fixed the new caddies that were missing the sizing label.
\ Reworked the new multiplayer lobby information in the pause menu to be more clear.
Quick hotfix to fix an issue that could ruin rendering on certain systems that are unable to handle GPU occlusion culling properly.
1.3.3 Patch Notes
\ Resolved an issue that caused GPU occlusion culling to be forced on due to our engine upgrade. This could cause significant visual errors on hardware that cannot handle GPU occlusion culling.
Our system will force re-configure this option upon first load of this update.
The biggest change in this update is how seats work and how we block or don't block their placement. You should find all of their placement bounds have been shrunk significantly, allowing tighter and better placement. We achieved this by letting customers pass through a seat if they must get to another place; they no longer need a clean navigation path with 0 obstacles. Of course, there is a slight visual degradation from this, but we personally feel it strikes a better balance. For example, with the bench seat, you would normally be able to shuffle along to get to a spot next to a wall; our NPCs weren't capable of that under the original system, and this update solves that.
The other major change is initial work to improve the way our new cell placement system functions. More items should now default to it being off, and you can now toggle it on or off at any time. This is still a bit of a work in progress so feedback will be much appreciated.
On top of this, we also fixed a weird bug that could occur with the restocking functionality, and in particular with couriers. If a courier happened to be at the traffic lights and got themselves assigned to restocking, they would magically teleport items to themselves and rapidly dump them in place. This bug is solved now, and the courier has lost their magical powers.
There is also a wealth of other various bug fixes.
We are now turning our focus to our next major content update; this one will take a bit more to get done properly, and we will be seeking beta feedback for those who are interested. If you are interested in testing out the next update, we will be posting about it on both our Discord and in the Steam discussion forums later this week. Current ETA is end of the week but the beta may slip into next week. Changes will come in chunks for that update and it will likely have a chunk of bugs that we will need to iron out.
Update 1.3.2
- Employees that are using a tray to deliver items can now bring back dirty dishes on their way back (they must still have the cleaning task assigned to them).
- Upgraded our engine version to the current latest.
- Removed upscaling techniques while we await an official implementation from Unity.
- Reworked the way seating works to enable tighter arrangement of seats if desired. You can also now put more up against walls etc as customers can now walk partially through a seat to get to another seat where needed. For example, with the bench seat they can get to the part next to the wall if placed that way.
- Significantly improve the way shaders are generated in our game to reduce hitching. DX12, Vulkan will now pre-generate the shader cache on load. DX11 will perform shader warmup on load.
- Fixed an issue that allowed NPCs to walk through the prep bench.
- Improve the new cell placement logic so it doesn't apply to every item, and also can now be toggled off and on.
- Improve the way the cell placement logic handles adjacent cells from another surface.
- Fixed a bug in our employee arrived logic. An employee at the traffic lights could task themselves to something such as restocking. Since the system held them in place it would think they have always arrived at their destination, causing boxes to teleport and be dumped at the traffic lights.
- Change the way the takeaway, pass, and delivery surfaces worked to utilize the new cell grid system. This should make employee placement more reliable.
- Fixed an issue that could cause dirty mugs to become uninteractable.
- Removed some of the triggers that caused the Clean Sweep achievement to be harder to get than intended. Additionally, made it clearer when your streak is broken and reset.
- Corrected the 50 perfect drinks achievement so that the streak will continue into the next day.
- Fixed sink basin contents not restoring after a save and load.
- Shelves that don't have a category set, such as the display shelves, are no longer treated as a stocking location for employees by default, so they won't just dump entire boxes onto them.
- Corrected the tables that came with the new seats so that items are properly attached to the surface. This only fixes new placements. Existing items need to be picked up and placed back down to attach properly and move with the table.
- Changed the way customer seating is calculated to stop them from floating in the air.
- Improve the way baristas bag delivery orders so they won't accidentally split one order across multiple bags, which could softlock the order's progress.
- Improve the way delivery couriers operate so they do their job more reliably.
After this update, you should find employees much more efficient in how they use the tray, as they will now batch orders more cleanly. Instead of all racing to grab orders as fast as possible, one employee will claim a chunk before the next one does.
Additionally, employees should be better at actually washing dishes. Washing dishes has also been separated out into its own task group. If you previously disabled cleaning for an employee, this will automatically be disabled for that specific employee.
Update 1.3.1 Patch Notes
- Added the ability to set a shelf to "NOTHING". This will stop employees from putting items on it.
- Coffee/food items that have been assigned to a customer will now display their table number if available.
