About the Game
Build and grow your own cafe in Cup and Counter. Learn to craft a wide range of drinks, serve a stream of customers, and shape your coffee shop into a space that feels truly yours.
Craft Delicious Drinks
Learn to make a wide range of drinks as new recipes and ingredients become available. Work quickly, follow customer preferences, and keep orders flowing during busy rushes.
Build your Dream Cafe
Start small and grow your cafe into a bustling local favorite. Buy new equipment, expand your floor space, and shape every part of your shop to match your vision.
Manage your Employees
As you grow, you will be able to hire and manage employees to help run your cafe. Give them free rein, or assign them the tasks you really don't want to do.
Serve Customers and Build Your Reputation
Fast service and well-made drinks keep customers happy and your reputation strong. Get orders wrong or keep people waiting too long, and your cafe will start to feel the pressure.
Manage Stock and Deliveries
Stay on top of your supplies so you are always ready for the next rush. Plan ahead to avoid badly timed deliveries, but be careful not to overorder. Food and coffee beans won't stay fresh forever.
Run the Business
A great cafe needs more than good drinks. Balance rent, stock costs, and expansion plans while adjusting prices to find the sweet spot between customer satisfaction and turning a profit.
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
Pathfinding should now be more reliable, as seats can no longer produce weird artifacts in the walking surface.
Employees should no longer get stuck in a failure state because an item has submerged into the ground and they can't reach it. The system will also automatically restore these items to the delivery point once a failure is detected.
Clean takeaway cups can now be stacked back together, and employees should now do this at the start and end of every day.
In addition to these bug fixes, we have also added a new under-counter fridge option.
Update 2.1.5 Patch Notes
- Added the Counter Fridge, a service counter with a small two-shelf fridge built in. Find it under Equipment > Fridges & Freezers. It unlocks with the mini fridge.
- Loose takeaway cups, cold cups and lids can now be stacked back into refill packs. Hold one and use it on a matching loose one to make a pack, or use a pack on loose ones to scoop them up.
- Before opening and after closing, staff now gather up leftover takeaway cups and lids and pack them away.
- Cone holders and cone refill packs now hold 12 cones instead of 6. The refill pack costs twice as much, so each cone costs the same.
- Improved performance in large, busy cafes, with fewer stutters from staff, stock checks and the order list.
- Supplies with enough already on the way now show "On the way" instead of "Low" on the Stock and Supplies tabs, and no longer count as shortages.
- Fixed customers walking the long way around chairs to get to the till and the exit.
- Fixed drinks for delivery orders falling through the floor once handed over, then piling up at the delivery drop-off.
- Fixed staff ignoring milk and soda you'd put back in the fridge and opening a fresh one for every order.
- Fixed staff repeatedly taking boxes out of the fridge and putting them straight back.
- Fixed staff spinning on the spot.
- Fixed staff going home before putting away a late delivery.
- Fixed staff getting stuck on items that had fallen under the floor, which could stop grinders being refilled. These items now turn up at the delivery drop-off.
- Fixed syrup racks losing their slots when a store expansion removed the wall they were on, which had staff carrying syrup to the delivery drop-off.
- Fixed finished ice cream cones not lighting up the table they're for.
- Fixed customers sometimes leaving after paying when they sat at a table someone had just eaten at.
- Fixed food left in a sandwich press being kept hot and sizzling all night after closing.
Hotfix 2.1.4 Patch Notes
- Set Shelf Contents now fully supports controllers. Each column is a single stop: A picks its item, X/Y narrow and widen it, LT/RT move it, R3 switches between Boxed and Loose, and View removes it. Start saves the shelf from anywhere, and once you've made changes you have to hold B to discard them.
- Confirmation dialogs now work like a console: A confirms and B cancels, with the buttons showing which is which. Destructive actions need A held briefly so they can't be confirmed by accident.
- On the Employees page you can now hire straight from a selected application with A.
