Cup and Counter: Coffee Shop Simulator
by Little Big Byte · 20 Jul, 2026
127 downloads
About the Game
Build and grow your own cafe in Cup and Counter. Learn to craft a wide range of drinks, serve a stream of customers, and shape your coffee shop into a space that feels truly yours.
Craft Delicious Drinks
Learn to make a wide range of drinks as new recipes and ingredients become available. Work quickly, follow customer preferences, and keep orders flowing during busy rushes.
Build your Dream Cafe
Start small and grow your cafe into a bustling local favorite. Buy new equipment, expand your floor space, and shape every part of your shop to match your vision.
Manage your Employees
As you grow, you will be able to hire and manage employees to help run your cafe. Give them free rein, or assign them the tasks you really don't want to do.
Serve Customers and Build Your Reputation
Fast service and well-made drinks keep customers happy and your reputation strong. Get orders wrong or keep people waiting too long, and your cafe will start to feel the pressure.
Manage Stock and Deliveries
Stay on top of your supplies so you are always ready for the next rush. Plan ahead to avoid badly timed deliveries, but be careful not to overorder. Food and coffee beans won't stay fresh forever.
Run the Business
A great cafe needs more than good drinks. Balance rent, stock costs, and expansion plans while adjusting prices to find the sweet spot between customer satisfaction and turning a profit.
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
Quick hotfix to fix an issue that could ruin rendering on certain systems that are unable to handle GPU occlusion culling properly.
1.3.3 Patch Notes
\ Resolved an issue that caused GPU occlusion culling to be forced on due to our engine upgrade. This could cause significant visual errors on hardware that cannot handle GPU occlusion culling.
Our system will force re-configure this option upon first load of this update.
The biggest change in this update is how seats work and how we block or don't block their placement. You should find all of their placement bounds have been shrunk significantly, allowing tighter and better placement. We achieved this by letting customers pass through a seat if they must get to another place; they no longer need a clean navigation path with 0 obstacles. Of course, there is a slight visual degradation from this, but we personally feel it strikes a better balance. For example, with the bench seat, you would normally be able to shuffle along to get to a spot next to a wall; our NPCs weren't capable of that under the original system, and this update solves that.
The other major change is initial work to improve the way our new cell placement system functions. More items should now default to it being off, and you can now toggle it on or off at any time. This is still a bit of a work in progress so feedback will be much appreciated.
On top of this, we also fixed a weird bug that could occur with the restocking functionality, and in particular with couriers. If a courier happened to be at the traffic lights and got themselves assigned to restocking, they would magically teleport items to themselves and rapidly dump them in place. This bug is solved now, and the courier has lost their magical powers.
There is also a wealth of other various bug fixes.
We are now turning our focus to our next major content update; this one will take a bit more to get done properly, and we will be seeking beta feedback for those who are interested. If you are interested in testing out the next update, we will be posting about it on both our Discord and in the Steam discussion forums later this week. Current ETA is end of the week but the beta may slip into next week. Changes will come in chunks for that update and it will likely have a chunk of bugs that we will need to iron out.
Update 1.3.2
- Employees that are using a tray to deliver items can now bring back dirty dishes on their way back (they must still have the cleaning task assigned to them).
- Upgraded our engine version to the current latest.
- Removed upscaling techniques while we await an official implementation from Unity.
- Reworked the way seating works to enable tighter arrangement of seats if desired. You can also now put more up against walls etc as customers can now walk partially through a seat to get to another seat where needed. For example, with the bench seat they can get to the part next to the wall if placed that way.
- Significantly improve the way shaders are generated in our game to reduce hitching. DX12, Vulkan will now pre-generate the shader cache on load. DX11 will perform shader warmup on load.
- Fixed an issue that allowed NPCs to walk through the prep bench.
- Improve the new cell placement logic so it doesn't apply to every item, and also can now be toggled off and on.
- Improve the way the cell placement logic handles adjacent cells from another surface.
