About the Game
Build and grow your own cafe in Cup and Counter. Learn to craft a wide range of drinks, serve a stream of customers, and shape your coffee shop into a space that feels truly yours.
Craft Delicious Drinks
Learn to make a wide range of drinks as new recipes and ingredients become available. Work quickly, follow customer preferences, and keep orders flowing during busy rushes.
Build your Dream Cafe
Start small and grow your cafe into a bustling local favorite. Buy new equipment, expand your floor space, and shape every part of your shop to match your vision.
Manage your Employees
As you grow, you will be able to hire and manage employees to help run your cafe. Give them free rein, or assign them the tasks you really don't want to do.
Serve Customers and Build Your Reputation
Fast service and well-made drinks keep customers happy and your reputation strong. Get orders wrong or keep people waiting too long, and your cafe will start to feel the pressure.
Manage Stock and Deliveries
Stay on top of your supplies so you are always ready for the next rush. Plan ahead to avoid badly timed deliveries, but be careful not to overorder. Food and coffee beans won't stay fresh forever.
Run the Business
A great cafe needs more than good drinks. Balance rent, stock costs, and expansion plans while adjusting prices to find the sweet spot between customer satisfaction and turning a profit.
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
On top of this, you should find employees a lot less painful to work around; they will fade out of your view if you are too close to them, and they will stop being interactive. This should enable you to work in peace while they also continue on with their assigned tasks.
Speaking of tasks, we have introduced a brand new system in this update that enables you to assign your employees, in particular baristas, to specific equipment. This stops their automatic behavior where they can essentially choose any available piece and should make them more predictable. This is entirely optional and can be set by either talking to the employee or pressing 4 (Default key) and using the assign employee tool.
There are also a wealth of other fixes included in this update.
- Corrected a critical issue with the way baristas work to stop them from throwing out mugs when they hit a failure state.
- Corrected a critical issue with employee pathing to ensure they can always cleanly find their way to picking items up. An item against a wall that should easily be fetchable was causing issues that should now be corrected.
- Added a one-off system to restore the mugs the baristas decided to send into the void. This should correct the number of mugs you have available to you when you re-load your game.
- Implemented a new system that enables the player to assign employees to specific pieces of equipment. This stops them from automatically assigning themselves to equipment you might want to use
- Implemented a new fade effect to your employees; now, when they are super close, they will cease to be interactive and hide, enabling them to still do their job without them getting in the way of what you are doing
- Move, design, and the new assign mode will all temporarily hide the order bar.
- Fixed plates stacking weirdly onto the tray when the tray is moved around.
- Fixed the takeaway containers, enabling you to place them back while it still has something in them.
- Expanded the restocking functionality of waiters; they can now restock your consumables like takeaway cups and lines
- Add additional safeguarding to stop the outline effect remaining on objects it shouldn't be
- If you hire an employee at the end of the day (AFTER CLOSE), you will no longer be made to pay their wage until the next day.
- You can now easily throw out spoiled goods from the tray without throwing out the tray itself.
- Corrected an issue that would stop us from being able to use dark colors on walls and other materials.
- Fixed an issue with cleaning dirty dishes: if you have a plate and a mug stacked on each other, only one of those will be cleaned. We now pull down stacks so each item will get washed individually and correctly.
- Rubbish bags generated by the knock box can now be put in the normal trash bin.
- Fixed the material swapper not working with darker colors
- Added several new color variants that can be applied.
- Fixed the takeout surcharge missing from the pricing page
- Fixed an issue which could cause coffee bags to not be disposed of when empty
- Fixed a bug that allowed text to overflow out of the milk jug inspection panel
- Fixed a bug that could cause interact visuals to remain after a hold action
- Fixed an issue where, if you changed a table variant, the customers could end up sitting around the wrong way
- Fixed the bookshop from remaining locked up even though the employees are there.
- Fixed an issue where there was a duplicated copy of the bookshop
- Trays now replicate the same placement logic as boxes. You can now toggle between placing an item or placing the tray. This enables you to better get an idea of where the tray will be placed, as well as rotate its positioning.