- Picking an item in Set Shelf Contents now adds a new column by default, so you can add several in a row. To change an existing column, select it first. The picker shows which column you're editing, and tells you when the shelf is full.
- Cooked Pearls now show on shelf labels and can be given their own column.
- Fixed opened crates being impossible to place in their own Boxed shelf column. Place Box now also tells you why a spot is refused.
- Fixed syrup bottles not fitting on the lower shelves of service counters.
This update to Cup and Counter includes a wide range of bug fixes and feature improvements.
We completely reworked how controllers work with our user interface to make the experience feel significantly smoother and prevent you from feeling trapped.
We also clarified the font-size setting and the UI scale. We also adjusted the font size to increase it based on screen size to maintain better readability. This may still need some tweaks.
On top of these controller supports, you can now control when an item is declared low on stock, and how much you can stock of that item. You can now adjust whether an employee can close or leave open any of the back room staff doors.
You can now restyle all syrup holders, so you aren't stuck with the original colors and design we provide.
You can now make your cafe food only if you desire. The only restriction now is that you must have at least one drink or one food enabled for sale.
We also introduced a new snapping-and-sliding mechanic to make placing certain items easier. This is still a bit of a work-in-progress, but there were some critical improvements in this update, so we had to push it earlier than we anticipated. You can disable this new functionality in the settings via Gameplay > Line Up Placed Items.
This update also includes a wealth of bug fixes. In particular, you should find that your staff less often permanently dump stuff in weird positions. This is still a work-in-progress.
As long as this update is relatively bug-free, our next focus will be on our next content update.
Update 2.1.3 Patch Notes
\ Added Remote Access to the Workspace development tree. Once it's unlocked, hold View/Select, the PlayStation touchpad, or T to open the computer from anywhere. There's also a Computer button in the pause menu.
\ Each supply on the Stock tab now has a Levels panel. "Low at" sets when that supply shows as low, and "Restock up to" sets how much Restock Shortages buys. Restocking now counts deliveries that are already on the way, so it won't order twice.
\ You can now choose whether staff close the alley, office and back doors. Hold Use on the door to switch it.
\ Added a Show Labels switch to each shelf in Set Shelf Contents, so you can hide the shelf's labels.
\ Added a Stock Shelves help guide. It pops up the first time your staff can't find room to store stock, and explains how shelf labels and columns work.
\ Added the A Place for Everything achievement: give a shelf its own columns. If you already have, you'll earn it the next time you open the store.
\ Added two new loading screen tips about shelves.
\ You can now turn off every drink or every food on your menu, as long as something can still be ordered. Delivery orders can now be food-only and carry up to three food items.
\ Syrup holders and the plate holder can now be tinted. The plate holder has a Holder | Plates switch so you can recolour either one.
\ Clean items can be put back into a part-used refill pack. Unopened items can also go back into a part-used delivery box of the same item, up to the number the box arrived with.
\ With grid snap off, held items now line up with the edges and centres of nearby items and slide clear of overlaps instead of jumping to a new spot. You can switch this off under Gameplay > Line Up Placed Items.
\ Added a Text Size option (Normal / Large) under Settings > Graphics.
\ Added a Menus section to Settings > Controls. Menu buttons can now be remapped, and the remaps work everywhere, including the main menu.
\ Improved controller support across the game. The tablet, pause menu, settings, dialogs, pickers, character creator, main menu and more now show a focus cursor and button prompts. LB/RB switch sections and LT/RT switch tabs, B backs out one step at a time, and the right stick scrolls.
\ Reworked tablet navigation with a controller so focus can't get stuck and doesn't jump back to the top when a page refreshes.
\ On a Switch controller, menu confirm and back follow Nintendo's layout.
\ UI Scale now adapts to your screen, so 100% is readable on a Steam Deck or small display. If you're on a Deck with the old 130% setting, it moves to the new 100%.