- Fixed a bug in our employee arrived logic. An employee at the traffic lights could task themselves to something such as restocking. Since the system held them in place it would think they have always arrived at their destination, causing boxes to teleport and be dumped at the traffic lights.
- Change the way the takeaway, pass, and delivery surfaces worked to utilize the new cell grid system. This should make employee placement more reliable.
- Fixed an issue that could cause dirty mugs to become uninteractable.
- Removed some of the triggers that caused the Clean Sweep achievement to be harder to get than intended. Additionally, made it clearer when your streak is broken and reset.
- Corrected the 50 perfect drinks achievement so that the streak will continue into the next day.
- Fixed sink basin contents not restoring after a save and load.
- Shelves that don't have a category set, such as the display shelves, are no longer treated as a stocking location for employees by default, so they won't just dump entire boxes onto them.
- Corrected the tables that came with the new seats so that items are properly attached to the surface. This only fixes new placements. Existing items need to be picked up and placed back down to attach properly and move with the table.
- Changed the way customer seating is calculated to stop them from floating in the air.
- Improve the way baristas bag delivery orders so they won't accidentally split one order across multiple bags, which could softlock the order's progress.
- Improve the way delivery couriers operate so they do their job more reliably.
After this update, you should find employees much more efficient in how they use the tray, as they will now batch orders more cleanly. Instead of all racing to grab orders as fast as possible, one employee will claim a chunk before the next one does.
Additionally, employees should be better at actually washing dishes. Washing dishes has also been separated out into its own task group. If you previously disabled cleaning for an employee, this will automatically be disabled for that specific employee.
Update 1.3.1 Patch Notes
- Added the ability to set a shelf to "NOTHING". This will stop employees from putting items on it.
- Coffee/food items that have been assigned to a customer will now display their table number if available.
- Solved an issue that would stop you from being able to bulk add items into holders from the tray
- Stop employees from going to a location, then returning to grab a tray rather than just grabbing the tray in the first place. Should speed up waiters a lot in large cafes
- Improve employees so they can actually restock syrup holders and ice cream freezers. Ice cream freezers will default to one type per slot; syrup holders will be based on the syrup last placed in them.
- Improve the way the employee task manager works so they are more likely to perform certain tasks
- Improve the way the employee task scheduler works so it batches together certain tasks when using the tray.
- Improve the way employees schedule dish washing. Expanded it into its own task group so you can better task it and dedicate staff to washing.
- Improve milk jug handling when you happen to pour milk into a jug that an employee was using.
- Don't promote vending machine customers to normal cafe customers. This doesn't affect actual flow rate but stops customers with drinks already in their hand from ending up in the cafe.
- Improve the placement of some items, such as pastries, onto the new grid snap surfaces.
- Solved an issue that caused the number of takeout orders icon to disappear.
We have also done work to improve the reliability of certain achievements triggering.
On top of the bug fixes, we have redesigned the end-of-day summary to provide you with a better breakdown of how your day went.
Patch 1.2.4 Patch Notes
- Redesigned the daily summary. It should now look more visually appealing while showing a lot more data about how your day went.
- Made the milestones UI flow better. This still needs work, but we have a plan to replace this system entirely.
- Fixed an issue where a disabled cup size was causing the Size Doesn't Matter achievement to never trigger.
- Improved the reliability of unlocking the Clean Sweep achievement by reducing the number of trigger states and making those that do occur a bit more obvious
- Stripped out the locking up functionality from the tutorial system that could get you trapped in the CupOS interface if you didn't follow the step guides.
- Fixed the customer leaving sweet that was marking customers' plates as dirty if they are on the same table.
- Improved the reliability of the dirty flag, so it only persists when it needs to.
- When you transfer tea to another cup, the tea bag will now also transfer
- CupOS UI will no longer lock you out from exiting under certain tutorial circumstances
- CupOS UI highlights during a tutorial will no longer hide and restore upon exiting and re-entering the CupOS interface
- Improved tracking of what seats are available for customers or not.