- Solved an issue that would stop you from being able to bulk add items into holders from the tray
- Stop employees from going to a location, then returning to grab a tray rather than just grabbing the tray in the first place. Should speed up waiters a lot in large cafes
- Improve employees so they can actually restock syrup holders and ice cream freezers. Ice cream freezers will default to one type per slot; syrup holders will be based on the syrup last placed in them.
- Improve the way the employee task manager works so they are more likely to perform certain tasks
- Improve the way the employee task scheduler works so it batches together certain tasks when using the tray.
- Improve the way employees schedule dish washing. Expanded it into its own task group so you can better task it and dedicate staff to washing.
- Improve milk jug handling when you happen to pour milk into a jug that an employee was using.
- Don't promote vending machine customers to normal cafe customers. This doesn't affect actual flow rate but stops customers with drinks already in their hand from ending up in the cafe.
- Improve the placement of some items, such as pastries, onto the new grid snap surfaces.
- Solved an issue that caused the number of takeout orders icon to disappear.
We have also done work to improve the reliability of certain achievements triggering.
On top of the bug fixes, we have redesigned the end-of-day summary to provide you with a better breakdown of how your day went.
Patch 1.2.4 Patch Notes
- Redesigned the daily summary. It should now look more visually appealing while showing a lot more data about how your day went.
- Made the milestones UI flow better. This still needs work, but we have a plan to replace this system entirely.
- Fixed an issue where a disabled cup size was causing the Size Doesn't Matter achievement to never trigger.
- Improved the reliability of unlocking the Clean Sweep achievement by reducing the number of trigger states and making those that do occur a bit more obvious
- Stripped out the locking up functionality from the tutorial system that could get you trapped in the CupOS interface if you didn't follow the step guides.
- Fixed the customer leaving sweet that was marking customers' plates as dirty if they are on the same table.
- Improved the reliability of the dirty flag, so it only persists when it needs to.
- When you transfer tea to another cup, the tea bag will now also transfer
- CupOS UI will no longer lock you out from exiting under certain tutorial circumstances
- CupOS UI highlights during a tutorial will no longer hide and restore upon exiting and re-entering the CupOS interface
- Improved tracking of what seats are available for customers or not.
The first is the employees mass leaving at close time. They should now stick around until there are no longer any tasks that need completing. On the flip side, they should also not stay any longer than they need after closing.
The second is an issue with how we were generating IDs for items we placed in the scene, such as the standard lighting in the cafe. This issue caused the IDs to change every time we adjusted the Cafe. With this change, the IDs should change one last time, then be set to a much more reliable value that shouldn't drift through changes to the game.
- Critical fix to the way static IDs were being generated for our scene-placed items. This caused things like lights to be recreated every time we changed the Cafe layout.
You will experience another one-time respawn of these items, but after this, any change you make should persist. - Employees should now stay behind when work still needs doing and leave when there is nothing left to do for the day.
- Improve the behavior of the tutorial highlighter so that it can better follow items on the tablet.
This patch also includes some crucial fixes, including one where items could fall through the cafe floor. We also added a system to recover any items that fall through the world, and they will be automatically teleported to the delivery area.
We have also done some initial work on solving some of the issues people are facing with the courier. If you have multiple couriers, they should all now start actually delivering.
Update 1.2.2 Patch Notes
- Slight redesign of the tutorial UI to make it look nicer on smaller screens. Also condensed the tutorial steps to make them easier to follow.
- Solved an issue with the floor colliders that could lead to certain items flying through the world.
- Fixed an issue where translations weren't working properly in the new tablet interface.
- Implemented a new system to help automatically recover items that may have fallen through the world previously.
- Initial fixes for the courier system. More than one courier will actually operate at a time from now on.
Key changes include making several tools much easier to use. For example, the restock button and screen now update to reflect the drinks and food items you have enabled.
The pricing screen has also been overhauled, so drinks are now broken down into categories, letting you switch off entire types of drinks at the touch of a button. New drinks will temporarily appear at the top of this page.
To make doors less annoying to deal with, we have made a couple of changes. First, the storage area/office/rear exit doors will no longer be automatically closed by your staff, which will help stop them from slamming the door in your face. Secondly, when doors are open, they are no longer collidable, so you shouldn't even get stuck in a spot, and moving in and out of doorways should be easier.
We have also fixed a few bugs that cropped up in the last update, but we still need more time to address others that have surfaced.
Please continue to give us your feedback and ideas!
Update 1.2.1 Patch Notes
- Overhauled the entirety of the CupOS interface to make it more usable on smaller screens such as the Steam Deck. This should also make it much easier to navigate.