\ Raised the minimum text size and improved contrast across the game for the Steam Deck, and fixed text that overlapped or was cut off at larger UI scales and in German, Polish and Russian.
\ The interaction prompt is larger, and the reason an action is unavailable is easier to read.
\ Move Furniture mode now remembers whether grid snap is on.
\ Tea boxes no longer force Move Furniture mode when picked up. With snap off in furniture mode, stock can be placed freely instead of in shelf cells.
\ Each tea now has its own tea bag colour, which the tea organiser matches, so teas are easier to tell apart at a glance.
\ Staff now refill display columns from loose stock in storage as well as from boxes, oldest first. A fresh delivery is only unpacked straight onto a display when nothing older is waiting in storage.
\ Staff now put out an opened cake before opening a fresh shipment.
\ Loose columns on storage shelves are now refilled from stored boxes.
\ Opened matcha and tapioca bags now sit in front of sealed ones on shelves.
\ Staff now avoid the matcha powder bag you've used today unless it's the last one, just like milk and soda.
\ Leftover tapioca pearls in a pot are tipped into a pearl tub at close, and fridges can now store the tub. It appears as "Cooked Pearls" in the shelf contents.
\ Staff now return soda bottles with soda left in them to their shelf at the end of the day.
\ Matcha sets now belong to their owner. Staff no longer borrow a set from a colleague who is working, and a borrowed matcha order is handed back when the owner returns.
\ Vehicles now pull into and out of bays more smoothly, and some vehicles now have working brake lights and indicators.
\ Fixed staff standing still in loops on orders they couldn't finish, and walking to equipment they weren't allowed to take.
\ Fixed staff looping at an empty grinder over bean bags they couldn't take.
\ Fixed staff leaving equipment and stock in odd places, such as inside counter cupboards, on the serving pass or on top of fridges and freezers. Matcha bowls, whisks, milk jugs and portafilters now go back where they belong.
\ Going to bed while staff are still working now puts away whatever they were holding, instead of leaving it on the nearest surface.
\ Fixed staff giving up on matcha drinks.
\ Fixed ice cream orders repeatedly wasting cones when a flavour had run out, and empty tubs being left on the counter.
\ Fixed half-made delivery drinks being left on the bench for the rest of the day.
\ Cups with drinks in them are no longer put away in cupboards, displays or on shelves.
\ Fixed fresh deliveries being put on display ahead of older stock in the fridge.
\ Fixed Boxed shelf columns accepting loose items, which made staff unpack crates in the stock room. Staff also no longer tidy unboxed cakes onto a shelf set to Boxed.
\ Items placed straight from a held box now keep the box's age, and a tea box placed from a part-used carton keeps its remaining bag count.
\ Fixed food left inside a sandwich press or microwave blocking new orders.
\ Customers who have already paid for a takeout order can now collect it after you close.
\ Fixed new food items sometimes missing from the ordering computer.
\ The take prompt on the steam wand and coffee machine now names the jug or portafilter.
\ Fixed PlayStation Options and Create buttons showing as text instead of icons.
\ Fixed the placement grid not always lining up with the cafe walls.
\ Fixed co-op clients being unable to place an item in a fridge row when other stock had to be pushed back.
\ Fixed Hayabin's name being translated in Chinese, and corrected the Chinese label for TAA.
With this hotfix, we aim to squash some major potential bugs that have been reported.
One big change is that the game executable is now signed with a certificate. This should help resolve issues for those running into "Smart App Control blocked" errors on Windows.
Additionally, we have done some work to address a reported issue where the controls could lock up at the start of a new game. We haven't been able to replicate it ourselves, so we hope the changes we made will fix it for those experiencing it.
In addition, you will find some extra options in the settings. First, you can now adjust the volume of in-game notifications. Secondly, you can now disable the placement guides if you would prefer not to have them.
Hotfix 2.1.2 Patch Notes
\ Added a "Notifications" volume slider to the Audio settings, so notification sounds can be set separately from sound effects. It starts at your current sound effects volume.