The first is the employees mass leaving at close time. They should now stick around until there are no longer any tasks that need completing. On the flip side, they should also not stay any longer than they need after closing.
The second is an issue with how we were generating IDs for items we placed in the scene, such as the standard lighting in the cafe. This issue caused the IDs to change every time we adjusted the Cafe. With this change, the IDs should change one last time, then be set to a much more reliable value that shouldn't drift through changes to the game.
- Critical fix to the way static IDs were being generated for our scene-placed items. This caused things like lights to be recreated every time we changed the Cafe layout.
You will experience another one-time respawn of these items, but after this, any change you make should persist. - Employees should now stay behind when work still needs doing and leave when there is nothing left to do for the day.
- Improve the behavior of the tutorial highlighter so that it can better follow items on the tablet.
This patch also includes some crucial fixes, including one where items could fall through the cafe floor. We also added a system to recover any items that fall through the world, and they will be automatically teleported to the delivery area.
We have also done some initial work on solving some of the issues people are facing with the courier. If you have multiple couriers, they should all now start actually delivering.
Update 1.2.2 Patch Notes
- Slight redesign of the tutorial UI to make it look nicer on smaller screens. Also condensed the tutorial steps to make them easier to follow.
- Solved an issue with the floor colliders that could lead to certain items flying through the world.
- Fixed an issue where translations weren't working properly in the new tablet interface.
- Implemented a new system to help automatically recover items that may have fallen through the world previously.
- Initial fixes for the courier system. More than one courier will actually operate at a time from now on.
Key changes include making several tools much easier to use. For example, the restock button and screen now update to reflect the drinks and food items you have enabled.
The pricing screen has also been overhauled, so drinks are now broken down into categories, letting you switch off entire types of drinks at the touch of a button. New drinks will temporarily appear at the top of this page.
To make doors less annoying to deal with, we have made a couple of changes. First, the storage area/office/rear exit doors will no longer be automatically closed by your staff, which will help stop them from slamming the door in your face. Secondly, when doors are open, they are no longer collidable, so you shouldn't even get stuck in a spot, and moving in and out of doorways should be easier.
We have also fixed a few bugs that cropped up in the last update, but we still need more time to address others that have surfaced.
Please continue to give us your feedback and ideas!
Update 1.2.1 Patch Notes
- Overhauled the entirety of the CupOS interface to make it more usable on smaller screens such as the Steam Deck. This should also make it much easier to navigate.
- Changed the way the stock screens work so the cart is now a popup rather than consuming a huge amount of space. Again, makes it more readable and usable on small screens and gives more space for larger text.
- Rework the stock screen so it takes into account the drinks that you actually have enabled. Disabling drinks will now take them away from the restock shortages. Additionally, you can now add and subtract the quantity of a restock directly from this screen
- Improved the equipment screen so that items are now broken down into categories. It should now be easier to find what you are after.
- Updated the pricing screen so that drinks are now broken down into categories that enable you to switch entire lots of drinks off at once. You can now also turn off food items.
- Doors will auto-disable their collider to make it easier not to get stuck on them. Storage, office, and rear doors will now no longer get auto-closed by NPCs.
- Solved an issue that caused items to float when using things such as the tray. This was caused by an optimization we attempted to reduce physics processing time.
- Fixed an issue where walls where the office used to be aren't placeable on.
In this update, we have made a major change to the cafe and apartment. The cafe now spans the whole space, with the office being moved out into a new, larger alleyway. To make this flow nicely, you will now also have access to a storage room.
On top of the larger open space, you can now extend your cafe into the second floor, giving you a lot more space to work with. To accommodate this, we moved the apartment building across the plaza and moved the apartment you live in to one that's a bit closer to the stairs. You should find getting to and from the cafe a little faster than before.