- Improved the functionality of trays so it will now show information about the item you are placing down. For example, drinks will now show the drink inspectable UI.
- Improved the handoff when food and drinks are placed down on the pass
- If the milk jug is empty (0ml) then we should consider it to be available for different types of milk
- Fixed an issue with our Steam Cloud integration that could cause it to immediately overwrite your local save when it shouldn't be.
- Reworked the employee cleaning and returning to stack logic. Should see employees more consistently clean and return to stacks.
- Added protections to stop employees stealing player-plated food unless it has been put on the serving counter
- Improved the milk jug UI to be a bit clearer
- Improved the cup interface to make recipes a bit easier to read. May still need more work.
- Try to prevent the issue where a customer can stand mindlessly at the checkout before you can take their order.
- Stopped waiters from being able to take food from the cabinets themselves. This is now a responsibility of the barista staff and you as a player.
- You can now bulk unload items from a tray by holding.
- Begin work on improving tutorial behavior; they should now trigger more consistently.
- Customers will no longer ignore you and will talk with you while they sit at their tables.
Additionally, you can now place a plate down onto a tray, and then place a food item onto it. The plate and food will get placed down together rather than as two separate items.
Significantly more work has been done to improve the behavior of the employee system. They will be more strict about when they decide to clean items, which should prevent them from mindlessly cleaning perfectly fine completed drinks.
We are continuing to work through all the reported issues, and hope to have another update for you within the next 12 hours to continue getting on top of some of these issues.
- Waiters' clean-up sequence is now stricter on when it decides to clean up certain items. Full cups are ignored unless it is at the end of the night during clean down.
- Waiters will no longer attempt to clean up jugs that you are utilizing. The lockup has been hardened so another employee can not use it unless it's been washed and placed down with nothing in it. This should stop them from taking something you are working with
- Sleeping will now eject any items you are holding from your hands.
- Introduced additional guards to the tray to prevent it from getting lodged in players' hands.
- Improved the poor user experience with placing down a whole tray
- Fixed only half the takeout container being interactive
- Rebound the USE key back to E and rebound the rotate right to R.
- Fixed an issue with the tray system where if you placed a plate down on it, and then a cake onto that plate, it would eject the cake separated from the plate. They will now leave as a whole.
- Fixed the ability to place furniture on top of rugs.
- Sink will now only remove the dirty look off of a mug or plate once it is truly clean. If you released your mouse too early, it could look clean when it actually was not.
- Furniture dealer will now warn you if you try to hand over an item that is not packed up.
With this update, you will see a new store in town: you can take your unwanted, packed-up furniture there and get some of your money back.
Additionally, you can now control what waiters actually do. If you only want them to be cleaning dishes, you can now tell them to do so.
We have also reworked the order bar and how you select an active order to make it easier to use and manage multiple orders. This still needs some refinement, for example, you can currently only claim a single order away from your employees.
- Introduced a new store and NPC that enables you to sell your excess equipment and furniture. For items ordered that day, they will give you 100% of what you paid, for older items, they will pay you 80%
- Introduced the ability to restrict what waiters actually do. You can talk with them to control what tasks they will complete for you.
- Introduced the ability to cycle through orders to select the ones you want to actually handle. By default you can cycle these with the square bracket keys [ ]
- Reworked the way orders are presented to you to make it more clear what employees are actually doing.
- Phone orders now appear in the same order bar, but are pinned to the front
- Rework the to go tutorial to make it flow better and reduce the chance of the player getting stuck
- Fix a couple of ceiling pieces lacking the ability to have their material changed.
- Fixed an issue where the order pass would only accept employee made orders
- Fixed an issue where customers at the front of the queue at the end of the night won't allow you to serve them, and instead you are forced to evict them.
- Fixed an issue where the game will tell you there are still customers waiting despite there being none.