\ Added "Show Slot Markers" and "Show Drop-Off Areas" options under Gameplay > HUD. Turn them off to hide the rings on empty machine slots and the drop-off areas on counters and tables. In co-op, each player chooses for themselves.
\ The opening is now the only tutorial. Everything after that is taught through the Help Guides, so the old feature tutorials can no longer pop up randomly mid-game.
\ Holding a takeaway box at a display tray now boxes up the front item. Using held food on a stack of takeaway boxes boxes it up and hands you the box.
\ Table hand-off zones now only light up the table the item in your hand is meant for.
\ The F9 key for hiding the HUD now only works in development builds.
\ Improved co-op performance when checking furniture moves and the serving pass.
\ Fixed a rare freeze where customers stood still and you couldn't move, while the pause menu still worked.
\ Fixed the game staying paused after alt-tabbing or closing the Steam overlay.
\ A save that fails to load now returns you to the main menu with a message instead of getting stuck on the loading screen.
\ If the host's session drops (for example after waking the PC from sleep), you now go back to the main menu instead of being stuck.
\ Fixed being unable to move while a racing wheel, flight stick or other non-gamepad controller was plugged in.
\ Fixed corrupted key bindings stopping you from moving or interacting. The game now falls back to the default bindings.
\ Fixed held items being dropped on the counter next to a cup stack, sink, display tray or clutter cage that couldn't take them.
\ Windows builds are now digitally signed, which should stop Windows from warning about or blocking the game.
\ Fixed co-op clients being offered "Pick Up" on a seated customer's meal or on a takeout box a customer was leaving with.
\ Fixed delivery, supply order, review, walkout, and other notifications only showing for the host.
\ Fixed co-op clients not seeing table hand-off zones, takeout ticket hints, serving pass "ready for delivery" markers or the right drink shortage warnings.
\ Fixed co-op clients being able to pick up furniture the host would block, such as furniture with a seat reserved. The reason is now shown.
\ Fixed co-op clients being able to pet a cat mid-jump or fill its bowl while it was eating.
\ Fixed the "Working" count on the Employees tablet page being wrong for co-op clients.
This should also fix the longstanding issue of baristas continuing to use the milks the player was using. To help prevent this, we have adjusted the choice logic; employees should only take the player's milks if they see no other viable choice. The lock begins when you use the milk and lasts until the last order.
We also did a fairly large rework of how drinks are selected and fixed some core issues that made it repeat drinks more often than it should. You should see a lot more variety in the drinks served from your cafe.
On top of that, we've made our first implementation of support for the Polish language. This will likely need work so please leave us feedback.
We continue to monitor the Steam discussion board, our emails, and our Discord for new bugs.
Update 2.1.1 Patch Notes
- Added support for the Polish language.
- Added 9 new boba tea varieties to make better use of the teas.
- Matcha whisking now warns you when the matcha is under-whisked, both on the cup panel and when pouring, instead of showing nothing.
- Tea urns can now be drained by holding Interact on them with empty hands.
- Staff who need equipment now borrow it only from colleagues who aren't working that day, and return it when the owner is next in. Loans show in the assignment checklist and on the item's label.
- Reworked how customers choose their drinks so they stop looping over the same set. The less a drink has been ordered, the more likely it is to be ordered soon. The old system only looked at the last 8 orders; the new one tracks every drink, carries over between days, and saves.
- Slot labels on display trays, syrup holders and ice cream tubs can now be cleared without removing the item first.
- With a plate or serving tray in hand, clicking a display tray now takes food from it, and E puts the plate's food back on the tray.
- Part-used cup and lid packs in a shelf column now combine automatically. You can also combine packs by hand by clicking one onto another, and staff can top up part-used packs before shelving leftovers.
- Part-used stock now sits in front of full stock on shelves.
- Free space on shelves with tagged columns can be used again. You can choose whether that free space accepts anything or nothing.