To help new players discover features such as the furniture buyer in the Cash For Clutter shop, we have introduced a new letter system; you will get mail every few days. At the moment, the only real game point it touches on is the furniture seller; the rest is just bits of story.
We apologize for this update taking so long, but we ran into a few unexpected visual problems that involved us redoing a large amount of the in-game assets. Please continue to give us your feedback, and we hope to continue getting updates out for the game.
As part of these asset changes, those who are running lower end devices, you should see an improvement in your performance.
Please note that the Mac build is slightly delayed due to incredibly slow compilation times.
Update 1.2.0 Patch Notes
\ Major change to the cafe structure: the office has been moved out the back, and a small storage room has been introduced to bridge the two.
Please note that this may cause some initial weirdness, as the move is fairly significant and will impact all saves. We have implemented systems to prevent anything from breaking; however, please let us know if something does go wrong.
\ The apartment has been moved to the opposite side of the plaza to make way for a larger expansion of your cafe.
In addition, we have changed the apartment your player lives in; this will give a slightly shorter overall run. We still plan to improve and build upon the apartments, but this is the first step in that process.\ Added support for Italian
\ Introduced a new letter system; you will slowly receive mail in your mailbox from now on. This helps introduce places like the furniture seller, and we plan to use it later to drip-feed other things around the world as we build the game.
\ Introduced a new patch notes system directly into the game to better show what has changed when someone first launches a new update.
\ Implemented a new system that enables us to teleport players, NPCs, and boxes to a known safe position whenever we make large world changes.
\ Added protections to stop the multi-box
\ Fixed a potential softlock that can occur if the save manages to save your store as open despite it being closed.
\ Solved a bug that would cause the paying off loan achievement not to trigger if you have already paid it off
\ Fixed an issue that, when using the APPLY ALL button on tabletops, the material you set could be lost.
\ Fixed an issue where the loan repayment achievement wouldn't trigger if you had already paid it off in your save game
\ Moved takeout and delivery badges to bottom right, and re-adjusted the takeout badge color to make it more distinct
\ Fixed an issue that could cause seat and customer complaint-related achievements not to trigger properly
\ Don't allow interacting with the tip jar while it's in your hand and you are moving it. Gave the false impression that the money disappeared.
\ Solved an issue that caused delivery orders to never pick an alternative milk
\ Prevent being able to place phones onto doors by separating them from the placeable surface
\ Fixed the delivery driver so he no longer attempts to build the world's largest box tower.
\ Fixed furniture attached to a wall not being transformed into a box when you buy a new section and the wall is torn down
\ Employees should no longer leave items floating in the air. This is a temporary stopgap until we rework their restocking behavior.
\ Fixed an issue that could cause pedestrians to be dragged through the air to the bench they were targeting
\ Solved a shadow issue that could occur with boxes.
We also fixed a critical issue in this update with naming your Cafe. It now properly supports more than just English characters, so typing in Chinese, Japanese, and other languages should now work.
On top of this, we have done our first big achievement addition. If you have been playing the game for a while, you will probably find a chunk of these will trigger as soon as you open your saved game.
Update 1.1.8 Patchnotes
- Added 53 new achievements.
- Fixed the store naming dialog to properly accept input in other languages. Different characters such as Chinese and Japanese should now work when typed. Please let us know if this is not the case.
- Fixed an issue where delivery bags wouldn't get tagged properly, leading them to never be delivered and not showing any hints to the player
- Delivery bags that now match an order will automatically seal instead of requiring you to manually do so
- Temperature units can now be displayed in Fahrenheit as well as Celsius
- Instead of jumping to the next order, we jump to the next claimable order
- Increase the size of customer profile pictures to make them more glanceable
- Phone orders no longer give crazy sized bonuses and no longer have a timer.
- Fixed a timing issue where an employee can end up remaking an order that the player has already made.
- Added a new message at the bottom of delivery order tags stating that it needs to be placed in a paper bag
- Fixed the tea time milestone using the wrong icon.