- Stopped the floating shelves from blindly refusing items
- Stopped the bookshelf from blindly refusing items
- Milk pouring should now slow down significantly faster and won't attempt to always overshoot by 20ml
- Employees will now attempt to return coffee bags to where they picked them up rather than dumping them wherever is in front of them
- Employees now attempt to return milk containers to the same slot from which they picked it up
- Employees will no longer take an extra 20ml of milk for every order.
- Card machine now accepts typing in decimal points. This means "450" and "4.50" will now both work.
- Added the option to mute the game when the game loses focus.
- Stop deliveries from being stopped by conversations
- Food boxes can now be placed, use the USE key (F) to change your placement mode
- Rebound the default use key from E to F to stop it fighting with rotation
Quick hotfix build to deal with some immediate issues that we have run into. Please report any issues or feedback you have to us; we will try to quickly resolve any bugs people run into.
Fixed an incorrect collider on the empty bookshelf that made placement impossible, as it would always end up getting stuck through the ceiling.
Fixed an issue where the mugs and takeaway cups were not visibly showing when they were spoilt. It could give you the false impression that you could still give someone that drink when you can't.
Made steps to resolve an issue that could occur where the smaller delivery boxes could sometimes get stuck in the ground. As part of this, we have also introduced a system to try and fish out any boxes that might be stuck beneath the game world.
Re-adjusted the screen-space ambient occlusion setting to try and reduce some of the weirdness this effect can introduce.
There is only one week left until Cup and Counter releases! With the release coming up so fast, we have been spending a lot of time ensuring the game is polished, stable, and as bug-free as we can make it. This particular patch continues polishing and bug fixing for the game.
The largest change we have made in this update is reworking how milk steam levels are presented to you as a player. Prior to this update, we would simply show every possible drink that matched the current level; now, we show the steam level you want to achieve and whether you have hit it.
We have also made changes to make placing items in front of customers easier.
On top of this, we have also added our initial support for the Korean language, more work needs to go into all of our translations but it should be at a good point now.
Beyond what we have shown here, we have been doing a lot of work on finishing up the later game systems, this includes the employees, takeout system, delivery system, ice based drinks, ice-cream drinks, and blended drinks.
0.1.30
Additions / Major Fixes
Added initial support for Korean
Fixed a critical bug that could happen in the tutorial. If the customer made a request and you rejected it, you would end up softlocked. This issue has now been resolved, and tutorial customers should never make requests.
Reworked the way milk steam levels are presented to the player. This should make it clearer and less confusing. The order ticket and drink information now show that you are meant to steam it, indicating the steam level.
Fixed a collision and layering issue that would make it more difficult than it needed to be to place items in front of a user.
Fixes / Minor Improvements
The corridor to the staff room now disappears/drops off when you buy the second expansion.
Fixed ceilings missing their correct tag and not showing the right options.
Fixed an issue that could enable you to place down an item when you are currently looking at an interactable
Fixed the "full" bookshelf items having physics enabled and falling through the world
Fixed part of the empty game world being visible when viewed right at the world's edge
More work to improve an issue that can occur where a cup can't be placed into a machine slot till you put it down and pick it back up.
Add additional protections so that the mouse doesn't appear on the screen when it shouldn't be
Rebalanced sandwiches. Supply boxes now only give you four, but the price was lowered accordingly. The lifespan of the sandwiches was also increased from 1 day to 2 days.
Balanced lifespan for cake pieces, they will now last roughly double what they used to.
Fixed an alignment issue that could happen with counters; this was particularly noticeable with corner pieces.
Corrected several issues with queue generation that could lead to NPCS standing in the middle of tables.
Resolved various spelling mistakes in the English translation of the game.
Various tweaks to the visual style of the cafe and apartment building
Fixed the power box noise being abnormally loud at a distance
Tweaked the fog volumetrics to improve overall visuals and not look like the place was constantly in super heavy fog, especially indoors
Removed the freshness data from coffee cups; they will still go spoiled if not delivered/ drunk by the end of the day, but the data showing this is now hidden, as it just consumed a lot of space for little gains.