- The matcha bowl's whisk indicator now stays amber until the whisk earns full marks.
- Short item hops, like moving an item a little way along a shelf, now arc lower.
- Toned down the sandwich press's noise.
- Food can now be moved from a display tray onto a plate.
- Staff now use up part-used refill packs before opening full ones.
- Fixed employees losing their equipment assignments at the start of the day to colleagues who clocked in first.
- Employees no longer keep taking milk or soda from the player. Items you've used are now off-limits until every order for the day is done, instead of for 60 seconds. Staff will still take your item if it's the last one available.
- Staff now wait until all orders are finished before doing the end-of-night fridge tidy.
- Items in the new column system now sort themselves properly.
- Fixed packing up a sink destroying the dishes inside without warning.
- Fixed shelf placement spots getting locked out by ghost items when animations didn't finish.
- Fixed shelf cells staying occupied after staff plated or boxed food directly off a shelf.
- Fixed seat counts not mirroring from the host to co-op clients.
- Fixed shelf stock bars and counts being wrong for co-op clients.
- Fixed the "Glasses" supply category being translated as eyeglasses.
This update adds two new features: the ability to change what is displayed on the menu boards, and the ability to assign a machine to your player so employees can't be assigned to them automatically.
Please note: for those who are running into any random crashes or stuttering, please try changing to DX11. (The second option when launching Cup and Counter). We will make changing the renderer slightly easier in future releases.
Update 2.0.2 Changelog
- Menu boards content can now be fully customized, including the ability to add food to the boards.
- It is now possible to assign yourself to a machine. This prevents the game from automatically assigning employees.
- Added new large takeaway cold cups. This fixes a problem where a large iced drink would fall back to the paper cup as there was no large cold cup.
- Restored some achievements back to their original handling. Day-based ones are back to being based on how long you have played.
- Boba tea can be served from glasses for dine-in customers.
- Coffee, matcha, tea bags, and syrup bottles now show you how much is in them while they are in hand.
- Current renderer is now displayed alongside the client version (DX12, DX11, Metal, Vulkan)
- Make the CupOS design more consistent
- Improve the way Steam Cloud saves are handled to make it clearer when they aren't being saved. We also try to reconcile the cloud state more often.
- Takeaway cups can no longer be handed off without a lid.
- Improve the reliability of some achievements that could have their streak accidentally broken from a save and reload. Additionally, improved how some achievement values are calculated.
- Solved an issue where direction arrows were not showing up on a client during netplay.
- Solved an issue where you could duplicate food items using the takeaway boxes as the client.
- Solved an issue where not all of the letters would be delivered properly to the mailbox.
- Fixed a syncing bug where prices offered to the player would differ if they were a host or client
- Fixed an issue where new items would automatically get added to a shelf's tag.
- Fixed an issue where certain drinks were still refusing the new glasses
- Solved an issue where employees would still use the cold cup for everything cold drink-related.
- Corrected an issue that could cause certain sound effects to no longer play.
This is just a quick update to fix some immediate issues that have arrisen with the introduction of Cup and Counter 2.0.
Horfix 2.0.1 Patch Notes
\ Correct the closing sweep to only trigger after the last customer has been served. This will help stop employees going in a constant cycle of emptying the knock boxes and garbage bin while they are still being actively used.
\ Fixed numerous animations and visual effects not properly synchronizing over the network to the clients. Also reduced some of the animations requiring network activity to function properly by running them directly on the client.
\ Fixed the glitched text on the tea holders, even if it isnt quite readable.
\ Tea urn now shows the type of tea thats in it.
\ Tea poured from urns no longer acts as if it was made using a physical tea bag.
\ Fixed the new caddies that were missing the sizing label.
\ Reworked the new multiplayer lobby information in the pause menu to be more clear.
Quick hotfix to fix an issue that could ruin rendering on certain systems that are unable to handle GPU occlusion culling properly.