Another part of this update is we have replaced the input glyphs we were using with ones be Kenney, they are much mroe readable at a glance, especially with controllers, but we will likely need to tweak them, please let us know if you experience any oddities.
Additionally, we have corrected one key issue with our table number update: the ability to set table numbers yourself rather than relying on our automated system. In move mode, you can now look at a table and hit E to change its number.
We have also dealt with various other bugs that users have reported to us. This is a smaller update, but we felt it was needed to quickly deal with some key issues players have been reporting.
As always, please continue to give us your feedback on our game, and we will continue to do our best to grow this game further.
Update 1.1.7 Patch Notes
- You can now carry multiple boxes at once. The amount you can carry depends on the size of the box. Large boxes: you can still only grab one. This is a bit of a work in progress, so we want users' feedback on this system.
- Replaced our input glyphs with one that is more legible for controller controls. We will need to make adjustments in various places, as this new pack we are using doesn't have as much background, so they can melt into the background.
- Updated the toolmode graphic to show what each button is for, as well as making the hotkey more obvious
- Once you have completed an order, the selected should cleanly move on to the next position.
- Fix a critical issue where milestone rewards could end up being triggered multiple times, leading to extra money being given to the player that they shouldn't have received.
- Table numbers can now be assigned to each table while you are in move mode. Just look at the table and hit the use key (E).
- Changed the chip color for delivery to a plum color to help it differentiate from takeout orders.
- Attempted to fix an issue where employees can get delivery bags into a bad state
- Corrected an issue that could cause drink hints to stop appearing for delivery orders
- Items disposed from an order should now cause the order's status to be correct and not always show as ready
- Solved an issue where phone deliveries could fall back into their old path where cups were supported. All orders must now be delivered
Update 1.1.6a Patch Notes
- Fix table numbers being unable to be packed up
- Ensure paper bag holder boxes can only ever deliver a single item. Also solves an issue that enables you to duplicate the number of box holders you have by picking up, converting it back to a box and placing two more down again.
- Fixed the rebinding functionality so you can now map the mouse the scroll wheel up, down, left and right actions.
- Initial fix for employees not wanting to restock display trays holding cake.
Any existing mug can be re-styled using the design tool. You can either change a whole set by selecting them while they are in their holder, or you can assign a different color to each individual item.
As always, please continue to give us your feedback and let us know about any bugs you may run into. We will likely be moving to a slightly slower release schedule just so that we can focus more on getting content into the game for people to enjoy. However, if any bad bugs do pop up, we will be sure to fix them as soon as possible.
One of the next big systems that we will be overhauling is the order delivery one. We know not many people are a huge fan of having to leave the store or being forced to make the orders, so we will be reworking this.
The current plan is to try and have each core system we shipped refined enough that we can move on to new content for the game without leaving a ton of unpolished systems behind.
Update 1.1.5 Release Notes
- Mugs, Plates, and cat beds are now fully user-paintable. You can now select the color you want these to be rather than being forced to what we provided.
Existing cups, plates, and cat beds can be adjusted as well; you don't need to buy new ones.
We plan on expanding this system to support more items around your cafe, as well as implement it on new furniture items as we include them in the game. - Fixed NPCS randomly not putting their umbrella away if they determined they couldn't get to the umbrella rack.
- Fixed NPCs who would put their umbrella into the rack and then immediately leave
- Initial pass to fix NPCS leaving their tips at the table still instead of going to the tip jar
- Added additional guarding to try and ensure NPCS will use the umbrella racks
- Implemented shader warmup. This helps reduce stutters by compiling shaders at the menu, rather than during gameplay. Adds a slight delay to playing but makes a much smoother experience
- Introduced a new build of the game for those who are running a Mac device.
Current Release
Build 25061379
Uploaded Sep 02, 2026
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System Requirements
How to Install
Cup and Counter.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
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