This is a small update, but one that aims to help improve the stock management side of Cup and Counter.
We are definitely looking forward to hearing whether this improves things, or whether stock management needs some further improvements.
Additions / Major Changes
Added a new "Stock" tab to the ordering page.
This screen shows a clear overview of everything you have in stock. For items you don't have in your cafe, there is a simple order button that automatically adds one of each to your cart.Notifications will now more clearly indicate what was out of stock.
Orders in which a customer chose to buy something else because you couldn't make a particular drink or offer the food they originally intended to order will now show the food or drink they originally intended to order. It will also show you the reason why that particular item couldn't be made.
New build 0.1.23a Released
This is a targeted release to fix an issue that could cause all items to become unplaceable. This issue was caused by a trigger zone not being properly ignored by the placement system.
A lot of work has gone into improving our localization and expanding it so that it covers every surface of the game. This will need tweaking, and we will need to keep an eye out for places where we have missed making text translatable.
In addition to localization, we have improved grid snapping for countertops. You should find they snap much nicer.
We have also added a tray system to help players pick up and move more items at once.
The other major thing we have focused on is improving the reliability of our save game system. It will now attempt to automatically repair broken saves and also has a lot more fail saves to try and ensure you will never end up with a loss of items.
Additions / Major Changes
Added base Russian translation
Added base Japanese translation
Added base Brazilian Portuguese Translation
Added base Simplified Chinese translation
Added base Turkish translation
Added base Spanish translation
The grid system has been changed to "snap mode" instead. Visual grid will no longer exist, but the snapping behavior is as it existed previously. Makes the scene less visually messy when you are moving things around.
Milk container now swaps to an empty variant when you have ran out. Makes it easy to identify empty containers.
Counters should now snap cleaner to each other as they utilize a "socket" system rather than relying on the grid to align things properly.
Added a half-height variant of the planter dividers
Added new customization options to counters, planter dividers, pot plants
Add a new tray system to make it easier to pickup and move multiple cups and plates at once
Most UI elements are now designed so they can update cleanly on language change
In rainy weather, NPCs will now hold and use umbrellas.
Reworked the milestone celebration screen to be more expressive.
Fixes / Minor Improvements
Several passes over to correct any strings that were hard-coded instead of being made translatable.
Significant rework of our save and item management to prevent issues that could lead to a complete loss of all items placed. A single error with a single item could previously cause a save to become corrupted; this should no longer happen.
Rework the save system so it works on a rotating basis. Enables you to roll back to the previous day in case something went wrong
Fixed light emission bleed that can occur in utes and van models
Fixed an issue where if new unlocks were added to a milestone you have already achieved, you would remain locked out of them.
Fixed audio settings being overwritten during load leading to music/sounds playing at full volume
Additions
Added a glow to machine components during tutorial steps to make it more clear what you are meant to be doing.
Table designs can now be painted to other tables, or even easier, applied to all tables of the same type.
Added wall art to the decor section of the store
Added Menu boards that you can now place in to your store. These automatically update to include new drinks and food, and will udpate to any pricing changes.
Added napkin holder to buyable decor
Added an empty bookshelf to buyable decor
Added green, black and herbal tea as drink options. These are made by pointing in a tea bag and adding hot water. Cheap drink but easy to make.
Fixes / Improvements
The game can now be set not to automatically pause when the game loses focus through the settings page.
Temporarily remove other languages till they are actually implemented. This caused the game to load with string errors as they haven't yet been fully implemented.
Add missing drop icon to boxes.
Corrected collision issues that started occurring by making the character radius smaller.
Corrected wrong translation string for the floor / counter speaker.
Corrected shipping label for counter / floor speaker box
Fixed lights not being able to be moved after being placed.
Reworked customer scaling to help fix an issue that can occur with hand animations
Reduced price of knockbox's to make them more reasonable
Fixed an issue that would cause music to cycle every time you paused.