1.3.3 Patch Notes
\ Resolved an issue that caused GPU occlusion culling to be forced on due to our engine upgrade. This could cause significant visual errors on hardware that cannot handle GPU occlusion culling.
Our system will force re-configure this option upon first load of this update.
The biggest change in this update is how seats work and how we block or don't block their placement. You should find all of their placement bounds have been shrunk significantly, allowing tighter and better placement. We achieved this by letting customers pass through a seat if they must get to another place; they no longer need a clean navigation path with 0 obstacles. Of course, there is a slight visual degradation from this, but we personally feel it strikes a better balance. For example, with the bench seat, you would normally be able to shuffle along to get to a spot next to a wall; our NPCs weren't capable of that under the original system, and this update solves that.
The other major change is initial work to improve the way our new cell placement system functions. More items should now default to it being off, and you can now toggle it on or off at any time. This is still a bit of a work in progress so feedback will be much appreciated.
On top of this, we also fixed a weird bug that could occur with the restocking functionality, and in particular with couriers. If a courier happened to be at the traffic lights and got themselves assigned to restocking, they would magically teleport items to themselves and rapidly dump them in place. This bug is solved now, and the courier has lost their magical powers.
There is also a wealth of other various bug fixes.
We are now turning our focus to our next major content update; this one will take a bit more to get done properly, and we will be seeking beta feedback for those who are interested. If you are interested in testing out the next update, we will be posting about it on both our Discord and in the Steam discussion forums later this week. Current ETA is end of the week but the beta may slip into next week. Changes will come in chunks for that update and it will likely have a chunk of bugs that we will need to iron out.
Update 1.3.2
- Employees that are using a tray to deliver items can now bring back dirty dishes on their way back (they must still have the cleaning task assigned to them).
- Upgraded our engine version to the current latest.
- Removed upscaling techniques while we await an official implementation from Unity.
- Reworked the way seating works to enable tighter arrangement of seats if desired. You can also now put more up against walls etc as customers can now walk partially through a seat to get to another seat where needed. For example, with the bench seat they can get to the part next to the wall if placed that way.
- Significantly improve the way shaders are generated in our game to reduce hitching. DX12, Vulkan will now pre-generate the shader cache on load. DX11 will perform shader warmup on load.
- Fixed an issue that allowed NPCs to walk through the prep bench.
- Improve the new cell placement logic so it doesn't apply to every item, and also can now be toggled off and on.
- Improve the way the cell placement logic handles adjacent cells from another surface.
- Fixed a bug in our employee arrived logic. An employee at the traffic lights could task themselves to something such as restocking. Since the system held them in place it would think they have always arrived at their destination, causing boxes to teleport and be dumped at the traffic lights.
- Change the way the takeaway, pass, and delivery surfaces worked to utilize the new cell grid system. This should make employee placement more reliable.
- Fixed an issue that could cause dirty mugs to become uninteractable.
- Removed some of the triggers that caused the Clean Sweep achievement to be harder to get than intended. Additionally, made it clearer when your streak is broken and reset.
- Corrected the 50 perfect drinks achievement so that the streak will continue into the next day.
- Fixed sink basin contents not restoring after a save and load.
- Shelves that don't have a category set, such as the display shelves, are no longer treated as a stocking location for employees by default, so they won't just dump entire boxes onto them.
- Corrected the tables that came with the new seats so that items are properly attached to the surface. This only fixes new placements. Existing items need to be picked up and placed back down to attach properly and move with the table.
- Changed the way customer seating is calculated to stop them from floating in the air.
- Improve the way baristas bag delivery orders so they won't accidentally split one order across multiple bags, which could softlock the order's progress.
- Improve the way delivery couriers operate so they do their job more reliably.
After this update, you should find employees much more efficient in how they use the tray, as they will now batch orders more cleanly. Instead of all racing to grab orders as fast as possible, one employee will claim a chunk before the next one does.