- Changed the way the stock screens work so the cart is now a popup rather than consuming a huge amount of space. Again, makes it more readable and usable on small screens and gives more space for larger text.
- Rework the stock screen so it takes into account the drinks that you actually have enabled. Disabling drinks will now take them away from the restock shortages. Additionally, you can now add and subtract the quantity of a restock directly from this screen
- Improved the equipment screen so that items are now broken down into categories. It should now be easier to find what you are after.
- Updated the pricing screen so that drinks are now broken down into categories that enable you to switch entire lots of drinks off at once. You can now also turn off food items.
- Doors will auto-disable their collider to make it easier not to get stuck on them. Storage, office, and rear doors will now no longer get auto-closed by NPCs.
- Solved an issue that caused items to float when using things such as the tray. This was caused by an optimization we attempted to reduce physics processing time.
- Fixed an issue where walls where the office used to be aren't placeable on.
In this update, we have made a major change to the cafe and apartment. The cafe now spans the whole space, with the office being moved out into a new, larger alleyway. To make this flow nicely, you will now also have access to a storage room.
On top of the larger open space, you can now extend your cafe into the second floor, giving you a lot more space to work with. To accommodate this, we moved the apartment building across the plaza and moved the apartment you live in to one that's a bit closer to the stairs. You should find getting to and from the cafe a little faster than before.
To help new players discover features such as the furniture buyer in the Cash For Clutter shop, we have introduced a new letter system; you will get mail every few days. At the moment, the only real game point it touches on is the furniture seller; the rest is just bits of story.
We apologize for this update taking so long, but we ran into a few unexpected visual problems that involved us redoing a large amount of the in-game assets. Please continue to give us your feedback, and we hope to continue getting updates out for the game.
As part of these asset changes, those who are running lower end devices, you should see an improvement in your performance.
Please note that the Mac build is slightly delayed due to incredibly slow compilation times.
Update 1.2.0 Patch Notes
\ Major change to the cafe structure: the office has been moved out the back, and a small storage room has been introduced to bridge the two.
Please note that this may cause some initial weirdness, as the move is fairly significant and will impact all saves. We have implemented systems to prevent anything from breaking; however, please let us know if something does go wrong.
\ The apartment has been moved to the opposite side of the plaza to make way for a larger expansion of your cafe.
In addition, we have changed the apartment your player lives in; this will give a slightly shorter overall run. We still plan to improve and build upon the apartments, but this is the first step in that process.\ Added support for Italian
\ Introduced a new letter system; you will slowly receive mail in your mailbox from now on. This helps introduce places like the furniture seller, and we plan to use it later to drip-feed other things around the world as we build the game.
\ Introduced a new patch notes system directly into the game to better show what has changed when someone first launches a new update.
\ Implemented a new system that enables us to teleport players, NPCs, and boxes to a known safe position whenever we make large world changes.
\ Added protections to stop the multi-box
\ Fixed a potential softlock that can occur if the save manages to save your store as open despite it being closed.
\ Solved a bug that would cause the paying off loan achievement not to trigger if you have already paid it off
\ Fixed an issue that, when using the APPLY ALL button on tabletops, the material you set could be lost.
\ Fixed an issue where the loan repayment achievement wouldn't trigger if you had already paid it off in your save game
\ Moved takeout and delivery badges to bottom right, and re-adjusted the takeout badge color to make it more distinct
\ Fixed an issue that could cause seat and customer complaint-related achievements not to trigger properly
\ Don't allow interacting with the tip jar while it's in your hand and you are moving it. Gave the false impression that the money disappeared.
\ Solved an issue that caused delivery orders to never pick an alternative milk
\ Prevent being able to place phones onto doors by separating them from the placeable surface
\ Fixed the delivery driver so he no longer attempts to build the world's largest box tower.
\ Fixed furniture attached to a wall not being transformed into a box when you buy a new section and the wall is torn down
\ Employees should no longer leave items floating in the air. This is a temporary stopgap until we rework their restocking behavior.
\ Fixed an issue that could cause pedestrians to be dragged through the air to the bench they were targeting
\ Solved a shadow issue that could occur with boxes.
Current Release
Build 25957781
Uploaded Oct 18, 2026
System Requirements
How to Install
Cup and Counter.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Cup and Counter: Coffee Shop Simulator for PC with a direct link or via torrent. Get the full version of Cup and Counter: Coffee Shop Simulator for free. Cup and Counter: Coffee Shop Simulator is a Casual released by Little Big Byte.