Made portafilter slightly more affordable to promote using multiple to be more efficient
Reduced pricing of coffee machine.
Fixed the waypoint system, leading you in a loop at the tutorial delivery step, rather than pointing through the back door.
Fixed an issue if an item was raised off the ground, the waypoint system could potentially lead the player to the wrong area.
Text that references the fluid level now should appropriately match your settings.
We now force the drink order during tutorial segments. This saves the player from potentially going a whole day without getting a new unlock and breaking the tutorials expectations.
Cups should now be a little bit more clear on when they are empty
Significantly sped up delivery times by enabling the delivery driver to hold a lot more items on their trolly
Significantly reduced the noise levels of both the coffee grinder and coffee machine
Resolved an issue that could cause the labels to appear in the top-right corner rather than near the center of the screen.
First-day statistics are now ignored to stop it from skewing the chart and making it look broken.
More work to improve the grid placement system. Certain items should snap cleaner against the wall
Fixed an interaction issue that could cause actions to continue to hold even when looking away
Fixed an issue with corner wall pieces not working correctly. You should now be able to place pieces of art etc on them without issue.
New Features / Major Changes
Certain pieces of furniture and equipment will now show a directional arrow to help with placement.
Supply boxes will now auto-destroy once they are empty.
There is now a slim chance that customers will have a food-only order.
Fixes / Improvements
Fixed a timing issue that could occur with loading into a game and rainy days. NPCs will hold off until the load finishes, so they actually understand it is, in fact, raining.
Fixed an issue where the counter knock box couldn't be packed up.
Fixed ambient music in the apartment and cafe (pre-speakers) from being in the wrong mixer group. This caused the music not to be affected by the music setting, this is now fixed.
Fixed the back door frame so it can be selected properly using the design tool
Fixed a regression in the two-seater table where there would be two copies of the table on top of each other.
Improved the look of the wood panel texture.
Reworked the way change is calculated to make it a bit more realistic. You shouldn't have to give someone giving you $11.50 for a $4 item anymore.
Rework animation culling to reduce the jitter and phase jump that was occurring.
Improved the sizing of the two chairs and table.
Reduced the players' sizing a little so they should fit around the game world better.
Fixed an issue where the tablet interface would still behave as if you were using a mouse even when using a gamepad.
Cup and Counter Version 0.1.20 Changes
Work has continued to ensure the game is as stable as possible and to fix any poor gameplay experiences as they are reported.
We have also continued adding some more depth to the world.
Additions
NPC customers will now have a talking animation rather than staring at you or others on their table blankly. Currently no audio as we investigate the best approach for this.
Fixes / Improvements
Corrected a critical bug that could allow you to pour milk in at the same time as coffee or milk. This would cause the contents to become invalid and hundreds of entries of milk / coffee /water.
Spoiled items can now be disposed of instantly without needing to hold the button down
Empty milk containers can now be disposed of instantly
Spoiled items will no longer be considered as part of your "available" stock. Prevents customers from ordering something you may not be able to make.
Fixed the small pathos and succulent boxes from not being interactable.
Fixed a bug that caused certain hold states to get stuck. For example, rapid placing from boxes could continue to fire even after releasing the interact key.
NPCS will no longer sit in the plaza on rainy days.
Corrected localization string for the takeout badge
Fix missing nav mesh exclusion on the takeout counter
Fixed nav mesh cut triggering while the furniture was still moving into position.
Fixed large takeaway cups not being interactable
Fixed the takeaway cup lid missing its placement review
Optimized our spatial audio handling to significantly reduce its CPU load.
Current Release
Build 24355984
Uploaded Jul 23, 2026
System Requirements
How to Install
Cup and Counter.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.3 GB
24355984
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View AllDownload Cup and Counter: Coffee Shop Simulator for PC with a direct link or via torrent. Get the full version of Cup and Counter: Coffee Shop Simulator for free. Cup and Counter: Coffee Shop Simulator is a Casual released by Little Big Byte.