Additionally, employees should be better at actually washing dishes. Washing dishes has also been separated out into its own task group. If you previously disabled cleaning for an employee, this will automatically be disabled for that specific employee.
Update 1.3.1 Patch Notes
- Added the ability to set a shelf to "NOTHING". This will stop employees from putting items on it.
- Coffee/food items that have been assigned to a customer will now display their table number if available.
- Solved an issue that would stop you from being able to bulk add items into holders from the tray
- Stop employees from going to a location, then returning to grab a tray rather than just grabbing the tray in the first place. Should speed up waiters a lot in large cafes
- Improve employees so they can actually restock syrup holders and ice cream freezers. Ice cream freezers will default to one type per slot; syrup holders will be based on the syrup last placed in them.
- Improve the way the employee task manager works so they are more likely to perform certain tasks
- Improve the way the employee task scheduler works so it batches together certain tasks when using the tray.
- Improve the way employees schedule dish washing. Expanded it into its own task group so you can better task it and dedicate staff to washing.
- Improve milk jug handling when you happen to pour milk into a jug that an employee was using.
- Don't promote vending machine customers to normal cafe customers. This doesn't affect actual flow rate but stops customers with drinks already in their hand from ending up in the cafe.
- Improve the placement of some items, such as pastries, onto the new grid snap surfaces.
- Solved an issue that caused the number of takeout orders icon to disappear.
We have also done work to improve the reliability of certain achievements triggering.
On top of the bug fixes, we have redesigned the end-of-day summary to provide you with a better breakdown of how your day went.
Patch 1.2.4 Patch Notes
- Redesigned the daily summary. It should now look more visually appealing while showing a lot more data about how your day went.
- Made the milestones UI flow better. This still needs work, but we have a plan to replace this system entirely.
- Fixed an issue where a disabled cup size was causing the Size Doesn't Matter achievement to never trigger.
- Improved the reliability of unlocking the Clean Sweep achievement by reducing the number of trigger states and making those that do occur a bit more obvious
- Stripped out the locking up functionality from the tutorial system that could get you trapped in the CupOS interface if you didn't follow the step guides.
- Fixed the customer leaving sweet that was marking customers' plates as dirty if they are on the same table.
- Improved the reliability of the dirty flag, so it only persists when it needs to.
- When you transfer tea to another cup, the tea bag will now also transfer
- CupOS UI will no longer lock you out from exiting under certain tutorial circumstances
- CupOS UI highlights during a tutorial will no longer hide and restore upon exiting and re-entering the CupOS interface
- Improved tracking of what seats are available for customers or not.
The first is the employees mass leaving at close time. They should now stick around until there are no longer any tasks that need completing. On the flip side, they should also not stay any longer than they need after closing.
The second is an issue with how we were generating IDs for items we placed in the scene, such as the standard lighting in the cafe. This issue caused the IDs to change every time we adjusted the Cafe. With this change, the IDs should change one last time, then be set to a much more reliable value that shouldn't drift through changes to the game.
- Critical fix to the way static IDs were being generated for our scene-placed items. This caused things like lights to be recreated every time we changed the Cafe layout.
You will experience another one-time respawn of these items, but after this, any change you make should persist. - Employees should now stay behind when work still needs doing and leave when there is nothing left to do for the day.
- Improve the behavior of the tutorial highlighter so that it can better follow items on the tablet.
Current Release
Build 26070513
Uploaded Oct 20, 2026
System Requirements
How to Install
Cup and Counter.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
38467A64
47534839ddbb42cf03d9bf2c05ee6929d3fd29a9da3b27f89698e99a754b74a7
You May Also Like
View AllDownload Cup and Counter: Coffee Shop Simulator for PC with a direct link or via torrent. Get the full version of Cup and Counter: Coffee Shop Simulator for free. Cup and Counter: Coffee Shop Simulator is a Casual released by Little Big Byte.